cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Keshian on June 26, 2011, 06:32:19 am

Title: +30 hp for all horses, -10 speed and maneuverability
Post by: Keshian on June 26, 2011, 06:32:19 am
Probably have noticed that the number of people playing cav has roughly doubled since the last patch, much like within a month of the January patch the number of throwers doubled.  There are a number of clans who have converted half their clan members lately to cav.  Why??  because with the final nerfs of equipments slots to both pocket pikemen and ranged and the thrower nerf, cav have far fewer predators and their dramatically excessive speed and maneuverability sicne January has become noticeable in its effect.  Will often see maps with top 5 on each team being cavalry, many of whom are only average quality cavalry players, but it has become fairly easy to rack up a lot of kills not really on unaware footmen (though no one hears the sound of hoofbeats since january patch to give warning) but footmen engaged in fighting and ranged who might be lucky to get 1 shot off before being 1 shot killed as the cavalry person travels half the map in a few seconds.  If the miss the lance/couch/slash they just turn a 180 degree angle and bump slash/lance you to death.

I know a lot of cavalry people get defensive just as throwers got defensive before the last patch, but going cavalry is far too easy compared to all other classes currently.  It needs a rebalancing of skill that a slower speed would accomplish, this would allow them to strike, but thena  quick enemy can retaliate back instead of holding a constant downblock until bump slashed or couched.  Their speed and maneuverability should have some realtion to the severly limited maneuverability and speed of footmen instead of being way out of line.  Turning corners at high speed with a couched lance is not skill but simply flawed game mechanics.

+30 hp would make horses a little more resilient (though champion coursers already can take 5 arrows before dying), and the reduced speed and maneuevrability of 10 only cuts it by 20-25%, which is actually still allowing horses to have great speed, but not simply get kills by cheap jet fueled tactics, but by actual skill of proper lancing and timing and choosing when to charge.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Cyclopsided on June 26, 2011, 06:46:03 am
A flat linear nerf is ofc not the way it would work [+30 -10 -10 for example]. Balancing works in curves and %s of stats better.

But I know exactly what you are suggesting.
and i'll just say again that speed needs no nerf if maneuver is greatly reduced. lowering speed means nothing and is stupid. The only problem is maneuver.
Buff hp, armor, charge dmg. Greatly reduce maneuver. Speed would need very minor tweaking on horses for balance at most.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 26, 2011, 08:57:51 am
Again...bring back throwing and I doubt a horse nerf will be needed.

The only horse that can turn on a dime like that is the Arabian. This should not be an 'all horses need nerfing' case. But it has to be taken horse by horse.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Seawied on June 26, 2011, 09:16:22 am
-10 speed an maneuverability would be just as overkill as the throwing nerf was. Speed should be topped at around 45 for the fastest horse and maneuverability should be 46-47 max. This is for the FASTEST horse.

Additionally, heirlooming a horse should add noticeably more life and armor, not speed and maneuverability. This would stop the super-horses and a lot of the ninja-horsing which is commonplace.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Gurnisson on June 26, 2011, 10:37:47 am
I like the thought of making horses tougher, but less maneuverable, though -10 speed and -10 maneuverability seems to be a tad too harsh. Also, I think acceleration speed is defined by the maneuver, so reducing maneuver will also make them snails when it comes to accelerating.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 26, 2011, 11:20:19 am
I like the thought of making horses tougher, but less maneuverable, though -10 speed and -10 maneuverability seems to be a tad too harsh. Also, I think acceleration speed is defined by the maneuver, so reducing maneuver will also make them snails when it comes to accelerating.

This is true. An Arabian on a small stretch is faster than a courser. It takes the courser longer to reach it's top speed. If you hit a steep stretch, or for some reason have to go from stop to start, the Arabian will have the advantage.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bonze on June 26, 2011, 03:35:07 pm
Probably have noticed that the number of people playing cav has roughly doubled since the last patch, much like within a month of the January patch the number of throwers doubled.  There are a number of clans who have converted half their clan members lately to cav.  Why??  because with the final nerfs of equipments slots to both pocket pikemen and ranged and the thrower nerf, cav have far fewer predators and their dramatically excessive speed and maneuverability sicne January has become noticeable in its effect.  Will often see maps with top 5 on each team being cavalry, many of whom are only average quality cavalry players, but it has become fairly easy to rack up a lot of kills not really on unaware footmen (though no one hears the sound of hoofbeats since january patch to give warning) but footmen engaged in fighting and ranged who might be lucky to get 1 shot off before being 1 shot killed as the cavalry person travels half the map in a few seconds.  If the miss the lance/couch/slash they just turn a 180 degree angle and bump slash/lance you to death.

I know a lot of cavalry people get defensive just as throwers got defensive before the last patch, but going cavalry is far too easy compared to all other classes currently.  It needs a rebalancing of skill that a slower speed would accomplish, this would allow them to strike, but thena  quick enemy can retaliate back instead of holding a constant downblock until bump slashed or couched.  Their speed and maneuverability should have some realtion to the severly limited maneuverability and speed of footmen instead of being way out of line.  Turning corners at high speed with a couched lance is not skill but simply flawed game mechanics.

+30 hp would make horses a little more resilient (though champion coursers already can take 5 arrows before dying), and the reduced speed and maneuevrability of 10 only cuts it by 20-25%, which is actually still allowing horses to have great speed, but not simply get kills by cheap jet fueled tactics, but by actual skill of proper lancing and timing and choosing when to charge.



If the foot soldiers running with 30 km/h , jumping 2 meters high,  circle around with warp 8 and  swing  their weapon 2 times per second ,  then nerf all horse  by a factor of - 10 ....... thats stupidest thing ive ever heard.


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Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Memento_Mori on June 26, 2011, 03:56:45 pm
imo nerf riding skill, 7-8 riding is a fighter jet without wings.

btw, robot horses are lame it's not much of a challenge lancing someone with a huge lance when you can be anywhere on the map in less than a few seconds on your handy dandy fighter jet.
just my dumb opinion.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Cyclopsided on June 26, 2011, 04:07:20 pm
If the foot soldiers running with 30 km/h , jumping 2 meters high,  circle around with warp 8 and  swing  their weapon 2 times per second ,  then nerf all horse  by a factor of - 10 ....... thats stupidest thing ive ever heard.

I think we've gone over the relative speed of infantry vs cavalry before. Infantry is much slower in game than in real life, and cavalry is faster in game than in real life and there is a huge disparity between reality and in game. That argument has no grounds.

Also, I've never noticed anything odd about how high people jump. It looks normal to me, they are tucking their legs up. Maybe it is because I do parkour.
But seriously, people move really slow in game compared to real life. I don't know about you, though.
Also, in game nobody swings 2 times a second, BUT if it were real life people could swing up to 4 times a second with staves and most 2handers. Worst argument this thread has yet, especially when you can swing said weapons while on the horse too.

Also, it is a reworking of horses not a nerf. Most people would see [my suggestion] as a buff to real cav players, and a nerf to people exploiting retarded game engine crap.

I'm tired of people not reading and flaming :( Just patch stuff.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bulzur on June 26, 2011, 04:48:28 pm
I like the thought of making horses tougher, but less maneuverable, though -10 speed and -10 maneuverability seems to be a tad too harsh. Also, I think acceleration speed is defined by the maneuver, so reducing maneuver will also make them snails when it comes to accelerating.

Agreed.
Nerfing only maneuverability, and buffing flat hp would help a lot.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Keshian on June 26, 2011, 05:18:39 pm
I think we've gone over the relative speed of infantry vs cavalry before. Infantry is much slower in game than in real life, and cavalry is faster in game than in real life and there is a huge disparity between reality and in game. That argument has no grounds.

Also, I've never noticed anything odd about how high people jump. It looks normal to me, they are tucking their legs up. Maybe it is because I do parkour.
But seriously, people move really slow in game compared to real life. I don't know about you, though.
Also, in game nobody swings 2 times a second, BUT if it were real life people could swing up to 4 times a second with staves and most 2handers. Worst argument this thread has yet, especially when you can swing said weapons while on the horse too.

Also, it is a reworking of horses not a nerf. Most people would see [my suggestion] as a buff to real cav players, and a nerf to people exploiting retarded game engine crap.

I'm tired of people not reading and flaming :( Just patch stuff.

You are right, percentage change is probably the way to go with a 15-20% decrease in maneuverability and 10% decrease in speed and making horse hooves actually make noise when they approach.  I think adding more hitpoints not armor though is the way to go, otherwise they just become armored horses immune to arrows and all cutting weapons.  Think of duelling someone backpedaling with a really long polearm, you can never reach to swing at them all you can do is block and charge, horses are kind of like that in the sense that high speed and maneuverability doesn't allow for retaliation with a successful block making them not need to use their shield or manual block with their lance.

The biggest thing is that high speed AND maneuverability allows for being everywhere at once on the battlefield so that a group of them completely control the battlefield everytime because even if you block one another one is coming and then the first one blocking is already turned and sped up to charge you again a moment after the second one and if they miss they just lance a guy 1 second later just past you and then the next guy with little to no chance of rtaliation using the longest weapons in the game.

P.S.  I know cavalry gets really defensive about their OP horses right now so my awesomebar is going down (like that matters at all), but there is a serious imbalance with horses currently (like throwing after January) and it needs tweaking and revising before strategus comes out or all other classes become far less viable.  We should want to see diversity on the battlefield and not having battle servers often being 50% cavalry as it is now.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Thucydides on June 26, 2011, 06:03:53 pm
people who stopped using a pike (longspear?) because they can't have 3 other large ass weapons shouldn't be a pikeman in the first place.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 26, 2011, 07:01:57 pm
You are right, percentage change is probably the way to go with a 15-20% decrease in maneuverability and 10% decrease in speed and making horse hooves actually make noise when they approach.  I think adding more hitpoints not armor though is the way to go, otherwise they just become armored horses immune to arrows and all cutting weapons.  Think of duelling someone backpedaling with a really long polearm, you can never reach to swing at them all you can do is block and charge, horses are kind of like that in the sense that high speed and maneuverability doesn't allow for retaliation with a successful block making them not need to use their shield or manual block with their lance.

The biggest thing is that high speed AND maneuverability allows for being everywhere at once on the battlefield so that a group of them completely control the battlefield everytime because even if you block one another one is coming and then the first one blocking is already turned and sped up to charge you again a moment after the second one and if they miss they just lance a guy 1 second later just past you and then the next guy with little to no chance of rtaliation using the longest weapons in the game.

P.S.  I know cavalry gets really defensive about their OP horses right now so my awesomebar is going down (like that matters at all), but there is a serious imbalance with horses currently (like throwing after January) and it needs tweaking and revising before strategus comes out or all other classes become far less viable.  We should want to see diversity on the battlefield and not having battle servers often being 50% cavalry as it is now.

We shall see how cavalry does in the battles today. Then I'll reply.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lichen on June 26, 2011, 07:20:53 pm
-10 speed an maneuverability would be just as overkill as the throwing nerf was. Speed should be topped at around 45 for the fastest horse and maneuverability should be 46-47 max. This is for the FASTEST horse.
I agree. I've seen some coursers which were heirloomed I suppose and they were just....ridiculous is the word I guess. Even the non heirloomed is on the verge of being 'too fast' already. So yeah 45 maybe 46 for the fastest would be a good way to get rid of jet ponies yet still plenty fast (and more realistic).

Additionally, heirlooming a horse should add noticeably more life and armor, not speed and maneuverability. This would stop the super-horses and a lot of the ninja-horsing which is commonplace.
Agree again. Be even nicer if heirloomed horses used new textures to differentiate as well upgraded armor...maybe heraldic as well etc)
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: PhantomZero on June 26, 2011, 07:31:33 pm
Reducing the speed of the armored horses anymore than they already are, and they wouldn't be able to couch. You want to reduce maneuverability? Why? Don't claim realism because that is stupid, real horses are much more maneuverable and faster than their ingame counter-parts.

Reducing the maneuverability would force the horses to always attack from the rear, whereas now its only most of the time, anyone with enough athletics can dodge out of the way or take the easy route underneath the horse to escape.

If anything needs to be fixed, its the fact that the easiest way to dodge a horse is to throw yourself under it's hooves, for no damage if you are wearing anything more expensive than a mail shirt for minimal damage.

Of course people taking 30 agility for 10 riding and using champion coursers are going to zoom around the map, but they are utterly useless off a horse. It is no different than a 2h taking 30 strength, black armor, a great maul, max ps and if, then going to town as everything glances off, infact horses are the only way to counter those armored juggernauts.

The best fix for this is a class balancer, which could give even amounts of cavalry/ranged/melee to each team, to prevent all the cav and ranged being on one team, and all melee on the other.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bonze on June 26, 2011, 07:35:10 pm
I think we've gone over the relative speed of infantry vs cavalry before. Infantry is much slower in game than in real life, and cavalry is faster in game than in real life and there is a huge disparity between reality and in game. That argument has no grounds.

Also, I've never noticed anything odd about how high people jump. It looks normal to me, they are tucking their legs up. Maybe it is because I do parkour.
But seriously, people move really slow in game compared to real life. I don't know about you, though.


What a nonsense...
 No one can strafing left right in rl with  crpg speed,  no one jump 2 meter high with a plate armor and no one  can  start overhead attacks 2 times per second  with a   2-3 meter pike in rl ... that is basic physics , back to school plz 
The game feels slow? Make a AGI build,  join a battle and press R ...


Also, in game nobody swings 2 times a second, BUT if it were real life people could swing up to 4 times a second with staves and most 2handers. Worst argument this thread has yet, especially when you can swing said weapons while on the horse too.


Lmao .......typical display theoretician
I have 2 years rl experience with swordplay.   Where did you get your knowledge,  hollywood movies,  manga comics or bruce lee movies?

Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 26, 2011, 07:35:25 pm
I agree. I've seen some coursers which were heirloomed I suppose and they were just....ridiculous is the word I guess. Even the non heirloomed is on the verge of being 'too fast' already. So yeah 45 maybe 46 for the fastest would be a good way to get rid of jet ponies yet still plenty fast (and more realistic).
Agree again. Be even nicer if heirloomed horses used new textures to differentiate as well upgraded armor...maybe heraldic as well etc)

I already said though, it takes coursers time to get to full speed. It's only properly useful on open maps. Otherwise the Arabian is better because it goes from start to stop and back again much faster.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lichen on June 26, 2011, 07:48:39 pm
The 'silent hoofs' and 'jet ponies' are really the only 2 things that I'd like to see changed. Maneuverability isn't an issue or unreasonable to me.  I've never really thought (or noticed) it being ridiculous. But yeah some of these horses are like cars with how fast they are. It's not a 'big' deal to me personally but I think there is room for improvement.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Huey Newton on June 26, 2011, 09:28:31 pm
Again...bring back throwing and I doubt a horse nerf will be needed.

The only horse that can turn on a dime like that is the Arabian. This should not be an 'all horses need nerfing' case. But it has to be taken horse by horse.

This
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bulzur on June 26, 2011, 11:37:24 pm
We shall see how cavalry does in the battles today. Then I'll reply.

OP cav !  :mrgreen:
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Keshian on June 27, 2011, 06:31:02 pm
OP cav !  :mrgreen:

+1
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Toffi on June 27, 2011, 06:32:43 pm
-1
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 28, 2011, 12:56:10 am
Admittedly cavalry was strong in the battle. However I'd like to outline my observations from the experience:

- From what I saw the cavalry supported infantry closely, and was used for the most part, as cavalry vs cavalry.
- Cavalry only did well against infantry when the infantry was actually engaged and had broken up.
- Organised infantry had the support of the archers, and our cav didn't want to go anywhere near those archers until they'd lost the support of the infantry (which happened a couple of times and the archers got mown down).
- Significant amounts of pikes at some points managed to take down quite a lot of the cav, despite the open nature of the battle. Possibly because it's difficult to see the pikes in that melee mess.
- It was largely tactical, difficult to say what happened in the other battle because I didn't watch that much of it. But ours, the cavalry focused on their cav and only after did we engage the inf.

So all in all, it's fairly clear that inf/archers working together can easily be an effective cav counter and that cavalry in battles like that is largely a supporting role (if only to deter enemy cav from attacking inf, at least that's how team 1 used it). But it brings in the age old ninja cav argument again. As soon as those infantry broke up to fight each other, the cav charged in for happy hour.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bulzur on June 28, 2011, 01:02:55 am
True Overdriven. Cav just have to waits for other to do errors, then engage, get kills and don't get killed. And if they don't do errors, then they don't engage, don't get kills and don't get killed.

It's too bad we don't have an effective counter against cav.


Oh, and in your example, you forgot the horse archers.  :rolleyes: Make a lancer charge, you notice the pikeman going to stab him, just shoot him since he doesn't move much waiting for the lancer, he gets stunned, and the lancer couchs him => win. Kill remaining archers with easy passes.

Or do you also suggest that we actually also need shielders protecting pikemens who protects archers ?  :shock:

Cav is definitely overpowered. Even pikeman isn't a good enough counter, since you can't watch everywhere in the same time, and cav's speed is so huge they often stab you before you even realize they were there. And when you do realize, they'll just pick another target. Easy as pie.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 28, 2011, 01:15:51 am
True Overdriven. Cav just have to waits for other to do errors, then engage, get kills and don't get killed. And if they don't do errors, then they don't engage, don't get kills and don't get killed.

It's too bad we don't have an effective counter against cav.


Oh, and in your example, you forgot the horse archers.  :rolleyes: Make a lancer charge, you notice the pikeman going to stab him, just shoot him since he doesn't move much waiting for the lancer, he gets stunned, and the lancer couchs him => win. Kill remaining archers with easy passes.

Or do you also suggest that we actually also need shielders protecting pikemens who protects archers ?  :shock:

Cav is definitely overpowered. Even pikeman isn't a good enough counter, since you can't watch everywhere in the same time, and cav's speed is so huge they often stab you before you even realize they were there. And when you do realize, they'll just pick another target. Easy as pie.

I think  the most effective counter was definitely the archers. As soon as the infantry broke off, the archers lost their protection, died quickly and then the infantry became game. Problem is it's difficult to compare an organised battle to general melee. I can agree that melee could use some more counters other than an unsheathable pike. Which is why I've argued for a sheathable pike related weapon in the past (that doesn't take to many slots).

Mind you I did enjoy being HA on that second map. The round where their infantry camped the hill on our right, our infantry faced them, cavalry went round the back, our archers stayed at the base shooting them. Then the cav just sat there watching whilst the archers and HA pumped arrows into the shield wall (which was facing the wrong way). It was a turkey shoot  :lol: Cav and inf then charged and it was an easy slaughter.

Still, it'll be interesting to see how throwing effects cav in future. It's hard to say what will happen once that comes back.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 28, 2011, 01:33:03 pm
lol, you wanna make sarranid slower than Plated charger is now?
And courser less manouvreable? ye, it woquld be fun with a few snail travelling slower than agi bilds run... would allow the archers to warm up a little before the actual fight...

Also who would ever ride armored horses? yeah, real fun riding around with 26 speed and manouver...

Btw; have you ever played cav yourself?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Thomek on June 28, 2011, 05:00:04 pm
Any tard can see that cav is op at the moment.

If your horse dies.. So? you can still fight very well on foot since the points going into riding are not a lot, or don't have very steep requirements.

I suggested a long time ago that one should nerf the maneuverability of horses and rather buff the HP. Then players would have to actually *Think* while playing cav, and not just zoom around the map looking for a back to backstab. I'm a strong proponent that players should think tactically where to put themselves in the battle, and knowing their strengths and weaknesses. Cavalry is even more a thinking mans class, as you have both the overview of the battle and the ability to be wherever you want much quicker than other classes. Cavalry also have the ability to use teamwork by charging in groups.

A horse gives great great power, but should punish you very hard when you do a mistake. No other classes can fly around, choose their battles, and 1-shot any player caught unaware. I would rather see them getting a HP buff so they would not be shot to pieces by archers while doing a charge, but if they run into a pikeman, they should have problems..

Some cavalry players think they *Should* have a great advantage over other players just because they are on a horse. It should be a null-sum game of balance, the advantage should be nullified by the risk and vulnerabilities.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 28, 2011, 05:26:58 pm
Any tard can see that cav is op at the moment.

If your horse dies.. So? you can still fight very well on foot since the points going into riding are not a lot, or don't have very steep requirements.

I suggested a long time ago that one should nerf the maneuverability of horses and rather buff the HP. Then players would have to actually *Think* while playing cav, and not just zoom around the map looking for a back to backstab. I'm a strong proponent that players should think tactically where to put themselves in the battle, and knowing their strengths and weaknesses. Cavalry is even more a thinking mans class, as you have both the overview of the battle and the ability to be wherever you want much quicker than other classes. Cavalry also have the ability to use teamwork by charging in groups.

A horse gives great great power, but should punish you very hard when you do a mistake. No other classes can fly around, choose their battles, and 1-shot any player caught unaware. I would rather see them getting a HP buff so they would not be shot to pieces by archers while doing a charge, but if they run into a pikeman, they should have problems..

Some cavalry players think they *Should* have a great advantage over other players just because they are on a horse. It should be a null-sum game of balance, the advantage should be nullified by the risk and vulnerabilities.

Partly agree but not entirely.

Some of this pretty much equals saying "Good armor should be nerfed and have big down-sides cause otherwise it will be better than the peasant armor" - the price is part of the balance. A cav player pays 20k+ more than a regular player, and should therefore also be better, but not much betetr - i agree on that.

Another thing is, that after the slot system - cav aren't as good when dismounted anymore. You either have to split your wpf to get a 1h and be able to use shield on horse and when dismounted (not the best shields though - they are 2-slot), or you need to take he risk of not having a shield on your horse and probably get shot to pieces.

When you are on your horse, you will also risk having your horse killed, which happens a lot easier than getting killed yourself, since you cant block for your horse. This results in you ending up on the ground, helpless against the 10 kill-hungry enemies around you.

On top of that;
Yes, cav get laods of kills -in unorganized battles.
If you nerf caav too much, it mgiht result in what some people would call better balance now - but what would happen in strategus when tehre are no unaware targets? then cav would be useless. Cav has to be able to manouver and have enoguh speed to escape potential danger... otherwise they would be literally useless in strategus.

I can't find a good way to balacne it right now - has to think more about that... but buffing hp+nerfing speed+manouver is not a very good solution imo.
Would result in more bumping tanks, which would lead to mroe rage and it woud also result in cav being worthless in strategus.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Paul on June 28, 2011, 05:46:04 pm
Any tard can see that cav is op at the moment.

Poster starts with an insult, dev stops reading.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Laufknoten on June 28, 2011, 06:10:55 pm
Besides 2h, cav is the op-class no. 1. Make a normal pole build, put your 5/6 points in riding, buy a rouncey and some sort of lance and there you go. You can easily get douzen of kills and make money at the same time. Just wait for the chaos to start and backstab those unaware footmen, it's easy as hell.     
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Chaos on June 29, 2011, 03:07:04 am
Isn't backstabbing unaware infantrymen the role you're trying to force on cav with these nerfs? Therefore cavalry should be proficient at that role? Or would you rather light cavalry ride in perfectly straight lines at archers so that either their horses die to headshots or their riders do?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: El_Infante on June 29, 2011, 05:25:08 am
Any tard can see that cav is op at the moment.

If your horse dies.. So? you can still fight very well on foot since the points going into riding are not a lot, or don't have very steep requirements.

I suggested a long time ago that one should nerf the maneuverability of horses and rather buff the HP. Then players would have to actually *Think* while playing cav, and not just zoom around the map looking for a back to backstab. I'm a strong proponent that players should think tactically where to put themselves in the battle, and knowing their strengths and weaknesses. Cavalry is even more a thinking mans class, as you have both the overview of the battle and the ability to be wherever you want much quicker than other classes. Cavalry also have the ability to use teamwork by charging in groups.

A horse gives great great power, but should punish you very hard when you do a mistake. No other classes can fly around, choose their battles, and 1-shot any player caught unaware. I would rather see them getting a HP buff so they would not be shot to pieces by archers while doing a charge, but if they run into a pikeman, they should have problems..

Some cavalry players think they *Should* have a great advantage over other players just because they are on a horse. It should be a null-sum game of balance, the advantage should be nullified by the risk and vulnerabilities.

+1

But:

I don't think cav is OP. Just cav now don't have any counter. Where are the throwers? Nerfed to hell and no one knows why. Pikes are 2-slots and easy to avoid. The only thing cav must avoid is archer/xbower and it's an easy task. Just run around and in middle battle charge archers from behind. I saw long time ago a suggestion to balance teams: just put equal classes on each team with priority of banner balance. Nowadays, we can see unfair cav clans with 7 or 8 ppl on the servers round after round, day after day.

Another suggestion for balance cav is reducing speed/maneuver in a % of remaining horse HP. Here is my 2cents.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Ujin on June 29, 2011, 10:32:03 am
From what i saw in our multi -clan battle (team 3 vs team 4) and what i've read (and saw in the videos) about the other battle , i won't agree that cav is op. It is, like i've said many times, easily countered by simply equipping infantry with spears and pikes and by making archers keep horses at bay .  Charging a prepared and organized group of enemies even in the back was most of the time suicidal for cavalry.

I believe , however, that Kesh has made it the goal of his life to see cavalry nerfed to the ground and shattered to pieces or die .
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 11:02:46 am
From what i saw in our multi -clan battle (team 3 vs team 4) and what i've read (and saw in the videos) about the other battle , i won't agree that cav is op. It is, like i've said many times, easily countered by simply equipping infantry with spears and pikes and by making archers keep horses at bay .  Charging a prepared and organized group of enemies even in the back was most of the time suicidal for cavalry.

I believe , however, that Kesh has made it the goal of his life to see cavalry nerfed to the ground and shattered to pieces or die .

+ 9001
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Gurnisson on June 29, 2011, 12:03:10 pm
From what i saw in our multi -clan battle (team 3 vs team 4) and what i've read (and saw in the videos) about the other battle , i won't agree that cav is op. It is, like i've said many times, easily countered by simply equipping infantry with spears and pikes and by making archers keep horses at bay .  Charging a prepared and organized group of enemies even in the back was most of the time suicidal for cavalry.

Since when will regular crpg be about charging 'a prepared and organized group of enemies'? Cav is op in unorganized battles, which crpg is 90 % of the time. I hate to put it this way, but I guess cav will need a nerf just because of people's stupidity. As things are now, something has to be done, which is a shame, because that may hamper them in strategus.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Ujin on June 29, 2011, 12:07:06 pm
Since when will regular crpg be about charging 'a prepared and organized group of enemies'? Cav is op in unorganized battles, which crpg is 90 % of the time. I hate to put it this way, but I guess cav will need a nerf just because of people's stupidity. As things are now, something has to be done, which is a shame, because that may hamper them in strategus.
Starting this day, i will ask all my clanmates to stop using shields, cover and even zigzagging and instead group up in a tight formation and run straight into archer fire. 2 weeks later, we will all come here and whine that archers are way too op and need to get heavily nerfed,derp. Deal ?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Gurnisson on June 29, 2011, 12:29:02 pm
Starting this day, i will ask all my clanmates to stop using shields, cover and even zigzagging and instead group up in a tight formation and run straight into archer fire. 2 weeks later, we will all come here and whine that archers are way too op and need to get heavily nerfed,derp. Deal ?

Always fun getting wise answers. You do see that cav's too good in crpg as it is now, right? And it's not only the way the rape the unaware guys that's get old in the end, it's the massive amount of them. I've regularly seen teams consist of 60 % cav, and that's just plain wrong. I doubt cav will be op in strategus, clan battles or other organized battles, but their own niche of play makes them op in crpg. I believe some small adjustments are needed, but not as hard as suggested by some here.

Also, it's a difference between being stupid enough to be archer's food, and not wanting to play in an organized manner.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Ujin on June 29, 2011, 12:37:26 pm
I've been playing on my infantry (1h and 2h) characters most of the time during the last month and i can agree that there's a bit too much cav on the servers atm. If you ask me , all you have to do to fix that is increase the horses' upkeep for public servers .
The bigger issue though is the team balance that constantly insists on putting most cav in one team (same goes for archers). Fix these two problems first, see how it goes, ==maybe== by a tiny bit decrease the stats on the most popular horses, see how it goes. I think it's a better solution than "nerfing cavalry because of people's stupidity" or listening to someone like Kesh . Surgeon knife instead of a lumber axe ?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Felix on June 29, 2011, 12:37:56 pm
I've regularly seen teams consist of 60 % cav

Dont exaggerate. On EU1 each side has approximately 40-50 players. 60% - is more then half i.e. 25-30 cavalry... are you nuts man? I've never seen more then 10 (okay - 15-20 - only when Shogunates or GKs play together) riders on each team. Stop bsing.  :lol: I am rider, so i always keep in mind the amount of cav in each team.

BTW i agree with OP. More HP and armor - less maneuverability and (or) speed. But not that much (even 1 point of speed or maneuver matters)

Somehow ppl tend to forget, that there IS a perfect anticav build - HA. I find them extremely deadly and annoying. Good HA will make whole cav mass to run away in fear.

P.S. Atm - about 90 players on EU1. My team has 11 cav (HA+lancers+1h). Enemy team has 8 cav.  :rolleyes:
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Dezilagel on June 29, 2011, 12:47:26 pm
Dont exaggerate. On EU1 each side has approximately 40-50 players. 60% - is more then half i.e. 25-30 cavalry... are you nuts man? I've never seen more then 10 (okay - 15-20 - only when Shogunates or GKs play together) riders on each team. Stop bsing.  :lol: I am rider, so i always keep in mind the amount of cav in each team.

BTW i agree with OP. More HP and armor - less maneuverability and (or) speed. But not that much (even 1 point of speed or maneuver matters)

Somehow ppl tend to forget, that there IS a perfect anticav build - HA. I find them extremely deadly and annoying. Good HA will make whole cav mass to run away in fear.

P.S. Atm - about 90 players on EU1. My team has 11 cav (HA+lancers+1h). Enemy team has 8 cav.  :rolleyes:

How many times must this be said... HA. is. cav.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Gurnisson on June 29, 2011, 01:01:45 pm
I've been playing on my infantry (1h and 2h) characters most of the time during the last month and i can agree that there's a bit too much cav on the servers atm. If you ask me , all you have to do to fix that is increase the horses' upkeep for public servers .
The bigger issue though is the team balance that constantly insists on putting most cav in one team (same goes for archers). Fix these two problems first, see how it goes, ==maybe== by a tiny bit decrease the stats on the most popular horses, see how it goes. I think it's a better solution than "nerfing cavalry because of people's stupidity" or listening to someone like Kesh . Surgeon knife instead of a lumber axe ?

I said they needed adjustments and that some of the suggestions here are way over the top. I know price increase have been talked about, and I, for one, would like that. Most cav have a balanced build involving infantry capabilities too, so them not being able to afford horses for every round would decrease the amount sufficient, I would guess.

Snip

From time to time I like to play on the less populated ones, and there's where the 60 % mark comes into play. That sort of amount is just retarded.

Recent battle:
(click to show/hide)

My team also had a lot of cav, if you wondered.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lech on June 29, 2011, 01:19:08 pm
Ujin, how do you want to counter cavalry with 1h spear ? It's IMPOSSIBLE with 150 reach ones against good cavalry (it allows you to block couches, nothing else) like Torben, Tommyyy and other good cav players (who just use superior reach and extremely high speed/maneuver to kill each and every player with weapon shorter than awlpike, and couch people dead who have weapon shorter than +-150 reach for 1h spear and +-170 for 2h spear).

We both know you want to keep your shiny toys so you'll defend them no matter the facts.

As a cav, you can ignore 1/3 of the playerbase (infantry) and pick your battles with virtually no downsides (except the cost, but i guess you can manage the upkeep as your beloved heavy lance is cheaper than warspear that is way less powerful), you can backstab unaware people and gang them when it suit you fancy. This thread ask for just a minor change (not even a nerf, change in behavior) that will increase the skill required to play the class. Can't you cope with more skill requirements ?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 01:32:35 pm
Ujin, how do you want to counter cavalry with 1h spear ? It's IMPOSSIBLE with 150 reach ones against good cavalry (it allows you to block couches, nothing else) like Torben, Tommyyy and other good cav players (who just use superior reach and extremely high speed/maneuver to kill each and every player with weapon shorter than awlpike, and couch people dead who have weapon shorter than +-150 reach for 1h spear and +-170 for 2h spear).

We both know you want to keep your shiny toys so you'll defend them no matter the facts.

As a cav, you can ignore 1/3 of the playerbase (infantry) and pick your battles with virtually no downsides (except the cost, but i guess you can manage the upkeep as your beloved heavy lance is cheaper than warspear that is way less powerful), you can backstab unaware people and gang them when it suit you fancy. This thread ask for just a minor change (not even a nerf, change in behavior) that will increase the skill required to play the class. Can't you cope with more skill requirements ?

1h+spear can easily counter cav, it's just a matter of choosing the right weapon.. just ask Ramses.

Ragrding the pathetic 'Can't you cope with more skill requirements', how do you think people would react if Ujin said "hey, why don't make 2-handers and polearms not able to move while swinging... it would add more skill requirement since you would have to position yourself! Or cant you cope with more skill requirement?"
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Ujin on June 29, 2011, 01:41:03 pm
Simple fact - shield gives your spear/lance extra lenght (infantry).  Another fact- pike and long spear are cheaper than a heavy lance.

As for countering and picking fights etc i suggest you watch the livestream videos from the multi-clan tournament where shields+spears/awlpikes were used. Or just read the posts above by me or Gurnisson.

If i use a heavy lance on foot vs cav, i usually kill/dehorse a couple before getting killed. I'd say it's 50/50 vs a good lancer (coursers are easier).

Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 29, 2011, 01:44:08 pm
I'd like to make the point that eu1 only seems like theres 50% cav when GK are on  :twisted:

You cannot claim that is the norm, that's like saying there is too many shielders in crpg, just because you once played on a server with Wolves.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lech on June 29, 2011, 01:51:56 pm
1h+spear can easily counter cav, it's just a matter of choosing the right weapon.. just ask Ramses.

Ragrding the pathetic 'Can't you cope with more skill requirements', how do you think people would react if Ujin said "hey, why don't make 2-handers and polearms not able to move while swinging... it would add more skill requirement since you would have to position yourself! Or cant you cope with more skill requirement?"

1h + 150 length spear ? Ok, post a video of you owning one of aforementioned players with war spear/red tassel one.

Reducing speed and maneuver is not the same as not moving at all. I would be fine with some kind of penalty for missed swings. I would cope with more skill requirement, just like i would cope with manual block for shields. Use better strawman next time kenky.

Simple fact - shield gives your spear/lance extra lenght (infantry).  Another fact- pike and long spear are cheaper than a heavy lance.

As for countering and picking fights etc i suggest you watch the livestream videos from the multi-clan tournament where shields+spears/awlpikes were used. Or just read the posts above by me or Gurnisson.

If i use a heavy lance on foot vs cav, i usually kill/dehorse a couple before getting killed. I'd say it's 50/50 vs a good lancer (coursers are easier).



Yes, shield give extra length on foot (on horseback it's always the same, shield or not), still warspear have way less effective length than heavy lance aka main offender.

So you argue that because in organised play cav is counterable (not with ease, it require more effort than dealing with infantry/archers) it's fine ?

Heavy Lance is weapon above awlpike length therefore don't counter my argument.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Felix on June 29, 2011, 01:56:58 pm
whine

Cav is at its prime only on open field maps. Town maps render them useless (that bridge map, lot of towns map etc). It's normal having cav dominating on open plains. As well as infantry excelling at capturing towns and villages and ranged - at defending towns.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lech on June 29, 2011, 01:59:38 pm
Cav is at its prime only on open field maps. Town maps render them useless (that bridge map, lot of towns map etc). It's normal having cav dominating on open plains. As well as infantry excelling at capturing towns and villages and ranged - at defending towns.

If you think that town map render cav useless, you do it wrong. Infantry don't excel at anything as ranged can do it just as good as dedicated infantry with added bonus of killing people at range.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 29, 2011, 02:00:08 pm
So you argue that because in organised play cav is counterable (not with ease, it require more effort than dealing with infantry/archers) it's fine ?

Yes, people should just wisen up and counter cav rather than whine about it. Notice how in clan battles, the cav supports the infantry not the other way round... In an organised fight cav is useless without infantry. This is because organised infantry easily counter cav, a couple of pikes and some awareness and even the best cav players wont risk it (and it is a huge risk).

Heavy Lance is weapon above awlpike length therefore don't counter my argument.

All it takes is the awlpike to take a step back and he wont get hit if the lancer hits that critical angle where he outranges, otherwise awlpike can out reach at any other angle.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 02:17:06 pm
1h + 150 length spear ? Ok, post a video of you owning one of aforementioned players with war spear/red tassel one.

Reducing speed and maneuver is not the same as not moving at all. I would be fine with some kind of penalty for missed swings. I would cope with more skill requirement, just like i would cope with manual block for shields. Use better strawman next time kenky.

I never mentioned any of those spears, did i? i simply said that a shielder w/ spear can take down even the best cav.But a spear is not needed to do that, you can take down cav with a 1h if you want to.

Furthermore, as otgher people said, cav is not nearly as good in organized fights - and all the kills cav get in unorganized fights are mostly useless kills (afk, bad players, peasant etc.) since they are the ones who strafe around on their own.
Anyways, we can't base balance of the lack of player-skill, we have to look at it objectively
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Thomek on June 29, 2011, 02:29:19 pm
Ok..

So this is what happens in the long run when one class is overpowered. More and more and more players start playing that class, creating a vicious circle. Since carrying a long-ass spear, particularly against cav is not an option, or a reasonable decision since you most likely will drop it in the first encounter against infantry, cav will reign.

Who will win, a pikeman or a cavalry player? Well, the cavalry can choose NOT TO PLAY, and go for the archer or the unaware tincan or the unaware pikeman.

It has happened many times before in cRPG history that when one class become OP, more and more players start playing this class. Like with archers before, their power increases with numbers until only the most masochistic players choose not to become one, or carry a counter at all times.

Like I said months ago, cav needs a serious HP-buff, they can keep the speed for all i care, but also needs a seriously reduced maneuverability. Then they would have to THINK before they charge, and not feel like paper jets being shot down in no-time. Ain't it retarded that constant avoiding of projectiles is one of the 1st prerequisites for a successful cav-player?

Also, give us back some sheath-able spears capable of stopping cav. Doesn't need to do all the damage in the world, as long as you have a fair chance of stopping most of the lances.

Perhaps I'm jaded but I miss the times when it was possible to do flanking runs without showing to the whole world that you carried a spear.. Even then, if i.e. Bamboo Spear..  :wink: was sheathable but not hidden that would be fine with me..

At the end:
Just to list the number of tactical "indirect buffs" cav received lately:

1. Nerfed Throwing (Main short range cav detterant)
2. Long Spears take 2 slots (Fewer players have free slots to carry one)
3. Long Spears are non-sheath-able (Of the few that does, most of them have dropped them after a minute)
4. More maneuverable horses, the arab dancing horse i.e. (Making it easier to avoid problems and choose targets)

So of the cav-counters that are left there are only Archers/Xbows, and a good cav player knows how to deal with those. Archer have no defense available, xbow can never recharge in a 1vs1 situation..

On another note: It is true in theory that good tactics can defend well against cav. But not on an equal numerical basis. I think 10 cav vs 10 pikemen on a field, cav will win. Not if they charge all from the front, but If they surround them, and charge at the same time. Some cav will go down for sure, but so will some pikemen. After the horsies are down, there's still the riders to kill. BUT, perhaps we should install a special class of horses for strategus that are more powerful than the normal ones..

messy post sorry about that :-D
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Felix on June 29, 2011, 02:39:10 pm
If you think that town map render cav useless, you do it wrong. Infantry don't excel at anything as ranged can do it just as good as dedicated infantry with added bonus of killing people at range.

*sighs*
Go play cav. Go play crpg and stop whining
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lech on June 29, 2011, 02:41:07 pm
*sighs*
Go play cav. Go play crpg and stop whining

I played generation as a cav.


 I think 10 cav vs 10 pikemen on a field, cav will win.

There was a good video that prove it's true (done on 22nd server).
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Felix on June 29, 2011, 02:45:15 pm
On another note: It is true in theory that good tactics can defend well against cav. But not on an equal numerical basis. I think 10 cav vs 10 pikemen on a field, cav will win. Not if they charge all from the front, but If they surround them, and charge at the same time. Some cav will go down for sure, but so will some pikemen. After the horsies are down, there's still the riders to kill. BUT, perhaps we should install a special class of horses for strategus that are more powerful than the normal ones..

Charge at the same time... and? Unless pikemen are retards, they will make a circle. After those stupid cavalry will charge, ALL of them will be stopped (those who weren't stopped by pikes, will be stopped by stopped horses of their teammates). Fail charge. The closer they are to the group of pikemen, the harder it will be for them to maneuver without brushing each other.

Guys, seriously. Go and PLAY cav. And stop whining. Stop being deditards - "omg i will only play ninja/2h/inf/etc and i demand to own everytime i log on server cause i am dedicated".
Fuck that.

And if you played cav and still think that it is OP (which is strange, cause all top board hitters are the old good cavalrymen and not some new guys).... i don't know... whine moar  :lol:

I am medium tier cavalry and i find cavalry good as it is. You pay dearly for mistakes. You have to pay lot of gold for equipment. Good, aware infantry can kill me. Good aware archers can kill me. I don't know why you whine.

There was a good video that prove it's true (done on 22nd server).

Link or it didn't happen.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lech on June 29, 2011, 03:00:12 pm
http://www.youtube.com/watch?v=H8ABQ1PPCNo&feature=related
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Felix on June 29, 2011, 03:12:57 pm
http://www.youtube.com/watch?v=H8ABQ1PPCNo&feature=related

Are you sure about it? Cause we are here playing CRPG, not native. It's the most irrelevant reply i've ever seen  :lol: Most of crpg horse would be plain dead after being thrusted on that speed. There's no way crpg players would have that much heavily armored horses.
Fail.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 03:14:16 pm
TBH, if you are aware, cav aint a big problem... you can take down cav with any weapon, and i often do it with 1h.

Now you might say "But those are the bad cav! try doing it against torben or leed or tommyyy!"
I actually have done that, but you are right - it rarely happens, just like it rarely happens that i take down Phyrex or Chase with my 1H... i can neither kill good cav nor 2h or polearm with a 1h - but i can kill decent people from all classes.

Would it be fair that you have to be able to kill the best cav players everytime even though you arent close to being able to do it against the best infantry players?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 29, 2011, 03:19:44 pm
http://www.youtube.com/watch?v=H8ABQ1PPCNo&feature=related

This link has been used excessively and doesn't prove anything...
Consider this :

Its native - Great lance can be used in normal fashion (not just couch)
- Pikes are not as long as pikes in crpg
- Pikes are slower in native than in crpg due to the customisable stats
- lances have been nerfed less
- Horses have been nerfed less
- There are far more heavy horses on field than would normally be present
- They are not all of an organised nature, sure they formed a triangle (which isnt a good formation to form against cav due to corners of a triangle susceptible)
 
Bring me a vid that is in crpg where 20 skilled horsemen take on 20 organised pikes all on ts and I will review your application for an argument - For now your application is denied, due to irrelevant, unsubstantial and inaccurate evidence.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Felix on June 29, 2011, 03:24:05 pm
It all turned out to be cavalry players (those who REALLY knows what does it take to play cav) vs other classses. Lol. Typical useless crpg balance discussion whine-theme.

P.S. Yeah, baby, press the "-". PRESS IT!  :twisted:
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lech on June 29, 2011, 03:33:05 pm
Are you sure about it? Cause we are here playing CRPG, not native. It's the most irrelevant replay i've ever seen  :lol:

In cRPG horses are even better than in native (thanks to maneuver and better stats of horseman compared to infantry). Pikes are just as good in native and cRPG, Heavy Lances have similar powerlevel. So result would be the same, cavalry victory.

TBH, if you are aware, cav aint a big problem... you can take down cav with any weapon, and i often do it with 1h.

Now you might say "But those are the bad cav! try doing it against torben or leed or tommyyy!"
I actually have done that, but you are right - it rarely happens, just like it rarely happens that i take down Phyrex or Chase with my 1H... i can neither kill good cav nor 2h or polearm with a 1h - but i can kill decent people from all classes.

Would it be fair that you have to be able to kill the best cav players everytime even though you arent close to being able to do it against the best infantry players?

I can take down phyrex or chase or rokema with my 1h, it don't happens rarely but with decent consistency if the terms are fair. 1h do just fine against weapons that are not designed to counter shields like long axes, poleaxes, morning stars and such (when using some kind of sword, with shield breakers it's harder).

It would be fair if i would have the chance to kill the best cav players 50% of time, as i can do it against best infantry players.

This link has been used excessively and doesn't prove anything...
Consider this :

Its native - Great lance can be used in normal fashion (not just couch)
- Pikes are not as long as pikes in crpg
- Pikes are slower in native than in crpg due to the customisable stats
- lances have been nerfed less
- Horses have been nerfed less
- There are far more heavy horses on field than would normally be present
- They are not all of an organised nature, sure they formed a triangle (which isnt a good formation to form against cav due to corners of a triangle susceptible)
 
Bring me a vid that is in crpg where 20 skilled horsemen take on 20 organised pikes all on ts and I will review your application for an argument - For now your application is denied, due to irrelevant, unsubstantial and inaccurate evidence.
-Sure, but most players use heavy and regular ones.
-people use long spears as they have 2 attack directions and do fine in duels. Didn't seen single 'pike'.
-pikes have 140wpf with no armor penalties, more than cav who have about 110 wpf in polearms.
-lances were not nerfed
-horses were buffed
-depends, but in cRPG people use armored horses too
-it was organised, the initial charge was head on which isn't best way to charge yet it succeed.

When strategus will come, maybe someone will manage it. It's still good video that shows what happens when cavalry charge (some horses are stopped and killed, like some cavalry, but more pikeman die than horseman. After initial charge, horseman who lost their horse attack together with remaining cavalry, decreasing pike effectiveness thanks to block and going into formation when cav pick out occupied pikeman. Cav have to just hit once to kill pikeman, pikeman have to hit horse 3 times then hit dismounted cav twice on the ground when he is vulnerable).
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bulzur on June 29, 2011, 03:34:37 pm
I really love it when cav player's arguments tend to forget that even after killing his horse, the cav can still be deadly on foot.
cav players do awesomely good on open plains.
cav players drop the horse and do average infantry on town maps.
Where do cav players play horribly ?

Btw, we're not in some 2D game, where you always face ahead your opponent, and spear got buffed damage against cav. This is 3D, cav can pwn pikeman from behind, because if there's two cav charging at a single pikeman from two different directions, the pikeman is dead, and the two horses are still alive (one is wounded/heavily wounded, but they can still do the same again, at least 1 other time).

And since it's always cav who chooses their playground, it's really easy to be efficient.

Btw Lorenzo, pikes in native are now long spears in cRPG, and IS a valable couter cav weapon.
Did you think the cavalry charge was organized ? They just plain dumb charged. Infantry was more organized regarding this matter.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Felix on June 29, 2011, 03:35:53 pm
In cRPG horses are even better than in native (thanks to maneuver and better stats of horseman compared to infantry).

I can take down phyrex or chase or rokema with my 1h, it don't happens rarely but with decent consistency if the terms are fair. 1h do just fine against weapons that are not designed to counter shields like long axes, poleaxes, morning stars and such (when using some kind of sword, with shield breakers it's harder).

That's BS. Native horses have more HP and armor.
Rly? What's your nickname? And how do you take them down? While being in mob 10 vs 1?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lech on June 29, 2011, 03:39:55 pm
That's BS. Native horses have more HP and armor.
Rly? What's your nickname? And how do you take them down? While being in mob 10 vs 1?

Guess my nickname sherlock, searching for thread i started is a good bet, if you can do search. I take them down 1vs1, just as i did it on duel servers back when there was no duel mode. Even with their fully loomed set of armor (mine is not).

LOL native horses have more HP and armor than elephants. LOL.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Felix on June 29, 2011, 03:40:35 pm
I really love it when cav player's arguments tend to forget that even after killing his horse, the cav can still be deadly on foot.
cav players do awesomely good on open plains.
cav players drop the horse and do average infantry on town maps.
Where do cav players play horribly ?

Btw, we're not in some 2D game, where you always face ahead your opponent, and spear got buffed damage against cav. This is 3D, cav can pwn pikeman from behind, because if there's two cav charging at a single pikeman from two different directions, the pikeman is dead, and the two horses are still alive (one is wounded/heavily wounded, but they can still do the same again, at least 1 other time).

Btw Lorenzo, pikes in native are now long spears in cRPG, and IS a valable couter cav weapon.

Cav player has to spend points for riding, so they are somwhat impaired on foot.
And if there are two pikemen? 2 vs 1 seems not very fair, let's make it 2 horseman vs 2 pikemen. The result will be quite different. And why are you taking up those stupid examples? There are far more classes participating battles then just pikemen and horsemen.
Then buff pikes and long spears. But in that case, i am afraid, other classes will begin chanting "pike is OP! Nerf it!"

Hmm i was wrong. Seems like native horses have worse stats, which is odd. I always thought native cav could take lot of blows.  :|
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lech on June 29, 2011, 03:44:29 pm
Cav player has to spend points for riding, so they are somwhat impaired on foot.
And if there are two pikemen? 2 vs 1 seems not very fair, let's make it 2 horseman vs 2 pikemen. The result will be quite different. And why are you taking up those stupid examples? There are far more classes participating battles then just pikemen and horsemen.
Then buff pikes and long spears. But in that case, i am afraid, other classes will begin chanting "pike is OP! Nerf it!"

Oh gosh, how they can fight on foot without this important 5 IF :shock:


If there are 5 pikeman vs 5 cavalry, unless all pikeman stay in blob, cavalry can set the terms of combat and attack the group with less pikeman with their full numbers.

Long Spear is already op, but even this don't help much.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 03:54:57 pm
I can take down phyrex or chase or rokema with my 1h, it don't happens rarely but with decent consistency if the terms are fair. 1h do just fine against weapons that are not designed to counter shields like long axes, poleaxes, morning stars and such (when using some kind of sword, with shield breakers it's harder).

I would love to see you beat chase and phyrex and those guys 50% of the time... and if you are that good, you should also be able to take down the best cav with your 1h.

Anyways, cav arent as good on foot as infantry - i have now lvl'd my cav to lvl 32 (4 times the exp of lvl 30) and i am as good on foot as a lvl 30 infantry player and as good on horse as a lvl 30 cav. I have grinded twice the necessary exp for this, only to have it on 1 char instead of having it split on two.
A lvl 30 cav/inf polearmer will be as good as a lvl 27 pure. we should of course also remember to give any class we compare to full black armor, even loomed black armor since people often compare with champ horses. They would also do good, yes?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 29, 2011, 03:55:44 pm
It would be fair if i would have the chance to kill the best cav players 50% of time, as i can do it against best infantry players.
-Sure, but most players use heavy and regular ones.
-people use long spears as they have 2 attack directions and do fine in duels. Didn't seen single 'pike'.
-pikes have 140wpf with no armor penalties, more than cav who have about 110 wpf in polearms.
-lances were not nerfed
-horses were buffed
-depends, but in cRPG people use armored horses too
-it was organised, the initial charge was head on which isn't best way to charge yet it succeed.

Ok first things first : there is a lot wrong here-
- lances have been nerfed in crpg, hence the heavy lance has such a slow hit speed
- due to upkeep there is no where near this amount of heavy horses on a typical battle server
- armour penalties do not outweigh crpg characters stats, the whole idea of crpg is you can specialise whereas a rhodok spearmen in native is dedsigned to do everything pretty well.
- Organised does not equal they set up in a formation (the wrong formation as well).

Ok now to Bulzur :) -

cav players drop the horse and do average infantry on town maps.
Where do cav players play horribly ?

Btw Lorenzo, pikes in native are now long spears in cRPG, and IS a valable couter cav weapon.
Did you think the cavalry charge was organized ? They just plain dumb charged. Infantry was more organized regarding this matter.

Ok regarding the first point I play a cav with a light lance and shield. Ok so for me I can really only use a light lance immediately in close quarters and while it will serve me alright I am no way with my dedicated points elsewhere able to out fight a 2h, polearm or 1h /shield infantry of the same skill. I could make it if I found a polearm but I rarely have time before I am swamped by infantry. Now players who dont take a shield can bring another polearm for when they hit the ground (providing they dont die once dehorsed during get up animation, these players don't have shields so archers should have a chance to kill them before they do too much damage. Also once a cav player is dehorsed he is often isolated or under assault from whoever dehorsed him so all the above is assuming he somehow manages to makes his walk to the battlefield unharrassed. Cav are capable infantry but are not equal to strong infantry due to points sacrificed for riding and often lower hitting builds due to high agility (for fast riding builds).

Second point - long spear = a pike from native and is undoubtedly very effective as anti cav (I don't deny it). However you non cav seem so obsessed with length and size ( :wink: ) and how cav have so much of it I thought I'd point out that the pike in crpg is even longer than the longspear, giving you even more space within you can catch a cavalry player. In large groups that extra length will make all the difference, due to extra ranks being able to cover each other.

And yes the cav were pretty foolish in a head on charge, but considering cavalry is a class that relies on disorganised / distracted opponents for its kills, the fact that the infantry as mentioned above was not overly organised (seen by bad choice of formation and also they didnt kill the riders with their pikes but rather the horses) leads me to conclude that once again a disorganised amount of players can allow cav to win in such scenario along with the differences between native and crpg making cav in native far more op.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 29, 2011, 04:06:23 pm
I'm really very tired of having to defend cav from whiners who just can't cope with a class that relies on the inability of players to use teamwork to be effective as anything more than a support class. I don't like many classes for example archers : They bring my horse down, they are accurate enough to shoot pinpoint at distances comparable to Robin Hood standard. However I don't complain about them cause that is the balance, if I get killed by something I accept that the player used his advantages and beat me fair and square. We need to get rid of the mentality that the class is the issue not our own faults... The sooner people do this the sooner you'll see a balanced game.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bulzur on June 29, 2011, 04:24:46 pm
Lorenzo, i know you're a spear and shield, and no backup weapon (not like others like Kerrigan, Torben for example).

What i was saying, and doing well, is criticizing all thoses stupids comments about how cavs are useless/underpowered/nerfed in town maps. Just don't take your horse, change your polearm, and become a regular infantry. That's all. You'll even earn money that way ! Or do you really plan on using your horse JUST to say that you can't play as a cavalry build in thoses maps ?  :rolleyes:
Now, do you want to ask infantry to also change their gear and take a horse when playing on open plains ?

It's obvious that cav have the upper hand in ALL maps, overall. Your life is not tied to your horse's.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 29, 2011, 04:42:03 pm
Don't worry I dismount and play a sort of semi thrower for the lols :) and no cavs life is not tied to the horse, you are correct in saying we should dismount. I just dont believe the last statement which is cav have the upper hand on every map bar town. An archer can use his bow on any map he plays, an infantry can use his equipment just as well on any map.

I've never claimed that cav are useless on town maps, in fact I often get off horse to play pikeman / thrower because its easier for me in such a map. But cavalry is not a dominating force on any map if they come up against a team that doesn't spread out, works well together and has a standard amount of awareness. However an archer who went solo and doesnt hang around his teammates gets killed by a lancer who picks him off quickly as he is an easy target and then goes onto forums claiming horses are O/P and there was nothing he could have done. Maps would be equal for all classes if people understood there is a need for teamwork, however some people don't and then we get forum arguments like this :P
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Keshian on June 29, 2011, 05:17:18 pm
There are several fallacious arguments that don't actually prove true as a practical matter in battles:

1.  Cav only kills unaware people so its the infantry's fault not their OP status.

Have you ever been to any map where there are buildings or trees?  Cav is completely SILENT until they have already hit you, then you hear hooves.  You ae constantly turning around trying to cover teammates with a pike because it is so easy to be caught by a silent horse.  You look back and see nothing, turn forward and 2 seconds later youa re couched or 1-hit killed with a  lance thrust using speed bonus from arabian warhorse or courser.  If you do happen to get lucky and catch a view of them when you turn around they just ride away and at best an archer gets only 1-shot (often none as horse can go 40 feet in time bow draw back) at a retreating horse before it gets away witha  negative speed bonus, maybe taking only 10% of the horse's health or even less of the rider.  But once they kill the pikeman (they target them if they catch them turning a corner), they proceed to repeatedly come out of nowhere as SILENT vultures killing teammates one after another no matter how aware, often waiting till they are fighting someone else before striking.  Most people are aware and trying to spot cav nowadays and its still not good enough because of 3 main factors: speed, maneuverability, and silent hooves until too late.

2.  Pikemen counter cavalry.

Typical battle yesterday, champion cataphract rider and 1 other cav left at the end for one team (typical ending) and 3 infantry including 1 pikeman on other team.  2 infantry hang near pikeman downblocking constantly and pikeman holds ready tracking cav on a hill with his pike.  30-45 seconds of cav just dancing around them then pikeman stabs at cav, doesn't quite reach as the champion cataphract turns on a dime and rides a few feet away as the stab starts, then immediately rides back in stabbing with heavy lance killing pikeman before he can recover, the courser zooms in  on  a couch kills one of the remaining infantry, but plays stupid and lets the 2nd infantry (one of the best players in the game) stab his horse (which was almost dead at end of round and then stabbing him to death before he gets back up), this was all occurring near trees on a hill (supposedly non-cav map), the cataphract doesn't zoom in for the kill but just decides to be cocky and shows duel sign and then gets off his horse.  The other infantry sees this and calls the horse over and gets on the horse and then proceeds to spend a minute dancing around the lancer who is now essentially a pikeman until round almost over then suicides with draw coming close.  Or another typical fight on NA 100, half the server is roughly half cav with 40 people on, the cav keep targeting the 10% of the server that is pikeman (far fewer because its more difficult support class than cav) and in massed pack kill them off while riding roughshod over  all the infantry who can't hit them as they trample them from every direction at high speed and then destroy the entire team with almost no deaths no matter how organized the group was.  If speed/maneuverability were realistic a successful block would allow  swing/stab back if the horse is going 3/4ths speed and they failed to bump you, but it doesn't because evena t 12 speed yo can't witht he current speed of horses.  Its like being a backpedaling long hafted blade spammer with 1-hit kills that has 30 athletics.  Like this highly nimble backpedaler they have complete control of the fight with their speed and maneuverability with no repercussions of a swing back from a non-pike unless they slow toa  stop or run into a wall like an idiot.

3.  Horses are bigger target to archers so balanced.

The fact is the high maneuverability allows horses to dance away from arrows targetted at them from mid-far range better than infantry can even dodge despite the alrger size and also make it a reduced damage by riding away.  Also, typical event once a map, full on charge by champion courser, shoot directly in the head with arrow and full speed bonus of charging courser, horse doesn't die, lance 1 shots archer.  Then proceeds to lance oonce every 2second for the next 10 seconds killing 5 more people, every one  a one-hit kill.  End of map - top 4 on each team is cav even though on this particular non na 100 server the cav is currently only 25% of the server.

Horses like thrower after January were never a nightmare until they start proliferating as people find the next OP class.  Now many of thsoe former throwers are lancers racking up kills fairly easily, with the only possible counter being enemy team goes all cav or every player goes dedicated pikeman to counter the one OP class in the game.  Thats imbalance.  Speed and maneuverability with 6-7 riding thanks to the riding boost in january is just way too high for cav right now.

P.S.  Balance is what makes  game fun, watching one class always dominate with few to no options to counter is like playing a MMORPG where 1 level 80 wizard completely obliterates 10 people at a time.  Archery was this way pre-January.  Throwing was this way after January and I posted numerous similar threads in this vein when it became utterly obvious (throwing is coming back see a lot of people getting 2:1 k/ds now, do think ammo should be increased though).  Well, cav has become utterly obvious as too unbalanced in its current state and needs adjustment of some sort maybe making them more balanced of being healthier horses with less speed and maneuverability.  Just like archers and then throwers, cav is getting super defensive about their OP horses, but the reality is pretty obvious if you go to almost anys erver at any time of the day.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 29, 2011, 05:38:58 pm
Keshian have you not noticed the amount of archers on servers :P if you want to see large amounts of proliferation after throwers we only need to look at the archers that have appeared! There are so god damn many its like an fps. By your logic that must mean archers are OP?

I admit that horse sounds need to be altered and fixed as that seems to be a valid complaint but the rest of it I don't really think I can consider, seeing as in organised battles people make good use of pikes and archers aim for horses, hitting a large amount of the time.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 06:13:57 pm
There are several fallacious arguments that don't actually prove true as a practical matter in battles:

1.  Cav only kills unaware people so its the infantry's fault not their OP status.

Have you ever been to any map where there are buildings or trees?  Cav is completely SILENT until they have already hit you, then you hear hooves.  You ae constantly turning around trying to cover teammates with a pike because it is so easy to be caught by a silent horse.  You look back and see nothing, turn forward and 2 seconds later youa re couched or 1-hit killed with a  lance thrust using speed bonus from arabian warhorse or courser.  If you do happen to get lucky and catch a view of them when you turn around they just ride away and at best an archer gets only 1-shot (often none as horse can go 40 feet in time bow draw back) at a retreating horse before it gets away witha  negative speed bonus, maybe taking only 10% of the horse's health or even less of the rider.  But once they kill the pikeman (they target them if they catch them turning a corner), they proceed to repeatedly come out of nowhere as SILENT vultures killing teammates one after another no matter how aware, often waiting till they are fighting someone else before striking.  Most people are aware and trying to spot cav nowadays and its still not good enough because of 3 main factors: speed, maneuverability, and silent hooves until too late.

Agreed on the silent part, the rest of it is BS.

First of all; cav sucks on maps with too many buildings, they cant move around and they get caught in narrow streets all the time, which will result in your hrose getting killed and you being helpless on the ground.
Second, even the little cav that is around i pretty easily spotable if you look behind you, especially if you are several people together (if you walk around on your own, not looking behind you, you cant expect to do very well).
Third; yes, cav often kill people wh oare already fighting, and if infantry has cav help in a 1 on 1 he will most likely win - just as he will if he has support from another friend - the only difference is that cav can get tehre faster.

2.  Pikemen counter cavalry.

Typical battle yesterday, champion cataphract rider and 1 other cav left at the end for one team (typical ending) and 3 infantry including 1 pikeman on other team.  2 infantry hang near pikeman downblocking constantly and pikeman holds ready tracking cav on a hill with his pike.  30-45 seconds of cav just dancing around them then pikeman stabs at cav, doesn't quite reach as the champion cataphract turns on a dime and rides a few feet away as the stab starts, then immediately rides back in stabbing with heavy lance killing pikeman before he can recover, the courser zooms in  on  a couch kills one of the remaining infantry, but plays stupid and lets the 2nd infantry (one of the best players in the game) stab his horse (which was almost dead at end of round and then stabbing him to death before he gets back up), this was all occurring near trees on a hill (supposedly non-cav map), the cataphract doesn't zoom in for the kill but just decides to be cocky and shows duel sign and then gets off his horse.  The other infantry sees this and calls the horse over and gets on the horse and then proceeds to spend a minute dancing around the lancer who is now essentially a pikeman until round almost over then suicides with draw coming close.  Or another typical fight on NA 100, half the server is roughly half cav with 40 people on, the cav keep targeting the 10% of the server that is pikeman (far fewer because its more difficult support class than cav) and in massed pack kill them off while riding roughshod over  all the infantry who can't hit them as they trample them from every direction at high speed and then destroy the entire team with almost no deaths no matter how organized the group was.  If speed/maneuverability were realistic a successful block would allow  swing/stab back if the horse is going 3/4ths speed and they failed to bump you, but it doesn't because evena t 12 speed yo can't witht he current speed of horses.  Its like being a backpedaling long hafted blade spammer with 1-hit kills that has 30 athletics.  Like this highly nimble backpedaler they have complete control of the fight with their speed and maneuverability with no repercussions of a swing back from a non-pike unless they slow toa  stop or run into a wall like an idiot.

The pikeman failed, resulting in him getting killed. It would be the same in a 1 vs. 1 fight - if 1 guy mistimes his attack or fails to hit, he will get hit himself. Why shouldnt that be the case when fighting cav?
Also; i do think you are exaggerating about that 50% cav, cause people do that all the time, but even if it did happen; so what, i've also seen server where 50% are archers or 50% are 2H... does that mean these classes are Overpowered?

3.  Horses are bigger target to archers so balanced.

The fact is the high maneuverability allows horses to dance away from arrows targetted at them from mid-far range better than infantry can even dodge despite the alrger size and also make it a reduced damage by riding away.  Also, typical event once a map, full on charge by champion courser, shoot directly in the head with arrow and full speed bonus of charging courser, horse doesn't die, lance 1 shots archer.  Then proceeds to lance oonce every 2second for the next 10 seconds killing 5 more people, every one  a one-hit kill.  End of map - top 4 on each team is cav even though on this particular non na 100 server the cav is currently only 25% of the server.

The fact that horses are a bigger target for archers is not a valid argument; they are a bigger target because (and this is a valid argument) of the fact that they are easier to hit.
You might disagree, but that seems odd since i know you've been an archer for a long time, and all the dedicated archers i've spoken with (lots of them, im a fallen) say that the horses are so easy to hit - which is he reason all the archers aim for them... why not help your team by shooting a few horses untill the inf gets close enough?


P.S.  Balance is what makes  game fun, watching one class always dominate with few to no options to counter is like playing a MMORPG where 1 level 80 wizard completely obliterates 10 people at a time.  Archery was this way pre-January.  Throwing was this way after January and I posted numerous similar threads in this vein when it became utterly obvious (throwing is coming back see a lot of people getting 2:1 k/ds now, do think ammo should be increased though).  Well, cav has become utterly obvious as too unbalanced in its current state and needs adjustment of some sort maybe making them more balanced of being healthier horses with less speed and maneuverability.

Would it be more fun if the fastest horses were riding around with current plated charger speed? what would be he idea of cav riding the same speed as agi-builds? first of all it would be no fun at all, the reason i play cav is that i want to be in the heat of battle instead of just camping, how am i supposed to do that with so little speed while also being a main target of the enemy? and many cav feel that way. It wouldn't be compareable to reality either... ow often do you see a horse hitting top speed and still being slower than a fast runner?
Also, who would ever use an armored horse? 26 speed is a JOKE as cav.

Maybe people would take your seuggestions more serious if they weren't this game-breaking. This would totally ruin cav - if you dont like it, come with a suggestion to slightly nerf it in order to make it balanced instead of taking it out of the game.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Thomek on June 29, 2011, 07:22:01 pm
I don't know by how much, or how cav should be nerfed, only that they should be less efficient.

Most of all I would see a damage risk (from zero to break the neck) to the rider when he falls off, but that is wse stuff, and not implementable in the near future.

There are many ways to do this:

1. Give us back some sheath-able longer spears. (I.ex Bamboo for weaboos + a Euro-ish one)
2. Buff throwing somehow..
3. Nerf cav maneuverability, but buff the HP enough so they can survive the same amount of attempted shots. (If it took 10 shots to down a cav now 5 hits 5 misses, it should take 10 shots after nerf if there was 7 hits / 3 misses. The extra hits come from less maneuverability.)

Torp.. Awareness.. There are situations especially in towns, where cav rounds a corner, and I don't care if you have 12y old reactions: You got no chance. Certain situations in cRPG is already blasting anyones awareness-sensors hehe. You have cav-ranged-infantry-blocking.. etc etc.   (Why I try to avoid the clusterfucks and create 1vs1 situations for myself..) :-D

Cav was always the best Ninja out there. Superfast->1hit kills->Quick Getaway
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 08:39:58 pm
http://forum.c-rpg.net/index.php/topic,9301.0.html
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bulzur on June 29, 2011, 09:03:01 pm
http://forum.c-rpg.net/index.php/topic,9301.0.html

Bah, this won't show much. All cav players vote "yes", adding on a "let's wait un til throwing gets buffed". So your actually ADMITTING cav is "OP with the current throwing", but don't feel like voting that way ?

I lol'ed at the guy who voted "cavalry is not good enough".  :lol:   I hope at least all decent people posting in this thread feels like either cav is balanced, or is OP, but not that it needs a buff in order to be effective.

Anyway, since cavs are "waiting" for throwing to get balanced before accepting that something is done to them, we would actually have to wait for 2 big patchs for cav to be balanced. Hum... yeah, i'm going to make a lancer. I'll have enough time.

I just dont believe the last statement which is cav have the upper hand on every map bar town. An archer can use his bow on any map he plays, an infantry can use his equipment just as well on any map.
I sais cav had the overall best options. They either rock on plains, or do decent on others (switching to inf). Infantry gets owned on plains, and does decent on town maps.

Oh, and to Lorenzo's "funny" remark about "did you see how many archers there are nowadays", i can rightfully answer you that range spam is the ONLY offensive counter vs cav. So a lot of infantry, not having enough gold for a horse, or just wanting to kill cavs, are using their ranged alt just to try to deal with thoses numerous new cavalry players.

And, yes, it's this way around, and not "there's was many archers first, so we rolled cavs to deal with them."


Finally, let's finish with a wonderful sentence wich explains pretty well all thoses pages :
"There's no worst deafh than the one who does not wants to listen." :mrgreen:
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 29, 2011, 09:16:50 pm
Bah, this won't show much. All cav players vote "yes", adding on a "let's wait un til throwing gets buffed". So your actually ADMITTING cav is "OP with the current throwing", but don't feel like voting that way ?

No. It's hoping that you inf will stop moaning when another cav counter comes into play. Seeing as throwing was an awesome cav counter before, it's safe assuming that you'll quiet down once it comes back. We aren't saying it's OP, just hoping for a little peace.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 09:39:05 pm
well, i currently think cav is balanced, but IF Fasader is going to nerf it, i just want to make sure he doesn't do what he did to throwing and that he atleast take a look at it after trhowing has been buffed.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Seawied on June 29, 2011, 09:41:36 pm
IF Fasader is going to nerf it, i just want to make sure he doesn't do what he did to throwing


I don't think anyone here, aside from gorath, wants any class to be nerfed as badly as throwing was.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 29, 2011, 09:47:29 pm
Sigh and then we come to the open plains argument... ok I'm just gonna avoid that cause there is already a thread for it.

There are a lot of archers Bulzur and you know what? I don't mind it, cause half of them are so goddamn mindless it makes high k/d ratios possible for an average player like myself, they arn't OP imo, I'm just saying by keshians logic the mass of archers is not due to cav defence, it's down to them being an OP class. There hasn't been a mass increase in cav that I've seen, its the same as its always been with maybe a few more HA wannabes.

Now I've even certain people commenting on this forum post today, ingame today (and yes you know who you are), walking out into an isolated bit of plain, take cover behind a rock and just stand there shooting. Now whether he expected the next part or not I don't know but I then watched a lancer ride round his side in a wide angle, spot him as an easy target and lance him (this was not a one hit kill). The same player has been posting his posts saying cav is too strong and there is nothing to be done...

It saddens me that such a player cannot recognise that his positioning was wrong ( a good 20 second jog from any support) and that it was his own fault he took the hit not the cavs 'OP build'.

I'm not gonna end on a silly quote as it's not just necessary. I am merely here to defend cavalry as a build not only I, but others play. I like the balance atm, the balance is fair (bar throwing), it's just people blind to their own faults that will ruin this balance...
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 29, 2011, 10:01:55 pm
Now I've even certain people commenting on this forum post today, ingame today (and yes you know who you are), walking out into an isolated bit of plain, take cover behind a rock and just stand there shooting. Now whether he expected the next part or not I don't know but I then watched a lancer ride round his side in a wide angle, spot him as an easy target and lance him (this was not a one hit kill). The same player has been posting his posts saying cav is too strong and there is nothing to be done...

It saddens me that such a player cannot recognise that his positioning was wrong ( a good 20 second jog from any support) and that it was his own fault he took the hit not the cavs 'OP build'.

 :lol:

Ah lone archers getting pissy.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on June 29, 2011, 10:03:11 pm

I don't think anyone here, aside from gorath, wants any class to be nerfed as badly as throwing was.

just take a look at the topic title and then say that again
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 29, 2011, 10:04:12 pm
just take a look at the topic title and then say that again

Yup -10 is just dumb. Anyone who has ridden a horse in cRPG would notice that such a big difference on all of them would cripple cav.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Thomek on June 29, 2011, 10:53:42 pm
visitors can't see pics , please register or login

ok Horselovers, don't get carried away.

OP moderated his stance, and we have since discussed other ways to nerf it.. OF COURSE a blunt nerf across the line of 30hp and -10 speed is a bit ungentle since cRPG is almost at the right spot when it comes to balance generally. Actually the balancers deserve a bouquet of flowers for holding out and keep reading these threads.. We are also getting closer and closer to *Balance*. (Something mind you, is an extremely complex process. Look how long blizzard keep balancing starcraft for instance.. It takes years of playtesting, and we have barely started exploring OP-Combos for strategus battles!)

The closer we get to complete balance, the more whiny these posts are going to look. The anti-whine posts doesn't understand that this is a kind of feedback to the devs.. Taking the temperature of the playerbase.

Now back on topic:
Horselovers must understand that with such great power like choosing your battles, 1-shotting people, unblockable attacks, Higher point of view, Shield that protects the horse, speed to be anywhere when you want to etc.. There must be some serious downside to it.

This downside should be that if you don't think before you charge, or do stupid things, you get killed. If you use your horse in unfavorable terrain you loose.. These super-maneuverable horses you got make sure you don't get punished enough for doing mistakes. You can circle around just out of range, go in and out of battle, precision bump people etc etc..

Speed is fine, with less maneuver it will be risky to race around full speed. Buff HP (or rather armor) somewhat, I dunno how much, but enough that arrows won't shoot the new unmaneuverable horses to pieces in 5 secs.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bulzur on June 29, 2011, 11:29:17 pm


Now I've even certain people commenting on this forum post today, ingame today (and yes you know who you are), walking out into an isolated bit of plain, take cover behind a rock and just stand there shooting. Now whether he expected the next part or not I don't know but I then watched a lancer ride round his side in a wide angle, spot him as an easy target and lance him (this was not a one hit kill). The same player has been posting his posts saying cav is too strong and there is nothing to be done...

It saddens me that such a player cannot recognise that his positioning was wrong ( a good 20 second jog from any support) and that it was his own fault he took the hit not the cavs 'OP build'.

It was me, it was me, it was me ! :mrgreen:

Hiding behind the rock wasn't  the dumbest solution since :
-It was on a hill, and i had a good view of the surroundings
-A spear can't stab through a rock, whereas i can go around it
-A rock can stop a horse
-ennemy inf wasn't going to the hill, so i was never threatened by infantry
-ennemy archers never noticed me

Now, i did get lanced twice during this map, while being behind the rock, but in each of thoses rounds, it was just because i was too focused on a target. I'm a good shooting archer, but i sometimes lack awareness when i'm focused. And you'll never me raging when i'm killed because of lack of awareness, since that is my fault.

Now, dear Lorenzo (since i saw you on the map), you could also post some screenshots to show how usefull i was behind that little rock. Each round, i killed at least 1 ha wannabee, two horses and one infantry (archer or footman). I can't look everywhere, and ninja horses makes me look behind me often too late.

Your dear example is absolutely irrelevant, just a pure example of how one lone archer plays to help his teammate. Had you noticed and thought a little bit more about this, you'd have seen at least 3 cavs going for me. The time it took them to kill me allowed the rest of my teammates to play joyfully, without being bothered by cav, and i think i did a good job at that.

I excuse myself for this wall of text, but i felt highly offended by Lorenzo's post who didn't have the sense to name the interested, rather leave it obscured, so that, with hope, nobody comes defending himself. And bringing one's play when he's bored and waits to loose his multi to join another server with his clanmates, but still playing to win, is that irrelevant to a discussion about the power of cavs.
Power wich Thomek has resumed rather well in his very few posts here, but that all cav addict just can't accept. And now i'll be rude and tell it directly. Do all of you know why thoses very few cav players are so actively defending their playstyle ? Because they are part of the noob cavs. They can't bear being compared to Kerrigan, Torben and others, because they know they can't do half as much as thoses. And they know that thoses few dedicated players, who have played since a long time, don't care about a -2 maneuver/speed and + 30hp, since it wouldn't change much for them. But here we have players who NEEDS it to have kills. To have their epenis grow larger, while slaughtering peasants, afkers, or runners from behind, with their noiseless horse.

Here it is. You made me said everything i felt after reading Lorenzo's stupid post. You can blame him for that, if it makes you feel better. I am a dedicated archer, can, and will still kill as many horses and riders as i can. And after some thoughts, i would never fell in the easy part of "if you can't best them, join them". I'll slaughter all of thoses cavs addicts, who don't understand why they die when facing a lone archer hiding behind a rock. And i'll take pleasure in it. Cya in game, fellow. Blod will be shed.  :twisted:


(click to show/hide)


Edit for below :
What i utterly dislike about Lorenzo's comment, is that he completely forget my usefullness, and just state how i get lanced by behind. Wich is a completely subjective point of view. Or you take it as it is : "This player with a 8-3 score, number 4 of the team, stands behind a rock, kills a HA, and while targetting a cav, gets lanced from behind" and makes comments in this posts wich is important in his opinion, or he doesn't say anything. -_-

Oh, and the -2 maneuver, +30hp is what i thought would be a good balance, since Lorenzo is speaking about ME, why not posting MY opinion on this topic. The -10 maneuver is plain silly, as all, even the OP, agreed too. So cav players like Lorenzo always referring to it are just lameless bunch of people who don't want this topic to reach a conclusion. They just want it to last forever, since they believe the longer it last, the longer they'll stay unchanged. Hate them. But i love Chagan and Kerrigan, they're really good and it's always an honor to kill them fair and square.^^
The thread you pointed is bullshit, because you didn't take into account the modification devs took to it, being : If mrA, playing as classA, votes to buff classA, then his vote is Null. If he voted to nerf classA, then his vote is doubled. If he votes to buff/nerf classB, then his vote is taken into account.
At least, this way, we don't see players mainly voting to buff their playstyle. Do you honestly believe horses need a buff ? Do you honestly agree with thoses 192 people voting to buff horses ? I anyway, only voted to buff throwing and nerf polearms in this thread, if i recall right. Since i didn't want a nerf for horses, but a damn balance....
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 29, 2011, 11:41:45 pm
I excuse myself for this wall of text, but i felt highly offended by Lorenzo's post who didn't have the sense to name the interested, rather leave it obscured, so that, with hope, nobody comes defending himself. And bringing one's play when he's bored and waits to loose his multi to join another server with his clanmates, but still playing to win, is that irrelevant to a discussion about the power of cavs.

Power wich Thomek has resumed rather well in his very few posts here, but that all cav addict just can't accept. And now i'll be rude and tell it directly. Do all of you know why thoses very few cav players are so actively defending their playstyle ? Because they are part of the noob cavs. They can't bear being compared to Kerrigan, Torben and others, because they know they can't do half as much as thoses. And they know that thoses few dedicated players, who have played since a long time, don't care about a -2 maneuver and + 30hp, since it wouldn't change much for them. But here we have players who NEEDS it to have kills.

He made it pretty bloody obvious who it was. Let's see. Who's an archer who's been actively posting about nerfing cav for a while in various threads. You'd have to be clueless not to know considering you've stated several times your archer status in various nerf threads. I got it straight away...hence the  :lol: .

Anyway. Where did the -2 come from? It's been wide open so far and I haven't seen a single solid suggestion that anyone has agreed upon in terms of nerfing cav manoeuvre. Most people have said is as a general, buff HP, reduce manoeuvre without stating specifics. And no, those few dedicated players (of which I've spoken to a couple), have suggested to me in the past to stop posting in these threads because no one takes such heavy anti-cav talk seriously. That's why you don't hear from them. Besides...Lorenzo was jav cav pre throwing nerf, so he's not a lancer usually. You can't really compare him to dedicated ones if that was a rather unsubtle dig at him. However, pre throwing nerf he would of had your arse pinned to the ground with javs before you could notch an arrow :rolleyes:

I just post because I hate to see a one sided argument and if someone comes in with a nerf cav thing, there should be a counter argument.

Fact is, this thread: http://forum.c-rpg.net/index.php/topic,5439.0.html would suggest that cav really isn't that big an issue for ooo lets say 800 people or so and a tidy 192 actually want to see them buffed. SHOCK HORROR. The fact that 2h and polearms are more of a concern from that poll makes me laugh.

It's pretty simple. The people making these threads are the same few over and over. As are the same few who are supporting cav. Forums discussions are rarely representative because the majority of people just ignore them, especially when they are so blatant.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Seawied on June 29, 2011, 11:59:03 pm
just take a look at the topic title and then say that again

To be honest, I think Kesh just doesn't realize how horrid that change would be.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 30, 2011, 12:00:20 am
Hehe Bulzur that is a nice wall of text ;) half of which I cba to respond to because it's a waste of my time.

I didn't mention your name cause it was pretty well implied the illusive character was. But thanks for coming forward and admitting your errors (in a roundabout way) ;) and just for the record :P the reason you survived is cause I chased that cav off... I'm such a good person its sometimes unbelievable :D

You are correct you could have been been less intelligent in your positioning... you could hae been on an empty flat part of the plain, none the less ;)
- Sure you had a good view, sadly that cav still got round your back unnoticed...
- a spear doesnt need to stab through a rock if he got behind you
- a rock can stop a horse, if the horse rides into it... maybe you think all us cav are that stupid? :(
- When has infantry been a worry since you can see it coming a mile off
- I admit the rock was good cover against archer fire, but I don't think it was worth standing on your own to take a position where archers couldnt see you

Now I am a player not the paparazzi, so asking me to present screenshots is something I can't do ;) Neither do I give an individual player so much attention to observe him a whole 5 rounds, I want to play the game too :P I saw what I saw and found it just funny that we were being lectured by a player that makes a perfect example for my own argument.

Now we can argue to our hearts content but I don't think our opinions will change. Cav players will defend themselves and whiners and so called heroes such as Bulzur will demand justice from the nerf hammer. This is the way this community works, let the Dev's decide the matter. I have said how I think it is and given my examples ;) I almost hope we have a nerf for cav just because us cav will stay get high k/d's on all those archers that think a rock = 360 shelter :P

It has been nice Bulzur :D I leave the rest to the next sorry sod to try and defend cavs balance :P
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bulzur on June 30, 2011, 12:06:20 am
If you were such a good person, you would have prevented him to attack me in the beginning ! :P I was counting on all the cav behind, just staying peacefully, but infantry can't rely on them.

Also... you definitely don't play an archer. You think you can rely on an unknown pikeman ? Do that, and you'll get couched by behind because the pikeman can't watch everywhere. You think there was roofs on that map ? All of them could be ridden by cavs. Could have well said that the map was a plain map, rather than a town map, for all it mattered. So i was staying behind a rock on a plain map. Far from the main group who is picked up by other people. I actually went a bit unnoticed. And did good.
But no, Mr Lorenzo just takes this opportunity of an error from me, to say that this archer plays like this (and since he did that one time, he probably does that all the time, right) and this his arguments are irrelevant. If you can't defend against a person's argument, try to attack the person, hey ?
Hate you.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on June 30, 2011, 12:08:26 am
The thread you pointed is bullshit, because you didn't take into account the modification devs took to it, being : If mrA, playing as classA, votes to buff classA, then his vote is Null. If he voted to nerf classA, then his vote is doubled. If he votes to buff/nerf classB, then his vote is taken into account.
At least, this way, we don't see players mainly voting to buff their playstyle. Do you honestly believe horses need a buff ? Do you honestly agree with thoses 192 people voting to buff horses ? I anyway, only voted to buff throwing and nerf polearms in this thread, if i recall right. Since i didn't want a nerf for horses, but a damn balance....

I don't reckon it's bullshit. Yes it has to be taken with a pinch of salt because some people are obviously going to vote for certain things related to their class. But at the same time the buff horses/nerf horses come in the midrange of both categories. The main issues are pointed out blatantly. That being that throwing is nerfed. Everything else appears to be relatively balanced considering the votes are all a close percentage of each other. That would suggest to me that things are pretty much right and that even taking into account people voting just to spite a class they hate, or trying to get support for their own class, it means horses really aren't that much of an issue if the two votes cancel each other out and result in each being mid range in the nerf/buff sections.

Again I think it all has to be taken horse by horse if indeed it does at all. A straight up all round change won't work. And extra HP would simply give the cav more time to readjust to their slightly worse manoeuvre. So it really seems like unnecessary work for the devs when there are greater things to concentrate on. And if the multi clan battle has been anything to go by, cav aren't all that dangerous against properly organised opponents, so that has to be taken into account with the hopeful return of strategus. I just think it's a whole load of hoo ha for no real reason.

If things are really that close, then tweaking things more when they don't necessarily need it can only lead to future unbalance and greater issues.

And just for lols:
I leave the rest to the next sorry sod to try and defend cavs balance :P

 :)
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Lorenzo_of_Iberia on June 30, 2011, 12:14:04 am
But no, Mr Lorenzo just takes this opportunity of an error from me, to say that this archer plays like this (and since he did that one time, he probably does that all the time, right) and this his arguments are irrelevant. If you can't defend against a person's argument, try to attack the person, hey ?
Hate you.

Love you!
Your actions make my arguments come to life :D

Its not attacking the person if you point out they don't actively attempt to avoid the situations they are whining about :P Its just relevant!
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Keshian on June 30, 2011, 01:13:45 am
I don't know by how much, or how cav should be nerfed, only that they should be less efficient.

Most of all I would see a damage risk (from zero to break the neck) to the rider when he falls off, but that is wse stuff, and not implementable in the near future.

There are many ways to do this:

1. Give us back some sheath-able longer spears. (I.ex Bamboo for weaboos + a Euro-ish one)
2. Buff throwing somehow..
3. Nerf cav maneuverability, but buff the HP enough so they can survive the same amount of attempted shots. (If it took 10 shots to down a cav now 5 hits 5 misses, it should take 10 shots after nerf if there was 7 hits / 3 misses. The extra hits come from less maneuverability.)

Torp.. Awareness.. There are situations especially in towns, where cav rounds a corner, and I don't care if you have 12y old reactions: You got no chance. Certain situations in cRPG is already blasting anyones awareness-sensors hehe. You have cav-ranged-infantry-blocking.. etc etc.   (Why I try to avoid the clusterfucks and create 1vs1 situations for myself..) :-D

Cav was always the best Ninja out there. Superfast->1hit kills->Quick Getaway

I really like this idea.  The archer-horse balance remains the same, but the silent predator from nowhere routine will no longer allow a bunch of free easy kills.  Instead you actually have to act as real calvary and charge 1-2 people at a time or if there are more organized infantry you have to actually coordinate and use team tactics as calvary (one of my biggest annoyances is people using the excuse that if the other team only organized themselves cavalry couldn't get so many kills, but the fact is the cav is also unorganized, organizing both wouldn't remove the basic unfairness of a class that has complete control of the battlefield by moving 20 times faster than all infantry).

Just change the dynamics so people being cavalry have survivable horses that don't have such insane maneuverability and speed combined with 6-7 riding skill bonuses.  One possible solution is using the new tool to change code chadz talked about to make all the riding skill add to hitpoints of horses and unlocks horses like strength does for xbows, but doesn't add to speed or maneuver.  Being able to dance a horse at high speed is simply not balanced with the current dynamics of generally very slow, non-pike carrying, non-throwing infantry. 
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Torp on July 01, 2011, 01:29:03 am
visitors can't see pics , please register or login

ok Horselovers, don't get carried away.

OP moderated his stance, and we have since discussed other ways to nerf it.. OF COURSE a blunt nerf across the line of 30hp and -10 speed is a bit ungentle since cRPG is almost at the right spot when it comes to balance generally. Actually the balancers deserve a bouquet of flowers for holding out and keep reading these threads.. We are also getting closer and closer to *Balance*. (Something mind you, is an extremely complex process. Look how long blizzard keep balancing starcraft for instance.. It takes years of playtesting, and we have barely started exploring OP-Combos for strategus battles!)

The closer we get to complete balance, the more whiny these posts are going to look. The anti-whine posts doesn't understand that this is a kind of feedback to the devs.. Taking the temperature of the playerbase.

Now back on topic:
Horselovers must understand that with such great power like choosing your battles, 1-shotting people, unblockable attacks, Higher point of view, Shield that protects the horse, speed to be anywhere when you want to etc.. There must be some serious downside to it.

This downside should be that if you don't think before you charge, or do stupid things, you get killed. If you use your horse in unfavorable terrain you loose.. These super-maneuverable horses you got make sure you don't get punished enough for doing mistakes. You can circle around just out of range, go in and out of battle, precision bump people etc etc..

Speed is fine, with less maneuver it will be risky to race around full speed. Buff HP (or rather armor) somewhat, I dunno how much, but enough that arrows won't shoot the new unmaneuverable horses to pieces in 5 secs.

this would just take the skill out of being cav, leaving the cavalry to guess whether or not the enemy is aware of his presence. That leaves us with 4 scenarios:

1. The cav does not charge and the enemy is aware of his presence
The cav had a lucky guess and didnt get killed, but didnt kill anyone either. The inf thinks 'Oh well, didnt get the cav' and waits for another one. The cav will never know whther his guess was wrong or right, and can proceed to guess on the next person he sees.

2. The cav does not charge and the inf is not aware of his presence
The cav guessed wrong and won't attack, while he infantry will never know he was there. The cav can proceed and guess on the next person he sees.

3. The cav charges, and the infantry is aware of his presence.
The cav goes full speed, trying to go for the kill before the infantry sees him. The infantry has already spotted him, and he turns around in order to face the horse. The cav cant do shit because his horse cant turn away, ad he can only wtch as it continues to ride straight into the enemy's weapon.
The cav guessed wrong and can try again next round.

4. The cav charges and the infantry is not aware of his presence.
The cav will only get a kill in this situation, and he won't die unless the infantry either ehar the hoves, or the cav cant turn away before getting in reach of another inf/group of inf. He had a lucky guess.
The cav guessed

This will make it all a game of guessing instead of skill. If you geuss right, yu get a kill, if you don't, you die/nothing happens.
I'm all in for adding more skill requirement to cav - but this is not the way to do it, sorry.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Thomek on July 01, 2011, 12:58:26 pm
Again, Torp you misunderstand and exaggerate.

Taking the skill out of cav? Are you joking? Sure it will be more difficult and more risky to dance around at high speeds like they do now. After the nerf/buff I'm talking about, sure you can dance, but you have to slow down a bit to do the dancing.

I'm not talking about horses just being able to go in a straight line.. Horses they use now, are racecars on a field, Ninjas in the towns, and fucking goats in the hills and mountains.

After a HP buff and Maneuverability Nerf, cav can worry less about projectiles, but needs to worry more about pikes. Hopefully they might do more teamwork as well.

Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Magikarp on July 01, 2011, 02:34:40 pm
Again, Torp you misunderstand and exaggerate.

Taking the skill out of cav? Are you joking? Sure it will be more difficult and more risky to dance around at high speeds like they do now. After the nerf/buff I'm talking about, sure you can dance, but you have to slow down a bit to do the dancing.

I'm not talking about horses just being able to go in a straight line.. Horses they use now, are racecars on a field, Ninjas in the towns, and fucking goats in the hills and mountains.

After a HP buff and Maneuverability Nerf, cav can worry less about projectiles, but needs to worry more about pikes. Hopefully they might do more teamwork as well.
Actually, blazing at full speed at opponents is the silliest thing you can do, youll lose way too much manouverability, you better damn well hit your opponent if you are going for such a risky move.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Overdriven on July 01, 2011, 05:27:57 pm
Again, Torp you misunderstand and exaggerate.

Taking the skill out of cav? Are you joking? Sure it will be more difficult and more risky to dance around at high speeds like they do now. After the nerf/buff I'm talking about, sure you can dance, but you have to slow down a bit to do the dancing.

I'm not talking about horses just being able to go in a straight line.. Horses they use now, are racecars on a field, Ninjas in the towns, and fucking goats in the hills and mountains.

After a HP buff and Maneuverability Nerf, cav can worry less about projectiles, but needs to worry more about pikes. Hopefully they might do more teamwork as well.

Most horsemen don't ride at full speed or even high speed. I think you have a misconception there. That's partly why their manoeuvrability is so good. Riding at slower speeds allows you to turn much faster. Only on the most open maps will most cav even consider full speed.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Keshian on July 02, 2011, 12:10:38 pm
Most horsemen don't ride at full speed or even high speed. I think you have a misconception there. That's partly why their manoeuvrability is so good. Riding at slower speeds allows you to turn much faster. Only on the most open maps will most cav even consider full speed.

But thats part of the point, their top speed is so high, even 75% for great maneuverability is still incredibly fast.  By reducing maximum speed, 75% will be lower more of an actual charging horse role instead of a motorcycyle that makes no noise but zooms in from nowhere.  By the way, CAN WE PLEASE RETURN TO PRE-JANUARY WITH HORSES ACTUALLY MAKING NOISES SO WE CAN BE AWARE OF THEM WITHOUT CONSTANTLY SPINNING IN A CIRCLE 100% OF THE TIME!!!
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Magikarp on July 02, 2011, 12:35:09 pm
But thats part of the point, their top speed is so high, even 75% for great maneuverability is still incredibly fast.  By reducing maximum speed, 75% will be lower more of an actual charging horse role instead of a motorcycyle that makes no noise but zooms in from nowhere.  By the way, CAN WE PLEASE RETURN TO PRE-JANUARY WITH HORSES ACTUALLY MAKING NOISES SO WE CAN BE AWARE OF THEM WITHOUT CONSTANTLY SPINNING IN A CIRCLE 100% OF THE TIME!!!
Slow down now, no need to start getting emotional again. Let's have a caps lock free conversation, shall we?

Believe me, at top speed, we get more than a mere 25% penalty to manouverability.

At the moment the only reason I see for using the fragile Arabian and the slightly less fragile courser, is for the looks or the money that you save on your repair bill.

THe only things that need to be done, are imo: -better sound when cav approaches, -less upkeep for armoured horses
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Bonze on July 02, 2011, 01:21:49 pm
Again, Torp you misunderstand and exaggerate.

Taking the skill out of cav? Are you joking? Sure it will be more difficult and more risky to dance around at high speeds like they do now. After the nerf/buff I'm talking about, sure you can dance, but you have to slow down a bit to do the dancing.

I'm not talking about horses just being able to go in a straight line.. Horses they use now, are racecars on a field, Ninjas in the towns, and fucking goats in the hills and mountains.

After a HP buff and Maneuverability Nerf, cav can worry less about projectiles, but needs to worry more about pikes. Hopefully they might do more teamwork as well.


Wow sounds  like a big fail,  like nerf throwing ..in 1 vs 1  situations u had no chance with a weapon under 110 range and less then 43-45 maneuverability against the warp 9 dancing footsoldiers and archer my old friends  .  Another  internal cav buff for horse  lancers and my old friendgnes HAs,  how dumb is that? Whats the point of that?

[img]

The closer we get to complete balance, the more whiny these posts are going to look. The anti-whine posts doesn't understand that this is a kind of feedback to the devs.. Taking the temperature of the playerbase.

.

That means that the "devs " never nerf her favorite spam class.

Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: EponiCo on July 02, 2011, 05:23:47 pm
But thats part of the point, their top speed is so high, even 75% for great maneuverability is still incredibly fast.  By reducing maximum speed, 75% will be lower more of an actual charging horse role instead of a motorcycyle that makes no noise but zooms in from nowhere.  By the way, CAN WE PLEASE RETURN TO PRE-JANUARY WITH HORSES ACTUALLY MAKING NOISES SO WE CAN BE AWARE OF THEM WITHOUT CONSTANTLY SPINNING IN A CIRCLE 100% OF THE TIME!!!

They didn't change the sound system at all.
Btw. I'd really like to see how you figure this charging role. Anyone up to that, I'll be in spec and pay your repaircost for a destrier or warhorse and you ride around at the speed and turning you think it should have and do charges.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Keshian on July 02, 2011, 06:19:02 pm
Slow down now, no need to start getting emotional again. Let's have a caps lock free conversation, shall we?

Believe me, at top speed, we get more than a mere 25% penalty to manouverability.

At the moment the only reason I see for using the fragile Arabian and the slightly less fragile courser, is for the looks or the money that you save on your repair bill.

THe only things that need to be done, are imo: -better sound when cav approaches, -less upkeep for armoured horses

Misunderstood - going 75% of max speed so that you still have high maneuverability near maximum.

The othe rpost, yes it did get changed, people were complaining that horse's hooves sounds were interfering with the other battle sounds and often you would hear hooves while they were still far away (I never had any trouble distinguishing between close and far and could time dodging very well just on sound).  Currently the horses hooves do not travel more than a couple feet away from the horse which is fail, like silent sharks in the ocean instead of heavy lumbering beasts of burden.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: LordRichrich on July 02, 2011, 07:06:27 pm
No, it's far too easy to hit cav with a bow or xbow already, make us any slower and they'll land bodyshots on the rider.
And stop using loomed horses as an example, most cavalry use unloomed horses, you can't do across the board balance based on loomed horses because you'd just kill non-loomed horses

You know what else has increase post-patch? Dave style crossbowers. Just though i'd point it out :)
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: KaMiKaZe_JoE on July 03, 2011, 01:23:19 am
tl;dr-- see my horse burf thread. In it I propose a bump/nerf for cavalry, whereby survivability is increased at the expense of speed and maneuver with a strong emphasis on maneuver. Less ninja-horse bundle of sticksry, more actual fighting.

Regarding speed: it shouldn't be nerfed too much. Why? As LordRichrich points out, horses are very vulnerable to projectile weapons. I'd like to not move at the speed of a turtle and become a pincushion. All the HP buffing in the world won't save a horse from a baker's dozen of arrows lodged in its ass.

By the way cavalry is perfectly (almost) balanced within the current, large framework of cRPG. The whine (mine included) challenges the way in which that balance comes about.

Perhaps all these suggestions are stupid. Maybe armored horses (the slow, survivable kind) need to be affordable. Then cavalry players would actually have a choice as to their play style. Up close and personal infantry support, or pussy courser lancer? We might even see diversity. I do not propose CHEAP tank-horses, merely AFFORDABLE tank-horses.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: EponiCo on July 03, 2011, 10:20:08 am
The othe rpost, yes it did get changed, people were complaining that horse's hooves sounds were interfering with the other battle sounds and often you would hear hooves while they were still far away (I never had any trouble distinguishing between close and far and could time dodging very well just on sound).  Currently the horses hooves do not travel more than a couple feet away from the horse which is fail, like silent sharks in the ocean instead of heavy lumbering beasts of burden.

Where exactly do you see this? I don't see any changes in the files regarding horse sound at all.
Also, what you describe is exactly how it is like, you constantly hear friendly horses from far away, but an enemy behind you is completely silent, and that problem has been around since native.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Apostata on July 04, 2011, 12:47:24 pm
to OP
then add +10 to charge for every horse and I am okay with that.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: UrLukur on July 05, 2011, 01:26:52 pm
to OP
then add +10 to charge for every horse and I am okay with that.

Coursers already have it too high. When i think about it, i was more often killed by courser charge than by plated charger charge ... :?
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: Seawied on July 05, 2011, 07:18:37 pm
Yup. Courser's charge kills me more than any other horse bump.

I think that charge damage is about right as it is now.
Title: Re: +30 hp for all horses, -10 speed and maneuverability
Post by: PhantomZero on July 06, 2011, 04:53:48 am
That is mainly due to speed being the most important factor, and the speed on the plated charger is horrendous.