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Messages - Silversword

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1
Mount & Blade II: Bannerlord / Re: Buying it or nah?
« on: July 10, 2020, 02:33:12 am »
Nah, waiting on the full release to see if it's worth it

2
General Discussion / Re: What is everyone up to?
« on: July 10, 2020, 02:23:03 am »
Working 40 hours a week, bodybuilding, studying to be an electrician, spending time with my girl, and whatever little bit of time I have: play videogames.

3
Suggestions Corner / Re: Great mauls and throwing lances
« on: May 20, 2015, 12:28:58 am »
Yea totally. A throwing lance takes a mere 50-70% of my health, they should be insta kill if only thrown in your general direction.

Also Great Maul thrust and crushthrough any direction? In that case I want my Long Spear to have a crushthrough-stab as well as knockdown-stab and an additional 10p dmg on top.

You are a person that would also say "Oh and rocks should be able to block"

4
Suggestions Corner / Great mauls and throwing lances
« on: May 18, 2015, 12:00:37 am »
Throwing lances should do appropriate damage they seem to be not doing so much. I should know i got MW throwing lances.  Great mauls should be able to crush through any direction and should be able to thrust as well

5
Just think if every mod on warband decided to go and make their own game. Actually I'm kidding. So will M: BG be able to be modded like warband? Or will they be taking requests and suggestions and maybe making polls on what people want that would be cool.

6
Hospitallers are here to help and by Hospitallers, I mean just me.

7
so they killed cRPG with the revival patches and those patches came after so we will be swayed to buying M: BG in the future. Wouldn't a replica of the cRPG mod go over to Bannerlords?  Is it all for money? You can easily make a patch that has everyone running naked and change people's weapons to carrots or somethings and then say M:BG will be a whole lot better. Oh right a recent patch made weapons disappear and shields disappear and had helmets flying in mid air, some people with no heads, anything is better than that tbh. Just make regular cRPG with MnB bannerlord graphics and it'll be better with how cRPG is now.

8
Announcements / Re: 0.4.1.1
« on: April 05, 2015, 01:39:33 am »
By fix you mean completely break it and then just slightly fix it a week later.

9
cRPG Technical problems / x17? x13? x100?
« on: March 28, 2015, 03:21:59 am »
These are very confusing and messes up the ingame character menu. please fix asap

10
cRPG Technical problems / Re: Lost a few hours worth of XP.
« on: March 15, 2015, 05:28:28 pm »
Last night I leveled up to 34. Got on today and was back at 33. After 3mil exp, i lvled up agian but website didnt change, i guess it is that x17 x30 bugs in game. So faulty

11
Announcements / Re: 0.4.1.1
« on: February 27, 2015, 01:47:48 am »
Will they fix the helmet textures?

12
Announcements / Re: 0.4.1.1
« on: February 24, 2015, 05:30:22 am »
Seriously how the hell do you guys think you can make so many changes at one time and not fuck it up? This is a joke and an epic fail patch. It totally imbalances the game even further.

- With this many changes why wouldn't you give the strat hero's a free respect for starters?

- Agi whores where the main problem before patch and now you have buffed the shit out of every aspect of the build.

- you need 22strength for a great lance now which pretty much whipes out being able to use heavy cav, forgive me if im wrong but knights who use to joust used heavy cav?

+ finally you nerfed 2h even though only a tiny amount, to little to late.

+ you had the foresight to see this patch would kill the mod and now restricted player needed to 4 to get a multi.

All up I give this patch a massive fail -1/10

P.S. Do you guys just roll dice to decide what changes are to be made? If not you prob should as it will most likely balance the game better  :lol:

Maybe this is the final blow patch? To end the mod and let it rest in peace so we can all hop onto the Melee: Battlegrounds train.

13
Announcements / Re: 0.4.1.1
« on: February 24, 2015, 04:44:53 am »
My kettle helmet is now floating in front of me. Like other people have reported. Gotta buy a new helmet now so it can look properly on me and then wait for 4.1.2 so i can use my kettle helmet properly again?

14
Announcements / Re: 0.4.1.0
« on: February 23, 2015, 03:50:22 pm »
Back in 2010. we mostly had native mechanics and animations in place. Since then, ton of stuff has been added. That extra code isn't as fullproof as original code written by Taleworlds. I'm dealing with bugs all the time, because of my poor configuration playing without WSE2 is only viable option and without WSE2 this mod is a mess.

Many people like nudge for example, but I think that is weakest piece of code Paul has ever written. It is extremely bug prone.
I still had loads of fun back then. I will admit when i got back a couple of days ago, i got a tiny bit addicted, but this patch ruined it completely. 

15
Announcements / Re: 0.4.1.0
« on: February 23, 2015, 03:43:05 pm »
Seems to me they have no clue is it broken or not until they patch it and we try it. Like this module system is extremely flimsy and that weird thing can happen because of smallest mistake. Reason why it didn't happen with last upgrades chadz was fully involved into, is probably his experience.

I've been playing since 2010. To have a patch that breaks the game like this after so long, it's just absurd really. But lets wait and see.

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