Revert back to 2012, game was perfect then. Population was at its peak.
It is with the heaviest heart and most solemn of words that I apologize for the recent balance changes. However, words cannot express the deep regret I feel in trying to address player complaints about ranged balance. Truly, for twelve hours of one day to be rendered utterly wasted by poor team balance is tantamount to the most heinous of crimes, as you, my dear players, found your lives in shambles because the teams in an online game you play were unfair. The fault lays on my shoulders, as I let my vigilance, my everlasting watch slip last night, when I succumbed to my greedy desires, and slept, after being awake for two days.
How dare I assume to stand upon the shoulders of giants, and work to improve the mod, to improve the quality of the gameplay, to improve the enjoyment of players in this game. I now see that my attempts to fix the distribution of range between teams in cRPG were misguided, and for naught, as by doing so, I dared to make mistakes while introducing code to a complex and convoluted method. The failure of my code, and my failure to fix it immediately is a direct representation as my failure as a developer, and as a human being. This sorrow I feel permeates my entire soul, my being, as my decision to spend my own time to work on this mod for no reward other than the reward of learning has only caused woe, for the code I write is not perfect, and sometimes has unfortunate errors.
Not only this, but my heart is with you noble 2H heroes and cavalrymen, whose very existence is threatened by the brutally overpowered class that is ranged. It is now clear to me that those who tread the mortally bankrupt path of ranged deserve not to do damage to any. For a projectile to damage one who solely dedicates their build to maximum performance in melee is unacceptable. It is undeniable that you are all gods in the realm of melee. How dare the filth that play ranged presume to counter you, with your balanced builds, medium armor and lack of shields!
The past cannot be forgiven, so I must move on to the future, where my path is clear. I shall delete the accounts of those who play ranged, give all 2h heroes and cavalry players 10 loom points each as compensation for the emotional damage they suffered at the cruel hands of ranged players. Not only that, but I shall revert the team balancer to a state where classes are not balanced between teams, and where one team can utterly destroy another team for an entire map straight, which is truly an enjoyable experience for all involved.
Once again, I apologize for not devoting myself fully to work on cRPG, and produce patches that perfect, without errors, as is expected of me. I am your humble servant, my will is yours to command. Never again shall I make a change without ensuring that each and every player wholly supports that change. Never again shall I trust that my feeble, weak mind can come up with solutions that will improve the playing experience of this mod. Never again shall I indulge in my own personal needs, such as sleeping, or attending college. Finally, never again shall I assume others to be at least somewhat grateful of the fact that cRPG is alive, and that someone is working on it.
i just guess its same as it always was, its just people got way too good in this game so they get hit with range weapons 9 out of 10.I think we (melee) should stop crying and fucking group up and bro code on server and just rape all range until they start raging just as we do.
It is with the heaviest heart and most solemn of words that It that cRPG is alive, and that someone is working on it.(click to show/hide)
(click to show/hide)
Welcome to 5 years ago and nothing has changed.
Are you people unable to see patterns and cause and effect? Have you already forgotten why most people left CRPG in the first place?
We used to have hundreds of players every night, so many the servers couldnt handle it.
That was the only real problem back in the days, and no one wanted to adress it.
They just wanted to mess around and tinker to see how shit worked.
Everytime someone new joined the team, they broke something else.
I endured devs tinkering with siege until no one plays the gamemode anymore.
Conquest mode and shitty maps really killed the community.
We all stopped playing because of nerfs and changes and patches and maps.
90% of the people i knew back then left for more or less the same reasons im trying to communicate.
I heard chadz failed with his new game for exacly the same reasons i am complaining about.
And yes i should have written a nicer post, but when i for once have a weekend free to play.
Guess what? Some new guy is fucking uo stuff again.....
Welcome to 5 years ago and nothing has changed.
Time can't be set back to 2011/2012 where the mod is fresh again.
Looks like current devs are finding out just how entitled and whiny the cRPG playerbase is and always has been. No matter what you do someone is going to go "REEEE YOU RUINED THE GAME FOREVER" (Which is why a wipe is the only answer and you should not listen to any whining about MUH LOOMs and MUH LEVELS, ever).
Are you people unable to see patterns and cause and effect? Have you already forgotten why most people left CRPG in the first place?
We used to have hundreds of players every night, so many the servers couldnt handle it.
That was the only real problem back in the days, and no one wanted to adress it.
They just wanted to mess around and tinker to see how shit worked.
Everytime someone new joined the team, they broke something else.
I endured devs tinkering with siege until no one plays the gamemode anymore.
Conquest mode and shitty maps really killed the community.
We all stopped playing because of nerfs and changes and patches and maps.
90% of the people i knew back then left for more or less the same reasons im trying to communicate.
I heard chadz failed with his new game for exacly the same reasons i am complaining about.
And yes i should have written a nicer post, but when i for once have a weekend free to play.
Guess what? Some new guy is fucking uo stuff again.....
Welcome to 5 years ago and nothing has changed.
Do u want a shortlist of the things I have given?
(click to show/hide)
don't get me wrong, I'm not upset or anything, I just can't pass up a good opportunity to shitpost.
but really, you're pretty misguided here, Tindel. Given that the team-balancer sometimes would switch all the ranged to one team, that made for some pretty unpleasant fights, and some pretty unhappy people. I'd have to be a pretty shitty (ok, even shittier) deve if I didn't do anything to address that; a complaint many players had.
yes, the patches I do aren't always perfect. I don't always get it right the first time. but you know what? if there is some error in my patch, you can bet your ass I'll be doing my best to fix it once I'm aware of the error. for working on the team balancer, if the end result is a team balancer that distributes teams more evenly, for more enjoyable rounds, then I'd gladly fuck up again to get that result.
the only way that I can learn how to improve things, how to fix things, is to tinker with the code. I don't know what you expect, but I'm not some master Taleworlds codeman with years of experience in programming Warband. I'm just a shitty college student who lucked into this position because there was nobody else around at the time.
so, I'm gonna fuck stuff up again in the future. that's a guarantee, my code isn't perfect. but I won't regret anything if that happens, because those mistakes are necessary to make progress in improving the mod.
don't get me wrong, I'm not upset or anything, I just can't pass up a good opportunity to shitpost.
but really, you're pretty misguided here, Tindel. Given that the team-balancer sometimes would switch all the ranged to one team, that made for some pretty unpleasant fights, and some pretty unhappy people. I'd have to be a pretty shitty (ok, even shittier) deve if I didn't do anything to address that; a complaint many players had.
yes, the patches I do aren't always perfect. I don't always get it right the first time. but you know what? if there is some error in my patch, you can bet your ass I'll be doing my best to fix it once I'm aware of the error. for working on the team balancer, if the end result is a team balancer that distributes teams more evenly, for more enjoyable rounds, then I'd gladly fuck up again to get that result.
the only way that I can learn how to improve things, how to fix things, is to tinker with the code. I don't know what you expect, but I'm not some master Taleworlds codeman with years of experience in programming Warband. I'm just a shitty college student who lucked into this position because there was nobody else around at the time.
so, I'm gonna fuck stuff up again in the future. that's a guarantee, my code isn't perfect. but I won't regret anything if that happens, because those mistakes are necessary to make progress in improving the mod.
you just dont get it, you are NOT a master codeman, you ARE just a shitty collage student, so just fix and do what you stepped up to do and promised to do, and NOTHING ELSE.
this is the problem with every person that has stepped up to fix the game, you come, you fix it, people play it, then you try to "improve it" and piss everyone off. and so the cycle continues.
we dont want you to improve the game, we want you to bring the game back to a time when we enjoyed playing it. you said essentially 2013, wtf about this is 2013? that archers can jump? thats about it.
certainly not the xp values, or the wpf system, or the wpf reduction system, very little about this feels like 2013. your vain attempt to please a handful of new players has pissed off an even larger amount of old vets, the type of people that bring other players just by showing up.
you are not donkey crew, you are not on the same level as tydeus and san, do not think you are gonna figure out the shit they couldnt and balence the game, your attempt at balencing are making the game less fun to play, less enjoyable, please, stop trying to improve the mod. give us the actual revert we want, and then DONT TOUCH ANYTHING, just reset the servers for lag, maybe add new items.
but this whole cycle of stepping up to fix the mod, fixing the mod, making everyone happy, then tinkering with the mod, pissing everyone off, getting pissy with peoples valid complaints.
i get it, its your free time and i should appreciate the work you do.
if you want people to appreciate the work you do, only work on things people will actually appreciate, dont experiment with the mod! or the fact that you are doing this on your free time wont mean shit to us when it is spent ruining our free time. do what you said you would do....and nothing else.
i dont even play this anymore, theres no real end game now, native is more fun to play. and i can still play it for hours straight. bland as it is, its fun to play.
so the only real props i can give you prof, is that crpg WAS far too addictive before, the free time you spend "improving this mod"...gives me more free time of my own.
you just dont get it, you are NOT a master codeman, you ARE just a shitty collage student, so just fix and do what you stepped up to do and promised to do, and NOTHING ELSE.
this is the problem with every person that has stepped up to fix the game, you come, you fix it, people play it, then you try to "improve it" and piss everyone off. and so the cycle continues.
we dont want you to improve the game, we want you to bring the game back to a time when we enjoyed playing it. you said essentially 2013, wtf about this is 2013? that archers can jump? thats about it.
certainly not the xp values, or the wpf system, or the wpf reduction system, very little about this feels like 2013. your vain attempt to please a handful of new players has pissed off an even larger amount of old vets, the type of people that bring other players just by showing up.
you are not donkey crew, you are not on the same level as tydeus and san, do not think you are gonna figure out the shit they couldnt and balence the game, your attempt at balencing are making the game less fun to play, less enjoyable, please, stop trying to improve the mod. give us the actual revert we want, and then DONT TOUCH ANYTHING, just reset the servers for lag, maybe add new items.
but this whole cycle of stepping up to fix the mod, fixing the mod, making everyone happy, then tinkering with the mod, pissing everyone off, getting pissy with peoples valid complaints.
i get it, its your free time and i should appreciate the work you do.
if you want people to appreciate the work you do, only work on things people will actually appreciate, dont experiment with the mod! or the fact that you are doing this on your free time wont mean shit to us when it is spent ruining our free time. do what you said you would do....and nothing else.
i dont even play this anymore, theres no real end game now, native is more fun to play. and i can still play it for hours straight. bland as it is, its fun to play.
so the only real props i can give you prof, is that crpg WAS far too addictive before, the free time you spend "improving this mod"...gives me more free time of my own.
This post is no different than the others that drove away Tydeus and San. I wish you would keep your ungrateful musings to yourself or just stay on native.
you just dont get it, you are NOT a master codeman, you ARE just a shitty collage student, so just fix and do what you stepped up to do and promised to do, and NOTHING ELSE.
100% of the players bitching about current cRPG are players who have abondoned the game themself when it was about do die and just came back the moment we revived it.
You literally leeched out what the devs have managed to do but you still think you have the rights to nag about it. Thats like not going to vote on elections but bitch about the results.
Instead of writing a(nother) suggestive thread and open up a discussion showing that you actually care about it, you once in a month crawl out of your hole just to post a complaining thread.
Thanks for the input, that will surely help and save the mod. Good deed done!
Wow, this community is so full of salty tears I think I'm gonna drown, do you guys think the Deve don't already know that the current balance is bugged? How many threads do you need to make? Its funny cuz the only reason they even messed with the balance in the first place was because the 1000 posts a day we've been getting for the last month crying about ranged and shit. Why couldn't you idiots just enjoy the mod instead of just bitching about everything?
Current devs been putting in months of unpaid time and effort into reviving the mod....and what did the community do in return? What they always did......bitch and moan.....bunch of ungrateful bottom feeding cunts
I would like to see a gradual move towards 2012 version of balance, but we have too many goodies like nudging, rolling and all the extra equipment now to just jump back.
Moving back to 2012 balance would mean to revert 6 years of nerfs on all classes, including ranged and cavalry classes. Be ready for high amounts of screeching if it were to happen.
The game was "abandoned" because it was fucking ruined into oblivion.
Its like the dev team is made up of the krems clan, that retarded.
Can't it? You have forgotten the face of your father.
People who have never gave anything to the community, blame me for the broken balance...
Really, Corsair?
What have you ever gave to c-rpg?
Nothing.
Do u want a shortlist of the things I have given?
- 3 jousting tournaments, with MW items as prizes, that belonged to me.
- 1 huge 1v1 tournament, with MW items again as prizes, some were mine, some were donated.
- Multiple suggestions of mine were implemented to the mod (Name changes to armours, more 0 shield skill shields.
- Multiple suggestion threads of new armours & gear, that Ive spent hours searching for in various forums.
Hell, even today I have made some suggestions that are in consideration.
Decrease of the respec time, thats me.
Exchange on the marketplace, even though I wanted 1 free per week, the devs already suggested that soon you will be able to buy one for an X amount of gold.
Seriously, corsair, youre trash, I have given more to c-rpg, with all my "30" accounts, than you and your shitty clan will ever give.
Want someone to blame? Blame the robin hood wannabes who literally destroy the fun of c-rpg, not me, aint your scapegoat.
The only thing you are known for, is your retarded alt, were you roleplay a cow. Fucking stupid.
My point was that the playerbase is never going to look like it did in 2011/12.^ Even if it was possible for the game to get COMPLETELY reverted back to the "golden age" the player base will never be anywhere near it ever again because, the amount of players that quit because "omg i fuckin hate this update im never touchin this game ever again!!!!!" doesn't compare to the amount of people that just quit because the game's gonna eventually be boring as fuck no matter what. The only way the mods gonna keep kicking, is if devs like professor and (holy shit i can't believe im gonna say it)
I like to think that over the years i've helped out with my natural good looks, wit and charm
u also promoted COWVALRY, which imo is number 1 achievement since dec 2010
buff range
1. respect to archer
2. be shit at it with shitty kd
3. make up excuses
4. secretly respec again to mainly melee
5. take bow for show only, no arrows
6. fix kd
7. post on forum how OP archery is
8. ???
9. PROFIT
Classic. I really wish we had some statistics on kills per class, it would be fun if they have the low kill counts im guessing they do.currently working on generating statistics for that. will post that next weekend after I've collected data for a week. but I'll bet you that our devious ranged friends will not appear so powerful once we see their kills/deaths.
Everyone is playing ranged!!!1! but they only account for 15% of the kills on the server
My best archery builds were always melee hybrids, and i always got all the kills from beating people up that got pissed at my peashots hitting their nutsack.
Ranged is unsporting. They deal damage without taking the same risk as melee players. If a melee player gives chase, they usually run away until the melee player gets tired of chasing them or they just camp behind their team; it's unsporting af. I prefer getting ganked by 5 players over getting shot by 2 archers. At least in the gank, I still have a fighting chance.
Same shit really.
How? In a gank, I can deal immediate damage back to those who are hitting me but I can't even reach the archers so how is it even remotely the same?
Go back into your hole ragenerd, nobody likes you here and nobody gives a shit about your opinion. you was a whiny little bitch back in hre and you're still a little whiny bitch now. if you hate the mod, Devs, players so much then why are you even here? Do us all a favour and fuck off.
In a properly done gank you dont deal any damage, you die after a couple nut shots and you can do nothing but watch. How is that different from being shot to shit?
I'd be more interesting in seeing % of damage than % of kills for ranged. I know I am not the only plate 2h cav lance shield chad whose been shot to shitoh, same here. unfortunately those damage scripts have been lost to the ages. I'd attempt to replicate them, but frankly I've no clue how this was managed.
you are not donkey crew, you are not on the same level as tydeus and san
not on the same level as tydeus and san
tydeus and san
tydeus
holy shit plumbo these are the end times, ragnorak is upon us, gehenna has arrived, and the end is VERY fucking nighHe's fucking lost it. Truly a professional contrarian
you're invoking the name of TYDEUS as a good dev???
i actually kinda miss tydeus at this point, cunt that he was, you actually type your thoughts the way you wanted to type them...unlike these new era "treat me with respect!" millennial pussies.
and he did rape the mod. shit still hasnt recovered, prob never will. especially now that we have to keep "4 yrs of hard work" ...from complete imbeciles.
and i still wanna play 2013 pre tydeus wpf crpg. id play that shit daily.
hows all the "improvements" going btw?
pop numbers make my point for me, maybe prof really SHOULD fix the mod?
I don't get this position. What exactly do you expect prof to do? I really doubt it's just as simple as "ROLL IT BACK TO 2012, BRO".
What exactly do you expect prof to do?Do you play crpg? do you play native?
essentially 2013. i mean he did get me super pumped...and then did something completely different
I really doubt it's just as simple as
as changing some numbers around? i really doubt changing xp values are overly complicated. i doubt that as much as i doubt ill ever grind 226 fucking mill, on a lvl 33 build.
I don't get this position
was stoked to grind to legendary, does that even exist now? prob would have only made grandmaster...does that even exist now?
and remember kids, if something is fun and addictive...people will play it!
not many people currently playing now is there?
crpg gets out populated daily by vanilla which hasnt changed in 8 goddamn yrs and is still fun.
crpg used to be addictive as fuck, and youd think after the last couple of temporary revivals you'd learn from your mistakes
i dont want crpg improved, i want to play a version of crpg that i enjoyed.
and prof can not only provide that, but willingly agreed to provide that.
I dont care for your experiments prof, I dont currently play now
I would care to play 2013 crpg, and id play daily.
Butan, you're a crpg balance advisor...thats, really all that needs to be said there.
so in the end, while the leveling change is a good temporary fix to the lack of any grind, there needs to be a more permanent one.
yes I am aware of the large grind factor and the near impossibility of leveling past 33, neither of which are ideal. but then again, neither is having 'normal' builds 5-6 levels above the retirement level. which is why I am investigating an xp system similar to actual pre-pod, where levels 35+ or so only receive a IF bonus. something along those lines.(click to show/hide)
crpg has been alive for 8 years, reverting back to 2012 isn't going to fix issues like lack of endgame goals, balance woes, and other malarkey. the best thing to do is move on, and work to come up with solutions. sure, changing the leveling system back will reintroduce the passion to grind for some, for a while, but it won't fix the fact that many players have more looms than they know what to do with. so in the end, while the leveling change is a good temporary fix to the lack of any grind, there needs to be a more permanent one.
i dont think ill ever get along with you ya know. you have a different view of crpg than me. i really dont understand your nerf fun mentality.
same shit, different year. :rolleyes:
Players with no technical aptitude being dummies and ranting about something they don't know and never even bothered to learn about.
Let's just delete 3-4 years of code from 10+ other devs and hope it matches 2013 gameplay....
"and I am not leaving because of anything within the game like its players, shitty half-developed Strategus, or the fact that cavalry is too hard these days"
I am
....we asked for fixes....and got donkeys...im done
Hopefully see a lot of you when Bannorlords come out, hopefully i see none of the Teuton \ AoW people
so sad....you nerf everyones poleaxe...and buff minor single swords no one uses once they get past that diff. you know what made the poleaxe so effective in real life? its because it excelled in all areas, thrust cut AND blunt. nerfing\boasting is one thing...but to nerf 3 points...ahhh, i was enjoying this mod, but i think im done.
Your first statement is the exact wrong thing to do imo, and its kinda what they did, they used a server more populated\used over one that isn't ( idk about you , but i loved NA siege, its my goto mode, i havent actually played CRPG for a bit, im waiting for this to get fixed )
I know it would have been harder to completely build the server from the ground up rather then piggyback off of Siege, but imo, they shoulda used the Rageball server.
I fully and 100% agree...Conquest should have its own server...i miss straight up siege, and its the reason i left. No fun playing regular siege, then jumping into a mode that lasts 20 mins, then the next round the other team doesn't even spawn.
Whats even more frustrating is crossing your fingers hoping to jump into regular siege,,,and getting stuck with 20 min of x1....then not spawning the next round :(
I miss CRPG, but to much Battle\DTV gets boring for me, i always found Siege the most intense exciting mode
I have played crpg for 1.5 year now. I have spent 99% of that time on EU2.
Why?
Well i dont care much for waiting several minutes to respawn.
I dont like being oneshot by lance cav, or bumpslashed by cav, or kited and shot to pieces by HA, HX.
I dont like being shot to shit by big groups of ranged and no cover to speak of that i can hide behind.
I dont enjoy the kind of cowardly gameplay that battle encourage, stay alive long enough and your team wins HURRAY.
Siege offers fast and constant action, action with a purpose (take flag, defend flag, open doors, close doors)
If i get shot or couched or ganked by a group of players i can respawn and either try to backstab them in turn, or i can do something else.
If battle had some sort of purpose other than camping "better" than the other team it might catch my interest a bit more. Master of the field flags spawning or something.
But i would have to play with a shield and a spear just to survive against all the fucking cav and ranged.
I want 4 attack directions. I want manual blocking. Anything else is just lackluster
So in short, fuck battle, its always been the shittiest gamemode. Finally people are beginning to realize that. Grats,
Nothing about this post makes any sense. You are compairing totally different things as if they were the same.
Have a % chance on a swing connect to instantly win the fight is not the same as a varying dmg amount on factors you can control.
And interesting that you list crushtrough, which is even more fucking gay than knockdown. A noskill feature that adds notthing of value to the game. As well as couched lance damage.
Things that reduce the level of skill required to win are bad for the game.
But i guess some people need them crutches, cav couched lance on battle and mauler camping ladders on sieges. woooooo funnnn...............
knockdown = random
random in a pvpgame = bad
If you dont play this game with a 4 directional weapon and manual blocking.....
Why? its the only fucking point of the game. All other aspects of it are done better elsewhere
Being ranged at all in a game revolving around hand to hand combat is all about griefing.
Do you like griefing?
Shooting people and ruining their shit, denying them a chance to play the game and have fun.
In fact im not sure why its even a part of the game anymore, its just so incredibly annoying and just ruins the experience.
Its not even fun to kill a ranged guy when you finally catch him, cause most cant fight back or even if they can it will be unfair.
Balance the game in the right direction.
Remove HA, its the best solution.
Uhhhhhhhh........
A wise man once said:
And then.... there are just so many examples it's painful, these are only a few, from the very years they are asking for... Seems like those weren't the glory years either...
Waste of breath and brain cells to worry about these two:
What exactly do you expect prof to do?
essentially 2013. i mean he did get me super pumped...and then did something completely different
I really doubt it's just as simple as
as changing some numbers around? i really doubt changing xp values are overly complicated. i doubt that as much as i doubt ill ever grind 226 fucking mill, on a lvl 33 build.
I don't get this position
was stoked to grind to legendary, does that even exist now? prob would have only made grandmaster...does that even exist now?
and remember kids, if something is fun and addictive...people will play it!
not many people currently playing now is there?
crpg gets out populated daily by vanilla which hasnt changed in 8 goddamn yrs and is still fun.
crpg used to be addictive as fuck, and youd think after the last couple of temporary revivals you'd learn from your mistakes
i dont want crpg improved, i want to play a version of crpg that i enjoyed.
and prof can not only provide that, but willingly agreed to provide that.
I dont care for your experiments prof, I dont currently play now
I would care to play 2013 crpg, and id play daily.
Butan, you're a crpg balance advisor...thats, really all that needs to be said there.
Hahaha, looking forward to the 2021 version of this thread, where those two idiots are requesting we revert back to 2018 cRPG! :lol:
Butan, you're a crpg balance advisor...thats, really all that needs to be said there.
So what you're saying is, nudge killed the mod?
#RemoveNudge2018
He's just bitching for the sake of bitching. It's nothing new.
lol if you think im not gonna bitch everytime i see something i dont agree with, you dont know me. but i know you
and ingame wise ill be back instantly for months if Prof ever decided to actually do "essentially 2013"
You should lay everything out exactly as you think it should be. Rather than saying "do essentially 2013", because nobody knows what that means. You yourself are arguing against what is happening in 2013, that is why I pointed it out. I seriously doubt there are any sort of archival backups that go back 5 years. And like what was said numerous times, we would lose soooo many cool new features.no, there are. have all the code, all revisions back to 2011 or something. but just reverting back to then would be a hot mess, as so many things in the code have changed, not to mention others have added in many new features since them. basically, if i tried to revert back to 2013, it would be such a convoluted mess that i don't see it being feasible. however, changing small parts back to how they were in 2013 is something that is actually feasible. if there is a specific part of the game that was better in 2013, that can be implemented. if
ill be back instantly for months if Prof ever decided to actually do "essentially 2013"So if Professor worked his butt off to bring back some era you perceived as better, and all without any funding or compensation you would come back for a few months?
Uhhhhhhhh........
A wise man once said:
And then.... there are just so many examples it's painful, these are only a few, from the very years they are asking for... Seems like those weren't the glory years either...
Waste of breath and brain cells to worry about these two:
(click to show/hide)
2012 was the year with the highest population of all time, it was so damn high the servers were FULL, for hours at primetime.Back in 2012 battle server pop was capped at 50-60 people and seige was 100. But thats beyond the point alot of people from 2012 most likely grew up and moved on to other things.
The only problem we had was full servers, and laggy servers due to many people.
Because there are less people on the servers, the balance is going to be different compared to when 30 vs. 30 was the norm. You can get a few archers to group together and it will be tough no matter the time period. It was like this since 2011 and maybe even before, remember seeing 6-7 HA/HX on a team?
Back in 2012 battle server pop was capped at 50-60 people and seige was 100. But thats beyond the point alot of people from 2012 most likely grew up and moved on to other things.
And like Silveredge asked- are you implying people who play cav and ranged are griefers? Did you even read San's post 2 replies up?
2012 we had 120 capped battle, and same for siege i think.Ok maybe it was 2011 then. I started plying mod in January 2011 and I do remember it @ 60 cap, don't remember when it was raised.
Ok maybe it was 2011 then. I started plying mod in January 2011 and I do remember it @ 60 cap, don't remember when it was raised.
This was a great thread. Notice how the only people who upvoted him were EU? This is how simple most EU players are, glad they're gone and not influencing our game as much anymore.