Dude, shields should break.
If you manage to hit a guy under full plate armor by penetrating fine crafted steel, you should manage to pierce damn woodenpiece aswell.
This game is fucked up realism-wise in many points but devs insist on keeping it a lil arcadish since most of the playerbase seek a balanced game instead of a medieval battle simulator.
I see your point, i would like to play a game without a shitty unrealistic factor in it aswell. For example as a cavalry, how the fuck can you remove your lance in full speed right after you pierce someone's body ?
Questions and suggestions are endless but won't ever happen. There is a thread asking for a realistic version of cRPG, a different server etc which is not gonna happen aswell you may check it, Baskalov Dima was the author cba to find the thread tho. Search "realistic version of crpg"
I don't think the use of bonus to shield weapons are quite as popular as you think. Outside of their bonus to shields, they are generally terrible weapons.
I believe most of the axes have length, power, or speed disadvantages in comparison to their equivalent blunt/pierce weapons. Compare the bar mace, bec, and military pick to most of their axe equivalents. They're definitely great for their purpose with good enough stats to hold their own.Long Axe
Jarids are still better than most of the axes overall, but the axes typically have easier difficulty requirements and the superior rate of fire/accuracy help overcome the damage and missile speed differences. I think bonus against shield staying wouldn't be too bad. I tried using throwing hammers against shields and that did not work out at all, haha.
Long Axe
weapon length: 115
weight: 3
difficulty: 12
speed rating: 97
weapon length: 115
thrust damage: 20 cut
swing damage: 41 cut
Lets be real here, this axe has a 12 str difficulty and it has 41 cut 97 speed AND bonus to shields.. It is better than a longsword IMO... Polearms side swings make this thing a monster. Lets compare it to its daddy.
Great Long Axe
weapon length: 125
weight: 3.5
difficulty: 16
speed rating: 92
weapon length: 125
thrust damage: 16 blunt
swing damage: 45 cut
slots: 2
Holy shit 92 speed? I wonder why?
The GLA seems even crappier when compared to the Long Bardiche imho.
GLA costs almost twice as much, has 15 less reach and only has 2 more speed?
15 length for 2 speed is consistent for GLA->Long bardiche->Great Long Bardiche with slight damage increases along the way.
Lol what the longaxe and bardouche are the most common polearms.
Again, the lack of unbalanced tag is huge in what makes those weapons what they are. Also I find it funny there's no mention of the Long War Axe in this thread, mostly because it suffers a damage penalty for not being unbalanced.