I kind of remember this being posted here before. I might be wrong though.Yep. I kinda remember that too. Forum search gave me nothing tho :?
Who thought it would be a good idea to make every second strike decapitate your fully armored enemy? Ridiculous. :lol:How else they gonna get pools and pools of blood :P
visitors can't see pics , please register or loginHehe I had like 12 hours.
Seriously although unrealistic even a jedi night or ninja type directional combat game would be pretty sweet.
Jedi Knight game with these combat mechanics would be nothing short of amazing.
If only it had 3rd person view. When is release?
If only it had 3rd person view. When is release?
I feel like third person wouldn't work so well with the gameplay they are going for. You need to be able to see the weapon and hit/block it precisely with your weapon at the right time, a third person view would be quite bad for that. It works in warband because there are only four directions, and they are quite obvious. The only plus to third person would be more awareness of your surroundings in this game.
IMO.
Overall this game looks like a much more refined version of Warband combat. My wish list is getting very full.... Bannerlord, Mordhau, and possibly Of Kings and Men. So far Mordhau looks the most fun and competitive, but Bannerlord is taking the modding and RPG department. We will see what Of Kings and Men can bring to the table of this staggering bit of competition. (Let's not forget about Kingdom Come also.....)
If anything it looks like Chivalry.
This game is NOT Chivalry just because it is a medieval game with good graphics.
BELIEVABLE FIGHTS. A game where fights look believable, Mordhau strikes a balance between gameplay and realism. Ballerinas and circus performers are replaced by carefully designed combat mechanics. We are confident that our system solves most of the common problems of this genre, and is also heaps of fun
Isn't this just that chivalry redone game?
[...]Anyone buying an alpha key?Considering it. As it doesn't seem to be a limited offer, I'll recheck to the end of the campaign.
Considering it. As it doesn't seem to be a limited offer, I'll recheck to the end of the campaign.
First person? eew
If it has cavalry couching peasants it can't be all bad.
https://gfycat.com/EmotionalFittingAlbatross
If it has cavalry couching peasants it can't be all bad.
https://gfycat.com/EmotionalFittingAlbatross
Chivalry 2 is shaping up nicely.
...and a new raw gameplay video:
https://www.youtube.com/watch?v=PNYXAKqOtjo
Many will dislike it because of preferred first person camera and smaller scale battles (64 players is maximum per map).
He changed to 3rd person view in the trailer so it should be possible unless it is something reserved for dev testing only. During those brief moments it is obvious that third person is not first class citizen in this game but seems okayish. At least it is better than first person in Warband.Like @ 3:45 mark in this video, if that is a feature they intend to implement then I will back it.
Now we just need combat like that to become the norm in RPG games.
it does look good but in some smalls ways it actually looks less authentic than m&b. for instance blocks look even more like force field effects, like you assume a stance briefly that means some sparks (not always close to your weapon) repel enemy attacks and instantly delete the mass inertia of a huge swinging claymore.
I rode my horsey through an empty eu1 yesterday, stabbing trees. QQ
pre-early-access
There won't be any early access.
gnjus! when was the last time u played crpg?
I see our dear Oberyn already announced himself in Mordhau KS comments section:So his spear will be the last thing everyone else sees just like how The Mountains thumbs were the last thing he saw?(click to show/hide)
:P
Jesus F. Christ:Kind of stupid, though.
https://www.kickstarter.com/projects/430135984/mordhau/posts/1851282
They actually made it. They got from 200k to 275k (and counting) in only a few days, something I thought impossible. This is madness.
Also: some guy pledged 10k. :?
I see our dear Oberyn already announced himself in Mordhau KS comments section:(click to show/hide)
:P
As soon as Oberyn started appearing in the GoT series there were gonna be a bunch of Oberyns around, just like there's a bunch of Starks and Lannisters and Targaryens etc all over the internet now. I used the nick before it was cool /hipsterbundle of sticks
Anyways, anything new on this game? It looked promising.
they always look promising, that the problem =pI just started watching Ripper Street will continue :) visitors can't see pics , please register or login
btw about got, i think about rename myself as BronnBow =p
visitors can't see pics , please register or login
does it have third person? i despise first personI agree, and I also couldn't stand having to use the mousewheel to stab in chivalry rather than just moving mouse forward + lmb, which doesn't seem to be changing here.
does it have third person? i despise first personhttps://youtu.be/U1rjgPU1gm8?t=334
it's nauseating because its first person cam and everything you do forces camera movement to simulate "realism"Yeah the fucking fish eye camera and constant chaotic swimming motion is fucking awful
it's cancer just like forced head bobbing in fps
devs do it bcuz muh realistic immersion but they don't realize the brain in real life compensates for this shit
(click to show/hide)
but the guy in charge is Slovenian like you (from Koper, I think)
The anims look a bit stiff but it's not nearly as bad as OKAM's.high praise
game looks clunky af
Getting a bit bored with it now, tryharding isnt fun imho so im trying to find gimmicky stuff to do. Combat is aight but not being able to hold blocks or attacks make it feel a bit uncontrolled for me.
stop making excuses i played warband arround 3k hours and even didint play chiv but yet(click to show/hide)(click to show/hide)also i am allready famous my youtube videos getting top :D and got fans at every server(click to show/hide)(click to show/hide)
I refunded Mordhau, then bought it again after I found out you can bind both feint and parry to RMB. It became a lot more fun after a few hours of playing. Still a lot of things I disagree with, but the duels can feel and look really fun as long as you're not playing against some of the 2000 hour Chiv autists who break the combat.
https://www.youtube.com/watch?v=avsfE6I2Oh4
Like here's some pretty fast-paced fun duels against people who fight like the devs intended the combat system to be fought.
I refunded Mordhau, then bought it again after I found out you can bind both feint and parry to RMB. It became a lot more fun after a few hours of playing. Still a lot of things I disagree with, but the duels can feel and look really fun as long as you're not playing against some of the 2000 hour Chiv autists who break the combat.
https://www.youtube.com/watch?v=avsfE6I2Oh4
Like here's some pretty fast-paced fun duels against people who fight like the devs intended the combat system to be fought.
stop making excuses i played warband arround 3k hours and even didint play chiv but yet(click to show/hide)(click to show/hide)also i am allready famous my youtube videos getting top :D and got fans at every server(click to show/hide)(click to show/hide)
so does this game have any staying power
as of right now, no. Theres basically no progression so just play until you get bored of the 3 game modes.What do you mean, no progression? There's a lot of progression customization wise. Doesn't take long to unlock all the weapons, though. It doesn't feel as "deep" as Warband though with all its modes and huge maps.
also from what I'm getting here, it's probably impossible to fight more than 1 player that isn't a complete chump at a time?
waiting for better oneAccidentally got onto a Frontline server when I joined Logen's skirmish one, immediately got a better score than any of yours
Ages since I've posted here but since I've seen a lot of cRPG-ers on the battlefield so I'll just say that it keeps getting better with every hotfix, still needs some maps and content but its great fun.
I played at work yesterday and got steamrolled by Shogunate scum so I decided to honor my old "friend" - the self-proclaimed "capitano" Georges. I know he likes to hide behind his plate but I prefer playing without helmets so when creating my Zweihanderer I tried to imagine how it would look if he took his helmet off and this is what my imagination told me:(click to show/hide)
Archers and crossbowmen are drawn to it like flies to a pile of shit. :wink:
P.S. tell him I said "hi". 8-)
Not too far off. And Georges loves u, but he can only express it through hate.
I played at work yesterday
Its definitely better for new players, much more casual friendly which is what makes it so popular and enjoyable. However i feel the system is less geared towards an interesting competitive scene, whatever thats worth. Im sure it will pop up anyways, just wont be that exciting to watch, i feel.I almost exclusively play duel, it feels like Frontline is running on 5 hz tickrate or something and anyways most of the maps become boring slugfests where you get killed by ballistas, catapults and teammates -- only a couple of the maps offer enough cover and flanking routes. I think what Mordhau really lacks is interesting game modes. There's absolutely nothing equivalent to Battle or Siege. Skirmish gets close to Battle, but the maps are boring as fuck compared to cRPG or even Native, and it's so linear. In cRPG, battles had scope and people were fighting over a massive terrain. In Mordhau, Skirmish rounds last like twenty seconds before the winner is decided by one team steamrolling over the other.
Its almost like a guilty pleasure or something for me. Its fun to play with buddies, but i get quite bored in game. I like testing out new weapons and "builds", but also get kinda bored over time with all the annoyances like catapults (friendly especially) and cav. I like the game, but i also hate the game.
I almost exclusively play duel, it feels like Frontline is running on 5 hz tickrate or something and anyways most of the maps become boring slugfests where you get killed by ballistas, catapults and teammates -- only a couple of the maps offer enough cover and flanking routes. I think what Mordhau really lacks is interesting game modes. There's absolutely nothing equivalent to Battle or Siege. Skirmish gets close to Battle, but the maps are boring as fuck compared to cRPG or even Native, and it's so linear. In cRPG, battles had scope and people were fighting over a massive terrain. In Mordhau, Skirmish rounds last like twenty seconds before the winner is decided by one team steamrolling over the other.
Some duels:
https://www.youtube.com/watch?v=hlgRF1d33OQ
gah, those fucking lute guys on every duel server.It gets fucking annoying after a while, yes. It's not bad now and then, but always having that cancerous one-note shit in your ears gets old.
blah blah
gah, those fucking lute guys on every duel server.
Its definitely better for new players, much more casual friendly which is what makes it so popular and enjoyable. However i feel the system is less geared towards an interesting competitive scene, whatever thats worth. Im sure it will pop up anyways, just wont be that exciting to watch, i feel.
Its almost like a guilty pleasure or something for me. Its fun to play with buddies, but i get quite bored in game. I like testing out new weapons and "builds", but also get kinda bored over time with all the annoyances like catapults (friendly especially) and cav. I like the game, but i also hate the game.
Looks like my Mordhauing is over, game's become unplayably laggy, and no idea why or how to fix. After five minutes the animations just start subtly breaking and there's massive input lag, feels like everything happens underwater. And since no one else seems to be experiencing this, doubtful it gets fixed. Fucking gr8I'm pretty sure they have their own discord, you could try going there and reporting the issue? The developers are in there as well so they might be able to offer some help.
t's easy to chamber, it's easy to block,
The mere fact that it's easy for new players means that it will always be less competitive compared to the m&b scene. Overall it's an easymode game for people from the m&b scene because there's no real difficulty with anything, it's easy to chamber, it's easy to block, there's nothing inherently difficult about the game, but you're right, the fact that it is easy as fuck is what makes it popular unfortunately.It being easy for new players doesn't mean it'll be less competitive. Skill floor and skill ceiling don't have to be related and aren't in Mordhau.
Only people I've had somewhat of a struggle vs is the alpha players who have worked out every single way to abuse the combat system or the 50000 hour chivmy old friends who know how to abuse the combat system to an extent from what is essentially the previous game given how close they are. But it is newly released, time will change things, whether it'll get better is another question.
Well boys, looks like Bannerlord is going to blow in MP, so if you like melee slashers, Mordhau looks like the only option left. Apparently the competitive testers really dislike Bannerlord combat, because they've nerfed feinting without introducing any new mechanics to replace it, so the skill ceiling is extremely low. Just imagine M&B duels with shit feints. Never-ending.
Well boys, looks like Bannerlord is going to blow in MP, so if you like melee slashers, Mordhau looks like the only option left. Apparently the competitive testers really dislike Bannerlord combat, because they've nerfed feinting without introducing any new mechanics to replace it, so the skill ceiling is extremely low. Just imagine M&B duels with shit feints. Never-ending.Considering it's probably still decades from release, they might yet come up with something or fix what there is.
Sauce?One of the best Mordhau players said it on his stream, said he'd talked to the competitive players who'd beta tested Bannerlord.
Someone will mod it in good
One of the best Mordhau players said it on his stream, said he'd talked to the competitive players who'd beta tested Bannerlord.
Depending on mods to fix basic combat mechanics is never going to end well.
That just sounds like he was paid to say that - also no name? Who? Did you make this up?LOL I actually briefly considered that someone might be retarded enough to say that, but then I discounted it as too far fetched for even these forums. Should've realized by now I can't underestimate the low IQ individuals here. Small minds move in such predictable patterns and are, apparently, entirely incapable of using common sense to break out of them.
I wouldn't be worried about modding not being up to par. Bannerlords supposed to be much more plastic and flexible. No WSE, hardcode etc
LOL I actually briefly considered that someone might be retarded enough to say that, but then I discounted it as too far fetched for even these forums. Should've realized by now I can't underestimate the low IQ individuals here. Small minds move in such predictable patterns and are, apparently, entirely incapable of using common sense to break out of them.
Think I'm starting to change my mind about the 1vX, it's probably more doable in Mordhau than it is in WB. In WB high level 2v1s were basically entirely impossible (held attacks and absolutely zero designed 1vX mechanics saw to that), the insane 1vXs happened against normie zergs. In Mordhau 1vX is still very difficult against good players, but far more doable and happens sometimes.
https://clips.twitch.tv/KindPlacidTriangleKappaWealth
Here's one funny 1v4 where the #1 EU player wins while naked and with a meme weapon against a top tier Russian clan. He's done at least one 1v3-4 every time I've watched him in scrims.
Think I'm starting to change my mind about the 1vX, it's probably more doable in Mordhau than it is in WB. In WB high level 2v1s were basically entirely impossible (held attacks and absolutely zero designed 1vX mechanics saw to that), the insane 1vXs happened against normie zergs. In Mordhau 1vX is still very difficult against good players, but far more doable and happens sometimes.
https://clips.twitch.tv/KindPlacidTriangleKappaWealth
Here's one funny 1v4 where the #1 EU player wins while naked and with a meme weapon against a top tier Russian clan. He's done at least one 1v3-4 every time I've watched him in scrims.
https://clips.twitch.tv/SlickPiliableAlfalfaHassaanChop
1vXs like this would be 100% impossible against decent players in M&B, pretty insane.
And more on realism: any high skill ceiling melee slasher is not going to look pretty at high level of play, that's just how it is, the entire point is to fool someone very experienced at reading attacks and blocking into making a mistake, that's not going to happen with pretty, easily readable animations. That's why Bannerlord is going to blow if they really did nerf the feinting, it's going to drop the skill ceiling like a rock, and no one with any hand-eye coordination is going to ever die.
https://clips.twitch.tv/SlickPiliableAlfalfaHassaanChop
1vXs like this would be 100% impossible against decent players in M&B, pretty insane.
And more on realism: any high skill ceiling melee slasher is not going to look pretty at high level of play, that's just how it is, the entire point is to fool someone very experienced at reading attacks and blocking into making a mistake, that's not going to happen with pretty, easily readable animations. That's why Bannerlord is going to blow if they really did nerf the feinting, it's going to drop the skill ceiling like a rock, and no one with any hand-eye coordination is going to ever die.
I dont think that is impossible at all in M&B, at least not in crpg. I remember in a 5v5 tourney we fought against mercs, and i was alone vs 4 or 5, and i got them down to 1 then goofed. In native im garbo though compared to most, but people would pull som nasty shit in battle servers there too.Even a 1v2 is impossible against decent players, there's no slash-through (so the people with superior numbers can literally just spam attacks) and you can't do anything about two different attack directions. Two people can just spam you with different attacks and you're dead, or run at you with different held attacks and then release after you do. Meanwhile defense against just one person is very easy, especially when that one person can't do any kind of advanced feinting or they get stabbed, so all you have to do is block basic attacks.
Even a 1v2 is impossible against decent players, there's no slash-through (so the people with superior numbers can literally just spam attacks) and you can't do anything about two different attack directions. Two people can just spam you with different attacks and you're dead, or run at you with different held attacks and then release after you do. Meanwhile defense against just one person is very easy, especially when that one person can't do any kind of advanced feinting or they get stabbed, so all you have to do is block basic attacks.
Dude, 1v2 is literally impossible in mordhau against decent players, both players just need to block and swing when he drops his guard or to simply exhaust his stamina.No it's not, I've shown several clips in this thread of top 10 players losing in 1vX to the #1. And you can't "just block", that assumes perfect reading of attacks, and what is "drops his guard"? To "just" exhaust someone's stamina again assumes perfect defense, which is not a thing in Mordhau.
No it's not, I've shown several clips in this thread of top 10 players losing in 1vX to the #1. And you can't "just block", that assumes perfect reading of attacks, and what is "drops his guard"? To "just" exhaust someone's stamina again assumes perfect defense, which is not a thing in Mordhau.
Mordhau has actual 1vX mechanics that make it possible, albeit very difficult.
Yeah but dude, against decent players its impossible. Just like in warband against decent players its impossible. Even though its been done multiple times, its impossible.So no actual arguments, just an anecdotal "but once 8 years ago I did it against bad players"? The mechanics are objective, and there is no way in M&B to fight two people who know what they're doing because the mechanics don't allow it. The mechanics in Mordhau allow it, because they've been specifically made to allow it, with things like being able to slash through enemies, becoming unflinchable on parry, being able to parry different directions at the same time, etc. These don't exist in M&B -- in addition to defense being already easier in M&B even 1v1 --, and it's ridiculously simple to kill anyone if you've got half a brain, it's literally a matter of spamming attacks at its simplest. Killing someone like Phyrex in a 2v1 was braindead easy.
So no actual arguments, just an anecdotal "but once 8 years ago I did it against bad players"? The mechanics are objective, and there is no way in M&B to fight two people who know what they're doing because the mechanics don't allow it. The mechanics in Mordhau allow it, because they've been specifically made to allow it, with things like being able to slash through enemies, becoming unflinchable on parry, being able to parry different directions at the same time, etc. These don't exist in M&B, and it's ridiculously simple to kill anyone if you've got half a brain, it's literally a matter of spamming attacks at its simplest. Killing someone like Phyrex in a 2v1 was braindead easy.
That was my only anecdotal reference from an actual pro scene setting that i partook in, obviously 1vX wins happen like every map of the game. Phyrex was a duelist, his whole gameplan was about beating one player well, not fighting with or against multiple.
I dont care about your objective gameplay mechanics that makes the game lean towards fighting multiple people, it doesnt matter.Yes, I suppose feelings are much more important than objective mechanics.
In reality you could very consistently win 1vX in warband. Fast turnrates would allow for switching targets quickly
If you see held attacks coming you could easily just go for a chamber and the other player would need very quick reactions to block it on time.
blocks having no cooldown almost at all meant you could block 2 incoming swings if you just tapped it fast enough.Blocks do have a cooldown, and it's big enough that you're not going to be blocking attacks coming from two different directions if you're against players who have the faintest clue and aren't purposefully attacking completely out of sync.
And footwork is so incredibly strong in warband that you can maneuver into good positions and get breathing room.What kind of magical footwork are you using to maneuver into good positions (what positions?) that isn't available to your opponents? Footwork is important in 1v1s, but almost all of that goes out the window in a 1vX (again, against people who have a clue, footwork could let you do a lot against the average player), where your only real options are S-keying and trying to run between your opponents, hoping they don't take a swing at you as you do.
... You're not really calling a cRPG tournament a "pro scene setting", are you? cRPG has always been incredibly casual, with no actual competitive scene, and certainly nothing you could call a "pro scene" with a straight face.
Yes, Phyrex was a duelist, and being a good duelist is a requirement for beating multiple decent people. If you don't know, and can't execute, the mechanics well enough to beat ONE person, you're not going to be able to beat two. Phyrex was also, incidentally, one of the best 1vXers in the game, or at least the mod.Yes, I suppose feelings are much more important than objective mechanics.
Yes, you can consistently 1vX against bad players. You can switch targets all you want, it doesn't matter when you can't block two simultaneous attacks, and you don't regen health on kills. At the very minimum, you're eating one hit for every one you ditch out. And that's a very generous assumption, considering the only way to bypass a decent player's defense in WB is with good feints, which are not available to you in a 1vX.
Come on now. You need "very quick reactions" to block chambers, now? Chambers in WB are literally useless against good players, there were exactly 0 of them in the 2017 native duel tournament for a reason. And even if we assume this person you chambered doesn't know how to react to chambers, you're still getting hit by the other person.
Blocks do have a cooldown, and it's big enough that you're not going to be blocking attacks coming from two different directions if you're against players who have the faintest clue and aren't purposefully attacking completely out of sync.
What kind of magical footwork are you using to maneuver into good positions (what positions?) that isn't available to your opponents? Footwork is important in 1v1s, but almost all of that goes out the window in a 1vX, where your only real options are S-keying and trying to run between your opponents, hoping they don't take a swing at you as you do.
Pro scene is subjective to whats actually around, crpgs pro scene would be the tournament settings with the best clans because there wasnt anything else, i guess its not technically pro because you couldnt do it as a profession, but i assumed you would understand the point. And crpg has had some good players over the years so i thought it a fair estimate. Besides, how far do you have to go to find decent players? If you cant find them in an entire module of thousands of players i guess decent players i guess the argument doesnt matter because there are none to fill the position for ur assumptions.cRPG had no pro scene, even talking about it is cringey. If you want a "subjective" pro scene, you have to look at Native, where there was actually some competitiveness and you needed skill to get in the best clans. cRPG actually had surprisingly few great players, you can almost count on one hand the people who could've competitively dueled some of the better Native duelists. But that kind of makes sense, because cRPG was always about casually grinding up your character, whereas on Native you had tons of people who did nothing but duel and play scrims. And in Warband, I for one thought casual stuff was more fun, in large part actually because of the lack of 1vX mechanics. Too low of a skill ceiling, no payoff. More fun to pubstomp.
And simultaneous attacks have to be very well timed in ored for the blocker to not be able to block both, which can be tricky when footwork can throw off timings.
Blocking a chamber isnt difficult, however going for a held attack expecting the opponent do defend but instead he swings as a chamber attempt is very hard to react to.
Yes, sometimes things play out differently than they look on paper. You could technically block forever, however that isnt reality. But that doesnt matter to you because muh objective gameplay.
cRPG had no pro scene, even talking about it is cringey. If you want a "subjective" pro scene, you have to look at Native, where there was actually some competitiveness and you needed skill to get in the best clans. cRPG actually had surprisingly few great players, you can almost count on one hand the people who could've competitively dueled some of the better Native duelists. But that kind of makes sense, because cRPG was always about casually grinding up your character, whereas on Native you had tons of people who did nothing but duel and play scrims. And in Warband, I for one thought casual stuff was more fun, in large part actually because of the lack of 1vX mechanics. Too low of a skill ceiling, no payoff. More fun to pubstomp.
And no, the timing does not have to be very good. You might be able to block two attacks in a row once, but it's not happening again, and it achieves nothing to do it once by lucky timing, you're just delaying your death for a second, it needs to be something that can be done consistently for you to have a chance. Except even that's not really enough, because you also need to do damage to your enemies, not only block.
Again, it doesn't even matter if you catch someone off-guard once with your chamber, you're still getting hit by the other player, and now neither of them is ever going to fall for a chamber again in the fight.
It's very easy to "block forever" if you're the 2 in a 2v1 scenario, because like said, the 1 has no realistic options for bypassing anyone's defense. You NEED good feints, and you need to do that over and over again, just to score one kill. But no one is going to let you go through a feint dance when they've got the numerical advantage.
In Mordhau, you regen health and stamina with kills, you can slash through people, you can actually realistically score hits without needing to spend several seconds feinting, you can block multiple different attacks at the same time and in succession, you become unflinchable after a successful parry. These are vital mechanics for a realistic chance at a 1vX against decent opponents. You'll note that there are both defensive and offensive 1vX mechanics, both of which are entirely lacking in Warband. There is NOTHING preventing a spam victory in WB. In Mordhau, you have to be mindful of getting hit and spamming, because the 1 in the 1vX can do full damage to you through your teammate, and he won't be flinched even if you do damage to him. You also have to seriously focus on your defense, because defending attacks from the 1 is only slightly easier than it would be in a 1v1, whereas in Warband it's total child's play, because the only realistic option for bypassing defense is entirely unavailable.
The objective fact of the matter is that in Warband you can only ever damage one person at a time, and block one person at a time, and that sets a hard limit for the skill ceiling in 1vXs, and it becomes very easy to simply spam for win, because there is no punish for it. And in Mordhau, none of that is true. Not to mention the actual probability of landing a hit without feints in each game.
If you think it's difficult to block attacks that aren't feinted, I don't know what to tell you.
I don't like fighting games because I want dueling skill to have context. That's why melee slashers are great. You have 1v1s, and then you can translate that skill to big battles that play very differently, and have objectives and interesting map design, etc. And the potential for team-based competitive play, of course. Makes the entire game feel like it has more depth and content. And, well, it kind of does, by definition.
I think more than anything they need to do something about Frontline. Or add a Siege gamemode. Or expand on Skirmish, make it more like cRPG battle instead of the super small scale thing it is right now. None of the game modes are as interesting to me as cRPG battle was, apart from duel. I think that's mostly because of the pacing. Frontline feels chaotic and your actions feel meaningless, Skirmish is too small and over too fast.
Also: bind sprint to W. MASSIVE quality of life improvement. It frees up shift for other uses, first of all, but more than that it means you don't need to constantly keep shift pressed down. You should always be sprinting when attacking, so there's no reason whatsoever not to have both move forward and sprint on W. I've got a separate walk-only button on Alt for when I want to heal, though crouch-walking is only fractionally slower than it.
Gave Mordhau a go, I think it's a good game in it's own way and visually it's very pleasing. They definitely captured the weight of your attacks well. There's definitely a lot of skill involved in combat, courtesy of timed blocks and ways to get around it (accels, drags, feints/morphs etc). I've been matrixed recently by a naked dude with a maul, that was pretty sick to see. A very decent amount of customization. BR I didn't like much, it was ok at best, Frontline is good for an hour or two.
Definitely missing a good game mode, I think battle-type game mode would do this game great justice. Something grand scale, round based where tactics and team composition can be developed, a frontline with shield walls, supporting ranged, cavalry flanks etc. You know, the shit we've seen in cRPG battle. Cav seems a bit strong to me in Mordhau, wouldn't mind that getting adjusted a bit. Balistas and catapults this game could easily do without. Needs more maps as well.
So I really hope they do add a better gamemode. They've got the hard parts of the game development down, they just need a few more additions to really make an enjoyable game.
Btw, I noticed your mouse movement is slowed down while swinging - does increasing overall mouse sensitivity help with faster drags/accels? I have my mouse sens pretty low, almost fps levels. Not sure if that hampers the speed of my accels/drags.
https://www.youtube.com/watch?v=GQ6UJ90uvdI
Ran across the best Chivalry duelist and one of the best Mordhau duelists and triggered him a little bit
And it won't be single life, but I keep hearing Chivalry's Team Objective was amazing and they want to copy that, so we'll see.
Fucking lol, calling you retarded and brain dead for beating him, please tell me who this guy is so I can troll him in the future :D.He got banned a day after that for cheating, lmao.
So Giru was in the Twitch Rivals tournament with a bunch of.... less skilled players. Some pretty hilarious moments.
https://www.youtube.com/watch?v=R-DK5FLNn5M
this is amazing and hilarious. Really a good sign for the game, that someone can be that dominant by being just better.Yeah, I thought him trolling like that in the tournament was great. Would've made me interested in the game for sure, exactly because of what you said. It demonstrates the insane skill ceiling.
Being beaten by someone with lower hours played always comes with salt though and I love that. That's why I like new games, it's easy to dominate because people in general seem to be shit at games until they have invested literally thousands of hours into them. So for a few weeks/months it's nice but then the no-lifers catch up :DThis is exactly why its good to buy competitive multiplayer games at launch. F.e. for me the first few months titanfall 2 were an absolute blast, everybody was on a halfway similar skilllevel, so every game was super enjoyable. Once the game got a bit older, the no-lifers took overhand and scared away new players
That's why I like new games, it's easy to dominate because people in general seem to be shit at games until they have invested literally thousands of hours into them. So for a few weeks/months it's nice but then the no-lifers catch up :D
This is exactly why its good to buy competitive multiplayer games at launch. F.e. for me the first few months titanfall 2 were an absolute blast, everybody was on a halfway similar skilllevel, so every game was super enjoyable. Once the game got a bit older, the no-lifers took overhand and scared away new players
Yeah, seems like Mordhau community is much more close to how it is in other competitive games, in one word: cancer
This attitude usually gets worse the higher skilled player is. You'd think people don't know how to behave or be humble only in low ELOs, hell no, the higher skilled players are toxic as fuck. It's never their fault, always gotta blame something else even though their knowledge of the game is sufficient to determine what the cause of the lose was. It gets even worse if it's a team based game, where it's much easier to put the blame on your teammates. That's just the reality of most competitive games, I've seen it many times and I can count humble high skilled players on my hands. I'm not sure how Native had a better community, guess it was smaller and you couldn't just be a cunt without everyone knowing it.
Being beaten by someone with lower hours played always comes with salt though and I love that. That's why I like new games, it's easy to dominate because people in general seem to be shit at games until they have invested literally thousands of hours into them. So for a few weeks/months it's nice but then the no-lifers catch up :D
French people who refuse to learn or speak English are awesome. Its a damn shame I had to stumble upon one who differs from the norm.
you sexist fuck shes a black WOMAN 007 get it right :evil:
007 deserves to die in that particular way, if not for English clinging to their great past that silly movie wouldnt be in production for past 3 decades or even more. It literally stopped being relevant 40 years ago, sometimes in the 1980s.
Today we have meme heroes like John Wick, we dont need some britmy old friend pretending Empire on which Sun never sets is still a thing.