Yes please bring back old maps and get rid of the green snow map and that map with the fake npc and donkeysPlease bring back old maps is the most useless type of feedback you can give, old maps have usually been removed for a reason, often by me personally, you need to be specific.
Adding
- Native Arena
I allready told ya what I personallly want and it's probably somehow good for the community too :D u remember my post of the 5 maps in the suggestions part?Ah yes, I knew there was some thread I discussed maps in recently, couldn't find it. I got it now. I am going to copy pasta all your screenshots, and the reasoning behind the removal of these maps which I wrote in that thread. Let us begin!
And plz remove the big conquest maps. They aren't playable at all!Somebody is going to have to help me remember which ones are conquest maps.
YES! YES! YES!Feel free to present your other suggestions from that thread you made, but I don't think they are worth the effort of finding screenshots.
I know it'd be more work, but would it be possible to give NA1 a different rotation to EU1?
NA tends to have much more fun on maps the EU community generally consider 'unbalanced' or 'unplayable', like maps with weird bridges in general.
Please upvote or downvote the addition of this map:
"Street Revolt"(click to show/hide)
I removed this a long time a go because it was rather small. Also ranged could do easy headshots from all angles on the melee fights circling between the barricades, like a sort of Medieval tower defense. Also the map was unplayable for cav. With the current population these problems are much less problematic so I see no reason to not re-add it.
Please bring back old maps is the most useless type of feedback you can give, old maps have usually been removed for a reason, often by me personally, you need to be specific.Yeah unfortunately I don't know any map names but Arena lol.
Do you mean Ice Age? This map has blue snow and buildings sunk into the floor and boats crossing some sort of moat.
Fake npc and donkeys is probably chadz in the desert, looks absolutely terrible, added for removal(click to show/hide)
Aha xD Chasm, one of few times i enjoyed EU1 cos it felt like a Strat battle. A full-on shieldwall with players on either side being too pussy to make the first move... and all this without TS coordination!Chasm map was awesome. :D
Great map for nudge abuse.
I switched the map once to one map that had Lava in the name or Volcano something and it was very popular. There's lots of places for range and some cover for melee in it. Basically there's a huge bridge in the middle between spawn A and B that spans the length of a large volcano thing. There's ledges on the left and right sides of the map if you don't want to go on the bridge and a tunnel too. And if you fall, you fall for like an entire minute into lava. Like I said, it was pretty popular at the time but the novelty might get old after a few rounds. Does anyone remember what map I'm talking about?
coming_homeIt's not an issue with your maps. Every map has the wrong name displayed in the game. This bug has been around for a long time, it was fixed for a while but it is back. In any case, I added Gladiator for removal.
gladiator
tuetensuppes_arena
chadz_in_the_dessert
... they are all named wrong - i mean the actual map is not fitting to the "original" name... fips fucked it up some time ago ;)
i gave all fixed (hopefully) to Nashr. ...
also pls remove "gladiator" (dunno whats the name of it right now on map rotation - its an arena with a lot of stuff inside etc) - lot of people complained about it and i really would welcome if it gets removed from rotation, still if it is my own map :)
There's this one battle map, I think it's titled "Daruvian's Cage Match" or something like that. One team spawns next to a super deep valley and the other team spawns next to an ocean, it's forest with some buildings and stuff. Anyway the map is MUCH TOO LARGE which devastates frame rate and makes it UNPLAYABLE.Map names you get anywhere on the server are wrong and unfortunately I have absolutely no idea what map you are talking about.
PLEASE remove this map.
can we please get a random battle scene into rotation? werent there battle maps that were randomely generated?People did not have the attention span to properly play these maps when there were 80 players, the days of natural shieldwalls were gone. Now it would be even worse. As far as I could see there were huge groans whenever one of these loaded, so I have gradually removed them. There is also the issue of these maps becoming Random Himalayan Mountains instead of Random Plains.
Don't know if you have this but these are satellite views of all Native Village maps:There used to be a useful tool hosted by Elio called the Calradia Maps Explorer, which had both ID's and names, sadly it isn't hosted anymore. I think you went through the villages a while ago and gave me a list, and from those I added 7 village maps back, most of which were well received. Currently 14 out of 82 maps are village maps and that is probably enough. I hear quite a few "add this instead of boring village maps"so your enthusiasm for native villages might not be shared by everyone.
http://imgur.com/a/0eqil/rearrange
They are listed alphabetically by their file name which is the name of each village, not sure if you can see it on imgur. Maybe it would be better to name villages by their real ID's instead of villageXY. Some of these are terrible and should never be played in any mod but some are awesome and should be added to battle (not sure which ones are already in tho, that's the main problem), especially if their spawn points are fixed.
so your enthusiasm for native villages might not be shared by everyone.
Go and find them, once again, I can't do anything with statements such as "adding old maps", "add more fun maps" and "add more native villages". There are no folders with these categories from which I can randomly draw all the good ones. What old maps, what fun maps, what villages? Finding them isn't any easier for me than it is for you. I have been through all maps like twice already and extracted anything that I found worth playing, when you strip away nostalgia, most maps have been removed for a good reason. I spent 3 hours today and yesterday on this shit already, and I don't even play this game, so don't expect me to trudge through 110 villages, again.
this will bring a much more diverse gameplay and people can't only rely on one tactik or their one favorite weapon. instead you will have to adjust the weapon you bring to battle or even send an other Alt.Great story, but the reality is that many people just quit if they don't like playing a map with their class. Server populations are fragile enough as it is.
I downloaded them from Elio's site back then and I could compress them for you if you like, its 25 mb or so, every map's name is the file name so you can't miss anything. It takes literally half an hour or so to browse through them and pick the normal ones, its a bit high ground satellite view (didn't download the other version) but you should remember & recognize most of them and add some that you think would do fine for battle (maybe after editing the spawn points). Every extra map adds to diversity, as long as its not plain silly by its "terrain".Once again, it isn't any easier for me than for you. If think it should be no trouble for me, then do it yourself, the map lists are in the OP, it shouldn't be too hard to find out which villages are already in. Throw up a post with a screenshot, ask people to upvote or downvote, and I'll add it it if people like it.
If you add 2 out of 110 it was worth it IMO.
Sadly maps will always be in rotation that gimp ranged and cav, no maps are removed because they make infantry OP and dominate. That ties into the point that Teeth made about people quitting maps hat don't suit their class, and since most players are infantry map balance is always hugely in their favour to try and preserve server pop. I don't like it but mehAnd what kind of maps would that be exactly? Very edgy point, but I doubt even you know what you are trying to implicate practically.
Please upvote or downvote the addition of this map:
Burning Witch(click to show/hide)
Pretty crap for EU 1 if you ask me, anything above 15 players is a spawnkilling mess. In any case the map won't last much longer than 3 minutes so whatever.
This is the attitude that makes you the perfect person to be selecting what maps should added, guaranteed to be fair and balanced, if you only play infantry.I was referring to extremely enclosed maps which make cav, utterly unplayable, which is often considered acceptable by most. I jokingly suggested a map that would force everyone to play as cav to illustrate that being forced to play on foot often is pretty shitty. I don't consider infantry unplayable on any map, and it is not my hatred of getting shot that guides my decisions on maps, it is my hatred for people leaving the server and people hating on the map rotation. As you said most of the players are infantry, and if most of the players don't want to play a map, I will remove the map. Besides, I am still waiting on the practical application of your previous edgy point, which maps exactly should I remove because they make infantry OP?
Nah but srsly i appreciate that you've come out of retirement to put some hours in and actually trudge through all the shit to add maps. I just wish the person doing it didnt disregard any maps that you as an extremely melee-centric player consider to be a 'ranged-fest'. But by all means, counter it with an extreme example of putting 2 teams across an uncrossable abyss so that only ranged can get kills for the duration of that map, that's totally the same thing as having a bridge in a map where ranged get a few extra angles, utterly UNPLAYABLE for infantry amirite?
The blue ice map that was similar to the one with the sunken houses but instead it had that tower in the middle. Would love to see that back.Find it. As for ATS maps, I went through them twice, Jacko when through them twice. I have zero inclination to do it again as they are all shit, save the 3-4 that are in the rotation. Of course, feel free to do so yourself and let the upvotes speak.
I am also a fan of any ATS maps
I'd like to see some of the more open old DTV maps back in rotation, people will always find ways to abuse a map to make it easier to win anyway and some variety could not hurt. Instead of the same old 8 or 9 maps? Where everyone skips to a specific 3 maps. Some diversity could go a long way in restoring population.As mentioned in the OP, DTV input is greatly appreciated. I can't play that snoringly boring mode for more than 3 minutes at a time, so don't look at me.
Bring back some of the old Native village maps.Bring back some useful feedback.
Please upvote or downvote the addition of this map:
"Crop Rotation"
I do appreciate the effort but I can't meet those conditions. Got a busy day tomorrow and all I have time for is having a look at what NA primetime did to the votes on certain suggestions, and to check any new suggestions. Then I'll get the rotations ready as patch day should be tomorrow. Luckily Jacko, an unappreciated hero, has edited nearly all village maps to make them more suitable for cRPG multiplayer, so I bet I can implement many of them as they are now.(click to show/hide)
(click to show/hide)
Okay, how about, eat a dick and bring back some of the old Native village maps.
I ain't gonna write a fucking thesis.
Can we remove the large cathedral map (templar_church, maybe)? It always devolves into an endless ring around the rosy.
Please upvote or downvote this map (it is currently in, upvote means you want to play it, downvote means you don't)
Templar ChurchFor an indoor map it is very playable and looks pretty awesome, too bad it has the classically flawed two corridor design.(click to show/hide)
Map names you get anywhere on the server are wrong and unfortunately I have absolutely no idea what map you are talking about.
How do the votes for these two posts even make sense? Maybe some misread Teeth's post?What makes no sense about the votes?
Please upvote or downvote this map (it is currently in, upvote means you want to play it, downvote means you don't)OK if so many like it. If the snow wasn't green I wouldn't have a problem with it, can you at least edit the snow to be white?
Ice Age(click to show/hide)
Plays well enough, nothing special, suffers from sunken houses syndrome.
Some maps have a nearly fullblown divide between NA upvoting and EU downvoting (where EU is more numerous). I hope this is taken into considerationDidn't eu use to have its own map rotation that was different than na's?
Tbh all EU1 needs to keep it's community happy is a map with no opportunity for ranged nests, and a few obstacles for cav but still notionally the possibility that cav and ranged are viable. Anything else or anything more creative or different is eventually going to be QQd out of rotation.
Suggesting removal of one newer map (I think?). Don't know the name but other team starts from forest far outside of a village and other team from near bridge with some piles of rubble on it. There is huge village which is on very steep hill and top of that is some nordic headquarter house.
Cons:
-very huge map taking much time for fight
-random rubble on the bridge just slows things even more
-all the fighting happens in village which is basically very steep hill makes it really tiresome
-flag spawns favors other team a lot
-thinking about cav, it's unplayable (hill)
Suggesting removal of one newer map (I think?). Don't know the name but other team starts from forest far outside of a village and other team from near bridge with some piles of rubble on it. There is huge village which is on very steep hill and top of that is some nordic headquarter house.
Cons:
-very huge map taking much time for fight
-random rubble on the bridge just slows things even more
-all the fighting happens in village which is basically very steep hill makes it really tiresome
-flag spawns favors other team a lot
-thinking about cav, it's unplayable (hill)
coming_home
gladiator
tuetensuppes_arena
chadz_in_the_dessert
... they are all named wrong - i mean the actual map is not fitting to the "original" name... fips fucked it up some time ago ;)
i gave all fixed (hopefully) to Nashr. ...
also pls remove "gladiator" (dunno whats the name of it right now on map rotation - its an arena with a lot of stuff inside etc) - lot of people complained about it and i really would welcome if it gets removed from rotation, still if it is my own map :)
cheers
What happened to the map where each team starts on the side of a raided caravan with a big hill on one side and some shallows on the other? I liked that map.
When can we expect to start seeing some of the heavily + voted maps implemented?If the patch happened I presume now, unless Nashringa forgot to implement the configs or unless the patch was not accompanied by a server restart for some reason. Everything I put in the OP should have been implemented.
Theres a couple of shitty maps that should be removed IMO, the native one with snow and a big frozen lake circle in the middle, no cover, just woods around the borders for cover. Awful map. And then the desert themed map with 2 large buildings with tunnels that has an openable floor gate, and massive roofs to be camped. Also an alt f4 map due to rooftop ranged and wherevery you go as infantry, it is awkward to fight.Native Battle on Ice and Pitfalls. It's too late anyway, but people adore Native multiplayer maps for no reason whatsoever and Pitfalls at least has reasonably easy and equal access to rooftops for both teams. Also the pits are very occasionally worth a laugh, at least it is something unique.
What happened to the map where each team starts on the side of a raided caravan with a big hill on one side and some shallows on the other? I liked that map.You are talking about Ambushed. It was removed because of very bumpy terrain and map borders that are very close. If I'd quickly run through it with the smooth tool it would be okay, I always thought it looked nice. In any case, it is too late now.
OK if so many like it. If the snow wasn't green I wouldn't have a problem with it, can you at least edit the snow to be white?
I like that one, it's a neat mix of terrain. Wooded hills with a high elevation clearing, thin road with lots of obstacles/cover in the middle, then pools of water and wide flat stones on the other side.
Can't remember the title, it's on the tip of my tongue... It's not "raid on a caravan," that's the one with a big river and bridge surrounded by wooded hills and one team spawns in the middle of the caravan.
The map we were thinking of is "Ambushed" and I'd love to see it in rotation again.It was so much fun as a ninja.
Removing
- chadz in the desert (donkeys and sunken buildings)
- Gladiator
- Ice Age
- Village 29 Buillin
- Village 13 Nemeja
- Village 09 Buvran
- Village 99 Fishara
All Conquest maps? (First of all, should I? Secondly, did I miss some or are any of them playable with low pop?)
- Al Qobab (oversized desert conquest map)
- Isle of Cray (my baby :cry:)
- Bay of Shariz
- Shariz
- Helms Deep
- Hrafninn Conquest (this is a conquest adaption of Hrafninn Castle, pretty small for a conquest map)
- Wallenberg
- Fallen Abbey
Remove conquest and how many battle maps do we need?all of them