Pls no wipe.
no wipe
I don't know ... there is not much players around ... maybe wipe will be good?in seriousness yes that idea is 100% possible and would take less than 10 minutes to implement. not that it will or won't happen, just saying that it is very easy to do
Is it possible to do a "Wipe Test".
1. Backup base
2. Wipe all
3. Tell everyone "we have new cRPG Beta - all start from 0 peasant"
4. See what will happen - maybe mod will rise from ashes ...
At the end we will have new fresh player-base with more populated servers ...
If nothing happen ... return base backup and throw a key.
lol obvious joke when cassi doing any task that requires >90 iq
in seriousness yes that idea is 100% possible and would take less than 10 minutes to implement. not that it will or won't happen, just saying that it is very easy to do
I don't know ... there is not much players around ... maybe wipe will be good?
Is it possible to do a "Wipe Test".
1. Backup base
2. Wipe all
3. Tell everyone "we have new cRPG Beta - all start from 0 peasant"
4. See what will happen - maybe mod will rise from ashes ...
At the end we will have new fresh player-base with more populated servers ...
If nothing happen ... return base backup and throw a key.
Happy April Foolsbest video ever
hey guys don't be mean to cassi, i struggled a lot when i started working on this. and i still struggle now too! thankfully unlike me cassi is competent, and will do wonders as head deve after this transitioning periodif you give all to Cassi you kill this mod xD
i'm handing everything over to cassi, including my social security number, so that i can spend my days leeching on dtv like i've always dreamed, while leaving the mod in safe hands
if you give all to Cassi you kill this mod xDyeah not like all of this was a long elaborate plot to kill the mod, definitely not
Leave it to a dirty krems to kill the mod once and for all :rolleyes:well krepels have good experience in killing the mod, not like those potatoes :wink:
Cassi/Dupre: racism detection system. The logs are now going through a detection system looking for racial slur. If detected, the player will be muted if still playing and will be banned for 1minute if he already left. This however is to leave a notification on the ban record for other admins. The whole system can take over several minutes after the racist word has been said since the logs arent updated instantly.
i hope mod isn't dead. i came back and every day i see , more players.
Like u know, i played lot at this game. i'm at 40 millions of level 39, so you can imagine how much i played, and i noticed many things about the game and what's players don't like in it.
1) First: remove or limit(buffing ?)those shitty weapons like Miaodao. i can say that many players are coming to challenge, and they disgusted to be humiliate by miaodao players who spam them to death , blocks are only way and u can 't strike. I regret that miaodao players didn't notice how important is EGo in this game , they ruining the game and are reponsible of massive defections on servers. they should grow a little and never forget that if they taking pleasure it's because others are here to play with them. Some players will say i'm bad, perhaps it's true, but now there's only good players, skilled,and i'm one them too, imagine reactions of new players...disgusted in few days.
2) throwing : you fixed many throws weapons to 1 slot to 2. it's a big mistake. Why taking jarids or throwings spears(3 or 4 ammos)+ a 1 slot melee weapon( 1h or 2 h) when u can have 4 throwing lances with polearms wpf. if u compare damages and ammos ratio, jarids and throwing spears are useless. Put back to 1 slot those throws and removed ability to throw random lances to players without PT. throwers aren't the problem, the problem is everyone could throw without PT.
3) archers : damages are too high, and ratio at their advantages, lot of ammos, they can pick up back arrrows. Reducing damages, don't allow them to pick up back arrows, and increase stun to make them a good support for the team, could be a way.
4) builds: i continue to make strenght builds, cause i don't want to destroy the challenge. i prefer to know that i killed someone on battlfield, cause i well done , not because the agi build did it.
Why not limiting the AGI stat to counter this problem or increasing the cost of points u need to invest in character if u want to go more than 21 or 24 agi ?
the wipe: why not ? but i don't think the problem is here. A skilled player will be a skilled player, and wipe will not soluce everything.
Finally, sorry for my shit english, i hope u understood me.
HardraaDa.
So have you ever played an agility build, if you have not how do you know theres no challenge? I have a 12/30 character 4ps is a challenge bro. Sounds more like you want native to me which has set stats of the nation you are playing as. cRPG is all about builds and playing dress up.
4) builds: i continue to make strenght builds, cause i don't want to destroy the challenge. i prefer to know that i killed someone on battlfield, cause i well done , not because the agi build did it.Why not limiting the AGI stat to counter this problem or increasing the cost of points u need to invest in character if u want to go more than 21 or 24 agi ?
i hope mod isn't dead. i came back and every day i see , more players.No problem dude, I appreciate your points.
Like u know, i played lot at this game. i'm at 40 millions of level 39, so you can imagine how much i played, and i noticed many things about the game and what's players don't like in it.
1) First: remove or limit(buffing ?)those shitty weapons like Miaodao. i can say that many players are coming to challenge, and they disgusted to be humiliate by miaodao players who spam them to death , blocks are only way and u can 't strike. I regret that miaodao players didn't notice how important is EGo in this game , they ruining the game and are reponsible of massive defections on servers. they should grow a little and never forget that if they taking pleasure it's because others are here to play with them. Some players will say i'm bad, perhaps it's true, but now there's only good players, skilled,and i'm one them too, imagine reactions of new players...disgusted in few days.
2) throwing : you fixed many throws weapons to 1 slot to 2. it's a big mistake. Why taking jarids or throwings spears(3 or 4 ammos)+ a 1 slot melee weapon( 1h or 2 h) when u can have 4 throwing lances with polearms wpf. if u compare damages and ammos ratio, jarids and throwing spears are useless. Put back to 1 slot those throws and removed ability to throw random lances to players without PT. throwers aren't the problem, the problem is everyone could throw without PT.
3) archers : damages are too high, and ratio at their advantages, lot of ammos, they can pick up back arrrows. Reducing damages, don't allow them to pick up back arrows, and increase stun to make them a good support for the team, could be a way.
4) builds: i continue to make strenght builds, cause i don't want to destroy the challenge. i prefer to know that i killed someone on battlfield, cause i well done , not because the agi build did it.
Why not limiting the AGI stat to counter this problem or increasing the cost of points u need to invest in character if u want to go more than 21 or 24 agi ?
the wipe: why not ? but i don't think the problem is here. A skilled player will be a skilled player, and wipe will not soluce everything.
Finally, sorry for my shit english, i hope u understood me.
HardraaDa.
I've done some testing as a 2h playing 18/27 and 27/18 and I noticed no difference in the damage at all which astounded me; overall, the difference is that AGI is better used by skilled opponents who have footwork and blocking down quite well, whereas worse players can do a lot better if they wear heavier armour and go with a balanced/STR build, because overall the damage looks to be the same. I have to do more testing on this but that's the information I've gotten so far.I dont know about 18/27 and 27/18 but my 2 1h chars Skillless, who was 27/15 and my agility char Asheran who is 12/30 theres a noticeable difference, I do alot better on Skillless.
The new system has been quite a bit more chaoticthe problem is not chaotic aspect, rather than rewarding randomness and stupidity, and maybe thats why alot of most dedicated crpg players are still on merc mod, with super trash and ez mechanic but less random as faaaak :(
Since PS and speed bonus are just damage multipliers, you want both at a reasonable level -- balanced builds or semi-balanced builds should all be great to use. Speed bonus makes up for the damage loss, but below 6PS and you start to lose out on damage. I think that 12/33 and 15/30 are more competitive than 12/30.
To me, 15/30 > 18/27 > 15/27 despite the small increase in tankiness on 15/27.
The new system has been quite a bit more chaotic, but it makes sense with all this activity. Glad things are pretty self sufficient right now and people are able to enjoy the game.
the problem is not chaotic aspect, rather than rewarding randomness and stupidity, and maybe thats why alot of most dedicated crpg players are still on merc mod, with super trash and ez mechanic but less random as faaaak :(I wouldnt really call them most dedicated crpg players if they play mercs when crpg is available. The random is what makes it fun, for me otherwise I would play native.
the problem is not chaotic aspect, rather than rewarding randomness and stupidity, and maybe thats why alot of most dedicated crpg players are still on merc mod, with super trash and ez mechanic but less random as faaaak :(
People play Mercs because they have consistent population unlike cRPG. Even if we make cRPG better in everything than Merc mod, people still wouldn't migrate for many reasons. Also getting pop is a slow process unlike losing pop. If I started working on a mod that had bigger than 0 population, it would be easier.We've been waiting for you, or someone like you, or someone other than you, for some time. We needed a champion, and you've got the job. Time to save the C-rpg! Rescue the damsel! Slay the beast! Or die trying. Your help is required. A change is needed. Everything changes. Even developpers. Especially Developpers.Get on to work pitiful inadequate mortal!