cRPG

cRPG => Beginner's Help and Guides => Guides => Topic started by: zagibu on September 26, 2013, 11:35:20 pm

Title: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: zagibu on September 26, 2013, 11:35:20 pm
IMPORTANT: If you have used the viewer before heraldics were implemented, you will probably have to clear the cache, or the banner won't be displayed on the heraldic armors.

cRPG fashion: http://node23.net/zagibu/cRPGViewer

Please vote on poll.
Title: Re: To those who can see this:
Post by: Miwiw on September 26, 2013, 11:39:38 pm
A brigandine!
Title: Re: To those who can see this:
Post by: Dan lol on September 26, 2013, 11:52:24 pm
A brigandine!
Title: Re: To those who can see this:
Post by: Kafein on September 27, 2013, 12:24:02 am
You got a nice website on your shoulders
Title: Re: To those who can see this:
Post by: AntiBlitz on September 27, 2013, 12:39:35 am
You got a nice website on your shoulders

http://node23.net/

"You don't belong here, go away."

guess i clicked too much.

Title: Re: To those who can see this:
Post by: zagibu on September 27, 2013, 01:03:26 am
It's not a brigandine anymore...hit ctrl + F5
Title: Re: To those who can see this:
Post by: Inglorious on September 27, 2013, 03:24:23 am
Huzzah for 3D!

Brigandine and Gothic plate!

You always seem to impress good sir. Keep it up.
Title: Re: To those who can see this:
Post by: Christo on September 27, 2013, 05:30:23 am
You got a nice website on your shoulders

i will drink from your helm

that sounds so bad lol
Title: Re: To those who can see this:
Post by: zagibu on September 27, 2013, 01:36:02 pm
Please vote on poll.
Title: Re: To those who can see this:
Post by: chadz on September 27, 2013, 01:58:09 pm
pretty nice work
Title: Re: To those who can see this:
Post by: Vermilion on September 27, 2013, 02:11:37 pm
Works fine on my desktop.

Not on my laptop though.
Title: Re: To those who can see this:
Post by: Kalp on September 27, 2013, 02:28:50 pm
cool
Title: Re: To those who can see this:
Post by: Butan on September 27, 2013, 03:27:13 pm
Finally you can preview in-game stuff.


Until then it felt like ordering shoes from the internet  :P
Title: Re: To those who can see this:
Post by: Harald on September 27, 2013, 09:43:21 pm
Nice. We've played around with a 3D view a year ago (used the same library). FinalBoss wanted to optimize the textures (for smaller downloads) and doing the model export, but it did not happen before he left and then the idea kinda died down. How do you handle the export, all automated?

(click to show/hide)
Title: Re: To those who can see this:
Post by: zagibu on September 27, 2013, 10:02:10 pm
I'm working on implementing an SMD parser. Which means you'd still have to manually export from OpenBRF. I'm currently working on animations, the idea is that you can preview your fully geared character, but i really have no idea how hard that will be.

The current models were exported as SMD from OpenBRF, then imported to Blender, then exported in three.js model format again. This is pretty silly, though, because SMD is already a plaintext format that is well suited for javascript parsing.

And yeah, the data size is pretty big, currently 1-2 MB for each armor. The good thing is that browsers cache the stuff, so it won't be redownloaded again and again by the same user.
Title: Re: To those who can see this:
Post by: cmp on September 28, 2013, 01:47:21 am
Have you thought about converting BRFs directly to three.js model format? The former is easy to parse and should translate quite well to the latter.
Title: Re: To those who can see this:
Post by: zagibu on September 28, 2013, 02:14:05 am
I'm not sure how hard it is to parse binary in javascript. Might look into it.
Title: Re: To those who can see this:
Post by: WITCHCRAFT on September 28, 2013, 03:09:28 am
And yeah, the data size is pretty big, currently 1-2 MB for each armor. The good thing is that browsers cache the stuff, so it won't be redownloaded again and again by the same user.

Ah, I was wondering what the bandwidth usage would be per user. Even with caching, that could eat up a lot of space if someone loaded every single item type.

Not trying to deter you from doing this; I think it's a great idea. Good luck!
Title: Re: To those who can see this:
Post by: zagibu on September 28, 2013, 03:32:02 am
It looks still acceptable with 512x512 textures and better compression, weighing in at about a third of a MB per armor. You see the JPEG compression if you zoom in, and some details are a little blurry, but it's still better than a flat picture.
Title: Re: To those who can see this:
Post by: Butan on September 28, 2013, 01:55:30 pm
I though at first that it was chadz team work and you were just giving us a heads-up  :o

Impressive for one man!
Title: Re: To those who can see this:
Post by: Elio on September 28, 2013, 03:56:13 pm
Impressive work.

I'm just afraid of the items size.

Actually on website it takes around 7 kB per thumbnail pictures and 30 kB for big pictures.
Actually your solution for 1 item takes 250 kB per item? 150 kB per js?

According to my past specifications about bandwidth If you can reduce the number of polygons this could be viable.

I admit that 200 pixels is not very big but it was the limit imposed, I don't know if today chadz has more means to cRPG.

(See bellow 300k per item)
(click to show/hide)
(click to show/hide)

But anyway I prefer your solution. :wink:
Title: Re: To those who can see this:
Post by: MrDeucer on September 28, 2013, 09:07:34 pm
Nice work looks like it would be great addition if it works.
Title: Re: To those who can see this:
Post by: BASNAK on September 28, 2013, 09:38:24 pm
I remember a Warcraft III modding website where players could upload their 3D models and it would automatically be viewable in a 3D viewer in every models page - Including changing their team color, watching their animations etc. Quite some intradasting stuff.

*EDIT* Found it.
Example page: http://www.hiveworkshop.com/forums/models-530/lich-king-154837/?prev=of%3Ddownloads%26order%3DDESC%26r%3D20
Example 3D view of the model: http://www.hiveworkshop.com/model_viewer/?q=5le66k
Title: Re: To those who can see this:
Post by: Shemaforash on September 30, 2013, 04:55:59 pm
http://node23.net/zagibu/buffalo/
Title: Re: To those who can see this:
Post by: zagibu on September 30, 2013, 06:06:45 pm
I remember a Warcraft III modding website where players could upload their 3D models and it would automatically be viewable in a 3D viewer in every models page - Including changing their team color, watching their animations etc. Quite some intradasting stuff.

*EDIT* Found it.
Example page: http://www.hiveworkshop.com/forums/models-530/lich-king-154837/?prev=of%3Ddownloads%26order%3DDESC%26r%3D20
Example 3D view of the model: http://www.hiveworkshop.com/model_viewer/?q=5le66k

Yeah, that's also webgl-based, nice find.

http://node23.net/zagibu/buffalo/

Yeah, i was trying to get animation to work with this demo. I got it to work, btw.
Title: Re: To those who can see this:
Post by: Tomas_Miles_again on September 30, 2013, 10:40:38 pm
Goddamn my graphics card
Title: Re: To those who can see this:
Post by: zagibu on October 28, 2013, 05:11:50 pm
I finally got animations working. Had to modify the three.js blender exporter script, because it only handles quaternions. Hit CTRL + F5 to see the warband stand_man animation being played.

Next up is trying to insert head etc. and get it working with the current animation.
Title: Re: To those who can see this:
Post by: Christo on October 28, 2013, 05:17:06 pm
IT'S ALIVE!
Title: Re: To those who can see this:
Post by: Kafein on October 28, 2013, 05:54:43 pm
This is glorious
Title: Re: To those who can see this:
Post by: Kalp on October 28, 2013, 06:02:04 pm
I hope it will be better to use than doing everything by hand in OpenBRF.

+1
Title: Re: To those who can see this:
Post by: Butan on October 28, 2013, 06:52:41 pm
wow nice

now that you got animations working, you think it will be long before you have the whole cRPG item database in, or is it a case of just copy/pasting everything in ?
Title: Re: To those who can see this:
Post by: Tears of Destiny on October 28, 2013, 07:00:21 pm
OHMAGERD IT MOVES!


Very nice upgrade to an already lovely program!
Title: Re: To those who can see this:
Post by: zagibu on October 28, 2013, 07:13:37 pm
now that you got animations working, you think it will be long before you have the whole cRPG item database in, or is it a case of just copy/pasting everything in ?

I can't really say yet. One thing that could still be a bit tricky is inserting the other objects (head, hands, feet) so that they move correctly with the animation. It could also be dead simple, I just don't know yet. If it's very difficult, I might freeze the animation at a specific frame and manually insert the other objects statically at the correct locations.

Once that's figured out, I'll have to export/import all the models and textures, which will take some time, but can be done in chunks, so that more and more equipment is added daily. Maybe I can script it a bit, I used to do things with AutoIt (I once scripted a Dwarf Fortress location finder, before it was implemented in the game itself).

On a side note, i have no idea how the traffic issue will pan out. Maybe I'll get a call soon from my hosting provider about traffic limits. If that happens, I'll have to take it down. Maybe someone else could host it, then, or I could try hosting it on a consumer connection at home (the non-static ip can be worked around). With what has been said in this thread I doubt it will ever get integrated into the official cRPG page, because there is no way around the fact that making it look decent will cost about 300kb in traffic per body armor and probably 100kb for headgear, etc., which means the tool will generate LOTS of traffic if the whole cRPG userbase is using it.
Title: Re: To those who can see this:
Post by: Benemortasia on October 28, 2013, 07:21:11 pm
You even have the specular lighting down beautifully  :shock:

Is there any anti aliasing on that? 2x SSAA would really improve the experience and shouldn't be too much work for even the worst GPU (or integrated gfx for laptop users, quite a few of those in this community).
Title: Re: To those who can see this:
Post by: Phew on October 28, 2013, 07:30:22 pm
This is very cool. I can't count the number of times I've bought a new armor, only to find out I don't like something about the model or that it doesn't match properly with the helm/gloves/boots I want to use.
Title: Re: To those who can see this:
Post by: zagibu on October 28, 2013, 07:32:19 pm
Is there any anti aliasing on that? 2x SSAA would really improve the experience and shouldn't be too much work for even the worst GPU (or integrated gfx for laptop users, quite a few of those in this community).

Thanks for mentioning this. It seems they renamed the property from antialiasing to just antialias. It should work now if you hit CTRL+F5. Note that it's also browser and driver dependent, but for most people, it should work (works for me in FF and Chrome).
Title: Re: To those who can see this:
Post by: Benemortasia on October 28, 2013, 07:52:39 pm
Thanks for mentioning this. It seems they renamed the property from antialiasing to just antialias. It should work now if you hit CTRL+F5. Note that it's also browser and driver dependent, but for most people, it should work (works for me in FF and Chrome).

Looks marvelous! And for the web traffic issue I am guessing that you have the brf's in some directory that users then download.

But the models are already on their own computer if they have M&B/CRPG installed... Perhaps they could be loaded from their own machine by providing the filepath(s)? I don't think browsers would allow that - I haven't done a lot of work in this area.
Title: Re: To those who can see this:
Post by: zagibu on October 28, 2013, 08:17:08 pm
Looks marvelous! And for the web traffic issue I am guessing that you have the brf's in some directory that users then download.

But the models are already on their own computer if they have M&B/CRPG installed... Perhaps they could be loaded from their own machine by providing the filepath(s)? I don't think browsers would allow that - I haven't done a lot of work in this area.

I don't work directly with the BRFs (yet?). I use OpenBRF to export, and Blender to import, then export again in the format the library requires. I've written a parser that can direcly import the format that's exported from OpenBRF, but I had a lot of problems with reordering of indices and coordinates, so I gave it up. I quickly searched the Taleworlds forums for the specification of the BRF format, but couldn't find anything but dead links. Maybe I'll tackle this again, but I'm not sure i could get back the time I'd have to invest in it. It would also require some sort of item_kinds1.txt parsing, because cRPG doesn't really use all armors that are included in its data files.

As far as I know, this is not possible. Javascript cannot access local files. There are some new approaches in html5 to store data client side, but they have very low total storage max sizes (5MB, if I am not mistaken). If you learn of a workaround or some new method, let me know, it would help in many of my projects. In the meantime, the only thing we can do is make sure the server sends proper cache headers to the browser.
Title: Re: To those who can see this:
Post by: Harald on October 28, 2013, 10:04:24 pm
With what has been said in this thread I doubt it will ever get integrated into the official cRPG page, because there is no way around the fact that making it look decent will cost about 300kb in traffic per body armor and probably 100kb for headgear, etc., which means the tool will generate LOTS of traffic if the whole cRPG userbase is using it.
That doesn't sound that bad really, we would be looking at ~200MB total per user (we got 709 items). There would obviously be a peak at the beginning, but with proper caching it should be fine afterwards.
Title: Re: To those who can see this:
Post by: Dooz on October 28, 2013, 10:53:50 pm
i support your efforts from afar
Title: Re: To those who can see this:
Post by: zagibu on November 01, 2013, 10:25:00 pm
I have managed to insert head, hands and feet, hit ctrl + F5 and let me know if there are any problems.
Title: Re: To those who can see this:
Post by: Bulzur on November 01, 2013, 10:42:14 pm
Can see them just fine.
Title: Re: To those who can see this:
Post by: Vermilion on November 01, 2013, 11:09:02 pm
I have managed to insert head, hands and feet, hit ctrl + F5 and let me know if there are any problems.

Nice work, keeps getting better!

One thing, not really an issue but looks a little funny.. If you turn the model side on, then switch armor, The main body with the head and hands reset to face on. However the legs remain where they where until you rotate the model. So momentarily the legs aren't attached to the rest.

Title: Re: To those who can see this:
Post by: zagibu on November 01, 2013, 11:12:20 pm
Nice work, keeps getting better!

One thing, not really an issue but looks a little funny.. If you turn the model side on, then switch armor, The main body with the head and hands reset to face on. However the legs remain where they where until you rotate the model. So momentarily the legs aren't attached to the rest.

They are never really attached. They even do their own animation. However, I know what you mean, and yeah, the code is still a mess. This will change in the future.
Title: Re: To those who can see this:
Post by: zagibu on November 03, 2013, 12:22:31 am
All right, I guess I'm pretty much done with the basic functionality. Now starts the tedious process of adding content. I might open a help request somewhere down the river, if progress is slow. But first I'll see how much one man can do in a few hours, and if it's underwhelming, I'll think about a way to automate the process a bit. If this fails, I'll probably need the help of the community.

As always, hit CTRL + F5 to get the latest version. Any feedback welcome.
Title: Re: To those who can see this:
Post by: Scervo on November 03, 2013, 12:31:31 am
it looks nice :) good work!
Title: Re: To those who can see this:
Post by: Jarlek on November 03, 2013, 12:34:14 am
Thanks for mentioning this. It seems they renamed the property from antialiasing to just antialias. It should work now if you hit CTRL+F5. Note that it's also browser and driver dependent, but for most people, it should work (works for me in FF and Chrome).
Doesn't work in Opera, btw.
Title: Re: To those who can see this:
Post by: Zlisch_The_Butcher on November 03, 2013, 06:23:59 am
It's amazing how much stalking you can do on a person by googling his websites name.
Title: Re: To those who can see this:
Post by: Bobthehero on November 03, 2013, 06:25:54 am
Good, you picked the proper sallet, +1

I love how this set up is the exact copy of mine, keep it up!
Title: Re: To those who can see this:
Post by: BlueKnight on November 03, 2013, 12:22:12 pm
This is cool.
Title: Re: To those who can see this:
Post by: zagibu on November 03, 2013, 08:10:20 pm
Alright, I've converted the first batch of items, namely those of Narf's transitional and plate armors packs. I've also added MrDoobs stats widget, and changed the poll, so please vote on that.

As always, hit CTRL + F5 to get the latest version.
Title: Re: To those who can see this:
Post by: Butan on November 03, 2013, 08:23:23 pm
visitors can't see pics , please register or login



And thats while spamming changes all the time.


Sometimes it takes a few second to load the correct texture on the armor model you chose.
And as you can see, one gauntlet model got stuck and didnt disappear when I spam changed.



9.9/10
Title: Re: To those who can see this:
Post by: zagibu on November 03, 2013, 08:29:22 pm
What are you talking about, that's totally how it's supposed to look.
Title: Re: To those who can see this:
Post by: Butan on November 04, 2013, 12:55:48 am
visitors can't see pics , please register or login


Talking about that.
Title: Re: To those who can see this:
Post by: zagibu on November 04, 2013, 01:45:47 am
Nice photoshop job ;P.
Title: Re: To those who can see this:
Post by: zagibu on November 04, 2013, 07:06:48 pm
I'm having trouble with the kuyaks. They have transparency at the fur edges, and I can't seem to get the blending right.
Title: Re: To those who can see this:
Post by: cmp on November 04, 2013, 07:10:18 pm
I'm having trouble with the kuyaks. They have transparency at the fur edges, and I can't seem to get the blending right.

Try alpha test, you shouldn't need any blending at all.
Title: Re: To those who can see this:
Post by: Olwen on November 04, 2013, 07:18:13 pm
good job releasing this now that this game is dead
Title: Re: To those who can see this:
Post by: zagibu on November 04, 2013, 07:53:04 pm
Try alpha test, you shouldn't need any blending at all.

Yeah, i'm doing this. It seems the implementation in three.js is quirky. It only renders certain faces behind the transparency, and for the rest, there is a hole. I suppose it has to do with face ordering. It probably doesn't work when it's drawing the faces with transparent fragments last. I'll try to dig in the source, but this might be too hard for me.

cmp, my 3d knowledge is a bit rusty, but am I right that face ordering shouldn't really matter? I mean, you get all the fragments in the shader and usually, you would dismiss those with a higher z value, but if there is transparency on, you dismiss this one instead and take the one behind it, right?
Title: Re: To those who can see this:
Post by: Moncho on November 04, 2013, 07:58:42 pm
Amazing, fps pretty stable only dropping below 40ish if i change a lot very fast.
A little detail, why do some armours (transitionals and corrazinas) have a darker band around the waist?
Also the sugarloaf helmet has some weird shape on the sides of the head:

(click to show/hide)
Title: Re: To those who can see this:
Post by: Tanken on November 04, 2013, 08:03:29 pm
Mmmmmm, those abs. Unnnf.
Title: Re: To those who can see this:
Post by: zagibu on November 04, 2013, 08:06:42 pm
Amazing, fps pretty stable only dropping below 40ish if i change a lot very fast.
A little detail, why do some armours (transitionals and corrazinas) have a darker band around the waist?
Also the sugarloaf helmet has some weird shape on the sides of the head:

(click to show/hide)

I don't have these problems. Might be a limitation of your GPU or drivers. What video card do you have? Latest version of drivers?
Title: Re: To those who can see this:
Post by: Moncho on November 04, 2013, 08:17:06 pm
I don't have these problems. Might be a limitation of your GPU or drivers. What video card do you have? Latest version of drivers?
I am on an old laptop atm (Intel HD 3000), so its probably that. Drivers are up to date. No biggie.
Title: Re: To those who can see this:
Post by: cmp on November 04, 2013, 08:19:57 pm
Yeah, i'm doing this. It seems the implementation in three.js is quirky. It only renders certain faces behind the transparency, and for the rest, there is a hole. I suppose it has to do with face ordering. It probably doesn't work when it's drawing the faces with transparent fragments last. I'll try to dig in the source, but this might be too hard for me.

That doesn't sound like alpha test at all. Do you set it with the alphaTest property in the material?

cmp, my 3d knowledge is a bit rusty, but am I right that face ordering shouldn't really matter? I mean, you get all the fragments in the shader and usually, you would dismiss those with a higher z value, but if there is transparency on, you dismiss this one instead and take the one behind it, right?

It does matter. The graphics card doesn't keep a list of fragments "behind the current one", it just keeps a single color and depth value. You can get different results by changing blend mode, enabling or disabling depth writes and depth test, but if you want to get fully working transparency you need to render stuff back to front.
Title: Re: To those who can see this:
Post by: zagibu on November 04, 2013, 08:30:03 pm
Damn. That means the faces in the mesh with transparent fragments on them must be rendered last or first?

And you can see how the alpha transparency looks here: http://node23.net/zagibu/cRPGViewer/transp.jpg
Title: Re: To those who can see this:
Post by: cmp on November 04, 2013, 09:02:23 pm
Can I see the Kuyak .js file?
Title: Re: To those who can see this:
Post by: Tore on November 04, 2013, 09:06:06 pm
Awesome :D

60 fps stable
Title: Re: To those who can see this:
Post by: Razzer on November 04, 2013, 09:06:53 pm
Great stuff, was always hoping for smthg like this!
Title: Re: To those who can see this:
Post by: zagibu on November 05, 2013, 01:24:32 am
I've uploaded Narf's Rus Armors, but there are some problems, see the known bugs at the bottom.

cmp, you can check the kuyak js file out here: http://node23.net/zagibu/cRPGViewer/objects
Title: Re: To those who can see this:
Post by: cmp on November 05, 2013, 02:31:46 am
Can't get it to work either. Maybe it doesn't handle PNG transparency well?
Title: Re: To those who can see this:
Post by: zagibu on November 05, 2013, 02:46:46 am
It works well in their buffalo demo. I think in the buffalo mesh, the faces with transparency probably come last or first or something.
Title: Re: To those who can see this:
Post by: cmp on November 05, 2013, 10:36:19 am
If you check the kuyak materials in the BRF you'll see that they use alpha testing, not alpha blending, and face order has no effect whatsoever on the first. That's what I tried to enable with no success, which tells me that either the PNG transparency is not interpreted as alpha channel or the alphaTest material value is not being used by three.js (according to the documentation it is).
Title: Re: To those who can see this:
Post by: Molly on November 05, 2013, 10:49:29 am
Very, very nice indeed - here is hope that it will end up on the crpg-site one day :)

Which makes me wonder if M:BG will handle equipment in-game or in a browser too... hmm...
Title: Re: To those who can see this:
Post by: Nessaj on November 05, 2013, 10:54:55 am
Which makes me wonder if M:BG will handle equipment in-game or in a browser too... hmm...

Having the option of at the very least looking at your character outside the game is a major plus. To be able to customize outside the game is likewise an even bigger plus. People love to use their phones and otherwise to fiddle with their characters outside playing whatever game, plus share their unique looks etc and what not. It also attracts others to the game since someone might share it to a person who doesn't play it thus making him or her interested in playing it; It gives a much bigger impression than simple character screenshots.
Title: Re: To those who can see this:
Post by: Molly on November 05, 2013, 11:00:32 am
Having the option of at the very least looking at your character outside the game is a major plus. To be able to customize outside the game is likewise an even bigger plus. People love to use their phones and otherwise to fiddle with their characters outside playing whatever game, plus share their unique looks etc and what not. It also attracts others to the game since someone might share it to a person who doesn't play it thus making him or her interested in playing it; It gives a much bigger impression than simple character screenshots.
I completely agree... the option would be very nice indeed. And Zagibu's work looks already really nice... Make him a contractor, pay the dude and implement this :D
Title: Re: To those who can see this:
Post by: zagibu on November 05, 2013, 01:50:13 pm
If you check the kuyak materials in the BRF you'll see that they use alpha testing, not alpha blending, and face order has no effect whatsoever on the first. That's what I tried to enable with no success, which tells me that either the PNG transparency is not interpreted as alpha channel or the alphaTest material value is not being used by three.js (according to the documentation it is).

I have tried ruling the PNG problem out by using the PNG of the buffalo example on the kuyak. The result was the same, you could see other meshes through it, but not faces of the kuyak. Also, on the heavy kuyak, it works for some faces on the left shoulder with the default png. I'll keep posting it in the three.js IRC channel, maybe someone will know what's it all about.
Title: Re: To those who can see this:
Post by: cmp on November 05, 2013, 04:04:30 pm
Ok, but what settings did you use in the material?
Title: Re: To those who can see this:
Post by: zagibu on November 05, 2013, 04:27:22 pm
I used transparent: true and tried alphaTest with various values (0.1, 0.5, 0.75, 0.9). The buffalo alpha works with any alphaTest value (with 0 it seems to do blending instead of simple alpha test, the hair edges are a lot smoother), for the kuyak, there are no changes.
Title: Re: To those who can see this:
Post by: cmp on November 05, 2013, 04:48:35 pm
I used transparent: true and tried alphaTest with various values (0.1, 0.5, 0.75, 0.9). The buffalo alpha works with any alphaTest value (with 0 it seems to do blending instead of simple alpha test, the hair edges are a lot smoother), for the kuyak, there are no changes.

Did you notice any difference between the alpha test values (something like this (http://vcg.isti.cnr.it/~tarini/files/mab/tree_b.png))? You should keep transparent: false, by the way.
Title: Re: To those who can see this:
Post by: zagibu on November 05, 2013, 05:01:04 pm
Hmm, if I set transparent: false and use alphaTest, it works on the buffalo, but not on the kuyak. So it might still be in the PNG somehow. Also, the different values cause the hair pixels on the buffalo to be better mixed with the background, giving a smoother appearance (lower = better). You can download the stuff from here and play around with it: http://node23.net/zagibu/buffalo

[edit] Actually, the different values yield exactly the result shown in your tree picture. On the buffalo.

[edit2] I don't think it's in the png, because if you apply the buffalo png to the kuyak, the leg pixels don't show through the hem, which should be transparent. I am still of the opinion it has to do with face ordering, mainly because i have no other idea what it could be.
Title: Re: To those who can see this:
Post by: zagibu on November 06, 2013, 01:23:41 am
I've converted stuff from dejawolf. He's a great artist, but converting his stuff was a pain in the ass, because there is no technical consistency in his work. He seems to do things differently for almost every piece he creates.

As always, hit CTRL + F5 to get the update and let me know of any problems that are not mentioned in the known bugs section.
Title: Re: To those who can see this:
Post by: chadz on November 06, 2013, 08:01:52 am
Even works on my smartphone btw (android/chrome), 40fps, you need to enable webGL under chrome://flags/ though.
Title: Re: To those who can see this:
Post by: zagibu on November 06, 2013, 10:56:11 pm
Uploaded some ninja and samurai stuff, as well as some armors from zimke. As always, hit CTRL + F5 to get the latest stuff.

For now, I skip the multipart meshes and will come back to them later. That's why serbian lamellar armor with kneecaps is not in, yet.
Title: Re: To those who can see this:
Post by: Polobow on November 07, 2013, 04:02:27 pm
Suggestion: random button! Might create interesting sets which people didn't think of.
Title: Re: To those who can see this:
Post by: Butan on November 07, 2013, 04:06:18 pm
And animation on/off + 2 'models' slots to compare armor sets.
Title: Re: To those who can see this:
Post by: Panos_ on November 07, 2013, 04:06:51 pm
the byzantium helmet is outdated :)
Title: Re: To those who can see this:
Post by: zagibu on November 07, 2013, 04:59:47 pm
the byzantium helmet is outdated :)

Which one? There are two.

Suggestion: random button! Might create interesting sets which people didn't think of.
And animation on/off + 2 'models' slots to compare armor sets.

Good ideas, will keep them in mind.
Title: Re: To those who can see this:
Post by: Panos_ on November 07, 2013, 05:01:04 pm
both
Title: Re: To those who can see this:
Post by: zagibu on November 07, 2013, 05:02:36 pm
Are the pictures in the shop wrong, then? If so, can you tell me which are the updated ones?
Title: Re: To those who can see this:
Post by: Panos_ on November 07, 2013, 05:08:41 pm
there you go buddy

http://forum.melee.org/general-discussion/new-items-by-our-beloved-zimke-sponsored-by-whale-and-dolphin-meat-ltd/


keep up the good work!
Title: Re: To those who can see this:
Post by: xuchilles on November 07, 2013, 10:53:25 pm
This is very helpful. Keep up the great work!
Title: Re: To those who can see this:
Post by: 150xGhost on November 08, 2013, 01:00:48 pm
Are you going to add weapons and maybe horses too?

Amazing work anyway, this can be very helpful to try on new sets instead of buying them directly, thanks!

Edit: White surcoat over mail shows as purple
Title: Re: To those who can see this:
Post by: Panos_ on November 08, 2013, 01:29:40 pm
Edit: White surcoat over mail shows as white


visitors can't see pics , please register or login
Title: Re: To those who can see this:
Post by: Butan on November 08, 2013, 02:32:58 pm
He meant as purple.

(click to show/hide)
Title: Re: To those who can see this:
Post by: 150xGhost on November 08, 2013, 09:42:39 pm
Dayum, sorry  :oops:
I was tired as fuck when I saw that, sorry again, that guy got it anyway
Title: Re: To those who can see this:
Post by: zagibu on November 09, 2013, 06:51:38 pm
I've updated the viewer with more Zimke stuff and fixed the black parts bug and the stuff that has been reported. Hit CTRL + F5 to get the latest stuff, and if you still see some black or distorted colors on some armors, try clearing the cache. If the problem still persists, let me know.
Title: Re: To those who can see this:
Post by: Vermilion on November 09, 2013, 07:30:41 pm
Shirt is the only item which show on my laptop.

Don't know if you did anything different with it?

(click to show/hide)
Title: Re: To those who can see this:
Post by: zagibu on November 09, 2013, 08:04:06 pm
Shirt is the only item which show on my laptop.

Don't know if you did anything different with it?

Yeah, it's the only item that does neither have a specular nor a normal map.
Title: Re: To those who can see this:
Post by: zagibu on November 10, 2013, 03:31:58 pm
Added some native stuff.
Title: Re: To those who can see this:
Post by: zagibu on November 11, 2013, 10:05:02 pm
Added 17 more native armors.
Title: Re: To those who can see this:
Post by: Rhaelys on November 12, 2013, 09:42:02 pm
I'm in love. Eagerly awaiting a female version, since many armor models on females look distorted (typically armpit region) which this project would be perfect for previewing.
Title: Re: To those who can see this:
Post by: zagibu on November 12, 2013, 11:52:56 pm
I'm in love. Eagerly awaiting a female version, since many armor models on females look distorted (typically armpit region) which this project would be perfect for previewing.

Will look into it, but might be hard to do.

Also, added some more native armors, now close to 50% of the equipment done.
Title: Re: To those who can see this:
Post by: Teeth on November 13, 2013, 12:13:25 am
Thanks, with this useful tool I was finally able to piece together the perfect set.

(click to show/hide)
Title: Re: To those who can see this:
Post by: pingpong on November 13, 2013, 02:29:46 am
Thanks, with this useful tool I was finally able to piece together the perfect set.

(click to show/hide)

Thats a fashion disaster, if i ever see u in EU_1 with that shit on i make it a priority to headshot your ass.


Title: Re: To those who can see this:
Post by: zagibu on November 14, 2013, 12:22:42 am
Added some native armors and boots. Vermilion should in theory be able to see the Woolen Hose as boots now, because they also don't have a spec or normal map. YAY.

Oh, btw, this is the set I have loomed:

visitors can't see pics , please register or login
Title: Re: To those who can see this:
Post by: 722_ on November 14, 2013, 12:50:05 am

visitors can't see pics , please register or login
Title: Re: To those who can see this:
Post by: Zlisch_The_Butcher on November 14, 2013, 01:48:38 am
Totally made me find my new outfit of choice for an alt, thanks <3
Title: Re: To those who can see this:
Post by: Killer on November 14, 2013, 01:57:24 am
Finnally got to see what the best armor would look like all together without buying  :D
Title: Re: To those who can see this:
Post by: Cosmos_Shielder on November 14, 2013, 02:11:55 am
Works perfectly for me ! Great Job. I hope to see implented on the crpg website, and maybe sometimes a plugin that shows our avatar state on forum !!
Title: Re: To those who can see this:
Post by: Vermilion on November 14, 2013, 12:09:27 pm
Added some native armors and boots. Vermilion should in theory be able to see the Woolen Hose as boots now, because they also don't have a spec or normal map.

Yeah, Woolen Hose show on my laptop.

~55% armors done, nice work :)
Title: Re: To those who can see this:
Post by: [ptx] on November 14, 2013, 12:52:37 pm
Plussing every post. Are you not king yet? Prepare your head.
Title: Re: To those who can see this:
Post by: Scervo on November 15, 2013, 08:04:51 pm
edit: nevermind. Why does this forum not have a delete post option? >.>
Title: Re: To those who can see this:
Post by: MURDERTRON on November 17, 2013, 09:25:16 pm
Is there anyway you can add a banner tester for Heraldic items?  Currently, I have to keep uploading my banner, waiting for the launcher to update, then go into game to check out my banner on Heraldic.  I think your project is great, but of dubious utility.  This would certainly make it useful.
Title: Re: To those who can see this:
Post by: zagibu on November 17, 2013, 11:08:00 pm
Is there anyway you can add a banner tester for Heraldic items?  Currently, I have to keep uploading my banner, waiting for the launcher to update, then go into game to check out my banner on Heraldic.  I think your project is great, but of dubious utility.  This would certainly make it useful.

In theory, everything is possible. The only limits are my motivation, which is unfortunately VERY limited. The heraldics would require you to upload a banner and then it could blend it over the normal texture. The biggest problem would be to define how to align it, so that it is displayed in the proper position. This information is already available in the tableau definitions in the BRFs, but adapting it for the viewer might not be straightforward. Or it might be. We'll see.
Title: Re: To those who can see this:
Post by: Kafein on November 17, 2013, 11:38:07 pm
(click to show/hide)
Title: Re: To those who can see this:
Post by: zagibu on November 18, 2013, 10:48:30 pm
Ported the 9 new helmets over. Great Helmet with Coif and Horned Great Helmet don't have textures. Can someone confirm that they have textures ingame?
Title: Re: To those who can see this:
Post by: zagibu on November 20, 2013, 07:46:58 pm
Added blue kaftan and dark hauberk, as well as some native stuff. Fixed horned great helmet and great helmet with coif, although the former's texture might be too bright. If someone could post an ingame shot, I could correct it.

Also, I would be grateful for ingame shots of the shoulders of gothic plate (without bevor), because I think that the bug I've listed might not actually be a bug. Same thing for the rus helmets like Tagancha, Nikolskoe, etc., because I suspect the clipping errors also exist ingame.

As always, CTRL + F5.
Title: Re: To those who can see this:
Post by: Vermilion on November 20, 2013, 11:09:58 pm
Ignore that... I should have read the top of the page
Title: Re: To those who can see this:
Post by: Mammonist on November 22, 2013, 12:04:26 pm
Can you add/replace the new old byzantion helmet model.
Title: Re: To those who can see this:
Post by: Screaming Idiot on November 22, 2013, 01:19:18 pm
Do you plan on including heraldic armors?
Title: Re: To those who can see this:
Post by: zagibu on November 22, 2013, 04:05:36 pm
Added more native helmets. Also fixed the Horned and Winged Helmets' brightness.


Can you add/replace the new old byzantion helmet model.

Done.


Do you plan on including heraldic armors?

The plan is to include all body, head, hand and leg armors. But since my motivation wears thin when things don't work, I convert the easy things first.
Title: Re: To those who can see this:
Post by: zagibu on November 23, 2013, 05:44:28 pm
Added screenshot functionality.
Title: Re: To those who can see this:
Post by: Vermilion on November 23, 2013, 07:10:59 pm
Nice

Who took this one hahaha
visitors can't see pics , please register or login
Title: Re: To those who can see this:
Post by: zagibu on November 23, 2013, 07:52:44 pm
Yeah, how the hell did that happen?
Title: Re: To those who can see this:
Post by: Rebelyell on November 24, 2013, 09:00:20 pm
can someone stick that somewhere?
Title: Re: To those who can see this:
Post by: zagibu on November 25, 2013, 04:34:32 pm
Added more native helmets. Straw Hat is finally in there, YEEEEEEEHAAAAAAAW.
Title: Re: To those who can see this:
Post by: Tomas_Miles_again on November 25, 2013, 10:49:00 pm
thx

(click to show/hide)
Title: Re: To those who can see this:
Post by: Teeth on November 25, 2013, 10:51:07 pm
This might just be me but would a button order going head-body-hand-legs not be better? That is the way it is on the cRPG page and I kept clicking wrong the first few times on your site.
Title: Re: To those who can see this:
Post by: [ptx] on November 25, 2013, 10:57:54 pm
This might just be me but would a button order going head-body-hand-legs not be better? That is the way it is on the cRPG page and I kept clicking wrong the first few times on your site.
This.
The current order feels very unintuitive.
Title: Re: To those who can see this:
Post by: zagibu on November 26, 2013, 12:11:18 am
I've changed the order.
Title: Re: To those who can see this:
Post by: zagibu on November 29, 2013, 04:35:51 pm
Converted more native stuff (mainly Sarranid and Vaegir).
Title: Re: To those who can see this:
Post by: zagibu on November 30, 2013, 11:17:45 pm
Figured out how to deal with multi part stuff. Added Narf's men at arms pack.
Title: Re: To those who can see this:
Post by: Angantyr on December 01, 2013, 02:33:55 am
Neat tool. Thanks. Any chance you could sort the items alphabetically?
Title: Re: To those who can see this:
Post by: Taser on December 01, 2013, 02:41:27 am
Very cool tool. One thing I noticed...

where are the nomad robes?? You have nomad vest and nomad armor but no robe. I am disappoint in something that was done completely for free and that is very cool and helpful.
Title: Re: To those who can see this:
Post by: zagibu on December 01, 2013, 03:19:31 am
Neat tool. Thanks. Any chance you could sort the items alphabetically?

Yeah I guess this will be more useful. They were ordered like in shop, but this probably didn't help a lot.


Very cool tool. One thing I noticed...

where are the nomad robes?? You have nomad vest and nomad armor but no robe. I am disappoint in something that was done completely for free and that is very cool and helpful.

What the hell is a nomad robe?
Title: Re: To those who can see this:
Post by: Jarold on December 01, 2013, 03:41:24 am
It looks like a bath robe and no one uses it but taser. :P
Title: Re: To those who can see this:
Post by: Taser on December 01, 2013, 04:03:49 am
It looks like a bath robe and no one uses it but taser. :P

Lies I see a lot of people wearing it. Its very fashionable and sexy.

What the hell is a nomad robe?

 :o

visitors can't see pics , please register or login
Title: Re: To those who can see this:
Post by: kinngrimm on December 01, 2013, 11:52:10 am
love it!!!

Are you able to read out the customized character looks so anyone of us can see his own characters?
Are you able to read out M&B registry entries via js?  So you could be sure to get the user depending localy stored char data?

There was a question earlier on for workaround or solution to safe localy files via js. You may not be able to safe on the fly, but with manual userinteractions i believe it is possible to safe files localy, isnt it? If you then would either safe the location of that file in a cookie or in a small database, you could access that once saved file, but you wouldnt be able to edit it that way, read only. There also may just be a workaround with the prototype object of js, which was in past(*sigh*iamoutofdateiguess* 10 years back ^^) able to break some of the security defaults of js, but i wouldnt necessearily go there and also i have no idear if these crued methodes still would work. This but shouldnt be a problem anymore if this reaches a state where it is conencted and used by crpg website, as then i guess it would be connected to the db there. DB caching, as also client side caching can be optimized that once it is loaded or preloaded the first time, afterwards you wouldnt have traffic performance issues anymore.
Title: Re: To those who can see this:
Post by: Kalp on December 01, 2013, 12:08:40 pm
I only don't like the face, it's like "OMG WTF am I doing here ?"  :mrgreen:
Title: Re: To those who can see this:
Post by: zagibu on December 01, 2013, 01:53:21 pm
love it!!!

Are you able to read out the customized character looks so anyone of us can see his own characters?
Are you able to read out M&B registry entries via js?  So you could be sure to get the user depending localy stored char data?

There was a question earlier on for workaround or solution to safe localy files via js. You may not be able to safe on the fly, but with manual userinteractions i believe it is possible to safe files localy, isnt it? If you then would either safe the location of that file in a cookie or in a small database, you could access that once saved file, but you wouldnt be able to edit it that way, read only. There also may just be a workaround with the prototype object of js, which was in past(*sigh*iamoutofdateiguess* 10 years back ^^) able to break some of the security defaults of js, but i wouldnt necessearily go there and also i have no idear if these crued methodes still would work. This but shouldnt be a problem anymore if this reaches a state where it is conencted and used by crpg website, as then i guess it would be connected to the db there. DB caching, as also client side caching can be optimized that once it is loaded or preloaded the first time, afterwards you wouldnt have traffic performance issues anymore.

To get at player specific data, it would have to be uploaded to the server. You can't access random files on a client's computer with javascript. I guess it might be possible for cRPG to get the face data from the game files when a user logs into a server, but for me, at the moment, it's not possible to get it any other way.

In theory, it should be possible to provide each player with the correct face, and if I'm done with converting items, I will look into it. But I have no idea what kind of effort is needed to get it flying, so don't get your hopes up too high.


I only don't like the face, it's like "OMG WTF am I doing here ?"  :mrgreen:

It's one of the native standard faces. I agree, it's not really that great, but better than nothing, I guess.
Title: Re: To those who can see this:
Post by: zagibu on December 01, 2013, 04:42:01 pm
Added eastern stuff. Holy crap these items were a pain in the ass to convert. All multipart and some helmets use 8 different textures. One of the helmets has a 2048x2048 pixel PLUS an additional 512x512 pixel texture. I mean, WTF?

Also fixed most missing triangle problems and added Serbian Lamellar with Kneecops.
Title: Re: To those who can see this:
Post by: Rebelyell on December 01, 2013, 04:48:08 pm
I really think that some admin could stick that there somewhere.
That website contain lots of useful informations and can help peoples with eq setups
without spending gold.

anyway

Is there any chance to load banners on that armors in future?
Title: Re: To those who can see this:
Post by: Sagar on December 01, 2013, 05:22:56 pm
Great job!
New heraldic armors will be added also?
Title: Re: To those who can see this:
Post by: Vermilion on December 01, 2013, 05:56:07 pm
Is there any chance to load banners on that armors in future?

Zagibu has already answered that question

In theory, everything is possible. The only limits are my motivation, which is unfortunately VERY limited. The heraldics would require you to upload a banner and then it could blend it over the normal texture. The biggest problem would be to define how to align it, so that it is displayed in the proper position. This information is already available in the tableau definitions in the BRFs, but adapting it for the viewer might not be straightforward. Or it might be. We'll see.
Title: Re: To those who can see this:
Post by: no_rules_just_play on December 01, 2013, 05:57:29 pm
I didn't remember having such a fat ass

visitors can't see pics , please register or login


Amazing work btw
Title: Re: To those who can see this:
Post by: zagibu on December 02, 2013, 11:05:48 pm
I wish they would allow crossdressing again. Don't you remember the glorious days:

(click to show/hide)
Title: Re: To those who can see this:
Post by: FleetFox on December 02, 2013, 11:27:35 pm
I wish they would allow crossdressing again. Don't you remember the glorious days:

(click to show/hide)

All too well my friend
Title: Re: To those who can see this:
Post by: Bittersteel on December 02, 2013, 11:29:31 pm
(click to show/hide)

visitors can't see pics , please register or login
Title: Re: To those who can see this:
Post by: zagibu on December 04, 2013, 10:39:45 pm
Tons of old native stuff added, mostly girl stuff like nomad robe and dresses, etc.
Title: Re: To those who can see this:
Post by: Taser on December 05, 2013, 06:02:07 am
Tons of old native stuff added, mostly girl stuff like nomad robe and dresses, etc.

visitors can't see pics , please register or login


but

visitors can't see pics , please register or login
Title: Re: To those who can see this:
Post by: [ptx] on December 05, 2013, 10:16:46 am
Getting dangerously close to 100% there :)
Title: Re: To those who can see this:
Post by: Nightmare798 on December 05, 2013, 10:17:33 am
Almost there!

Keep up the great work!
Title: Re: To those who can see this:
Post by: zagibu on December 05, 2013, 09:49:59 pm
Added the remaining non-heraldic items. Looking into heraldics over the weekend. If I can't find a way to display the banner, I will probably make an example banner texture for each heraldic armor.
Title: Re: To those who can see this:
Post by: Leshma on December 05, 2013, 11:50:41 pm
Any chance for female avatar? :)
Title: Re: To those who can see this:
Post by: zagibu on December 06, 2013, 05:32:01 pm
I'll look into it after heraldics.

I've quickly converted the rest of the armors and added default textures for the heraldic armors. Going to check out how to blend other textures over them next.
Title: Re: To those who can see this:
Post by: Sparvico on December 09, 2013, 08:38:03 pm
Such an amazing feature. Awesome work with the heraldic armors. This thread needs to be stickied somewhere.
Title: Re: To those who can see this:
Post by: Sagar on December 10, 2013, 03:18:32 pm
This need to be implemented under equipment shop on c-rpg.net, at least link.
Good job!
Title: Re: To those who can see this:
Post by: Butan on December 10, 2013, 03:46:06 pm
Sticky and/or cRPG implementation definitely

Getting tedious having to look for your gold topic each time  :P
Title: Re: To those who can see this:
Post by: NejStark on December 10, 2013, 05:10:25 pm
9/10

It would have been 10 but my fps dropped to 59 once.
Title: Re: To those who can see this:
Post by: Knife on December 10, 2013, 06:34:22 pm
Runs fine, thanks for this program. I can finally stop wasting money to fit my hybrid armor pieces together, which I fail at pretty often and have to sell...
Title: Re: To those who can see this:
Post by: Butan on December 11, 2013, 02:57:35 pm
After some though, I have unraveled the reasons why this isnt stickied/implemented yet: it saves people's money.

Greedy chadz want us to waste gold to earn c-RPG taxes, so this will never happen  :cry:
Title: Re: To those who can see this:
Post by: zagibu on December 11, 2013, 07:23:11 pm
Hmmm, although off-topic, this raises an interesting question. Would chadz be legally allowed to offer cRPG gold for real money? Technically, it's not making money with M&B assets, it's just a way to save some time...
Title: Re: To those who can see this:
Post by: BlindGuy on December 11, 2013, 07:29:58 pm
Fucking nice work man, I played around with loads of parts, didnt manage to get framerate under 60.
Title: Re: To those who can see this:
Post by: NejStark on December 12, 2013, 01:02:29 pm
Hmmm, although off-topic, this raises an interesting question. Would chadz be legally allowed to offer cRPG gold for real money? Technically, it's not making money with M&B assets, it's just a way to save some time...

Considering the amount of DayZ servers that offer advantages for money, and the fact theyre using BI assets, and crpg gold being an abstraction that exists only within crpg and not M&B:W, I'd say yes. 
Title: Re: To those who can see this:
Post by: zagibu on December 13, 2013, 11:55:21 pm
I got the heraldics to work.
Title: Re: To those who can see this:
Post by: zagibu on December 14, 2013, 12:31:04 am
I've uploaded the current version with the native heraldic banners. You will probably have to clear your cache or else the .js armor files will still point to the .jpg textures, and the banners won't work.

I'm also planning a banner upload function.

Oh, and the URL has changed, it's http://node23.net/zagibu/cRPGViewer now, because I need an index.php file now to create the banner stuff.
Title: Re: To those who can see this:
Post by: zagibu on December 14, 2013, 07:25:21 am
Added banner upload functionality. Also edited OP, please partake, if you can.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Micah on December 14, 2013, 07:42:17 am
wow, even with heraldic now :D awesome job man... big kudos
i hope this will make it on the webpage some day, or even used for Melee ^^
(click to show/hide)
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Panos_ on December 14, 2013, 09:53:39 am
this thread should be a sticky thread
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: zagibu on December 14, 2013, 03:54:06 pm
Added randomize function.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: karasu on December 14, 2013, 04:11:58 pm
Gief female model  :(
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Jacko on December 14, 2013, 04:19:22 pm
Nice work.

Finally, Green Brigandine over Aketon, the only true Crossbowman look:

visitors can't see pics , please register or login


Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Indus on December 14, 2013, 05:09:40 pm
Why can't I upvote this man, is it peasant discrimination?  Either way awesome work.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: zagibu on December 15, 2013, 04:41:53 pm
Alright, i've looked into feminization of armors, and there are good news and bad news:

- The good news is that it can be done, and is very easy to do
- The bad news is that I have to export and convert all armors with female versions again
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: dynamike on December 16, 2013, 12:00:22 am
Please make this man cRPG president!
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: BlindGuy on December 16, 2013, 04:30:29 am
Please make this man cRPG president king!
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: [ptx] on December 16, 2013, 10:18:12 am
Perfect!
visitors can't see pics , please register or login
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Moncho on December 16, 2013, 10:23:07 am
Please make this man cRPG president!
Look at his custom title :D It seems like the overlords can still hear us!
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: zagibu on December 16, 2013, 08:07:29 pm
I'm not sure if I'm fit to be a president, but thanks anyway.

Implemented female gender switch option and ported about 25% of the armors over to female versions. Yes, I know she is butt ugly, but I have to work with what I've got.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Vermilion on December 16, 2013, 10:06:43 pm
Yes, I know she is butt ugly, but I have to work with what I've got.

You need to include a new head armor which is pre-selected by default

visitors can't see pics , please register or login
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: dynamike on December 17, 2013, 05:24:08 pm
Please make this man cRPG president!

Look at his custom title :D It seems like the overlords can still hear us!

I'm not sure if I'm fit to be a president, but thanks anyway.

visitors can't see pics , please register or login


One Christmas miracle, coming up promptly  :D
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: zagibu on December 20, 2013, 10:26:59 pm
Fixed the banner positions for heraldic armors and converted more female armors.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: zagibu on December 23, 2013, 04:18:23 pm
Converted all female armors. If you find a bug or problem or missing item, let me know.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Panos_ on December 25, 2013, 12:03:19 am
Some notes.

If you do the mistake to upload a banner after setting your gear, youre gonna have a bad time because the page refreshes itself and makes all your set gear to dissapear.

Also, a feature to upload multiple banners at once would be nice to have.

Also, adding a tab with default hex codes would be nice, something like the c-rpg page has on the banner page.

Also adding weapons and shields would be awesome, but I take it requires a lot of extra coding, I wish I knew coding so I could help you.

My 2 cents!
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: zagibu on December 25, 2013, 01:58:38 am
If you do the mistake to upload a banner after setting your gear, youre gonna have a bad time because the page refreshes itself and makes all your set gear to dissapear.

Could be done, would require making the server aware of the equipment choices, which it isn't at the moment. Would also be nice because you could then send links to others and it would open the Viewer with the selected apparel already equipped.


Also, adding a tab with default hex codes would be nice, something like the c-rpg page has on the banner page.

Can be done. Do I have to join a clan to see this c-rpg banner page, or can someone post a screenshot? Maybe I should just show a full color picker, when someone click on the input field.


Also adding weapons and shields would be awesome, but I take it requires a lot of extra coding, I wish I knew coding so I could help you.

I wouldn't say it takes a lot of coding (although it might require some, haven't explored weapons and shields yet). But it certainly takes a lot of manual labor that I'm simply not going to do. But I might soon describe the conversion process, so other people might give it a try (but it's quite time consuming, so I doubt anyone will take up the ball). Basically, you have to open the BRF file, export the model as .smd or .obj, open the correct DDS texture files (usually 3 per item), scale them, export them as jpg/png, import the model in blender, rotate and scale, if necessary, export the model in .js format, open the .js format in notepad and put in the correct paths to the texture files, then finally put in the path to the model into the viewer selection thingies in the viewer code file. Depending on the item, it takes between 2 and 5 minutes. So the remaining items should take between 6 and 15 hours of work to convert. Not that long, but it's tedious, repetitive work. You also have to control every item quickly in the viewer, and the constant switching between lots of applications makes you crazy after a while. That's why I trained my beard to do it. At first it was happy to have something to do instead of hanging around all day, but soon it started making demands for fair pay, and then it joined a union with other hair groups of my body, and now I have to provide them with dental plans, retirement arrangements, and all kinds of bullshit. It got so bad that I gave up on their "help" and did the last few armors myself, again.

Unfortunately, I couldn't find a way to automate the process.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Vermilion on December 25, 2013, 02:45:53 am
Can be done. Do I have to join a clan to see this c-rpg banner page, or can someone post a screenshot? Maybe I should just show a full color picker, when someone click on the input field.

(click to show/hide)

(click to show/hide)

A full color picker like on the strat faction page would be better.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: BlueKnight on December 30, 2013, 05:56:52 pm
Zagibu, could you add a feature that would allow us to decide if we want to have the list sorted by price(weight) or alphabetic order?

Alphabetic order is nice when you are looking for something that is red or blue or when you know exactly what you want or whatever, however I'm sure that quite a few players seek for the items that aren't ex. too heavy and all the players are also used to crpg website which sorts the items by price. Currently sorting by price would always give the same results as sorting by weight. There may be 1 exception among armours but that's a detail.

I believe that it would force you to add some sort of numerical values (like value=weight) to the items and only then it would be possible to select sorting by weight or something. I hope it's not too much work and you would consider improving your amazing tool!


Thanks for the cRPGViewer once again! It's a really nice gift to the community.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Sparvico on January 02, 2014, 08:00:03 pm
le bump because no sticky  :|
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Butan on January 02, 2014, 08:29:38 pm
le bump because no sticky  :|

So true.
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Kalp on January 02, 2014, 09:06:41 pm
Just put this topic to Guides sub-board.
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Nessaj on January 07, 2014, 11:40:40 pm
visitors can't see pics , please register or login
Title: Re: cRPGViewer (cRPG fashion, now with heraldics)
Post by: Jarold on January 08, 2014, 01:02:44 am
I wouldn't say it takes a lot of coding (although it might require some, haven't explored weapons and shields yet). But it certainly takes a lot of manual labor that I'm simply not going to do. But I might soon describe the conversion process, so other people might give it a try (but it's quite time consuming, so I doubt anyone will take up the ball). Basically, you have to open the BRF file, export the model as .smd or .obj, open the correct DDS texture files (usually 3 per item), scale them, export them as jpg/png, import the model in blender, rotate and scale, if necessary, export the model in .js format, open the .js format in notepad and put in the correct paths to the texture files, then finally put in the path to the model into the viewer selection thingies in the viewer code file. Depending on the item, it takes between 2 and 5 minutes. So the remaining items should take between 6 and 15 hours of work to convert. Not that long, but it's tedious, repetitive work. You also have to control every item quickly in the viewer, and the constant switching between lots of applications makes you crazy after a while. That's why I trained my beard to do it. At first it was happy to have something to do instead of hanging around all day, but soon it started making demands for fair pay, and then it joined a union with other hair groups of my body, and now I have to provide them with dental plans, retirement arrangements, and all kinds of bullshit. It got so bad that I gave up on their "help" and did the last few armors myself, again.

Unfortunately, I couldn't find a way to automate the process.

I was almost interested in trying this but ermagerd the more I read the more I lost hope. I don't understand why you would need to scale the weapon model though.
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: the real god emperor on January 11, 2014, 10:51:17 am
Please add those new armours :(
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: wast on January 14, 2014, 12:01:00 am
For some reason a handful of things show up but the vast majority doesn't.

Looks awesome, wish it would work for me.
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Yenward on February 22, 2014, 08:45:21 am
Not sure if that's been asked before (pardon my lazy self if it was), but there's a number of items in the viewer that aren't in the game. I'm specifically referring to the stunningly awesome (Highlander) and (Pino) models. Are those to be implemented later or were they just lying around in the file packs?
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Moncho on February 22, 2014, 11:51:37 am
Not sure if that's been asked before (pardon my lazy self if it was), but there's a number of items in the viewer that aren't in the game. I'm specifically referring to the stunningly awesome (Highlander) and (Pino) models. Are those to be implemented later or were they just lying around in the file packs?
They were suggested to be implemented, some made it, some did not, some may still be in consideration
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: the real god emperor on March 28, 2014, 10:41:11 am
it is not working, or is it just me?
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Kalp on March 28, 2014, 11:32:06 am
it is not working, or is it just me?
You or Erdogan :P
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: the real god emperor on March 30, 2014, 08:19:32 pm
Nope, there is something wrong i suppose , cus any screenshot taken with the viewer before, is now cant be seen
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Kalp on March 30, 2014, 09:13:50 pm
Maybe this

Quote
Screenshot <---button  (keeps last 10 on server)

?
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Rico on June 28, 2014, 12:20:14 am
Does this require any browser plugin to work?

It says it's loading, but it keeps loading forever.
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Grand_Master on August 24, 2014, 12:38:59 pm
Not really.It works without any plungin
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Ikarus on September 07, 2014, 05:30:30 pm
Zagibu you rock on SO many levels!

Finally I donĀ“t have to spend gold to see if armors fits  8-)
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Rico on September 10, 2014, 06:29:00 am
If it says "loading", but it keeps loading forever, a possible reason is an outdated video card driver.

Execute dxdiag.exe, switch to the display tab and check for the date of the last driver update. If it is something fishy like March 2009, type your video card model into google and search for the newest driver. With an updated driver, the cRPG viewer should run.
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Grand_Master on October 29, 2014, 08:25:47 pm
This needs to be updated.Just saying...
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Veniathan on January 28, 2015, 05:38:33 pm
It's not even working anymore, needs update.
Title: Re: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)
Post by: Akavirius on March 02, 2015, 01:40:10 pm
"Server not found"
Where can I find an item viewer?