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Messages - fetus

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31
Announcements / Re: 0.5.5.0: you to decide
« on: February 04, 2019, 11:17:49 pm »
No the problem isn't being a peasant. Peasant wars are lovely and it's really interesting for a new player to start from scratch. The problem is the level differences that starts at 30, I dunno how fast it is to grind to 33 right now, but let's assume you are a new player that happily grinds levels. You reach 30, now your build is somewhat complete, you can wear the equipment of choice without hesitation, but there are now players above 30, and all of you are  people that knows 1 single level can make a huge difference after 30, so now there is another milestone to achieve for the new player, level 33. Which is, let's face it, impossible to reach in today's cRPG unless you want to spend countless hours in a 9 year old game's mod that is only populated 1-2 hours per day. 36? Not even thinking of it. The new player on top of being new is also lower level than %90 of the players and can't possibly compete so he goes to play Mercenaries, which is inferior in every aspect to c-RPG, but it doesn't have the long ass level grind. Yeah there is a gold grind there, but gold isn't as a limiting factor as level.

What I'd suggest is that we adjust the loom yields of retirements so we don't experience inflation and make 36 take as many hours it takes to reach 30 now. Give all current 36s current amount of retirement LPs before the change so they are somewhat compensated for spending their lifetime in c-RPG. Because when everyone is on fair terms everything is more fun.

Think of it like League of Legends' rune system. Runes used to be bought with in-game money, the top tier ones costing a fuckton, which limited new players to shitty ass lower tier runes. And runes actually impact your game by a lot. So they got rid of that unfair rune system completely, and game is now completely determined by the average age of your teammates skill.

my 2 cents.

Edit: this would also mean more newbies and vets retiring and grinding back again if the top level was easy to reach. Because its a safe assumption to think that people want those new items loomed yo
This is so true, mercenaries is still populated no wonder why cRPG is way better but hell i play mercenaries now :c

32
Announcements / Re: 0.5.5.0: you to decide
« on: December 21, 2018, 02:34:54 pm »
I will learn how to properly post one day

:D
QGT QGT!

33
Announcements / Re: 0.5.5.0: you to decide
« on: December 21, 2018, 02:24:10 pm »
still waiting for peasant wars

34
Announcements / Re: 0.5.5.0: you to decide
« on: December 15, 2018, 04:19:13 pm »
Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.
What about melee-ranged balance? Any news?

36
Announcements / Re: 0.5.5.0: you to decide
« on: December 11, 2018, 03:33:31 pm »
subscribe to pewdiepie

37
Announcements / Re: 0.5.5.0: you to decide
« on: December 11, 2018, 05:47:56 am »
fix strat buff melee nerf ranged and remove cassi's war darts thx

38
General Discussion / Re: Last words from all c-rpg gamers.
« on: November 22, 2018, 03:18:26 pm »

39
General Discussion / Re: 5.3.7.0 Patch Notes
« on: November 07, 2018, 01:02:39 pm »
buff stones

40
General Discussion / Re: 5.3.7.0 Patch Notes
« on: November 04, 2018, 05:00:58 pm »

41
Announcements / Re: Donkeys looking for new members (carrots guranteed)
« on: October 24, 2018, 02:32:05 pm »
... balance?

42
General Discussion / Re: Free loom points, 26 to give away
« on: October 23, 2018, 04:15:32 am »
gib

43
General Discussion / Re: Nerf Archery #meleelivesmatter
« on: October 22, 2018, 08:46:46 am »
wise words from salad fork i salute you good sir

45
Diplomacy / Re: The Wild Hunt declares war on everything
« on: October 13, 2018, 01:52:37 pm »
Spoilers for Hearts of Stone! (kratos warned me "nicely")
(click to show/hide)

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