cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Xant on April 05, 2019, 03:52:31 pm

Title: Donkey Crew new game: Last Oasis
Post by: Xant on April 05, 2019, 03:52:31 pm
I just heard about this, didn't even click on Yuhmaz's thread because never heard of "Last Oasis." What are the latest news on this shit? Thoughts?

It actually looks surprisingly good, animations and graphics and shit like that don't look nearly as "indie babbu's first game with 3 man studio" as they did in OKAM. And the gameplay could be pretty fucking cool if they get it to work, those land ships look comfy to travel around in and the boarding could be really fun with Warband-inspired combat.

Not sure about the survival genre, because there are a lot of opportunities to fuck things up in dozens of different ways (by e.g. making the ratio of grinding mats:fighting in pvp too skewed in the former direction, or making respawning too easy like in ATLAS etc). But we'll see I guess.

Title: Re: Donkey Crew new game: Last Oasis
Post by: [ptx] on April 05, 2019, 04:45:47 pm
http://forum.melee.org/announcements/last-oasis-announcement/
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on April 06, 2019, 03:19:34 am
Who the fuck looks at the announcement section of a dead mod, they should've made the announcement in GENERAL OFF TOPIC, the main forum.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Golem on April 08, 2019, 09:14:33 am
Well - which is worse?
Title: Re: Donkey Crew new game: Last Oasis
Post by: Leshma on April 10, 2019, 12:37:53 am
I never heard of that movie before, terrible marketing killed it.

As for chadzs new game, I already gave my opinion on it.

You know what's a good movie? John Wick, that's a bloody good movie. Shame only two games I can think of that promised such gun mechanics in multiplayer were Matrix Online which was doa and Korean online game GunZ. Both games are ancient by modern standards.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on April 10, 2019, 01:35:36 pm
I just saw the 13 minutes of gameplay they released and, uh.... yeah....

I think the most concerning thing is that they thought it was in a state where they should show it to journalists.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Vibe on April 10, 2019, 02:21:03 pm
what 13 mins of gameplay, where that
Title: Re: Donkey Crew new game: Last Oasis
Post by: Panos_ on April 10, 2019, 02:46:25 pm
what 13 mins of gameplay, where that

https://www.youtube.com/watch?v=ZEi3eZkmfn0
Title: Re: Donkey Crew new game: Last Oasis
Post by: Panos_ on April 10, 2019, 02:55:14 pm
To be honest, donkey crew should've stick to a c-rpg look a like, its what gave them experience and what made them somewhat known.

Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on April 10, 2019, 03:48:08 pm
https://www.youtube.com/watch?v=ZEi3eZkmfn0
Yes, this. The vehicle combat looked awfully boring and the melee looked downright abysmal. In some part, I'm sure, because the person playing it was awful, but that didn't appear to be the only issue. Tons of issues with animations and glitches, etc., as well.

It's still in closed beta, so there's time for improvement, but like I said, the most concerning thing to me is that they thought the game was in a state they could and should showcase to the wider world. And it's supposed to release to early access soon, too.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Leshma on April 10, 2019, 06:50:24 pm
Terrible color palette, could be compression issues tho. Can't watch something that looks this washed out and has completely wrong lighting, it is painful for eyes. Next, that firing sound effect is the worst thing I have heard in video games since CIA Operative: Solo Missions.

Combat being boring isn't news, combat is crap just like it was in Of Kings and Men. But I don't recall presentation being this off in OKAM. They must do something about graphics and sound, to make it at least bearable to the senses. Are they on acid all the time? Because that would explain dull senses and inability to figure out that something is wrong with graphics/sounds.

Perpetual blood stain effect is just as bad like g force effects on pilots vision in Star Citizen. Never thought someone could make something intrusive like they did in Star Citizen, but Donkey Crew did it.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Golem on April 10, 2019, 07:57:44 pm
I can't imagine what drove them to this. The likeliest scenario seems to be that they took a loan for OKAM, while developing Melee: Battlegrounds and now the Chinese owns their souls.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Turkhammer on April 10, 2019, 08:19:43 pm
The Peanut Gallery :lol:
Title: Re: Donkey Crew new game: Last Oasis
Post by: Vibe on April 11, 2019, 06:22:04 pm
Not a very flattering video
Title: Re: Donkey Crew new game: Last Oasis
Post by: Golem on April 13, 2019, 07:52:24 pm
https://www.gamereactor.eu/grtv/436563/Last+Oasis+-+Chris+Thompson+Interview/
Quote
We like to call it a survival game from developers that don't really like survival games.

WELL I AM SOLD
Title: Re: Donkey Crew new game: Last Oasis
Post by: Turkhammer on April 14, 2019, 04:20:31 am
Is Chris Thompson a developer of the game?
Title: Re: Donkey Crew new game: Last Oasis
Post by: pogosan on April 15, 2019, 01:24:52 pm
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on July 30, 2019, 09:58:07 am
I have to agree, after all the nerfs, nerfs and more nerfs it looks like the game is catered to old men with the reaction time of a sloth. Speeding it up slightly would make it more entertaining.

At the moment, melee is so slow that it is trivially easy to block a single player indefinitely, no matter what weapon they are using (this was an issue before the right-swing nerf too). This pretty much turns melee fights into a test to see who gets bored first.

I would have hoped that the developers would have been focused on making player skill more important, rather than less.

Just remember how they slaughtered my boy.

cRPG, in early 2011, used to be exciting and fast-paced. Then, with every subsequent patch, there was a drive to make it slower and slower. These posts are from 2011 and 2012 from two top tier NA and EU players, and things got worse after. They started with a fast, skill-based combat system in vanilla, and gradually slowed it down and introduced other mechanics that reduced the skill ceiling. This angers me greatly, friends, and indeed it's the reason why I quit cRPG. Something was very wrong when I could literally bore the best players in EU to death by blocking everything, and it wasn't even particularly difficult.

Offense is very hard to balance with defense in a directional, held block game, and who among you has faith that the Donkey team can pull it off, given their credentials? Well, who?

Also very skeptical about Bannerlord being able to pull off combat that looks good and plays well with a high skill ceiling for the same reason.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Porthos on July 30, 2019, 02:33:57 pm
Also very skeptical about Bannerlord being able to pull off combat that looks good and plays well with a high skill ceiling for the same reason.
From what I've heard Bannerlord is gonna be very easy to modify - it's one of the main goals, claimed by developers. Animations can be changed by modders, just like it was in cRPG. I think that it will be easy at least to recreate Warband gameplay on new engine. And I dont expect the game to be satisfying for everyone right after release. Fisrt game went through enormous process of bug fixing until in became any good. And also there are always some casual players who want it to be easier to learn (I remember how I struggled through like my 1st year of playing the game and this mod, with everyone being so much better than me, that the game was depressively unattractive and the only reason I stayed was interacting via chat with my friend Macropus) and the pros who needs more challenge. It's kind of impossible to satisty them all. Hopefully some time later there will be lots of mods for all the kinds of players. Anyway, it's better to have Bannerlord, that not.
(click to show/hide)
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on July 30, 2019, 10:08:21 pm
Bannerlord being very easy to modify doesn't really mean much.

If the base game has bad combat, that's really bad for the game. Then you're entirely trusting random modders to get the combat right, AND attract a large playerbase. These two things are far from a given. And if one mod dies that you got used to? Now all you learned about the combat and mechanics is useless, and you're onto new adventures in yet another mod with completely different combat, and that mod might die as well. That's why I'm very wary of getting into mods that modify base combat by a lot. And also because you're trusting aforementioned random modders to have a clue -- and have a clue consistently; they could ruin the mod at any time as well.

So being able to "recreate Warband combat" means nothing if you're just jerking off with it on your own server, or with ten other people. Not to mention the fact that Warband combat by this point would be highly unsatisfying, people have been playing it for a decade. There needs to be something fresh for the multiplayer to remain fun.

It's definitely possible to create a combat system that's easy to learn and (very) hard to master, and that should be the goal.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Golem on July 31, 2019, 08:27:46 am
Bannerlord being very easy to modify doesn't really mean much.

If the base game has bad combat, that's really bad for the game. Then you're entirely trusting random modders to get the combat right, AND attract a large playerbase. These two things are far from a given. And if one mod dies that you got used to? Now all you learned about the combat and mechanics is useless, and you're onto new adventures in yet another mod with completely different combat, and that mod might die as well. That's why I'm very wary of getting into mods that modify base combat by a lot. And also because you're trusting aforementioned random modders to have a clue -- and have a clue consistently; they could ruin the mod at any time as well.

So being able to "recreate Warband combat" means nothing if you're just jerking off with it on your own server, or with ten other people. Not to mention the fact that Warband combat by this point would be highly unsatisfying, people have been playing it for a decade. There needs to be something fresh for the multiplayer to remain fun.

It's definitely possible to create a combat system that's easy to learn and (very) hard to master, and that should be the goal.

Best do it yourself then
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on July 31, 2019, 12:13:26 pm
Best do it yourself then
Pepega
Title: Re: Donkey Crew new game: Last Oasis
Post by: kwhy on March 22, 2020, 11:07:05 pm
so whats the scoop on this.  its releasing on Steam this week March 26.  wonder if combat will be like OKAM.

https://store.steampowered.com/app/903950/Last_Oasis/

Title: Re: Donkey Crew new game: Last Oasis
Post by: Asheram on March 22, 2020, 11:24:26 pm
4 days from release and they still have a nda up, are they scared people wont buy if they see some gameplay on youtube? Someone on gk discord who is in beta said combat is a bit like warband but without the feinting, too bad its a survival game, I would be trying it if it wasn't.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Eibhlin on March 23, 2020, 03:19:02 am
4 days from release and they still have a nda up, are they scared people wont buy if they see some gameplay on youtube? Someone on gk discord who is in beta said combat is a bit like warband but without the feinting, too bad its a survival game, I would be trying it if it wasn't.

https://www.youtube.com/watch?v=m6TUxSEuD18

A "new" method to melee...

;l
Title: Re: Donkey Crew new game: Last Oasis
Post by: Asheram on March 23, 2020, 04:08:56 am
https://www.youtube.com/watch?v=m6TUxSEuD18

A "new" method to melee...

;l
ty but yeah I have seen that. But with what happened with OKaM it would seem to me they would want to go with more transparency which well is under an NDA, do they have some super new tech, programs they think some other game dev is going to try to "steal"?
Title: Re: Donkey Crew new game: Last Oasis
Post by: Golem on March 23, 2020, 07:12:59 am
So are Melee: Battleground backers getting this shit for free? chadz can you hear me?

Also, didn't notice any ranged in any of the trailers so that's atleast something.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Gurgumul on March 23, 2020, 09:41:35 am
So are Melee: Battleground backers getting this shit for free? chadz can you hear me?

Also, didn't notice any ranged in any of the trailers so that's atleast something.
I played the closed beta or alpha or whatever, and there were ranged weapons if i remember right. Surely there were mounted crossbows or ballistas on spider ships.

Overall I enjoyed it, but even though they say there would be plenty of things to do for a solo player, it felt kinda aimless. The melee was very basic at that time, maybe it improved idk
Title: Re: Donkey Crew new game: Last Oasis
Post by: Banok on March 24, 2020, 02:38:20 pm
So this (https://steamcommunity.com/linkfilter/?url=https://docs.google.com/document/d/1ay1tmKrY8ZyYnM8jqc_s5mH1uVjN-SXtwLjJy2iezhE/edit#) guide got ok to be public

Reading it gave me some serious darkfall nostalgia, I'm looking for group to play with now since my old darkfall friends seem inactive. In truth its much harder to enjoy these types of games now I am older and work full time (new haven world came out and I lasted 1 day before quit).

I imagine it will be a bit barebones on launch, but I plan on giving it a whirl before bannerlord, then later down line hopefully will be worth the investment. I mean the concept is so spot on, I remember when chadz first posted years ago I was a bit like.... ok. but now I really dig the low-fi nomadic dystopia vibes.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Panos_ on March 24, 2020, 11:32:18 pm
fucking retards, what we all wanted was a goddamn warband with better graphics and a faster pace, instead we get a wild wild west (the movie) game with swords and the shitty bannerlord.

CORONAVIRUS, IM READY TO DIE.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Banok on March 24, 2020, 11:40:30 pm
fucking retards, what we all wanted was a goddamn warband with better graphics and a faster pace, instead we get a wild wild west (the movie) game with swords and the shitty bannerlord.

CORONAVIRUS, IM READY TO DIE.

are you dense, we have bannerlord as our wb upgrade m8

edit: sorry I didnt realise you were not liking bannerlord, I think its gr8, just got to get used to the combat changes.
Title: Re: Donkey Crew new game: Last Oasis
Post by: kwhy on March 25, 2020, 03:00:34 am
Last Oasis streaming on twitch.  I just tuned in myself.  have no idea what the game is about yet

https://www.twitch.tv/videos/574775544

https://www.twitch.tv/bikeman
Title: Re: Donkey Crew new game: Last Oasis
Post by: bilwit on March 25, 2020, 04:44:44 am
can anyone explain to me why anyone still here would want to support them still?
Title: Re: Donkey Crew new game: Last Oasis
Post by: Vibe on March 25, 2020, 10:41:22 am
Any verdict on this? Been watching some streams and I expected less. But it's hard to tell how the overall game / metagame flows from just streams. Doesn't look like there's much content though.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Ikarus on March 25, 2020, 10:53:42 am
Quote
can anyone explain to me why anyone still here would want to support them still?
because they created this mental cage called crpg we both suffered and enjoyed so much for many years; are you familiar with the term "stockholm syndrome"?

The biggest problem with the game for me is that it's open world. I prefer games that consist of short rounds, but have longterm progression. I easily start up a game when I know that I can stop after every 10-15 minutes, while for open world Ill have to reserve some hours for a mixture of lots of boredom and a bit of action. I rather enjoy short bursts of intense action while  thinking "just one more round", just to end up playing it for the rest of the day.

that's why I'm hoping for a crpg-ish mod in bannerlord. The multiplayer is ok, but there's no longterm progression. Also, I cant get used to a weapon or playstyle because Im constantly forced to switch between classes and I don't like that. I've often been thinking "damn, I need more athletics" or "fuck this build really needs more points in 1h" just to realize that I cant fix it.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Banok on March 25, 2020, 01:35:43 pm
Any verdict on this? Been watching some streams and I expected less. But it's hard to tell how the overall game / metagame flows from just streams. Doesn't look like there's much content though.

Haven't played yet but will do tomorrow, joined a clan and everything. Verdict from watching and talking people who played alpha is its very solid as early access goes, I'm guessing it is light on content but thats how EA goes. The main content is roaming around on a ship fighting other players, as long as thats fun.

I think us people from crpg/wb get too bogged down with the melee but this is not trying to be OKAM 2, mordhau or bannerlord that is 100% about medieval fighting, its a ship vs ship MMO with decent combat. Which in that space it has no real competition, there no other openworld pvp mmos coming out anytime soon now that New World got CEO'd to 180degree-pve-game. Alot of players are coming from life is feudal, ark etc rather than games like wb/mordau. but I do think people who were good at crpg/wb will be top pvpers until the plebs learn to block.

So yeah that's why I genuinely think this game is going to be a big hit and revolution for the online survival game genre (fad?), but maybe not so popular here I guess. This post has become a bit ranty, guess I've become abit of a biased fanboy already - will be funny if I hate the game now  :lol:

PS: Looks like most of the skill in this game will be in the grappling mechanic, maybe even driving the walkers rather than blocking/chambering anyway.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Golem on March 25, 2020, 02:16:58 pm
Saw a livestream. Looks llike absolute boredom. Imagine if they kept developing OKAM all this time.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Asheram on March 25, 2020, 09:46:04 pm
(click to show/hide)
Damn Pogosan left us here alone with Yuhmaz, whyyyyyyyyyyyyy!!!!!!
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on March 25, 2020, 11:38:26 pm
Checked out a few streams, it was a snoozefest. Just watching some progress bars and people gathering plants.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Nickleback on March 26, 2020, 09:40:34 am
Damn Pogosan left us here alone with Yuhmaz, whyyyyyyyyyyyyy!!!!!!

Me and other nerds overthrowed him with our shitposts,fk you asheram
Title: Re: Donkey Crew new game: Last Oasis
Post by: Vibe on March 26, 2020, 11:26:03 am
Haven't played yet but will do tomorrow, joined a clan and everything. Verdict from watching and talking people who played alpha is its very solid as early access goes, I'm guessing it is light on content but thats how EA goes. The main content is roaming around on a ship fighting other players, as long as thats fun.

I think us people from crpg/wb get too bogged down with the melee but this is not trying to be OKAM 2, mordhau or bannerlord that is 100% about medieval fighting, its a ship vs ship MMO with decent combat. Which in that space it has no real competition, there no other openworld pvp mmos coming out anytime soon now that New World got CEO'd to 180degree-pve-game. Alot of players are coming from life is feudal, ark etc rather than games like wb/mordau. but I do think people who were good at crpg/wb will be top pvpers until the plebs learn to block.

So yeah that's why I genuinely think this game is going to be a big hit and revolution for the online survival game genre (fad?), but maybe not so popular here I guess. This post has become a bit ranty, guess I've become abit of a biased fanboy already - will be funny if I hate the game now  :lol:

PS: Looks like most of the skill in this game will be in the grappling mechanic, maybe even driving the walkers rather than blocking/chambering anyway.

I'm open to a budget version of a solid melee combat, like a cheaply made warband-like system if it comes within a survival MMO genre. It's just that it feels like it's very light on content, most of the gameplay I've seen is just gathering resources and messing around with the walkers. Not exactly fair comparison given that one is just releasing into early access, but I'd compare this one to Conan Exiles since they're both melee based survival games (tho CE isn't an MMO), and CE has a ton of content for the sacrifice of a bit different (inferior?) combat system and not being an MMO.

Or a more fair comparison would be against Atlas on EA release (yes I know the game was a disaster), but we had good fun with it for about 100 hours. There was lots of islands to explore and cool shit to build, gather, fight/tame and explore.

My interest in Last Oasis only stems from the fact that at the moment they don't really have any decent competition. I mean what are we supposed to play, bonerlord lol?

Title: Re: Donkey Crew new game: Last Oasis
Post by: Cyber on March 26, 2020, 04:00:52 pm
I'm open to a budget version of a solid melee combat, like a cheaply made warband-like system if it comes within a survival MMO genre.


When I played it, which was like 6+ months ago the combat was very bare-bones. The only Warband-esque part was 3 directional attacks and blocks, but nothing else to it. No feints, kicks, chambering or any other unique mechanics. Admittedly it did at least feel smooth and fluent compared to the very janky melee combat u have in a lot of survival games. Not sure if anything has changed.

The survival elements and progression felt okay-ish, I assume that's been improved a lot, but nothing particularly exciting for me to stand out from other survival games. I guess if you're itching for a new survival game it might be an okay choice.

I might have given it a try if they didn't end up releasing so close to Bannerlord. I've been very critical of Bannerlord, and I don't think it compares favorably to Warband. But leaving WB aside for my tastes it still has by far the best medieval combat system.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Gravoth_iii on March 26, 2020, 07:47:07 pm
I played for like 30 minutes way back in the old beta, then i was done. I cant play survival games, it sucks my soul and removes all my will to live.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Banok on March 26, 2020, 10:31:22 pm
Honestly not into those survival games, not even played most of them dont see the point, but i am enjoying this one. I guess if you hate survival games chances are you wont like this. but imo it's hybrid survival game + melee mmo.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on March 28, 2020, 11:40:39 pm
So how skillbased is the game? Anyone who was actually good in cRPG/Warband tried it? It looks like it's all about numbers and the combat is really laggy, but it's hard to say for sure because all the streamers suck.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Banok on March 29, 2020, 01:37:24 am
So how skillbased is the game? Anyone who was actually good in cRPG/Warband tried it? It looks like it's all about numbers and the combat is really laggy, but it's hard to say for sure because all the streamers suck.

theres a few videos ive seen of people winning outnumbered. both skill and numbers matter, 100 players who cant block will get wrecked and just friendly fire each other.

this one is from a clan member in beta, some of the mechanics are different now like bandaging. I'm told people who really get hang of grappling can just avoid getting hit loads.


anyway if you are on fence dont buy the game for at least a week because servers are 80% not up.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Asheram on March 29, 2020, 04:41:11 am
lol they look like a bunch of clones, a far cry from crpg, even bannerlord which is worse than warband is more fun than last oasis.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on March 29, 2020, 06:45:39 am
Grappling hook does seem way too powerful of a tool in a melee game.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on March 29, 2020, 06:52:24 am
theres a few videos ive seen of people winning outnumbered. both skill and numbers matter, 100 players who cant block will get wrecked and just friendly fire each other.

this one is from a clan member in beta, some of the mechanics are different now like bandaging. I'm told people who really get hang of grappling can just avoid getting hit loads.


anyway if you are on fence dont buy the game for at least a week because servers are 80% not up.

What bothers me most about the combat is how unsatisfactory it looks. Like there's zero power behind the strikes, no impact on enemies, etc. It's a combination of a ton of factors, like the sounds, the weapon animations, the movement, the flinch animations, etc., etc. Just a very weak impression overall. Compare to Mordhau, where the combat feels extremely visceral and satisfying. Meaty sounds are definitely a big part of it. The blocking and hit sounds in LO are horrible and add to the "fighting with toothpicks" impression. Here's a video of back when I sucked at Mordhau, but it still felt fun because of how satisfying the combat was: https://www.youtube.com/watch?v=avsfE6I2Oh4

But yeah, that footage makes it pretty clear that proper 1vX isn't possible against people with a clue, especially now that you presumably can't bandage while sprinting. You need dedicated 1vX mechanics to really enable that, like, again, Mordhau has.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Asheram on March 29, 2020, 06:56:56 am
So Mordhau killed crpg twice
Title: Re: Donkey Crew new game: Last Oasis
Post by: Vibe on March 29, 2020, 10:27:55 am
What bothers me most about the combat is how unsatisfactory it looks. Like there's zero power behind the strikes, no impact on enemies, etc. It's a combination of a ton of factors, like the sounds, the weapon animations, the movement, the flinch animations, etc., etc. Just a very weak impression overall. Compare to Mordhau, where the combat feels extremely visceral and satisfying. Meaty sounds are definitely a big part of it. The blocking and hit sounds in LO are horrible and add to the "fighting with toothpicks" impression. Here's a video of back when I sucked at Mordhau, but it still felt fun because of how satisfying the combat was: https://www.youtube.com/watch?v=avsfE6I2Oh4

But yeah, that footage makes it pretty clear that proper 1vX isn't possible against people with a clue, especially now that you presumably can't bandage while sprinting. You need dedicated 1vX mechanics to really enable that, like, again, Mordhau has.

The combat is not even close to Mordhau, as you have seen from the video. You can shit on people now even 1vX because lots don't have Warband background, but I imagine it gets far harded to fight 1 vs many against people that know how to block. In comparison, it's also worse visually (sound, animations, feedback, things you mentioned basically, Mordhau does that really well), but it's still one of the better survival MMO combat systems.

The biggest problem right now is that their servers are getting pounded, haven't been able to log in since day 1. The first 2-3 hours I played were okayish tho, it's not a horrible game, but if you're looking for a game where it's mostly about skill and not number/gear advantage then you can safely pass this.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Banok on March 29, 2020, 07:29:13 pm
yeah the term litterally unplayable actually applies since can't log in 90% of the time since release, very frustrating because it is a really good game. the basic gameplay loop of having a moving base, collecting randomly spawning resources etc. is way more fun than the standard base building survival formula.

as for melee well honestly I never played mordau and have no interest in trying tbh, the animations/combat just look like pvkii which is a very fun game but doesn't take itself seriously. so ultimately its all subjective I guess.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Xant on March 30, 2020, 06:55:18 am
It's not about comparing how the combat plays out, it's about how it feels. May as well compare it to Dishonored 2. Mordhau, (or Dishonored 2...) has combat that feels weighty and satisfying (again, thanks in large part to stuff like the audio of hitting and getting hit, animations of hitting and getting hit, etc). LO does not. How it actually plays isn't relevant in that discussion.

Shame about the numbers thing, it wouldn't be that difficult to make it mostly about skill and not numbers, if you added mechanics that allowed for legitimate 1vX potential against people who have a clue. IMO a melee game especially REALLY needs that, otherwise swarming becomes a massive and boring problem. At least in shooty shooty games it's a lot easier to stop people just stupidly swarming you with numbers.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Bittersteel on March 30, 2020, 01:40:45 pm
Am stuck in main menu... only this time I'm not bombarded with Fin's crappy music on a loop.
Title: Re: Donkey Crew new game: Last Oasis
Post by: Golem on March 30, 2020, 04:08:06 pm
Fin's crappy music on a loop.

You take that back!
Title: Re: Donkey Crew new game: Last Oasis
Post by: Nickleback on March 30, 2020, 10:41:44 pm
ALl i want to say about this thread after last news : ahahahahaahahahahahahahahahaab pogo will read this,POGO I DRINK LOSER TEARS AS A MORNING REFLESHER AHAHAHAHAAHAHA chadz POGO AND ALL DIRTY ASSHOLES PLZ DONT COME BACK HERE AND RUIN THIS BEAUTIFUL FORUMS AGAIN!
Title: Re: Donkey Crew new game: Last Oasis
Post by: Bittersteel on March 31, 2020, 10:20:52 am
You take that back!

Lol I love his music but as with all songs you gradually start to hate it when you listen too much.

I would've turned off music but no control on main menu and all that...
Title: Re: Donkey Crew new game: Last Oasis
Post by: The_Bloody_Nine on March 31, 2020, 01:05:41 pm
man i feel with donkey crew. every release the same crazyness + chadz looking like shit again lol: https://www.youtube.com/watch?v=KbPAwFgN02g&feature=youtu.be
Title: Re: Donkey Crew new game: Last Oasis
Post by: Gravoth_iii on March 31, 2020, 01:22:22 pm
Each release shortens his life with a donkey year
Title: Re: Donkey Crew new game: Last Oasis
Post by: Nickleback on March 31, 2020, 01:43:14 pm
THE ONLY WAY TO REVIVE THIS GAME AND THE LAST OASIS IS GIVING ME ALL THE AUTHORITY XDXDXD AHANAHAHAHAHAH HE IS DYINGGGGG AHAHAHAHHA chadzZZZ PLZZZ make me admin
Title: Re: Donkey Crew new game: Last Oasis
Post by: Golem on March 31, 2020, 02:53:54 pm
Wow
Title: Re: Donkey Crew new game: Last Oasis
Post by: Banok on April 05, 2020, 01:33:06 am
considering bannerlord was a bit disapointing (still love it but it needs alot of patching), really hoping LO is gona deliver this week
Title: Re: Donkey Crew new game: Last Oasis
Post by: Asheram on April 05, 2020, 02:38:59 am
servers are up now for stress testing