cRPG

cRPG => General Discussion => Topic started by: Teeth on June 17, 2015, 09:21:23 pm

Title: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 09:21:23 pm
Hello, apparently a patch is incoming for cRPG, but the guys making it have been too busy to do much about maps. Can't let an opportunity to get rid of some crap maps go to waste, so I decided to jump in. Too bad I don't actually play the game much these days so I really have no clue. I need you guys to tell me what the obvious crap maps are, and also which maps you would like to see make a come back. Patch is coming before the weekend so the clock is ticking. Please make suggestions and please upvote or downvote if you like or dislike a suggestion. I will put forth my own suggestions, but as I am a Battle player in my heart, they will mostly concern Battle maps. DTV and Siege input is much appreciated!

Also, I am completely willing to differentiate between NA and EU, if I can see a clear continental split between upvotes and downvotes, or if someone makes a convincing case that his server will like a map.

Here are the current map rotations for all servers for reference, any line containing #'s is invalid and thus not in the rotation. Sadly it appears the map names are fucked once again, which is very inconvenient. If you do not know the name of the map, try to get your hands on a screenshot or try to describe them as clearly as possible.



Battle
(click to show/hide)
(click to show/hide)

Siege
(click to show/hide)
(click to show/hide)

Defend the virgin
(click to show/hide)
(click to show/hide)



Planned changes

Adding
- Native Arena
- Street Revolt ATS
- Bums of Swadia
- Forest2
- Desert Ruins
- Native Forest Hideout
- Volcano Valley NA only (as far as I can see 7 NA upvotes and 1 downvote)
- Burning Witch
- Village 52 Amashke
- Village 41 Dugan
- Village 103 Mijayet
- Village 108 Mit Nun
- Village 104 Tazjunat

Removing
- chadz in the desert (donkeys and sunken buildings)
- Gladiator
- Ice Age
- Village 29 Buillin
- Village 13 Nemeja
- Village 09 Buvran
- Village 99 Fishara

All Conquest maps? (First of all, should I? Secondly, did I miss some or are any of them playable with low pop?)
- Al Qobab (oversized desert conquest map)
- Isle of Cray (my baby :cry:)
- Bay of Shariz
- Shariz
- Helms Deep
- Hrafninn Conquest (this is a conquest adaption of Hrafninn Castle, pretty small for a conquest map)
- Wallenberg
- Fallen Abbey
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Asheram on June 17, 2015, 09:28:37 pm
Yes please bring back old maps and get rid of the green snow map and that map with the fake npc and donkeys
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 09:38:21 pm
Yes please bring back old maps and get rid of the green snow map and that map with the fake npc and donkeys
Please bring back old maps is the most useless type of feedback you can give, old maps have usually been removed for a reason, often by me personally, you need to be specific.

Do you mean Ice Age? This map has blue snow and buildings sunk into the floor and boats crossing some sort of moat.

Fake npc and donkeys is probably chadz in the desert, looks absolutely terrible, added for removal
(click to show/hide)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 09:40:39 pm
Please upvote or downvote the addition of this map:

Native Forest Hideout. With lower population this could be a bit of fun. However, also features retardedly close spawns, ninja horses due to shallow water and very stronk ranged towers.
(click to show/hide)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 09:41:32 pm
Please upvote or downvote the addition of this map:

Bums of Swadia, has been in the rotation of EU 4 or Melee Only in the past. Small urban map with one square and some alleyways.
(click to show/hide)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 09:42:53 pm
Please upvote or downvote the addition of this map:

Forest2, has been on Melee Only, played nicely and should be good for general Battle servers now with lower population.
(click to show/hide)

Quadruple posting like it ain't nothing
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: BlackxBird on June 17, 2015, 09:48:42 pm
I allready told ya what I personallly want and it's probably somehow good for the community too :D u remember my post of the 5 maps in the suggestions part? And plz remove the big conquest maps. They aren't playable at all!
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: mcdeath on June 17, 2015, 09:56:30 pm
Adding
- Native Arena

+9000
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 09:59:08 pm
I allready told ya what I personallly want and it's probably somehow good for the community too :D u remember my post of the 5 maps in the suggestions part?
Ah yes, I knew there was some thread I discussed maps in recently, couldn't find it. I got it now. I am going to copy pasta all your screenshots, and the reasoning behind the removal of these maps which I wrote in that thread. Let us begin!

Apologies for all the posts, but the post voting is just too handy a system for this.

And plz remove the big conquest maps. They aren't playable at all!
Somebody is going to have to help me remember which ones are conquest maps.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 09:59:37 pm
Please upvote or downvote the addition of this map:

"Battle: Trouble in the Neighbourhood".

(click to show/hide)
I removed this one because it is extremely unfocused and causes people to circle endlessly around the center. Which was okay when the map was covered by 80-100 players but now its just running and running without ever fighting someone.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 10:00:14 pm
Please upvote or downvote the addition of this map:

"Crop Rotation"

(click to show/hide)

Has been removed because teams have to fight for the top plateau to prevent being dominated by ranged from up there, but there is no cover whatsoever so the top plateau is a cringy place to fight. Basically drew huge groans from non ranged and lead to some groans and quits from melee. Looks pretty though. During my last clean-up of the rotation I basically removed any iffy maps, because the power of maps on reducing the server population is real and I wanted to prevent it as much as possible. This one was by no means terrible.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 10:00:39 pm
Please upvote or downvote the addition of this map:

"Street Revolt"

(click to show/hide)

I removed this a long time a go because it was rather small. Also ranged could do easy headshots from all angles on the melee fights circling between the barricades, like a sort of Medieval tower defense. Also the map was unplayable for cav. With the current population these problems are much less problematic so I see no reason to not re-add it.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 10:01:07 pm
Please upvote or downvote the addition of this map:

"Desert Ruins"

(click to show/hide)

Has been removed when the main complaint I heard was that there were too many enclosed urban maps and people wanted old village maps and more open maps back. This one played fine, though there were some very stronk ranged spots, but this could be re-added
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 10:01:41 pm
Please upvote or downvote the addition of this map:

"Chasm"
(click to show/hide)

This one is called Chasm. This one was a very clear population killer when it was in the rotation. There is no cover and no reasonable alternate routes. Ranged gets straight shots on everyone and when people get shot while jumping the gap, they drop out of the air instantly. You might think this is hilarious, but by the time I removed it the fun had clearly worn off for most people. I would absolutely recommend not re-adding, this one will demolish the player count, at least on EU.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 10:02:08 pm
Please upvote or downvote the addition of this map:

"Prison Riot"

(click to show/hide)

Very unfocused with people spreading out over all the corridors, hard to play for cav. With 80 maps in the rotation I'd rather play the good ones more often than have mediocre maps pop up like this one.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: njames89 on June 17, 2015, 10:05:04 pm
YES! YES! YES!
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 17, 2015, 10:09:43 pm
Please upvote or downvote the addition of this map:

Hun in the Sun

(click to show/hide)

Complete ranged fest, lacking adequate cover for other classes. Good riddance if you ask me, but hey, please vote. Dat statue doe.

YES! YES! YES!
Feel free to present your other suggestions from that thread you made, but I don't think they are worth the effort of finding screenshots.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Gurnisson on June 17, 2015, 11:06:27 pm
Chasm is the worst map I ever played. For the love of god, down-vote Teeth to shreds on that post.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Tuetensuppe on June 17, 2015, 11:44:26 pm
coming_home
gladiator
tuetensuppes_arena
chadz_in_the_dessert

... they are all named wrong - i mean the actual map is not fitting to the "original" name... fips fucked it up some time ago ;)

i gave all fixed (hopefully) to Nashr. ...
also pls remove "gladiator" (dunno whats the name of it right now on map rotation - its an arena with a lot of stuff inside etc) - lot of people complained about it and i really would welcome if it gets removed from rotation, still if it is my own map :)

cheers
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Jona on June 17, 2015, 11:45:55 pm
Can we remove the large cathedral map (templar_church, maybe)? It always devolves into an endless ring around the rosy.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Switchtense on June 18, 2015, 12:09:12 am
I know it'd be more work, but would it be possible to give NA1 a different rotation to EU1?

NA tends to have much more fun on maps the EU community generally consider 'unbalanced' or 'unplayable', like maps with weird bridges in general.

Mainly because EU is 90% tryhards while NA has only about 45% or so.

Quite surprisingly EU has a much higher retard-percentage as well.

But since we all know that all Americans are fat they count for two each, so it is about equal.
However, they only have 1 account each, so we see more EUs bitching about unbalanced maps and weapons.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Legs on June 18, 2015, 12:22:10 am
There's this one battle map, I think it's titled "Daruvian's Cage Match" or something like that. One team spawns next to a super deep valley and the other team spawns next to an ocean, it's forest with some buildings and stuff. Anyway the map is MUCH TOO LARGE which devastates frame rate and makes it UNPLAYABLE.

PLEASE remove this map.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: WITCHCRAFT on June 18, 2015, 12:24:49 am
Please upvote or downvote the addition of this map:

"Street Revolt"

(click to show/hide)

I removed this a long time a go because it was rather small. Also ranged could do easy headshots from all angles on the melee fights circling between the barricades, like a sort of Medieval tower defense. Also the map was unplayable for cav. With the current population these problems are much less problematic so I see no reason to not re-add it.

I have changed to this map manually in the past, and while some people don't like it the majority thought it was a lot of fun. It's perfect for lower server populations too.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: mcdeath on June 18, 2015, 12:54:42 am
Give Na every map. Even if the map is absolutely ridiculous. I want to have fun not be some queer try hard.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Asheram on June 18, 2015, 01:21:25 am
Please bring back old maps is the most useless type of feedback you can give, old maps have usually been removed for a reason, often by me personally, you need to be specific.

Do you mean Ice Age? This map has blue snow and buildings sunk into the floor and boats crossing some sort of moat.

Fake npc and donkeys is probably chadz in the desert, looks absolutely terrible, added for removal
(click to show/hide)
Yeah unfortunately I don't know any map names but Arena lol.
 
How about that map with the partialy open draw bridge you could jump over and the 2 small bridges either side of it.

And then there is a map that has shallow pond with a walking bridge in center.This was all in a courtyard that was centered of buildings some of which could be climbed.
Edit : derp I should of looked at all the maps you put up for vote before replying as this map is "Trouble in the neighborhood" +1

How about that map both teams spawn in the same spot on some rolling hills?
Edit nvm lol it is "Chasm" +1

And yes those are the two maps I had in mind thank you.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Tagora on June 18, 2015, 01:32:07 am
I switched the map once to one map that had Lava in the name or Volcano something and it was very popular.  There's lots of places for range and some cover for melee in it.  Basically there's a huge bridge in the middle between spawn A and B that spans the length of a large volcano thing.  There's ledges on the left and right sides of the map if you don't want to go on the bridge and a tunnel too.  And if you fall, you fall for like an entire minute into lava.  Like I said, it was pretty popular at the time but the novelty might get old after a few rounds.  Does anyone remember what map I'm talking about?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Asheram on June 18, 2015, 01:35:10 am
Aha xD Chasm, one of few times i enjoyed EU1 cos it felt like a Strat battle. A full-on shieldwall with players on either side being too pussy to make the first move... and all this without TS coordination!

Great map for nudge abuse.
Chasm map was awesome. :D

Damn why so many downvote Crop Rotation that was a fun map too.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Kidduis on June 18, 2015, 01:39:29 am
Yay
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: mcdeath on June 18, 2015, 01:47:17 am
I switched the map once to one map that had Lava in the name or Volcano something and it was very popular.  There's lots of places for range and some cover for melee in it.  Basically there's a huge bridge in the middle between spawn A and B that spans the length of a large volcano thing.  There's ledges on the left and right sides of the map if you don't want to go on the bridge and a tunnel too.  And if you fall, you fall for like an entire minute into lava.  Like I said, it was pretty popular at the time but the novelty might get old after a few rounds.  Does anyone remember what map I'm talking about?

I know what map you are talking about. It was literally my favorite map as cav. To get away from people I would jump onto the bridge from the cliff or fall to my death.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Utrakil on June 18, 2015, 04:08:49 am
please bring back " pub brawl" it perfectly fits the low population.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: njames89 on June 18, 2015, 04:53:27 am
I think the tavern map should be added as well!
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: BlackxBird on June 18, 2015, 07:29:44 am
the problem now will be eu1 will get populated really easily and cuz there many maps now for low population they will be somehow to small. And the balance is fixed now too, so there will be many more ppl than the last time <3. So maps like that tavern map shouldn't be re-added in my opinion.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Torben on June 18, 2015, 10:48:02 am
can we please get a random battle scene into rotation?  werent there battle maps that were randomely generated? 

Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 10:52:13 am
Please upvote or downvote the addition of this map, I guess:

Volcano Valley
(click to show/hide)

Bridge maps suck cause ranged gets a field day, but apparently NA does not mind spending their time being porcupines.

coming_home
gladiator
tuetensuppes_arena
chadz_in_the_dessert

... they are all named wrong - i mean the actual map is not fitting to the "original" name... fips fucked it up some time ago ;)

i gave all fixed (hopefully) to Nashr. ...
also pls remove "gladiator" (dunno whats the name of it right now on map rotation - its an arena with a lot of stuff inside etc) - lot of people complained about it and i really would welcome if it gets removed from rotation, still if it is my own map :)
It's not an issue with your maps. Every map has the wrong name displayed in the game. This bug has been around for a long time, it was fixed for a while but it is back. In any case, I added Gladiator for removal.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 10:53:25 am
Please upvote or downvote this map (it is currently in, upvote means you want to play it, downvote means you don't)

Templar Church
(click to show/hide)
For an indoor map it is very playable and looks pretty awesome, too bad it has the classically flawed two corridor design.

There's this one battle map, I think it's titled "Daruvian's Cage Match" or something like that. One team spawns next to a super deep valley and the other team spawns next to an ocean, it's forest with some buildings and stuff. Anyway the map is MUCH TOO LARGE which devastates frame rate and makes it UNPLAYABLE.

PLEASE remove this map.
Map names you get anywhere on the server are wrong and unfortunately I have absolutely no idea what map you are talking about.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 10:55:21 am
Please upvote or downvote this map (it is currently in, upvote means you want to play it, downvote means you don't)

Ice Age
(click to show/hide)

Plays well enough, nothing special, suffers from sunken houses syndrome.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Gnjus on June 18, 2015, 10:57:39 am
Don't know if you have this but these are satellite views of all Native Village maps:

http://imgur.com/a/0eqil/rearrange

They are listed alphabetically by their file name which is the name of each village, not sure if you can see it on imgur. Maybe it would be better to name villages by their real ID's instead of villageXY. Some of these are terrible and should never be played in any mod but some are awesome and should be added to battle (not sure which ones are already in tho, that's the main problem), especially if their spawn points are fixed.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 11:00:09 am
Please upvote or downvote the addition of this map:

Burning Witch
(click to show/hide)

Pretty crap for EU 1 if you ask me, anything above 15 players is a spawnkilling mess. In any case the map won't last much longer than 3 minutes so whatever.

can we please get a random battle scene into rotation?  werent there battle maps that were randomely generated? 
People did not have the attention span to properly play these maps when there were 80 players, the days of natural shieldwalls were gone. Now it would be even worse. As far as I could see there were huge groans whenever one of these loaded, so I have gradually removed them. There is also the issue of these maps becoming Random Himalayan Mountains instead of Random Plains.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 11:06:36 am
Don't know if you have this but these are satellite views of all Native Village maps:

http://imgur.com/a/0eqil/rearrange

They are listed alphabetically by their file name which is the name of each village, not sure if you can see it on imgur. Maybe it would be better to name villages by their real ID's instead of villageXY. Some of these are terrible and should never be played in any mod but some are awesome and should be added to battle (not sure which ones are already in tho, that's the main problem), especially if their spawn points are fixed.
There used to be a useful tool hosted by Elio called the Calradia Maps Explorer, which had both ID's and names, sadly it isn't hosted anymore. I think you went through the villages a while ago and gave me a list, and from those I added 7 village maps back, most of which were well received. Currently 14 out of 82 maps are village maps and that is probably enough. I hear quite a few "add this instead of boring village maps"so your enthusiasm for native villages might not be shared by everyone.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Torben on June 18, 2015, 11:20:02 am
make a voting post for adding more native village maps please,  Im with gnjus on that topic
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 11:35:19 am
Go and find them, once again, I can't do anything with statements such as "adding old maps", "add more fun maps" and "add more native villages". There are no folders with these categories from which I can randomly draw all the good ones. What old maps, what fun maps, what villages? Finding them isn't any easier for me than it is for you. I have been through all maps like twice already and extracted anything that I found worth playing, when you strip away nostalgia, most maps have been removed for a good reason. I spent 3 hours today and yesterday on this shit already, and I don't even play this game, so don't expect me to trudge through 110 villages, again.

Screenshots of every village can be found here or with the link Gnjus provided. You can open your strings.txt file in your cRPG folder and search for the name, then it will give you an ID like village_13
http://c-rpg.net/?page=strategusfieflist

For any other maps. Launch your cRPG without WSE 2 and you should get a Scene Editor button. Click this and you can browse through all the map files contained within the mod. There are 925 files, have fun.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Gnjus on June 18, 2015, 03:06:58 pm
so your enthusiasm for native villages might not be shared by everyone.

There is no such thing as "my enthusiasm for native villages", there's just a thing called "my enthusiasm for normal maps instead of impassable-terrain-running-around-in-circles-and-tons-of-other-shit-that-has-nothing-to-do-with-proper-battle-but-just-encourages-more-imbecilic-behaviour-from-players".



Go and find them, once again, I can't do anything with statements such as "adding old maps", "add more fun maps" and "add more native villages". There are no folders with these categories from which I can randomly draw all the good ones. What old maps, what fun maps, what villages? Finding them isn't any easier for me than it is for you. I have been through all maps like twice already and extracted anything that I found worth playing, when you strip away nostalgia, most maps have been removed for a good reason. I spent 3 hours today and yesterday on this shit already, and I don't even play this game, so don't expect me to trudge through 110 villages, again.

I downloaded them from Elio's site back then and I could compress them for you if you like, its 25 mb or so, every map's name is the file name so you can't miss anything. It takes literally half an hour or so to browse through them and pick the normal ones, its a bit high ground satellite view (didn't download the other version) but you should remember & recognize most of them and add some that you think would do fine for battle (maybe after editing the spawn points). Every extra map adds to diversity, as long as its not plain silly by its "terrain".
If you add 2 out of 110 it was worth it IMO.


Edit:

https://www.mediafire.com/?ms2cvr67rbdmq2m

Edit #2:

I'll just add this (probably repeating myself but I can't help it, I'm old and senile):

 - this is one of the best native village maps IMHO http://i.imgur.com/SC6k7A4.jpg and anything remotely similar to this should be added to EU1. Way better than half of the crap I've seen while playing. We need maps that are viable for all classes and encourage fighting so its done relatively fast. This map is a prime example of it, even if the imbeciles start running around they meet each other quite fast and the butchering is done within 5 minutes. Its good for cav, its good for infantry and ofc - its good for ranged (as everything is good for that scum). Oh and flags spawn in the middle of village so if scum tries to camp surrounding hills (which are not too steep) they need to come down, if there's only inf left in one team it has a chance vs anything inside this village while its not too closed and campy (no towers and such). These criteria should be important when picking maps.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Utrakil on June 18, 2015, 03:53:13 pm
I would like to throw the idea into this thread that maybe we schould part with the Idea that every map has to be playable for every class.

I would love to have maps that clearly favour one class. as long as it is in fair proportions.

Like one map is a ranged fest where a shield is a must while the next one there is no way for ranged to get a high point and spaces are to tight for cav so 2h will have there go with the rest. then you find yourselve on a plain where you better bring a pike because otherwise cav will run everything down.

this will bring a much more diverse gameplay and people can't only rely on one tactik or their one favorite weapon. instead you will have to adjust the weapon you bring to battle or even send an other Alt.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 04:56:19 pm
this will bring a much more diverse gameplay and people can't only rely on one tactik or their one favorite weapon. instead you will have to adjust the weapon you bring to battle or even send an other Alt.
Great story, but the reality is that many people just quit if they don't like playing a map with their class. Server populations are fragile enough as it is.

I downloaded them from Elio's site back then and I could compress them for you if you like, its 25 mb or so, every map's name is the file name so you can't miss anything. It takes literally half an hour or so to browse through them and pick the normal ones, its a bit high ground satellite view (didn't download the other version) but you should remember & recognize most of them and add some that you think would do fine for battle (maybe after editing the spawn points). Every extra map adds to diversity, as long as its not plain silly by its "terrain".
If you add 2 out of 110 it was worth it IMO.
Once again, it isn't any easier for me than for you. If think it should be no trouble for me, then do it yourself, the map lists are in the OP, it shouldn't be too hard to find out which villages are already in. Throw up a post with a screenshot, ask people to upvote or downvote, and I'll add it it if people like it.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 09:20:52 pm
Sadly maps will always be in rotation that gimp ranged and cav, no maps are removed because they make infantry OP and dominate. That ties into the point that Teeth made about people quitting maps hat don't suit their class, and since most players are infantry map balance is always hugely in their favour to try and preserve server pop. I don't like it but meh
And what kind of maps would that be exactly? Very edgy point, but I doubt even you know what you are trying to implicate practically.

I think I should make a map with spawns in a water level that allows only mounted players to not drown, see if anyone is bothered by having to rejoin as cav to be able to play.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: WITCHCRAFT on June 18, 2015, 09:33:59 pm
Please upvote or downvote the addition of this map:

Burning Witch
(click to show/hide)

Pretty crap for EU 1 if you ask me, anything above 15 players is a spawnkilling mess. In any case the map won't last much longer than 3 minutes so whatever.

I'm glad to see upvotes for this one, it's a fun change of pace after playing several "normal" maps in a row. Some dude is rearing his horse on top of a table, people are leaping off the upper floor to fight people below, and there's always a fistfight going on somewhere.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Nightingale on June 18, 2015, 10:56:31 pm
I'd like to see some of the more open old DTV maps back in rotation, people will always find ways to abuse a map to make it easier to win anyway and some variety could not hurt. Instead of the same old 8 or 9 maps? Where everyone skips to a specific 3 maps. Some diversity could go a long way in restoring population.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: mcdeath on June 18, 2015, 11:01:20 pm
The blue ice map that was similar to the one with the sunken houses but instead it had that tower in the middle. Would love to see that back.
I am also a fan of any ATS maps
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 18, 2015, 11:24:51 pm
This is the attitude that makes you the perfect person to be selecting what maps should added, guaranteed to be fair and balanced, if you only play infantry.

Nah but srsly i appreciate that you've come out of retirement to put some hours in and actually trudge through all the shit to add maps. I just wish the person doing it didnt disregard any maps that you as an extremely melee-centric player consider to be a 'ranged-fest'. But by all means, counter it with an extreme example of putting 2 teams across an uncrossable abyss so that only ranged can get kills for the duration of that map, that's totally the same thing as having a bridge in a map where ranged get a few extra angles, utterly UNPLAYABLE for infantry amirite?
I was referring to extremely enclosed maps which make cav, utterly unplayable, which is often considered acceptable by most. I jokingly suggested a map that would force everyone to play as cav to illustrate that being forced to play on foot often is pretty shitty. I don't consider infantry unplayable on any map, and it is not my hatred of getting shot that guides my decisions on maps, it is my hatred for people leaving the server and people hating on the map rotation. As you said most of the players are infantry, and if most of the players don't want to play a map, I will remove the map. Besides, I am still waiting on the practical application of your previous edgy point, which maps exactly should I remove because they make infantry OP?

The blue ice map that was similar to the one with the sunken houses but instead it had that tower in the middle. Would love to see that back.
I am also a fan of any ATS maps
Find it. As for ATS maps, I went through them twice, Jacko when through them twice. I have zero inclination to do it again as they are all shit, save the 3-4 that are in the rotation. Of course, feel free to do so yourself and let the upvotes speak.

I'd like to see some of the more open old DTV maps back in rotation, people will always find ways to abuse a map to make it easier to win anyway and some variety could not hurt. Instead of the same old 8 or 9 maps? Where everyone skips to a specific 3 maps. Some diversity could go a long way in restoring population.
As mentioned in the OP, DTV input is greatly appreciated. I can't play that snoringly boring mode for more than 3 minutes at a time, so don't look at me.

Bring back some of the old Native village maps.
Bring back some useful feedback.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Xesta on June 18, 2015, 11:54:32 pm
Please upvote or downvote the addition of this map:

"Crop Rotation"


Oh man, I loved this map...
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Gnjus on June 19, 2015, 12:14:34 am
Ok here is what I suggest: to refresh the map rotation a bit I'd say remove these maps:

Village 29 Buillin
(click to show/hide)
Boring, overplayed, has steep hills in the sides where rangers often camp and runners often run away from their inevitable fate.

Village 13 Nemeja
(click to show/hide)
Boring, overplayed, has steep hills around, you know all the problems.

Village 80 Vayejeg
(click to show/hide)
Shitty terrain, overplayed to hell and back.

Village 99 Fishara
(click to show/hide)
It would be good if not for the dune hills surrounding the village where all the fighting is usually done, as rangers stack up there and totally ruin the "battle" part.

Village 09 Buvran
(click to show/hide)
Boring as hell, too much flat space in the sides and infantry is always forced to run around the long useless palisade which ends in a quality clusterfuck but rangers always stack on the central roof there. Useless and pointless map.



The ones I would propose to be added in the rotation but only if these conditions are met:
1) fix the spawn points (as in - make them outside of village but not too far in the open so cav cannot rape laterspawners as much and so each team can run into 3 similar directions: central through the "passage" directly into the village, left side or right side which would be somewhat symmetrical no matter which side you spawn at, you don't put spawn points in a way that one team has all the cover and other is in the open, you know what i mean)
2) flags should be in the middle of village always, for balance reasons
3) remove ladders and possibilities for rangers to stack on roofs



Village 52 Amashke
(click to show/hide)

Village 41 Dugan
(click to show/hide)

Village 96 Habba
(click to show/hide)

Village 94 Mazigh
(click to show/hide)

Village 103 Mijayet
(click to show/hide)

Village 108 Mit Nun
(click to show/hide)

Village 104 Tazjunat
(click to show/hide)


Yes - most of 'em are desert maps but only because the terrain and the amount of objects is normal on them, if you fix them in the right way they are the most balanced maps you've got. Don't need them all but at least a few. The sad fact is that all the grass-terrain maps are horrible for battle and without heavy terrain corrections they are unusable. I would add a few snowy ones as well if you could make all the roofs unreachable, especially those wide flat snowy roofs that you can jump on from the ground (snow). That is plain dumb for a battle but otherwise some of those snow maps are quite good.

One more suggestion but for siege (which I don't play but this is something I'd gladly try out):

Village 101 Uzgha
(click to show/hide)

With a few corrections this should be a siege map, I'll just say one word here:
(click to show/hide)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Grumbs on June 19, 2015, 12:18:59 am
^ I'd like to see more open village maps like those since they seem to offer the most balanced gameplay for cav, melee and ranged. Don't think all those you posted should be removed though, unless its something that can be done temporarily, like shuffle the map list every couple weeks
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 19, 2015, 12:40:16 am
(click to show/hide)
I do appreciate the effort but I can't meet those conditions. Got a busy day tomorrow and all I have time for is having a look at what NA primetime did to the votes on certain suggestions, and to check any new suggestions. Then I'll get the rotations ready as patch day should be tomorrow. Luckily Jacko, an unappreciated hero, has edited nearly all village maps to make them more suitable for cRPG multiplayer, so I bet I can implement many of them as they are now.

These are very snap decisions before I go to bed, but I might remove Buillin, Nemeja, Buvran, Fishara and list them as playable village maps for future reference, and add Amashke, Habba, Mijayet, and Tazjunat.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Voncrow on June 19, 2015, 12:48:15 am
(click to show/hide)

I like a lot of these maps, but some the first three villages you want to add are a tad bit small, although that shouldn't be a problem with low population I guess.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Dupre on June 19, 2015, 05:17:26 am
Okay, how about, eat a dick and bring back some of the old Native village maps.

I ain't gonna write a fucking thesis.

Still useless feedback. There are 157 battle maps... you'll have to be a little more specific.

(click to show/hide)

Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: mcdeath on June 19, 2015, 06:26:08 am
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These are a some that I would like to see back.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 19, 2015, 09:19:53 am
Psych, this was all just a ploy to gain upvotes, later.

(click to show/hide)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Jona on June 19, 2015, 09:23:43 am
Can we remove the large cathedral map (templar_church, maybe)? It always devolves into an endless ring around the rosy.

Please upvote or downvote this map (it is currently in, upvote means you want to play it, downvote means you don't)

Templar Church
(click to show/hide)
For an indoor map it is very playable and looks pretty awesome, too bad it has the classically flawed two corridor design.
Map names you get anywhere on the server are wrong and unfortunately I have absolutely no idea what map you are talking about.

How do the votes for these two posts even make sense? Maybe some misread Teeth's post?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Torben on June 19, 2015, 10:24:47 am
Village 41 Dugan
(click to show/hide)

aahrg add pleeease!!
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 19, 2015, 10:51:14 am
Really, it is nearly the same as the other one. If you really care you could PM Nashringa and ask him to replace the line add_village_52 with the line add_village_41c for both EU1 and NA1, but the man is busy.

How do the votes for these two posts even make sense? Maybe some misread Teeth's post?
What makes no sense about the votes?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Jona on June 19, 2015, 11:00:28 am
10 upvotes on my post that says we should remove it, no downvotes. Only 8 downvotes on your post to keep it, of which I was one. In addition to that, two people who upvoted my post also upvoted yours (while plenty who voted on one didn't vote on the other).
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Voncrow on June 19, 2015, 11:02:06 am
Some people are afraid to downvote for some reason. So they didn't downvote you even though they support having the map. Others may not have revisited the forum or this thread to upvote or downvote more as well.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 19, 2015, 11:17:41 am
It does seem a little weird and perhaps the straight 10 upvotes you received on your proposal for removal merits a removal, but I'm no longer at home and I have no time, but you could PM Nashringa.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Torben on June 19, 2015, 11:20:34 am
thanks for your effort teeth!  good man.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 19, 2015, 05:56:27 pm
I feel obliged to protect people against the very potent force of map nostalgia. I won't claim that the things I wrote about the maps are free of my own interpretation, but they are also based on the provided written explanations provided by me and previous scene managers in the config files and on months of careful attention to the response to maps from players. As soon as you are able to explain to me what maps you would remove because "they are too infantry friendly", I will think about feeling guilty for steering votes and looking for maps that infantry players enjoy. Until then, perhaps the nature of your post and the nature of my post and the people voting on them, could have something to do with a different voting outcome as well.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Asheram on June 19, 2015, 06:17:20 pm
Please upvote or downvote this map (it is currently in, upvote means you want to play it, downvote means you don't)

Ice Age
(click to show/hide)

Plays well enough, nothing special, suffers from sunken houses syndrome.
OK if so many like it. If the snow wasn't green I wouldn't have a problem with it,  can you at least edit the snow to be white?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Asheram on June 19, 2015, 06:19:01 pm
Some maps have a nearly fullblown divide between NA upvoting and EU downvoting (where EU is more numerous). I hope this is taken into consideration

Tbh all EU1 needs to keep it's community happy is a map with no opportunity for ranged nests, and a few obstacles for cav but still notionally the possibility that cav and ranged are viable. Anything else or anything more creative or different is eventually going to be QQd out of rotation.
Didn't eu use to have its own map rotation that was different than na's?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Youhou on June 19, 2015, 11:28:36 pm
Suggesting removal of one newer map (I think?). Don't know the name but other team starts from forest far outside of a village and other team from near bridge with some piles of rubble on it. There is huge village which is on very steep hill and top of that is some nordic headquarter house.

Cons:
-very huge map taking much time for fight
-random rubble on the bridge just slows things even more
-all the fighting happens in village which is basically very steep hill makes it really tiresome
-flag spawns favors other team a lot
-thinking about cav, it's unplayable (hill)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Gravoth_iii on June 20, 2015, 12:09:09 am
Theres a couple of shitty maps that should be removed IMO, the native one with snow and a big frozen lake circle in the middle, no cover, just woods around the borders for cover. Awful map. And then the desert themed map with 2 large buildings with tunnels that has an openable floor gate, and massive roofs to be camped. Also an alt f4 map due to rooftop ranged and wherevery you go as infantry, it is awkward to fight.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: mcdeath on June 20, 2015, 12:25:30 am
Suggesting removal of one newer map (I think?). Don't know the name but other team starts from forest far outside of a village and other team from near bridge with some piles of rubble on it. There is huge village which is on very steep hill and top of that is some nordic headquarter house.

Cons:
-very huge map taking much time for fight
-random rubble on the bridge just slows things even more
-all the fighting happens in village which is basically very steep hill makes it really tiresome
-flag spawns favors other team a lot
-thinking about cav, it's unplayable (hill)

I believe the name of that map is coming home but is mislabeled as daruvians cage match. I also agree that it should be taken out
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: njames89 on June 22, 2015, 10:28:41 pm
Really looking forward to having some of these great maps back!!!
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: BlackxBird on June 23, 2015, 02:09:21 am
Well I really love conquest, but atm the maps are just made for too high amount of players ... :/ So I would say you should remove all of them for now.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: CzlowiekKot on June 23, 2015, 02:51:10 pm
Do not remove conquest!!!

Conquest, besides strategus, is the only place where you can use catapults and siege towers. Since our mod has such exceptional thing like siege equipment it would be stupid to remove it completely.
My idea is that once you enable placing ladders on siege, delete the automatic ones and make players actually use siege equipment to capture the castle their own way. Siege will become siege, not TDM in a castle with a flag.
Before you enable ladders you might want to make conquest map end after 1 round, because it becomes boring when after 30 min defenders win and you get the same 30 minutes of impossible map again.
If you will go for the real siege thing, we also need conquest maps where destroying walls makes sense (walls should be low, not like in that tall rectangular desert conquest castle).

And add more challenging maps to DTV(possibly old ones like someone mentioned here).

So for now:
-At least keep that conquest castle where half of the castle is wooden and half is stone (I don't know the map name). Walls are low and destroying them makes an actually useful hole.
-Make conquest maps end after 1 round, if it's possible make conquest maps appear only when there is enough players.
-Definitely more maps for DTV.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: BlackxBird on June 23, 2015, 02:57:18 pm
really? U got banned?

Well in my opinion we should get NEW conquest maps made for low population where ppl can use ladders and shit :D I would probably make one of them ;)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Mr_Oujamaflip on June 23, 2015, 02:59:18 pm
What happened to the map where each team starts on the side of a raided caravan with a big hill on one side and some shallows on the other? I liked that map.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: njames89 on June 24, 2015, 05:26:20 pm
When can we expect to start seeing some of the heavily + voted maps implemented?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Tuetensuppe on June 24, 2015, 05:33:04 pm
Suggesting removal of one newer map (I think?). Don't know the name but other team starts from forest far outside of a village and other team from near bridge with some piles of rubble on it. There is huge village which is on very steep hill and top of that is some nordic headquarter house.

Cons:
-very huge map taking much time for fight
-random rubble on the bridge just slows things even more
-all the fighting happens in village which is basically very steep hill makes it really tiresome
-flag spawns favors other team a lot
-thinking about cav, it's unplayable (hill)

coming_home
gladiator
tuetensuppes_arena
chadz_in_the_dessert

... they are all named wrong - i mean the actual map is not fitting to the "original" name... fips fucked it up some time ago ;)

i gave all fixed (hopefully) to Nashr. ...
also pls remove "gladiator" (dunno whats the name of it right now on map rotation - its an arena with a lot of stuff inside etc) - lot of people complained about it and i really would welcome if it gets removed from rotation, still if it is my own map :)

cheers

normally it should be "coming home" .. but not sure what it is now on the rotation ... i made this map some time ago
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: WITCHCRAFT on June 24, 2015, 05:59:35 pm
What happened to the map where each team starts on the side of a raided caravan with a big hill on one side and some shallows on the other? I liked that map.

I like that one, it's a neat mix of terrain. Wooded hills with a high elevation clearing, thin road with lots of obstacles/cover in the middle, then pools of water and wide flat stones on the other side.

Can't remember the title, it's on the tip of my tongue... It's not "raid on a caravan," that's the one with a big river and bridge surrounded by wooded hills and one team spawns in the middle of the caravan.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Teeth on June 24, 2015, 06:47:05 pm
When can we expect to start seeing some of the heavily + voted maps implemented?
If the patch happened I presume now, unless Nashringa forgot to implement the configs or unless the patch was not accompanied by a server restart for some reason. Everything I put in the OP should have been implemented.

Theres a couple of shitty maps that should be removed IMO, the native one with snow and a big frozen lake circle in the middle, no cover, just woods around the borders for cover. Awful map. And then the desert themed map with 2 large buildings with tunnels that has an openable floor gate, and massive roofs to be camped. Also an alt f4 map due to rooftop ranged and wherevery you go as infantry, it is awkward to fight.
Native Battle on Ice and Pitfalls. It's too late anyway, but people adore Native multiplayer maps for no reason whatsoever and Pitfalls at least has reasonably easy and equal access to rooftops for both teams. Also the pits are very occasionally worth a laugh, at least it is something unique.

What happened to the map where each team starts on the side of a raided caravan with a big hill on one side and some shallows on the other? I liked that map.
You are talking about Ambushed. It was removed because of very bumpy terrain and map borders that are very close. If I'd quickly run through it with the smooth tool it would be okay, I always thought it looked nice. In any case, it is too late now.
(click to show/hide)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Tiger on June 24, 2015, 07:09:47 pm
OK if so many like it. If the snow wasn't green I wouldn't have a problem with it,  can you at least edit the snow to be white?

Ice Age is fine and fun map. At least it's not yellow snow ;)
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: WITCHCRAFT on June 25, 2015, 05:35:13 am
I like that one, it's a neat mix of terrain. Wooded hills with a high elevation clearing, thin road with lots of obstacles/cover in the middle, then pools of water and wide flat stones on the other side.

Can't remember the title, it's on the tip of my tongue... It's not "raid on a caravan," that's the one with a big river and bridge surrounded by wooded hills and one team spawns in the middle of the caravan.

The map we were thinking of is "Ambushed" and I'd love to see it in rotation again.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: BlackxBird on July 06, 2015, 04:27:16 am
when is this going to happen? so the map rotation change?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: JasonPastman on July 06, 2015, 05:52:49 am
I want to play the map rotation from spring semester 2011!

PLEASE that would make me so fucking happy, in fact and in all honesty there really isn't anything else I want out of life (as I write this).
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Mr_Oujamaflip on July 06, 2015, 08:56:57 am
The map we were thinking of is "Ambushed" and I'd love to see it in rotation again.
It was so much fun as a ninja.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Porthos on September 06, 2015, 06:34:21 pm
visitors can't see pics , please register or login
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Dupre on September 26, 2015, 10:45:11 pm
Still need some help on the battle map rotation.

Quote
Removing
- chadz in the desert (donkeys and sunken buildings)
- Gladiator
- Ice Age
- Village 29 Buillin
- Village 13 Nemeja
- Village 09 Buvran
- Village 99 Fishara

All Conquest maps? (First of all, should I? Secondly, did I miss some or are any of them playable with low pop?)
- Al Qobab (oversized desert conquest map)
- Isle of Cray (my baby :cry:)
- Bay of Shariz
- Shariz
- Helms Deep
- Hrafninn Conquest (this is a conquest adaption of Hrafninn Castle, pretty small for a conquest map)
- Wallenberg
- Fallen Abbey
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Dupre on September 27, 2015, 04:31:21 am
useless....
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: pogosan on September 27, 2015, 12:47:11 pm
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: _Zetan_ on September 27, 2015, 03:30:22 pm
Do you have a cross-dressing map?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Zeus_ on September 27, 2015, 06:11:13 pm
(click to show/hide)

Alright, so now what are you adding?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: Halk on September 27, 2015, 07:34:07 pm
We could atleast try removing the conquest maps from eu2, to see if siege would rise from it's grave, I mean wtf, it's already dead so who cares right? How I, and many others see it is that it's all fun and games untill a conquest map kicks in and people with no multi gtfo from the server. Well nowadays there's not even that, its just plain dead, but the conquest, I think, was the main reason for siege to die. Conquest maps are fun but it just doesn't work..
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: BlackxBird on September 28, 2015, 06:29:17 am
Remove conquest and how many battle maps do we need?
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: GandalfJr on September 28, 2015, 10:21:18 am
Remove conquest and how many battle maps do we need?
all of them
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: fetus on September 28, 2015, 09:53:10 pm
Remove conquest maps. At least big ones.
Title: Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
Post by: njames89 on September 29, 2015, 12:19:24 am
I have to agree that the more maps we get the better