chadz looks like a sleep specialist.
if someone is wondering how chadz office chair is called -> its "Markus" and can be bought for around 150€ at Ikea (just bought it right away)
i can smell the first kind of merchandise right here 8-)
visitors can't see pics , please register or login
anyway - great work guys (and girls ;) )....keep it up :wink:
The new direction the combat is going sounds worrying, looking forward to seeing it and trying it outOnly thing worrying me is your signature :lol:
Lolstab confirmed?!?! :wink:Believe VOIP has been confirmed some time ago.
The new game mode looks really interesting: Company of Heroes meets Battlefield 2, perfect! Will there be a VoIP system included. Maybe Mumble like in Squad which would allow talkin directly to people close by?
With the addition of stamina and stances, I just hope that the game won't be getting too complex. The more complexity and nerd-service you guys provide, the more and more niche your game becomes. Warband was a success because it had simple arcadey combat with great depth, hopefully your game doesn't stray from their formula too much.
I am so ready for the testing.
But I am a litle affraid that changing the stances might be too much of keyboardmashing for me to not get completely confused.
Everything sounds awesome and really provides huge differences from all competitors.
Keep it going.
running is nearly there too, a little stiff in the shoulders I'd say.
I think I slept like 3 hours that day, and then they waltzed in with a cam claiming "We need footage!" and I was like ok....
Conquest sounds cool :)
You said something about ticketes and territories, is it just about increasing/decreasing tickets or will there be siege stuff and such stuff unlocked with different zones?
The whole thingy just reminds me a bit of battlefield conquest with some more tactical err usage of the map like in warhammer or other strategy games, would be nice to get some more information about this :3
That moment where you are having more trouble understanding the Irishman speaking his native language than chadz speaking with his hefty Austrian accent.^
As I understand it you will enter combat mode by pressing C or something, then switch stances by clicking RMB with the corresponding mousemovement, which will make you hold the stance, until you switch or exit the combat mode.
So, if you have the stance where you hold your sword over your head activated and someone attacks you with an overhead, there will be 3 possible outcomes all initiated by LMB.
A) You attack with an overhead also and you do a parry making your opponent vulnerable, by knocking enemy's weapon into a different position, changing his stance.
B) You do nothing and get an imperfect block
C) You attack in another direction and either outspam your enemy or get hit
Did I get that right, Tolonar? Obviously, there will be more combinations and possible outcomes, but this is the base of the new combat system, isn't it?
Since you are still creating combat you should definitely get this small niche community into a invite only pre-alpha test where you can get a wider range of feedback. Combat will be the make or break for your game so before you go public even on an early access (subject to change) alpha, you should still test it several times on a larger scale. Most developers release a Beta which is far too late to change mechanics drastically. I personally have a large opinion on melee games and would greatly appreciate an opportunity to get hands on and more importantly get into detailed discussion about what would make it great.
There are two games I would compare your territory conquest with for the direction your headed. A mesh between Project Reality Mod for Battlefield 2 and Company of Heroes. Hour long vast strategic battles? YES please. FOB, add the ability for your team to build a forward operating base (Tent spawn point in CRPG) with defenses (Think wooden stakes or even wooden fort). These can be placed anywhere on the map via a supply drop (Supply wagon needs to be nearby or wagon turns into tent spawn point). They can only be destroyed if they are overrun and "burnt with a torch" (Hitting action key E on it for example).
That said good old Last Team Standing (Battle mode) 1 life per round is always a good mode. If the map is massive though I would recommend respawns in some form. Theirs always the danger of back capping while your teams out fighting on Capture the point maps. It's never fun when you're fighting the good fight but your team loses because some group snuck behind everyone to cap and that wins the game.
Please, no squad spawning on leader or very close to him.
Let him set a spawning flag somewhere in controlled area otherwise this mode will become team deathmatch without any tactical approach to fight.
Wouldn't it be confusing to use rmb for both parrying and stance changing?Sorry you didn't get it. Let me elaborate.
I still hope the stances somehow change automatically depending on how you move. Otherwise the beloved simplicity from M&B is gone... combat needs to work quickly and also be viable for big group fights. Stances sound to me like they only think about duels.
combat sounds curiously similar to Chivalry now: having only a small time to attack and parry. Not sure if I like that.
There is no new info in video.
We already know what was in video.
I tought that we get some ingame footage.
if someone is wondering how chadz office chair is called
http://www.ikea.com/de/de/images/products/markus-drehstuhl-schwarz__0392583_PE564516_S4.JPG
As soon as Jacko said people would have to protect that spawn zone ring from flank attacks, I was thinking: "Ninja clan had some influence on that design decision..." :lolNinjas weren't really the ones who invented flanking. :rolleyes:
Will towns in MBG be democratic (Players choose leader) or will the person with the most power/person who founded the town lead it?I guess you will have to make a faction, before making a settlement. Then you can have several people with a high rank leading, just one or if you trust your clanmates/small clan, everyone can have the same rank. Obviously, if you build a city on your own, it's yours, I'd imagine. Until someone takes it. :wink:
Will towns in MBG be democratic (Players choose leader) or will the person with the most power/person who founded the town lead it?I have a great picture about democracy
Is it possible to make a globe shaped map for epic?That would be insane.
Is it possible to make a globe shaped map for epic?visitors can't see pics , please register or login
Is it possible to make a globe shaped map for epic?
visitors can't see pics , please register or login
we all know earth is flat. dont skip to 21st century pls :lol:
Lies, it's obvious that world is supported by four elephants standing on giant turtle.
Also people knew that the Earth was round in the Medieval times...
https://en.wikipedia.org/wiki/Myth_of_the_flat_Earth
You have no idea how often I need to explain this to people...Isn't it flat?
Isn't it flat?What the fuck is a southern hemisphere?
Otherwise people in the southern hemisphere would fall off, physics!
I think they plan on making a map based on hexes.
It is very much possible: http://vickijoel.org/hexplanet/Hex%20Planet%20White%20Paper.pdf
Though i honestly don't care if its a sphere or just a flat map where north/south and east/west edges are connected like in Civilizations.
Also people knew that the Earth was round in the Medieval times...
https://en.wikipedia.org/wiki/Myth_of_the_flat_Earth
You guys spying on us playing Settlers in the office?Maybe add gunpowder as end game?
There were certainly gun powder type weapons in the late 13th century in Europe, and by the 14th they were a common sight (albeit expensive and cumbersome). For us at this point though, it's a thematic choice to exclude gun powder and such, not a historical one.
"If they add ninjas". That is a pretty huge if :lol:
How many more devlogs can we expect before Alpha?
You guys spying on us playing Settlers in the office?
There were certainly gun powder type weapons in the late 13th century in Europe, and by the 14th they were a common sight (albeit expensive and cumbersome). For us at this point though, it's a thematic choice to exclude gun powder and such, not a historical one.
"If they add ninjas". That is a pretty huge if :lol:
You probably already answered this, but it won't harm anyone if you confirm it again. Think someone once said that due to Warband's physics engine limitation, sling type weapons weren't possible. Will we get those in Melee? Mostly interested into staff sling. There were Warband mods that had slings, but those were super badly implemented.
So what sort of size will this Conquest map be? Will we be able to quickly build Castle etc? Like in the first proposed Stronghold?Well I think you answered your self..
"If they add ninjas". That is a pretty huge if :lol:
It's only for alpha phase anyway so we can test the combat.