Archer, 21/21, 7PD, 156WPF.
I like banana's and bla bla bla, etc...
My hunting crossbow build is completely broken. The whole point of it was to trade all the accuracy and damage for mobility.
Now reloading hunting crossbow takes about the same time as it took arbalest prepatch, which I find ridiculous. And hunting crossbow didn't even get a damage boost like rest of the xbows. :|
Build:(click to show/hide)
damage boost other xbows got? Maybe I didn't see something but every xbow lost damage. No xbow gained damage.EDIT: Sorry I didn't notice the 4.4.9 patch notes
Archer , 24-27 , 198 archery , 8 pd .thank you
Going back to cav shielder asap
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That's really awesome Rico and there you go Nightingale, you can test out some builds and get used to playing with more strength!!!!!!
Imo, buff damage of steel bolts to 20 and decrease the ammo to 5.
Make bow missile speed even less, but supply pew pews with lots of arrows.
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See... if they had given archery a 'minor' nerf a few weeks/months ago it might have annoyed some people but wouldn't really have changed much and then the class wouldn't have been nerfed now. But because there have been no recent minor nerfs, for ye patient melee players all thine hard work payeth off for weathering this storm, the eventual inevitable nerf grew ever-greater in magnitude the longer the class went unnerfed patch-by-patch.
See... if they had given archery a 'minor' nerf a few weeks/months ago it might have annoyed some people but wouldn't really have changed much and then the class wouldn't have been nerfed now. But because there have been no recent minor nerfs, for ye patient melee players all thine hard work payeth off for weathering this storm, the eventual inevitable nerf grew ever-greater in magnitude the longer the class went unnerfed patch-by-patch.Except this patch is not a nerf. At least not for crossbows. All implications of the patch can be mitigated by going for Hunting Crossbow, Light Crossbow or Crossbow instead of the previously popular Heavy Crossbow and Arbalest, and aiming for the head instead of the body (which is possible now because missile speed and accuracy are high). See my post above for in-detail explanation.
Chase still topping as xbow, but now he does it with kills from xbow, and not from melee. Seems like the buff in damage and accuracy is a nice compensation to the forced build changes.
Chase still topping as xbow, but now he does it with kills from xbow, and not from melee. Seems like the buff in damage and accuracy is a nice compensation to the forced build changes.look in to pach notes again
Chase is out of the question, he tops the board with anything somehow.Yeah, can't base balance decisions entirely on a few exceptional players.
Sick bastard.
As for archers, bow requirements are higher now, but this also increases the maximum damage added by power draw. STR archery is even more popular than before now, as far as I can tell from the stats. So the way things are going, no archer will be able to run away, but all will be quite powerful hitters.
Read what Algarn wrote, I guess they are quite powerful hitters only if they shoot in the general direction of a mass of enemies and manage to hit. But the damage has been increased.
Except this patch is not a nerf. At least not for crossbows. All implications of the patch can be mitigated by going for Hunting Crossbow, Light Crossbow or Crossbow instead of the previously popular Heavy Crossbow and Arbalest, and aiming for the head instead of the body (which is possible now because missile speed and accuracy are high). See my post above for in-detail explanation.
As a dedicated hunting crossbow user I cannot agree with this statement.Yeah, the role of the Hunting Crossbow has changed. While it's main advantage used to be the fast reload, the new one its is low STR requirement with everything else being more or less the same as for other crossbows (as long as you hit the head). That's why it will certainly feel like a nerf to you.
THEY TOOK OUR+1 for awesome Southpark reference.JOBSXBOWS!!!!
Archery is no skill just luck now.Which is utter nonsense cuz I am confident that I'll still be constantly headshotted by Algarn no matter what they do to archery.
Which is utter nonsense cuz I am confident that I'll still be constantly headshotted by Algarn no matter what they do to archery.Algarn is pretty bad tbh..(click to show/hide)
Yeah, can't base balance decisions entirely on a few exceptional players.
Algarn is pretty bad tbh..(click to show/hide)
I used an arbalest and 1h'r pre patch. My build was 18-27 and evolved around shooting people before they got to me and then killing that damaged person in melee . Now however because of the higher STR requirement I find that I am actually playing the crossbow how it was meant to be played. As gravoth mentioned I use to get most my kills from melee, but now with the accuracy increase and slower movement speed I am encouraged to go for the kill every time, which is much easier to do now. When I do get into melee I can't kite away and I'm forced to fight, although the 8 PS helps, the 27 AGI was much more useful.
So basically after the patch I'm playing how you'd expect an arbalester to play, deadly in range and mediocre in melee compared to being deadly at both, pre-patch.
Also killing archers has become much easier now with the pin point accuracy and the increased missile speed, just wait for them to stop to shoot and you can get a headshot pretty effortlessly, whether this is good for balance or not is up to you.
Change the name back on the Horn Bow and Rus Bow, as an Archer, I am use to being patched all the time, Ill adapt and I sure a balance will be fixed, but please, give back the names of the Rus and Horn bows, so many good times with them bows.
I've played with the light crossbow, crossbow and heavy crossbow since the patch. I have two issues with the new stats that really sap the fun out it for me. 1) The reload speed in general. 2) The "shot release delayed by up to half a second" effect , which used to be an arbalest-only thing, is now happening with the crossbow on up.
In strat archer are currently super strong.
Good archers have always that crazy good kdr when best melee players get like 2 or 3 kdr.
In strat archer are currently super strong.
Good archers have always that crazy good kdr when best melee players get like 2 or 3 kdr.
Balancers don't know that slow reload speed on XBOW increases the Shoot delay speed as well.
Noob balancers.
after some testing i've changed my mind - all is great :)for me buffing missile speed is much better than lowering acc, with a higher Pd trajectory is so great and a very hard to dodge, Dupre flash sale plox we need looms for testing!! :D
Those who want shootgun use top bows / those who want accuracy use shit bows. Main problem i guess for all ranged is to just trying to use to it
Balancers don't know that slow reload speed on XBOW increases the Shoot delay speed as well.
Noob balancers.
I only play archer on an alt, so I don't feel like I have a lot of say -- but I do archery in RL, and some of these new bow names are dumb as hell. :) Chief's bow? CRPG is cool because the weapons and armor are based on historical examples.
There are real bow names you can use:
-Self-bow (in general, a bow made from one piece of wood)
-Flat bow (flat in cross section, unlike a longbow's "D" cross section for example. Common in the Americas, but used elsewhere.)
-Yew Bow (the best kind of wood for making long bows. Common in continental Europe and England)
-Stick bow (a simple bow, made from a straight piece of wood)
-Sinew-backed bow (sinew increases the durability and draw strength of an all-wood bow)
-Recurve bow (a bow that curves at the tips, like the "bow" and "rus bow" do.
Why is everyone complaining? :?
Lower ranking xbows have been ruined
First things first: please give a respec to my heavy xbow user, ISIS_WIFEY. I can't even test the new stats due to increased requirement.
Second, my archer is 18/27, 6PD, 198WPF. I can't say for sure how much the patch changed my build because I JUST got +3 bodkins. I've been using +3 tatar arrows for like 2.5 years. My 6PD rus bow changed into 4PD, but I don't think that is too much of an issue. I'm not above the PD cap. If I was str archer with 9+ PD I would be very mad.
My aim reticule is still very tight, although I can't "hold the shot" as long as before. I think this is due to the PD change, since the +3 rokusan yumi (still 6PD req) I picked up during battle still held accuracy for a long time while I aimed. The increased arrow speed makes it much easier to land a shot in close to medium range, even when the target is actively trying to dodge your shot. Long range is very hard for me... I think I just need to "re-learn" my archery to adjust for the completely different arrow trajectories now.
Also I'm getting an absolute shitload of points on my archer now. I'm not getting more kills than before, just points and valor all over the place. Is it possible that the new bow stats had an effect on the ranged scoring system?
Other people are saying they have better accuracy at lower WPF, with a higher "max" accuracy. I don't know if the extended trigger release time was on purpose or just due to decreasing overall speed for longer reload time, but it took me a long time to get used to that when I started using an arbalest way back in the day.
Crossbows and bows have been completely re-done. This is not a small stat adjustment. If these changes stay, I think that all ranged players should get a free heirloom exchange. A +3 item takes a long time to make. A respec helps you test out the new stats on your bow or crossbow, but it is no longer the weapon you spent those loom points on.
Overall I think it's cool that this was all reworked. It will take time for everyone to adjust to it, even after people get their respecs and loom up the new bow that they want. There's going to be a lot of whining and tears on the way there though. Players are set in their ways after years of only minor changes to ranged.
edit:To everyone that was bitching about archery accuracy after patch:(click to show/hide)
People on EU1 refused to believe I had a tight reticule.
I don't know what happened and I can't read this entire thread right now, but please tell me 1 wpf xbow is no longer viable?
Hunting crossbow and Light crossbow are completely useless because of the new reloading speed. Every crossbow should have it's own purpose, right now everyone is going for crossbow or arbalest...
What the hell are people talking about? This is a HUUUUGE archery buff. One arrow takes 90% of my courser's health.
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You can tell from the fact that there are no archers or ranged left in server.
I was playing last night and literally everyone was melee. Also arrows did no damage.
/sarcasm
Archers are still a plague on eu1, at leastwell nerf harder then. Untill they cant do damage .
well nerf harder then. Untill they cant do damage .
When the shield behind the back, why can not stop the range? That is not reasonable!They have disabled it.
Except this patch is not a nerf. At least not for crossbows. All implications of the patch can be mitigated by going for Hunting Crossbow, Light Crossbow or Crossbow instead of the previously popular Heavy Crossbow and Arbalest, and aiming for the head instead of the body (which is possible now because missile speed and accuracy are high).I take back what I said. Looking at my kills now compared to pre-patch, it is pretty evident that headshot kills have been and still are rather rare. Before the patch, I used to be forgetful about torso shot kills because they are less spectacular than headshots, without realizing that the vast majority of my kills were not headshots. But now that torso shot damage is almost ignoreable, headshots on wounded targets or low-tier helmet users are the only reliable way to get ranged kills. I observed it is quite difficult to keep up my pre-patch performance, and now have to adapt to higher hybridization into melee (and actually wear armor, yuck) to get the same results. My intuition may be distorted by the changed missile speed, which I haven't learned to properly aim with yet.
Let's give it a chance and see whether cRPG may not become better thanks to the changes, after all.
Generally I agree, but having played archer right before and now after the patch I have to say the increased missile speed is making it much easier to land headshots and lead targets at longer ranges. The less time the projectile takes to travel to the target the greater accuracy it will have, as accuracy is only half a stat of the weapon, the other half comes from the hand of the user.
Archery become easy mode coz of high missile speed. Thats why half of the server is an archers now.
Quite funny to hear coming form DRZ stack...they are honest about that after all
What are all these shit bows?
Which one is the Rus bow?
Hunting Longbow.
Quite funny to hear coming form DRZ stack...We always had a lot of archers
Ranged in general was fine pre-patch. Now it is impossible to dodge an arrow. Going from nearly never getting shot, to struggling to avoid getting hit per round isnt so nice. Archers are definitely topping scoreboards now.
Id say revert and leave it like that.
Ranged in general was fine pre-patch. Now it is impossible to dodge an arrow. Going from nearly never getting shot, to struggling to avoid getting hit per round isnt so nice. Archers are definitely topping scoreboards now.I see you played enough, funny how hoplite can defend from them right?
Id say revert and leave it like that.
You've got to lower missile speed on bows. It's ridiculous. Back in the day, 41 was top for longbow, you've got bows now in the 50's.
Should be in next patch but Dupre is a bit busy atm.tell me what difrence we should see there?
I see you played enough, funny how hoplite can defend from them right?
No one can defend from them, that missile speed is way to good. No on can doge that they dont really have to lead shot because It flys flat.
Just get shot and shot and shot.
pew pew pew pew
Should be in next patch but Dupre is a bit busy atm.
Generally speaking I'm apt to approach a "if it isn't broken don't fix it" mentality. Or in the case of this game, if it isn't measurably overpowered (talking average KDRs of users, average Kills Per Round), probably leave it be.
I think if anything the release glitch on the lower crossbows should be removed.
But when?In this case SoonTM denotes the moment when the compiler works again, which should happen around Dec'2010
Soontm