cRPG

cRPG => General Discussion => Topic started by: njames89 on September 25, 2017, 03:07:30 pm

Title: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: njames89 on September 25, 2017, 03:07:30 pm
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I have made contact with the donkey of all donkeys. I hope to have more information for everyone coming soon™ about upcoming work to be done on the mod.

Items on the list of things to be fixed:

Further on down the road after these will be a possible revert to the old character level system and patches with new equipment. If you have any other items you feel need to be fixed or added into coming patches feel free to post them here and I will compile a list of things we can work towards/discuss.

Zimke and Weren have graciously agreed to create new items for us, Horns will be our lead programmer, Uther and Bronto will be our head admins/community managers.

Please post here or message me on the forums/discord if you are interested in joining the team in any of the following roles:


Title: Re: The Donkey God Lives (More information coming)
Post by: Ikarus on September 25, 2017, 03:23:31 pm
> Item Making <

as long as people show me how to properly handle OpenBRF, because I just could not figure out how to properly attach and/or skin meshes to that character rig, the tutorials on the taleworlds forums are ancient

golden varangian dickspear and transgender leather armor were the last achievements of my experiments
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Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 25, 2017, 03:28:42 pm
So I think this is the part where I go on vacation for 6 months

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Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 25, 2017, 03:29:34 pm
Has it really been 2 years since the Blackbird NA invasion thread?

http://forum.melee.org/diplomacy/eu-invasion-2015/msg1167023/#msg1167023

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The servers fade...

Far too long I say. Getting strategus back will be one of my priorities.
Title: Re: The Donkey God Lives (More information coming)
Post by: the real god emperor on September 25, 2017, 04:07:50 pm
Please no more false hopes, my heart is already shattered.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 25, 2017, 04:55:55 pm
I will do my best not to dissapoint. I'm sure everyone knows how much I want to play the game and strategus as well...
Title: Re: The Donkey God Lives (More information coming)
Post by: Casul on September 25, 2017, 05:27:33 pm
aesthetic news.

But why isnt the overlord and all the other guys telling us themself?
I heard rumours they are not willed to do anything about this mod every again, so why did they change their mind?
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 25, 2017, 05:35:53 pm
I don't have control for us yet but chadz is committed to getting us what we need and I have a direct line of communication. I will know more in the coming days about an ETA for compiler fix and patches.
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 25, 2017, 05:38:03 pm
aesthetic news.

But why isnt the overlord and all the other guys telling us themself?
I heard rumours they are not willed to do anything about this mod every again, so why did they change their mind?
James has them chained up in his basement.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 25, 2017, 06:15:47 pm
It's a cool announcement, and I want to believe, but was hoping we'd be in a position where Horns has what he needs before any sort of announcement. Guarantee there's something to announce. Well... the knowledge that chadz is alive is something.

I agree its not much yet. But last time the snag was Dupre not giving the access he had to horns. I will not make that mistake. Uther, Horns and I will all have full access so that we don't get into the same situation again should the CursedRPG take one of us.
Title: Re: The Donkey God Lives (More information coming)
Post by: Gandalf77 on September 25, 2017, 08:38:48 pm
I can help with coding, I do(when I have some motivation and inspiration) singleplayer mod with strategus factions so I know a bit how this game works.
And I know basics of C#
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 25, 2017, 08:57:35 pm
I can help with coding, I do(when I have some motivation and inspiration) singleplayer mod with strategus factions so I know a bit how this game works.
And I know basics of C#

Very good join the discord and message me I will add you to the revival team.
Title: Re: The Donkey God Lives (More information coming)
Post by: Drunken_sailor on September 25, 2017, 10:29:25 pm
Huzzah!
Title: Re: The Donkey God Lives (More information coming)
Post by: Gravoth_iii on September 26, 2017, 12:20:29 am
Yes, indeed. It is called cRPG, where the transitory lands of the devs converge.
In venturing forth, the community discovered the truth of the old words:
"The servers fade and the devs go without games."
When the development of cRPG is threatened, the bell tolls, unearthing the old Donkey Members from their graves...
Zimke, Creator of Gloves...
Uther and his admin team, the Community Watchers...
And the reclusive lord of the Profaned Discord, Horns the Programmer...
Only, in truth... the Devs will abandon their thrones...
And the new-my old friends will rise.
Nameless, accursed Community-members, unfit even for Web Design. And so it is, that spergs seeketh fame.

Im a simple hollow, i see souls references, i upvote. Even if it is ds3 eww
Title: Re: The Donkey God Lives (More information coming)
Post by: Porthos on September 26, 2017, 02:41:28 am
https://youtu.be/dxsUgBQPYZQ
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 26, 2017, 02:45:19 am
https://youtu.be/dxsUgBQPYZQ
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: The Donkey God Lives (More information coming)
Post by: Tristan_of_Erzoth on September 26, 2017, 04:50:16 am
hi i sometimes run tourneys and i'm not the worst ever at it and would do it some more if people want like maybe a duel tourney and maybe also like a team tournament that has like rounds and stuff that is in the more classic tourney style where it takes 4 months since all the native people like that system more than my do it in 2 hours thing
Title: Re: The Donkey God Lives (More information coming)
Post by: Drunken_sailor on September 26, 2017, 04:08:12 pm
is it here yet?

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Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 26, 2017, 04:15:59 pm
It will most likely be a matter of weeks at least until we get things going again. I will keep everyone up to date with any information I learn.

As much as I wish I could say it will be up and running quickly that would be a foolish thing to do. Truth is that chadz is very busy working on his new project and it is a time consuming process to get everything transferred over to our new devs. That being said him and Thomek are committed to working on it for us.
Title: Re: The Donkey God Lives (More information coming)
Post by: zottlmarsch on September 26, 2017, 04:36:47 pm
It will most likely be a matter of weeks at least until we get things going again. I will keep everyone up to date with any information I learn.

As much as I wish I could say it will be up and running quickly that would be a foolish thing to do. Truth is that chadz is very busy working on his new project and it is a time consuming process to get everything transferred over to our new devs. That being said him and Thomek are committed to working on it for us.

Nice, can you ask chadz when the epic will be released too please?
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 26, 2017, 04:38:53 pm
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Title: Re: The Donkey God Lives (More information coming)
Post by: Sthinky on September 26, 2017, 04:45:15 pm
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Title: Re: The Donkey God Lives (More information coming)
Post by: zottlmarsch on September 26, 2017, 05:05:13 pm
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Being a cunt to the people actively working to help bring back the mod won't get you far in my books

Lol dude, more like you are the one beating the dead horse...seriously what makes you think that the Donkeys will work anymore on this mod that they have not gone near for years now? especially seeing as they couldn't even be bothered to work on their own project that they were being paid for?

You're probably better off asking the new okam devs to help you, those guys seem to be experts at reviving dead projects.

Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 26, 2017, 05:36:50 pm
Nice, can you ask chadz when the epic will be released too please?
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Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 26, 2017, 05:48:30 pm
Complexity lies in chadz retrieving all sorts of server access that he thought he would never need again. Getting us access to the PC on which the website is hosted. Getting us the patch compiler. He set up Dupre not thinking he would ever need any of these things again.

The time component is increased by the fact that chadz is working late hours at his actual job in China.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 26, 2017, 05:54:10 pm
Dupre didn't have the technical ability to fix the compiler. Horns does but Dupre never got the compiler to Horns.

I am working to get complete access for Uther, Horns and myself. Once this is achieved Horns should be able to fix up the patch compiler for us and then we will be able to move onto things like bug fixes, patches and strategus.

situation where he promised he'll do something, you make this thread, real life gets in the way and he stops responding, and this thread becomes a meme a few months from now.

This is 100% possible. Not going to lie. I have no way of knowing if chadz will decide to ghost on us again. That being said I don't think it is likely having spoken to him and thomek. Both are committed to cRPG continuing though they have significant time commitments also to their actual jobs.
Title: Re: The Donkey God Lives (More information coming)
Post by: Suedehead on September 26, 2017, 09:38:02 pm
This is too dead to ever be revived again, even having full control on everything you probably will not make people come back.
Title: Re: The Donkey God Lives (More information coming)
Post by: Torben on September 26, 2017, 10:26:21 pm
Uhg i have a good life.  Dont suck me into this again. Aaah.
Title: Re: The Donkey God Lives (More information coming)
Post by: Thryn on September 26, 2017, 10:27:18 pm
wait so if the mod is played again do i have to be nice or can i still be a shitposting longsword spammer
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 26, 2017, 10:39:08 pm
Uhg i have a good life.  Dont suck me into this again. Aaah.
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This is too dead to ever be revived again, even having full control on everything you probably will not make people come back.
kind of like how okam will never see more than 5 people playing at once.
Title: Re: The Donkey God Lives (More information coming)
Post by: zottlmarsch on September 26, 2017, 10:44:17 pm
I was stretching my asshole, but no black boyfriend on the horizon.
Title: Re: The Donkey God Lives (More information coming)
Post by: Oberyn on September 27, 2017, 02:24:53 am
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Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 12:50:14 pm
I have no doubt that we can populate the mod up to 80-100 players in NA at least with good consistent patching, bug fixes and bringing strategus back online.

Whether that can be accomplished remains to be seen but you can all know that I am working towards it for you guys. I am giving one last shot at properly reviving cRPG. If it can't be done this time then I will leave it to rest.

Uhg i have a good life.  Dont suck me into this again. Aaah.

Hopefully we can finally have those epic XP battles at Durquba... Lord knows I've farmed enough troops.

Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 01:03:51 pm
What's there to lose? Worst case scenario nobody comes back and new folk get a dry run at managing all aspects of the mod, given I know at least Horns was interested in making cRPG for Bannerlord.

Yeah there is really no downside as most of my time spent working to coordinate this revival is during downtime at work.

Horns will be doing the real heavy lifting in terms of programming. But hes a wiz when it comes to that stuff and likes it as well.
Title: Re: The Donkey God Lives (More information coming)
Post by: Lord_Carlos on September 27, 2017, 01:17:48 pm
I can help with coding, I do(when I have some motivation and inspiration) singleplayer mod with strategus factions so I know a bit how this game works.
And I know basics of C#

You are a haxman :lol: :lol: :lol: :mrgreen: :mrgreen: :mrgreen:
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 02:50:21 pm
Good conversation with chadz today. He is clearing some information off the servers that had peoples private details on it after which he will give control to Uther, Horns and I. This information on the server was the reason previously that chadz could not give it over.

chadz has also said that none of the problems that we have currently are impossible to fix. Should be able to get DTV XP and Couching fixed. Strategus will be more complex but with some tinkering should also be possible to fix.

We will know more once the transfer is done and Horns gets to look into the problems directly. Stay tuned!

Title: Re: The Donkey God Lives (More information coming)
Post by: chadz on September 27, 2017, 03:22:22 pm
What's going on here
Title: Re: The Donkey God Lives (More information coming)
Post by: chadz on September 27, 2017, 03:24:05 pm
alright then. carry on.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 03:28:57 pm
God help you I've finally achieved BURN THEM ALL status.

(click to show/hide)
Title: Re: The Donkey God Lives (More information coming)
Post by: Gravoth_iii on September 27, 2017, 03:29:58 pm
Ultimate power to james? isnt he canadian or something. Dear lord
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 03:33:47 pm
Next item coming to cRPG:
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Title: Re: The Donkey God Lives (More information coming)
Post by: Lord_Carlos on September 27, 2017, 03:50:08 pm
Next item coming to cRPG:
(click to show/hide)

put there some napalmbombs or a flamethrower James 8-)
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 03:55:09 pm
The first thing that is like to be added is a spiked Plancon de Piquot.
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Once we are closer to adding some items in a coming patch I will start a suggestions thread for equipment that cRPG could benefit from. Wouldn't mind bringing back some holiday items such as santa hats and pumpkin heads as well.
Title: Re: The Donkey God Lives (More information coming)
Post by: Yeldur on September 27, 2017, 03:58:40 pm
i vote flying carpets
Title: Re: The Donkey God Lives (More information coming)
Post by: Oberyn on September 27, 2017, 04:02:24 pm
A new triumvirate pantheon rises, with the tacit support of the original donkey Illuvatar. chadz you have pretty chinese wife now? Also what game are you working on over there, are you allowed to PR for it or under NDA?
Title: Re: The Donkey God Lives (More information coming)
Post by: Paul on September 27, 2017, 04:07:08 pm
He has enough organs left to type so he is probably doing fine.
Title: Re: The Donkey God Lives (More information coming)
Post by: Grimoald on September 27, 2017, 04:15:29 pm
It`s happpening  :shock:
Title: Re: The Donkey God Lives (More information coming)
Post by: Son Of Odin on September 27, 2017, 04:29:31 pm
What's going on here

Nothing much. What's going on there (wherever that is)?

New title for chadz: god emperor of crpg-kind?

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Title: Re: The Donkey God Lives (More information coming)
Post by: zottlmarsch on September 27, 2017, 04:58:01 pm
What's going on here

mod is dead
Title: Re: The Donkey God Lives (More information coming)
Post by: IR_Kuoin on September 27, 2017, 05:01:36 pm
Power grab initiated by James to take over the forum and mod to turn it into mercenaries, wake up people! 
Title: Re: The Donkey God Lives (More information coming)
Post by: the real god emperor on September 27, 2017, 05:12:40 pm
Fix lag and is all good tbh
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 05:19:08 pm
Fix lag and is all good tbh

EU server is graciously hosted by Pestdoktor. I have asked him to give it a reset but I am not sure if he has yet. If the lag problems persist we may have to investigate different server options, for which we may also need to set up a donations system.
Title: Re: The Donkey God Lives (More information coming)
Post by: Duc_OLIVIERO_loliv on September 27, 2017, 06:32:58 pm

why not do a crpg 2 with bannerlord?  :)
Title: Re: The Donkey God Lives (More information coming)
Post by: Vibe on September 27, 2017, 06:38:52 pm
you gotta unshit the mod with all the dumbass changes that made crpg gradually slow and clunky, if it was me i'd reset it (combat) to native and just leave in the levels and items

it's no wonder that disgrace of a game was made when crpg combat was the starting point
Title: Re: The Donkey God Lives (More information coming)
Post by: Jona on September 27, 2017, 06:41:33 pm
God help you I've finally achieved BURN THEM ALL status.

(click to show/hide)

Uses BURN THEM ALL quote... uses a picture of a different mad king.  :?:
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 27, 2017, 06:54:58 pm
BURNED! Can I be a madman too?
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 06:59:11 pm
What and have myself imagined as this ugly cunt?

(click to show/hide)

Title: Re: The Donkey God Lives (More information coming)
Post by: Jambi on September 27, 2017, 07:31:24 pm
Thanatophilia
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 07:36:43 pm
Thanatophilia

(click to show/hide)
Title: Re: The Donkey God Lives (More information coming)
Post by: the real god emperor on September 27, 2017, 07:57:38 pm
EU server is graciously hosted by Pestdoktor. I have asked him to give it a reset but I am not sure if he has yet. If the lag problems persist we may have to investigate different server options, for which we may also need to set up a donations system.

Even when we had servers reset every week or so there still was lag, something is going on with the mod itself that is beyond my expression capabilities, maybe something about the scripts in the mod as someone suggested in some other thread earlier.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 27, 2017, 08:03:41 pm
Even when we had servers reset every week or so there still was lag, something is going on with the mod itself that is beyond my expression capabilities, maybe something about the scripts in the mod as someone suggested in some other thread earlier.

Ah I see what you mean. Before his disappearance Dupre mentioned to me that he thought he was close to finding out what might be causing that lag. He mentioned that he thought some of the changes Tydeus had implemented could have been the cause. I believe he thought a revert to a previous version of cRPG could fix it.

If it is possible for us to look into this problem and fix it we will.
Title: Re: The Donkey God Lives (More information coming)
Post by: Beleg on September 27, 2017, 09:43:46 pm
I don't know much about this Tydeus guy apart from our trade agreement on strategus. But the public opinion suggests that he's the root of all evil and he's responsible for every fucking mistake that's ever been done in this mod. I bet he secretly founded Krems too, and fucked Oberyn's mom some 30 years ago.
Title: Re: The Donkey God Lives (More information coming)
Post by: Gandalf77 on September 27, 2017, 11:41:19 pm
You are a haxman :lol: :lol: :lol: :mrgreen: :mrgreen: :mrgreen:

:O :O :O oh no :O

You bastard, so that's how you always knew what we'd do next...

hahaha :D yea, now I m stuck on writing AI for kings and lords at the beginning of the game QQ but I m not going to surrender ! :F
Title: Re: The Donkey God Lives (More information coming)
Post by: Gristle on September 27, 2017, 11:57:28 pm
Before his disappearance Dupre was close to finding out... He mentioned Tydeus could have been the cause.

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Don't look into it or he'll come for you next!
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 28, 2017, 12:51:34 am
why not do a crpg 2 with bannerlord?  :)
They have plenty of time for that. :P
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 28, 2017, 12:59:38 am
woops
Title: Re: The Donkey God Lives (More information coming)
Post by: Thryn on September 28, 2017, 02:26:35 am
one day forum kings club members will all be nicknamed

but it is not this day
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 28, 2017, 02:54:32 am
Are you sure you want this
back?
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 28, 2017, 07:31:47 pm
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The ball is rolling once more  8-)
Title: Re: The Donkey God Lives (More information coming)
Post by: Suedehead on September 28, 2017, 07:54:43 pm
kind of like how okam will never see more than 5 people playing at once.
Okam had 70 player recently, which is pretty desent
I thought the same back in May, but even though they made unexpected progress and had a playable version working before anyone expected, that same night there were over 20 people in EU1 before we'd even spread the news.

Maybe that was the last nostalgic gasp since the servers had been fully down prior to that, and maybe that was our last chance to capitalise on it. Or maybe we're just wrong and people like playing cRPG. I know a handful of guys willing to spend the time either way, fair play to them.
Yeah, and how long that lasts on EU?After 2 weeks it was dead like before. PrideofNi once managed to gather around 40 ppl to play 1866 mp mod (great mod, btw) game, but can it be called a revive?
I can't see anything that can bring players back to play this regularly.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 28, 2017, 07:59:34 pm
NA and China were both able to get populations up near 80 players in primetime. That is with no patches and nothing new being added to the game. I can't say for sure whether EU will be populated again. That being said I believe if Horns is able to fix the patcher and we can add new gear and bug fixes, that the populations of all three regions will grow consistently.

Fixing strategus is a more long term goal but if we are able to bring it back online aswell it will no doubt also bring veterans and new players alike to the mod.

Checking the stats in July before Dupre went MIA there were between 500-600 unique accounts playing cRPG per day. If we can get that kind of traffic with no patches I am confident with good patches that we can fully revive the mod.

Title: Re: The Donkey God Lives (More information coming)
Post by: Thryn on September 28, 2017, 10:21:46 pm
fixing strat is a long term goal?

how do u expect the population to recover if there is no vult for our deus

Title: Re: The Donkey God Lives (More information coming)
Post by: Gravoth_iii on September 28, 2017, 10:25:40 pm
EU gets populated when Krems is fixed   :lol:
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 28, 2017, 10:43:10 pm
Okam had 70 player recently, which is pretty desentYeah, and how long that lasts on EU?After 2 weeks it was dead like before. PrideofNi once managed to gather around 40 ppl to play 1866 mp mod (great mod, btw) game, but can it be called a revive?
I can't see anything that can bring players me back to play this regularly.
Title: Re: The Donkey God Lives (More information coming)
Post by: Jambi on September 29, 2017, 01:30:11 am
Title: Re: The Donkey God Lives (More information coming)
Post by: Bittersteel on September 29, 2017, 01:37:36 am
yes lads, lets get this going
Title: Re: The Donkey God Lives (More information coming)
Post by: Fips on September 29, 2017, 02:14:17 am
Just why do you refuse to let this mod rest in peace?!
Title: Re: The Donkey God Lives (More information coming)
Post by: mofugga on September 29, 2017, 02:48:20 am
Just why do you refuse to let this mod rest in peace?!

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Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 29, 2017, 03:16:06 am
Just why do you refuse to let this mod rest in peace?!
Just why do you keep coming here then?
Title: Re: The Donkey God Lives (More information coming)
Post by: Fips on September 29, 2017, 03:22:43 am
Just why do you keep coming here then?

Out of habit. Doesn't mean I still play crpg. That chapter has ended a long time ago, and on a good note, too.
Title: Re: The Donkey God Lives (More information coming)
Post by: Kadeth on September 29, 2017, 04:50:01 am
That chapter has ended a long time ago, and on a good note, too.

You call the bottom of the scoreboard ending on a good note?
Title: Re: The Donkey God Lives (More information coming)
Post by: Paul on September 29, 2017, 08:35:47 am
You call the bottom of the scoreboard ending on a good note?

With empty server he always comes out on top. Of course he doesn't want that to change.
Title: Re: The Donkey God Lives (More information coming)
Post by: Fips on September 29, 2017, 10:42:37 am
You call the bottom of the scoreboard ending on a good note?

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Title: Re: The Donkey God Lives (More information coming)
Post by: zottlmarsch on September 29, 2017, 11:54:34 am
Revival is dependent on being able to fix the things that drove people away in the first place. The threads from May and June are full of us saying this, and that I dont think we should actively promote the mod till we have something big to show off.

The revival we had in summer happened without us even delivering that, all it involved was word of mouth and active servers. Some people promoted it a little but definitely not as much as we would if we actually had the ability to put out fixes, new content etc.

- Okam releases it's biggest selling point, something the community wanted since launch and gets 70 players once.
- cRPG comes back online with zero new features and many new issues (no DTV exp) and had a couple of weeks with at least 70 players across 3 regions.

And now, we're in a position to bring out regular cRPG updates. You can't see anything that can bring people back?

How about...

A revert to old pre-patch-of-destiny levelling system? Including hopefully a fix to server performance issues.

New items, everyone loves new weapons. Bannerlord has everyone drooling over Falxes, get those in cRPG I say!!!

How about a new round of Strategus? Even if we just resurrected it with identical mechanics to Strat 6, it would still have more features than the OKAM Strategic map just due to having been worked on over several years with years of feedback and trial and error. But it won't just be Strat 6 I can promise you that, each round gets mechanically better it just needs the community interest. It's funny to me that OKAM devs are trying to make something that's basically Strategus, and to my knowledge none of them (apart from maybe their community manager) has ever played or worked on Strategus. I read some constructive feedback on their new mode, all of them noob-traps that cRPG fixed/re-balanced in our Strategus years ago.

*The above are all just ideas that others have thrown around, I am not involved in the revive team so you can all rest easy. Apart from Strategus, I'll personally badger James till that happens.*

Will be exciting and enjoyable to kill the mod again with my clan mates as soon as population gets healthy again.
Title: Re: The Donkey God Lives (More information coming)
Post by: zottlmarsch on September 29, 2017, 12:00:45 pm
Discord yesterday was a wellspring of ideas, then Cassi joined and we started talking about Digimon

Lol Digimon, I swear I haven't seen that word in 10 years. Wish I could have thrown a virtual grenade into the discord chat room.
Title: Re: The Donkey God Lives (More information coming)
Post by: Lord_Carlos on September 29, 2017, 12:50:48 pm
:O :O :O oh no :O



Kurwa!!!!!!!! :twisted: :twisted: :twisted: :twisted:
Title: Re: The Donkey God Lives (More information coming)
Post by: Lord_Carlos on September 29, 2017, 12:59:45 pm
:O :O :O oh no :O

hahaha :D yea, now I m stuck on writing AI for kings and lords at the beginning of the game QQ but I m not going to surrender ! :F


Your secret is safe bro :wink: :wink:
Title: Re: The Donkey God Lives (More information coming)
Post by: Fips on September 29, 2017, 01:15:42 pm
Why not just wait for bonerlord and/or prepare for a possible successor to crpg over there? I know without an official release date it's still too early to start, but we're definitely close to the finish line and trying to revive crpg just seems off now.

Also, if you really wanna bring this back, stop worrying about too many modes. Make battle great again and leave the rest behind. Siege and Strat revivals are way out there, imo. Especially strat will be boring as fuck without a couple hundred players.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 01:21:15 pm
Fips thanks for your comments but no need for the negativity. Some people still want to play cRPG and Strategus. Simple as that.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 02:50:26 pm
Agreed. If we can get a couple good patches out and a few months of fun on the battle servers that will be a success. If bannerlord is delayed even more then maybe we can fix up strategus and get some good battles.

So long as there are people willing to work on the mod and people willing to play we will keep it going!
Title: Re: The Donkey God Lives (More information coming)
Post by: Protemus on September 29, 2017, 03:07:34 pm
As always, I'm willing to add myself on the field of battle as HA, you know...if mod gets too crowded again we need those GTXs for balance.

It's a hard and unforgiving job but I apply for it.
Title: Re: The Donkey God Lives (More information coming)
Post by: Ikarus on September 29, 2017, 03:18:29 pm
And whenever there's a HA on the field, harassing my team, CrossBowbimbo will be there

(click to show/hide)
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 03:19:07 pm
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(click to show/hide)
Title: Re: The Donkey God Lives (More information coming)
Post by: Ikarus on September 29, 2017, 03:21:36 pm
(click to show/hide)

you're underestimating niluk
and if there's a class nerfed into oblivion then it's HX, rip Hate_More  :cry:
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 03:22:49 pm
Yeah I actually forgot that horse xbow was ever a thing truly an affront to god
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 03:43:42 pm
Plated mules tbh
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 03:50:11 pm
Ah rageball what an excellent game mode. I was always surprised more people didn't play it. Pretty creative whoever came up with that.
Title: Re: The Donkey God Lives (More information coming)
Post by: Oberyn on September 29, 2017, 03:59:43 pm
I demand camels, with realistic camel noises.
Title: Re: The Donkey God Lives (More information coming)
Post by: Richyy on September 29, 2017, 04:03:17 pm
leave dtv xp alone
Title: Re: The Donkey God Lives (More information coming)
Post by: Oberyn on September 29, 2017, 04:05:53 pm
Ah rageball what an excellent game mode. I was always surprised more people didn't play it. Pretty creative whoever came up with that.

That was Paul. He still hangs around on forums occasionally. Probably just hoping cRPG does get revived so he can play rageball again.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 04:12:10 pm
leave dtv xp alone

DTV XP is currently broken and you get none. I don't plan on changing the XP just making sure that it actually gives it to you.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 04:16:52 pm
Some nice ideas there Heskey but that type of stuff is likely too far off to be achievable at this point.

A+ for enthusiasm though.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 04:19:13 pm
If we do bring strategus back we will most likely just be making tweaks to certain variables to make it more accessible to the average player. Less grinding and easier army building/trading.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 04:22:24 pm
Then remember the above for cRPG Bannerlord plz

I will in no way be affiliated with any cRPG being made in Bannerlord other than I would consider playing a cRPG like mod for Bannerlord, especially one with something like strategus.

I think horns might have been interested to do something. I also know Dupre was but we haven't heard from him in a while.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 04:39:50 pm
I expect someone else will make something similar and I don't have the time or energy to commit to something like that.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 05:00:10 pm
But something like that is like the something you're doing now. Some might say, exactly the same

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If some cRPG vets were making a mod I could see myself contributing in the PR / community management department. But spearhead a mod for Bannerlord? Not for this tired old King.
Title: Re: The Donkey God Lives (More information coming)
Post by: Oberyn on September 29, 2017, 05:06:07 pm
If we do bring strategus back we will most likely just be making tweaks to certain variables to make it more accessible to the average player. Less grinding and easier army building/trading.

If it's a realistic addition technically make it so clan leaders can control whichever clan members gives them the ability to in strat. I've said this before, but getting people to sign up and show up for battles is already hastle enough. Getting every random member to do all the minutiae of strat is an exercise in frustration and annoyance to everyone involved. Unless you use some "eastern" tactics of bureaucracy and organization of course....*cough*DRZ/Greys*cough*
Title: Re: The Donkey God Lives (More information coming)
Post by: Primo on September 29, 2017, 05:31:00 pm
Wait

So is it actually Acre Vult now or what?

 :)

Someone already took the website design slot?
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 29, 2017, 05:35:50 pm
Can I be a beta tester?
Title: Re: The Donkey God Lives (More information coming)
Post by: Bittersteel on September 29, 2017, 05:42:48 pm
Can I be a beta tester?

Haven't you tested being a beta all your life? LOL #gottem
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 29, 2017, 06:18:28 pm
Someone already took the website design slot?

Pestdoktor is on the team and works with websites but there is always room for more people to help.

We are considering making cRPG somewhat open source to people in the community that we know and can vouch for who have the appropriate skills. Though on the technical side of things it is Horns in charge and it is his decision who he brings on to work on programming/web design.

Acre Vult now or what?

Its still all thanks to chadz, thomek and zimke that we have this chance at reviving cRPG once more.
Title: Re: The Donkey God Lives (More information coming)
Post by: Peasant_Woman on September 29, 2017, 08:12:02 pm
Would like to humbly apply for a spot as a map maker in any capacity.
Messaged you njames89.
Title: Re: The Donkey God Lives (More information coming)
Post by: Casul on September 29, 2017, 08:16:22 pm
Hey guys Tydeus wants to know if theres still space in the balancer team, he said he has some great ideas


(click to show/hide)
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on September 29, 2017, 08:43:16 pm
Haven't you tested being a beta all your life? LOL #gottem
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Title: Re: The Donkey God Lives (More information coming)
Post by: Oberyn on September 29, 2017, 09:09:23 pm

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Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on September 30, 2017, 01:21:30 pm
Zimke is confident that he will be able to retrieve some items from his mod Age of Change II for us to add once we have the patcher fixed.

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Selection of the items we may be able to add from AoC II
(click to show/hide)

Some very nice gear in there that would greatly benefit the mod. Beautiful work by Zimke on these items.

Visit the ModDB page for AoC II to see the complete gallery of item images Here (http://www.moddb.com/mods/httpforumstaleworldscomindexphpactionprof)
Title: Re: The Donkey God Lives (More information coming)
Post by: Thryn on September 30, 2017, 07:43:48 pm
dang u guys gave cassi admin

krems r unstoppable now

rip fin
Title: Re: The Donkey God Lives (More information coming)
Post by: Lord_Carlos on September 30, 2017, 08:25:20 pm
Burning enemys and burning siegestowers :P :P :P
Title: Re: The Donkey God Lives (More information coming)
Post by: Lord_Carlos on September 30, 2017, 08:26:04 pm
dang u guys gave cassi admin

krems r unstoppable now

rip fin

tbh the only krems I respct is cassi lol :shock:
Title: Re: The Donkey God Lives (More information coming)
Post by: zottlmarsch on October 01, 2017, 10:40:46 am
tbh the only krems I respct is cassi lol :shock:

Interesting, because inside of Krems the only member who is  NOT respected is Cassi.....yeldur too,but he doesn't count..
Title: Re: The Donkey God Lives (More information coming)
Post by: Suedehead on October 01, 2017, 07:06:03 pm
How about...
A revert to old pre-patch-of-destiny levelling system? Including hopefully a fix to server performance issues.
Since everyone is 35+ levels at the time, without global wipe it will do nothing. Only make it harder for newcomers.
New items, everyone loves new weapons. Bannerlord has everyone drooling over Falxes, get those in cRPG I say!!!
Maybe they loves, but 80% of players use like 4-5 2-handers with like 4-5 sets of kuyaks and helmets. Rest items is barely used, only for roleplaying, like samurai etc., or trolling chars. You do think some epic gloves will do the job?
How about a new round of Strategus?
Never even tried it, can't say nothing here.

However, let's see, if it will work. :rolleyes:
Title: Re: The Donkey God Lives (More information coming)
Post by: Oberyn on October 01, 2017, 10:15:05 pm
GLOBAL WIPE
Title: Re: The Donkey God Lives (More information coming)
Post by: the real god emperor on October 02, 2017, 01:06:35 pm
Tbh I will still use the Byzantine Helmet even if it gave 0 head armor.
Title: Re: The Donkey God Lives (More information coming)
Post by: Taser on October 02, 2017, 05:46:36 pm
Make things look good and people will use them even if they are subpar compared to other equipment in damage or armor.

Its why I stuck with the felt cap on a few alts because its awesome. Even tho it basically makes any hit to the head a 1 shot kill for me.
Title: Re: The Donkey God Lives (More information coming)
Post by: Jona on October 02, 2017, 05:48:26 pm
Make things look good and people will use them even if they are subpar compared to other equipment in damage or armor.

Its why I stuck with the felt cap on a few alts because its awesome. Even tho it basically makes any hit to the head a 1 shot kill for me.

Same reason why I use no helmet when going with lighter gear... no lightweight helmet is worthy to cover my locks.
Title: Re: The Donkey God Lives (More information coming)
Post by: zottlmarsch on October 02, 2017, 06:11:10 pm
I always thought it would be kind of cool to have some clan specific armours. ie. Each proper clan gets to design their own armour and then it gets automatically added to your inventory on each character you join the clan with (and removed if you leave)

Just an idea.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on October 02, 2017, 06:13:51 pm
Yeah me too I definitely don't use all the strongest things to crutch on...  :oops:

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The super OP gear also happens to be exactly what I want my guy to look like  8-)
Title: Re: The Donkey God Lives (More information coming)
Post by: Taser on October 02, 2017, 06:29:36 pm
Dang 70 body armor.

I feel like I have heavy armor at 50. 70 is just a walking tank. No wonder you can take so many hits.
Title: Re: The Donkey God Lives (More information coming)
Post by: Beleg on October 02, 2017, 07:05:19 pm
Tank armor attracts as much attention as no armor though. Whenever I joined na1 I'd always spot James in his gigantic helmet and feel compelled to shoot him.
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on October 02, 2017, 08:32:59 pm
When there were a lot of 2h swordsmen in Acre for a period I had them all dress identical to me to throw people off  8-)

Was pretty fun and generally benefited all of us as people expected a certain play style and were surprised when it was not the person they expected.
Title: Re: The Donkey God Lives (More information coming)
Post by: Tristan_of_Erzoth on October 02, 2017, 09:27:18 pm
Yeah me too I definitely don't use all the strongest things to crutch on...  :oops:

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The super OP gear also happens to be exactly what I want my guy to look like  8-)

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tfw my light set is heavier than what most people consider heavy
Title: Re: The Donkey God Lives (More information coming)
Post by: Asheram on October 02, 2017, 11:39:37 pm
Yeah me too I definitely don't use all the strongest things to crutch on...  :oops:

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The super OP gear also happens to be exactly what I want my guy to look like  8-)
How much IF you have with that?
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on October 03, 2017, 07:34:43 pm
Well I am afraid I have bad news. I am sorry for getting peoples hopes up.

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Will have to get a group together to play out one last set of battles before the servers go down. Unless someone else comes forward with the programming/modding/technical skill set needed to fix the launcher it appears we are out of luck this time.

Sorry again guys I really hoped to be able to bring the game back for us.
Title: Re: The Donkey God Lives (More information coming)
Post by: Taser on October 03, 2017, 07:39:08 pm
Well I am afraid I have bad news. I am sorry for getting peoples hopes up.

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Will have to get a group together to play out one last set of battles before the servers go down. Unless someone else comes forward with the programming/modding/technical skill set needed to fix the launcher it appears we are out of luck this time.

Sorry again guys I really hoped to be able to bring the game back for us.

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so mod is def ded now then?

Good times crpg. Pour one out for ya.
Title: Re: The Donkey God Lives (More information coming)
Post by: Bronto on October 03, 2017, 07:49:47 pm
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so mod is def ded now then?

Good times crpg. Pour one out for ya.

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Title: Re: At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fif
Post by: Tristan_of_Erzoth on October 03, 2017, 07:50:12 pm
fuck this gay earth
Title: Re: The Donkey God Lives (More information coming)
Post by: njames89 on October 03, 2017, 07:50:45 pm
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so mod is def ded now then?

Good times crpg. Pour one out for ya.

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F
Title: Re: At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fif
Post by: Uther Pendragon on October 03, 2017, 07:51:45 pm
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Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 03, 2017, 08:02:22 pm
Well thanks for trying, it's been real, it's been fun, it's been ......
Looks like I am going to be stuck in Native pergatory til bonerlord then. 😥
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Yeldur on October 03, 2017, 08:02:48 pm
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Well, we tried. I'm sad that C-RPG is finally going to be dead. Goodbye C-RPG, I only regret not finding you sooner.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Ikarus on October 03, 2017, 08:17:04 pm
which means there will be one big Goodbye-Crpg-bashfest this friday on NA?

it's gonna be the last gettogether of all the cool kids of crpg
(click to show/hide)
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: njames89 on October 03, 2017, 08:17:49 pm
Yeah I'll try to get one last night of good NA cRPG going for old times sake
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 03, 2017, 08:22:11 pm
I noticed the merc mod now has a NA server we should all go take it over.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: njames89 on October 03, 2017, 08:27:28 pm
I noticed the merc mod now has a NA server we should all go take it over.

Does it really?
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Taser on October 03, 2017, 08:33:03 pm
I noticed the merc mod now has a NA server we should all go take it over.

O shit. Hell yeah. INNNNNNNNN
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: zottlmarsch on October 03, 2017, 08:36:43 pm
Epic troll by chadz? Hands over keys to mod knowing it dies the next week?

Wtf, i feel bad for James.


Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 03, 2017, 08:37:35 pm
Does it really?
I saw one on the overall unfiltered server list on native a couple of months ago whether it's still there IDK, I will look again when I get off work in a few hours.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: njames89 on October 03, 2017, 08:39:31 pm
Wtf, i feel bad for James.

Me too.

I wouldn't have gone to all this trouble had I known that Horns was going to give up after a couple days. But I suppose he didn't grasp the complexity of the issues with the patcher.

Oh well
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 03, 2017, 08:40:59 pm
Are the forums going down too? Sure hope not.😥
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: njames89 on October 03, 2017, 08:43:22 pm
Are the forums going down too? Sure hope not.😥

No the forums have nothing to do with Horns. They are still provided by chadz and co.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: zottlmarsch on October 03, 2017, 08:45:58 pm
Me too.

I wouldn't have gone to all this trouble had I known that Horns was going to give up after a couple days. But I suppose he didn't grasp the complexity of the issues with the patcher.

Oh well

Well at least you tried, anyway don't be too sad... its only the end of the first volume, volume 2 will continue in bonerlord (year 2035)
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 03, 2017, 08:52:13 pm
No the forums have nothing to do with Horns. They are still provided by chadz and co.
Awesome, you guys, mmorpg..com and massivelyop.com are the only people I talk to online, would get infinitely more lonely if it did. :D
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Suedehead on October 03, 2017, 08:56:30 pm
But EU servers will still be on?
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: zottlmarsch on October 03, 2017, 08:59:58 pm
But EU servers will still be on?

Yea, so u can still join the massive 2 Vs 1 battles there  :lol:
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Oberyn on October 03, 2017, 09:13:00 pm
Someone made a joke about Horns lasting only 2 weeks before dissapearing like Dupre...looks like that was optimistic. Damn, it must really be a mess if even starting to deal with it is that discouraging.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Horns on October 03, 2017, 09:15:12 pm
Noone else can host the NA Servers the way Pest hosts EU?

The NA servers will be going down on October 7th but I will provide server files for anyone that wants to host their own servers
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 03, 2017, 09:26:19 pm
Found this thread before I found that thread.

Made me wonder how Asheram had the inside scoop on everyone
? Are you referring to the thread kratos necrod?
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Kadeth on October 04, 2017, 01:35:41 am
Can't be there for the finale, sadly. Hopefully someone records the final display of autism.

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Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 04, 2017, 01:46:14 am
Does it really?
Well it looks like the one I saw is gone, all eu, ru, cw and 1 named somewhat known but still has the high ping like the others.  :(
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Yeldur on October 04, 2017, 01:53:17 am
I need details, what time etc etc. I'll try my best to be there. Hell, I want to be there. If I do turn up I'll try to remember to record it.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Mallets on October 04, 2017, 03:53:47 am
Well the time is truly upon us then!  Never thought I'd see this day.  Of course the servers have been dead on-and-off for a while now (a few years actually).  Been when a revival would pop up, cRPG was always fun as ever!

I'm truly sad to see the mod officially end!  Not that I'm dying to play or anything.  Just sad that something that was so great, that was a significant milestone in my gaming-life, is finally and truly coming to an end!

It was a beautiful ride!  Probably the most fun I've ever had in any game... and that says a lot!

So long everyone!  Thanks for trying Horns and team!  Hope to see everyone around one day in some clone that hopefully comes close to the greatness of cRPG!!!
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: _Zetan_ on October 04, 2017, 04:52:13 am
I hope chadz dies of the bird flue while he is in Chink ville
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Gristle on October 04, 2017, 05:12:32 am
It's not truly dead as long as the site and database exist, right?
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 04, 2017, 05:28:36 am
It's not truly dead as long as the site and database exist, right?
right, but you need to find someone to host the server and someone to fix the mess horns didnt want to which sounds like a big job.
I would be willing to donate for monthly server costs but I think its down to someone with experience to fix what Horns sees.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: chadz on October 04, 2017, 06:26:04 am
The patcher is some code I wrote down in just a day - and it looks like that. It's horrible trash, and by far the most fragile code of cRPG. I certainly see why Horns couldn't make much sense of it. I offered to help him out with it, but didn't hear back from him. I guess it was above the fuck-it threshold.

If it's just the patcher that's the problem, I can try and fix it over the weekend. But it would still need a coder to trigger it - I don't think making a flawless patcher at this point is possible.

I hope chadz dies of the bird flue while he is in Chink ville
(click to show/hide)
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Asheram on October 04, 2017, 06:56:28 am
I consider the money I paid for OKaM the money I should have donated to crpg.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Tristan_of_Erzoth on October 04, 2017, 11:01:24 am
The patcher is some code I wrote down in just a day - and it looks like that. It's horrible trash, and by far the most fragile code of cRPG. I certainly see why Horns couldn't make much sense of it. I offered to help him out with it, but didn't hear back from him. I guess it was above the fuck-it threshold.

If it's just the patcher that's the problem, I can try and fix it over the weekend. But it would still need a coder to trigger it - I don't think making a flawless patcher at this point is possible.
(click to show/hide)

revising my previous post

fuck this gay earth minus chadz
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Gristle on October 04, 2017, 12:01:06 pm
I have no understanding of servers, but I do have money to throw at servers. It's only dead when we let it die.
Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: njames89 on October 04, 2017, 12:37:14 pm
Getting donations monthly for a server shouldn't be a problem. Many people have voiced their desire to donate.

Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: Torben on October 04, 2017, 12:47:30 pm
Getting donations monthly for a server shouldn't be a problem. Many people have voiced their desire to donate.

desire too?
Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: njames89 on October 04, 2017, 12:54:25 pm
desire too?

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Just triggered flashbacks of dying to arbalests

Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: the real god emperor on October 04, 2017, 01:05:22 pm
Oh no muh 22 thousand looms that was utterly useless when the At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square., pls no wipe
Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: njames89 on October 04, 2017, 01:14:10 pm
We've certainly had the wipe discussion a number of times. Personally for me it doesn't make me want to play more if all my progress is wiped, though I can see why it would make it easier for weak new players.

If we get the game up and running and can patch again and that doesn't result in the 70-80 players on in primetime that we saw in July then I would support a wipe.
Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: Oberyn on October 04, 2017, 01:20:26 pm
I've been pro-wipe for a while, and I'm neither a weak player nor a new one. That's the case for many people who agree that a wipe could be a good thing for the health of the mod.
Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: Gristle on October 04, 2017, 01:23:57 pm
I support a wipe as long as I keep my stuff, but no one else does.
Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: njames89 on October 04, 2017, 01:27:15 pm
I support a wipe as long as I keep my stuff, but no one else does.

This is a great idea actually. Everyone that supports a wipe we can wipe and everyone that doesn't can keep their stuff.

Oberyn seems gung ho lets wipe him first
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Oberyn on October 04, 2017, 02:32:19 pm
Wouldn't change much, I'm not coming back unless a wipe happens anyways, have at it. Not like Bannerlord is that far off.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Vibe on October 04, 2017, 03:12:17 pm
have at it. Not like Bannerlord is that far off.

boiii don't say that you can't trust these turklings
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: the real god emperor on October 04, 2017, 03:26:41 pm
Inb4 president shuts Taleworlds down due to parallel state structure operations
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Vibe on October 04, 2017, 03:28:05 pm
taleworlds was just a background coup organization threatening the sultan
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: the real god emperor on October 04, 2017, 03:28:41 pm
A state administrator will be placed as the head of the organization and will change every faction to Sarranids
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Ikarus on October 04, 2017, 04:36:02 pm
looking at all those talks, we appear like some really persistent pack of necromancers
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: njames89 on October 04, 2017, 05:20:47 pm
looking at all those talks, we appear like some really persistent pack of necromancers

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Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Asheram on October 04, 2017, 05:34:30 pm
A state administrator will be placed as the head of the organization and will change every faction to Sarranids
yellow pajama wearers. Though GK mod added a black robe so its easier for me to play them now.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Oberyn on October 04, 2017, 06:05:22 pm
Taleworlds and Bannerlord confirmed gulenist plot.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Protemus on October 04, 2017, 06:20:07 pm
I just want one more day of pissing you off as I barely ride out of your reach while headshoting you and as a desert feeding on your rage. One day would really be like that refreshing shower in the middle of the summer.

Pretty please.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Drunken_sailor on October 04, 2017, 10:31:14 pm
why must everything I love die  :cry: :cry:
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Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Oberyn on October 04, 2017, 11:54:32 pm
I'M IN A GLASS CAGE OF EMOTIONS
Title: Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
Post by: Nightingale on October 05, 2017, 10:47:46 am
desire too?

People were saying my name far too often for me not to check on this thread, but yes I can donate so long as I'm not paying for the server alone.

@James at least you can take 3-4 shots from my arb and still twirl like a ballerina. If anyone has ptsd here it's me... at least when you shoot zombies in the head they die? Not James though.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Lord_Carlos on October 05, 2017, 10:56:39 am
Time to jump from the Tower.
Title: Re: At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square. (NA Servers Go Down Oct 7.)
Post by: Suedehead on October 05, 2017, 05:23:29 pm
The patcher is some code I wrote down in just a day - and it looks like that. It's horrible trash, and by far the most fragile code of cRPG. I certainly see why Horns couldn't make much sense of it. I offered to help him out with it, but didn't hear back from him. I guess it was above the fuck-it threshold.

If it's just the patcher that's the problem, I can try and fix it over the weekend. But it would still need a coder to trigger it - I don't think making a flawless patcher at this point is possible.
(click to show/hide)
Is it possible to put the source somewhere on GitHub?Then coders from all over the world can try to fix it together :rolleyes:
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: the real god emperor on October 05, 2017, 10:13:32 pm
So... any further news? Please, I don't want to ever set foot on a Mercenaries server again.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: njames89 on October 05, 2017, 11:34:15 pm
chadz and Professor are still looking into a fix for the patcher. New NA servers will need to be set up as the current ones go down on Oct 8th.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Gandalf77 on October 06, 2017, 05:32:04 pm
Time to jump from the Tower.

let's do it together :c
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Thryn on October 07, 2017, 12:06:02 am
hey guys im changing my name from thryn
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Yeldur on October 07, 2017, 12:54:30 am
hi guys im changing my name as well please refer to me only as "bundle of stickseinsteinDIDNOTHINGWRONGKILLTHEJEWSXD"

thanks

and if u dont ur a fucking racism
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: the real god emperor on October 07, 2017, 01:06:18 am
Max 25 characters on forum names sry

Yes I actually tried
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Miley on October 07, 2017, 02:12:22 am
Can anyone tell me what's going on? Is cRPG dying or not? And if not, what is the situation?
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Novamere on October 07, 2017, 02:20:21 am
Hi I know how to code and make stuff on things  :D
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Allers on October 07, 2017, 03:18:05 am
pls crpg dont close xddddd
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: bensai on October 07, 2017, 04:20:33 am
idk how difficult it is to have the servers recognize a player's class, as to set limits on how many players can be cav, ranged, etc.

napoleonic wars (god help me for this example) allows server admins to set a cap on the percentage of a team allowed to be cav, ranged.

if crpg is ACTUALLY going to be worked on there HAS to be some limit (team-sized percentage) on the amount of archers/throwers and cav that can be playing in the server.

If me and sugarbiggums get on to populate the server and we have 12 people on after about an hour, no more than 2-4 of those people should be ranged.

This dis-proportionality between ranged and melee players present at any given time on NA-1 causes the good old "I think I'm going to go play something else now" instead of binging crpg
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Thryn on October 07, 2017, 04:52:22 am
idk how difficult it is to have the servers recognize a player's class, as to set limits on how many players can be cav, ranged, etc.

napoleonic wars (god help me for this example) allows server admins to set a cap on the percentage of a team allowed to be cav, ranged.

if crpg is ACTUALLY going to be worked on there HAS to be some limit (team-sized percentage) on the amount of archers/throwers and cav that can be playing in the server.

If me and sugarbiggums get on to populate the server and we have 12 people on after about an hour, no more than 2-4 of those people should be ranged.

This dis-proportionality between ranged and melee players present at any given time on NA-1 causes the good old "I think I'm going to go play something else now" instead of binging crpg

ya doofus when you join those servers you have to physically click a class with a preset loadout that the server can monitor, how the fuck are the devs going to track all of that fucking shit when you have insane customization on crpg
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Gandalf77 on October 07, 2017, 02:07:54 pm
ya doofus when you join those servers you have to physically click a class with a preset loadout that the server can monitor, how the fuck are the devs going to track all of that fucking shit when you have insane customization on crpg

Check the skills and items  of player who join the server and set his class (when he has pd - ranged, high crossbow wpf + xbow in item slots - ranged, riding  - cav and so on) but there would be some problems like inf getting riding 1 and taking slot for cav :D But on the other side which cav uses 1 riding ? :D so there could be condition more than 3 riding are counted as cav. Else there is another problem, what if someone has only archer, he likes archery and he dont play anything else, he will be unable to join or spawn without bow? the same with cav

Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Novamere on October 07, 2017, 06:05:51 pm
If james gets in touch with me I can pay for servers for EU and NA they prolly arent too much $ and can help work on coding or doing whatever cause if we get strategus back and fix some other things the population might comeback a little.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Asheram on October 07, 2017, 06:22:38 pm
idk how difficult it is to have the servers recognize a player's class, as to set limits on how many players can be cav, ranged, etc.

napoleonic wars (god help me for this example) allows server admins to set a cap on the percentage of a team allowed to be cav, ranged.

if crpg is ACTUALLY going to be worked on there HAS to be some limit (team-sized percentage) on the amount of archers/throwers and cav that can be playing in the server.

If me and sugarbiggums get on to populate the server and we have 12 people on after about an hour, no more than 2-4 of those people should be ranged.

This dis-proportionality between ranged and melee players present at any given time on NA-1 causes the good old "I think I'm going to go play something else now" instead of binging crpg
Admins on native can also set class limits too plus also turn of ranged for a few rounds.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Pollux on October 07, 2017, 09:27:49 pm
cool, can't wait to play this again
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: chadz on October 08, 2017, 06:32:33 am
we're working on the patcher, making some progress. should be working again soon
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Gravoth_iii on October 08, 2017, 06:42:40 am
we're working on the patcher, making some progress. should be working again soon

Working on anything new nowadays?? Still waiting for Project Asinus.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: chadz on October 08, 2017, 06:53:08 am
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: RD_Professor on October 08, 2017, 07:20:59 am
patcher is now working, mod isn't dead yet.
Title: Resurrected
Post by: the real god emperor on October 08, 2017, 11:09:05 am
ARISE

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Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Gravoth_iii on October 08, 2017, 11:27:49 am
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

Dope, im on board.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Gristle on October 08, 2017, 11:54:37 am
NOT DEAD YET

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Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Fips on October 08, 2017, 12:46:52 pm
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

I think i just came.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: darmaster on October 08, 2017, 03:52:49 pm
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

oh boy i really hope some annoying, frustrated german qvc spamming kid can let it all out on whatever you guys are working on, wouldn't see anything wrong with it you fucking tryhard morons
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Drunken_sailor on October 08, 2017, 05:40:30 pm
this mod is a muffin
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Thryn on October 08, 2017, 05:54:45 pm
Admins on native can also set class limits too plus also turn of ranged for a few rounds.

hey ya doofus when you join a native game you have to choose between classes (e.g. sarranid archer, footman, cavalryman) that the server can track, a system that isnt currently present in crpg because when you join you gain equipment and stats based on what you have selected online
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Tristan_of_Erzoth on October 08, 2017, 08:53:05 pm
If james gets in touch with me I can pay for servers for EU and NA they prolly arent too much $ and can help work on coding or doing whatever cause if we get strategus back and fix some other things the population might comeback a little.

Horns was saying it was only $45 a month to host the servers. James was talking about going up to $60 and then if everyone who offered to split the payment does it'd only be like $10 a month each. I might just bite the bullet and drop $60 and pay for this month though
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Novamere on October 08, 2017, 10:20:02 pm
Horns was saying it was only $45 a month to host the servers. James was talking about going up to $60 and then if everyone who offered to split the payment does it'd only be like $10 a month each. I might just bite the bullet and drop $60 and pay for this month though

LOL I was thinking it would be like 100$ a month of NA1 and EU1 and the duel servers and i was ok with that lol
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: bensai on October 08, 2017, 11:42:37 pm
ya doofus when you join those servers you have to physically click a class with a preset loadout that the server can monitor, how the fuck are the devs going to track all of that fucking shit when you have insane customization on crpg

i never said it was gonna be easy you doofus but clearly having an improper balance of melee/archers is pretty hurtful to maintaining a server pop. no need to shoot suggestions out of the water you bundle of sticks
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: bensai on October 08, 2017, 11:48:16 pm
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

if you guys are working on something new and improved, that is similar to crpg in spirit, please, i'm sure all players would implore you:

if fixing crpg takes any of your precious time, work on this new project instead! if fixing crpg is just a matter of a couple "clicks" then go ahead and save the baby.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Thryn on October 09, 2017, 02:43:25 am
no need to shoot suggestions out of the water you bundle of sticks

ya nice try you dingus ur suggestion doesnt have any workable solution so i guess its not even a suggestion after all

its just shit on a shitpost
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: bensai on October 09, 2017, 03:29:01 am
ya nice try you dingus ur suggestion doesnt have any workable solution so i guess its not even a suggestion after all

its just shit on a shitpost

it definitely does have a workable solution. balance might be difficult as others have mentioned with determining what class a player is based off their skills, but it's still possible. it also encourages people to not just player archer or infantry or whatever all the time. idk what your previous game development experience is but i doubt you can dismiss it as an impossible solution if other mods have ways (i admit, less difficult ways) of measuring it. im not gonna argue with a baddy 2h over this idk if ur purpose here is just 2 b a belligerent blue bastard
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Golem on October 09, 2017, 04:32:50 am
Fucking easy solution, atleast in theory.

Just limit the number of players that can spawn in with a ranged weapon, throwing weapon or horse in relation to the total amount of players.

Pretty pointless when there'll be 2 players, though.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Asheram on October 09, 2017, 04:45:30 am
Fucking easy solution, atleast in theory.

Just limit the number of players that can spawn in with a ranged weapon, throwing weapon or horse in relation to the total amount of players.

Pretty pointless when there'll be 2 players, though.
With the way cRPG is auto- balanced how would you avoid having all cav or ranged on one team? Unlike native you can't pick which side you want to be on the auto balancer picks it.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: the real god emperor on October 09, 2017, 05:36:01 am
TDM is the answer.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Davic on October 09, 2017, 06:33:09 am
I don't think limiting classes will work in cRPG like it does in Native and NW, even if the technical issues can be resolved.

The majority of players stick to one type of playstyle 99% of the time they play, be that infantry, archer, xbow, thrower, or cav. Most players don't bother switching classes when its clear it would be advantageous in the current diversity of classes on the server (for instance, switching from 2H to sword & board when there is a lot of ranged on). This may be because they just don't like other playstyles, or might not even have characters set up with those playstyles. This change would have the opposite effect that we're seeing now. Instead of infantry and cav quitting because there's too many ranged, you're gonna have ranged quitting because they can't join the server and play how they want.

I'd rather see ranged get balanced back into the meta. This would mean buffing certain classes, and nerfing certain aspects of ranged classes. That is, if the game gets up and running again, and the new team decides its worth it.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Gravoth_iii on October 09, 2017, 06:53:48 am
Limiting classes in a rpg game is just nuts. The way to make people play other classes is to make them more attractive, not by making others less attractive (unless massive imbalance). Lighter shields, more hp and bigger coverage, buffs on 1h dmg etc. Lots of things to try, to force an anti ranged meta but it was never done. Shields become too major in the meta? Make axes break split them up like a hot knife through butter, and so on and so on. Suddenly everything has been given more of a purpose outside of just being different animations and damage.
And screw you if you say shields dont beat ranged, if having a shield with better stats means you get through the melee without getting shot to death, then you generally win the round (so long as the team does the same). It isnt always about being able to kill them, but to reduce their impact on the game.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Nightingale on October 09, 2017, 08:04:06 am
LOL I was thinking it would be like 100$ a month of NA1 and EU1 and the duel servers and i was ok with that lol

tbh I was under this impression as well. If we are agreeing to split the cost amongst willing parties then I suppose the actual question here is why are you taking one of my precious dollar menu days at McDonald's away from me! Bastards.


I agree thou need people to actually know how to balance rather than just throwing changes around like no tomorrow. Its always easier to tweak two specific classes to have a certain effect on each other but most don't think of how that will affect the rest of the game on a more global scale. If anything - no one person should be making all of these changes and it should be a mix of different people from different classes that can get along with one another or present workable data and discuss it with some form of civility. I also highly suggest presenting data to the public forum BEFORE releases to allow them to perhaps provide an unseen point of view rather than patching in something that could severely hinder player enjoyment.

at least that is what I recommend with my inexperience.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Jona on October 09, 2017, 04:42:15 pm
In spirit (not in gameplay), it's much closer to cRPG.  :D

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Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: bensai on October 09, 2017, 08:19:15 pm




i definitely agree with both of those points, and i do understand. maybe i should be more willing to play a shield class, i just make the suggestion from what i witnessed in the last two years of watching crpg pass away. i didnt play this mod in 2010 and 2011 so i didnt witness its birth, but i functioned as its autistic death caretaker.

simply what i noticed ever since spring of 2016 and on were server populations just diminishing when large amounts of ranged would come on. there is definitely some balancing that could make it less of an issue (making make the 0/1 difficulty shields actually do something other than protect a 6 square inch area around your chest, or making throwers not be able to mockingly kite you with throwing weps that do 1/5 of your hp or more per hit). i dont want to take away some person's chance to play the class they want to play, but it's still a game and games need as much balance as possible ya know
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: CrazyCracka420 on October 09, 2017, 08:22:06 pm
What is dead, may never die.

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So many great years of memories with c-rpg.  No other game has come close to the awesomeness that was 50vs50 (or more) battles.  Or even a few epic strat battles of 50v50 or more on flat open ground.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Morris on October 10, 2017, 12:31:59 am
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There he is. There he goes again. Look, everyone! He posted it once again! Isn’t he just the funniest guy around?! Oh my God. I can almost see your pathetic 30 year old virgin frame glowing in the dark, lit by your computer screen which is the only source of light in your room, giggling like a like girl as you once again type your little autism joke up. Oh, and we all know the joke; all cRPG players are fat autistic retards. Absolutely HILARIOUS, isn’t it? Real side-splitting humor. I imagine you little shit laughing so hard as you click it that you drop your Doritos on the floor, but it’s ok, your mother will clean it up in the morning. Oh, that’s right. Did I fail to mention? You live with your mother. You are a fat fucking fuckup, she’s probably so sick of you already. So sick of having to do everything for you all goddamn day, every day, for a grown man who spends all his time on the cRPG forums posting shitty, unfunny, overdone jokes. Just imagine this. She had you, and then she thought you were gonna be a scientist or an astronaut or something grand, and then you became a fucking sideshow retard who will never amount to ANYTHING. A pathetic, unfunny mongoloid. She probably cries herself to sleep everyday thinking about how bad it is and how she wishes she could just disappear. She can’t even try to talk with you because all you say is “LOL MY AUTISM METER IS DETECTING LEVELS OF AUTISM THAT SHOULDN'T BE POSSIBLE.” You’ve become a parody of your own self. And that’s all you are. A sad little man laughing in the dark by himself as he prepares to indulge in the same old dance that he’s done a million times now. And that’s all you’ll ever be.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Asheram on October 10, 2017, 12:34:16 am
There he is. There he goes again. Look, everyone! He posted it once again! Isn’t he just the funniest guy around?! Oh my God. I can almost see your pathetic 30 year old virgin frame glowing in the dark, lit by your computer screen which is the only source of light in your room, giggling like a like girl as you once again type your little autism joke up. Oh, and we all know the joke; all cRPG players are fat autistic retards. Absolutely HILARIOUS, isn’t it? Real side-splitting humor. I imagine you little shit laughing so hard as you click it that you drop your Doritos on the floor, but it’s ok, your mother will clean it up in the morning. Oh, that’s right. Did I fail to mention? You live with your mother. You are a fat fucking fuckup, she’s probably so sick of you already. So sick of having to do everything for you all goddamn day, every day, for a grown man who spends all his time on the cRPG forums posting shitty, unfunny, overdone jokes. Just imagine this. She had you, and then she thought you were gonna be a scientist or an astronaut or something grand, and then you became a fucking sideshow retard who will never amount to ANYTHING. A pathetic, unfunny mongoloid. She probably cries herself to sleep everyday thinking about how bad it is and how she wishes she could just disappear. She can’t even try to talk with you because all you say is “LOL MY AUTISM METER IS DETECTING LEVELS OF AUTISM THAT SHOULDN'T BE POSSIBLE.” You’ve become a parody of your own self. And that’s all you are. A sad little man laughing in the dark by himself as he prepares to indulge in the same old dance that he’s done a million times now. And that’s all you’ll ever be.
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Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Drunken_sailor on October 10, 2017, 03:58:56 am
that was a surprisingly poetic rip, I feel enriched for having read it.

On a side note I go to school with an autistic kid who actually is preparing to lock himself in his room and drink mountain dew gamer fuel while sustaining him self with taco bell for a week, its weird to see, what I thought were meme's, seep into the real world. Its like there is some dimensional rift blurring the lines between the digital world and the real one.  Neo are you listening?
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Jarold on October 10, 2017, 04:34:42 am
Just re-downloaded crpg because I had an itch. Saw there were no NA servers, was confused, read beginning of thread and had hope. Continued to read the thread and halfway through I was horrified at the mod being dead forever. However, I kept reading and saw that the mod is still dead but a live in spirit! Overall, same scene that's been going on for a few years! Good to see.

Thanks for always being there to support the mod James!
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Lord_Carlos on October 10, 2017, 10:40:53 am
let's do it together :c

Yes bro  :lol: :lol: :lol: :lol: :lol:

PS: I hope it still can be back
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: njames89 on October 10, 2017, 01:05:42 pm
chadz and Professor think they have fixed the compiler to allow us to add in new items. We will be testing that in the next few days hopefully.

If we are able to patch successfully we will put up new NA servers shortly after.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Morris on October 10, 2017, 08:26:40 pm
that was a surprisingly poetic rip, I feel enriched for having read it.

On a side note I go to school with an autistic kid who actually is preparing to lock himself in his room and drink mountain dew gamer fuel while sustaining him self with taco bell for a week, its weird to see, what I thought were meme's, seep into the real world. Its like there is some dimensional rift blurring the lines between the digital world and the real one.  Neo are you listening?

How about you leave him the fuck alone, retard? It's none of your fucking business, you fucking asshole. What makes you feel so superior to him? I bet he fucks more chicks than you and has more money. Bro I bet you can't even afford a week's worth of gamer fuel & taco bell. Just fucking lay off. What difference does it make to you what my plans for the week are?
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Drunken_sailor on October 10, 2017, 09:38:19 pm
woah woah woah, no need to go off all half cocked on me like you jack hammer your dick every night, give it a break sunny boy stop trying to light a fire with your masturbation, the chafing is a bad thing.  I for one get along with the autistic kid, he has more emotional intelligence in his right pinky than you do in your whole fucking peanut brain.

 
What difference does it make to you what my plans for the week are?
for that to happen you would actually have to have plans besides trying to gobble your own cock, maybe if you actually did anything that wasn't worthless, your life would matter.
The anecdote of when my autistic friend got his teeth pulled, drank a screwdriver, and then went and smoked some weed with his homeless friend all while recovering from the anesthesia is a far superior life experience to anything you have EVER done. how long did you milk your last cold you little pussy, asking your mom from more chicken soup when she is just trying to build up the courage to kick your 40 year old ass out of the house.  You need to unglue that sex toy from your gaming controller and fucking go get a job you shitless mouth breather.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Protemus on October 10, 2017, 09:48:13 pm
I see no reason for such hatred here on cRPG forumz, we are all equals here we all share the same joy and autism therefor we should focus our hatred into beam and aim at Talewords for tilting us constantly over the span of 5 years with Bannerlord and still not releasing it.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: POOPHAMMER on October 10, 2017, 11:08:33 pm
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

 :rolleyes: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

 :mad:
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: POOPHAMMER on October 10, 2017, 11:14:04 pm
Cant wait for the new hot game from the cRPG developers to release on 9/1/2016

I hold total and utmost confidence in the Donkey Team, they always fulfill their promises and never abandon projects

What is your paypal I can send all my money to????
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Morris on October 10, 2017, 11:56:34 pm
woah woah woah, no need to go off all half cocked on me like you jack hammer your dick every night, give it a break sunny boy stop trying to light a fire with your masturbation, the chafing is a bad thing.  I for one get along with the autistic kid, he has more emotional intelligence in his right pinky than you do in your whole fucking peanut brain.

 for that to happen you would actually have to have plans besides trying to gobble your own cock, maybe if you actually did anything that wasn't worthless, your life would matter.
The anecdote of when my autistic friend got his teeth pulled, drank a screwdriver, and then went and smoked some weed with his homeless friend all while recovering from the anesthesia is a far superior life experience to anything you have EVER done. how long did you milk your last cold you little pussy, asking your mom from more chicken soup when she is just trying to build up the courage to kick your 40 year old ass out of the house.  You need to unglue that sex toy from your gaming controller and fucking go get a job you shitless mouth breather.
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Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Vibe on October 11, 2017, 09:42:45 am
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

Is it ride with friends or ride away with our wallets this time?
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Leesin on October 11, 2017, 10:02:55 am
Is it ride with friends or ride away with our wallets this time?

 :lol: Maybe if this game is a success we can have that 50 euros back for the last one that is still being dragged through the dirt by GMG
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: POOPHAMMER on October 11, 2017, 10:48:53 am
:lol: Maybe if this game is a success we can have that 50 euros back for the last one that is still being dragged through the dirt by GMG

I tried playing that train wreck of a game today

Duel server had 5 players but like 50 bots

the bots would challenege you to a duel and it would go into duel mode unless you cancelled it with G

You are literally forced into duels LOL
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Tristan_of_Erzoth on October 11, 2017, 11:01:59 am
tfw i'm one of like 3 people who actually really liked OKAMs combat system and the changes from warband
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: POOPHAMMER on October 11, 2017, 11:45:16 am
tfw i'm one of like 3 people who actually really liked OKAMs combat system and the changes from warband

Count me in. I never said it was a bad game, ever, I actually think OKAM back then was really fun and I enjoyed playing it. but I was just so let down by the unfulfilled promises, delay after delay, then followed by abandonment

They did the SAME EXACT thing with cRPG

Made something amazing, people played it, then they just let it rot, you can blame Warband becoming less popular all you want, but when effort was actually put into getting players back/staying back in winter/spring, the servers were so populated I thought it was 2010 again.

I simply can not trust chadz as a developer anymore. All he is good at, is making something great, then failing to maintain it. I hope he one day breaks this horrible habit.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Paul on October 11, 2017, 12:46:19 pm
"All he is good at, is making something great..."

Oh, well. It could be worse.

Switching from making cRPG as a hobby to developing a game full time was a bold step. Too bold, got hit hard by reality, failed in the end, probably due investor disagreement, silenced because of muh contracts. Personally I'd give him another chance because he is good at this one thing: making something great. Maybe the Chinese are good at maintaining it.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: the real god emperor on October 11, 2017, 12:53:37 pm
I mean he is still at the beginning of his career, and mistakes are the best way to improve yourself. I think I can be fooled a few more times.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: njames89 on October 11, 2017, 01:06:41 pm
tfw i'm one of like 3 people who actually really liked OKAMs combat system and the changes from warband

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These people are here to help you Tristan. We're gonna get you the treatment that you need. It's going to be ok.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Novamere on October 11, 2017, 05:23:30 pm
tfw i'm one of like 3 people who actually really liked OKAMs combat system and the changes from warband

OKAM had a lot of potential but....................
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Taser on October 11, 2017, 06:48:59 pm
I went back into OKAM a couple days ago. While it is fun, pop is very low. Combat is still awkward but workable. A bit better but I still would prefer a M&B setup for combat.

Funny thing is, I took a few minutes practicing on the bots to just block along with a guy who volunteered to attack me so I could block and I was already declared "holy shit he can block". I even had a guy that was in a skirmish with me and roughly 5 others complain and asked if I could let them win so they could get the first win of the day.

Its not just me either. A few other people have come back and done very well blocking and attacking. I dunno. I honestly thought by now it'd be the tryhards left but I can easily top scoreboards or beat players there that seem to have played for a while.

There's still some tricks to the game like thrusts on 2h (much like warband) are pretty effective especially right after a swing if you drag it.

Its fun but.. bannerlord pls.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Gravoth_iii on October 11, 2017, 06:58:56 pm
tfw i'm one of like 3 people who actually really liked OKAMs combat system and the changes from warband

When a game fails, people like to start hating on every single aspect of it. I know there were always people who didnt enjoy it as much as warbands system, but it was fine and playable. Dont think i truly could appreciate warbands system untill i played it for a loong time.

Its fun to hate though, so i approve either way, but it doesnt stop me from being optimistic about the future of whatevers being developed here.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Drunken_sailor on October 11, 2017, 07:00:16 pm
Last time I played OKAM jump stabs were OP so every one was hopping around stabbing each other with 2H, it was a silly place.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Uther Pendragon on October 11, 2017, 07:59:45 pm
You are literally forced into duels LOL

Why do you lie? :D

It works on the same principle as it does in cRPG - you get an offer and you have to aim at the other player and press a key to accept it, it doesn't start automatically. And an improvement over cRPG, it has a button to cancel a duel that is starting.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: njames89 on October 11, 2017, 08:18:34 pm
OKAM combat was never that bad but it just didn't have the crisp clean feel of warband combat.

Was definitely fun when servers were full. I could see it being fun in militari mode with full servers if people played in NA.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Asheram on October 11, 2017, 08:37:41 pm
I went back into OKAM a couple days ago. While it is fun, pop is very low. Combat is still awkward but workable. A bit better but I still would prefer a M&B setup for combat.

Funny thing is, I took a few minutes practicing on the bots to just block along with a guy who volunteered to attack me so I could block and I was already declared "holy shit he can block". I even had a guy that was in a skirmish with me and roughly 5 others complain and asked if I could let them win so they could get the first win of the day.

Its not just me either. A few other people have come back and done very well blocking and attacking. I dunno. I honestly thought by now it'd be the tryhards left but I can easily top scoreboards or beat players there that seem to have played for a while.

There's still some tricks to the game like thrusts on 2h (much like warband) are pretty effective especially right after a swing if you drag it.

Its fun but.. bannerlord pls.
hacker
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Taser on October 11, 2017, 08:59:50 pm
hacker

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Really it just comes to reading attacks just like you do in warband. Someone has an attack angled this way so I move my weapon over there. While the combat is not up to par to warband's, you can jump right in and do well without much practice once you remember not to use the rmb to block. I remember that fucking me up so much back when OKAM first launched.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: POOPHAMMER on October 12, 2017, 03:12:40 pm
"All he is good at, is making something great..."

Oh, well. It could be worse.

Switching from making cRPG as a hobby to developing a game full time was a bold step. Too bold, got hit hard by reality, failed in the end, probably due investor disagreement, silenced because of muh contracts. Personally I'd give him another chance because he is good at this one thing: making something great. Maybe the Chinese are good at maintaining it.

Eh, I am just butthurt over the whole event I will not lie. cRPG without a doubt was the game/mod I invested some of the most hours of my gaming time to. Nothing compares to this day the experience and time I invested into cRPG. I was never a good player sure, but it was just such a great thing that I could not get enough of, that sadly died to poor upkeep. OKAM was about the same: Had an absolute blast could not put it down. In all honesty, I really hope that chadz gets better at the upkeep part, I say things out of anger and disappointment sure. In reality I would probably give his next project a chance because I am a sucker for this kind of stuff.

I really do wish the whole Donkey Team success in the future, I am more than confident of their ability to make good content, but they just need to get better at finding people to maintain and keep things alive. You really cant just simply make something good, then fail to keep up on it, because that is how things die. Hopefully OKAM was a good enough learning experience for a few things they need to work on.

-Do not make promises you can not keep, it only makes you look bad and leaves people like myself bitter
-Once you make something, keep it alive. cRPG died off, in my opinion due to shitty servers from lack up upkeep and just overall lack of care. Strat died off because people stopped working on it and keeping it alive, strat was why a majority of people people played. I never played it much myself, but from what I understand the poor upkeep of strat is why most people left.
-Be transparent if you can not hit a goal. I am sure the Donkey Team realized before 9/1/2016 that Epic was just not a possibility. Yet we all waited in the duel server that night, hundreds of us, for something that was a botched launch, which leads to my next point
-Better testing. Epic could have possibly worked out and not been as broken and failed as it was if they let more of the players test it than they did. The game was already early access and EA games are known to be buggy. What harm would it have done to let us EA players test it all out even when unfinished so when it was finally launched, it would not of have just been DOA? We would have all gone in knowing it could be a broken mess, and been fine with it, other than being promised something that was just broken at launch.
-Be careful about what you promise. We were given a timeline of things that would come (equipment etc). To my knowledge a vast majority of that just never happened. I personally stopped playing in October of last year until I tried it again the other day. So I can not say for sure about that, but seems a lot of it was left out.

I do sincerely wish them all success in the future, and like I have said many times in the past (both on discord and here) I am being critical as fuck, because I know this is a team of skilled developers, they just need to get their shit together.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
Post by: Thryn on October 12, 2017, 11:17:00 pm
hey chucklehead it looks like you forgot about all of the reasons why okam suffered

i'll be the first to say i straight up don't like the combat, i much prefer lmb attack rmb block system of m&b, but that is beside the point

-Do not make promises you can not keep, it only makes you look bad and leaves people like myself bitter

i bet donkey crew had fully intended to implement things like "epic," but we have to realize that all of the features the devs wanted to include were rushed and incomplete because of a lack of funding. after all, the kickstarter came up short and the crew had to go early access and eventually sell the rights just to continue development. at least they got a product out unlike the old devs of NW (fse) who were developing battle cry of freedom until vincenzo took the money and ran. you have a right to be upset for paying money for features that never came to fruition, but its like a $20 loss; think of it as that crpg donation money

-Once you make something, keep it alive. cRPG died off, in my opinion due to shitty servers from lack up upkeep and just overall lack of care. Strat died off because people stopped working on it and keeping it alive, strat was why a majority of people people played. I never played it much myself, but from what I understand the poor upkeep of strat is why most people left.

wtf? this is a free mod that a bunch of nerds made in their spare time for your enjoyment. there isn't another mod out there that has gotten as much love as crpg. this has survived longer than triple a titles and all things die over time. every good thing comes to an end, and it is insanely impressive how long this game has survived ESPECIALLY for a FREE MOD.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: njames89 on October 13, 2017, 06:02:37 pm
Alright so just to keep you guys updated Professor now thinks that he is able to add items in. We will be updating the EU server and putting up the NA server in the coming week or so hopefully.

I will be accepting donations that will go 100% to funding the servers through Patreon (https://www.patreon.com/cRPGMod).

Costs of our previous NA server were roughly 45$ per month. I'd like to get something a little more substantial to provide a less laggy server for players so we will be looking to raise 60-75$/month. Considering the people who have already stated their desire to contribute this should be no problem.

Depending on how much you donate you may receive such rewards as:

Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Asheram on October 13, 2017, 06:12:21 pm
Can I get a bottomless rock bag? Good work BTW ty.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: njames89 on October 13, 2017, 06:33:33 pm
We got a one time donation of 5$

(click to show/hide)

Can I get a bottomless rock bag? Good work BTW ty.

Maybe if we nerf rocks to hell. They are so strong right now. I was toying around with the idea of a throwable money pouch.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Asheram on October 13, 2017, 08:47:06 pm
Up voted for the throwable coin pouch down voted for considering nerfing rocks.
Can the coin pouch explode on impact sorta like the coins being shot from this shotgun so I can say "keep the change" to everyone I kill with them?
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: njames89 on October 14, 2017, 07:44:27 pm
Three of the first new items added in as Professor was testing.

Sallet w/Open Visor
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Eyeslot Kettlehat
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Studded Leather over Mail Shit
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Good to know that hooded nasal helmet is working as intended
(click to show/hide)
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Jarold on October 14, 2017, 10:51:22 pm
Dude saw these on the website and was like how did I not see these helmets before? Looks great
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Thryn on October 14, 2017, 11:12:46 pm
Studded Leather over Mail Shit
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no offense to mod author, i think that texture doesn't hit the standard of quality i'd like to see for crpg

i mean there are other models & textures that have been accepted that are at the same level as the above, but i don't like those either

just my 2 cents
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Bittersteel on October 14, 2017, 11:31:44 pm
no offense to mod author, i think that texture doesn't hit the standard of quality i'd like to see for crpg

i mean there are other models & textures that have been accepted that are at the same level as the above, but i don't like those either

just my 2 cents

no offense to you thryn but i don't think you hit the standard of quality i'd like to see for crpg

i mean there are other polearmers & 2-handers that have been accepted at the same level as the above, but i don't like those either

just my 2 cents
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: RD_Professor on October 15, 2017, 07:34:39 am
no offense to mod author, i think that texture doesn't hit the standard of quality i'd like to see for crpg

i mean there are other models & textures that have been accepted that are at the same level as the above, but i don't like those either

just my 2 cents
admittedly I was thrown by the ingame quality of the items as well. Except the black plated gloves, a texture that totally wasn't made by me. Those look great.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Casul on October 15, 2017, 02:22:58 pm
Eyeslot Kettlehat
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(click to show/hide)
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: njames89 on October 16, 2017, 01:10:49 pm
(click to show/hide)

Yes
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Gravoth_iii on October 16, 2017, 04:12:30 pm
Still playing beta crpg mod, not transcending into chad native. How does it feel to be subhuman?
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Torben on October 16, 2017, 05:08:54 pm
Still playing beta crpg mod, not transcending into chad native. How does it feel to be subhuman?

wat
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: Suedehead on October 18, 2017, 08:44:05 pm
Ok, you fixed pather, even added new items, EU servers up, US to be up soon, but still - how to make people play this now?
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: njames89 on October 18, 2017, 09:17:39 pm
Ok, you fixed pather, even added new items, EU servers up, US to be up soon, but still - how to make people play this now?

Still in the process of getting servers up actually. As for people playing it that comes with good consistent patching. With little to no added gear we had NA and China both up over 70 players in primetime pretty consistantly. EU was not as good last time but we hope to see better numbers this time.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: SyderOne on October 19, 2017, 09:46:29 am
servers up ... but any1 still playing? some months ago joined crpg and just CHN server with ppl. I think the way is ... prepare that community for M&B Bannelord and forget crpg xD
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: njames89 on October 19, 2017, 12:51:23 pm
servers up ... but any1 still playing? some months ago joined crpg and just CHN server with ppl. I think the way is ... prepare that community for M&B Bannelord and forget crpg xD

We just put eu servers back up and we're testing a few things. I expect population won't be reliable until after the next big patch is in with gear and bug fixes.

Join the discord for updates on that and when servers are being populated.
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: SyderOne on October 20, 2017, 12:35:52 pm
ill read the forum for new notices and info. Actually im creating a whatsapp group with old players, just for fun and  maybe play if the new patch comes :)
Title: Re: Mod Is Maybe Not Dead (New NA Servers Coming)
Post by: njames89 on October 20, 2017, 12:50:36 pm
ill read the forum for new notices and info. Actually im creating a whatsapp group with old players, just for fun and  maybe play if the new patch comes :)

There is also the cRPG discord available to join here: https://discord.gg/gQ9z6hS