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Messages - DUKE DICKBUTT

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1
General Discussion / Re: 0.3.0.1 Winners and Losers
« on: July 01, 2013, 01:14:35 am »
3.02 buffed the Horn Bow yet again, giving very little reason to use anything else.  The Long Bow still has its place in Strat, of course.

How much is 3 blunt on the overhead gonna affect you? This is a serious question, I don't use the weapon myself and a 3 blunt change to the overhead really doesn't seem to change that much. If they had buffed the thrust, then I would've understood it. :wink:

Overheads hit the head a lot and blunt isn't effected much by armor, so 3 blunt really is kind of a big deal.

2
General Discussion / Re: 0.3.0.1 Winners and Losers
« on: June 30, 2013, 08:10:07 pm »
WHY? Because I wasted 3 generations looming a bss for them only to make it mediocre now and not give back my 3 looms to spend on another item they buffed and will probably wait til people spend 3 generations to waste points on it til they decide to nerf it as well.

Every minute you play this game is time wasted.

3
General Discussion / Re: 0.3.0.1 Winners and Losers
« on: June 30, 2013, 08:09:32 pm »
Did they just raise the base damage and nerf the loom bonus?

"Bolts" never got a bonus damage from heirlooming.

4
General Discussion / Re: 0.3.0.1 Winners and Losers
« on: June 29, 2013, 06:49:06 pm »
Spathovaklion, speed increased by 3, but price also 2000 more expensive.

^ clearly best mace now, was a nominee for best 1h mace before, with its 2 weight and never-fail-to-knockdown ability

now u can nudge, kick, knockdown, kick, knockdown.....with a 99 speed weapon....

OP much?

I've heard you can't kick immediately after a nudge first, but I don't have the time to test it right now.

5
General Discussion / Re: 0.3.0.1 Winners and Losers
« on: June 29, 2013, 05:50:44 pm »
Is this a complete list? Hopefully my Light Lance and Spear got a buff. Or the long spear and pike, just to piss people off.

No, none of those items were effected at all this patch.  Well, besides the fact that you can nudge now.

The complete list is in announcements and was posted by chadz.  However, it can be very boring to read through, especially since not all changes were made linear across Heirloom levels like they usually are.

6
General Discussion / 0.3.0.1 Winners and Losers
« on: June 29, 2013, 05:33:24 pm »
Here are my impresisons at first glance

Winners:
"Bow" has been juggled from lowest bow to something mid tier.  Roughly the same as a Rus Bow now at half the price.
Bows and arrows have been modified so that unloomed Bows are more viable, damage wise.  Loomed bows no longer enjoy a damage increased, but have a higher overall missile speed than before.  Loomed bows seem to do the same damage as before with these adjustments, but arrow stacks are bigger now, loomed arrows only get more ammo.
Crossbows and bolts have been modified so unloomed crossbows are more viable.  Loomed crossbows gain smaller damage increases, but bolts have increased stack size.
Many two directional pole arms buffed.  Swing damages increased by various amounts.  Awlpike, Long Awlpike, Military Fork, Battle Fork, Bamboo spear.  Partisan also gains bonus against shields, more damage on swing but loses .2 weight.
Spathovaklion, speed increased by 3, but price also 2000 more expensive.
Italian Falchion now 0 slot.  Big winner, especially with the nerf to previous 0 slot swords.
Spathion stab buffed 1 and Wakazashi swing buffed 1.  Still probably useless weapons.
Most 1H axes got buffed by 1 damage.
All ninja stars are now 0 slot, throwing daggers as well.
Military Sickle 2h mode buffed by 2 damage.

Losers:
Most 0 slot sword got nerfed by 1 swing, 1 stab or both.  Broad Short Sword also loses speed.
Side Sword.  Speed dropped 2.  Was probably OP before.
Steel Pick nerfed again, speed dropped 1.
Swiss Halberd weight dropped .5 to lower weapon stun.
Throwing knives now take 1 Throwing, but are now more accurate and 0 slot.


7
Strategus Issues / Re: Accidental loss of troops
« on: June 25, 2013, 01:57:37 am »
Has anything this strat been reverted?  I feel like there one was reversion, but that was for EU and for a server created issue.  Someone correct me if I'm wrong.

8
Strategus Issues / Re: HI! CRPG grand strategy manager are you
« on: June 21, 2013, 07:06:04 am »
Just how many Chinese or Asian players are there?  I mean by location, not by race.  Would Russians ping well to Chinese servers?  All of these factors must be taken into account to determine if a dedicated server would be worth it.  In all honestly, I think an East Coast server would benefit more players, but I don't exactly have the numbers to back that up.

9
Diplomacy / Re: Hounds of Chulainn declare war on MB
« on: June 21, 2013, 07:00:59 am »
I was playing Arma 3 Alpha all week during the Cikel fiasco.  I only went into TS to find out what was going on once I saw the battle posted.  Did a lot of camping in the woods in Survivor mode, setting up ambushes, having shoot outs over event crates and then got flung into the sky by hackers a lot.  I understand the alpha is still very much the same.

10
Strategus General Discussion / Re: How To Fix Strat's Economy
« on: June 06, 2013, 06:47:44 pm »
Much like this country, health care will take great steps towards saving the economy.  If troops are hard to get, why can't we have some sort of post battle wounded status?  The winner of the battle should be able to recover some troops lost in battle after some time.  Perhaps 10% of losses after two days.

Also, my idea to delete -3 and -4 items will also take money out of the economy and reduce the occurance of item bugs.

11
Diplomacy / Re: Trespassers will be shot and stabbed.
« on: June 06, 2013, 06:36:49 pm »
Title would have been funnier if it was "shot then stabbed"

12
I'm glad someone finally found the point of this post, Seriously guys don't take strat THIS seriously!

But in all seriousness I will attack all of the listed factions.

Do know about the 1/3 rule?

13
Siiiiickkkk another war

14
Diplomacy / Re: The Great NA War -Losses To date-
« on: June 03, 2013, 10:25:42 pm »
Hosp is part of LCO faction on strat. Therefore as an INDEPENDENT faction, they don't exist, unless of course that's just a color change.

What I'm asking is can we count it?  In your opinion, how many clans has FCC wiped?

15
Diplomacy / Re: The Great NA War -Losses To date-
« on: June 03, 2013, 10:10:47 pm »
Anders, are you implying that FCC has wiped Hospitallers?

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