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Topics - Lordras

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General / seems like reddit has already lost faith in melee:battleground :D
« on: November 19, 2014, 09:56:00 pm »
the post is otherwise doing very well
visitors can't see pics , please register or login

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Mount & Blade II: Bannerlord / Painted Plants
« on: December 09, 2013, 01:10:17 pm »
Hold on to your hats boys, It is time for a new devblog!!    http://www.taleworlds.com/en/Games/Bannerlord/Blog/3


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WSE2 Beta / reticules and fov
« on: December 03, 2012, 06:00:32 pm »
are the reticules still on the same position if you change the fov?

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General Discussion / That awkward moment when..
« on: November 30, 2012, 07:28:03 pm »
That awkward moment when you walk up to and opponent and you and him are both waiting for the first player to attack ending in a blocking standoff.

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Suggestions Corner / Suggestions about archer balance
« on: October 18, 2011, 01:44:13 pm »
For a long time archers have been the fastest, most powerfull and one of the cheapest class around. These things are bugging melee and cav alot. I understand that melee need to have a counter. and melee cant be the most powerfull class in the game. but if an archer pays almost nothing compared to melee and makes the same amount of kills. then something must wrong. i have been an archer for a long long time. and i see alot of flaws in them.

so here are some problems i have with the class and some suggestions how to balance them out:

1. Archers should be long range and longe range only. (we cant all be legolas) they are not supposed to focus on only 1 person but on large groups. i see that this is hard to do on crpg, so i propose something that will make them a bit less close range: Make archers do less damage at a certain close range distance. lets say 10-20 meters. or even just make the arrows bounce of. (note that im talking about balance and not realisme)

2. Pierce is a a abit insane atm. especially when you are using bodkins on a hornbow. but instead of removing the bodkins i propose of having them them ignore a certain percentage of the armor. lets say 50% instead of a full 100%

3. as i was talking about archers that should not be able to aim at 1 person. (this may not be able in crpg) decrease the accuracy abit, Im not a hundred percent sure about this because it wil decrease archer range by far. But to counter it you can make arrowstacks carry twice the amount of arrows so they have more arrows to shoot.

4. u cant possible draw a bow so fast as it is now and still be as accurate as it can be. so i propose of making bows alot longer to draw ,BUT the longer you would draw a bow the more buffs it gives. lets say. more arrow speed, more accurasy and more damage. but when you draw it fast it will do less speed in arrows. less damage. and be accurate.
also maybe a fast draw hotkey? shift perhaps?

i do not wish to remove archers from the game. i just want to make em so they cant be op as they are now



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