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Why OKAM fell into the abyss? fake EA trailer.
* There will be no user interface, you will not know the health points, the stamina or the adrenaline. You will not know your stats either.Horrible, horrible idea. There is a reason user interfaces exist even in "hardcore realistic" games. There is no reason for not having an user interface other than wanting to annoy your players. In real life, I know if I'm healthy, I know how much "stamina" I have left, I know if I'm feeling pumped up, I know what my "stats" are, and so on. A game is not realistic for not showing me these things. A game is unrealistic if it doesn't show me these things.
Over-ambitionThis was definitely a big thing. Epic was far beyond them from the get go, they sold a pipe dream that even AAA studios would've had an extremely difficult time delivering. They should've focused all their attention on a small scale arena mode -- make the combat feel awesome, build it like a fighting game except with "realistic" medieval melee combat, and then expand if you get enough sales to hire more devs.
Horrible, horrible idea. There is a reason user interfaces exist even in "hardcore realistic" games. There is no reason for not having an user interface other than wanting to annoy your players. In real life, I know if I'm healthy, I know how much "stamina" I have left, I know if I'm feeling pumped up, I know what my "stats" are, and so on. A game is not realistic for not showing me these things. A game is unrealistic if it doesn't show me these things.
Will there be control on the main menu?
Except you can't reflect those things accurately, intuitively and quickly without UI. And I suppose you're going to have to guess how wounded you are from "animations and sounds" as well? Again this isn't realistic. Games don't transfer feeling, UI is the most realistic alternative for portraying almost everything. I don't have to look in the mirror to see if I'm wounded or hungry (yeah I'm sure there'll be a SUPER realistic way of portraying hunger). I also don't have to wonder how much a wound hurts and how much it'll affect my capability by looking in the mirror...
A realistic game would reflect everything in the character. Wounds, hunger, cold, fatigue, everything will be reflected in the character, through animations and sounds. Do you prefer a few bars that tell you what's going on, removing the immersion to the game? It's more work but it will be worth it
Oh and dont make the mistake of taking Xant post seriously and engaging with him.
I am unemployed, I have knowledge
It spent years hyping people up with the promise of a persistent world with jobs, tasks, tournaments, entertainment, commerce, politics, conspiracies, gestion, death ....
Yeah, I don't think it failed because it couldn't deliver a persistent open world or whatever, it failed because it turned from a hopeful alpha to a shit game.
The good thing is if OP is making this project just for himself and his own interest, there's no danger of overreaching and disappointing any customers.
If OP is wanting to make something commercial and posted this thread to try and get interest in the project before it's really been started in earnest, that's when things will be more judgemental from the outside.
So the plan is to make OKAM's persistent world, a goal that was far too ambitious for chadz's team when backed by a sponsor, with only two developers with no game dev experience. Where can I throw my money at?
you've come to the worst possible place to share your ideas brother
Release date when?