cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Gravoth_iii on June 10, 2018, 10:16:09 pm

Title: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on June 10, 2018, 10:16:09 pm
New from software title, looks a tad like nioh but with some far crazier mechanics

Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on June 10, 2018, 10:31:13 pm
Awesome.! Also looking forward to Ghost of Tsushima, dev tags have Dark Souls, Nioh and Bloodborne listed as it having some similarities.
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on June 12, 2018, 07:59:38 pm
Theyre discussing the game now, something that peaked my interest is that its 1 class game because they noticed that generally in souls the characterization happens as you play and the initial choice means little in general. Smart choice imo, makes sense.

Also its a stealth game, or at least it has stealth elements but its by no means forced or punished to not stealth. This i really like because i feel as if stealth as a mechanic is just not well done enough yet for the most part, so that its clunky in most games that try to do stealth primarily. But optional stealth is great, even the very predictable and simple stealth in souls has its uses. If it can be worked on a bit more for arcadey rewards and decision making then i think it will fit perfectly.
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on June 12, 2018, 10:35:48 pm
Hi guys, just found an interview with Miyazaki on the internet, presumably from a gated magazine.posting it here, with translations:

Grappling Hook can take you over dead end paths, or places you cant normally reach.

The prosthetic hand has a number of tricks to it

There are prosthetic weapons to attach, shuriken, axes, etc.

The subtitle should read: you’re going to die a lot too this time around.
Activision has been helping us (From) out with things we’re not very good with: ease of play, making it comfortable, etc.
The Japanese kanji effects seen in the video will have subtitles above them
There are multiple endings
Similar to Dark Souls, the feeling of overcoming challenges is most important
Hopes users will enjoy using the hook and other methods to explore the map vertically and horizontally
Save for a few exception, the maps are seamless and connected
The revive system (reviving as soon as you die) was tuned to not impede the pace of the game. There are limited used, and they are adjusting the penalties to dying.
There is no co-op play (multi-play). The game features a fixed character with a fixed skillsets class, so they decided against it (nothing regarding character customization though)
_________________________________________________________________________

『隻狼』最新情報。宮崎秀高氏「賢く殺す、ことを楽しむアクション」

鉤縄 道なき道、到達できない場所への移動を可能とする忍義手 からくりが施されている義手忍具 斧や手裏剣など種類はさまざま

宮崎氏インタビュー「副題は今回もよく死にますよ、というユーザーへのメッセージ」「我々が苦手(笑)な遊びやすさ、快適性、適切なオンボーディングというあたりをアクティビジョンに厚くフォローしてもらっている」「漢字エフェクトは海外ではルビがふられる」「エンディングが複数ある」「ダークソウル同様、困難を乗り越えた先の達成感は本作でも重要なコンセプト」「鉤縄などで立体マップの縦横な探索を楽しんでほしい」「マップは例外を除いて相互にシームレスでつながっている」「回生システム(死んでもその場で復活)は必要以上にゲームのテンポを阻害しないよう考えられたシステム。回数制限はある。デスペナルティも調整中」「マルチプレイはなし。固定主人公で固定クラスなのでマルチプレイによる制約を取り払った」





(from reddit https://www.reddit.com/r/Sekiro/comments/8qhfkw/new_details_from_a_miyazaki_interview_trans_from/ )
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on June 13, 2018, 01:42:28 pm
visitors can't see pics , please register or login
Title: Re: Sekiro - Shadows Die Twice
Post by: IR_Kuoin on June 13, 2018, 02:21:05 pm
I don't care for fromsofts games tbh, after DS2.
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on June 13, 2018, 06:20:10 pm
https://www.reddit.com/r/Sekiro/comments/8qqzrg/sekiro_full_miyazaki_interview/

Another good read on details.

Map design is close to DS1, with a few exceptions, it is a seamlessly connected 3-dimensional map.

Game development and publishing in Japan and Asia will be handled by From, with Activision handling all other regions. Activision gave a lot of advice regarding many things, including game development.
To be clear though, game development and final decisions were always in our hands to begin with.

The reason for leaving out online play, was to focus on making the fun of the single-player experience

As for the difficulty, this time you can overcome ever harder obstacles than before, with the difficulty based not on how well the actions are performed (player-skill) but aimed to be something that can be done with cleverness and work
At the very least, we do not intend it to be difficult for difficulty’s sake, but we are also not making it easy.


I don't care for fromsofts games tbh, after DS2.

Fair enough, BB is really good though. Pity its console only.
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on June 13, 2018, 07:09:22 pm
This guy mentions something about the possibility of invading another players game and possessing one of the enemies in their game.
Title: Re: Sekiro - Shadows Die Twice
Post by: Ikarus on June 13, 2018, 09:29:36 pm
looks gud, keeping an eye on it
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on June 17, 2018, 08:25:07 pm
Title: Re: Sekiro - Shadows Die Twice
Post by: Golem on June 17, 2018, 09:41:52 pm
Doesn't look half bad, wish European-american studios adopted some of those general gameplay concepts. Obviously there's a market for it otherwise it wouldn't be at E3, but instead all we ever get are either techdemos(anything Bethesda) or sattire(CD Projekt, Far Cry, AC et cetera), and still people want to call videogames art.
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on August 18, 2018, 11:53:19 pm
Theres going to be a playable demo at Gamescom
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on August 20, 2018, 10:19:50 pm
March 22 2019 release date.
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on August 22, 2018, 06:27:11 am
https://www.youtube.com/watch?v=EW28KKzH8Po&feature=youtu.be&t=83m00s

Commentary and gameplay, linked for the timestamp to work. Shit looks absolutely amazing, like, jesus they really can deliver on new IP's.
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on August 22, 2018, 07:06:32 am
https://www.youtube.com/watch?v=EW28KKzH8Po&feature=youtu.be&t=83m00s

Commentary and gameplay, linked for the timestamp to work. Shit looks absolutely amazing, like, jesus they really can deliver on new IP's.
yeah I watched that interview, Sydnee Goodman is hot.
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on August 25, 2018, 12:21:53 am
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on September 11, 2018, 05:44:19 pm

This is too hype
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on September 16, 2018, 01:50:43 am
That trailer is awesome. I also like this guys video breakdown.
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on January 12, 2019, 01:27:32 am
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on February 07, 2019, 10:24:26 pm
Title: Re: Sekiro - Shadows Die Twice
Post by: Leshma on March 24, 2019, 03:20:39 am
two my old friends on youtube ruined this game for me, cant take it serious anymore after watching their walktrough :mrgreen:

Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on March 25, 2019, 09:44:34 am
I'm loving it so far. In a lot of parts/mechanics better than Dark Souls. While it has it's similarities, the combat plays quite differently, is definitely more complex and it took me a while to adapt. Quite difficult in it's own way. Very visually satisfying and fun to play. That the story isn't told through item descriptions like in DS series is an added bonus.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 27, 2019, 09:35:32 am
Does it play alright with mouse and keyboard?
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on March 27, 2019, 10:32:38 am
Does it play alright with mouse and keyboard?

Apparently it does. Using a controller this time myself, though.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 27, 2019, 12:16:41 pm
This game is simply unplayable. It is not exactly hard, just require a lot of skill form player. Such design are very poor, and lame.
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on March 27, 2019, 02:31:14 pm
Cant stand having to wade through trash mobs over and over if you die before reach checkpoints.
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on March 27, 2019, 03:09:44 pm
Cant stand having to wade through trash mobs over and over if you die before reach checkpoints.

Lol wut, this game is the most generous with respawns/checkpoints and bypassing mobs out of all Soulsborne games. Most of the boss fights have a respawn right in front of it.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 27, 2019, 03:20:13 pm
Just don't die 4Head
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on March 27, 2019, 04:37:20 pm
Lol wut, this game is the most generous with respawns/checkpoints and bypassing mobs out of all Soulsborne games. Most of the boss fights have a respawn right in front of it.
I am bad and uncoordinated why I never finished any souls game. Its just that very 1st named guy after you leave the kid keeps kicking my but so I have to go through the other trash mobs before him over and over so I start losing focus and quit. I am only trying to play this because of the Tenchu similarities not because its a souls like game. I am bad at video games.
Oh and xant .... ... .
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 27, 2019, 07:05:39 pm
Just started and the targeting system is making me want to delete the game from my hard drive when fighting more than 1-2 people.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 27, 2019, 07:09:39 pm
Also the hitboxes/the way attacks heat-seek onto you makes it really hard to judge which/when attacks can just be dodged instead of parried.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 27, 2019, 07:35:22 pm
That said -- triple post, problem, pussies? -- I am enjoying this a great deal more than I did the Dark Souls games. Never could get into those. The combat wasn't even aesthetically pleasing with the constant stupid rolling in mud. Sekiro's combat looks great, like actual sword-fighting, and feels good. The setting is also ten times more interesting, and from what Vibe said the story isn't just told via reading item descriptions. It's still a little, uh, Japanese (i.e., weird both in structure and content)..... but whatever. Seems like a good game.
Title: Re: Sekiro - Shadows Die Twice
Post by: Vexus on March 27, 2019, 07:54:32 pm
What about weapons and gear? I asked a friend who was playing it, and besides new tools for the prosthetic arm he got nothing.
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on March 27, 2019, 08:14:45 pm
What about weapons and gear? I asked a friend who was playing it, and besides new tools for the prosthetic arm he got nothing.

There is no gear or weapons, just upgrades for prosthetic arms and skills you can purchase, but you can't make some crazy builds in this game or cheese content by overleveling like the frauds of DS did, gotta play like an honest man.

Also the hitboxes/the way attacks heat-seek onto you makes it really hard to judge which/when attacks can just be dodged instead of parried.

Must-dodge attacks always have the red kanji, other than that you shouldn't really be dodging too much ala Dark Souls.

Just started and the targeting system is making me want to delete the game from my hard drive when fighting more than 1-2 people.

Yeah this is one gripe I have with this game, it is much harder to 1vMany compared to Dark Souls. In Dark Souls the answer to all attacks was just roll, here it's either parry, jump, dodge, mikiri counter, ... and when there's two non-chump enemies throwing different attacks at you, it becomes almost impossible. Luckily the 1vMany is extremelly rare, it's all about manuevering, stealth and taking them out 1 by 1 for trash mobs.
Title: Re: Sekiro - Shadows Die Twice
Post by: Vexus on March 27, 2019, 08:18:57 pm
Well that's a shame :/ I liked switching up weaponry and finding new gear to min-max without fatrolling.

I was planning to wait until they release DLC for more content anyway, but that sure does disappoint me.
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on March 27, 2019, 10:58:01 pm
Well that's a shame :/ I liked switching up weaponry and finding new gear to min-max without fatrolling.

I was planning to wait until they release DLC for more content anyway, but that sure does disappoint me.

Yeah it's a shame that Sekiro is more "on rails" and there's not much build diversity and fuckery with weird builds, I thought I'd miss that as well but imo the game is still very worth it. Because it's limited to one weapon they could make a better combat system that I found really enjoyable, both to play and visually.
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on March 27, 2019, 11:43:09 pm
They should unmute Gravoth so he can post in his thread.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 28, 2019, 12:04:04 am
God the controls can be so fucking unresponsive/unintuitive sometimes, and I have no idea why. Sometimes things work, other times the game just ignores the key press or performs it 2 seconds late. And I keep dying to the shinobi hunter because for some reason the timing of the mikiri counter never works despite being able to pull it off 200 times in a row against the undead trainer. AND the checkpoint for this fight is super obnoxious.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 28, 2019, 12:14:21 am
Ok nevermind the shinobi hunter was easy once I stopped trying to move at all and just held down m2 except when he thrusted. My mikiri was getting fucked by sideways movement at the same time, I guess. It's just really hard to not dodge/side step at all, feels intuitive, but I guess that's counter-productive against almost all attacks.
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on March 28, 2019, 12:42:42 am
You only need to side/back dodge grabs really. Mikiri comes out only if you do neutral/no direction dodge, or maybe even forward dodge.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 28, 2019, 12:31:20 pm
I still have no idea what I can animation cancel to block instead because the feedback is so poor. Sometimes it lets me cancel to block, sometimes it doesn't, and sometimes it takes ten years to move after an ability/attack and sometimes it doesn't.

And half the time double jump + ledge hang doesn't work. I also have no idea why. The controls just seem super clumsy and unresponsive at times for no reason. The combat is frustrating for all the wrong reasons. Keep getting hit when it makes no sense or because the game mechanics are retarded. And don't get me started on the camera.

Like fighting this huge "the drunk" guy in the courtyard where you first have to kill six mooks highlights everything that's bad about the game. Just about luck whether the game decides to screw you over with bad mechanics and make you get hit with no way to avoid it or not. Seriously awful 1vMany experience.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 28, 2019, 01:01:02 pm
And now I beat the fatty easily because the mooks decided to be super easy to kill. Easily except for when I lost a life because the auto-target decides to switch off after you take one life from the boss and then I parried in the wrong direction (despite looking straight at the boss). I don't know if it's an issue with controllers too, but on PC both WASD and the mouse control where you're looking, which is fucking retarded and makes fighting multiple people even harder.

I just don't understand why they couldn't fix some simple issues with the UI and controls, those things don't feel modern at all. I don't feel in control of my character because of how clunky everything is. A good example is trying to run of roofs, your character just goes off the edges like a retard all the time, especially on WASD since you cant control speed either.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 28, 2019, 01:53:56 pm
WHY IS THE RESURRECT/DIE BUTTON FUCKING REVERSED? LEFT CLICK TO RESURRECT YET ITS ON THE RIGHT ON THE SCREEN AND WHY THE FUCK IS IT IN THE MOUSE ANYWAY SO YOU CAN MISCLICK JESUS CHRSIT

And why do none of these i-frames make any sense? I clearly jump/dodge a grab on my screen and yet I still teleport into someone's hands

GREAT GAME
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 28, 2019, 01:59:22 pm
 =J(IAF=D)s kogf0ok pggf H

WHO DESIGNED THESE COIN PURSES?

WHAT???

The game doesnt tell you how they work and when you use them THEY DISAPPEAR? WTF? The design choices in this game are mind baffling.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 28, 2019, 02:29:56 pm
With that out the way, I wish there was some more direction to the story. I have no idea what I'm supposed to be doing right now. There are like six different paths I could take, but some are clearly more optimal than others when it comes to unlocking stuff.
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on March 28, 2019, 05:51:58 pm
With that out the way, I wish there was some more direction to the story. I have no idea what I'm supposed to be doing right now. There are like six different paths I could take, but some are clearly more optimal than others when it comes to unlocking stuff.

Just do any path, it doesn't matter. Some grabs have finicky timing, the warning sign can appear much earlier compared to when you actually need to press dodge and then you dodge too early and the grab homes in on you. Haven't really found the game unresponsive, sometimes though I had a feeling I parried but game decided I was too late.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 29, 2019, 11:10:11 pm
Is there any indicator of what you *can* block? When I fought the cavalry guy for the first time he seemed insanely hard, for example, because for some silly reason I assumed you wouldn't just be allowed to stand still while holding down block when a 2000 kg horse and a giant riding it charge at you. But nope, no issue, manlet Sekiro won't be overrun by some silly horse.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 29, 2019, 11:43:31 pm
LOL the bull was even worse. Holy fuck it's unintuitive to just stay in the path of these massive charging monstrosities, but dodging just fucks you.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on March 30, 2019, 12:28:39 am
And why are the combat arts bound to block+attack? I keep having to unbind them for boss fights because accidentally hitting m1 while I'm blocking or deflecting locks me into a retarded 3 second animation. In basically every other game hitting m1 from block will just make you stop blocking and let you attack. Sekiro is a really good game but Jesus Christ is it ever so Japanese. A western studio would never make something so difficult, but a western studio really should've done the UI design and controller design.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on April 03, 2019, 05:22:30 am
After getting used to the controls and certain oddities of the design, the game is really, really good. Even fighting multiple enemies isn't that bad when you no longer have to rely on locked camera. Probably a 9/10 for me, and I rate very few games that high. One of the best games I've played for sure. There are deceptively many ways to go about the combat with all the different prosthetic upgrades and combat arts as well, but none of them are required either. I wish you could have more than one combat art equipped though, there are lots of cool ones that are hard to justify equipping because you're locked out of the best ones then.

There's a very real feel of "mastering the combat", which feels pretty gratifying. It's like you level up your skill instead of your character. Instead of the typical RPG thing of easily defeating enemies that used to be hard because you're 20 levels higher now, you're easily defeating enemies that used to be hard because you've gotten better at the game. The fight that really taught me how to play Sekiro was the first Genichiro fight. Took me a little over an hour of trying to beat him, but after I beat him, I killed virtually every boss on the first or second try.

The only true weakness of the game is the plot. It's kind of just there, and it's told in a pretty off-handed way by static NPCs. A game with Sekiro's mechanics and a RPG style plot+quests would be something truly amazing.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on April 04, 2019, 04:16:10 am
https://www.gamesradar.com/dark-souls-game-of-thrones-anybody-george-rr-martin-and-fromsoftware-have-apparently-teamed-up-to-work-on-a-new-game/
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on April 04, 2019, 05:55:02 pm
Seems far fetched tbh
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on April 05, 2019, 03:53:43 am
It does, I sincerely doubt GRRM is writing video games while he's writing his book.
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on April 12, 2019, 06:08:53 am
Ayy i can speak. Beat the game multiple times already, didnt find NG to be very difficult, but NG+ without kuros charm is a bit more tricky. Overall a fantastic game, definitely the highest quality game from software has made. Combat and Level design both are perfect. I hear many struggle to understand the combat, i guess i just knew what it was trying to be from the start. It certainly doesnt play like a souls game, except for one boss (which i loved, a lot of people hate it because of that design choice
(click to show/hide)
). Levels are just super well crafted, Undead Burg tier design, all kinds of apporaches considered and supported. Stealth is super strong and fun, i dont like slow and punishing stealth cause i usually get bored by it being so tedius. In Sekiro the AI is quite stupid, just enough so that it doesnt get annoying when shit goes south, you can easily reset and take care of stuff with backstabs if you choose to.

Lore and story wise, im not quite impressed yet. But its still new, people will dig up details that add to it and so i cant judge it quite yet. I like the atmosphere and the way the setting is presented, with all the buddhist imagery, but story couldve been a bit more interesting if there was some more depth to the antagonists.
Title: Re: Sekiro - Shadows Die Twice
Post by: Teeth on April 25, 2019, 10:46:29 am
Probably a 9/10 for me
You've come to this conclusion playing with mouse and keyboard?
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on April 25, 2019, 12:44:59 pm
You've come to this conclusion playing with mouse and keyboard?
Yes, mouse and keyboard are perfectly fine in Sekiro. Only bad/unintuitive thing is fighting multiple people with lock-on, since moving your mouse at all will cause you to switch targets, and most likely all your prior experience will scream at you to move your mouse to move the camera during a fight. But lock-on isn't even good against multiple opponents, so it's not a big deal.
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on April 25, 2019, 02:37:12 pm
You've come to this conclusion playing with mouse and keyboard?

I've played all dark souls with kb/m and the experience was just fine, Sekiro is first I played with a controller.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on April 25, 2019, 02:54:09 pm
From what I hear, Sekiro's much better than DS with mkb as well.
Title: Re: Sekiro - Shadows Die Twice
Post by: Teeth on April 25, 2019, 03:19:47 pm
I've played all dark souls with kb/m and the experience was just fine, Sekiro is first I played with a controller.
Dropping to my death in Blighttown got me to borrow a controller.
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on April 26, 2019, 01:21:07 pm
Havent dabbled in m&k controls, but they have improved over time and so i assume they are fine now. Controller master race though
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on April 26, 2019, 01:45:00 pm
Havent dabbled in m&k controls, but they have improved over time and so i assume they are fine now. Controller master race though

I liked playing with a controller until the camera boss fucks you and suddenly faces you straight into a wall and you have to do a quick 180. That will always be clunky on controllers.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on May 21, 2019, 04:00:31 pm
https://www.gamesradar.com/dark-souls-game-of-thrones-anybody-george-rr-martin-and-fromsoftware-have-apparently-teamed-up-to-work-on-a-new-game/
GRRM confirmed he's done/is doing "consulting" for a Japanese video game company. May be something to the rumor after all.
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on May 26, 2019, 07:44:06 pm

So yeah, the rumors are true it seems.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on June 08, 2019, 03:25:29 am
https://www.gameinformer.com/rumor/2019/06/07/rumor-fromsoftwares-collaboration-with-george-rr-martin-titled-elden-ring
Title: Re: Sekiro - Shadows Die Twice
Post by: Golem on June 08, 2019, 02:58:23 pm
open world skyrim-esque dark souls combat episodic coop multiplayer storydriven game is my guess
Title: Re: Sekiro - Shadows Die Twice
Post by: Asheram on June 10, 2019, 02:33:54 am
Title: Re: Sekiro - Shadows Die Twice
Post by: Vibe on June 10, 2019, 03:07:33 pm
Seems like it will be very similar to Souls games:

Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?

Miyazaki: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.

Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.


Full interview: https://news.xbox.com/en-us/2019/06/09/hidetaka-miyazaki-and-george-rr-martin-present-elden-ring/
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on June 10, 2019, 08:11:51 pm
No real substance yet, but its nice to have the rumors confirmed. Im excited to see what it looks like.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on June 11, 2019, 01:07:36 am
Wilkinson: What genre do you think Elden Ring will fall under?

Miyazaki: It is a third-person action RPG.

Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements.

Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.



This is the best part. Exactly what I'd want from the game. Man, open world RPG with Sekiro-style combat and a mythos written by GRRM has the potential to be so fucking good.
Title: Re: Sekiro - Shadows Die Twice
Post by: Xant on June 11, 2019, 01:12:19 am
A game with Sekiro's mechanics and a RPG style plot+quests would be something truly amazing.

... like I said here. Thanks for listening to me, Miyazaki-sama
Title: Re: Sekiro - Shadows Die Twice
Post by: Gravoth_iii on June 11, 2019, 04:35:47 am
I wonder if they can make the combat as intricate as Sekiro if they are going heavy on RPG elements. Its going to be tough balancing so many weapons, i expect it to be a bit more streamlined. Even though sekiro isnt that complex it'll probably be a bit mouch to expect that kind of gameplay from multiple weapons.

It will be nice to see what kind of world they make though, most games so far have been relatively compact with multiple paths, but from the interviews it almost sounds like this one will be wider and open. If it is complete free roam i'll be happy, so long as its properly filled with rewarding exploration.


Cant wait for some gameplay footage.
Title: Re: Sekiro - Shadows Die Twice
Post by: njames89 on June 11, 2019, 01:20:35 pm
I'm interested to see just what we are getting instead of more ASoIaF books. Maybe it will be fun!