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Topics - cutsomecheesewithmybow

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No siewka mordeczki, uchylicie rabka tajemnicy ktoremu z naszych szarych kolegow oberwalo sie banika?

2
Suggestions Corner / Team deathmach mode
« on: January 18, 2011, 07:37:41 pm »
I really miss it and since I read that strategus is basically TDM mode on random terrains I think it would do good to make it reappear and let some of us test which builds are useful before planing how to play strategus.

It would add more dynamic to battles and make them more interesting for mediocre players, as one mistake and death wouldn't mean they have to sit out the rest of the battle. Moreover TDM is more survival oriented so leechers would be kicked more fiercely.

Only con I see is that it could be used as a substitute to strategus for casual players.

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a tak ogólnie to przydało by się jakoś rozruszać polską część forum ;d

Zgadzam sie.
Wypisujcie wiec skad jestescie, jakie lubicie papierosy i dlaczego Lodz to najgorsze zadupie swiata.

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Polskie Forum / Strategus
« on: January 10, 2011, 08:48:30 pm »
Jest sens sie w niego bawic nie bedac totalnym no-lifem?

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Game Balance Discussion / My views on archery.
« on: January 07, 2011, 05:26:47 am »
It's late so I'll keep things simple.

First of all the cutting damage on bows is silly. Made me think of cheese slicers (hence my nickname).

Next, there is and has been too big of a gap between bows damage. Hunters bow can't do squat while warbow puts the war in the bow. The damage range should be shortened (from 15-30 to let's say 20-27 or so). Arrow speed, bow speed and accuracy should make up for fixing the gap because now there is next to no difference between top 4 bows aside from PD requirement and damage.

Also the WP requirement for bows is too high - until 120 bow proficiency you shoot *in some general direction* which makes things harder not only for you but also for the person you are shooting at because it is hard to avoid getting shot if you have no idea where the shot might be shot (on the other hand if you use a low tier bow by said time you don't do much damage so it balances itself, at least from your opposer's point of view). In my opinion this is the gap that should be broaden, so people could use hunting bows alike with 60 or some WP with some ease, while longbow should remain a treat for the most determined.

Last but not least I do not like that the top tier bows have been shrunken. It is hard to determine if another archer posed any threat before he shoots you.

My post is not based on any rl archery experience as I do not care at all about archery in rl, I just played a few archer builds (including exotic onces like 30 AGI, 10 WM rush) and I can clearly see lack of balance in crpgs archery.

tl;dr version: powerful bows are too powerful, weak bows are too weak, archery is more luck than skill based.

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Suggestions Corner / [forum] nickname display
« on: January 05, 2011, 05:03:19 pm »
If you let people get 25 letters long nicknames you might just want to display them properly, please.

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