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Messages - RD_Professor

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436
Suggestions Corner / Re: February patch preview, input appreciated
« on: February 11, 2015, 11:05:31 pm »
Add new dtv wave with heaviest gauntlets + 15 powerstrike. No other weapons. Dress them in the worst matching outfit you can think of.
Ahaha I would love to see that wave. Give em 15 IF as well, and that's a challenge I'd love to have. Totally different from all the other glass cannons, would be a welcome change.

No clue how to edit dtv stuff. You sure you want to risk me screwing something up? :D
It's pretty broken already imo, at least if something got screwed up it could be interesting again.

Exp also needs a buff in this mode,it is low.
Rewards are going to be buffed by x2! Hopefully dtv will become more populated as a result

437
Suggestions Corner / Re: February patch preview, input appreciated
« on: February 11, 2015, 02:01:43 am »
Patch looks pretty good of now but would be nice to see more changes made to dtv. Already loving the 2x xp modifier, hopefully going to bring a lot more people on the server, and make more armor viable -> less bots (if that is still a thing), but imo some enemies (especially in the newly added later waves) are bloated. So, I'm just going to address the worst examples of this

(click to show/hide)
TLDR:
Fuck everkistus.

Personally I would like to see some of the new waves scrapped, they are sometimes rehashing of older waves, usually just with higher stats. Also it would be nice to see the viscount buffed. At one point on an empty server I managed to 10shot him with stones. I think he's been buffed since them, but he is still weak as fuck.

One last non-dtv note: Please rework the level system so 1-25 isn't attainable in 20 minutes. One of my favorite parts of the game used to be retiring and then watching as my character slowly built up his strength, became able to use more and more weapons over time. Now this happens so quickly I spend more time on the website lvling up after a round than I do actually playing the game. Thats about it, just my opinions about how things should go. Doubt this will actually change anything, but felt I had to input.

438
Suggestions Corner / Re: 2h/Pole modes for Danish Greatsword
« on: October 27, 2014, 10:01:04 pm »
Hmm, must be my game then. I'm still surprised that the polearm dmg is supposed to be more than the 2h, but oh well.

439
Suggestions Corner / 2h/Pole modes for Danish Greatsword
« on: October 27, 2014, 08:52:55 pm »
So I don't know when this happened, but now the polearm mode for the danish gs is better than the 2h mode
Polearm:
Speed: 93
Dmg: 42

For 2H
Speed: 91
Dmg: 41
Now I can understand why one of those stats might be better for poles, like speed, but both? When I buy a 2h, especially a greatsword, I actually like it to be better for 2h than poles. I don't know if this was an error or intentional, but it really should be better as a 2h.

#2hproblems #2hpriviledge #nerfrange/#norange #2hisntopenoughalreadypleasebuffmore

But really 2h mode ought to be better, not worse. Especially with damage.

440
cRPG Technical problems / Re: Can't connect to server
« on: September 29, 2014, 01:10:46 am »
Same problem here. I noticed that it stopped working when dtv switched to Istinar. Maybe just a coincidence.

441
Announcements / Re: cRPG Ingame Feature - what is it you want?
« on: July 03, 2014, 10:47:57 pm »
I think that it would be best to improve features already in the game (especially repairs/upkeep) and then maybe add a few more modes. I'd imagine it would help expand the player base by making it more accessible to your everyday mb player and just making it a more enjoyable experience for the people who already play the game. Adding more things into the combat system would require waaay too much time to balance correctly and would probably annoy a lot of players in the process. Keep it as simple as it already is.

442
General Discussion / Re: DTV Changes - some infos
« on: February 22, 2014, 06:30:42 am »
DTV is better than it's ever been. It is more challenging but importantly, more fun.

There will never be an "NA split" with DTV (or any other modes for that matter). All changes will remain the same for c-RPG, regardless of the region you're in. Some updates might take longer or lag behind in NA, that is simple the nature of the mod.

In what game would you ever have different mechanics for different regions?
I'm going to have to disagree with most of that, while dtv is much more challenging, it isn't nearly as fun. Even though it was toughI enjoyed DTV the most before it was stripped of its unique maps and given blander maps. When it was grindy and the xp was good, it was as fun as something that isn't fun, but it was much easier. Now, it's both not fun and very difficult. I don't like losing money wearing medium armor, or hardly ever getting past Tihr. If the number of bots is decreased substantially but still a challenge, it will be a lot more enjoyable. Or, decrease the repair costs, so people would not have to choose between dying quick or going broke. Excepting this, and the traumatizing fact that your beloved clipclop has heart attacks at the end of the round, I finally think DTV is taking steps in a good direction.

443
Suggestions Corner / Re: remove repairs on dtv?
« on: February 20, 2014, 07:05:49 am »
At this point in time, I would make more money by investing all my money in both the lottery and penny stocks than playing DTV with medium armor. Either abolish repairs or lower the bot count for DTV, or players will tire of throwing their money away, and DTV will die.

444
cRPG Technical problems / Transfer mixup
« on: February 18, 2014, 12:58:41 am »
I accidentally transferred money to a lvl 1 char and now I can't transfer it back. Is there anything I can do to get the money back short of taking the time to level up the char?

445
Suggestions Corner / Re: Tower shield?
« on: January 11, 2014, 08:36:11 am »
Yes i do mean a 2h sheild, and I didn't expect people to like it. But, worse ideas have been suggested.

446
Suggestions Corner / Tower shield?
« on: January 11, 2014, 07:36:03 am »
I have no idea whether this will balance well into the game but I would like to see some sort of 2h shield that can take a helluva beating. In the (somewhat short) time I have spent being a shielder, it's seemed as though even with 7 shielding my huscy shield couldn't take a huge amount of hits. To make it practical for the user maybe it could have a bonus to the nudge power, maybe even add in a melee bonus? I feel like there is a slim chance this could be a good addition to this mod, but then again, I could be wrong.

447
Suggestions Corner / Re: Replace invisible walls.
« on: November 23, 2013, 07:28:08 am »
The new patch made everything so much more crowded and funnelly even with multiple spawns, made dtv much worse. Insivible walls definitely at least need to be made visible or removed. it would be better if the old maps were restored to their original selves, and the new maps made more open. Im surprised how little people have posted about this given the amount of complaints ingame.

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