cRPG

cRPG => Announcements => Topic started by: RD_Professor on January 22, 2018, 01:35:34 pm

Title: 0.5.2.3: Back in Action
Post by: RD_Professor on January 22, 2018, 01:35:34 pm
Unfortunately, I don't have time right now to write out my usual patchnotes/announcement, I need to be up in less than 3 hours from now, and I'd like some sleep. Here's a quick summary, I'll fill more in later.

-DTV: Plan to change mode so that Vivi dying is not an automatic loss, instead only losing all players will be a loss. (this is what I spent much of the night trying to get working)
-DTV: Splitting up the server into 2 20-slot servers. On many maps, with 30 people, around 10 or so stand around without anything to do.
-DTV: Removed about half of the waves, so that maps no longer take 2 hours or so to beat
-DTV: Reward for grindy maps reduced to 2/3 of normal reward
-Stones: Nerfed. They're a 0-gold item, and should not be effective in the slightest.
-Crossbows: Tweaked acc values in order to provide linear increase in reticle size (0 wpf) with more damage. However, it looks like the formulas in the item sheet are not correct, so that will need to be investigated, and will probably lead to further balancing.
-Soak: 1H cut buffed, higher amounts of cut nerfed
-Shields: Shield difficulty lowered by 1 across the board. Dying to ranged? Try picking up a shield, there's now even more variety.

Other stuff too. Crossbow balance stuff is very likely to change, once the correct formulas are found.
Title: Re: 0.5.2.3: Back in Action
Post by: Panos_ on January 22, 2018, 01:45:23 pm

-Shields: Shield difficulty lowered by 1 across the board. Dying to ranged? Try picking up a shield, there's now even more variety.

Other stuff too. Crossbow balance stuff is very likely to change, once the correct formulas are found.


I. FUCKING. LOVE. YOU!!!!
Title: Re: 0.5.2.3: Back in Action
Post by: POOPHAMMER on January 22, 2018, 01:46:56 pm

I. FUCKING. LOVE. YOU!!!!

QES
QES
QES
QES
Title: Re: 0.5.2.3: Back in Action
Post by: Gurnisson on January 22, 2018, 02:03:53 pm
Stones nerfed again  :cry:

(click to show/hide)
Title: Re: 0.5.2.3: Back in Action
Post by: POOPHAMMER on January 22, 2018, 02:11:46 pm
Wait what the fuck

You actually killed rock throwing

Guess back to horse archer I go
Title: Re: 0.5.2.3: Back in Action
Post by: Finse on January 22, 2018, 02:17:32 pm
-Shields: Shield difficulty lowered by 1 across the board. Dying to ranged? Try picking up a shield, there's now even more variety.

About time  :D
Title: Re: 0.5.2.3: Back in Action
Post by: Grytviken on January 22, 2018, 02:19:28 pm

higher amounts of cut nerfed


does this mean 2h was nerfed?
Title: Re: 0.5.2.3: Back in Action
Post by: Ikarus on January 22, 2018, 02:24:15 pm
You actually killed rock throwing

thank god finally
Title: Re: 0.5.2.3: Back in Action
Post by: njames89 on January 22, 2018, 02:43:39 pm
-Shields: Shield difficulty lowered by 1 across the board. Dying to ranged? Try picking up a shield, there's now even more variety.

God bless you you beautiful bastard.
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Title: Re: 0.5.2.3: Back in Action
Post by: McKli_PL on January 22, 2018, 03:05:30 pm
-DTV: Plan to change mode so that Vivi dying is not an automatic loss, instead only losing all players will be a loss. (this is what I spent much of the night trying to get working)
-DTV: Splitting up the server into 2 20-slot servers. On many maps, with 30 people, around 10 or so stand around without anything to do.
-DTV: Removed about half of the waves, so that maps no longer take 2 hours or so to beat
-DTV: Reward for grindy maps reduced to 2/3 of normal reward
dear Professor really thank you for hard work in making crpg great again BUT FOR FUCK'S SAKE WHO THE FUCK GAVE THIS FUCKING STUPID IDEAS ABOUT DTV, I MEAN KURWA GIEB FUCKING NICKNAME, THATS THE FUCKING WHOLE POINT TO PROTECT VIVI NOT FUCKING USELESS TEAMMATES OR LEECHING CUNTS, NO :!: FUCKING 20 PPL IS TOO SHORT BECAUSE FUCKING LAST WAVE NO MATTER HOW MANY PLAYERS U HAVE  (EVEN IF U SOLO) IS MINIMUM 20 TINCANS +BOSSES SO U HAVE 2 NORMAL WAVES OF TINCANS GG FOR 20 PPL AND THIS LAST WAVE IS +20 MAULERS AND BOSSES (FUCKING BRAINDAMAGE IDIOT WHO GIVE THE IDEA OF REDUCING TO 20 PLAYERS)

WHY DO U WANNA REDUCE FUCKING WAVES? ALMOST ALL WAVES ARE IN SOME WAY UNIQUE-DEADLY RANGE,HEAVY CAV, AGI HOMMOS WITH MAULS, 200WPF SHIELDBOTS ETC DONT FUCKING REMOVE WAVES :!: THATS THE FUCKING IDEA OF GETTING 300K EXP FOR BEATING ALL WAVES AND PROTECTING VIVI AND IF PLAYERS ARE LESS THAN NORMAL TRASHLINGS NA FUCKING USELESS SHITTERS, BEATING MAP IS MAX 1HOUR,
DONT FUCKING TOUCH FUCKING DTV U FUCKING HOMO AND AGAIN WHICH SHITTER GAVE U THIS IDEAS OF DTV IF ITS SHITTER FROM NA THAN FUCKING GIVE THIS SHIT PATCH TO FUCKING NA DTV AND LEAVE OUR EU VIVI IN PEACE :!:
Title: Re: 0.5.2.3: Back in Action
Post by: Grimoald on January 22, 2018, 03:56:10 pm
-Stones: Nerfed. They're a 0-gold item, and should not be effective in the slightest.

The hand of the King banned rock throwing :cry:

(click to show/hide)
Title: Re: 0.5.2.3: Back in Action
Post by: njames89 on January 22, 2018, 04:01:09 pm
Stone Throwers Right Now:
(click to show/hide)
Title: Re: 0.5.2.3: Back in Action
Post by: Algarn on January 22, 2018, 04:01:55 pm

-Soak: 1H cut buffed, higher amounts of cut nerfed

Thank you. Seriously, thanks for buffing garbage 1h weapons, I just hope you left out the very high damage ones like the military cleaver.
Title: Re: 0.5.2.3: Back in Action
Post by: //saxon on January 22, 2018, 04:06:46 pm
my game is saying that it's still on update 5.2.2: any idea's?
Title: Re: 0.5.2.3: Back in Action
Post by: Richyy on January 22, 2018, 04:16:46 pm
Dont split dtv into 2 servers, plz
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 22, 2018, 04:42:49 pm
Glad I switched to throwing daggers.
Title: Re: 0.5.2.3: Back in Action
Post by: Arthur_ on January 22, 2018, 05:15:58 pm
Nice, nice this one of the most retarded patches since i can remember. Too much ranged on servers ? Oh no problem, we better nerf cut dmg from weapons. Everyone is tincan these days ? no problem, glance glance glance. Like 2 players are using stones in total - better fucking nerf them.

are balancers monkeys who play horsearcher all the time or what. jeez fucking bundle of sticks
Title: Re: 0.5.2.3: Back in Action
Post by: Thryn on January 22, 2018, 05:24:27 pm
are balancers monkeys who play horsearcher all the time or what. jeez fucking bundle of sticks

yes
Title: Re: 0.5.2.3: Back in Action
Post by: njames89 on January 22, 2018, 05:58:14 pm
are balancers monkeys who play horsearcher all the time or what. jeez fucking bundle of sticks

Actual photo from last balancer team meeting:
(click to show/hide)
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 22, 2018, 06:01:06 pm

are balancers monkeys who play horsearcher all the time or what. jeez fucking bundle of sticks
Title: Re: 0.5.2.3: Back in Action
Post by: Blackbow on January 22, 2018, 06:31:30 pm
GET A SHIELD NUB ! :D

any plan on decreasing time of free respec ?
camel nerf ?


-Crossbows: Tweaked acc values in order to provide linear increase in reticle size (0 wpf) with more damage...
:shock:

how professor balance his life :
(click to show/hide)

how item balancer crew balance items =p
(click to show/hide)
Title: Re: 0.5.2.3: Back in Action
Post by: POOPHAMMER on January 22, 2018, 06:35:56 pm
Stone Throwers Right Now:
(click to show/hide)

Nah I will recover. HA is probably more cancerous than rock throwing. At least you could do damage with rocks
Title: Re: 0.5.2.3: Back in Action
Post by: Arthur_ on January 22, 2018, 06:43:15 pm
next task is nerfing smoke bombs.
Title: Re: 0.5.2.3: Back in Action
Post by: POOPHAMMER on January 22, 2018, 06:44:31 pm
next task is nerfing smoke bombs.

Well the kill icon is a rock so...
Title: Re: 0.5.2.3: Back in Action
Post by: POOPHAMMER on January 22, 2018, 06:47:10 pm
cRPG patch notes 2018

-Added OP as shit camel
-Nerfed rocks
-Left HA as a joke class played only by trolls who want to do nothing
-Nerfed rocks
-Crossbows can literally be used by anyone with a little STR. Need a bit of ranged on your melee build just slap on a no penalty crossbows, but dont worry rocks are OP and need to be nerfed

Probably missing more but who cares

buff rocks
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 22, 2018, 06:59:27 pm
Rocks should be buffed but also should need a sling to use.
(click to show/hide)
Title: Re: 0.5.2.3: Back in Action
Post by: gallonigher on January 22, 2018, 07:05:07 pm
brb.  I'm going shield-shopping.
Title: Re: 0.5.2.3: Back in Action
Post by: War_Ferret on January 22, 2018, 08:41:54 pm
Why on earth would you nerf stones??? Because they are cheap? Has anyone ever complained about stones being overpowered? Can't I break someone's skull with a rock, because I didn't pay money for it?? That is capitalist propaganda and an outrage. Undo that.
Title: Re: 0.5.2.3: Back in Action
Post by: War_Ferret on January 22, 2018, 08:47:37 pm
I wasn't convinced till this bit

Murricans want us to buy special patented rocks for 10$ a piece with little Trump pictures on them.
Title: Re: 0.5.2.3: Back in Action
Post by: njames89 on January 22, 2018, 08:49:45 pm
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Title: Re: 0.5.2.3: Back in Action
Post by: War_Ferret on January 22, 2018, 08:50:54 pm
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I wouldn't throw that at my worst enemies.
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 22, 2018, 08:57:50 pm
Murricans want us to buy special patented rocks for 10$ a piece with little Trump pictures on them.
(click to show/hide)
Title: Re: 0.5.2.3: Back in Action
Post by: gallonigher on January 22, 2018, 09:07:20 pm
Stones have finally been nerfed into obscurity where they belong.  Oh, happy day!

Rock-throwers, please direct all of your butthurt toward me so that I may bask in your delicious tears.
Title: Re: 0.5.2.3: Back in Action
Post by: POOPHAMMER on January 22, 2018, 09:09:00 pm
Why on earth would you nerf stones??? Because they are cheap? Has anyone ever complained about stones being overpowered? Can't I break someone's skull with a rock, because I didn't pay money for it?? That is capitalist propaganda and an outrage. Undo that.

Stones were nerfed because 2 people played rock throwers. Knee jerk crpg balance team decides xbows are ok but fuck those rocks, rocks are broken xbow isnt
Title: Re: 0.5.2.3: Back in Action
Post by: War_Ferret on January 22, 2018, 09:14:25 pm
Stones were nerfed because 2 people played rock throwers. Knee jerk crpg balance team decides xbows are ok but fuck those rocks, rocks are broken xbow isnt

2 Chinese people I assume, because I haven't seen a single one, definitely not on EU... So instead of having another weak but somehow niche-purpose kind of weapon, they decided to turn it into a completely useless troll weapon that might as well be removed from the game. Thumbs up...
Title: Re: 0.5.2.3: Back in Action
Post by: oguz on January 22, 2018, 09:16:06 pm
hope you remove horse archer waves
Title: Re: 0.5.2.3: Back in Action
Post by: RD_Professor on January 22, 2018, 09:22:28 pm
hope you remove horse archer waves
Nerfed their arrow count again. And the second HA wave was removed.

As for rock throwers, the efficiency of that weapon was insanely OP. For 0 gold, you can buy an item that can seriously damage people, even in plate. Not to mention that the weight of each rock you throw is .2. So, those aren't rocks, they are pebbles.
However I have no real issue with adding in a new weapon: large stones. Could weigh .5-.6 each, half the stack size (at least), but higher damage. You can't have both large stack size and high damage for a weapon that literally costs 0 gold. Now rocks are on par with other peasant weapons.
Title: Re: 0.5.2.3: Back in Action
Post by: Osiris on January 22, 2018, 09:30:30 pm
Nerfed their arrow count again. And the second HA wave was removed.

As for rock throwers, the efficiency of that weapon was insanely OP. For 0 gold, you can buy an item that can seriously damage people, even in plate. Not to mention that the weight of each rock you throw is .2. So, those aren't rocks, they are pebbles.
However I have no real issue with adding in a new weapon: large stones. Could weigh .5-.6 each, half the stack size (at least), but higher damage. You can't have both large stack size and high damage for a weapon that literally costs 0 gold. Now rocks are on par with other peasant weapons.

are you taking the piss? seriously hurt someone....... my god damn 9pt build didn't even hurt people that much with mw stones...

ill leave my rip stones video https://youtu.be/jUdVGIOuULk ill always remember you my lovely stones
Title: Re: 0.5.2.3: Back in Action
Post by: gallonigher on January 22, 2018, 10:08:41 pm
I've lost 2 bars of health to a single rock whilst wearing MW plate: it was absurd to say the least. 

I'll be happier if this niche (i.e. troll) build disappears entirely.
Title: Re: 0.5.2.3: Back in Action
Post by: Ikarus on January 22, 2018, 10:19:20 pm
Knee jerk crpg balance team decides xbows are ok but fuck those rocks, rocks are broken xbow isnt

xbows got quite a bunch of nerfs already and is still in discussion for further adjustments
Title: Re: 0.5.2.3: Back in Action
Post by: POOPHAMMER on January 22, 2018, 10:37:28 pm
Nerfed their arrow count again. And the second HA wave was removed.

As for rock throwers, the efficiency of that weapon was insanely OP. For 0 gold, you can buy an item that can seriously damage people, even in plate. Not to mention that the weight of each rock you throw is .2. So, those aren't rocks, they are pebbles.
However I have no real issue with adding in a new weapon: large stones. Could weigh .5-.6 each, half the stack size (at least), but higher damage. You can't have both large stack size and high damage for a weapon that literally costs 0 gold. Now rocks are on par with other peasant weapons.

Can the people who spent hard earned loom points go to the new rocks or will we be punished fpr spending points on a good weapon that is actually terrible now
Title: Re: 0.5.2.3: Back in Action
Post by: Tristan_of_Erzoth on January 22, 2018, 10:42:46 pm
You should be punished for looming rocks  8-)
Title: Re: 0.5.2.3: Back in Action
Post by: Sandersson Jankins on January 22, 2018, 10:45:43 pm
obvious that the beef boi, (AS SEEN ON NA) was the main cause of the stone nerf
Title: Re: 0.5.2.3: Back in Action
Post by: RD_Professor on January 22, 2018, 10:46:00 pm
Can the people who spent hard earned loom points go to the new rocks or will we be punished fpr spending points on a good weapon that is actually terrible now
I'll give out exchanges for MW rocks since they were heavily nerfed. How you use the exchange is up to you
Title: Re: 0.5.2.3: Back in Action
Post by: Osiris on January 22, 2018, 10:48:44 pm
fking NA ruining my rock throwing eu master race fun :/ also nerf wooden stick, its cheap and probably killed someone sometime
Title: Re: 0.5.2.3: Back in Action
Post by: Tristan_of_Erzoth on January 22, 2018, 10:53:54 pm
Am I the only one who remembers the days on na1 where there would be 5 to 6 rock throwers out of 20 players on the server until the server died?
Title: Re: 0.5.2.3: Back in Action
Post by: kasMVC on January 22, 2018, 10:57:33 pm
This is a good start for shields, but shields v slow and weak should try buffing them some more :) :) :) : ) : ) :) :  ) : )  :                )
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 22, 2018, 10:59:08 pm
Can the people who spent hard earned loom points go to the new rocks or will we be punished fpr spending points on a good weapon that is actually terrible now
I already used hierloom exchange on my mw rocks when they did the pod revert, didn't really seem worth it to keep using 3 two and a half lb bags of rock with less skill/att points they just weighed me down. Daggers only weigh 1.5 lbs a bag so you run faster, just lose 4 ammo a bag is all.
Title: Re: 0.5.2.3: Back in Action
Post by: Elmetiacos on January 23, 2018, 12:07:14 am
Unfortunately, I don't have time right now to write out my usual patchnotes/announcement, I need to be up in less than 3 hours from now, and I'd like some sleep. Here's a quick summary, I'll fill more in later.

-DTV: Plan to change mode so that Vivi dying is not an automatic loss, instead only losing all players will be a loss. (this is what I spent much of the night trying to get working)
If you do this, why have Vivi at all? It effectively goes back to ye olden days of Defend The Village. I wouldn't be unhappy about this really, but Vivi has purpose if there is no reason to defend her.
Title: Re: 0.5.2.3: Back in Action
Post by: Tristan_of_Erzoth on January 23, 2018, 12:09:26 am
If you do this, why have Vivi at all? It effectively goes back to ye olden days of Defend The Village. I wouldn't be unhappy about this really, but Vivi has purpose if there is no reason to defend her.

he mentioned this in discord but he didn't put it in the post so I don't know if that means it isn't a thing.

But he said that losing Vivi isn't a lose condition, but you WILL lose a lot of gold/xp for the round if you do. So there is incentive to protect her, its just not game over if she dies.
Title: Re: 0.5.2.3: Back in Action
Post by: kasMVC on January 23, 2018, 12:12:01 am
Rocks doing damage is the worst thing you could have done honestly. KNightmare is on killing the server pop by just running around and killing plated people. GJ PROFFESSOROROROROR
Title: Re: 0.5.2.3: Back in Action
Post by: RD_Professor on January 23, 2018, 12:15:23 am
If you do this, why have Vivi at all? It effectively goes back to ye olden days of Defend The Village. I wouldn't be unhappy about this really, but Vivi has purpose if there is no reason to defend her.
I'm looking to move towards there, but the Vivi code is all tangled up in there, which will make doing so difficult.
Title: Re: 0.5.2.3: Back in Action
Post by: kasMVC on January 23, 2018, 12:18:58 am
update server please!!!!!!! i want to use my 0 difficulty shield ty
Title: Re: 0.5.2.3: Back in Action
Post by: gallonigher on January 23, 2018, 12:40:07 am
1 difficulty shield master race.
Title: Re: 0.5.2.3: Back in Action
Post by: Drunken_sailor on January 23, 2018, 12:51:32 am
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 23, 2018, 01:11:02 am
Rocks doing damage is the worst thing you could have done honestly. KNightmare is on killing the server pop by just running around and killing plated people. GJ PROFFESSOROROROROR
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Title: Re: 0.5.2.3: Back in Action
Post by: McKli_PL on January 23, 2018, 01:24:54 am
I'm looking to move towards there, but the Vivi code is all tangled up in there, which will make doing so difficult.
THAN FUCKING DON'T TOUCH IT, LEAVE THE FUCKING EU DTV INTACT, IF ANY FUCKING NA TRASH WILL LEACH ON OR BEING USLESS EVEN ON A FUCKING 3 SECS ON EU DTV HE WILL BE SLAUGHTERED, DON'T EVEN FUCKING TRY TO MAKE ANY CHANGES TO EU DTV  :!:
Title: Re: 0.5.2.3: Back in Action
Post by: Gravoth_iii on January 23, 2018, 01:34:01 am
-Stones nerfed

Well, there we go. How could i have forgot about the gamebreaking rocks, whew mod is saved. Ugh, daggers cost just short of 1k tho and are pretty much the same thing, tho not the same aesthetic.

Also 1h buffs will be interesting to try out.
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 23, 2018, 01:38:46 am
Just carry 4 bags of throwing daggers and no melee weapon and look for a weapon on the battlefield when ammo runs out just like these HA/HX people do who only carry bow/xbow and 3 bags of ammo or in Rohypnols case now 2 xbows and 2 bags of ammo.
Title: Re: 0.5.2.3: Back in Action
Post by: bensai on January 23, 2018, 03:15:57 am
everyone just remember that i was swashbuckler b4 it was buffed
Title: Re: 0.5.2.3: Back in Action
Post by: kasMVC on January 23, 2018, 03:53:05 am
buff range plz
Title: Re: 0.5.2.3: Back in Action
Post by: Renay on January 23, 2018, 04:05:49 am
Please don't change DTV  :cry:
Title: Re: 0.5.2.3: Back in Action
Post by: kasMVC on January 23, 2018, 04:37:40 am
currently 8 of my 13 teammates are range. this obviously means range is most popular. so buff range already duh?
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 23, 2018, 04:43:14 am
csRPgo now is the best time to add muskets
Title: Re: 0.5.2.3: Back in Action
Post by: belda on January 23, 2018, 11:36:45 am
Using the stones is unplayable. I want a loom refund.

Edit_ The stones can not be picked up from the ground, they weigh too much so your agility does not count for shit. An arrow or a simple shuriken destroy you.
Title: Re: 0.5.2.3: Back in Action
Post by: //saxon on January 23, 2018, 03:23:15 pm
I'm one for changing the higher cut damage back to normal please, CHANGE IT BACK !!  :(
Title: Re: 0.5.2.3: Back in Action
Post by: Kirman on January 23, 2018, 04:18:43 pm
-Soak: 1H cut buffed, higher amounts of cut nerfed
-Shields: Shield difficulty lowered by 1 across the board. Dying to ranged? Try picking up a shield, there's now even more variety.

Sucks to be a flamberge player.  :D
Title: Re: 0.5.2.3: Back in Action
Post by: Jona on January 23, 2018, 04:32:11 pm
I'm one for changing the higher cut damage back to normal please, CHANGE IT BACK !!  :(

Sucks to be a flamberge player.  :D

I for one would like to see how exactly cut damage as a whole was changed. Don't quite see why the buff to weak amounts of cut made it necessary for higher amounts to be nerfed.
Title: Re: 0.5.2.3: Back in Action
Post by: Kirman on January 23, 2018, 04:33:25 pm
Since my alt is a flamberge 2h, i didn't feel that much of a difference to be honest, the only thing is i can't carry a shield cause flamberge is unsheatable.
Title: Re: 0.5.2.3: Back in Action
Post by: Jona on January 23, 2018, 04:42:41 pm
Since my alt is a flamberge 2h, i didn't feel that much of a difference to be honest, the only thing is i can't carry a shield cause flamberge is unsheatable.

Ah, I just saw the first part of the post you quoted and assumed that's what you were talking about. My b.
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 23, 2018, 05:44:45 pm
What's the point of large stones, who is going to run around with 6 lb rocks? And you also increased the weight of regular stones to 3.6 lbs from 2.5 you must really hate stones lol.
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I think it's got to be the build you hate not stones. Native gkmods Xtra gear gives Rhodoks stones which had about the same stats as stones here before they were nerfed and I don't find them all that fun to use as they are not very effective there.
Title: Re: 0.5.2.3: Back in Action
Post by: Renay on January 23, 2018, 05:52:31 pm
EU1 infested with shielders now.
My dedicated xbow with 184 wpf in crossbow now has terrible aim... is it not punishment enough that the arbalest is 4 slots already? Sure we need a change, but these are really bad changes. Terrible job balancing in this patch...
Title: Re: 0.5.2.3: Back in Action
Post by: tropik33 on January 23, 2018, 06:02:13 pm
Nice patch. Just don't like DTV changes. I mean there is a reason why it is called defend the virgin. Why do we even need her now? Now, I expect to see some trolls who will be standing on unreachable for bots roofs and doing"funny" boxing fights forever (and spamming voice chat). I think that Virgin/Viscount option is much better, it gives some sense to that whole game mode.
Title: Re: 0.5.2.3: Back in Action
Post by: Jona on January 23, 2018, 06:46:26 pm
showing some creative efforts at balancing beyond "add 1 to damage here, remove 1 from damage there"

Well...

Shield difficulty lowered by 1 across the board.
Title: Re: 0.5.2.3: Back in Action
Post by: bensai on January 23, 2018, 09:03:24 pm
I'm one for changing the higher cut damage back to normal please, CHANGE IT BACK !!  :(

I for one would like to see how exactly cut damage as a whole was changed. Don't quite see why the buff to weak amounts of cut made it necessary for higher amounts to be nerfed.

im pretty sure (from what i picked up from desire) that the 1h 'buff' has decreased a sort of minimum threshold required for the lower (sub 35 dmg?) cut weapons to actually dish out damage rather than glancing. or something like that. I've been playing pure 1h for a few years now and can definitely say that this is super nice (all we need now is a weight buff so we dont get stun locked by Iberian maces)

as for the nerf to higher cut weapons, im not sure how that plays in. maybe something to do with this?


Damage types


To compare, below are the same graphs with 20 raw damage instead of 40.

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Following is at 40 base damage:
- Pierce is about 5% weaker than blunt from 40 to 55 armor.
- Between 60 and 75 armor pierce is about 15% weaker than blunt.
- At 80 armor the difference is only around 7%.

- At 15 armor cut is about 11% weaker than blunt
- At 30 armor cut is about 24% weaker than blunt
- At 45 armor cut is about 37% weaker than blunt
- At 60 armor cut is about 45% weaker than blunt
- At 75 armor cut is about 50% weaker than blunt

Following is at 20 base damage:
- Pierce is about 10% weaker than blunt from 20 to 30 armor.
- Pierce is about 20% weaker than blunt from 35 to 40 armor.
- Pierce is about 15% weaker than blunt from 45 to 55 armor.
- After that the difference in damage jumps around between 25% and 67% depending on rounding, but in general the damage amounts for both weapons are ridiculously low already.

- At 15 armor cut is about 21% weaker than blunt
- At 30 armor cut is about 43% weaker than blunt
- At 45 armor cut is about 50% weaker than blunt
- At 60 armor cut is about 83% weaker than blunt
- At 70+ armor cut glances always

From this we can fairly safely assume this:
- Blunt is superior damage type. It deals the most damage and glances least easily. Especially at lower armor levels pierce has very close to the same damage output though.
- The higher the dealt base damage goes, the less pierce and blunt differ from each other. At 60 damage pierce is slightly better than blunt against medium tier armor and at above it becomes better in all categories. At 100 damage pierce is 7% better at 80 armor, 4% better at 40 armor and mariginally better at low armor levels.
- The higher the dealt base damage goes, the less cut proportionally suffers compared to pierce and blunt (45% weaker than blunt at 60 damage at most, 35% at 80)

Simplified:

Damage types with below 60 raw damage:
blunt > pierce > cut
Damage types with above 60 raw damage:
pierce > blunt > cut

Blunt is best if you have weak damage potential or expect to hit a lot with negative speed bonuses. Pierce is best if you have high damage potential. In reality though the difference at 100 base damage is very minor unless you're hitting very heavy armor.

The Excel spreadsheet used for this is available at: http://nikita.tnnet.fi/~elmokki/crpg-damage.xls


(Source and exact math at: http://forum.c-rpg.net/index.php/topic,23344.msg341355.html#msg341355).


so at different weapon damage values (20 vs 40 dmg), the actual damage falloff is varied. I'm assuming that higher cut weapons (40+?) are now getting a higher damage falloff versus armor or something along those lines

BUT I COULD BE ENTIRELY WRONG IM NOT TRYING 2 BE PRETENTIOUS HERE
Title: Re: 0.5.2.3: Back in Action
Post by: POOPHAMMER on January 23, 2018, 09:10:39 pm
im pretty sure (from what i picked up from desire) that the 1h 'buff' has decreased a sort of minimum threshold required for the lower (sub 35 dmg?) cut weapons to actually dish out damage rather than glancing. or something like that. I've been playing pure 1h for a few years now and can definitely say that this is super nice (all we need now is a weight buff so we dont get stun locked by Iberian maces)

as for the nerf to higher cut weapons, im not sure how that plays in. maybe something to do with this?

so at different weapon damage values (20 vs 40 dmg), the actual damage falloff is varied. I'm assuming that higher cut weapons (40+?) are now getting a higher damage falloff versus armor or something along those lines

BUT I COULD BE ENTIRELY WRONG IM NOT TRYING 2 BE PRETENTIOUS HERE

Stop trying to bring logic to the "balance team" rocks were obviously the killer of cRPG and they nerfed it accordingly. It is perfectly fine for a pure melee build to bring a crossbow to battle with absolutely no drawback.
Title: Re: 0.5.2.3: Back in Action
Post by: Renay on January 23, 2018, 10:19:07 pm
Be nice!

If Prof disappears noone can revert the changes!

I find some of the changes... strange. But balancing is a process and Prof showing some creative efforts at balancing beyond "add 1 to damage here, remove 1 from damage there" which is how it used to be done.

Gib feedback, but remember he's doing this in his free-time and this is the most active development we've had in many years.

God, why do you have to be so reasonable Heskey  :D

Let me QQ in peace!
Title: Re: 0.5.2.3: Back in Action
Post by: Tristan_of_Erzoth on January 23, 2018, 10:46:45 pm
I dont know if you have noticed but the balance team is working on crossbows... Every single patch over the last month has reworked them. Its an ongoing process of playtesting and seeing what works and what doesn't.
Title: Re: 0.5.2.3: Back in Action
Post by: Ikarus on January 23, 2018, 11:53:21 pm
EU1 infested with shielders now.
My dedicated xbow with 184 wpf in crossbow now has terrible aim... is it not punishment enough that the arbalest is 4 slots already? Sure we need a change, but these are really bad changes. Terrible job balancing in this patch...

get gud and shoot them in the back as you're supposed to do as xbow, we're no frontline soldiers
Title: Re: 0.5.2.3: Back in Action
Post by: SpearAnimalcrpg on January 24, 2018, 08:38:23 pm
better return old "eu_melee" server
Title: Re: 0.5.2.3: Back in Action
Post by: Tambajus on January 24, 2018, 10:19:52 pm
Please don't change DTV  :cry:

Quote!
Title: Re: 0.5.2.3: Back in Action
Post by: kasMVC on January 24, 2018, 11:46:52 pm
Im wearing plate and a rock just did 3 bars lmao shit game imo
Title: Re: 0.5.2.3: Back in Action
Post by: Turkhammer on January 25, 2018, 05:15:12 am
I've lost 2 bars of health to a single rock whilst wearing MW plate: it was absurd to say the least. 

I'll be happier if this niche (i.e. troll) build disappears entirely.

Well the solution is to make armor mean something.
Title: Re: 0.5.2.3: Back in Action
Post by: Asheram on January 25, 2018, 09:39:34 pm
I used to be able to play eu dtv when it was 30 players now I cant. Low pop second server gl getting not low pop. Currently theres 20 on one server and 2 on the other, who wants to play dtv with less than 15-20 people?
Title: Re: 0.5.2.3: Back in Action
Post by: Gristle on January 26, 2018, 12:13:06 am
Were the Soldier's and Military Cleavers nerfed or buffed then? Military cleaver is underused for its price, and terrible at everything besides having high cut. Why nerf its only use?
Title: Re: 0.5.2.3: Back in Action
Post by: illogical on January 26, 2018, 05:08:23 am
better return old "eu_melee" server
Yea, and siege server, and rageboll server, and newbie server, and 400 people online. Good idea, like it. This evening, 100 people are under siege.
Title: Re: 0.5.2.3: Back in Action
Post by: Finse on January 26, 2018, 07:09:40 am
What was the changelogs btw? for stat changes etc :?:
Title: Re: 0.5.2.3: Back in Action
Post by: belda on January 26, 2018, 07:10:56 pm
Yea, and siege server, and rageboll server, and newbie server, and 400 people online. Good idea, like it. This evening, 100 people are under siege.

I remember that the siege server was kept afloat thanks to The Grey and Druzhina clan.
Title: Re: 0.5.2.3: Back in Action
Post by: tropik33 on January 27, 2018, 11:26:15 am
I remember that the siege server was kept afloat thanks to The Grey and Druzhina clan.

and HRE ;) Still remmember these Grey vs HRE siege shenanigans.
Title: Re: 0.5.2.3: Back in Action
Post by: illogical on January 29, 2018, 08:36:15 am
http://forum.melee.org/suggestions-corner/crossbow-rebalance/msg230429/#msg230429
This or previous patch my suggestions in 2011 year) yeeea)