cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Jack1 on August 24, 2014, 05:03:03 am

Title: estoc
Post by: Jack1 on August 24, 2014, 05:03:03 am
the +2 estoc is the same exact thing as the +3 estoc

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Title: Re: estoc
Post by: San on August 24, 2014, 05:09:51 am
imodbits_sword_high, the loom modifier for the estoc, needs to go from 106% to 107% at +3.
Title: Re: estoc
Post by: Combaticus on August 26, 2014, 06:30:30 pm
imodbits_sword_high, the loom modifier for the estoc, needs to go from 106% to 107% at +3.

This getting fixed anytime soon Sanman, I'm thinking of buying a +3

Dat stab is nice
Title: Re: estoc
Post by: San on August 26, 2014, 07:39:53 pm
I made it part of a larger thread talking about secondary modes, but I might just make a separate thread on it if it fails. Balance section has inactive voting at the moment as you can tell by the plethora of item changes this past patch, so it may take a while for anything to pass. 106% takes 34 damage to get +3 at masterwork. 107% takes 29, so estoc should still have +2 cut at masterwork, but it will properly gain an extra pierce.