Are there any rules about the name you should take on your STF? I would personally prefer it if people would be recognizable and therefore have their main character's name. It makes the tournament a little more engaging if everybody actually knows who's fighting and what they are watching. I think most people are using recognizable names anyway, but perhaps make it obligatory.
3.1 Deadlines
- Every round of the tournament will have a deadline. Each team is responsible for their match schedules. Any teams to have not decided on a time or has yet to play their match by that week’s deadline will be risking tournament disqualification. Schedule your match here. (http://forum.melee.org/scheduling/read-before-posting-61153/)
Removed:
- Each team may only consist of maxmimum three players from the same clan. (2014-06-05)
Added:
- Double Elimination group stage (2014-06-30)
- Round Robin system for group stage (2014-06-30)
1.1 Group stage1.2. Play-offs
- The group stage will consist of 20 teams and four groups. By placing first or second in the group you advance to the winner bracket of the knockout stage and if you end up third or fourth you will advance to the lower bracket in the knockout stage. Onl the team that finish fifth in the group will be eliminated from the tournament.
The round robin system will be used in the group stage and the games are played best-of-one. Teams play eachother once during the group stage.1.3. The Grand Finals
- The play-offs consist of a double elimination bracket. All the games in the winner bracket is played best-of-three, whilst all the games in the lower bracket is played best-of-one.
1.4. Best-of-three (BO3) Match
- The finals are played best-of-five with the Winner bracket team having a one match advantage.
- A best-of-three (BO3) match consists of two or three maps. A match is played in two stages for 12 rounds total, 6 rounds per spawn, the map must always be restarted after a spawn switch. The winner of a game (map) is the first team who reaches a total of 7 rounds for that game (map). The remaining rounds will not be played after a team has won the map. If a game ends up in a tie, meaning that both teams have on 6 in-game rounds on the same map, a tiebreaker will be played until a winner is decided for that map.
Suggestion : make the first 5-10 seconds of each round "preparation phase", to override the 3.3 Substitutions penalty and allow time to manage the roster on the go, between rounds, and to account for mistakes.
3.2 Rules during a match
- Matches will be 5-a-side, the team may only use a maximum of three infantry, two ranged, one cavalry and one horse ranged.
Throwers counts as ranged.
Horse Ranged counts as both cavalry and ranged.
Players must have a minimum of 4 riding to be counted as cavalry. Neither the Donkey nor Sumpter Horse are allowed to be spawned in a match.
2.1 Team submissions
- Every player must use the nick name and team tag they signed up with
I think we do not need lower bracket.
I'm afraid it will not end otherwise.
It's nice to have the same kind of rules than in natives, but...I don't think that's needed.
There's exciting matches and other. And it's just really a pain to fight 5 shielders :
3 melee shielders
1 1h/throwing shielder (with 3 throwing lances), but usually always going in melee with his trusty sword first. (counts as range, even if you spend 1/10th of each round map as a range)
1 1h-polearm /shielder heavy cav.
Well done for thoses teams choosing the best combination to fight on such maps such as "San'di boush", where kiting is plain impossible.
Maybe next tournament, a restriction on number of shielders ? 5 out of 5 is... slightly too much, even 4 out of 5 would be way better.
But well, i'm probably just mad at this map + this opponent + this nerf archers patch.^^ IT's like saying "screw you" to our 1 HA + 1 archer + 3 melee team. With, of course, HA and archer who can't melee (2 PS at MAX)
Thanks What Name for waiting for our 5th player though, much appreciated sportsmanship there.^^
I don't think that's needed.
If you come across a 5 shielder set-up, bring axes and those are gone in no time. Or get a Long Mauler - nothing scares a shielder more than 1 crushthrough hit...
Proper choice of equipment is part of the tactics.
It's not solely the 5 shielder set-up.Jesus, why so aggressive.
It's the fact there's a limitation to 3 melees ONLY, but thrower is an hybrid (just waste 6 points for a lucky throwing lance) and you'll have 4 melees. 3 melees vs 4 melees all goes down to skill you'll tell me, to quickly kill the ennemies, so as not to get outnumbered anymore. Try to do that vs shielders.
I still won't sunk as low as to bring 5 shielders for an open friendly tournament, just wanted to state the fact that, not like all our other matches, this one was just boring. And if you're really looking to organize a fun event, then you may just listen to my opinion as proper feedback. Instead of just :"part of tactic".
I was actually "this" close, to notifying it as an intentional rule-out. I remember when the question of "what counts as a range" was asked, it actually fell down to common sense, when the "anything with a range weapon is a range" could have been easily bypassed. IMO, a range is not someone that will spend 9/10th of his time voluntarily in melee. That's a melee with some quick range backup. Not a range with some quick melee backup.
Also, crushthrough and "axes break shields fast" are pretty biaised statements.
Do you know how many hits are needed to break a shield ? That's not fast when you consider that the tournament rounds usually end in under 2min of melee fights at most.
Crushthrough ? Everybody brings that, but they're actually pretty easy to deal with.
And again, what i was pointing out, apart from the "i'm mad and bored / hate shielders", is the 5 man melee. In a tournament with class restriction, i believe thrower should take BOTH a melee AND a range slot, such as an HA takes both a range and a cav slot. Why ? Because it really does both with equal strength. Maybe that last sentence is actually the easier solution, in contrary to the "limit number of shields".
But thanks for the tips in "how to fight shielders".
So, tl.dr : Since limiting shields are out of the question, could a Thrower take both a melee AND a range slot ?
Throwing - common knowledge again - is very, very limited compared to every other ranged class in the game. Especially when played as sidearm. Ammo is limited, range is limited, accuracy is limited. And again, as part of an hybrid it really is down to luck to hit an aware opponent with the limited wpf you can dump in there.
Dumping 6 skill points into PT is kinda a big deal with a STF character as a shielder with already skill points in shield skill. This already limits the capabilities for the thrower/melee. Every kind of hybrid limits melee capabilities.
I dislike everything that limits the freedom of choice inside the team. It's already hard enough to get a proper amount of team together to even get it running properly.
Limiting the freedom even more, forcing people into playing classes they don't like/don't wanna play will eventually lower the team numbers even more.
i believe jtobiasm was watching this particular match, though he didn't talk much, so maybe he'll share a different version altogether than mine.
Everything comes to an end!Yes, but sometimes without winner :(
[...]There is no reason to believe that.
Edited following Molly's reply :
[...]Don't know why i'm saying it now, but since i doubt you'll read anything from me without a-priori again...
Yes, but sometimes without winner :(
Change the rules of battle during the tournament is not very good, with no reason. Only because of QQ some people who lose.
Compared to HA which can still bump and shoot with real equal strength, a throwing melee hybrid is clearly at a disadvantage. Not to mention that even without PS a HA with a 1h sword can deal quite an amount of damage from horseback due to speed bonus. If the player is capable of doing that is different question.
[...]Playing a bad map for the roster is not a proper argument for a rule change tho.
but yeah like bulzur said: definitely the worst possible map for our team roster