Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - bruce

Pages: [1]
1
Sell/Trade / Trading +3 light crossbow
« on: April 04, 2014, 11:12:18 am »
Want to trade +3 light crossbow for:
1h swords (straight swords of any type and 95 or more length)
"bastard" 2h swords

will add some gold depending on item

2
Suggestions Corner / Free the Long Voulge!
« on: April 17, 2013, 02:51:41 pm »
Give the coolest looking polearm it's old stats (less cut - it was ~37c in the old days or 36(don't remember), slightly less stab, less speed, 4 direction attack). Remove shieldbreaking if you want, too. It was the funniest and best looking support weapon ever - now we have to use the peasantly looking fauchard if we want a properly long polearm (which is actually even more effective at stopping horses because it can be used with shield).

It is time.

3
Closed Requests / [BAN REQUEST] - Tele / Uschi / Adelheid _von_Krems
« on: April 17, 2013, 12:06:34 am »
bleh, forget it.

Thought they were good for nothing trolls, since the first two times I saw them they were trolling bad.

4
Game Balance Discussion / Balancing, maps, teamplay and player numbers
« on: April 11, 2013, 01:29:40 am »
First I'll say what that I'm sure balancing crpg is hell. Everyone , me included, whines virtually all the time and whatever you do people will complain about it.

That said, I'll also say that what players ask for often results in things they don't want happening. People asked at a time for a melee server, and it failed, because everyone went to EU1 instead.

The most players we had and the most teamplay (yes, with "pubs") we had was on old EU4. It was both fast (it could run with 220 players smoothly), and it's map rotation were all random open maps.

When you say that, most people imagine "cavalry paradise". Well, it was and it wasn't. It was in the sense you could play all maps as cavalry and potentially do well, since there was no impassable terrain for you. It wasn't, because archers were noticeably more effective firing at range back then, there were more of them and they were typically protected - outright attacking was just suicide, and even riding closeby was suicide - you had to stick behind your team, assist vs enemy cav, and then you could try attacking distracted people. On the other hand, due to player count in one part and the fact maps are open and flat (so once infantry is toast you WILL be caught) archers couldn't kite endlessly, camp hills or do such shenniganns - once there's no infantry to protect you you will get shot by other archers / mown down by horses.

Teamplay was enforced not by game mechanics (such as old gold/xp proximity system) but by how the game plays - you stuck together or died, sticking together was easy since the maps were open and largely flat and you saw where your team is, and if you didn't you would predictably die. There were no "town maps"; every map you had to act the same (assemble into some sort of formation, either advance together or camp) and then people learn how to stick together by rote, by repetition. it was the only time I regularly saw teamplay in CRPG.

The various classes all had their fun. The infantry clash was generally speaking decisive, but even a peasant with a scythe had a role and fun (eg; protecting archers from horses, helping infantry by stabbing people etc). Archers had their fun, shooting horses, other archers, and 2h heroes once the shieldwall broke. Cavalry had a map they could play on in every match. Ofc, it wasn't -perfect- (the horse charge at the time was overdone, for instance, and things like destriers too survivable, much like now), but overall I think it was a lot more fun for everyone.

5
General Discussion / Successful trades
« on: June 27, 2012, 01:00:38 pm »
I was just looking at successful trades (that is, ones which actually happened, not just crazy offers) in the last 48 hours and noticed some funnies:

Trade   27/06/2012 03:31:31   Stones   Masterwork Tatar Bow
Trade   27/06/2012 02:47:00   Pitch Fork   Champion Courser
Trade   27/06/2012 02:03:22   1 gold   1 heirloom point
Trade   27/06/2012 01:31:26   Stones   Large Bag of Bodkin Arrows
Trade   27/06/2012 00:46:35   1 gold   Lordly Mail Gauntlets
Trade   27/06/2012 00:46:19   1 gold   Lordly Vaegir War Mask
Trade   27/06/2012 00:46:07   1 gold   Lordly Banded Armor
Trade   27/06/2012 00:38:20   Orange Lady Head Cloth   Lordly Rus Scale Armor
Trade   26/06/2012 22:42:42   Leather Gloves   Lordly Wisby Gauntlets
Trade   26/06/2012 22:31:56   1 gold   Lordly Heraldic Transitional Armour
Trade   26/06/2012 22:29:29   Destrier   Tempered Longsword
Trade   26/06/2012 22:25:59   1 gold   Lordly Wisby Gauntlets
Trade   26/06/2012 22:25:43   1 gold   Champion Destrier
Trade   26/06/2012 19:14:24   Stones   Mighty Long War Axe

Do people actually fall for this stuff or what is it?

6
Sell/Trade / Sold
« on: June 23, 2012, 12:45:19 pm »
Sold

7
Game Balance Discussion / Realistic human movement
« on: June 20, 2012, 03:34:32 pm »
Introduce inertia to crpg characters!

8
Game Balance Discussion / Buff barbarian horsemen
« on: June 12, 2012, 01:09:50 am »
Give the normal short spears (warspear, forks, shortened spear, red tassel spear, spear, double lance) the old stab radius on horseback.


9
Suggestions Corner / Give Arabian warhorse a better look
« on: June 08, 2012, 01:53:41 pm »
Swap the model with something preety, the grey model is just meh. Since it is the best horse, make it also the best looking, for us style whores  :D

10
Beginner's Help and Guides / Weapons usable on horseback?
« on: June 05, 2012, 12:07:31 pm »
Since there have been so many changes while I was away, are hafted blade and long hafted blade still swingable from horseback?

Persian battle axe? Can that be swung from horseback?


11
Sell/Trade / Bruce's Trades (+1 courser for sale)
« on: June 01, 2012, 03:19:44 pm »
I've got the following things for sale:

+1 courser

Will sell for moneys or trade for mail mittens/chausses (willing to add gold).

12
Suggestions Corner / Changing heirlooms
« on: March 09, 2011, 12:13:41 pm »
I propose a solution for heirloom respecs:

Allow players to respec heirlooms at cost of a half of their heirloomed items. So, for instance, if you have +6 in modifiers total, you get to assign +3 in modifiers to items of your choosing.

What do you think?

13
Suggestions Corner / Stop the archer running BS
« on: February 24, 2011, 04:19:12 pm »
Make bows weigh 50kg. Want to run away? Drop the bow and run. Battle is really getting damn stupid these days.


14
General Discussion / A suggestion
« on: January 06, 2011, 03:13:29 am »
Here's what's bugging me: the upkeep does bugger all once teambalance has run its course, since by then you know who's going to win and who's going to lose.

So essentially, people who're willing to metagame can upkeep a plated charger, plate, throwing lances and all that by just spawning naked when they're on the losing team. Which cements them being the losing team.

I'd rework it so that you pay upkeep anyway, regardless of win/loss, but with repair costs about 35% of what they're now, because upkeep has sort of failed as a mechanic if it enables people on one team to play the old crpg... and people on the other play with lowend gear.

Pages: [1]