We dunno, you tell us ? It's been like this all the time pretty much, 2 years back , 1 year back , all the same.
In any case , thanks for showing up and posting Meow, appreciate it.
I wouldn't know, I'm just the cat.
Just interested if people think this started with the timer or something.
As I said, I'll try to keep you updated it's just kinda hard to give an ETA right now since it's not a cba issue.
Same here. Appreciate your concern with the community as always.
Same difference. Try to follow my thoughts here:
M:BG is not a mod anymore. It has people paying which basically means chadz/the team now actually have an obligation to come through.
Which on the other hand naturally means he should invest more if not all time into M:BG. That again means less time for cRPG.
I think this would put even more weight in my above mentioned argument.
Don't get me wrong. I love cRPG and I'm the first to appreciate what you guys have done with it (and some still do on a very regular basis) and how much effort and time it took to get here...
I'm just trying to see the whole situation on a logical level.
I know its a big cRPG-cliché: But I would hate to see the mod actually dying because of neglect.
I would agree if there were people in the community who got an idea how cRPG works, got the capability to manage it as in enough knowledge about the Module system and if it wouldn't need cmp to specifically patch WSE and the beta client for it.
Trust me, Arma2 modding is different, so is the DayZ persistence system.
Don't get your hopes up on this project being passed to other people.
As said before, item patch will happen just can't tell for sure when.