cRPG

Beta => WSE2 Beta => Topic started by: Baskakov_Dima on May 11, 2014, 10:27:35 pm

Title: WSE2-WSE=?
Post by: Baskakov_Dima on May 11, 2014, 10:27:35 pm
What is the exact list of features that are supported by WSE2, but not WSE?
Title: Re: WSE2-WSE=?
Post by: Thryn on May 19, 2014, 09:13:15 pm
2.
Title: Re: WSE2-WSE=?
Post by: Patoson on May 19, 2014, 09:36:42 pm
As far as I can remember, all the menus are changed, with a lot more options, some of them new and others you previously had to access via "pre-game-launcher", such as fps-limiter, load textures on demand, etc.

It should also optimise the game a lot more for decent rigs, and then there are new features like walking (holding "Control") and more keybinds in the menu.

The only problem is it only works with DX9 (so you need a decent rig).
Title: Re: WSE2-WSE=?
Post by: Baskakov_Dima on May 20, 2014, 03:50:59 pm
As far as I can remember, all the menus are changed, with a lot more options, some of them new and others you previously had to access via "pre-game-launcher", such as fps-limiter, load textures on demand, etc.

It should also optimise the game a lot more for decent rigs, and then there are new features like walking (holding "Control") and more keybinds in the menu.

The only problem is it only works with DX9 (so you need a decent rig).

Well, thank you for that. Is that all? I am planning a mod based on Persistent World and I think about going back to an older version of PW in order to be able to use WSE combat functions -- especially nudging. Is it available in WSE?
Title: Re: WSE2-WSE=?
Post by: isatis on May 25, 2014, 05:31:40 am
2.

What kind of math have you learned???

WSE2-WSE
=(WSE+WSE)-WSE
=WSE

Now, this is right!


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