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General Discussion / Re: CRPG statistics poll | Now featuring Agility poll!
« on: October 28, 2014, 01:10:05 am »
Looks like strength has made its comeback after all.
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At least keep cRPG in the top 100.visitors can't see pics , please register or login
By clicking the above link, you give the C-rpg page a view, the more views a mod has, the higer on the top 100 it is, thus making it more attractive to new players. Be a good lad and give our mod a view .visitors can't see pics , please register or login
WE NOW HAVE A STEAM WORKSHOP PAGE, GO AND SUBSCRIBE RATE AND COMMENT.
I have an issue with the damage cap, but it's probably easiest to convince Tydeus, or I'll have to make a long-winded thread for others to vote on which will take a while.I'm already convinced it needs raised, just lazy.
Jayjayrod, goldi, and the dick vs the Queendom of Krea - jayjayrod, goldi, and the dick AFK forfeitThus, the last time Jayjrod's team was active, he was on it. Both he and his team have been eliminated. Sorry Jayjrod, but it's certainly not fair to other participants. Furthermore, swapping from one team to the next when they're set to play each other, isn't something to be supporting, even if it hasn't been strictly outlined in the rules. Common sense should dictate here, just by spending a few moments thinking about the implications such allowances would have.
Gonna have to fold space & time to be alive when this game comes aboutM:BG team: 1 programmer (chadz) 50 Scientists
Are you seriously just pissed off 24 hours a day?(click to show/hide)
too much accuracy has been given and I got pin point accuracy with 10 PD and heavy stuff.So if you have more WPF than you need in archery, why not, I don't know, put the points into something more useful to you? If you're getting spammed, you could lower your archery wpf by 15 and get 80-100 1h wpf. We might give back 1 more damage, but at the moment, it looks like we're going to keep archery focused around high accuracy (we'll likely be increasing it even further with a small damage increase as well).
1) you can't go hybrid archer easily : you'll trade the bit of damage of your bow, and will end up spammed by agi whores, and even STR whores. Don't forget you can't use anymore a two handed and a 1 slot bow, since you're going to deal no damage, and will have only 14 arrows.
3) Increasing the weight to 10 per +3 arrow bag while removing 5 arrows to each means you have to take two bags, and wear 20kg on your back. You won't be able to escape in any situation, except if you have 8 athl and no PD or you drop your bow (which, in both cases, ends up with you dead).
While I do think it's nice to say "if you can hit their head, you should be able to," I don't think that's a totally honest answer.Native archers have very high projectile speed to go with their pinpoint accuracy, not to mention high damage (especially considering native soak/reduce values.)
If that were the case, make ranged pinpoint accurate across the board.
As a few of us have said, archers were never the "snipers" in this mod, and we all know just how well Native's approach to sniper accurate archery is.
I have recently realized that we are in a splendid position to be doing this, as we have just changed the most important requirement for it to work effectively. The general proposal in short? Raise accuracy on nearly all bows by a fair bit, so that anything over 9 WM is completely useless and results in zero accuracy increase (aside from, perhaps, the Long Bow). Why do this? Because we already gave archery the ability (perhaps necessity) of becoming more str focused. This will automatically reduce the amount of kiting, as well as the ability to do so, that agility archers have.
The past few days I have concluded that with respect to damage, any bow that has an abundance of accuracy is significantly better off being used with reduced wpf and higher PD. Any bow that already has good damage, also now has increased accuracy such that only using the minimum, with perhaps the exception of the Bow, is on the cusp of not gaining anything by using 27+ agi. Meaning that, with the increased athletics on the server (not everyone, but both extremes have increased for melee), kiting would seem to be less of a worry for higher PD requirement bows.
Furthermore, with wpf affecting damage as it does, stacking wpf atm (and especially before this patch) was too effective, thanks to the multifaceted benefits. This change necessarily reduces the status quo making WM and WPF less of a necessity for Archers and thanks to the necessary skill point sink of PD, unlike with crossbows, you don't have to worry quite so much about a flood of hybrid archers as you would with crossbows were you to make this change there (although there's certainly room for increasing accuracy for crossbows).
To put what happened to archery with this most recent patch into a different perspective: before, you were most likely to see all archery builds having 3-6 (and maybe a 7pd build here and there); post patch what you're more likely to see in two/three weeks time, is 5-10 pd builds, but without the risk of damage values getting out of hand, as well as their ability to maintain decent similar accuracy.
What does this change mean for archers? Hybrids will be able to spare more wpf for their melee stats. Hybrids will have access to higher amounts of PS. Hybrids will be able to wear more armor. Dedicated archers will have access to higher degrees of accuracy than previously allowed. The potential is there to reduce quiver weights significantly for increased effectiveness to all archers.
Read patchI haven't played thrower or xbower as I've been focusing on archery. San and Macropus seem to think throwers are fine for the most part and archery, just so long as you're not playing a build from 2012 or a low pd build (1-4, maybe even 5) your build will likely be a bit poor. Accuracy is at the minute, a bit overrated for most archer builds. The idea that as an archer, you have to strive for the highest WM possible, is over.
play thrower - sucks
play xbower - sucks
play archer - sucks
play 2h - lol
anyone level 38 yet?A handful of players, yes. To help put it into perspective, only a single person was level 37 prior to the change. So there aren't too many at 38.
Doesn't this statement strike you as advocating a completely upside down world? I know that historicity and realism get short shrift in Crpg land but they should at least get a nod. Crossbows were developed because the learning curve to reach effective skill levels was so much lower than bows.Wait, are you implying that as a balancer, I'm not allowed to state the aspects of current balance that I dislike? Maybe you just misunderstood me, but I do think there's room for crossbows to have accuracy increased so that they are a bit better reflection of their real world simplicity.