cRPG

Other Games => ... and all the other things floating around out there => Topic started by: enigmatic_stranger on December 19, 2015, 09:27:40 pm

Title: Mordhau
Post by: enigmatic_stranger on December 19, 2015, 09:27:40 pm
A new challenger appears?

https://youtu.be/0EVwamZgzeM

Mordhau.net (http://Mordhau.net)

(click to show/hide)
Title: Re: Mordhau
Post by: Daunt_Flockula on December 19, 2015, 09:36:32 pm
I kind of remember this being posted here before. I might be wrong though.

Anyway, it resembles Chivalry too much. Not something I'd personally be excited about.
Title: Re: Mordhau
Post by: enigmatic_stranger on December 19, 2015, 09:39:46 pm
I kind of remember this being posted here before. I might be wrong though.
Yep. I kinda remember that too. Forum search gave me nothing tho :?
Title: Re: Mordhau
Post by: Leshma on December 19, 2015, 09:43:03 pm
Had different name I think, slasher or something like that.

Edit: Yep, my infallible elephantine memory pisses all over Xants logistics. Here's thy topic: http://forum.melee.org/and-all-the-other-things-floating-around-out-there/slasher(chivalry-with-blocks)/
Title: Re: Mordhau
Post by: Laufknoten on December 20, 2015, 12:25:17 am
Who thought it would be a good idea to make every second strike decapitate your fully armored enemy? Ridiculous. :lol:
Title: Re: Mordhau
Post by: Asheram on December 20, 2015, 12:41:15 am
Who thought it would be a good idea to make every second strike decapitate your fully armored enemy? Ridiculous. :lol:
How else they gonna get pools and pools of blood  :P
Title: Re: Mordhau
Post by: Banok on December 20, 2015, 11:14:45 am
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Says it all really. Its not like I thought chiv was a bad game, it was ok, but not really worth playing more than 2 hours aparently. And like daunt said, this looks identical gameplay wise.
Title: Re: Mordhau
Post by: enigmatic_stranger on December 20, 2015, 11:35:19 am
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Hehe I had like 12 hours.
Title: Re: Mordhau
Post by: Umbra on December 20, 2015, 11:46:55 am
I spammed: "You are most welcome" In voice chat in Chivalry untill everyone got annoyed and started leaving the server. 9/11 had fun
Title: Re: Mordhau
Post by: Leshma on March 30, 2016, 03:24:39 am

Looks real good. Wonder how it feels to play? Edit: Seen rest of the video and I'm blown away... this is what this combat system consist of:

Directional attacks? ✓
360 combat? ✓
Fast paced free-flowing combat? ✓
Directional blocking? ✓
Chambering? ✓
Kicking? ✓
Feinting? ✓
Throwing melee weapons? ✓
Disarming? ✓
Stamina? ✓
Bad blocks draining stamina? ✓
Weapons clash? ✓
Armor matters? ✓
Natural fast paced movement? ✓
Epic animations? ✓
Turn limit? ✓
Block timing matters? ✓

Pressure on Donkeys is rising...
Title: Re: Mordhau
Post by: kwhy on March 30, 2016, 05:47:27 am
give me throw able sword now

...and it can be chambered.  YUS! 

looks pretty fun.

Be kind of cool if someone would make some sort of futuristic post apocalypse directional combat game next.

Like a mad max open world multiplayer game with directional combat.  Very limited fire arms (1 shot weapons), modable cars, jumping to/from cars, with crazy melee weapons and explosive lances (cause lance throwing is fun)....ohh and the guitar guy bouncing around with nvidia bungee physics.  Seriously although unrealistic even a jedi night or ninja type directional combat game would be pretty sweet.
Title: Re: Mordhau
Post by: Vibe on March 30, 2016, 08:47:55 am
combat looks really smooth
Title: Re: Mordhau
Post by: GRANDMOM on March 30, 2016, 09:39:19 am
Sweet jesus -  :shock:
Title: Re: Mordhau
Post by: [ptx] on March 30, 2016, 10:06:45 am
So it's Chivalry, but with Warband-esque combat? Sounds quite promising :o
Title: Re: Mordhau
Post by: Polobow on March 30, 2016, 10:52:54 am
This looks really good! Loving it that you can slash away thrown weapons.
Title: Re: Mordhau
Post by: Kalp on March 30, 2016, 11:32:18 am
.
Title: Re: Mordhau
Post by: Leshma on March 30, 2016, 03:18:32 pm
Seriously although unrealistic even a jedi night or ninja type directional combat game would be pretty sweet.

Jedi Knight game with these combat mechanics would be nothing short of amazing.
Title: Re: Mordhau
Post by: Vibe on March 30, 2016, 03:47:17 pm
Jedi Knight game with these combat mechanics would be nothing short of amazing.

Jedi Knight IV: Never Stop Dreaming
Title: Re: Mordhau
Post by: enigmatic_stranger on March 30, 2016, 07:41:43 pm
It may be the best melee combat system I've seen so far in a game. Looks fun, quick and quiet simple to learn/difficult to master.
Title: Re: Mordhau
Post by: Asheram on March 30, 2016, 08:35:35 pm
If only it had 3rd person view. When is release?
Title: Re: Mordhau
Post by: saccizord on March 30, 2016, 11:24:24 pm
I dislike stamina, but the mechanics of this game seem solid

If only it had 3rd person view. When is release?

The kickstarter campaign is not out yet
Title: Re: Mordhau
Post by: The_Bloody_Nine on March 31, 2016, 03:34:47 pm
chamber attack morphing, nice :D
Title: Re: Mordhau
Post by: Jarold on May 06, 2016, 08:06:48 am
If only it had 3rd person view. When is release?

I feel like third person wouldn't work so well with the gameplay they are going for. You need to be able to see the weapon and hit/block it precisely with your weapon at the right time, a third person view would be quite bad for that. It works in warband because there are only four directions, and they are quite obvious. The only plus to third person would be more awareness of your surroundings in this game.
IMO.

Overall this game looks like a much more refined version of Warband combat. My wish list is getting very full.... Bannerlord, Mordhau, and possibly Of Kings and Men. So far Mordhau looks the most fun and competitive, but Bannerlord is taking the modding and RPG department. We will see what Of Kings and Men can bring to the table of this staggering bit of competition. (Let's not forget about Kingdom Come also.....)
Title: Re: Mordhau
Post by: MacX85 on May 06, 2016, 09:49:43 pm
I feel like third person wouldn't work so well with the gameplay they are going for. You need to be able to see the weapon and hit/block it precisely with your weapon at the right time, a third person view would be quite bad for that. It works in warband because there are only four directions, and they are quite obvious. The only plus to third person would be more awareness of your surroundings in this game.
IMO.

Overall this game looks like a much more refined version of Warband combat. My wish list is getting very full.... Bannerlord, Mordhau, and possibly Of Kings and Men. So far Mordhau looks the most fun and competitive, but Bannerlord is taking the modding and RPG department. We will see what Of Kings and Men can bring to the table of this staggering bit of competition. (Let's not forget about Kingdom Come also.....)

If anything it looks like Chivalry.
Title: Re: Mordhau
Post by: Jarold on May 08, 2016, 04:15:06 am
If anything it looks like Chivalry.

Except for one big difference, (actually there are many) two payers can't hit each other and do damage, only one person can deal damage when you both swing. Which is awesome, feels so lame in Chivalry because there's like no reason not to be a huge knight.

This game is NOT Chivalry just because it is a medieval game with good graphics.
Title: Re: Mordhau
Post by: MacX85 on May 08, 2016, 08:51:46 am
This game is NOT Chivalry just because it is a medieval game with good graphics.

To me it looks almost identical but upgraded. I think the devs are Chivalry players anyway.
Title: Re: Mordhau
Post by: Golem on May 08, 2016, 01:14:52 pm
I think we might be looking at the new CS:GO of medieval melee. Wonder what kind of skins they'll have
Title: Re: Mordhau
Post by: Leshma on July 28, 2016, 05:58:10 pm
Title: Re: Mordhau
Post by: Gnjus on March 07, 2017, 07:19:54 pm
https://mordhau.com/forum/topic/2235/mordhau-kickstarter-march-8th-2017/

Hopefully this will turn out to be decent enough.  :wink:
Title: Re: Mordhau
Post by: Gnjus on March 08, 2017, 05:15:10 pm
https://www.kickstarter.com/projects/430135984/mordhau?ref=category_newest

He bought me again when he said "we want fights to look like fights, without the endless spinning and backtwisting that is common in some games of this genre."

Also:

Quote
BELIEVABLE FIGHTS. A game where fights look believable, Mordhau strikes a balance between gameplay and realism. Ballerinas and circus performers are replaced by carefully designed combat mechanics. We are confident that our system solves most of the common problems of this genre, and is also heaps of fun
Title: Re: Mordhau
Post by: Asheram on March 08, 2017, 05:35:49 pm
Isn't this just that chivalry redone game?
Title: Re: Mordhau
Post by: Gnjus on March 08, 2017, 06:19:30 pm
Isn't this just that chivalry redone game?

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Title: Re: Mordhau
Post by: Asheram on March 08, 2017, 07:05:22 pm
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Title: Re: Mordhau
Post by: Kadeth on March 08, 2017, 11:41:56 pm
Looks very nice. So many cheeky digs at other melee games, let's hope these guys can back up their cockyness with an actual good game. Getting the balance right between realistic/aesthetically pleasing and fun to play/skill based with high skill ceiling is the challenge for this genre, and it seems very bold of them to claim they've found that perfect balance. Anyone buying an alpha key?
Title: Re: Mordhau
Post by: Molly on March 09, 2017, 08:24:43 am
[...]Anyone buying an alpha key?
Considering it. As it doesn't seem to be a limited offer, I'll recheck to the end of the campaign.

Edit: Somebody making fun of OKAM?  :o

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Title: Re: Mordhau
Post by: Gurgumul on March 09, 2017, 10:15:03 am
Considering it. As it doesn't seem to be a limited offer, I'll recheck to the end of the campaign.

Same here, I'm aiming for the alpha pack, but I'll check sometime later to see if it gets cheaper.
Title: Re: Mordhau
Post by: Oberyn on March 12, 2017, 12:42:23 pm
If it has cavalry couching peasants it can't be all bad.

https://gfycat.com/EmotionalFittingAlbatross
Title: Re: Mordhau
Post by: Xant on March 12, 2017, 01:13:10 pm
Man, what a difference it makes to have proper physics when you hit something. Combat instantly looks/feels a hundred times more fun and realistic than Warband's. Looks fantastic. I hope it plays well too.
Title: Re: Mordhau
Post by: Gravoth_iii on March 12, 2017, 01:18:44 pm
First person? eew
Title: Re: Mordhau
Post by: IR_Kuoin on March 12, 2017, 01:52:21 pm
First person? eew

Personally I'd prefer 3rd person, but at least they've kept it to one view only, instead of having the option to switch.
Title: Re: Mordhau
Post by: Leshma on March 12, 2017, 03:52:00 pm
If it has cavalry couching peasants it can't be all bad.

https://gfycat.com/EmotionalFittingAlbatross

That map looks familiar.
Title: Re: Mordhau
Post by: Ikarus on March 12, 2017, 05:58:02 pm
Would support if I had a credit card, nevertheless, very promising
Title: Re: Mordhau
Post by: Gnjus on March 12, 2017, 06:57:49 pm
If it has cavalry couching peasants it can't be all bad.

https://gfycat.com/EmotionalFittingAlbatross


Looking forward to our new "partnership", Bloby:

(click to show/hide)

With me on top, ofc.
Title: Re: Mordhau
Post by: Asheram on March 13, 2017, 07:38:51 pm
Chivalry 2 is shaping up nicely.
Title: Re: Mordhau
Post by: Gnjus on March 29, 2017, 11:35:45 am
Chivalry 2 is shaping up nicely.

Indeed it is:

https://www.kickstarter.com/projects/430135984/mordhau/posts/1844064
Title: Re: Mordhau
Post by: Gnjus on March 29, 2017, 05:22:54 pm
...and a new raw gameplay video:

https://www.youtube.com/watch?v=PNYXAKqOtjo

Title: Re: Mordhau
Post by: Molly on March 29, 2017, 05:31:10 pm
That looks like much fun.

Just backed it :oops:
Title: Re: Mordhau
Post by: Leshma on March 29, 2017, 06:20:31 pm
...and a new raw gameplay video:

https://www.youtube.com/watch?v=PNYXAKqOtjo

I don't know how they did it but they did it. This is exactly what I always wanted from Warband combat, to keep complexity and add physicality and proper animations/movement to combat.

Many will dislike it because of preferred first person camera and smaller scale battles (64 players is maximum per map).

It is also faster and more intricate than Warband, those who couldn't deal with Warband mechanics won't be able to play this at all and those who never mastered Warband will have it even harder in this game. I'll have a ton of issues to git gud in this game, because it is too fast and I'm too old and my gauging distance devices are malfunctioning in first person. Footwork seems to be awfully important in this game and is completely dependent on ability to instantly calculate distance between your and enemy's character.
Title: Re: Mordhau
Post by: Gnjus on March 29, 2017, 06:47:47 pm
Many will dislike it because of preferred first person camera and smaller scale battles (64 players is maximum per map).

First person view might be a problem for us who got used to 3rd person but its nothing we won't be able to adjust to, everything is better than that silly "free view around you" (tilde key) that completely negates your own spacial awareness (and sounds). This is how medieval close combat should look like and even that self proclaimed "expert" Skallagrimson, or whatever his name is, said that this is the closest thing to a proper melee combat ever made.

Small scale battles ? Nothing that can't be dealt with once they make 64 work like a charm, I'm convinced we'll get to see the 100+ sometimes in the future.

This game has potential and it's only the second thing in the last 7 years or so that managed to hype me just a bit. Hopefully it will turn out better than the first one.  :wink:
Title: Re: Mordhau
Post by: Davic on March 29, 2017, 07:18:13 pm
Apparently third person will be an option on unofficial servers. Interestingly, it seems the Chivalry and Mordhau communities absolutely hate third person and relate it to cheating since it gives an advantage over first person players. I don't think it will be that difficult to get used to, Chivalry and Warband had distinct enough combat systems that I always felt they didn't overlap. I never felt like I had an advantage in Chivalry because I played Warband, but neither did I feel hindered by it.

The small infantry battles are looking great, they removed the exploits from the combat system while adding to the complexity. The fights look fast and skillful, while not feeling unfair or looking stupid like they often did in Chivalry. Larger infantry fights always felt clunky to me in Chivalry just because of how blocking works, and I'm getting the same vibe from Mordhau.

Cavalry looks pretty rough in this trailer. It might just be in an early state, but I hope it eventually becomes a meaningful part of the game like in Warband, and not something rushed into the game because of popular demand.
Title: Re: Mordhau
Post by: Leshma on March 29, 2017, 10:28:47 pm
He changed to 3rd person view in the trailer so it should be possible unless it is something reserved for dev testing only. During those brief moments it is obvious that third person is not first class citizen in this game but seems okayish. At least it is better than first person in Warband.
Title: Re: Mordhau
Post by: Asheram on March 29, 2017, 10:52:55 pm
He changed to 3rd person view in the trailer so it should be possible unless it is something reserved for dev testing only. During those brief moments it is obvious that third person is not first class citizen in this game but seems okayish. At least it is better than first person in Warband.
Like @ 3:45 mark in this video, if that is a feature they intend to implement then I will back it.
and lol @ the javelin hs @0:50 second mark :lol:
 I never really liked the stab being tied to the mousewheel in Chivalry and it looks like they are carrying it over to this game.
Title: Re: Mordhau
Post by: Xant on March 30, 2017, 12:49:32 am
Now we just need combat like that to become the norm in RPG games.
Title: Re: Mordhau
Post by: IR_Kuoin on March 30, 2017, 01:02:58 am
Now we just need combat like that to become the norm in RPG games.

But I'm a casual console boy that just want to relax n unwind with some mindless bunching bag combat where all I have to care about is watching my healthbar so I don't die, this is too much  : ) 
Title: Re: Mordhau
Post by: Asheram on March 30, 2017, 04:36:00 am
So did you guys pledge the $60 for alpha access in August or $40 for beta in January 2018 or lower just for the game in March 2018? How many of you pledged $10k to become a God-Emperor?
Title: Re: Mordhau
Post by: Banok on March 30, 2017, 05:24:31 am
it does look good but in some smalls ways it actually looks less authentic than m&b. for instance blocks look even more like force field effects, like you assume a stance briefly that means some sparks (not always close to your weapon) repel enemy attacks and instantly delete the mass inertia of a huge swinging claymore.

I guess its both intended for fast gameplay and consequence of not having strict 4 direction animations, but if you compare to m&b you can see the blocking weapon aborb the impact, giving a realistic illusion of the transfer of energy. not just deleted like in mordhau so you can swing heavy weapons like they are polystyrene.
Title: Re: Mordhau
Post by: Leshma on March 30, 2017, 07:41:40 am
it does look good but in some smalls ways it actually looks less authentic than m&b. for instance blocks look even more like force field effects, like you assume a stance briefly that means some sparks (not always close to your weapon) repel enemy attacks and instantly delete the mass inertia of a huge swinging claymore.

Didn't even notice Claymore, was busy trying to figure out why super heavy Great Maul doesn't stun him when their weapons clash.
Title: Re: Mordhau
Post by: njames89 on March 30, 2017, 01:01:27 pm
I just want to play strategus fuck my life
Title: Re: Mordhau
Post by: Torben on March 30, 2017, 01:55:54 pm
I rode my horsey through an empty eu1 yesterday, stabbing trees.  QQ

Title: Re: Mordhau
Post by: njames89 on March 30, 2017, 02:07:59 pm
I rode my horsey through an empty eu1 yesterday, stabbing trees.  QQ

We should at least get EU 1 populated on sundays. If only we could get a fix for the launcher...
Title: Re: Mordhau
Post by: Gnjus on March 30, 2017, 02:54:55 pm
pre-early-access

There won't be any early access.
Title: Re: Mordhau
Post by: Torben on March 30, 2017, 04:48:30 pm
There won't be any early access.

gnjus!  when was the last time u played crpg?  are you even allowed on this forum.  i of not knowings.
Title: Re: Mordhau
Post by: Gnjus on March 30, 2017, 09:15:43 pm
gnjus!  when was the last time u played crpg? 

In those days after the patch of destiny. I think. :wink:
Title: Re: Mordhau
Post by: Xant on March 31, 2017, 12:01:53 am
early 2011 cRPG was the best version of cRPG, I guarantee the mod would become popular again if it was reverted
Title: Re: Mordhau
Post by: Leshma on March 31, 2017, 10:53:54 pm
Not sure do I have a stomach for something so blatantly 'grindy' that pull you by your nose whole time while holding a carrot in front of it. It has to be designed in a different way, not saying I want progression out but it can't be done in a common way.

I need progression in my gaming, but arbitrary numbers that go up exponentially aren't my thing anymore. It has to be something else, flat, always possible to go forward in certain way, a little bit of luck and ton of skill. Don't like what chadz envisioned for Melee, hate rock-scissors way of balancing. This go up but this go down, nah don't like it. But would make it more like ELO where you are factored against other players and that would be basis for distribution of hidden values. Theorycrafting is cancer, would hide values so hard every nerd would give up searching for them in the game code.
Title: Re: Mordhau
Post by: Gnjus on April 04, 2017, 11:07:06 pm
I see our dear Oberyn already announced himself in Mordhau KS comments section:

(click to show/hide)

 :P
Title: Re: Mordhau
Post by: Asheram on April 05, 2017, 12:29:50 am
I see our dear Oberyn already announced himself in Mordhau KS comments section:

(click to show/hide)

 :P
So his spear will be the last thing everyone else sees just like how The Mountains thumbs were the last thing he saw?
Title: Re: Mordhau
Post by: Gnjus on April 07, 2017, 08:26:53 am
Jesus F. Christ:

https://www.kickstarter.com/projects/430135984/mordhau/posts/1851282

They actually made it. They got from 200k to 275k (and counting) in only a few days, something I thought impossible. This is madness.

Also: some guy pledged 10k.  :?
Title: Re: Mordhau
Post by: Molly on April 07, 2017, 09:58:00 am
I'll stick to my €60 - steep enough.

Next stretch goal should have been 300k tho. 325k is impossible...
Title: Re: Mordhau
Post by: Xant on April 07, 2017, 01:50:25 pm
Jesus F. Christ:

https://www.kickstarter.com/projects/430135984/mordhau/posts/1851282

They actually made it. They got from 200k to 275k (and counting) in only a few days, something I thought impossible. This is madness.

Also: some guy pledged 10k.  :?
Kind of stupid, though.

They could've gotten 500k+ if they waited until they had that melee combat video before beginning their kickstarter campaign. Now they made almost 100k in something like 4 days.
Title: Re: Mordhau
Post by: Oberyn on July 29, 2017, 04:47:59 pm
I see our dear Oberyn already announced himself in Mordhau KS comments section:

(click to show/hide)

 :P

As soon as Oberyn started appearing in the GoT series there were gonna be a bunch of Oberyns around, just like there's a bunch of Starks and Lannisters and Targaryens etc all over the internet now. I used the nick before it was cool /hipsterbundle of sticks

Anyways, anything new on this game? It looked promising.
Title: Re: Mordhau
Post by: Blackbow on July 30, 2017, 07:25:35 am
As soon as Oberyn started appearing in the GoT series there were gonna be a bunch of Oberyns around, just like there's a bunch of Starks and Lannisters and Targaryens etc all over the internet now. I used the nick before it was cool /hipsterbundle of sticks

Anyways, anything new on this game? It looked promising.

they always look promising, that the problem =p
btw about got, i think about rename myself as BronnBow =p
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Title: Re: Mordhau
Post by: Asheram on July 30, 2017, 08:44:12 am
they always look promising, that the problem =p
btw about got, i think about rename myself as BronnBow =p
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I just started watching Ripper Street will continue  :) visitors can't see pics , please register or login
Title: Re: Mordhau
Post by: Golem on August 17, 2017, 01:21:15 pm
Have they made the new season yet?
Title: Re: Mordhau
Post by: Sagar on September 13, 2017, 05:36:05 pm
Alpha is out ...  :D

Mordhau Alpha Launch (https://mordhau.com/forum/topic/10173/mordhau-alpha-launch).


Looks like a lot of fun ... character customization, armors, weapons and combat is much better than Chivalry MW.
There is no NDA and there are plenty of videos on twitch and youtube.
Title: Re: Mordhau
Post by: Vibe on September 13, 2017, 05:38:06 pm
does it have third person? i despise first person
Title: Re: Mordhau
Post by: Oberyn on September 13, 2017, 05:40:43 pm
"Overhead is performed by moving your mouse upwards and attacking. Reverse overheads are not possible however."


ReeeeeeEEEEEEEEEEE muh reversed controls.
Title: Re: Mordhau
Post by: njames89 on September 13, 2017, 06:07:05 pm
Looks fun. Might have to fix my heatsink and look into this.
Title: Re: Mordhau
Post by: Asheram on September 13, 2017, 06:13:05 pm
does it have third person? i despise first person
I agree, and I also couldn't stand having to use the mousewheel to stab in chivalry rather than just moving mouse forward + lmb, which doesn't seem to be changing here.
Title: Re: Mordhau
Post by: Xant on September 13, 2017, 06:32:51 pm
Can you get into the alpha despite not backing the KS?
Title: Re: Mordhau
Post by: Vibe on September 13, 2017, 06:33:08 pm
it seems they're not selling alpha access atm
Title: Re: Mordhau
Post by: Xant on September 13, 2017, 06:40:12 pm
does it have third person? i despise first person
https://youtu.be/U1rjgPU1gm8?t=334

WELL VIBE I DONT KNOW, DOES IT????
Title: Re: Mordhau
Post by: Vibe on September 13, 2017, 06:41:41 pm
YEAH BUT WHAT IF ITS LOCKED TO TRAINING ONLY OR NOBODY PLAYS 3P
Title: Re: Mordhau
Post by: Xant on September 13, 2017, 06:45:37 pm
https://www.twitch.tv/banaanmanz

Uh... this doesn't look nearly as good as I'd hoped. Looks spastic as fuck.
Title: Re: Mordhau
Post by: Vibe on September 13, 2017, 06:57:52 pm
it's nauseating because its first person cam and everything you do forces camera movement to simulate "realism"

it's cancer just like forced head bobbing in fps

devs do it bcuz muh realistic immersion but they don't realize the brain in real life compensates for this shit
Title: Re: Mordhau
Post by: Xant on September 13, 2017, 07:17:40 pm
it's nauseating because its first person cam and everything you do forces camera movement to simulate "realism"

it's cancer just like forced head bobbing in fps

devs do it bcuz muh realistic immersion but they don't realize the brain in real life compensates for this shit
Yeah the fucking fish eye camera and constant chaotic swimming motion is fucking awful
Title: Re: Mordhau
Post by: Gnjus on September 13, 2017, 10:15:09 pm
(click to show/hide)

From what I've seen the initial reactions are quite positive (many improvements compared to Chivalry and lots of fun, so they say) but the guy in charge is Slovenian like you (from Koper, I think) so I recon you can easily track him down and tell him your complains into his balding bearded face, since your whole country is like a medium-sized village in Andora.  :wink:

https://youtu.be/-RpvCEI1234?t=749
Title: Re: Mordhau
Post by: Asheram on September 13, 2017, 11:01:12 pm
Title: Re: Mordhau
Post by: Vibe on September 13, 2017, 11:56:11 pm
but the guy in charge is Slovenian like you (from Koper, I think)

heh no wonder it felt nauseating

Though I will say third person looks much better. I'll probably give this a try myself when they'll allow me to purchase it. The anims look a bit stiff but it's not nearly as bad as OKAM's.
Title: Re: Mordhau
Post by: Xant on September 14, 2017, 12:33:49 am
The anims look a bit stiff but it's not nearly as bad as OKAM's.
high praise
Title: Re: Mordhau
Post by: Leesin on May 01, 2018, 05:15:28 pm
Anyone else even still hyped for this? I was before, but I just decided to watch some more recent footage and I forgot why I was hyped in the first place, renew my hype guise
Title: Re: Mordhau
Post by: Gnjus on May 27, 2018, 08:49:07 am
Bloberyn's fate in future online gaming:

https://www.youtube.com/watch?v=mhfW2ju9EME&feature=youtu.be&t=364
Title: Re: Mordhau
Post by: Dalhi on May 27, 2018, 09:41:13 am
While in Bannerlord
visitors can't see pics , please register or login
Title: Re: Mordhau
Post by: IR_Kuoin on May 27, 2018, 10:02:32 am
Woah dust marks when you hit the ground, looking good.
Title: Re: Mordhau
Post by: Asheram on May 27, 2018, 10:25:43 pm
By the time Bannerlord releases the age we live in now will be considered the new medieval age.
Title: Re: Mordhau
Post by: kwhy on September 16, 2018, 05:04:00 pm
Dev Blog #4 (https://mordhau.com/forum/topic/13622/dev-blog-4-road-to-release-and-kickstarter-access/)

Anyone on the closed beta been playing this?  If so what is your thoughts so far. 

I'm still looking forward to giving this a try and if they do have a 64 player mode this sounds really interesting to at least give a shot.

Heck if they are smart they'd add a BR mode before that gets all played out.
Title: Re: Mordhau
Post by: Kadeth on September 17, 2018, 01:55:27 am
Yeah I played it a few months ago before it died in Aus, will try again when it's released. It's just a more fleshed out Chivalry; if you didn't like Chivalry you definitely won't like this. The meta is all about "dragging" which is essentially decelerating your attacks to mess up your opponent's parry timing (you can't just hold blocks like in warband). The gameplay looks and feels VERY autistic even compared to warband, so I doubt it will appeal to the masses much, but it is kinda fun and appears to have a reasonable skill ceiling. I can see myself playing casually if it's released before bonerlord

Title: Re: Mordhau
Post by: Sniger on September 18, 2018, 12:41:10 pm
2:08
Title: Re: Mordhau
Post by: Tibes on September 27, 2018, 11:31:25 am
I wonder how many nerf ranged threads is Mordhau going to get. By the looks of it seems quite viable.
Title: Re: Mordhau
Post by: Asheram on September 27, 2018, 08:08:09 pm
.
Title: Re: Mordhau
Post by: Asheram on February 03, 2019, 09:14:33 pm
Mordhau now on steam.
https://store.steampowered.com/app/629760/MORDHAU/

Title: Re: Mordhau
Post by: Asheram on April 18, 2019, 08:31:29 pm
Release is in 10 days.
Title: Re: Mordhau
Post by: Xant on April 29, 2019, 03:42:44 pm
Releases in a few hours. Anyone planning on getting it? Looks like a pretty good mix of Warband and Chivalry.
Title: Re: Mordhau
Post by: Imperious on April 29, 2019, 04:25:18 pm
i am waiting for it
Title: Re: Mordhau
Post by: Gravoth_iii on April 29, 2019, 05:10:50 pm
Heard combat is kinda cheesy, no held blocks and so the best method to fight is to drag the swings away so that you delay it just enough for the block to fail. Considering maybe picking it up, but i dont think i could enjoy 1st person melee.
Title: Re: Mordhau
Post by: Imperious on April 29, 2019, 05:55:43 pm
on steam page there is third person option but no video to prof it
Title: Re: Mordhau
Post by: Xant on April 29, 2019, 06:08:37 pm
Some people have said third person is actually a bit "too good" right now.
Title: Re: Mordhau
Post by: Golem on April 29, 2019, 06:13:19 pm

game looks clunky af
Title: Re: Mordhau
Post by: Leesin on April 29, 2019, 06:19:01 pm

game looks clunky af

Wtf lol, all the other gameplay videos I've seen didn't show it looking this clunky, they really hand picked that footage, awkward, clunky and sluggish looking.
Title: Re: Mordhau
Post by: Xant on April 29, 2019, 06:40:29 pm
https://steamcommunity.com/sharedfiles/filedetails/?id=1640297858
Title: Re: Mordhau
Post by: Xant on April 29, 2019, 08:17:42 pm
Played about 50 minutes, and... not sure about this game. Might refund. I hate the fucking deaccel meta at first try, where swings take 5000 years and when you do it yourself you're not even looking at your enemy to hit them. But worse than that, the game just feels supremely unresponsive compared to Warband. Sometimes I'm clicking and my swings don't start, it feels "heavy" and weird. Sluggish, compared to Warband which feels crisp.

And might just be my bias for WB, but I don't like having separate buttons you need to press for feinting and thrusts etc. Pretty sure WB never felt as unintuitive.

Also no directional blocking is a pretty big deal(breaker) for me. Might just wait for Bannerlord, I'm sure it's right around the corner.
Title: Re: Mordhau
Post by: Gravoth_iii on April 30, 2019, 04:08:24 am
I hear its fun from oldie shogunate boys. Going to buy it, even tho i dont expect to enjoy it quite as much, it could do for a distraction.
Title: Re: Mordhau
Post by: Asheram on April 30, 2019, 04:45:47 am
Its fun, I have more of a problem with the stab and overhead tied to mousewheel and not mouse movement then the blocking though. Trying to stab and not th with a swing in a crowd is far more difficult than in Warband
Title: Re: Mordhau
Post by: njames89 on April 30, 2019, 12:39:50 pm
Bought it and it is quite fun. Not sure I could see myself sinking strategus like hours into it unless they add some more in depth game modes. Very fun though and I actually don't find the mousewheel stab too cumbersome.
Title: Re: Mordhau
Post by: Gravoth_iii on April 30, 2019, 11:22:19 pm
Im having fun, granted that i got bored with regular melee after 8 hours, and started doing a brawler boxing build. Shitty, but fun.

https://clips.twitch.tv/KathishLittleSpaghettiMau5 my highlight as a boxer
Title: Re: Mordhau
Post by: Gravoth_iii on May 01, 2019, 06:24:27 pm
Getting a bit bored with it now, tryharding isnt fun imho so im trying to find gimmicky stuff to do. Combat is aight but not being able to hold blocks or attacks make it feel a bit uncontrolled for me.
Title: Re: Mordhau
Post by: Tristan_of_Erzoth on May 01, 2019, 08:09:29 pm
Needs some bigger form of progression to have any staying power. cRPG has the bare minimum with generations and loom points and most of us still play it. It either needs a mode with longer term things (red vs blue faction battle that resets every month/week and theres always ongoing battles. Winning sides get some sort of reward that you can use for something (rare cosmetics for example, maybe unique perks depending on placement, or some shit)) Right now the modes are somewhat boring.

Horde is kind of fun but starting at the shit 20 gold everytime you lose makes it get old REALLY fast. I like it more than DTV because it feels a bit less brain dead in how you play, plus trying to see how many people I can decapitate with one swing is somewhat fun.

Haven't played battle royale but i queued for it once and after 15mins i didnt' get into a match so i gave up.

The frontlines mode doesnt last long enough for you to really do anything in terms of the objective. Usually its just fighting at the center point for about 10mins then the round ends. Reminds me of blackwake where the ygot rid of the really fun fort sieges after you beat the other teams navy because people whined about it, ended up quitting the game shortly after because it was boring AF only doing the shitty boat battles. They should make the matches last longer (~30min) with maybe a 10min "castle siege" where the winner of the first has to invade. Like in Chivalry with the king battles where after a bit the defenders have to hole up in their castle and only get 1 life and have to survive an amount of time.

Skirmish is just NA1, no real changes necessary.


I'd also say add in like 5 new maps and a shit load more weapons to unlock. Also, light armor shouldn't have a point cost and neither should daggers and cleavers. Should be free and not waste your 15 points on custom characters.
Title: Re: Mordhau
Post by: Gravoth_iii on May 01, 2019, 10:33:04 pm
Worst parts of the game so far is that gold/exp gain disappears sometimes so you'll go hours without any rewards.

Also a glaring design issue is that the blood makes everyone look red so people will just fuck you up at random if you are blue but at low health because they think you are red due to the blood covering you. I turned off blood and gore to not have the issue, but others still have it on and kill me often enough.

Cavalry is really annoying and boring, just really hard to deal with unless you have a very long weapon or a bow.

Slow, hard hitting weapons are by far the best (Executioners sword) it beats all armor types, and dragging out the attacks makes it just slow enough to bait out early blocks and then hit just as it ends.
Title: Re: Mordhau
Post by: Xant on May 01, 2019, 10:35:03 pm
I'm having fun with it but a big reason for that is that there's no other game out there to play. The combat system looks and feels good when you fight a normal person, but the best players make the timed parry thing really stupid because of what it encourages. No held blocks/attacks is really gay. Also no sweetspots or anything, takes away a lot of skill from footwork. And I keep trying to spam people when I'm in their face and they thrust me with their 2000 meter weapon.

Still feels sluggish and not as "in control" as Warband though. There are these weird lock-out times where you can't do ANYTHING and there's no feedback for them.
Title: Re: Mordhau
Post by: Sandersson Jankins on May 02, 2019, 12:11:05 am
the game really felt like a bit less responsive Chivalry to me. pretty good for a lark trying to relive Chivalry:Source days, but all the 64 man frontline servers had like 2 seconds latency so i didn't get to do anything with that. i do not regret the 30 shekels i spent but i do highly regret nobody in NA1 in part due to this game

also very amusing getting at least one message "Sandy from cRPG??" in chat when i join a server. get in NA1 you jackasses!
Title: Re: Mordhau
Post by: Xant on May 02, 2019, 01:31:50 am
Yeah it doesn't feel very responsive. I have no idea why "combos" exist. Why can't I attack multiple times in a row faster than once per four seconds without queuing up the attack in my previous swing?
Title: Re: Mordhau
Post by: Kadeth on May 02, 2019, 11:05:03 am
Getting a bit bored with it now, tryharding isnt fun imho so im trying to find gimmicky stuff to do. Combat is aight but not being able to hold blocks or attacks make it feel a bit uncontrolled for me.

Took me about two weeks to get bored in the alpha, and it doesn't look like it's evolved much since I last played 12 months ago. Couldn't really get into the dragging meta, combat just felt restrictive compared to Warband overall. Might reinstall again soon just to be sure :P
Title: Re: Mordhau
Post by: Panos_ on May 02, 2019, 11:08:02 am
Bought it, installed it, played for 1 hour, refunded it.

Ill buy Rust instead.
Title: Re: Mordhau
Post by: Xant on May 03, 2019, 03:44:24 am
I refunded Mordhau, then bought it again after I found out you can bind both feint and parry to RMB. It became a lot more fun after a few hours of playing. Still a lot of things I disagree with, but the duels can feel and look really fun as long as you're not playing against some of the 2000 hour Chiv autists who break the combat.

https://www.youtube.com/watch?v=avsfE6I2Oh4

Like here's some pretty fast-paced fun duels against people who fight like the devs intended the combat system to be fought.
Title: Re: Mordhau
Post by: Imperious on May 03, 2019, 05:03:53 am
stop making excuses i played warband arround 3k hours and even didint play chiv but yet

(click to show/hide)
(click to show/hide)
(click to show/hide)
also i am allready famous my youtube videos getting top :D and got fans at every server
(click to show/hide)
Title: Re: Mordhau
Post by: Xant on May 03, 2019, 08:08:55 am
Are those supposed to be good scores? In a normie game mode where most people can't read a morph to literally save their lives?
Title: Re: Mordhau
Post by: Imperious on May 03, 2019, 08:53:46 am
waiting for better one
Title: Re: Mordhau
Post by: Ikarus on May 03, 2019, 02:04:32 pm
stop making excuses i played warband arround 3k hours and even didint play chiv but yet

(click to show/hide)
(click to show/hide)
(click to show/hide)
also i am allready famous my youtube videos getting top :D and got fans at every server
(click to show/hide)

nice use of the asshole hymn in your vid  8-)
Title: Re: Mordhau
Post by: Yeldur on May 03, 2019, 02:13:21 pm
i just ran around with a short sword stabbing people in the head when they were in teamfights and running away afterwards, played on game and topped the board just doing that lmao, the game is full of pretty shit players who just run around mashing left click which ends up with them dying.

I hope to find a server with a smaller amount of players that i can have a fun duel with, overall the 32vs32 shit is pretty boring because it just becomes an endless one side wins 6 times in a row because the other side is shit fest because there's no autobalance.
Title: Re: Mordhau
Post by: Yeldur on May 03, 2019, 02:15:07 pm
I refunded Mordhau, then bought it again after I found out you can bind both feint and parry to RMB. It became a lot more fun after a few hours of playing. Still a lot of things I disagree with, but the duels can feel and look really fun as long as you're not playing against some of the 2000 hour Chiv autists who break the combat.

https://www.youtube.com/watch?v=avsfE6I2Oh4

Like here's some pretty fast-paced fun duels against people who fight like the devs intended the combat system to be fought.

oh shit you can actually bind them both there? nice, i'm going to look at doing that.
Title: Re: Mordhau
Post by: Gravoth_iii on May 03, 2019, 06:03:28 pm
I refunded Mordhau, then bought it again after I found out you can bind both feint and parry to RMB. It became a lot more fun after a few hours of playing. Still a lot of things I disagree with, but the duels can feel and look really fun as long as you're not playing against some of the 2000 hour Chiv autists who break the combat.

https://www.youtube.com/watch?v=avsfE6I2Oh4

Like here's some pretty fast-paced fun duels against people who fight like the devs intended the combat system to be fought.

You can bind both to RMB? Wtf, how does that work?

Also i just picked up the spear, using the alternate mode i literally just mash stab and rack up kills, not even blocking shit. I find duels to be rather wack and i still have some issues with the combat like how long the cooldown is on blocking. In a 2v1, missing a swing while the opponent still tries to block fucks him so hard, because if you do block you the cooldown resets. Its really jank, and whiffs/getting stuck on stuff happens quite often. And i dislike how turnrates fuck with thrusts (just like crpg), sometimes the best way is just to walk to the side because turning an attack just isnt fast enough.
Title: Re: Mordhau
Post by: Panos_ on May 03, 2019, 07:55:59 pm
stop making excuses i played warband arround 3k hours and even didint play chiv but yet

(click to show/hide)
(click to show/hide)
(click to show/hide)
also i am allready famous my youtube videos getting top :D and got fans at every server
(click to show/hide)


Maybe the TurkSlayer should buy Mordhau again....
Title: Re: Mordhau
Post by: Vibe on May 03, 2019, 11:33:14 pm
so does this game have any staying power

also from what I'm getting here, it's probably impossible to fight more than 1 player that isn't a complete chump at a time?
Title: Re: Mordhau
Post by: Tristan_of_Erzoth on May 04, 2019, 02:26:45 am
so does this game have any staying power

as of right now, no. Theres basically no progression so just play until you get bored of the 3 game modes.
Title: Re: Mordhau
Post by: Xant on May 04, 2019, 03:01:03 am
as of right now, no. Theres basically no progression so just play until you get bored of the 3 game modes.
What do you mean, no progression? There's a lot of progression customization wise. Doesn't take long to unlock all the weapons, though. It doesn't feel as "deep" as Warband though with all its modes and huge maps.


also from what I'm getting here, it's probably impossible to fight more than 1 player that isn't a complete chump at a time?

More or less, 1vX is extremely hard in this game due to multitude of factors. The only two saving graces are 1) bladed weapon slashes go through people, so you can slash multiple people at the same time and 2) having the perk that gives you full health when you kill someone. Still, with a timed block, and people being able to sprint while they attack, you're not going to be winning against decent players.
Title: Re: Mordhau
Post by: Gravoth_iii on May 04, 2019, 03:44:31 am
Theres a lot of customization to unlock, but most of it is not that special. Really you want to get around level 30 and then youve got access to the cool bits and pieces and thats pretty much it. Theres some other stuff that takes even more grinding but to me its really not that fancy.

Its casual fun though, that may help the lasting power. I cant imagine playing this with any sort of ranked modes, i just cant seem to get into the combat well enough to feel a sense of progression in skill in the way warband did. More weapons and more customization at a steady rate could help make it fun over longer times, something to sink gold into.

It does get boring though. When duelling isnt that spicy, and you enter autopilot mode and just run in and kill/die over and over it really feels kind of heavy. Theres just something lacking, like im playing it but im not feeling theres anything particular i want to learn in it, entry level skill is good enough to carry me.
Title: Re: Mordhau
Post by: Xant on May 04, 2019, 04:25:40 am
Yeah I can't see myself devoting nearly the amount of hours I put into Warband.

And the really low skill ceiling for 1vX is off-putting as well. Every time I go into a mode like Skirmish I just get pissed off, 99% of the time one team steamrolls, because numerical advantages matter so much. And the mechanics make it impossible to fight non-retarded enemies even 1v2.

I guess it's some good casual melee fun until Bannerlord, but all it really does is make me wish that Bannerlord comes out.
Title: Re: Mordhau
Post by: Sandersson Jankins on May 05, 2019, 03:02:56 am
i can't see myself putting the hours i did into warband because i must've put at least several thousand hours into warband and i am just not as young, unfettered, and free to sit my ass in my chair playing games 8 hours a day although i try my damndest to sit my ass in my chair as much as i can

i am absolutely loving it- the combat system is "good enough" but what i really love is the visuals besides graphics. like, decapitations and arms getting lopped off, the delightful ragdolls and blood spatter, the combat looks surprisingly fluid when spectating, etc.
Title: Re: Mordhau
Post by: Xant on May 05, 2019, 04:58:49 am
I'd say it's definitely worth the 25 dollars or whatever it costs just for how visceral the combat is, yeah.
Title: Re: Mordhau
Post by: Vibe on May 05, 2019, 01:28:59 pm
There doesn't seem to be any post release roadmap or anything, something to look forward to?
Title: Re: Mordhau
Post by: Xant on May 05, 2019, 08:22:54 pm
Dunno, it is a pretty shallow game right now, especially given how hard 1vX is. In Warband, dueling skills translated directly to battle and siege etc., but it works to a much lesser extent in Mordhau. That in part contributes to it feeling like it's lacking depth.

It's a fun game and all, but games like it require at a minimum hundreds of hours to be really, really good in, and I'm not so sure I want to spend that much time playing the game. cRPG was just what Warband needed tbh, that sense of progression is very important to keep things interesting.
Title: Re: Mordhau
Post by: Xant on May 05, 2019, 11:21:54 pm
waiting for better one
Accidentally got onto a Frontline server when I joined Logen's skirmish one, immediately got a better score than any of yours

https://steamuserimages-a.akamaihd.net/ugc/789730270441270597/BE23AD929487613235061D33FE2D3F4D623E511D/

It's still a laggy noobkilling fest where the already sluggish game feels 2x more sluggish
Title: Re: Mordhau
Post by: Gravoth_iii on May 07, 2019, 06:59:44 pm
It helps a lot when fighting 1vX to know a couple of things, parries reset when successful so you can keep doing it. You gain hyper armor if you riposte directly after a parry, if youve got bloodlust and decent hp left, just swing at the heads with that armor and pray you kill someone. Still this makes your entire survival completely dependent on a successful parry, and when fighting 1vX and one of them has a short ass weapon and misses, but you still attempt to block it, then you are fucked. It really feels like short weapons were not properly considered in the game, so much whiffing just makes the combat feel absolutely garbage when it otherwise flows kind of well with long ones.


Also cavalry is busted, more so than in crpg/native. You take no added damage on horse back, a clean perfect hit on a horse sometimes even does less than it would a player. And long weapons like the halberd on horse can literally swing on the left side and hit someone on the right for a one hitter quitter. I even tried to block it when it happened to me, but it just oneshot me. Visually i dont think it even gets close to connecting, its just a massive cone of death.
Title: Re: Mordhau
Post by: njames89 on May 08, 2019, 01:32:01 pm
So far I have seen them say they plan to keep adding maps and equipment and a longer term goal of theirs is to release a public modding kit.

If they do tap into the community to start generating content it could be very good.
Title: Re: Mordhau
Post by: Asheram on May 08, 2019, 05:37:24 pm
Chivalry is moddable too.
Title: Re: Mordhau
Post by: njames89 on May 08, 2019, 06:15:12 pm
I found chivalry was really clunky compared to mordhau but then again I only tried chivalry years ago.
Title: Re: Mordhau
Post by: Gnjus on May 09, 2019, 03:30:47 pm
Ages since I've posted here but since I've seen a lot of cRPG-ers on the battlefield so I'll just say that it keeps getting better with every hotfix, still needs some maps and content but its great fun.

I played at work yesterday and got steamrolled by Shogunate scum so I decided to honor my old "friend" - the self-proclaimed "capitano" Georges. I know he likes to hide behind his plate but I prefer playing without helmets so when creating my Zweihanderer I tried to imagine how it would look if he took his helmet off and this is what my imagination told me:
(click to show/hide)

Archers and crossbowmen are drawn to it like flies to a pile of shit.  :wink:

P.S. tell him I said "hi".  8-)
Title: Re: Mordhau
Post by: Gravoth_iii on May 09, 2019, 06:49:21 pm
Ages since I've posted here but since I've seen a lot of cRPG-ers on the battlefield so I'll just say that it keeps getting better with every hotfix, still needs some maps and content but its great fun.

I played at work yesterday and got steamrolled by Shogunate scum so I decided to honor my old "friend" - the self-proclaimed "capitano" Georges. I know he likes to hide behind his plate but I prefer playing without helmets so when creating my Zweihanderer I tried to imagine how it would look if he took his helmet off and this is what my imagination told me:
(click to show/hide)

Archers and crossbowmen are drawn to it like flies to a pile of shit.  :wink:

P.S. tell him I said "hi".  8-)

Not too far off. And Georges loves u, but he can only express it through hate.
Title: Re: Mordhau
Post by: Gnjus on May 09, 2019, 08:22:52 pm
Not too far off. And Georges loves u, but he can only express it through hate.

Now if I could only make him shorter to be 100% realistic:
(click to show/hide)
I'm fairly certain that IRL he's not taller than Zweihander. :-D
Title: Re: Mordhau
Post by: Xant on May 10, 2019, 11:05:53 am
I hope Bannerlord takes some of Mordhau's mechanics. Being able to slice through people if they don't block would be an awesome 1vX buff.
Title: Re: Mordhau
Post by: Thryn on May 10, 2019, 06:07:02 pm
visitors can't see pics , please register or login
Title: Re: Mordhau
Post by: Asheram on May 10, 2019, 08:07:48 pm
Charging naked into 32 enemies is the only real way to play Warband.
Title: Re: Mordhau
Post by: Leshma on May 11, 2019, 05:20:31 am
I played at work yesterday

pls never change
Title: Re: Mordhau
Post by: Xant on May 11, 2019, 09:58:09 am
Tbh I'm starting to think I might prefer Mordhau combat/parry system to M&B's. It also works much better for new players: they can easily block other new player's attacks, so it's not such a stupid spam fest as newbies playing Warband where neither of them can block the other.
Title: Re: Mordhau
Post by: Gravoth_iii on May 11, 2019, 01:52:55 pm
Its definitely better for new players, much more casual friendly which is what makes it so popular and enjoyable. However i feel the system is less geared towards an interesting competitive scene, whatever thats worth. Im sure it will pop up anyways, just wont be that exciting to watch, i feel.

Its almost like a guilty pleasure or something for me. Its fun to play with buddies, but i get quite bored in game. I like testing out new weapons and "builds", but also get kinda bored over time with all the annoyances like catapults (friendly especially) and cav. I like the game, but i also hate the game.
Title: Re: Mordhau
Post by: Golem on May 11, 2019, 03:07:19 pm
its popped up already, check twitch
Title: Re: Mordhau
Post by: Xant on May 11, 2019, 04:54:21 pm
Its definitely better for new players, much more casual friendly which is what makes it so popular and enjoyable. However i feel the system is less geared towards an interesting competitive scene, whatever thats worth. Im sure it will pop up anyways, just wont be that exciting to watch, i feel.

Its almost like a guilty pleasure or something for me. Its fun to play with buddies, but i get quite bored in game. I like testing out new weapons and "builds", but also get kinda bored over time with all the annoyances like catapults (friendly especially) and cav. I like the game, but i also hate the game.
I almost exclusively play duel, it feels like Frontline is running on 5 hz tickrate or something and anyways most of the maps become boring slugfests where you get killed by ballistas, catapults and teammates -- only a couple of the maps offer enough cover and flanking routes. I think what Mordhau really lacks is interesting game modes. There's absolutely nothing equivalent to Battle or Siege. Skirmish gets close to Battle, but the maps are boring as fuck compared to cRPG or even Native, and it's so linear. In cRPG, battles had scope and people were fighting over a massive terrain. In Mordhau, Skirmish rounds last like twenty seconds before the winner is decided by one team steamrolling over the other.
Title: Re: Mordhau
Post by: Gravoth_iii on May 12, 2019, 03:20:58 pm
I almost exclusively play duel, it feels like Frontline is running on 5 hz tickrate or something and anyways most of the maps become boring slugfests where you get killed by ballistas, catapults and teammates -- only a couple of the maps offer enough cover and flanking routes. I think what Mordhau really lacks is interesting game modes. There's absolutely nothing equivalent to Battle or Siege. Skirmish gets close to Battle, but the maps are boring as fuck compared to cRPG or even Native, and it's so linear. In cRPG, battles had scope and people were fighting over a massive terrain. In Mordhau, Skirmish rounds last like twenty seconds before the winner is decided by one team steamrolling over the other.

I would probably go for duels as well if i didnt have the clearly superior 1v1 game Tekken 7 going. It became clear to me yesterday that defence is not the best offence in this game, defence is just required at a bare minimum, other than that you have to get creative and fucky with your offence and just beat people down. Im using a falchion now as my main weapon, fun to use and doesnt feel busted like executioner sword or etc (lets not even mention rapier or short spear). I literally just swing and turn 180 degrees, and keep swinging if it whiffs or connects, if parried i obviously go for defence though.

Now this may be very different when duelling properly, but feints and especially morphs with thrusting weapons just seem incredibly good. Almost always works, and certain thrusts seem near instant so you either block it immediately and eat a morph, or eat the thrust depending on the commitment. Probably meant to be chambered as a counter i suppose, but its brutally strong. And thrusts in general can either connect near instantly, or at the very end of the animation. Ive had blocks miss from spears just turning thrusts into me even though timing was generally on point and its kinda jank. If you could at least cancel or follow a block with a regular swing no matter if it was a successful block or not, it would make a world of difference because at least you would have a second chance at a chamber.

I really feel like its a poor design choice to make blocks such a commitment that you cant even cancel them into attacks, you are way more commited if you decide to block rather than just swinging.
Title: Re: Mordhau
Post by: Xant on May 12, 2019, 05:08:30 pm
Thrust feints are countered by chambers, yes. That's why they don't really work, especially if you do a lot of them. And I don't think it's poor design with the blocks, if they were more forgiving like you suggest, defending would become way too easy. Part of the charm of the game is that it doesn't have the eternal duels of Warband/cRPG, because parrying is harder, and because of the stamina system. You can soft read attacks with chamber FTPs though, which works kind of like you suggest, except you attack before you block. Obviously this comes at the cost of lots of stamina, but it does give you a very generous window of defense if you need it.

All of those weapons you mention are also only strong against bad players, but the game does have something of an issue with low level vs. high level play, where there are some very oppressive features at low level that are useless at high level, like rapiers, short spear, shields, etc.

Some duels:

https://www.youtube.com/watch?v=hlgRF1d33OQ

The timed parry makes reading attacks a much more important skill than it is in WB, which is interesting, requires you to stay calm at all times against good players. Also enables lots of different ways of attacking, and pressuring people works wonders.
Title: Re: Mordhau
Post by: Gravoth_iii on May 12, 2019, 08:39:00 pm
Ah yeah, thats the thing i dislike about it coming from warband. The absolute control youve got in warband feels better, but specifically in native since crpg got slowed down too much that duels turned eternal. Specifically speaking from experience in Frontline only, when you fight 95% of people that dont do squat but swing, and then suddenly someone feints or does something fancy, the patience/timing required just feels very strict. I could see it being easier to deal with when you are duelling, since you are completely ready for it. Unfortunately i just dont like it enough, so i'll just keep butchering people on frontline until one feint kills me.
Title: Re: Mordhau
Post by: The_Bloody_Nine on May 13, 2019, 06:24:54 pm
Some duels:

https://www.youtube.com/watch?v=hlgRF1d33OQ


gah, those fucking lute guys on every duel server.
Title: Re: Mordhau
Post by: njames89 on May 13, 2019, 06:40:29 pm
I don't mind a good lutenist that plays some real music. (Super mario theme as you charge into battle is awesome) but god damn the chucklefucks plucking the same note over and over gotta go
Title: Re: Mordhau
Post by: Xant on May 13, 2019, 07:37:48 pm
gah, those fucking lute guys on every duel server.
It gets fucking annoying after a while, yes. It's not bad now and then, but always having that cancerous one-note shit in your ears gets old.
Title: Re: Mordhau
Post by: The_Bloody_Nine on May 13, 2019, 08:02:27 pm
Btw to see them having such huge success makes me wonder...  i rather not finish the thought, donkeys will go their own way and be fine :)
Title: Re: Mordhau
Post by: Gnjus on May 13, 2019, 10:55:44 pm
blah blah

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Title: Re: Mordhau
Post by: Turkhammer on May 13, 2019, 11:10:55 pm
gah, those fucking lute guys on every duel server.

I don't know.  The constant "GAR" and "YAR" at every swing and thrust seems more annoying after a while.
Title: Re: Mordhau
Post by: Ikarus on May 14, 2019, 07:32:05 pm
Title: Re: Mordhau
Post by: Xant on May 15, 2019, 07:43:22 am
Looks like my Mordhauing is over, game's become unplayably laggy, and no idea why or how to fix. After five minutes the animations just start subtly breaking and there's massive input lag, feels like everything happens underwater. And since no one else seems to be experiencing this, doubtful it gets fixed. Fucking gr8
Title: Re: Mordhau
Post by: Yeldur on May 15, 2019, 12:21:05 pm
Its definitely better for new players, much more casual friendly which is what makes it so popular and enjoyable. However i feel the system is less geared towards an interesting competitive scene, whatever thats worth. Im sure it will pop up anyways, just wont be that exciting to watch, i feel.

Its almost like a guilty pleasure or something for me. Its fun to play with buddies, but i get quite bored in game. I like testing out new weapons and "builds", but also get kinda bored over time with all the annoyances like catapults (friendly especially) and cav. I like the game, but i also hate the game.

The mere fact that it's easy for new players means that it will always be less competitive compared to the m&b scene. Overall it's an easymode game for people from the m&b scene because there's no real difficulty with anything, it's easy to chamber, it's easy to block, there's nothing inherently difficult about the game, but you're right, the fact that it is easy as fuck is what makes it popular unfortunately.

Only people I've had somewhat of a struggle vs is the alpha players who have worked out every single way to abuse the combat system or the 50000 hour chivmy old friends who know how to abuse the combat system to an extent from what is essentially the previous game given how close they are. But it is newly released, time will change things, whether it'll get better is another question.

One easy way to win in this game is just to take the bloodlust perk with everything, resetting to max health every time you kill someone is incredibly broken especially when you use instakill weapons, that shit could put anyone at the top of the scoreboard lmfao
Title: Re: Mordhau
Post by: Yeldur on May 15, 2019, 12:22:02 pm
Looks like my Mordhauing is over, game's become unplayably laggy, and no idea why or how to fix. After five minutes the animations just start subtly breaking and there's massive input lag, feels like everything happens underwater. And since no one else seems to be experiencing this, doubtful it gets fixed. Fucking gr8
I'm pretty sure they have their own discord, you could try going there and reporting the issue? The developers are in there as well so they might be able to offer some help.

https://discordapp.com/invite/mordhau
Title: Re: Mordhau
Post by: Torben on May 15, 2019, 12:46:29 pm
t's easy to chamber, it's easy to block,

I bit Id still not be able to block tho  8-)
Title: Re: Mordhau
Post by: Xant on May 15, 2019, 01:20:08 pm
The mere fact that it's easy for new players means that it will always be less competitive compared to the m&b scene. Overall it's an easymode game for people from the m&b scene because there's no real difficulty with anything, it's easy to chamber, it's easy to block, there's nothing inherently difficult about the game, but you're right, the fact that it is easy as fuck is what makes it popular unfortunately.

Only people I've had somewhat of a struggle vs is the alpha players who have worked out every single way to abuse the combat system or the 50000 hour chivmy old friends who know how to abuse the combat system to an extent from what is essentially the previous game given how close they are. But it is newly released, time will change things, whether it'll get better is another question.
It being easy for new players doesn't mean it'll be less competitive. Skill floor and skill ceiling don't have to be related and aren't in Mordhau.

It's definitely not an "easy mode game" if you're against good players. Defense in the game is far, far harder than in Warband at high level, backed up by the fact that duels are over much faster between top tier players, despite it taking more hits to kill.  Blocking's only easy against players who have no idea how to mount a proper offense.
Title: Re: Mordhau
Post by: Vibe on May 15, 2019, 02:03:33 pm
From what I've seen Mordhau is offense heavy as opposed to defense heavy Warband. Both with pretty high skill cap of course. I hope there'll be a melee game some day where there's a good balance between offense and defense, but for now if you want premier 1v1, fighting games are the go-to, as Gravoth said. As for larger scale fights, it is clear that defense oriented game (Warband) functions better.
Title: Re: Mordhau
Post by: Xant on May 15, 2019, 09:22:18 pm
I just hope Bannerlord innovates somehow on the combat. Defense got too strong in WB, to the point where you could bore people to death. Maybe some kind of stamina system, would have to be designed very well though to not be lame and limiting in 1vX.

And also it'd be pretty boring to play the exact same combat again with nothing to learn. Thing with M&B, though, is that it has so much more depth with the game modes than Mordhau. Even if the combat is the same, I'm still excited just for the singleplayer, and if they've got Siege and Battle then those will be good for casual fun as well at the very least.
Title: Re: Mordhau
Post by: Xant on May 15, 2019, 09:35:18 pm
Randomly reminded me of this:

https://www.youtube.com/watch?v=wZ2Am0VVYIM

That was a pretty cool tournament, tons of viewers up at the castle, made the game laggy as fuck but still.

Also witness Bjord's very impressive teamplay abilities: we run in together, then he gets hit once and he literally runs off fifty meters to the middle of nowhere for no reason, leaving me between two people when I thought he had my back. God fucking damn it, Bjord. I still haven't forgiven or forgotten. Lost us the finals.

(And that cRPG thrust animation for 2H looked retarded as fuck)
Title: Re: Mordhau
Post by: Xant on May 17, 2019, 06:06:26 pm
Well boys, looks like Bannerlord is going to blow in MP, so if you like melee slashers, Mordhau looks like the only option left. Apparently the competitive testers really dislike Bannerlord combat, because they've nerfed feinting without introducing any new mechanics to replace it, so the skill ceiling is extremely low. Just imagine M&B duels with shit feints. Never-ending.
Title: Re: Mordhau
Post by: Golem on May 17, 2019, 06:09:14 pm
Well boys, looks like Bannerlord is going to blow in MP, so if you like melee slashers, Mordhau looks like the only option left. Apparently the competitive testers really dislike Bannerlord combat, because they've nerfed feinting without introducing any new mechanics to replace it, so the skill ceiling is extremely low. Just imagine M&B duels with shit feints. Never-ending.

Sauce?
Title: Re: Mordhau
Post by: [ptx] on May 17, 2019, 07:29:17 pm
Well boys, looks like Bannerlord is going to blow in MP, so if you like melee slashers, Mordhau looks like the only option left. Apparently the competitive testers really dislike Bannerlord combat, because they've nerfed feinting without introducing any new mechanics to replace it, so the skill ceiling is extremely low. Just imagine M&B duels with shit feints. Never-ending.
Considering it's probably still decades from release, they might yet come up with something or fix what there is.
Title: Re: Mordhau
Post by: Golem on May 17, 2019, 07:49:36 pm
Someone will mod it in good
Title: Re: Mordhau
Post by: Xant on May 17, 2019, 10:28:54 pm
Sauce?
One of the best Mordhau players said it on his stream, said he'd talked to the competitive players who'd beta tested Bannerlord.

Someone will mod it in good

Depending on mods to fix basic combat mechanics is never going to end well.
Title: Re: Mordhau
Post by: Gravoth_iii on May 18, 2019, 05:03:32 am
Well then, if Bannerlord ever even releases i guess that it will be disappointing. And the more i play of Mordhau, the more i grow to dislike it. Spawn, die to cav with insane hitboxes. Spawn, die to catapult (more often than not its friendly). Spawn, die to ballista. And so on.

And im not sure how much i like sprinting as it works in this game, people will clump up on you very quickly, and so it gets kind of zerg-ey. In crpg you could maneuver quite well with S-key in comparison. You could dodge a zerg for quite a bit longer, while in mordhau once they spot you the gap is closed very quickly.


Just a lot of frustrations in the game, so hard to justify continuing, but there is a charm still to it. I like medieval combat, and i like the way it looks. Just so many annoyances, fire bombs, throwing axes, shield and short spear, high tier weapons being just incredibly easy and powerful. After playing for a while with falchion, doing decent but with a lot of effort, and then looting a flammy and just swinging like a wild man at peoples heads and racking up kills like its nothing. It just feels unearned and boring.
Title: Re: Mordhau
Post by: Xant on May 18, 2019, 07:29:32 am
Sounds like you should play less Frontline. It starts to annoy me as well very fast because of the ballistas, team damage, cav, etc. A lot of it has to do with the maps, some of them just devolve into chaotic zergs with no real option of flanking. But they're releasing two new maps soon, one will be a city map with alleys etc., so that should be good. Also they just nerfed the chase mechanic so escaping from zergs is more realistic now, especially if you carry a smoke bomb.

But I have more fun in Skirmish, every kill is impactful, and there are some fun 1vXs at the end of the rounds.
Title: Re: Mordhau
Post by: Golem on May 18, 2019, 12:16:17 pm
One of the best Mordhau players said it on his stream, said he'd talked to the competitive players who'd beta tested Bannerlord.

Depending on mods to fix basic combat mechanics is never going to end well.

That just sounds like he was paid to say that - also no name? Who? Did you make this up?

I wouldn't be worried about modding not being up to par. Bannerlords supposed to be much more plastic and flexible. No WSE, hardcode etc
Title: Re: Mordhau
Post by: Xant on May 18, 2019, 04:17:08 pm
That just sounds like he was paid to say that - also no name? Who? Did you make this up?

I wouldn't be worried about modding not being up to par. Bannerlords supposed to be much more plastic and flexible. No WSE, hardcode etc
LOL I actually briefly considered that someone might be retarded enough to say that, but then I discounted it as too far fetched for even these forums. Should've realized by now I can't underestimate the low IQ individuals here. Small minds move in such predictable patterns and are, apparently, entirely incapable of using common sense to break out of them.
Title: Re: Mordhau
Post by: Golem on May 18, 2019, 05:33:40 pm
LOL I actually briefly considered that someone might be retarded enough to say that, but then I discounted it as too far fetched for even these forums. Should've realized by now I can't underestimate the low IQ individuals here. Small minds move in such predictable patterns and are, apparently, entirely incapable of using common sense to break out of them.

Yeah, better keep avoiding it
Title: Re: Mordhau
Post by: Xant on May 18, 2019, 06:05:55 pm
The small indie studio paid a small streamer to casually mention Bannerlord's feint nerfs when asked about Bannerlord despite the vast majority of his viewers not giving a shit and the rest that do would just find out the truth anyway after more combat gameplay. This is clearly the most likely scenario. What a great return for their investment these devs are getting from their clever badmouth campaign, especially after people already bought Mordhau.

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The first reaction of brainlets to any information that doesn't align with their worldview is always "CONSPIRACY!!!" no matter how little sense it makes. And yes, of course, I didn't give the name of the streamer, because that matters so much -- maybe the small indie studio is paying me to spread this information on the wildly popular cRPG forums.
Title: Re: Mordhau
Post by: Golem on May 18, 2019, 06:43:05 pm
 :lol:
Title: Re: Mordhau
Post by: Pollux on May 18, 2019, 06:59:47 pm
If anyone figures out how to have stab and strike on the same LMB so it's like m&b lemme know.
Title: Re: Mordhau
Post by: Xant on May 18, 2019, 09:40:08 pm
Think I'm starting to change my mind about the 1vX, it's probably more doable in Mordhau than it is in WB. In WB high level 2v1s were basically entirely impossible (held attacks and absolutely zero designed 1vX mechanics saw to that), the insane 1vXs happened against normie zergs. In Mordhau 1vX is still very difficult against good players, but far more doable and happens sometimes.

https://clips.twitch.tv/KindPlacidTriangleKappaWealth

Here's one funny 1v4 where the #1 EU player wins while naked and with a meme weapon against a top tier Russian clan. He's done at least one 1v3-4 every time I've watched him in scrims.
Title: Re: Mordhau
Post by: Asheram on May 18, 2019, 10:21:39 pm
traitors
Title: Re: Mordhau
Post by: Vibe on May 18, 2019, 10:41:20 pm
Think I'm starting to change my mind about the 1vX, it's probably more doable in Mordhau than it is in WB. In WB high level 2v1s were basically entirely impossible (held attacks and absolutely zero designed 1vX mechanics saw to that), the insane 1vXs happened against normie zergs. In Mordhau 1vX is still very difficult against good players, but far more doable and happens sometimes.

https://clips.twitch.tv/KindPlacidTriangleKappaWealth

Here's one funny 1v4 where the #1 EU player wins while naked and with a meme weapon against a top tier Russian clan. He's done at least one 1v3-4 every time I've watched him in scrims.

Looks pretty cool, maybe a bit silly looking doing swings while being completely faced away (I'm guessing to hit them with the end of the swing). I just dislike the first person, how gimped are you if you play 3rd person and are you even allowed to on most servers?
Title: Re: Mordhau
Post by: Xant on May 18, 2019, 10:49:21 pm
Swings while looking away is called swing manipulation, you're either doing it to accelerate it so it hits faster, so like hiltslashing, or to slow them down, "dragging." You can do both while keeping the enemy in vision as well, they're just not as extreme.

Third person is allowed everywhere, the devs were thinking of disabling it in upcoming comp mode, but when they asked Giru (the #1 EU player in the clip) he said it shouldn't be disabled and people are only asking for it to be disabled because they're scared of learning something new. So I think they'll go with that. Giru says 3rd person is viable, and the fact that some comp players want it disabled speaks to its viability as well. I haven't found that it makes that much of a difference personally, I just prefer first person because after getting used to it it feels better, and in third person you have to constantly look down to see over your character model. The swing manipulation is a lot easier in third person, though, and you can still keep people in your sight even while doing extreme drags.
Title: Re: Mordhau
Post by: Xant on May 18, 2019, 11:29:07 pm
The issue with "viability" of some things is that every Mordhau alpha tester is a chiv vet, at least all the good ones, so they went straight from Chivalry keybinds to Mordhau. So, they all use first person and keybinds. Might be more third person players if Warband players were more prominent in the alpha testers.

Tried some TP gameplay on a duel server just now, and it feels easier to read some attacks for sure, but if you forget to look down enough then stabs can be literally hidden by your own model. Felt harder to aim thing at first but was getting used to it pretty fast. Camera placement is really important in TP, if you forget to reset it to a "neutral position" then attacks can be hidden by your model, but that's probably just a matter of habit. Looks roughly like this, anyway:

https://www.youtube.com/watch?v=5qhxbCRVwEM
Title: Re: Mordhau
Post by: The_Bloody_Nine on May 19, 2019, 12:39:10 am
The most important tip in this game for me was to listen for enemy grunt before parrying. So relaxed now.
Title: Re: Mordhau
Post by: Xant on May 19, 2019, 01:02:15 am
That tip is everywhere, but it is decidedly NOT a good tip. It is, in fact, an awful one. It's an extremely bad habit to acquire. It'll work against bad players, but it's going to get you killed every time against good players who know how to swing manipulate and aim their thrusts. The grunt will either come too late or too early for you to react when you go against people who know what they're doing. The best NA player actually plays without sound entirely because he thinks the grunt is just deceiving and he prefers music.

I'm glad that when I first heard that tip and tried it, I got disabused instantly by playing a good duelist. Only later did I read about all the comp players laughing at what awful advice it is.
Title: Re: Mordhau
Post by: Xant on May 20, 2019, 06:52:46 am
I deleted all the grunt voice files. My god, the game sounds so much more bearable now. I was getting genuinely triggered by the constant fucking grunting attacking made. Just a non-stop orchestra of "OOORG, UUUURGH, AAAAAARGH" all around you. So bad.
Title: Re: Mordhau
Post by: Panos_ on May 20, 2019, 03:04:27 pm
Think I'm starting to change my mind about the 1vX, it's probably more doable in Mordhau than it is in WB. In WB high level 2v1s were basically entirely impossible (held attacks and absolutely zero designed 1vX mechanics saw to that), the insane 1vXs happened against normie zergs. In Mordhau 1vX is still very difficult against good players, but far more doable and happens sometimes.

https://clips.twitch.tv/KindPlacidTriangleKappaWealth

Here's one funny 1v4 where the #1 EU player wins while naked and with a meme weapon against a top tier Russian clan. He's done at least one 1v3-4 every time I've watched him in scrims.


Totally realistic.

This is even worse than the idiotic lostabers on warband, jump around like a monkey, set your mouse sensetivity to max and again jump around like a monkey.

No thanks.

Also, he took 4 hits while naked, what a joke game.
Title: Re: Mordhau
Post by: Xant on May 20, 2019, 03:13:25 pm
It's not meant to be a realism simulator, and upping your mouse sensitivity achieves nothing. He took four hits because he healed from kills in-between.
Title: Re: Mordhau
Post by: Xant on May 20, 2019, 08:36:27 pm
https://clips.twitch.tv/SlickPiliableAlfalfaHassaanChop

1vXs like this would be 100% impossible against decent players in M&B, pretty insane.

And more on realism: any high skill ceiling melee slasher is not going to look pretty at high level of play, that's just how it is, the entire point is to fool someone very experienced at reading attacks and blocking into making a mistake, that's not going to happen with pretty, easily readable animations. That's why Bannerlord is going to blow if they really did nerf the feinting, it's going to drop the skill ceiling like a rock, and no one with any hand-eye coordination is going to ever die.
Title: Re: Mordhau
Post by: Gravoth_iii on May 20, 2019, 10:08:24 pm
https://clips.twitch.tv/SlickPiliableAlfalfaHassaanChop

1vXs like this would be 100% impossible against decent players in M&B, pretty insane.

And more on realism: any high skill ceiling melee slasher is not going to look pretty at high level of play, that's just how it is, the entire point is to fool someone very experienced at reading attacks and blocking into making a mistake, that's not going to happen with pretty, easily readable animations. That's why Bannerlord is going to blow if they really did nerf the feinting, it's going to drop the skill ceiling like a rock, and no one with any hand-eye coordination is going to ever die.

I dont think that is impossible at all in M&B, at least not in crpg. I remember in a 5v5 tourney we fought against mercs, and i was alone vs 4 or 5, and i got them down to 1 then goofed. In native im garbo though compared to most, but people would pull som nasty shit in battle servers there too.
Title: Re: Mordhau
Post by: Yeldur on May 20, 2019, 11:03:10 pm
yeah after playing mordhau a bit longer there are some players in it who are very good, very hard to find though and pretty much exclusive to duel
Title: Re: Mordhau
Post by: Yeldur on May 20, 2019, 11:05:16 pm
https://clips.twitch.tv/SlickPiliableAlfalfaHassaanChop

1vXs like this would be 100% impossible against decent players in M&B, pretty insane.

And more on realism: any high skill ceiling melee slasher is not going to look pretty at high level of play, that's just how it is, the entire point is to fool someone very experienced at reading attacks and blocking into making a mistake, that's not going to happen with pretty, easily readable animations. That's why Bannerlord is going to blow if they really did nerf the feinting, it's going to drop the skill ceiling like a rock, and no one with any hand-eye coordination is going to ever die.

yeah that giru guy is fucking mental, love watching him play
Title: Re: Mordhau
Post by: Xant on May 21, 2019, 10:03:24 am
I dont think that is impossible at all in M&B, at least not in crpg. I remember in a 5v5 tourney we fought against mercs, and i was alone vs 4 or 5, and i got them down to 1 then goofed. In native im garbo though compared to most, but people would pull som nasty shit in battle servers there too.
Even a 1v2 is impossible against decent players, there's no slash-through (so the people with superior numbers can literally just spam attacks) and you can't do anything about two different attack directions. Two people can just spam you with different attacks and you're dead, or run at you with different held attacks and then release after you do. Meanwhile defense against just one person is very easy, especially when that one person can't do any kind of advanced feinting or they get stabbed, so all you have to do is block basic attacks.
Title: Re: Mordhau
Post by: Gravoth_iii on May 21, 2019, 12:39:00 pm
Even a 1v2 is impossible against decent players, there's no slash-through (so the people with superior numbers can literally just spam attacks) and you can't do anything about two different attack directions. Two people can just spam you with different attacks and you're dead, or run at you with different held attacks and then release after you do. Meanwhile defense against just one person is very easy, especially when that one person can't do any kind of advanced feinting or they get stabbed, so all you have to do is block basic attacks.

Dude, 1v2 is literally impossible in mordhau against decent players, both players just need to block and swing when he drops his guard or to simply exhaust his stamina.
Title: Re: Mordhau
Post by: Xant on May 21, 2019, 12:43:46 pm
Dude, 1v2 is literally impossible in mordhau against decent players, both players just need to block and swing when he drops his guard or to simply exhaust his stamina.
No it's not, I've shown several clips in this thread of top 10 players losing in 1vX to the #1. And you can't "just block", that assumes perfect reading of attacks, and what is "drops his guard"? To "just" exhaust someone's stamina again assumes perfect defense, which is not a thing in Mordhau.

Mordhau has actual 1vX mechanics that make it possible, albeit very difficult.
Title: Re: Mordhau
Post by: Gravoth_iii on May 21, 2019, 12:49:22 pm
No it's not, I've shown several clips in this thread of top 10 players losing in 1vX to the #1. And you can't "just block", that assumes perfect reading of attacks, and what is "drops his guard"? To "just" exhaust someone's stamina again assumes perfect defense, which is not a thing in Mordhau.

Mordhau has actual 1vX mechanics that make it possible, albeit very difficult.

Yeah but dude, against decent players its impossible. Just like in warband against decent players its impossible. Even though its been done multiple times, its impossible.
Title: Re: Mordhau
Post by: Xant on May 21, 2019, 01:02:40 pm
Yeah but dude, against decent players its impossible. Just like in warband against decent players its impossible. Even though its been done multiple times, its impossible.
So no actual arguments, just an anecdotal "but once 8 years ago I did it against bad players"? The mechanics are objective, and there is no way in M&B to fight two people who know what they're doing because the mechanics don't allow it. The mechanics in Mordhau allow it, because they've been specifically made to allow it, with things like being able to slash through enemies, becoming unflinchable on parry, being able to parry different directions at the same time, etc. These don't exist in M&B -- in addition to defense being already easier in M&B even 1v1 --, and it's ridiculously simple to kill anyone if you've got half a brain, it's literally a matter of spamming attacks at its simplest. Killing someone like Phyrex in a 2v1 was braindead easy.
Title: Re: Mordhau
Post by: Gravoth_iii on May 21, 2019, 01:22:51 pm
So no actual arguments, just an anecdotal "but once 8 years ago I did it against bad players"? The mechanics are objective, and there is no way in M&B to fight two people who know what they're doing because the mechanics don't allow it. The mechanics in Mordhau allow it, because they've been specifically made to allow it, with things like being able to slash through enemies, becoming unflinchable on parry, being able to parry different directions at the same time, etc. These don't exist in M&B, and it's ridiculously simple to kill anyone if you've got half a brain, it's literally a matter of spamming attacks at its simplest. Killing someone like Phyrex in a 2v1 was braindead easy.

That was my only anecdotal reference from an actual pro scene setting that i partook in, obviously 1vX wins happen like every map of the game. Phyrex was a duelist, his whole gameplan was about beating one player well, not fighting with or against multiple. I dont care about your objective gameplay mechanics that makes the game lean towards fighting multiple people, it doesnt matter. In reality you could very consistently win 1vX in warband. Fast turnrates would allow for switching targets quickly, blocks having no cooldown almost at all meant you could block 2 incoming swings if you just tapped it fast enough. If you see held attacks coming you could easily just go for a chamber and the other player would need very quick reactions to block it on time. And footwork is so incredibly strong in warband that you can maneuver into good positions and get breathing room.

Either way, mordhau is already kind of dead to me so it doesnt really matter much. I still rate native/old crpg way above it in terms of gameplay.
Title: Re: Mordhau
Post by: Xant on May 21, 2019, 01:43:29 pm
That was my only anecdotal reference from an actual pro scene setting that i partook in, obviously 1vX wins happen like every map of the game. Phyrex was a duelist, his whole gameplan was about beating one player well, not fighting with or against multiple.

... You're not really calling a cRPG tournament a "pro scene setting", are you? cRPG has always been incredibly casual, with no actual competitive scene, and certainly nothing you could call a "pro scene" with a straight face.

Yes, Phyrex was a duelist, and being a good duelist is a requirement for beating multiple decent people. If you don't know, and can't execute, the mechanics well enough to beat ONE person, you're not going to be able to beat two. Phyrex was also, incidentally, one of the best 1vXers in the game, or at least the mod.
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I dont care about your objective gameplay mechanics that makes the game lean towards fighting multiple people, it doesnt matter.
Yes, I suppose feelings are much more important than objective mechanics.

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In reality you could very consistently win 1vX in warband. Fast turnrates would allow for switching targets quickly

Yes, you can consistently 1vX against bad players. You can switch targets all you want, it doesn't matter when you can't block two simultaneous attacks, and you don't regen health on kills. At the very minimum, you're eating one hit for every one you ditch out. And that's a very generous assumption, considering the only way to bypass a decent player's defense in WB is with good feints, which are not available to you in a 1vX.

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If you see held attacks coming you could easily just go for a chamber and the other player would need very quick reactions to block it on time.

Come on now. You need "very quick reactions" to block chambers, now? Chambers in WB are literally useless against good players, there were exactly 0 of them in the 2017 native duel tournament for a reason. And even if we assume this person you chambered doesn't know how to react to chambers, you're still getting hit by the other person.

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blocks having no cooldown almost at all meant you could block 2 incoming swings if you just tapped it fast enough.
Blocks do have a cooldown, and it's big enough that you're not going to be blocking attacks coming from two different directions if you're against players who have the faintest clue and aren't purposefully attacking completely out of sync.

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And footwork is so incredibly strong in warband that you can maneuver into good positions and get breathing room.
What kind of magical footwork are you using to maneuver into good positions (what positions?) that isn't available to your opponents? Footwork is important in 1v1s, but almost all of that goes out the window in a 1vX (again, against people who have a clue, footwork could let you do a lot against the average player), where your only real options are S-keying and trying to run between your opponents, hoping they don't take a swing at you as you do.
Title: Re: Mordhau
Post by: Gravoth_iii on May 21, 2019, 01:54:56 pm
... You're not really calling a cRPG tournament a "pro scene setting", are you? cRPG has always been incredibly casual, with no actual competitive scene, and certainly nothing you could call a "pro scene" with a straight face.

Yes, Phyrex was a duelist, and being a good duelist is a requirement for beating multiple decent people. If you don't know, and can't execute, the mechanics well enough to beat ONE person, you're not going to be able to beat two. Phyrex was also, incidentally, one of the best 1vXers in the game, or at least the mod.Yes, I suppose feelings are much more important than objective mechanics.

Yes, you can consistently 1vX against bad players. You can switch targets all you want, it doesn't matter when you can't block two simultaneous attacks, and you don't regen health on kills. At the very minimum, you're eating one hit for every one you ditch out. And that's a very generous assumption, considering the only way to bypass a decent player's defense in WB is with good feints, which are not available to you in a 1vX.

Come on now. You need "very quick reactions" to block chambers, now? Chambers in WB are literally useless against good players, there were exactly 0 of them in the 2017 native duel tournament for a reason. And even if we assume this person you chambered doesn't know how to react to chambers, you're still getting hit by the other person.
Blocks do have a cooldown, and it's big enough that you're not going to be blocking attacks coming from two different directions if you're against players who have the faintest clue and aren't purposefully attacking completely out of sync.
What kind of magical footwork are you using to maneuver into good positions (what positions?) that isn't available to your opponents? Footwork is important in 1v1s, but almost all of that goes out the window in a 1vX, where your only real options are S-keying and trying to run between your opponents, hoping they don't take a swing at you as you do.

Pro scene is subjective to whats actually around, crpgs pro scene would be the tournament settings with the best clans because there wasnt anything else, i guess its not technically pro because you couldnt do it as a profession, but i assumed you would understand the point. And crpg has had some good players over the years so i thought it a fair estimate. Besides, how far do you have to go to find decent players? If you cant find them in an entire module of thousands of players i guess the argument doesnt matter because there are none to fill the position for ur assumptions.

And simultaneous attacks have to be very well timed in order for the blocker to not be able to block both, which can be tricky when footwork can throw off timings.

Blocking a chamber isnt difficult, however going for a held attack expecting the opponent do defend but instead he swings as a chamber attempt is very hard to react to.

Yes, sometimes things play out differently than they look on paper. You could technically block forever, however that isnt reality. But that doesnt matter to you because muh objective gameplay.
Title: Re: Mordhau
Post by: Xant on May 21, 2019, 02:16:19 pm
Pro scene is subjective to whats actually around, crpgs pro scene would be the tournament settings with the best clans because there wasnt anything else, i guess its not technically pro because you couldnt do it as a profession, but i assumed you would understand the point. And crpg has had some good players over the years so i thought it a fair estimate. Besides, how far do you have to go to find decent players? If you cant find them in an entire module of thousands of players i guess decent players i guess the argument doesnt matter because there are none to fill the position for ur assumptions.

And simultaneous attacks have to be very well timed in ored for the blocker to not be able to block both, which can be tricky when footwork can throw off timings.

Blocking a chamber isnt difficult, however going for a held attack expecting the opponent do defend but instead he swings as a chamber attempt is very hard to react to.

Yes, sometimes things play out differently than they look on paper. You could technically block forever, however that isnt reality. But that doesnt matter to you because muh objective gameplay.
cRPG had no pro scene, even talking about it is cringey. If you want a "subjective" pro scene, you have to look at Native, where there was actually some competitiveness and you needed skill to get in the best clans. cRPG actually had surprisingly few great players, you can almost count on one hand the people who could've competitively dueled some of the better Native duelists. But that kind of makes sense, because cRPG was always about casually grinding up your character, whereas on Native you had tons of people who did nothing but duel and play scrims. And in Warband, I for one thought casual stuff was more fun, in large part actually because of the lack of 1vX mechanics. Too low of a skill ceiling, no payoff. More fun to pubstomp.

And no, the timing does not have to be very good. You might be able to block two attacks in a row once, but it's not happening again, and it achieves nothing to do it once by lucky timing, you're just delaying your death for a second, it needs to be something that can be done consistently for you to have a chance. Except even that's not really enough, because you also need to do damage to your enemies, not only block.

Again, it doesn't even matter if you catch someone off-guard once with your chamber, you're still getting hit by the other player, and now neither of them is ever going to fall for a chamber again in the fight.

It's very easy to "block forever" if you're the 2 in a 2v1 scenario, because like said, the 1 has no realistic options for bypassing anyone's defense. You NEED good feints, and you need to do that over and over again, just to score one kill. But no one is going to let you go through a feint dance when they've got the numerical advantage.

In Mordhau, you regen health and stamina with kills, you can slash through people, you can actually realistically score hits without needing to spend several seconds feinting, you can block multiple different attacks at the same time and in succession, you become unflinchable after a successful parry. These are vital mechanics for a realistic chance at a 1vX against decent opponents. You'll note that there are both defensive and offensive 1vX mechanics, both of which are entirely lacking in Warband. There is NOTHING preventing a spam victory in WB. In Mordhau, you have to be mindful of getting hit and spamming, because the 1 in the 1vX can do full damage to you through your teammate, and he won't be flinched even if you do damage to him. You also have to seriously focus on your defense, because defending attacks from the 1 is only slightly easier than it would be in a 1v1, whereas in Warband it's total child's play, because the only realistic option for bypassing defense is entirely unavailable.

The objective fact of the matter is that in Warband you can only ever damage one person at a time, and block one person at a time, and that sets a hard limit for the skill ceiling in 1vXs, and it becomes very easy to simply spam for win, because there is no punish for it. And in Mordhau, none of that is true. Not to mention the actual probability of landing a hit without feints in each game.
Title: Re: Mordhau
Post by: Gravoth_iii on May 21, 2019, 02:27:56 pm
cRPG had no pro scene, even talking about it is cringey. If you want a "subjective" pro scene, you have to look at Native, where there was actually some competitiveness and you needed skill to get in the best clans. cRPG actually had surprisingly few great players, you can almost count on one hand the people who could've competitively dueled some of the better Native duelists. But that kind of makes sense, because cRPG was always about casually grinding up your character, whereas on Native you had tons of people who did nothing but duel and play scrims. And in Warband, I for one thought casual stuff was more fun, in large part actually because of the lack of 1vX mechanics. Too low of a skill ceiling, no payoff. More fun to pubstomp.

And no, the timing does not have to be very good. You might be able to block two attacks in a row once, but it's not happening again, and it achieves nothing to do it once by lucky timing, you're just delaying your death for a second, it needs to be something that can be done consistently for you to have a chance. Except even that's not really enough, because you also need to do damage to your enemies, not only block.

Again, it doesn't even matter if you catch someone off-guard once with your chamber, you're still getting hit by the other player, and now neither of them is ever going to fall for a chamber again in the fight.

It's very easy to "block forever" if you're the 2 in a 2v1 scenario, because like said, the 1 has no realistic options for bypassing anyone's defense. You NEED good feints, and you need to do that over and over again, just to score one kill. But no one is going to let you go through a feint dance when they've got the numerical advantage.

In Mordhau, you regen health and stamina with kills, you can slash through people, you can actually realistically score hits without needing to spend several seconds feinting, you can block multiple different attacks at the same time and in succession, you become unflinchable after a successful parry. These are vital mechanics for a realistic chance at a 1vX against decent opponents. You'll note that there are both defensive and offensive 1vX mechanics, both of which are entirely lacking in Warband. There is NOTHING preventing a spam victory in WB. In Mordhau, you have to be mindful of getting hit and spamming, because the 1 in the 1vX can do full damage to you through your teammate, and he won't be flinched even if you do damage to him. You also have to seriously focus on your defense, because defending attacks from the 1 is only slightly easier than it would be in a 1v1, whereas in Warband it's total child's play, because the only realistic option for bypassing defense is entirely unavailable.

The objective fact of the matter is that in Warband you can only ever damage one person at a time, and block one person at a time, and that sets a hard limit for the skill ceiling in 1vXs, and it becomes very easy to simply spam for win, because there is no punish for it. And in Mordhau, none of that is true. Not to mention the actual probability of landing a hit without feints in each game.

Alright, your theorizing and objective gameplay mechanics have me convinced. Only through decent players can we actually judge the game, even though there are only a few, barely a handful around.

Its easy lol, just block everything 4Head
Title: Re: Mordhau
Post by: Xant on May 21, 2019, 02:29:39 pm
If you think it's difficult to block attacks that aren't feinted, I don't know what to tell you.
Title: Re: Mordhau
Post by: Golem on May 21, 2019, 02:45:58 pm
One thing is for sure, Bannerlord will have better mounted combat.
Title: Re: Mordhau
Post by: Gravoth_iii on May 21, 2019, 03:13:47 pm
If you think it's difficult to block attacks that aren't feinted, I don't know what to tell you.

You dont need to tell me much, mordhau simply doesnt offer gameplay exciting enough to bother learning and crpg is dead while native is still exciting, it also lacks rpg elements to keep me invested. Bannerlords will inevitably screw up what warband managed to become if it ever releases. Fighting games is the best experience currently by far.
Title: Re: Mordhau
Post by: Xant on May 21, 2019, 03:22:29 pm
I don't like fighting games because I want dueling skill to have context. That's why melee slashers are great. You have 1v1s, and then you can translate that skill to big battles that play very differently, and have objectives and interesting map design, etc. And the potential for team-based competitive play, of course. Makes the entire game feel like it has more depth and content. And, well, it kind of does, by definition.
Title: Re: Mordhau
Post by: njames89 on May 21, 2019, 03:25:31 pm
It's starting to get a bit stale without new maps and new weapons. They said there are 3 maps coming though.
Title: Re: Mordhau
Post by: Xant on May 21, 2019, 03:31:43 pm
I've heard streamers saying 2. One is supposed to be a big city map, could be interesting. I think more than anything they need to do something about Frontline. Or add a Siege gamemode. Or expand on Skirmish, make it more like cRPG battle instead of the super small scale thing it is right now. None of the game modes are as interesting to me as cRPG battle was, apart from duel. I think that's mostly because of the pacing. Frontline feels chaotic and your actions feel meaningless, Skirmish is too small and over too fast.
Title: Re: Mordhau
Post by: Gravoth_iii on May 21, 2019, 04:16:08 pm
I don't like fighting games because I want dueling skill to have context. That's why melee slashers are great. You have 1v1s, and then you can translate that skill to big battles that play very differently, and have objectives and interesting map design, etc. And the potential for team-based competitive play, of course. Makes the entire game feel like it has more depth and content. And, well, it kind of does, by definition.

I am of the same opinion, however a game with team based combat and such has to consider the gameplay out of that perspective which also limits it quite a bit. Its a different kind of depth, and ive found team based gameplay to be a huge frustration rather than reward, while properly trying to learn a fighting game is much more rewarding. The depth of gameplay in Tekken far exceeds mordhau, but i will never have to learn to use it with anyone else on my side and so it allows for more quirks and options. Ultimately it gets more interesting to me competitively, casually however id prefer teams.
Title: Re: Mordhau
Post by: The_Bloody_Nine on May 22, 2019, 03:10:23 am
about grunt: Good to know. For me it helped a lot getting into the habit of reacting as late as possible, though of course i noticed that for most stabs the grunt comes too late. I'm not aiming to play competitive, though. Game is huge fun for an hour or so in the evening.

I think more than anything they need to do something about Frontline. Or add a Siege gamemode. Or expand on Skirmish, make it more like cRPG battle instead of the super small scale thing it is right now. None of the game modes are as interesting to me as cRPG battle was, apart from duel. I think that's mostly because of the pacing. Frontline feels chaotic and your actions feel meaningless, Skirmish is too small and over too fast.

This so much.
Title: Re: Mordhau
Post by: Torben on May 24, 2019, 01:02:35 pm
so how does this ol game compare to crpg?  is it worth a try?
Title: Re: Mordhau
Post by: njames89 on May 24, 2019, 01:58:16 pm
I'd say worth a try just for the combat mechanics alone. It was 30$ and I already have about 30 hours of gameplay before it started to get a bit stale.

The moments where you are in battle in a 3v1 and you spin to chop off two heads, turn to parry someone then knock their weapon away and kill them make it worth it.

Graphics are nice too and I keep hearing that more gear and maps are coming and eventually mod tools.

That being said it does not replace cRPG in the sense of strategus or the long term playability of the retirement/gen/heirloom system.
Title: Re: Mordhau
Post by: djavo on May 24, 2019, 03:29:59 pm
It's a poor mans bannerlord. But life is short so try it... :D
Title: Re: Mordhau
Post by: Xant on May 24, 2019, 04:43:13 pm
I like it more the more I play it. Dueling is way more fun and involved than in Warband. Pretty much what James said, but it has active developers who listen to the community (one of the best things about the game is that the combat developer is a former high level comp player himself, and regularly speaks with current top players), so hopefully we see improvement in the battle modes. They can be fun, but they just feel a bit shallow at the moment. There's also an in-built progression system that can give a sense of progression, but they actually made it a bit too easy to unlock whatever you want, but the chassis is there for future updates.

Also, they're releasing the mod tools soon, which might fix that issue as well if good mods come around. I think Mordhau frontline/skirmish is more fun than vanilla Warband battles. The physics and gore and the weight behind hits is extremely satisfying in large scale battles.

It's only a poor man's Bannerlord if you're waiting for Bannerlord SP, otherwise have fun playing with 300ms feint lockouts against people who have 2000 hours in M&B. Bannerlord MP is dead to me if they don't make the combat system harder, and from the looks of it it's only going to be much easier.
Title: Re: Mordhau
Post by: njames89 on May 24, 2019, 05:54:48 pm
The modding potential is huge. They have already shown for example here: https://giant.gfycat.com/ScalyRigidGiraffe.webm the ability to mod the weapons into for example in this case, lightsabers.

It looks great and if there are some quality mods that start coming out for the game adding community created maps, weapons, armours, etc, I could see mordhau retaining a lot of its population/success.
Title: Re: Mordhau
Post by: Xant on May 24, 2019, 07:41:12 pm
I think new game modes, or even genres, would be the most interesting. You'd need some decently sized, skilled modders for that, though. But the graphics, physics, combat and gore of Mordhau would work extremely well in e.g. a survival type game.
Title: Re: Mordhau
Post by: Golem on May 25, 2019, 11:04:47 am
inb4 Mordhau surf
Title: Re: Mordhau
Post by: Xant on June 04, 2019, 12:42:28 pm
Dueling in Mordhau's really addictive and deceptively complex. There are a lot of valid styles of dueling even at the high level, and the timed parry system makes every single exchange very involved. You've got to make split second decisions every time your opponent attacks, because you only get the one, tiny parry window. And the quickest attacks hit very fast. So you have this interplay of accels, drags, morphs, feints, chambers, kicks, and all the different attack angles. Plus stamina adds another level of depth to it -- there's always an underlying stamina game beneath the surface level duel, and it's something you have to take into account when deciding what to do. There are ways to recover if you're behind, like landing a kick, which deals a ton of stamina damage. And one of the most satisfying things is dodging attacks with body movement, "matrixing." And all of this has a lot more depth than WB because you have to really read e.g. feints, very fast (instead of not caring about whether something's a feint or not, because you're going to hold block either way). So you need to differentiate between all the different attack types and their combinations and defend based on that.

Defense is a lot harder than in WB, but more rewarding, and attacking allows for much more creativity. The skill gaps are a lot more obvious as well, as a result. Someone who can easily 30-0 an average duel server can get killed in seconds by a good competitive duel server player, who'll in turn probably get killed very fast by the top players. There's one top duel server in EU, and it's pretty funny to be able to recognize almost every person  who knows how to duel well by name, despite the huge amount of overall players.

The only real medicore thing about the game is the already mentioned shallowness of the game modes. Frontline and Skirmish just don't feel as satisfying as cRPG battle. But because that's not due to the game mechanics, it's fixable fairly easily by changing certain parameters. Whether that's something the devs'll do, or the modders, remains to be seen, but I'm fairly optimistic it's going to get better in that regard. I still have more fun in Frontline than I had in Native WB battle servers. I actually think it might be as easy as letting people play slightly modified Skirmish in Frontline maps. Plus an enhanced progression system would be good, since a large part of cRPG's attraction was seeing little numbers change into bigger numbers and the feeling of working towards something.

Pacing of the duels can also vary a lot based on how your opponent fights. They can get really fast-paced sometimes between people who fight mostly with accels and chambers. Some duels against people ranging from pretty good to good, all of them would beat the vast majority of people in most duel servers:

https://www.youtube.com/watch?v=skyY_8VC9KI

https://www.youtube.com/watch?v=3PcN2bbmrX8

I think anyone who likes melee slashers like Warband is doing himself a disservice if he doesn't give Mordhau a fair chance. And that means sticking with it for some hours at the least, because coming from Warband a lot of things might seem bad just because of what you're used to.
Title: Re: Mordhau
Post by: Vibe on June 04, 2019, 01:51:47 pm
Gave Mordhau a go, I think it's a good game in it's own way and visually it's very pleasing. They definitely captured the weight of your attacks well. There's definitely a lot of skill involved in combat, courtesy of timed blocks and ways to get around it (accels, drags, feints/morphs etc). I've been matrixed recently by a naked dude with a maul, that was pretty sick to see. A very decent amount of customization. BR I didn't like much, it was ok at best, Frontline is good for an hour or two.

Definitely missing a good game mode, I think battle-type game mode would do this game great justice. Something grand scale, round based where tactics and team composition can be developed, a frontline with shield walls, supporting ranged, cavalry flanks etc. You know, the shit we've seen in cRPG battle. Cav seems a bit strong to me in Mordhau, wouldn't mind that getting adjusted a bit. Balistas and catapults this game could easily do without. Needs more maps as well.
So I really hope they do add a better gamemode. They've got the hard parts of the game development down, they just need a few more additions to really make an enjoyable game.

Btw, I noticed your mouse movement is slowed down while swinging - does increasing overall mouse sensitivity help with faster drags/accels? I have my mouse sens pretty low, almost fps levels. Not sure if that hampers the speed of my accels/drags.
Title: Re: Mordhau
Post by: Xant on June 04, 2019, 03:03:52 pm
Yeah pretty much exactly what you said. Ballistas and catapults just piss me off, but I can see why they were added. They want to appeal to a casual playerbase, give someone something to do even if they suck. I'm OK with that mechanic being ballistas/catapults/horses/archery, considering that FPS games in particular have solved the casual-appeal issue with some really retarded gimmicks (TF2 critical hits for example) that affect the actual combat itself. And thankfully archery is pretty shitty in Mordhau, what with the chase mechanic (something cRPG could've really used) and slow moving, parriable projectiles, lowish damage and heal on kill often completely negating archery damage.

I think Skirmish is the best mode, outside of duel. It's just a shame it's very simple and small-scale. Like you said they've got the hard parts down, which is why it's a bit frustrating they won't do some simple tweaks to Skirmish to make it a really great game mode, much better than the TDM-like Frontline. And on some maps, like Grad, it actually already gets close to cRPG battle. If there were Grad-only servers, I'd play Skirmish a lot more. But most of the maps are way too small.

Two game modes in the works right now are King of the Hill and Push: https://mordhau.com/forum/topic/17102/new-gamemodes-in-the-work-koth-push/

Asymmetric game modes like Push could be fun, but I really think one-life game modes are where it's at. They change the pace. You can flank, you can have skirmishes on the outskirts and big battles in the middle, etc. In the respawn modes, you can flank but you'll have a new wave on your ass almost immediately, so it devolves into TDM often. Still, Frontline can be fun for an hour or so now and then, but it doesn't have the depth to keep me playing.

Cav does seem really strong, but I don't know if it's OP. I just ignore it until I get lanced in the back while in a fight with people, just like in cRPG. Fun and interactive. At least it doesn't knock you down in Mordhau. Billhook also seems like a hard counter, the alt mode will pull riders off of the horse in one hit. Of course, again, in chaotic respawn modes like Frontline there isn't really any incentive for some people to guard the main body of teammates from cav with billhooks, like there would be in cRPG battle style mode.

Sensitivity is hard-capped when you swing, increasing DPI or in-game sensitivity does nothing. For drags, slower is faster. It's actually hard to move your mouse slow enough to get the maximum effect from drags. At least I instinctively tried to move my mouse too fast away from the target for a really long time, and that just means your drag is going to be bad. Try starting a swing, and during the grunt try to drag by moving your mouse as fast as possible. Your camera's going to move like 10 degrees. Then try it slow and steady. You'll go like 90 degrees. In other words, try staying just below the sensitivity cap, and you'll have the most freedom of movement during swings. I think that's probably more difficult with high sens, because you go from this super sensitive mouse to a mouse you want to move veeeeery slowly during swinging. And the sensitivity cap is really low, so your sensitivity shouldn't be a negative at all. Great drags are really hard, mine actually sucked and never caught anyone decent until like two days ago when I figured them out better, so my offense was mostly based on accels and feints. Harder for the opponent to distinguish between an accel and a drag, though.

And for accels it doesn't matter what your sens is, as long as you can reasonable look around. This, for example, is about the hardest accel you can do: 

https://youtu.be/skyY_8VC9KI?t=7

A riposte overhead, where my camera's already positioned before the swing begins. Only way I could accel it harder would be by crouching. All other hard accels start with your camera already being in position when the swing starts, too. Sensitivity has no effect. If you start from neutral, i.e., aiming at the enemy, you're still only going to be moving your mouse a little for the accel after the grunt, much less than with a drag.

Protip: make use of ripostes early on. I was a retard and barely knew they existed for like 60 hours.

And re: drags:
https://youtu.be/3PcN2bbmrX8?t=25

https://youtu.be/skyY_8VC9KI?t=16

These are the same attack, except in the first example my drags were still shit, and my opponent would've block this epic drag even if he parried for an accel. In the second, it's both harder to read and impossible to block with the same timing as you'd block an accel. Subtle difference in how they look, but very important. That's why good drags are so difficult to master, it's literally a matter of milliseconds, so not hitting the sens cap by moving your mouse too fast is really important.
Title: Re: Mordhau
Post by: Vibe on June 04, 2019, 03:40:56 pm
Thanks for the tips. I know my drags are basic because decent players keep blocking them. Never though of actually dragging the mouse slower, I just looked away as fast as I could. Prepositioning camera for the accel is also a great tip. About ripostes I know, but I kinda just forget about them and how fast you can attack after blocking...
Title: Re: Mordhau
Post by: Xant on June 04, 2019, 04:25:24 pm
I'd also recommend using binds. I stuck with 240 for a hundred hours because it's similar to Warband, but binds just feel so much cleaner. You always do what you want to do, and your camera is much more stable. Also makes different footwork feints/attacks easier because you can freely move your camera. I use LMB for right slash, mwheeldown for stab, mwheelup for overhead, mouse 4 for underhand, and shift to change direction. I regret not switching earlier (I'm at 170ish hours now), and it took fighting top tier players to convince me to switch over.

Also: bind sprint to W. MASSIVE quality of life improvement. It frees up shift for other uses, first of all, but more than that it means you don't need to constantly keep shift pressed down. You should always be sprinting when attacking, so there's no reason whatsoever not to have both move forward and sprint on W. I've got a separate walk-only button on Alt for when I want to heal, though crouch-walking is only fractionally slower than it.
Title: Re: Mordhau
Post by: Vibe on June 04, 2019, 04:28:37 pm
Also: bind sprint to W. MASSIVE quality of life improvement. It frees up shift for other uses, first of all, but more than that it means you don't need to constantly keep shift pressed down. You should always be sprinting when attacking, so there's no reason whatsoever not to have both move forward and sprint on W. I've got a separate walk-only button on Alt for when I want to heal, though crouch-walking is only fractionally slower than it.

Oh damn, I was actually looking for that. I tried the toggle sprint option but your sprint still got cancelled at certain points. Will definitely rebind.
Title: Re: Mordhau
Post by: djavo on June 04, 2019, 06:06:21 pm
Gave Mordhau a go, I think it's a good game in it's own way and visually it's very pleasing. They definitely captured the weight of your attacks well. There's definitely a lot of skill involved in combat, courtesy of timed blocks and ways to get around it (accels, drags, feints/morphs etc). I've been matrixed recently by a naked dude with a maul, that was pretty sick to see. A very decent amount of customization. BR I didn't like much, it was ok at best, Frontline is good for an hour or two.

Definitely missing a good game mode, I think battle-type game mode would do this game great justice. Something grand scale, round based where tactics and team composition can be developed, a frontline with shield walls, supporting ranged, cavalry flanks etc. You know, the shit we've seen in cRPG battle. Cav seems a bit strong to me in Mordhau, wouldn't mind that getting adjusted a bit. Balistas and catapults this game could easily do without. Needs more maps as well.
So I really hope they do add a better gamemode. They've got the hard parts of the game development down, they just need a few more additions to really make an enjoyable game.

Btw, I noticed your mouse movement is slowed down while swinging - does increasing overall mouse sensitivity help with faster drags/accels? I have my mouse sens pretty low, almost fps levels. Not sure if that hampers the speed of my accels/drags.

Now you try comrade?!You are disgrace to Slovakia!
Title: Re: Mordhau
Post by: Asheram on June 13, 2019, 02:28:43 am
epic store exclusive
Title: Re: Mordhau
Post by: Xant on June 13, 2019, 03:48:29 am
Looks so bad. Assets straight out of Chiv 1 after two years of development.
Title: Re: Mordhau
Post by: Xant on June 13, 2019, 02:01:01 pm
https://www.reddit.com/r/Mordhau/comments/bzydqf/marox_confirms_team_objective_mode_will_come_in/
Title: Re: Mordhau
Post by: Vibe on June 13, 2019, 11:21:13 pm
Sounds nice, but will this be single life? I think only a single life gamemode (ala battle) can truly bring out the real team vs team.
Title: Re: Mordhau
Post by: Xant on June 14, 2019, 12:50:20 am
https://www.youtube.com/watch?v=GQ6UJ90uvdI

Ran across the best Chivalry duelist and one of the best Mordhau duelists and triggered him a little bit


And it won't be single life, but I keep hearing Chivalry's Team Objective was amazing and they want to copy that, so we'll see.
Title: Re: Mordhau
Post by: Leesin on June 16, 2019, 05:13:11 pm
https://www.youtube.com/watch?v=GQ6UJ90uvdI

Ran across the best Chivalry duelist and one of the best Mordhau duelists and triggered him a little bit


And it won't be single life, but I keep hearing Chivalry's Team Objective was amazing and they want to copy that, so we'll see.

Fucking lol, calling you retarded and brain dead for beating him, please tell me who this guy is so I can troll him in the future  :D.
Title: Re: Mordhau
Post by: Xant on June 16, 2019, 09:08:20 pm
Fucking lol, calling you retarded and brain dead for beating him, please tell me who this guy is so I can troll him in the future  :D.
He got banned a day after that for cheating, lmao.

https://www.reddit.com/r/Mordhau/comments/c0ydx1/streamer_gets_caught_cheating/
Title: Re: Mordhau
Post by: Vibe on June 17, 2019, 10:53:45 am
loool, good shit always love some drama like that, good job on making that shitter rage. What kinda cheats are there anyway for a game like this? Nvm, read the reddit thread, seems like he changed some .ini settings to abuse a glitch

Anyway, still enjoying the game. I thought I would get tired of it sooner (about 30 hours in now), but the combat is very nice, both gameplay and visually wise. My drags are still shit and I still fall for feints/morphs, especially good ones at facehugging range.. the proper ones really make it look like they're swinging when instead it's just a feint, I believe something called body-feinting? That shit confusing and I need to spend more time on duel servers to learn how to defend. The average Frontline player is on the level of a Warband native siege player, so I'm having a lot of fun just removing their heads with a maul getting 60-70 kills per match, but it doesn't really make me a better player :D
Title: Re: Mordhau
Post by: Xant on June 17, 2019, 06:59:30 pm
Yes, body feinting. It's just moving your camera during the feint to make it seem like you're committing to the attack, and sometimes footwork. If someone does a lot of those, calling them with chambers is a good way to counter.

And yeah farming people with maul is so satisfying because of the sound and visual effects. Have you tried the new map? Skirmish on that feels pretty crPG-y, there's a ton of verticality and alternative paths and narrow places where you can funnel people if you're outnumbered.
Title: Re: Mordhau
Post by: Xant on June 17, 2019, 07:03:28 pm
https://youtu.be/GQ6UJ90uvdI?t=76

Like this is a body feint that I do, the streamer calls it with a chamber, and I misjudge the initiative, I thought he started his chamber too late to hit me before I hit him with another attack. Which is sometimes what you can pull off if you do a really quick feint and have a fast weapon.
Title: Re: Mordhau
Post by: Lemon on June 17, 2019, 10:39:29 pm
https://youtu.be/2LJhnrG9NpE

zzz they need to fix it. too easy to do this shit. dueling is getting boring when you get dominated by a guy with a vac ban lol
Title: Re: Mordhau
Post by: Xant on June 18, 2019, 12:37:27 am
He's doing that in a local match, though. Needs to show it in an online game with both perspectives to see if it works. Never come across anyone who I've thought is using Clumsy.
Title: Re: Mordhau
Post by: Vibe on June 18, 2019, 08:36:24 am
You can always just not duel a lag switcher tho, it's not like you're forced
Title: Re: Mordhau
Post by: Xant on June 18, 2019, 09:59:52 pm
So Giru was in the Twitch Rivals tournament with a bunch of.... less skilled players. Some pretty hilarious moments.

https://www.youtube.com/watch?v=R-DK5FLNn5M
Title: Re: Mordhau
Post by: Vibe on June 19, 2019, 05:59:50 pm
https://clips.twitch.tv/CourteousBrightGullBibleThump
Title: Re: Mordhau
Post by: The_Bloody_Nine on June 25, 2019, 09:11:41 pm
So Giru was in the Twitch Rivals tournament with a bunch of.... less skilled players. Some pretty hilarious moments.

https://www.youtube.com/watch?v=R-DK5FLNn5M

this is amazing and hilarious. Really a good sign for the game, that someone can be that dominant by being just better.
Title: Re: Mordhau
Post by: Xant on June 26, 2019, 07:51:56 am
this is amazing and hilarious. Really a good sign for the game, that someone can be that dominant by being just better.
Yeah, I thought him trolling like that in the tournament was great. Would've made me interested in the game for sure, exactly because of what you said. It demonstrates the insane skill ceiling.
Title: Re: Mordhau
Post by: Xant on June 27, 2019, 11:30:17 pm
https://www.youtube.com/watch?v=xIsQu4fo65Q

This game has some of the saltiest top players I've ever come across, it's pretty hilarious. This Bruno guy is one of the best duelists EU, might even be the best given how easily he's beat some top 10s, but like the earlier guy, no self-awareness. They just don't like ever dying or getting hit by someone with far less playtime, so they make weird excuses. Like in the first duel, he chambers twice (not including stabs, which aren't readable and have to be chambered 90-95% of the time) and I chamber zero times, and then wonders about why he got out-stammed. Of course he doesn't call himself a "chamber bot", but when I chamber once or twice, I'm a chamber bot. And then somehow even the hard reads I do turn into chambers in his mind, and whenever I get hit it's because I can't read, but whenever he gets hit (and he got hit plenty even in most duels I lost), he stays quiet. Then he goes full chamber bot mode himself to prove how easy it is, and then gets outstammed and dies because of it. What's his analysis? "I honestly don't like this game at all." Why? Because of the chambers he's been whining about the entire stream, and then he does them himself a lot and loses because of it, so how's that make sense? Same thing when he makes the "hope he gets cancer, that right there is why I don't like the game" comment -- he tried to make a point about how easy it is to win by chambering a lot, dies because of it, gets upset. Also note how he gets progressively saltier, and when he dies it's because of a shit server or just "...yeah..."

I genuinely think it's funny though, it's just a bit disappointing, because I always check the stream afterwards when I play the best players to see if they make any good points or have some thoughts or analysis either about what I'm doing or what they're doing, and it's always just biased whining that has nothing to do with what happened, so there's no takeaway there. Someone who chambers just as many times saying I chamber too much, which is what both of these guys did, is obviously useless as feedback.

Compare to Warband, where although I didn't check people's streams, but whenever I fought top-tier Native duelists competitively they were the opposite of mad. It's a completely different mentality in Mordhau, probably stemming from when all these guys played Chivalry.
Title: Re: Mordhau
Post by: Vibe on June 28, 2019, 09:00:12 am
Yeah, seems like Mordhau community is much more close to how it is in other competitive games, in one word: cancer

This attitude usually gets worse the higher skilled player is. You'd think people don't know how to behave or be humble only in low ELOs, hell no, the higher skilled players are toxic as fuck. It's never their fault, always gotta blame something else even though their knowledge of the game is sufficient to determine what the cause of the lose was. It gets even worse if it's a team based game, where it's much easier to put the blame on your teammates. That's just the reality of most competitive games, I've seen it many times and I can count humble high skilled players on my hands. I'm not sure how Native had a better community, guess it was smaller and you couldn't just be a cunt without everyone knowing it.

Being beaten by someone with lower hours played always comes with salt though and I love that. That's why I like new games, it's easy to dominate because people in general seem to be shit at games until they have invested literally thousands of hours into them. So for a few weeks/months it's nice but then the no-lifers catch up :D
Title: Re: Mordhau
Post by: Ikarus on June 28, 2019, 12:42:32 pm
That' easy to explain: Warbands community is just way older and thus more mature than Mordhau.

Mount and Blade never got popular around kiddos and the game just looked boring for youngsters. Before MaB I played CodMW2 and, considering the people, switching from that game to Warband was like heaven, from extreme toxicity to halfway welcoming people (who also at least were creative when it came to swearing)

Quote
Being beaten by someone with lower hours played always comes with salt though and I love that. That's why I like new games, it's easy to dominate because people in general seem to be shit at games until they have invested literally thousands of hours into them. So for a few weeks/months it's nice but then the no-lifers catch up :D
This is exactly why its good to buy competitive multiplayer games at launch. F.e. for me the first few months titanfall 2 were an absolute blast, everybody was on a halfway similar skilllevel, so every game was super enjoyable. Once the game got a bit older, the no-lifers took overhand and scared away new players

always interesting to read about how crpgers are doing in Mordhau
Title: Re: Mordhau
Post by: Xant on June 28, 2019, 05:06:58 pm
That's why I like new games, it's easy to dominate because people in general seem to be shit at games until they have invested literally thousands of hours into them. So for a few weeks/months it's nice but then the no-lifers catch up :D

This is exactly why its good to buy competitive multiplayer games at launch. F.e. for me the first few months titanfall 2 were an absolute blast, everybody was on a halfway similar skilllevel, so every game was super enjoyable. Once the game got a bit older, the no-lifers took overhand and scared away new players


Mordhau's like the ultimate opposite of this, which is kind of why I like it. Chivalry competitive players are some of the sweatiest people there are, with tons of them having 3000-7000 hours in Chiv competitive, and that translates almost directly to Mordhau. And then there's the fact that almost all the best Chivalry players backed Mordhau kickstarter, since it was made by competitive Chiv players, i.e., their friends, so they played Mordhau for two years before it came out, so 1000-2000 hours of Mordhau on top of that for a lot of them.

So, there's a lot of challenge in trying to be competitive with people who have an insane advantage in experience and hours played, and it's very satisfying when you do manage to kill them and make them work for their kills.

But also, Chiv competitive was never that big of a scene, and the active alpha playerbase of Mordhau was in the hundreds, so all that sweat is concentrated into two competitive EU duel servers. Easy to avoid if you want to play with almost entirely new players.
Title: Re: Mordhau
Post by: Belenos on June 29, 2019, 04:47:10 pm
I buy it at the realease on steam, and I m happy to finaly have a fun skilled and populated mediaval battle game.
I speak so well in english that i will only post some few screenshot  :lol:
(click to show/hide)
Title: Re: Mordhau
Post by: Leshma on June 30, 2019, 01:41:14 am
French people who refuse to learn or speak English are awesome. Its a damn shame I had to stumble upon one who differs from the norm.
Title: Re: Mordhau
Post by: Gravoth_iii on June 30, 2019, 06:13:00 pm
Yeah, seems like Mordhau community is much more close to how it is in other competitive games, in one word: cancer

This attitude usually gets worse the higher skilled player is. You'd think people don't know how to behave or be humble only in low ELOs, hell no, the higher skilled players are toxic as fuck. It's never their fault, always gotta blame something else even though their knowledge of the game is sufficient to determine what the cause of the lose was. It gets even worse if it's a team based game, where it's much easier to put the blame on your teammates. That's just the reality of most competitive games, I've seen it many times and I can count humble high skilled players on my hands. I'm not sure how Native had a better community, guess it was smaller and you couldn't just be a cunt without everyone knowing it.

Being beaten by someone with lower hours played always comes with salt though and I love that. That's why I like new games, it's easy to dominate because people in general seem to be shit at games until they have invested literally thousands of hours into them. So for a few weeks/months it's nice but then the no-lifers catch up :D

The main reason i quit team competitive games. Those moments where someone messes up, there is a silence for a couple of seconds, and then he launches into some rant about someone else not doing their job properly. Classic dota shit where they are waiting to respawn after fucking up, and starts spectating you and get pissed at a missed CS or something petty. I love the games while they are in the phase of exploring options and people taking screw ups with levity, but there is a point where it goes into try hard mode and winning comes before fun.
Rocket league was fucking amazing to me for like 500 hours, but then it reached that point, and people just got too serious and couldnt accept mistakes. I cant play it anymore. Still sad about it because it was quite possibly the perfect game for me.
Title: Re: Mordhau
Post by: Turkhammer on July 01, 2019, 05:23:47 pm
French people who refuse to learn or speak English are awesome. Its a damn shame I had to stumble upon one who differs from the norm.

Celebrating ignorance, par for the course.
Title: Re: Mordhau
Post by: Oberyn on July 03, 2019, 06:05:58 pm
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 :lol:
Title: Re: Mordhau
Post by: njames89 on July 03, 2019, 06:16:49 pm
Internet morality police at your service. Let me browse my superior Canadian morals to decide how I should virtue signal in this case.
Title: Re: Mordhau
Post by: Ikarus on July 03, 2019, 07:05:04 pm
It’s a happy-go-lucky, historically inaccurate medieval competitive combat game, honestly what where those people expecting? What was the author expecting?

Honestly, I wholeheartly support this kind of dev thinking. I am so sick of the easily offended and this constant, oh-so-important indignation which grew ridicuously popular in the past few years.

As if people would behave differently in competitive real life scenarios like f.e. a soccer game. Those wimps gotta learn how to handle people, or at least how to disable the ingame-voicechat.
Title: Re: Mordhau
Post by: Asheram on July 03, 2019, 10:30:16 pm
Mordham has the best mute feature the motivational mute where instead of hearing what the idiots say you hear motivational stuff. Not sure if its a perma mute though. If crpg/warbands mute was permanent til you yourself took the other player off mute I would never complain about it.
Title: Re: Mordhau
Post by: Turkhammer on July 03, 2019, 11:49:53 pm
TBH I almost prefer it to the over woke, hypersensitive, jump on the bandwagon of the latest SJ trend types, like Paradox and Creative Artists devs
Title: Re: Mordhau
Post by: Xant on July 09, 2019, 01:57:08 am
Mr. Cancer from earlier uploaded some pretty sick 1vXs: https://www.youtube.com/watch?v=QhGUdC5Kbu8
Title: Re: Mordhau
Post by: Xant on July 14, 2019, 10:47:10 am
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Title: Re: Mordhau
Post by: Ikarus on July 14, 2019, 08:51:02 pm
when somebody throws around words like "neofacist" and "supremacist" I stop reading
Title: Re: Mordhau
Post by: Casul on July 15, 2019, 10:40:55 am
dont worry guys we got a black 007 and Witcher cast is indian /half black we are on the right path
Title: Re: Mordhau
Post by: njames89 on July 15, 2019, 12:45:05 pm
you sexist fuck shes a black WOMAN 007 get it right  :evil:
Title: Re: Mordhau
Post by: Ikarus on July 15, 2019, 08:25:53 pm
Yeah she'll be 007 but only because Bond left the M16 and she took his place in that movie, if the character itself isn't changed that's alright in my book

Bond was written to be a, uh, womanizer
Title: Re: Mordhau
Post by: Leshma on July 17, 2019, 02:58:31 am
you sexist fuck shes a black WOMAN 007 get it right  :evil:

007 deserves to die in that particular way, if not for English clinging to their great past that silly movie wouldnt be in production for past 3 decades or even more. It literally stopped being relevant 40 years ago, sometimes in the 1980s.

Today we have meme heroes like John Wick, we dont need some britmy old friend pretending Empire on which Sun never sets is still a thing.
Title: Re: Mordhau
Post by: Xant on July 19, 2019, 11:06:34 pm
https://mordhau.com/forum/topic/19080/mordhau-development-update-july/
Title: Re: Mordhau
Post by: Leesin on July 24, 2019, 05:43:30 pm
007 deserves to die in that particular way, if not for English clinging to their great past that silly movie wouldnt be in production for past 3 decades or even more. It literally stopped being relevant 40 years ago, sometimes in the 1980s.

Today we have meme heroes like John Wick, we dont need some britmy old friend pretending Empire on which Sun never sets is still a thing.

God save the Queen you preposterous bundle of sticks of gigantic proportions
Title: Re: Mordhau
Post by: Torben on April 27, 2022, 02:14:06 pm
so was it any good?
Title: Re: Mordhau
Post by: njames89 on April 28, 2022, 12:26:59 am
it was alright but they never released any deeper game modes like strategus that I am aware of and the customization was limited compared to cRPG for equip.