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... and all the other things floating around out there / Re: Dark Souls II
« on: March 17, 2014, 06:33:24 pm »
the biggest bummer for me is the idea of the non-respawning enemies. sure, its to prevent grinding, but it also makes the game not feel like dark souls without enemies always intruding. you can just lose potential souls forever. i don't like to level up too high (best pvp lvls were around SL100)... i almost feel like ill have to be forced to spend my souls or probably get completely raped in NG+ and above... hmm..
not to mention you're almost penalized for exploring by having the chance to permanently lose souls...
is SL important over 125?
not to mention you're almost penalized for exploring by having the chance to permanently lose souls...
is SL important over 125?