cRPG

cRPG => General Discussion => Topic started by: Teeth on August 04, 2014, 05:18:43 pm

Title: Battle map rotation overhaul - Community input required!
Post by: Teeth on August 04, 2014, 05:18:43 pm
Heyo, I decided to revise the map rotation and I desperately need anyone's input, the rotation is shared between NA and EU, on what to revise exactly.

http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/new/#new

That's the thread. Keep it constructive, keep it tidy and improve the map rotation. I would've done it in General Discussion as the Scene Editing board is reliably ignored, but I have very convenient Moderator powers there. Therefore I shall be bumping this thread for the coming period.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Grumbs on August 04, 2014, 06:46:21 pm
I've never been a big fan of open plains maps, but we could probably do with a few every so often just to change the pace and make things more interesting

Could we have a few different map lists that we swap every so often? Theres loads of old maps i'd like to play that I can't really describe that well and don't know the name of, but would be nice to play them occasionally. There used to be a few snowy maps that were quite good. Oh and remember that one with the huge ice lake in the middle you could fight on, with some ruins around on the sides? Also the one that looked like a WW2 battlefield. Just a smallish muddy looking flatish map
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Gmnotutoo on August 04, 2014, 08:09:24 pm
cs_assault (1.6 version)
Title: Re: Battle map rotation overhaul - Community input required!
Post by: BlindGuy on August 04, 2014, 08:17:25 pm
More than a different rotationn we want less rain and darkness. my EYES ARE BLEEDING.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Fearvich on August 04, 2014, 08:24:22 pm
My computer sucks. Less flora and useless piles of war-torn junk pooped onto the battlefield.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Mr.K. on August 04, 2014, 09:46:46 pm
More than a different rotationn we want less rain and darkness. my EYES ARE BLEEDING.

^This

But also more open maps with natural cover. Not just totally flat, because no one likes cav rape, but also not these mountainous shitmaps where archers hide from cav on a vertical cliff and melee can only overhead because side swings get stuck. Something like the desert dunes map work well enough with a bit more cover like a few trees (not in the desert ofc) or rocks. And pleeeease get rid of the horrible horrible siege maps. Couple of times playing my cav character I've actually had to go to EU2 to play cav to even get out of the spawn...

And one last thing. Just get rid of the whole battle game mode and tweak it to something like more open conquest type setting, but a bit longer spawn times and rounds. Something where some parts of the map are good for cavalry and some parts for ranged. Maybe give an option to take down walls with a catapult or build a siege tower to help the attack to make it even better. Could even give us ladders back if it works. You know, stuff we love about Strat, but doesn't work on EU1/2 because the rounds are too short.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Teeth on August 05, 2014, 12:09:44 am
I've never been a big fan of open plains maps, but we could probably do with a few every so often just to change the pace and make things more interesting

Could we have a few different map lists that we swap every so often? Theres loads of old maps i'd like to play that I can't really describe that well and don't know the name of, but would be nice to play them occasionally. There used to be a few snowy maps that were quite good. Oh and remember that one with the huge ice lake in the middle you could fight on, with some ruins around on the sides? Also the one that looked like a WW2 battlefield. Just a smallish muddy looking flatish map
The ice one is Peipus Lake, it was alright, probably still in the files. The one looking like a battlefield is called Horrors of the Battlefield. I thought it was no fun to play with too little cover, I always just got shot and nobody really wanted to charge. It also had these little tree stumps that were quite hard to see, but did stop horses. Both are still in the files though so put a suggestion in the thread for them if you want. As for the snowy maps, you could look through the maps in the Scene editor or search for villages in the snowy parts of the Strategus map.

Doing multiple rotations that are changed every few weeks, so you get a batch of maps you haven't played for a while now and then, has been talked off, but without automated server restarts there is no point. The servers don't get restarted too often and without a restart the map rotation doesn't change. So it is one single rotation, a big one though with currently about 80 maps.

But also more open maps with natural cover. Not just totally flat, because no one likes cav rape, but also not these mountainous shitmaps where archers hide from cav on a vertical cliff and melee can only overhead because side swings get stuck. Something like the desert dunes map work well enough with a bit more cover like a few trees (not in the desert ofc) or rocks. And pleeeease get rid of the horrible horrible siege maps. Couple of times playing my cav character I've actually had to go to EU2 to play cav to even get out of the spawn...
This is mostly too vague, I need specific adjustments, not guidelines. Though I do intend to purge all the maps that are too indoors.

My computer sucks. Less flora and useless piles of war-torn junk pooped onto the battlefield.
It's an old game, apart from guidelines to keep the amount of trees low I think I can't help you.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: darmaster on August 05, 2014, 01:09:19 am
nord town, port assault and village need to be in, bestest maps.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Screaming Idiot on August 05, 2014, 01:16:02 am
nord town, port assault and village need to be in, bestest maps.

Also Field by the River.


Adressing the issue for cav in Siege maps, I think more maps with open fields but also with large walls and buildings need to be implemented, as each player can move through different parts of the map that best complement their build while fulfilling their desired objective.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Aprikose on August 05, 2014, 11:43:27 am
Native maps should me twice in the rotation. They are simply the best!
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Nordwolf on August 09, 2014, 01:06:07 am
"Stay up!" - me humbly shouting at the monitor to bump this thread
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Teeth on August 09, 2014, 12:21:08 pm
Still looking for a variety of input, I posted 8 old maps, tell me if you want them back.

http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/15/

This is your shot to remove that godawful map you hate so much.

Native maps should me twice in the rotation. They are simply the best!
Except they are not, many have terrible balance, are too small for 100 players and cater towards camping. Don't mistake familiarity with quality, them Turkish basement dwellers had no idea what cRPG pub battle is and it really shows.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Strudog on August 09, 2014, 12:26:04 pm
yes to all of them apart from two rivers, these were some of my favourite maps, have no clue why anyone would want to remove them.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Sandersson Jankins on August 10, 2014, 05:39:55 am
Adding Field By The River is my only suggestion. Best map in-game m8.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Strudog on August 10, 2014, 11:00:47 am
Adding Field By The River is my only suggestion. Best map in-game m8.

One of the most common maps on EU1
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Teeth on September 07, 2014, 10:04:45 am
I picked up the slack and went ahead and changed somethings to the rotation. Look over the changes and provide feedback on them, but more importantly please provide feedback on maps that haven't been covered. Front page has all changes from the current map rotation, on the last page I made a post containing some feedback from Imisshotmail, please discuss.

http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Corsair831 on September 08, 2014, 02:54:58 pm
too many maps where cavalry is literally useless, i don't play cavalry myself but i find that these city maps exclude a large number of players from playing their class (not to mention these tight city maps usually have roofs where archers camp for the entire map zZzZ)

also, remove rain already :)) .. does anyone actually like the rain feature?
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Mr.K. on September 19, 2014, 06:56:03 pm
Friday, EU prime time:

EU_cRPG_2   78
EU_cRPG_1   27
EU_cRPG_7   26

How about we do something about the map rotation?

This is mostly too vague, I need specific adjustments, not guidelines. Though I do intend to purge all the maps that are too indoors.

Well here's the problem imo: 95% of the maps on EU1 are just pure and total crap. There's no way to fix them with "adjustments", but instead they need to be either deleted or changed and moved to EU2.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Teeth on September 19, 2014, 07:03:53 pm
When I say specific adjustments, I mean adjustments to the map rotation, so removals or additions. Which maps constitute the 95%? I'd say the reimplementation of Conquest has something to do with a lowered interest in battle as well though. Also, your definition of prime time is off by a few hours.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Mr.K. on September 19, 2014, 07:18:48 pm
When I say specific adjustments, I mean adjustments to the map rotation, so removals or additions. Which maps constitute the 95%? I'd say the reimplementation of Conquest has something to do with a lowered interest in battle as well though. Also, your definition of prime time is off by a few hours.

Agree with the conquest part. However I don't think I'm the only one who rarely plays EU1 nowadays because of the map rotation.

Adjustments:
1) Any map where there are almost unreachable roofs should be deleted. Do I really need to name these? I'm sure you know them as well as I do.
2) Any map where cavalry can't play at all should be deleted.
3) Any map that isn't mostly open ground should be moved to EU2. Including all city and and town maps. Some villages work fine for battle though.
4) Any with big hills should be removed or flattened as the engine is horrible for those kinds of fight.

Can't really say what to add though as I can't remember what kind of maps we used to have. However anything with open spaces would work. That open field map with a finnish name that I can't remember with couple of ruined buildings in the middle is one of my favorites. Small hills and trees give enough cover as well as those buildings.

TBF, I prolly remember the bad maps for much longer than the good maps, but come on there are some totally horrific maps in there that I can't understand even got in to the rotation. Maps like that strange maya pyramid thing. Reeeeally? Or that one city where the other team spawns outside and the only way to move is ladders and stairs.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Teeth on September 26, 2014, 01:38:11 pm
Bump, probably the last one as I have received a deadline. If any mappers still have to update their maps, now (until Saturday) would be the time. PM me with files to ensure implementation.

http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/45/

Check the first post for changes that have been implemented.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Krex on September 26, 2014, 01:41:20 pm
Bump, probably the last one as I have received a deadline. If any mappers still have to update their maps, now (until Saturday) would be the time. PM me with files to ensure implementation.

http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/45/

Check the first post for changes that have been implemented.

Deadline?Sounds like a new update...I hope.Guess I will take some more time for the stuff Im preparing.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Torost on September 26, 2014, 02:00:49 pm
some of the maps in the rotation is such cramped city siegemaps.
underground city with stairs all over is not very donkeyfriendly.
Title: Re: Battle map rotation overhaul - Community input required!
Post by: Teeth on September 26, 2014, 02:14:58 pm
some of the maps in the rotation is such cramped city siegemaps.
underground city with stairs all over is not very donkeyfriendly.
If you'd bother to check the changes you will probably be pleased.