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« on: March 13, 2011, 02:43:52 pm »
First of all, I should probably state that I realize this list is rather long. Second, I think it's worth stating that I strongly believe quality is more important than quantity, especially when the rotation for the 100 man takes nearly 24 hours to complete. Finally, this took me a considerably long amount of time to write up and I gave every map a good deal of thought before posting. That being said, I hope no one holds any grudges against me for my comments on their maps and just because I didn't post something nice about a map I criticized, doesn't necessarily mean I hate or dislike it in it's entirety.
Remove Requests:
River Village(Just kidding :x)
Cathedral: Don't like the concept, poorly optimized for what it is.
Darkness Caverns aka Moria: Buggy even after several failed attempts to fix things, terrible concept(except for the cages where I propose a map should be made of nothing but hanging cages).
Burning of the Ships: Serious balance issues and the keep at one of the team's spawn points was a horrible idea.
City Siege: Poor optimization, everyone I know gets frame dips on the bridge, can't say I care for the concept(Maybe if the sides had more cover, flanking tends to be quite a dangerous idea), duplicate of the better Forest Bridge map.
Tulbuk's Pass: I hate how this map plays. One team has a marginally more strategic position on their hill than the other. This always nets me a loss when I'm on said team as my teammates only want to camp.
Bariyye: Don't have a shield? Get Fucked. Too catered to ranged, horses are completely unusable, 2hers/poles become target dummies any time they pull out their weapons. Unbalanced, one team can reach the highest area before the other.
Sky Castle: Get this shit out of here, please, it's fucking terrible. Completely unbalanced, useless areas which are a waste of time, camping rooms which get used far too often because of the balance problems, etc...
Bay Keep: Don't like the fact that Horses can't be used here, every class should be usable on any given map. 2h/pole athletics builds are at a huge disadvantage, the only places that provide cover impede their movement speed for some reason(the keep).
Misty Mountain Hop: Horses are unusable, far too many hills, all infantry get boned.
Hillside:I hate how this map plays, concept is kinda cool on paper but it just doesn't work out when you play it.
Screaming Trees: Wost optimized map I have ever experienced, I'm lucky just getting above 70 fps. The length of the map is unnecessary and can be shortened to increase fps, much of the foliage can be removed to the same effect as there are enough trees to provide cover and foliage doesn't help quite so much.(Leaving this here rather than in the Update Request section as there are quite a lot of things that need removed)
Update Requests:
Forest Bridge: Fix the invisible trees.
Town Battle: Figure out a way to add cover from ranged or remove the map. 2h/poles are vulnerable from greater than 180degrees once they push past the first building on their side.
Yalen: Balance the map, if you're going to make a symmetrical map, actually make it symmetrical. Just make the map 3 bottlenecks instead of 2.
Two Forts: Terribly optimized, even though I stay above 70 fps 100% of the time, I get input lag any time I dip below 120.
Frontier:One team can reach the fort much earlier than the other, thus causing balance issues.
Blue Bells and Beech Trees: Balance issues.