A brigandine!
You got a nice website on your shoulders
You got a nice website on your shoulders
(click to show/hide)
And yeah, the data size is pretty big, currently 1-2 MB for each armor. The good thing is that browsers cache the stuff, so it won't be redownloaded again and again by the same user.
I remember a Warcraft III modding website where players could upload their 3D models and it would automatically be viewable in a 3D viewer in every models page - Including changing their team color, watching their animations etc. Quite some intradasting stuff.
*EDIT* Found it.
Example page: http://www.hiveworkshop.com/forums/models-530/lich-king-154837/?prev=of%3Ddownloads%26order%3DDESC%26r%3D20
Example 3D view of the model: http://www.hiveworkshop.com/model_viewer/?q=5le66k
http://node23.net/zagibu/buffalo/
now that you got animations working, you think it will be long before you have the whole cRPG item database in, or is it a case of just copy/pasting everything in ?
Is there any anti aliasing on that? 2x SSAA would really improve the experience and shouldn't be too much work for even the worst GPU (or integrated gfx for laptop users, quite a few of those in this community).
Thanks for mentioning this. It seems they renamed the property from antialiasing to just antialias. It should work now if you hit CTRL+F5. Note that it's also browser and driver dependent, but for most people, it should work (works for me in FF and Chrome).
Looks marvelous! And for the web traffic issue I am guessing that you have the brf's in some directory that users then download.
But the models are already on their own computer if they have M&B/CRPG installed... Perhaps they could be loaded from their own machine by providing the filepath(s)? I don't think browsers would allow that - I haven't done a lot of work in this area.
With what has been said in this thread I doubt it will ever get integrated into the official cRPG page, because there is no way around the fact that making it look decent will cost about 300kb in traffic per body armor and probably 100kb for headgear, etc., which means the tool will generate LOTS of traffic if the whole cRPG userbase is using it.That doesn't sound that bad really, we would be looking at ~200MB total per user (we got 709 items). There would obviously be a peak at the beginning, but with proper caching it should be fine afterwards.
I have managed to insert head, hands and feet, hit ctrl + F5 and let me know if there are any problems.
Nice work, keeps getting better!
One thing, not really an issue but looks a little funny.. If you turn the model side on, then switch armor, The main body with the head and hands reset to face on. However the legs remain where they where until you rotate the model. So momentarily the legs aren't attached to the rest.
Thanks for mentioning this. It seems they renamed the property from antialiasing to just antialias. It should work now if you hit CTRL+F5. Note that it's also browser and driver dependent, but for most people, it should work (works for me in FF and Chrome).Doesn't work in Opera, btw.
I'm having trouble with the kuyaks. They have transparency at the fur edges, and I can't seem to get the blending right.
Try alpha test, you shouldn't need any blending at all.
Amazing, fps pretty stable only dropping below 40ish if i change a lot very fast.
A little detail, why do some armours (transitionals and corrazinas) have a darker band around the waist?
Also the sugarloaf helmet has some weird shape on the sides of the head:(click to show/hide)
I don't have these problems. Might be a limitation of your GPU or drivers. What video card do you have? Latest version of drivers?I am on an old laptop atm (Intel HD 3000), so its probably that. Drivers are up to date. No biggie.
Yeah, i'm doing this. It seems the implementation in three.js is quirky. It only renders certain faces behind the transparency, and for the rest, there is a hole. I suppose it has to do with face ordering. It probably doesn't work when it's drawing the faces with transparent fragments last. I'll try to dig in the source, but this might be too hard for me.
cmp, my 3d knowledge is a bit rusty, but am I right that face ordering shouldn't really matter? I mean, you get all the fragments in the shader and usually, you would dismiss those with a higher z value, but if there is transparency on, you dismiss this one instead and take the one behind it, right?
Which makes me wonder if M:BG will handle equipment in-game or in a browser too... hmm...
Having the option of at the very least looking at your character outside the game is a major plus. To be able to customize outside the game is likewise an even bigger plus. People love to use their phones and otherwise to fiddle with their characters outside playing whatever game, plus share their unique looks etc and what not. It also attracts others to the game since someone might share it to a person who doesn't play it thus making him or her interested in playing it; It gives a much bigger impression than simple character screenshots.I completely agree... the option would be very nice indeed. And Zagibu's work looks already really nice... Make him a contractor, pay the dude and implement this :D
If you check the kuyak materials in the BRF you'll see that they use alpha testing, not alpha blending, and face order has no effect whatsoever on the first. That's what I tried to enable with no success, which tells me that either the PNG transparency is not interpreted as alpha channel or the alphaTest material value is not being used by three.js (according to the documentation it is).
I used transparent: true and tried alphaTest with various values (0.1, 0.5, 0.75, 0.9). The buffalo alpha works with any alphaTest value (with 0 it seems to do blending instead of simple alpha test, the hair edges are a lot smoother), for the kuyak, there are no changes.
the byzantium helmet is outdated :)
Suggestion: random button! Might create interesting sets which people didn't think of.
And animation on/off + 2 'models' slots to compare armor sets.
Edit: White surcoat over mail shows as white
Shirt is the only item which show on my laptop.
Don't know if you did anything different with it?
I'm in love. Eagerly awaiting a female version, since many armor models on females look distorted (typically armpit region) which this project would be perfect for previewing.
Thanks, with this useful tool I was finally able to piece together the perfect set.(click to show/hide)
Added some native armors and boots. Vermilion should in theory be able to see the Woolen Hose as boots now, because they also don't have a spec or normal map.
Is there anyway you can add a banner tester for Heraldic items? Currently, I have to keep uploading my banner, waiting for the launcher to update, then go into game to check out my banner on Heraldic. I think your project is great, but of dubious utility. This would certainly make it useful.
Can you add/replace the new old byzantion helmet model.
Do you plan on including heraldic armors?
This might just be me but would a button order going head-body-hand-legs not be better? That is the way it is on the cRPG page and I kept clicking wrong the first few times on your site.This.
Neat tool. Thanks. Any chance you could sort the items alphabetically?
Very cool tool. One thing I noticed...
where are the nomad robes?? You have nomad vest and nomad armor but no robe. I am disappoint in something that was done completely for free and that is very cool and helpful.
It looks like a bath robe and no one uses it but taser. :P
What the hell is a nomad robe?
love it!!!
Are you able to read out the customized character looks so anyone of us can see his own characters?
Are you able to read out M&B registry entries via js? So you could be sure to get the user depending localy stored char data?
There was a question earlier on for workaround or solution to safe localy files via js. You may not be able to safe on the fly, but with manual userinteractions i believe it is possible to safe files localy, isnt it? If you then would either safe the location of that file in a cookie or in a small database, you could access that once saved file, but you wouldnt be able to edit it that way, read only. There also may just be a workaround with the prototype object of js, which was in past(*sigh*iamoutofdateiguess* 10 years back ^^) able to break some of the security defaults of js, but i wouldnt necessearily go there and also i have no idear if these crued methodes still would work. This but shouldnt be a problem anymore if this reaches a state where it is conencted and used by crpg website, as then i guess it would be connected to the db there. DB caching, as also client side caching can be optimized that once it is loaded or preloaded the first time, afterwards you wouldnt have traffic performance issues anymore.
I only don't like the face, it's like "OMG WTF am I doing here ?" :mrgreen:
Is there any chance to load banners on that armors in future?
In theory, everything is possible. The only limits are my motivation, which is unfortunately VERY limited. The heraldics would require you to upload a banner and then it could blend it over the normal texture. The biggest problem would be to define how to align it, so that it is displayed in the proper position. This information is already available in the tableau definitions in the BRFs, but adapting it for the viewer might not be straightforward. Or it might be. We'll see.
I wish they would allow crossdressing again. Don't you remember the glorious days:(click to show/hide)
Tons of old native stuff added, mostly girl stuff like nomad robe and dresses, etc.
Hmmm, although off-topic, this raises an interesting question. Would chadz be legally allowed to offer cRPG gold for real money? Technically, it's not making money with M&B assets, it's just a way to save some time...
Please make this man cRPGpresidentking!
Please make this man cRPG president!Look at his custom title :D It seems like the overlords can still hear us!
Yes, I know she is butt ugly, but I have to work with what I've got.
Please make this man cRPG president!
Look at his custom title :D It seems like the overlords can still hear us!
I'm not sure if I'm fit to be a president, but thanks anyway.
If you do the mistake to upload a banner after setting your gear, youre gonna have a bad time because the page refreshes itself and makes all your set gear to dissapear.
Also, adding a tab with default hex codes would be nice, something like the c-rpg page has on the banner page.
Also adding weapons and shields would be awesome, but I take it requires a lot of extra coding, I wish I knew coding so I could help you.
Can be done. Do I have to join a clan to see this c-rpg banner page, or can someone post a screenshot? Maybe I should just show a full color picker, when someone click on the input field.
le bump because no sticky :|
I wouldn't say it takes a lot of coding (although it might require some, haven't explored weapons and shields yet). But it certainly takes a lot of manual labor that I'm simply not going to do. But I might soon describe the conversion process, so other people might give it a try (but it's quite time consuming, so I doubt anyone will take up the ball). Basically, you have to open the BRF file, export the model as .smd or .obj, open the correct DDS texture files (usually 3 per item), scale them, export them as jpg/png, import the model in blender, rotate and scale, if necessary, export the model in .js format, open the .js format in notepad and put in the correct paths to the texture files, then finally put in the path to the model into the viewer selection thingies in the viewer code file. Depending on the item, it takes between 2 and 5 minutes. So the remaining items should take between 6 and 15 hours of work to convert. Not that long, but it's tedious, repetitive work. You also have to control every item quickly in the viewer, and the constant switching between lots of applications makes you crazy after a while. That's why I trained my beard to do it. At first it was happy to have something to do instead of hanging around all day, but soon it started making demands for fair pay, and then it joined a union with other hair groups of my body, and now I have to provide them with dental plans, retirement arrangements, and all kinds of bullshit. It got so bad that I gave up on their "help" and did the last few armors myself, again.
Unfortunately, I couldn't find a way to automate the process.
Not sure if that's been asked before (pardon my lazy self if it was), but there's a number of items in the viewer that aren't in the game. I'm specifically referring to the stunningly awesome (Highlander) and (Pino) models. Are those to be implemented later or were they just lying around in the file packs?They were suggested to be implemented, some made it, some did not, some may still be in consideration
it is not working, or is it just me?You or Erdogan :P
Screenshot <---button (keeps last 10 on server)