cRPG

cRPG => General Discussion => Topic started by: Panos_ on May 27, 2016, 09:48:39 am

Title: How hard can it be?
Post by: Panos_ on May 27, 2016, 09:48:39 am
Hey Dupre & Rico, thanks for all your hard work!

But instead of constantly nerfing and changing the stats of the gear, how about some more bigger changes that will bring back people to the mod?


First of all, fix the god damn map rotation. (Below I will add a map list with the maps that need removal)

TBU


Secondly, add more options to the auctions.

1. Loompoints
2. Increase the number of heirloom exchange to 2 per 3 days, instead of 1.
3. Add random MW items to the auction


Thirdly, Remove the fucking stones & for fuck sake remove the melee ability of throwing lances. Throwing lances can be thrown, can be spammed, can rear a horse, can be picked up again to be used, why?


I will update it as soon as I think more stuff.


Fuck you all.
Title: Re: How hard can it be?
Post by: Golem on May 27, 2016, 10:02:10 am
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: How hard can it be?
Post by: Switchtense on May 27, 2016, 10:20:44 am
At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fifty, I understood the heavenly Bidding; at sixty, my ears were opened; at seventy, I could do as my heart lusted without trespassing from the square.

I made it my sacred task to downvote every single post spamming that shit.
Title: Re: How hard can it be?
Post by: Falka on May 27, 2016, 10:24:17 am
how about some more bigger changes that will bring back people to the mod?

 :shock:         :lol: :lol: :lol:
Title: Re: How hard can it be?
Post by: Switchtense on May 27, 2016, 10:27:08 am
:shock:         :lol: :lol: :lol:

Don't worry, I am sure he does not mean Turks.
Title: Re: How hard can it be?
Post by: Kadeth on May 27, 2016, 10:27:52 am
1v1 me for all ur looms !
Title: Re: How hard can it be?
Post by: pogosan on May 27, 2016, 11:18:43 am
Title: Re: How hard can it be?
Post by: Golem on May 27, 2016, 11:33:56 am
If devs don't post anything it doesn't mean they don't do anything either. Just sayin'.

It does from now on, should've kept quiet.
Title: Re: How hard can it be?
Post by: Gandalf77 on May 27, 2016, 11:34:47 am
Hey Dupre & Rico, thanks for all your hard work!

But instead of constantly nerfing and changing the stats of the gear, how about some more bigger changes that will bring back people to the mod?


First of all, fix the god damn map rotation. (Below I will add a map list with the maps that need removal)

TBU


Secondly, add more options to the auctions.

1. Loompoints
2. Increase the number of heirloom exchange to 2 per 3 days, instead of 1.
3. Add random MW items to the auction


Thirdly, Remove the fucking stones & for fuck sake remove the melee ability of throwing lances. Throwing lances can be thrown, can be spammed, can rear a horse, can be picked up again to be used, why?


I will update it as soon as I think more stuff.


Fuck you all.

I agree. Nerf throwing shits they are too op :F  1 stone can take 1-2 bars lel. I would nerf some polearms as well :P but armors are fine now i think. And buff horses !! 4 bars by stones is a joke -.- and Horse Xbow is useless :F need faster reload or accuracy :D
Title: Re: How hard can it be?
Post by: Yuang on May 27, 2016, 11:35:38 am
They should have done it.
Title: Re: How hard can it be?
Post by: Gandalf77 on May 27, 2016, 11:40:38 am
Remove some maps and add new would be good idea :) for sure you should remove that teuten shit forest map with fort in middle and unable to ride ground :F
Title: Re: How hard can it be?
Post by: Vovka on May 27, 2016, 11:48:13 am
Pls +1 speed to katana!
Title: Re: How hard can it be?
Post by: Gandalf77 on May 27, 2016, 11:51:06 am
Pls +1 speed to katana!

dont drink before posting :F

Pls -1 speed to katana!

now its good
Title: Re: How hard can it be?
Post by: Uther Pendragon on May 27, 2016, 12:03:57 pm
First of all, fix the god damn map rotation. (Below I will add a map list with the maps that need removal)

TBU

http://forum.melee.org/general-discussion/new-map-rotation-proposal-(important!)-(to-be-edited-replaced)/

Try contacting Kratos when he isn't writing his exams and he'll help you or you'll help him, once Dupre has the time maybe he could implement your changes))

Secondly, add more options to the auctions.

1. Loompoints
2. Increase the number of heirloom exchange to 2 per 3 days, instead of 1.
3. Add random MW items to the auction

Not sure if Dupre can do that but it may be worth messaging him about it, I'll try to catch him))

Thirdly, Remove the fucking stones

Quote from: Patch notes 31 May 2016
Removed Stones
500 players came back
rejoice

& for fuck sake remove the melee ability of throwing lances.
But instead of constantly nerfing and changing the stats of the gear, how about some more bigger changes that will bring back people to the mod?
Title: Re: How hard can it be?
Post by: Gurgumul on May 27, 2016, 01:40:11 pm
Thirdly, Remove the fucking stones & for fuck sake remove the melee ability of throwing lances. Throwing lances can be thrown, can be spammed, can rear a horse, can be picked up again to be used, why?

Stones were a funny meme at first and I was a stone thrower once, but after a while they get annoying as shit. I wouldn't go as far as removing them, but a big nerf to accuracy, missile speed and range should be fine. Make them the kind of weapon that only works if you're dropping them on people's heads from above.

As for throwing lances (I assume it's about the European and Saracen ones), there's a major issue that the devs overlooked(?). That issue is no requirements at all. I can understand wanting to have a 0 PT, non-sheathable weapon for everyone to use, so you can throw it before engaging in melee. But if you're running a 3 str, 200+ pole wpf spamwhore troll build, your best weapon is no longer the shortened spear, but the throwing lance. As a profesional cRPG trollist, I can confirm that the throwing lance is too easy to abuse as a melee weapon. Leave it at 0 PT req as it currently is, but add at least 12 str req to it.

Also add str and/or agi requirements to shields and other items. You can be the weakest wimp in game, but easily hold the heaviest shield like it's made of paper, because shield skill is based on agi. Same goes for typical agi weapons like katanas and some other swords. You can be the clumsiest caveman in town, but still swing the swords like a proper gaylord, only slower.
Title: Re: How hard can it be?
Post by: Torben on May 27, 2016, 01:46:48 pm
na I think hes talking about reg. throwing lances. the europ./saracen ones arent really any prob imo.

stones would be totally fine if they wouldnt stun. 

Title: Re: How hard can it be?
Post by: Switchtense on May 27, 2016, 02:09:25 pm
Give stones +50 damage but turn the accuracy and range right down.
Title: Re: How hard can it be?
Post by: Butan on May 27, 2016, 02:44:41 pm
First of all, fix the god damn map rotation

Its broken?

If you mean you dont like some maps, there is always somebody out there who doesnt like this or that map.
Its very hard to appreciate which maps are liked by a majority, and the last man to try to gauge this is Kratos as Uther said. Go help him!
Title: Re: How hard can it be?
Post by: Gandalf77 on May 27, 2016, 02:45:47 pm
Stones were a funny meme at first and I was a stone thrower once, but after a while they get annoying as shit. I wouldn't go as far as removing them, but a big nerf to accuracy, missile speed and range should be fine. Make them the kind of weapon that only works if you're dropping them on people's heads from above.

As for throwing lances (I assume it's about the European and Saracen ones), there's a major issue that the devs overlooked(?). That issue is no requirements at all. I can understand wanting to have a 0 PT, non-sheathable weapon for everyone to use, so you can throw it before engaging in melee. But if you're running a 3 str, 200+ pole wpf spamwhore troll build, your best weapon is no longer the shortened spear, but the throwing lance. As a profesional cRPG trollist, I can confirm that the throwing lance is too easy to abuse as a melee weapon. Leave it at 0 PT req as it currently is, but add at least 12 str req to it.

Also add str and/or agi requirements to shields and other items. You can be the weakest wimp in game, but easily hold the heaviest shield like it's made of paper, because shield skill is based on agi. Same goes for typical agi weapons like katanas and some other swords. You can be the clumsiest caveman in town, but still swing the swords like a proper gaylord, only slower.


it s impossible to give str difficulty to throwings. Only through power throw. Anyway this lances are not annoying only regular throwing lances wich you can have 6!! and its fucking op in melee.
Title: Re: How hard can it be?
Post by: Golem on May 27, 2016, 03:01:25 pm
Here I have an idea.

Any weapon that doesn't have a sheath in-game, can't be sheathed. Weapons that can't be sheathed are 0 slot. Same goes for shields, no strap on back - 0 slots.

Heavy axes have crushthrough shields(if you crushthrough it reduces damage right?) So, they have only 20% base damage after shield crushthrough.

Blocking couched lances with shields knocks you down, minimal shield damage. Blocking couched lance with a weapon disarms you and you have to pick up your weapon from the ground.(you can steal this script from Vikingr, it's not like anyone plays it anymore.)

Heavy polearms also have crushthrough shields like axes, but they only stun after crushthrough and do reduced damage to the shield.

If you chamber a dagger, there is a chance you'll disarm your opponent.

All throwing weapons that don't have a bag and are relatively heavy like throwing axes, only have 1 ammo and are 0 slot. Throwing lances can't be sheathed. Overall the damage of throwing weapons without a sheath is buffed and missile speed reduced.

Bows:

- 35 arrows in one quiver
- all quivers are 1 slot, 50% nerf in missile speed on short bows
- 30% on long bows
- all bows are 1 slot, but weight is increased on longer bows
- accuracy is buffed
- archers can only retrieve arrows from dead bodies (thing this was a feature for a time, dunno why it got removed)

Xbows:

- 20 bolts
- bag of bolts and steel bolts is 0 slot
- accuracy reduced alot
- damage reduced slightly
- missile speed increased alot
- much heavier than bows
- low strength requirements compared to bows
- need power draw (starting at 1 with hunting xbow, and ending with arbalest at 5) power draw difficulty doesn't correlate with strength difficulty, you need +2 str, so if an xbow is 3 powerdraw = 9 strength, you'll need 11 str to equip it


Shields:

- buffed speed
- equiping a shield reduces your weapon proficiency, with the exception of bucklers
- arrows do almost no damage to high-tier shields, bolts do
- stepping on a dropped shield has a chance of knoch down and death on impact
- jk



2h and poles:

- the speed of most 2h is buffed, but the damage is nerfed, this goes for all 2h with a thin blade relative to their length
- flamberge is an exception, it gets buffed both in terms of speed and damge, but can only block down/stabs
- heavy greatsword cannot be crushed through (spikes)
- all polearms get 4 directions (exception: pikes, long spears, bamboo spears etc), but have nerfed speed in this mode
- secondary mode on 2handers doesn't nerf slash dmg, buffs stab and nerfs speed


Get on it Dupre and Co. !

(click to show/hide)

edit:

Cav:

- destrier gets more health
- armoured horses get more armour
- armoured horses get faster
- armoured hourses get their turn speed nerfed
- courser gets more speed and more turn speed, no armour and lower hit points though
- black horse gets more hp
- plated charger is as fast as a donkey and has 55 charge and 110 armor
- steppe horse, sumpter horse and donkeys get a bonus, for speed and turn speed, in rainy weather

Helmets:

- helmets like great helms and all high tier helmets get armur buff and weight and difficulty increase(with the exception of the white sallets - the old ones)


I'll add to this list



Title: Re: How hard can it be?
Post by: pogosan on May 27, 2016, 03:03:23 pm
Title: Re: How hard can it be?
Post by: Varadin on May 27, 2016, 03:13:15 pm
Yeah fuck rico and uther  8-)
Title: Re: How hard can it be?
Post by: Moncho on May 27, 2016, 05:00:56 pm
Wow Uther's downvotes upvotes are powerful, -43 from a single one wtf. Wait it's an upvote, how on earth did varadin's post get -43 with only an upvote?
Title: Re: How hard can it be?
Post by: _Tamra_ on May 27, 2016, 05:04:26 pm
That's some high-admin-power-abooz-shit right there. No criticism allowed

Might also consider adding something like "Happy Hours", double/triple/quadruple/... xp and gold, works very very well in Mercs-mod.
We had double rewards several times already, lasted for months, was gut.
Title: Re: How hard can it be?
Post by: Gurgumul on May 27, 2016, 05:15:04 pm
Wow Uther's downvotes upvotes are powerful, -43 from a single one wtf. Wait it's an upvote, how on earth did varadin's post get -43 with only an upvote?
It's called passive agression. With one hand you give a friendly high five, and with the other you put a dagger in between the vertebra.
Title: Re: How hard can it be?
Post by: Sagar on May 27, 2016, 05:18:09 pm
There is some good suggestions here.

Also, If its possible, leave only one double server - siege/battle, with improved new map rotation.

Basically new/old good maps on one server in rotation. For example - 3 battle - 3 siege maps ... etc.
Title: Re: How hard can it be?
Post by: Asheram on May 27, 2016, 05:40:18 pm
Also remove fun. This isn't a game fun is not allowed
If you remove stones please increase ammo count of daggers, I only use stones because you get more of them to throw, would much rather use daggers.
And where is the so called heirloom exchange I see no option to do so every 3 days let alone 2?
Title: Re: How hard can it be?
Post by: Elio on May 27, 2016, 08:23:13 pm
Throwing lances can be thrown, can be spammed, can rear a horse, can be picked up again to be used, why?
because realism?

visitors can't see pics , please register or login


Thrower is the last fun class to counter +200 wpf spammers with a decent build at level 35.

Annoying ? sure, but blame this mod not the throwers.
Title: Re: How hard can it be?
Post by: Golem on May 27, 2016, 08:25:39 pm
Also remove fun. This isn't a game fun is not allowed
If you remove stones please increase ammo count of daggers, I only use stones because you get more of them to throw, would much rather use daggers.
And where is the so called heirloom exchange I see no option to do so every 3 days let alone 2?

You have to buy it in the marketplace.
Title: Re: How hard can it be?
Post by: the real god emperor on May 28, 2016, 02:43:16 am
Hi its signed

I can only be given run

At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: How hard can it be?
Post by: oguz on May 29, 2016, 02:57:10 am
Its not hard panos. Its impossible. This game never got a big community. You cant simply got new players to a shitty game with shitty 10 year graphics.
Title: Re: How hard can it be?
Post by: Golem on May 29, 2016, 02:59:38 am
Its not hard panos. Its impossible. This game never got a big community. You cant simply got new players to a shitty game with shitty 10 year graphics.

Well, we could try to pay the Mount And Siege server owners to switch over to cRPG :D
100+ people on that sever regularly
Title: Re: How hard can it be?
Post by: Rico on May 29, 2016, 05:31:33 am
(click to show/hide)
Title: Re: How hard can it be?
Post by: Mirliva on May 29, 2016, 06:20:48 am
My tasty kebab says; Sirtaki is true.
Title: Re: How hard can it be?
Post by: Jarold on May 29, 2016, 10:07:47 am
(click to show/hide)

Uh, nice
Title: Re: How hard can it be?
Post by: Teeth on May 29, 2016, 10:18:52 am
Seriously, a happy hour (double gold or xp, or both) works really well for fledgling communities, because it creates a self-fulfilling expectation that more people will be playing, leading to more people playing. Turning on double gold or xp at all times will not do shit, as people just get used to it as the new "normal".
Title: Re: How hard can it be?
Post by: Jarold on May 29, 2016, 10:19:55 am
Seriously, a happy hour (double gold or xp, or both) works really well for fledgling communities, because it creates a self-fulfilling expectation that more people will be playing, leading to more people playing. Turning on double gold or xp at all times will not do shit, as people just get used to it as the new "normal".

Yas
Title: Re: How hard can it be?
Post by: Gravoth_iii on May 29, 2016, 11:39:13 am
Seriously, a happy hour (double gold or xp, or both) works really well for fledgling communities, because it creates a self-fulfilling expectation that more people will be playing, leading to more people playing. Turning on double gold or xp at all times will not do shit, as people just get used to it as the new "normal".

Definitely this, even though i have no use for something like that, the population rise will benefit me more.
Title: Re: How hard can it be?
Post by: Panos_ on May 29, 2016, 12:36:38 pm
Yesterday I spoke with Kratos about the map rotation, and as soon as that turk finishes with his exams, we shall update it and give the list to Dupre.

Guys, can you remind me some maps worth checking around (not native ones).

Thanks!
Title: Re: How hard can it be?
Post by: _Tamra_ on May 29, 2016, 05:33:36 pm
"Bums of Swadia" was fun when I changed to it few days ago. Dunno if already added, worth checking out, small one.
No pun intended.
Title: Re: How hard can it be?
Post by: Golem on May 29, 2016, 06:15:42 pm
Sooooo, how is map rotation going to change anything? Also, why no map polls for commanders?
Title: Re: How hard can it be?
Post by: Mirliva on May 29, 2016, 06:41:08 pm
Can someone show Dupre which banner Krems using (in-game showing of banner).. It's payneful fix that shiiiiiiiiit!!!!11!1!1!1 :( :(
Title: Re: How hard can it be?
Post by: Leshma on May 29, 2016, 09:57:00 pm
Seriously, a happy hour (double gold or xp, or both) works really well for fledgling communities, because it creates a self-fulfilling expectation that more people will be playing, leading to more people playing. Turning on double gold or xp at all times will not do shit, as people just get used to it as the new "normal".

Leveling in this mod became pointless, not even x10 would help. Original system with unlocked bonus was extremely addictive for folks who like to grind, like meself. My kind dislike hard/soft caps, balance, +/- system where to gain something you lose something. Which wouldn't be much of an issue if Leshma wasn't your typical consumer like I already told chadz. During all these years on every sensible Teeth or Kafein, effectively casual player who would spend no more than two hours per day would come at least four Leshmas, players with too much free time or an obsession over the game who spend ten or more hours per day on average. Those kind of people need something to chew on and you can't give them crumbs and expect them to be happy. Core gameplay is still solid but reward is missing for years which is why number of players dwindled.

Leshma, Kesh, Leed, kinngrimm, Finn, DaveUKR and bunch of other addicts, wannabe addicts and their fan clubs (kids who look up to knight in a shining armor plowing through masses of peasants) versus who, Merc clan and couple of sensible individuals like Tennenoth? Let's face it, this mod has become successful because it was very appealing to certain group of people. Maybe that wasn't creator's intention but that is how it played out.
Title: Re: How hard can it be?
Post by: Xant on May 30, 2016, 11:20:15 am
Leveling in this mod became pointless, not even x10 would help. Original system with unlocked bonus was extremely addictive for folks who like to grind, like meself. My kind dislike hard/soft caps, balance, +/- system where to gain something you lose something. Which wouldn't be much of an issue if Leshma wasn't your typical consumer like I already told chadz. During all these years on every sensible Teeth or Kafein, effectively casual player who would spend no more than two hours per day would come at least four Leshmas, players with too much free time or an obsession over the game who spend ten or more hours per day on average. Those kind of people need something to chew on and you can't give them crumbs and expect them to be happy. Core gameplay is still solid but reward is missing for years which is why number of players dwindled.

Leshma, Kesh, Leed, kinngrimm, Finn, DaveUKR and bunch of other addicts, wannabe addicts and their fan clubs (kids who look up to knight in a shining armor plowing through masses of peasants) versus who, Merc clan and couple of sensible individuals like Tennenoth? Let's face it, this mod has become successful because it was very appealing to certain group of people. Maybe that wasn't creator's intention but that is how it played out.
What about me, Leshman? Why did senpai not notice Xant?
Title: Re: How hard can it be?
Post by: Man of Steel on May 30, 2016, 02:12:46 pm
What about me, Leshman? Why did senpai not notice Xant?
Because he's talking to real Players and not finnish Ponys :D
Title: Re: How hard can it be?
Post by: Leshma on May 30, 2016, 11:34:48 pm
No I'm talking about those people who are always there, any time of day you enter EU1. Xant was never one of them. Which is good thing.

Unlocked generational bonus was completely broken design but it allowed crazy people such myself to unlock insane ticks which was pretty much the biggest reason for playing this mod. That was the first mistake newly appointed dev cmpxchg8b fixed.

It's kinda like smoking cigarettes. Today we all know it is extremely unhealthy and stinks but people still do it. Back in the days when smoking was socially acceptable and desirable, people used to smoke brands of cigs which had most nicotine in them, strongest scent and kick. It wasn't smart thing to do but people didn't give a fuck. They like it so they do it. Same goes for broken leveling mechanics and complete lack of balance in video games. Some of us like that.
Title: Re: How hard can it be?
Post by: Asheram on June 01, 2016, 01:41:34 am

Quote from: Patch notes 31 May 2016

Removed Stones
500 players came back
rejoice