cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: JennaHaze on September 04, 2013, 12:10:06 pm

Title: Horsemy old friendchery
Post by: JennaHaze on September 04, 2013, 12:10:06 pm
So a f..agg.o.t grabs 60 arrows and a bow longer than him rides a horse like a car all his bumps can knock you down i cant see any reality here
Title: Re: Horsemy old friendchery
Post by: Grumpy_Nic on September 04, 2013, 12:11:03 pm
Topic of rage! Let the QQ begin!
Title: Re: Horsemy old friendchery
Post by: Strudog on September 04, 2013, 12:24:29 pm
Inb4 XyNox come and QQ's
Title: Re: Horsemy old friendchery
Post by: Moncho on September 04, 2013, 12:25:24 pm
oh hey, its this thread again.

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Title: Re: Horsemy old friendchery
Post by: XyNox on September 04, 2013, 12:31:14 pm
Inb4 XyNox come and QQ's

QQ
Title: Re: Horsemy old friendchery
Post by: JennaHaze on September 04, 2013, 12:33:30 pm
QQ
Title: Re: Horsemy old friendchery
Post by: Boerenlater on September 04, 2013, 12:43:43 pm
so true all ha my old friend-s should die
Title: Re: Horsemy old friendchery
Post by: pingpong on September 04, 2013, 12:44:57 pm
So a f..agg.o.t grabs 60 arrows and a bow longer than him rides a horse like a car all his bumps can knock you down i cant see any reality here
Title: Re: Horsemy old friendchery
Post by: Rebelyell on September 04, 2013, 01:44:33 pm
HA is one of the hardest(in crpg) most expensive and lowest scoring class in that mod.

but to be sure we need panos to confirm that because only he knows what is cool and lame to play
Title: Re: Horsemy old friendchery
Post by: Panos_ on September 04, 2013, 01:52:48 pm
HA is one of the hardest(in crpg) most expensive and lowest scoring class in that mod.

but to be sure we need panos to confirm that because only he knows what is cool and lame to play

I for one know that being a longsword spamming noob is lame as hell  :wink:
Title: Re: Horsemy old friendchery
Post by: Rebelyell on September 04, 2013, 01:54:20 pm
I for one know that being a longsword spamming noob is lame as hell  :wink:

anyway do you have any kuyak up for trade?
Title: Re: Horsemy old friendchery
Post by: AntiBlitz on September 04, 2013, 02:04:44 pm
HA is one of the hardest(in crpg) most expensive and lowest scoring class in that mod.

yep thats why both Lord_Lurk and Talazar always have 15 kills with 3 deaths topping the leaderboard, they can always hit you and the fuckin Yumi with Bodkins does massive damage.
Title: Re: Horsemy old friendchery
Post by: Grumpy_Nic on September 04, 2013, 02:15:08 pm
Well some people just become good at it...
Title: Re: Horsemy old friendchery
Post by: Prpavi on September 04, 2013, 02:16:39 pm
Mount&Ranged. that is all
Title: Re: Horsemy old friendchery
Post by: Dezilagel on September 04, 2013, 02:20:41 pm
HA/HX shouldn't be in the game.
Title: Re: Horsemy old friendchery
Post by: karasu on September 04, 2013, 02:24:15 pm
Mount&Ranged. that is all

Mount & Pew: Melee Wartears.

 :lol:
Title: Re: Horsemy old friendchery
Post by: Razzer on September 04, 2013, 02:57:07 pm
Nothing enrages me more than HA's or HX's.
nuff said.
Title: Re: Horsemy old friendchery
Post by: oreshy on September 04, 2013, 03:07:33 pm
nerf melee.
Title: Re: Horsemy old friendchery
Post by: Tibe on September 04, 2013, 05:37:45 pm
Ms. Haze id prefer if you sticked to porn.
Title: Re: Horsemy old friendchery
Post by: KaMiKaZe_JoE on September 04, 2013, 05:50:24 pm
The problem here is cav, not ranged. They need to be nerfed.
Title: Re: Horsemy old friendchery
Post by: Konrax on September 04, 2013, 06:14:36 pm
Range needs to be more aware of HA/HX.

Their only real weakness is dedicated range characters.

Problem is those range people don't really know they are the only ones who have a chance of killing those classes.
Title: Re: Horsemy old friendchery
Post by: Dezilagel on September 04, 2013, 06:50:08 pm
Range needs to be more aware of HA/HX.

Their only real weakness is dedicated range characters.

Problem is those range people don't really know they are the only ones who have a chance of killing those classes.

Which is why HA/HX are fundamentally detrimental to the gameplay.
Title: Re: Horsemy old friendchery
Post by: CrazyCracka420 on September 04, 2013, 06:57:42 pm
Which is why HA/HX are fundamentally detrimental to the gameplay.

Your logic is impeccable.   :rolleyes:

Instead of trying to educate ground ranged, nerf the people doing nothing wrong.

This is the problem with crpg and the nerfs we have gotten over the years. 

The problem isn't horse archers or horse ranged classes, the problem is the ground ranged, or the rambo/ninja's who can't be arsed to keep their own ground archers alive.

I don't see a reason to nerf something in crpg because you can't be arsed to use tactics or teamwork.  Don't want to get shot to shit by horse archers?  Don't run around by yourself on the edge of the map.  Stick with your teammates and you'll be fine. 

Or keep running head first into the wall and complain enough to the admins about the wall until they remove it.  AMIRITE?  No reason to go around the wall, or over the wall or under the wall, the developers will cater to your headstrong ability to QQ on the forums, and take no responsibility for what happens to your character in game.

*FULL DISCLOSURE* I say this as a level 34, 13th generation of cavalry lancer.  The main menace to me on the battlefield is horse ranged classes (followed closely by ground ranged).  You know how I avoid horse archers?  I don't ride by myself 1000 miles from my infantry where the enemy horse archers are roaming. 
Title: Re: Horsemy old friendchery
Post by: Nehvar on September 04, 2013, 08:23:12 pm
HA/HX have dildos built into their saddles.
Title: Re: Horsemy old friendchery
Post by: Tears of Destiny on September 04, 2013, 08:38:12 pm
So a f..agg.o.t grabs 60 arrows and a bow longer than him rides a horse like a car all his bumps can knock you down i cant see any reality here


True, it would be realistic if instead of 60 arrows he only carried (depending on culture) 18-40, and his bumps OHKed any and all infantry irregardless of armor at full speed...


I'll take our HA over "real ones" thank you.
Title: Re: Horsemy old friendchery
Post by: CrazyCracka420 on September 04, 2013, 08:47:10 pm
To be fair you wouldn't necessarily die in one hit, but you could very easily be knocked unconscious or have a limb broken in half.  You could probably very easily die as well if it bumped or trampled your head/chest. 
Title: Re: Horsemy old friendchery
Post by: Kafein on September 04, 2013, 08:53:14 pm

True, it would be realistic if instead of 60 arrows he only carried (depending on culture) 18-40, and his bumps OHKed any and all infantry irregardless of armor at full speed...


I'll take our HA over "real ones" thank you.

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Your logic is impeccable.   :rolleyes:

Instead of trying to educate ground ranged, nerf the people doing nothing wrong.

This is the problem with crpg and the nerfs we have gotten over the years. 

The problem isn't horse archers or horse ranged classes, the problem is the ground ranged, or the rambo/ninja's who can't be arsed to keep their own ground archers alive.

I don't see a reason to nerf something in crpg because you can't be arsed to use tactics or teamwork.  Don't want to get shot to shit by horse archers?  Don't run around by yourself on the edge of the map.  Stick with your teammates and you'll be fine. 

Or keep running head first into the wall and complain enough to the admins about the wall until they remove it.  AMIRITE?  No reason to go around the wall, or over the wall or under the wall, the developers will cater to your headstrong ability to QQ on the forums, and take no responsibility for what happens to your character in game.

*FULL DISCLOSURE* I say this as a level 34, 13th generation of cavalry lancer.  The main menace to me on the battlefield is horse ranged classes (followed closely by ground ranged).  You know how I avoid horse archers?  I don't ride by myself 1000 miles from my infantry where the enemy horse archers are roaming. 

If ground ranged aren't effectively countering HA and HX, the balance of the game is not functional. Ground ranged aren't countering HA or HX nearly as well as basically any melee or melee cav so yes I can pretty much say the balance is not functional on that regard.

What matters isn't what you think people with bows should do. What matters is what they actually do, which isn't countering HA and HX, for plenty of good reasons. First because there are much easier targets around.
Title: Re: Horsemy old friendchery
Post by: Dezilagel on September 04, 2013, 08:59:02 pm
Your logic is impeccable.   :rolleyes:

Instead of trying to educate ground ranged, nerf the people doing nothing wrong.

This is the problem with crpg and the nerfs we have gotten over the years. 

The problem isn't horse archers or horse ranged classes, the problem is the ground ranged, or the rambo/ninja's who can't be arsed to keep their own ground archers alive.

I don't see a reason to nerf something in crpg because you can't be arsed to use tactics or teamwork.  Don't want to get shot to shit by horse archers?  Don't run around by yourself on the edge of the map.  Stick with your teammates and you'll be fine. 

Or keep running head first into the wall and complain enough to the admins about the wall until they remove it.  AMIRITE?  No reason to go around the wall, or over the wall or under the wall, the developers will cater to your headstrong ability to QQ on the forums, and take no responsibility for what happens to your character in game.

*FULL DISCLOSURE* I say this as a level 34, 13th generation of cavalry lancer.  The main menace to me on the battlefield is horse ranged classes (followed closely by ground ranged).  You know how I avoid horse archers?  I don't ride by myself 1000 miles from my infantry where the enemy horse archers are roaming. 

"Tactics" and "teamwork".

Is huddling up in a creek somewhere doing nothing for four minutes because there's literary nothing you can do against the bullshit that is horseranged as melee "tactics" to you?

Is doing so with 10 of your friends and then desperately scrambling for the flag hoping to by sheer luck (and a bit of the old "spazzing the fuck out") avoid getting killed on the way there "teamwork" to you?

Is doing so every fucking round for an entire map (dragging each round out to yawnworthy length, making for lovely 30-40 min maps) because of unlucky balance your idea of "fun" in c-rpg?

In my humble opinion, HA/HX cause nothing but frustration for anyone who is not one. They completely deny the flanks to all melee on open maps. They crush foot archer teams on open maps (due to archers requiring melee protection so they don't get bumped to death, making the HA's annoyingly effective force multipliers), and forces them to huddle with the melee when there's cover. They force people to huddle together in massive blobs, creating what I think is an undynamic, repetitive and boring battlefield.

They are a plauge. A leftover ulcer from native created under the pretense of "realism" or whatever, with no place in multiplayer M@B where their sole function is to annoy by appealing to the same people who enjoy playing the sniper/stealth-backstab class archetypes in other games i.e getting their kicks from being virtually untouchable and "seperate" due to bullshit game mechanics.

//Angrynerd/spergrant
Title: Re: Horsemy old friendchery
Post by: Fartface on September 04, 2013, 09:21:08 pm
Except that a footarcher protected by a good pikeman will be able to take down the HA horse in 3-4 shots and then the HA will be left with no melee capabilities and no speed at all. Not to mention footarchers hit harder and are more accurate and aren't as map reliant as HA to be usefull.
Title: Re: Horsemy old friendchery
Post by: CrazyCracka420 on September 04, 2013, 09:29:21 pm
Lots of things are "hard" for me to counter directly in crpg or to affect directly.  Horse archers are a challenge to be overcome.  I don't get angry and frustrated if they kill me or harass me, I think of ways to overcome the challenge.  I don't qq on forums because I'm too retarded or stubborn to solve the problem myself.
Title: Re: Horsemy old friendchery
Post by: Konrax on September 04, 2013, 09:45:31 pm
HA/HX should be part of the mod.

Reducing HX reload speed was important, mainly so that the appeal of the class isn't to be OP, but to fulfill an actual battlefield role.

What I think would be a bit more reasonable is to make the Horse Archery skill never actually give the same accuracy as a dedicated bowmen.

Even if the bow options on horse are not as great as being a dedicated archer, they still need to be less effective somehow.

Traditionally horse archers were only decent at semi long range in large groups firing volleys. HA was meant for a more short to medium range where dedicated bowmen had an advantage of accuracy (not to mention a horse is a big target!)


I am not a balancing expert by all means, I can only go off my experience, but I believe it has to be a combination of either horse bumps changing and / or accuracy on horse being adjusted.

Ideally what I would like to see is horses taking damage for running people over. That way you only charge an infantrymen if its really necessary instead of using it as an abusive game mechanic.
Title: Re: Horsemy old friendchery
Post by: Dezilagel on September 04, 2013, 09:48:00 pm
Realistically, HA's were OP as fuck.

But realism is a horrible way to balance a game.
Title: Re: Horsemy old friendchery
Post by: Konrax on September 04, 2013, 10:02:27 pm
Realistically, HA's were OP as fuck.

But realism is a horrible way to balance a game.

As a Hungarian who is well aware of their cultures military history, I support this comment +1
Title: Re: Horsemy old friendchery
Post by: Malaclypse on September 04, 2013, 10:05:06 pm
I wish HA/HX were around in greater numbers in Strat battles, and lower numbers in regular play.
Title: Re: Horsemy old friendchery
Post by: oreshy on September 04, 2013, 10:10:50 pm

True, it would be realistic if instead of 60 arrows he only carried (depending on culture) 18-40, and his bumps OHKed any and all infantry irregardless of armor at full speed...


I'll take our HA over "real ones" thank you.

...bout 60 arrow's:

"The bow's geometry allowed it to be made relatively small so it could be used and fired in any direction from horseback.[7] Quivers containing sixty arrows were strapped to the backs of the cavalrymen.  - http://en.wikipedia.org/wiki/Mongol_military_tactics_and_organization -> Weapons -> Mongol bow.

...bout bump:

"When charging the enemy, the first three ranks fired arrows to create a gap in the enemy's formation then at about 100 to 200 meters from the foe the first ranks shifted to their kontarion lances, charging the line at full speed followed by the remainder of the battalion." - http://en.wikipedia.org/wiki/Byzantine_battle_tactics -> Cavalry -> Cavalry organization and formations. a cataphract charger as an example , isn't that harmless still without a lance. (warhorse (well breeded) weight: 'round 1200 kg , horse lamellar armor 40kg , riders lamellar armor 20-30 kg (shield or not) , riders weight round 80kg = 1300-1400kg ouch.)




Title: Re: Horsemy old friendchery
Post by: Tears of Destiny on September 04, 2013, 10:25:01 pm
Well there you go then, realism is even worse. A big-o very fast armored horse capable of incapacitating targets all by itself with a rider well trained in a far-shooting hard-hitting bow with 60 arrows and a lance.


People need to stop posting "this isn't realism" threads based solely on "gut-feeling." That's fine for game balance but not for anything even remotely resembling realism. Warfare has never been ineffective nor fair, you are trying to murder the other bastard and make HIM die for his country after all...
Title: Re: Horsemy old friendchery
Post by: CrazyCracka420 on September 04, 2013, 10:31:56 pm
Pikes could be braced however, and it would be easier to make formations for infantry (both defensive and offensive formations).  Horses would be brutal if they were realistic in this game (both for the rider and the peasants getting stuck on the horse hooves).  I'd love to see the dead horse rag doll effect (where it flies through the air as a ghost) actually cause damage to people that it hits.  That would be hilarious and game breaking.
Title: Re: Horsemy old friendchery
Post by: oreshy on September 04, 2013, 10:51:30 pm
Well there you go then, realism is even worse. A big-o very fast armored horse capable of incapacitating targets all by itself with a rider well trained in a far-shooting hard-hitting bow with 60 arrows and a lance.


People need to stop posting "this isn't realism" threads based solely on "gut-feeling." That's fine for game balance but not for anything even remotely resembling realism. Warfare has never been ineffective nor fair, you are trying to murder the other bastard and make HIM die for his country after all...

you've right ..a game & realism are 2 pairs of shoes & this in fusion could destroy a balance completely. atm i find the balance in crpg not as close to perfect ..but very fine yet. crpg is also a very nice stock
of items & pieces where are historically well accurate in sense of style & description. so .. at this point, i'm really pissed off from all this w(h)ayne fred's (who arent' going under suggestions) 'bout unbalance, unrealism & unfairly at all.

along this lines .. y'all play fair, gentle, creative & with much fun, it's a game not a simulation ..there are always winner's & looser's at both like in real.
Title: Re: Horsemy old friendchery
Post by: Clockworkkiller on September 04, 2013, 11:11:26 pm
HA/HX should get a penalty for riding anything above a war horse, or even a barded horse, having HAs mounted on what is basically a tank, and just casually trotting into players then shooting hem in the back or some shit is fucking retarded.
Title: Re: Horsemy old friendchery
Post by: pingpong on September 05, 2013, 01:52:31 am
If you wanna go rape some HA's or HX Javalry is the way to go, best counter to anything mounted & ranged, if you dont kill them outright with your javelins you at least dehorse them which means they pretty much dead.
Title: Re: Horsemy old friendchery
Post by: Rumblood on September 05, 2013, 06:13:57 am
If you wanna go rape some HA's or HX Javalry is the way to go, best counter to anything mounted & ranged, if you dont kill them outright with your javelins you at least dehorse them which means they pretty much dead.

Bloody throwers!  :lol:
Title: Re: Horsemy old friendchery
Post by: Aderyn on September 05, 2013, 09:04:21 am
quite the spergfest in here.

HA are fine, even almost underpowered.

I recognize the way you guys are whining and i can bet it's 2h/polearms without shield that's doing most of the complaining. "I can't catch this person, please slow him down for me devs". Just like a kid asking his father for something in tears because it got beaten in a sprinting contest. Yes, you guys are kids. Small ones.
Title: Re: Horsemy old friendchery
Post by: owens on September 05, 2013, 09:06:34 am
JennaHaze has tori black as a dp :(
Title: Re: Horsemy old friendchery
Post by: WITCHCRAFT on September 05, 2013, 09:35:50 am
OP, your MRI scans came in. The prognosis... it aint' good. We can't fix this kind of thing.

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Title: Re: Horsemy old friendchery
Post by: oreshy on September 05, 2013, 01:50:37 pm
If you wanna go rape some HA's or HX Javalry is the way to go, best counter to anything mounted & ranged, if you dont kill them outright with your javelins you at least dehorse them which means they pretty much dead.

exactly ..there's always a counterpart like this in example.
Title: Re: Horsemy old friendchery
Post by: Dezilagel on September 05, 2013, 01:52:49 pm
If you wanna go rape some HA's or HX Javalry is the way to go, best counter to anything mounted & ranged, if you dont kill them outright with your javelins you at least dehorse them which means they pretty much dead.

Hell yeah.

Fight the horseranged... WITH MORE HORSERANGED!
Title: Re: Horsemy old friendchery
Post by: karasu on September 05, 2013, 01:57:40 pm
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Title: Re: Horsemy old friendchery
Post by: oreshy on September 05, 2013, 01:57:45 pm
Hell yeah.

Fight the horseranged... WITH MORE HORSERANGED!

sure ..that's ht's job.  :wink:
Title: Re: Horsemy old friendchery
Post by: Sir_Hans on September 05, 2013, 02:10:16 pm
QQ
Title: Re: Horsemy old friendchery
Post by: Prinz_Karl on September 05, 2013, 02:54:33 pm
If there's the possibility to fight Ha as melee I wouldn't mind if they get a damage increase.
Title: Re: Horsemy old friendchery
Post by: Bulzur on September 05, 2013, 07:32:30 pm
Range needs to be more aware of HA/HX.

Their only real weakness is dedicated range characters.

Problem is those range people don't really know they are the only ones who have a chance of killing those classes.

Hum... Melee should be aware that range are the only one who can kill thoses HA/HX.
The number of time i see archers "alone", because melee think it's a good idea to charge the HA, to then hear the shouts of archers being ganked by melees.

Problem is : melees are heroes, they don't care about their own archers. Then they complain about HA/HX.
Pretty funny.


I still "like" HA/HX, because it's definitely the most satisfying kills you can get, as a footman.
"Hey dude. You screwed over. Better luck next life !"
(click to show/hide)
Title: Re: Horsemy old friendchery
Post by: Fandrall on September 05, 2013, 07:52:22 pm
How about not call for nerfs and removal of "classes" based on subjective thoughts, pseudo science and isolated incidents.

All "classes" and playstyles have situations when they are well suited for the task and where they totally suck. Further we all have the same opportunities when creating characters and choosing gear at round start. If you want to have a better chance against a certain "class" there are plenty of options. All it takes is not focusing on whining/raging but adaptation.

Try not to bend the spoon... Instead bend yourselves!
Title: Re: Horsemy old friendchery
Post by: Prinz_Karl on September 05, 2013, 08:54:10 pm
How about not call for nerfs and removal of "classes" based on subjective thoughts, pseudo science and isolated incidents.

All "classes" and playstyles have situations when they are well suited for the task and where they totally suck. Further we all have the same opportunities when creating characters and choosing gear at round start. If you want to have a better chance against a certain "class" there are plenty of options. All it takes is not focusing on whining/raging but adaptation.

Try not to bend the spoon... Instead bend yourselves!

All is acceptable except for artillery shooting you from unreachable positions and you can't defend yourself. Happens often in the end of rounds.
Title: Re: Horsemy old friendchery
Post by: ShinySpoons on September 05, 2013, 08:55:19 pm
.  I'd love to see the dead horse rag doll effect (where it flies through the air as a ghost) actually cause damage to people that it hits.  That would be hilarious and game breaking.

When I'm especially tired this is what I imagine I'm doing I as charge headlong into a group of infantry. Once in the time it took me to get up 3 people tk'ed each other trying to murder me so in a way I was correct.
Title: Re: Horsemy old friendchery
Post by: Kafein on September 05, 2013, 09:06:28 pm
How about not call for nerfs and removal of "classes" based on subjective thoughts, pseudo science and isolated incidents.

How about we stop trying to censor said calls for balance with more straight lies, pseudo science and isolated incidents ?

All "classes" and playstyles have situations when they are well suited for the task and where they totally suck.

Give me an example of a situation where an archer is more than 10 meters away from any class without a ranged weapon and totally suck equally bad as a 2h more than 10 meters away from an archer. Tip : in such a situation the 2h dies within seconds.

Arguing about counters when some classes have no strong weakness (that is, things that can kill them apart from themselves) is stupid.

Further we all have the same opportunities when creating characters and choosing gear at round start. If you want to have a better chance against a certain "class" there are plenty of options. All it takes is not focusing on whining/raging but adaptation.

Adaptation against ranged is more ranged, but people don't do it because they still prefer having fun over winning.


Seriously, what makes everybody arguing in favor of the statu-quo think that somehow, players aren't adapting to the game ?
Title: Re: Horsemy old friendchery
Post by: Clockworkkiller on September 05, 2013, 10:36:21 pm
HA/HX should get a penalty for riding anything above a war horse, or even a barded horse, having HAs mounted on what is basically a tank, and just casually trotting into players then shooting them in the back or some shit is fucking retarded.
Title: Re: Horsemy old friendchery
Post by: Macropus on September 05, 2013, 10:46:52 pm
Arguing about counters when some classes have no strong weakness
Have you ever tried to play as HA on the siege server, by the way?
Open field battles is not the only thing to make balance around.
Title: Re: Horsemy old friendchery
Post by: Kafein on September 05, 2013, 10:54:53 pm
Have you ever tried to play as HA on the siege server, by the way?
Open field battles is not the only thing to make balance around.

One can't really play melee cav on siege either, what's your point ? Are you seriously implying HA should be buffed because they are bad on siege ?
Title: Re: Horsemy old friendchery
Post by: Macropus on September 05, 2013, 11:42:02 pm
One can't really play melee cav on siege either, what's your point ? Are you seriously implying HA should be buffed because they are bad on siege ?
More like they shouldn't be nerfed because they are bad at sieges (yes, like any dedicated cav build).
Title: Re: Horsemy old friendchery
Post by: Dan lol on September 06, 2013, 12:26:21 am
wait I dont understand

that avatar is not jenna haze
Title: Re: Horsemy old friendchery
Post by: Adamar on September 06, 2013, 01:19:14 am
What matters isn't what you think people with bows should do. What matters is what they actually do, which isn't countering HA and HX, for plenty of good reasons. First because there are much easier targets around.

Wrong, HA, melee cav and ranged are top targets, because they dont allow archers to deploy freely in the battlefield, removing them gives us a tactical ability.

The first reason why many of us archers might not be shooting back at enemy ranged and horses, is because the enemy inf is closing in our position and we have no support, since the melee single minded entity saw fit to full charge together like the heroes of old, and leave us ranged for pickings.

The second reason is bump shooting. We dont have big weapons to actually keep them at bay, but even switching between bow and side arm is dangerous, because the rider maneuvers the horse away, then back, before you have time to release the arrow. Or he could just shoot you first with his spammy bow that actually works against light armor, that's a problem too. And if we have something to hide behind, then the rider just goes away and waits for a teammate to force us out. And dodging is not really reliable since the weight nerf, no, staying away from a strong horse in general is the rule if you're an unsupported archer.

Another reason is range itself, shooting at an enemy with the ability to change its position rapidly, from long range, is a waste of arrows, and we run out of those. Keep that in mind people and please dont run after the enemy ha if you have ranged support, or ever. Make them come to you and you might have a shot at dehorsing.

As I told you before Kafein, you have to know the class before you comment on it. Keep your opinions to yourself.




Remember that the constant nerfing has its toal, and if some people expect ranged efficiency from their team, then hand holding is more and more a requirement, whether you like it or not.

Even though I hate horse ranged for the reasons stated above, I have to say nerfing would just feed the fire, because people who dont want to teamplay(because it's 'unfun'), never will, and they should learn the consequences instead of successfully flaming the rest.

Now devs;
Believe it or not, you have in your hands the means to determine what kind of attitude the comunity adheres to. And so far, threads like these have been the result, despite the constant underdogging of non melee classes.



Oh, and  NERF!
Title: Re: Horsemy old friendchery
Post by: XyNox on September 06, 2013, 01:30:56 am
Wrong, HA, melee cav and ranged are top targets, because they dont allow archers to deploy freely in the battlefield, removing them gives us a tactical ability.

The first reason why many of us archers might not be shooting back at enemy ranged and horses, is because the enemy inf is closing in our position and we have no support, since the melee single minded entity saw fit to full charge together like the heroes of old, and leave us ranged for pickings.

The second reason is bump shooting. We dont have big weapons to actually keep them at bay, but even switching between bow and side arm is dangerous, because the rider maneuvers the horse away, then back, before you have time to release the arrow. Or he could just shoot you first with his spammy bow that actually works against light armor, that's a problem too. And if we have something to hide behind, then the rider just goes away and waits for a teammate to force us out. And dodging is not really reliable since the weight nerf, no, staying away from a strong horse in general is the rule if you're an unsupported archer.

Another reason is ranged, shooting at an enemy with the ability to change its position rapidly, from long range, is a waste of arrows, and we run out of those. Keep that in mind people and please dont run after the enemy ha if you have ranged support, or ever. Make them come to you and you might have a shot at dehorsing.

As I told you before Kafein, you have to know the class before you comment on it. Keep your opinions to yourself.




Remember that the constant nerfing has its toal, and if some people expect ranged efficiency from their team, then hand holding is more and more a requirement, whether you like it or not.

Even though I hate horse ranged for the reasons stated above, I have to say nerfing would just feed the fire, because people who dont want to teamplay(because it's 'unfun'), never will, and they should learn the consequences instead of successfully inflaming the rest.

Now devs;
Believe it or not, you have in your hands the means to determine what kind of attitude the comunity adheres to. And so far, threads like these have been the result, despite the constant underdogging of non melee classes.



Oh, and  NERF!

^
With this, everything has been said. Even a solution to the problem has been presented, and not for the first time it is. At this point people could simply say "that makes sense, if I dont support my ranged, how are they supposed to shoot down enemy horses ?".

But since we all know that this wont happen, I cant wait to see what kind of escapist bullshit is presented as an excuse for an argument to "prove" you wrong Adamar
Title: Re: Horsemy old friendchery
Post by: Adamar on September 06, 2013, 01:35:03 am
An isolated scoreboard result should give us some tactical insight to the game.
Title: Re: Horsemy old friendchery
Post by: Fandrall on September 06, 2013, 01:55:44 am

Give me an example of a situation where an archer is more than 10 meters away from any class without a ranged weapon and totally suck equally bad as a 2h more than 10 meters away from an archer. Tip : in such a situation the 2h dies within seconds.


Hes out of arrows?

Seriously that is just silly. This is not a game about standing 10 meters away from people. If you want to "theorycraft" atleast make the scenario somewhat applyable on the actual game...

Like its the end of a round. One guy are left on each team. Team 1 has a 2h optimized to deal and receive dmg in melee. IE no shield skill for ranged protection. Team 2 has a HA optimized to kill heavy inf IE high PD, bodkins and heavier horse. Clearly the HA has an advantage as he can decide when and where to engage the 2h. Right now the only thing the 2h can do is either hide and wait for flags or try to outsmart the HA. Lets say he choose to hide and wait for flags. They spawn and he dances over there in a hail of arrows and bumps hoping the HA will slip up or the glitching hitboxes will save him. Not a very good place to be in and would probably end up with 2h dead.

Does that make the HA class unfair?        No
Do the 2h have to respecc archer to coupe with other ranged?        No
Could he have done something not to get into that position in the first place?       Most likely yes... He could have brought equipment just for situations like that, helped his teamates who are better suited to take out HAs survive, tweaked his build to be able to counter more then melee oriented situations to name a few.

Quote
Adaptation against ranged is more ranged, but people don't do it because they still prefer having fun over winning.


It can be but it doesnt have too. You counter an enemy by playing your strengths and denying him using his. Thus you need to adapt your playstyle to the situation you are in. If you optimize yourself to a certain task one of your weaknesses will be not being able to adapt very much. That is your own choice/fault not the classes that you cant counter.

Oh and if people dont want to adapt to win because they prefer having fun why do they call for nerfs/removal of other classes? Sounds to me they want both things to the expense of others fun...
Title: Re: Horsemy old friendchery
Post by: Rumblood on September 06, 2013, 02:06:35 am
Adaptation against ranged is more ranged, but people don't do it because they still prefer having fun over winning.

Seriously, what makes everybody arguing in favor of the statu-quo think that somehow, players aren't adapting to the game ?

No it isn't. It is supporting the ranged that are already there.

Because the ones that complain aren't.
Title: Re: Horsemy old friendchery
Post by: Zlisch_The_Butcher on September 06, 2013, 02:26:12 am
Like its the end of a round. One guy are left on each team. Team 1 has a 2h optimized to deal and receive dmg in melee. IE no shield skill for ranged protection. Team 2 has a HA optimized to kill heavy inf IE high PD, bodkins and heavier horse. Clearly the HA has an advantage as he can decide when and where to engage the 2h. Right now the only thing the 2h can do is either hide and wait for flags or try to outsmart the HA. Lets say he choose to hide and wait for flags. They spawn and he dances over there in a hail of arrows and bumps hoping the HA will slip up or the glitching hitboxes will save him. Not a very good place to be in and would probably end up with 2h dead.

Does that make the HA class unfair?        No
Do the 2h have to respecc archer to coupe with other ranged?        No
Could he have done something not to get into that position in the first place?       Most likely yes... He could have brought equipment just for situations like that, helped his teamates who are better suited to take out HAs survive, tweaked his build to be able to counter more then melee oriented situations to name a few.
It's the end of a round, one guy is left on one team, ten people are left on the other. Team 1 has a ha, team 2 has ten shielders optimized to counter ranged as good as they can while not becoming ranged, the HA wastes 3-5 minutes of everyones time running around without managing to get a single kill despite filling everyones shields with half a dozen arrows. Everyone even have to wait for the MotF to come up instead of the guy just dehorsing and dying, for he doesn't want to hurt his kd.

Does that make the HA class unfair? It sure as fuck does to the shitload of people whose time is being wasted
Would being hybrid throwers have helped the shielders? If the HA stayed out of maximum range (which for a thrower isn't very long) it wouldn't
Is the insane amounts of minutes being wasted because of some shitbird on a horse beyond retarded? Yes
Title: Re: Horsemy old friendchery
Post by: Rumblood on September 06, 2013, 06:04:22 am
It's the end of a round, one guy is left on one team, ten people are left on the other. Team 1 has a ha, team 2 has ten shielders optimized to counter ranged as good as they can while not becoming ranged, the HA wastes 3-5 minutes of everyones time running around without managing to get a single kill despite filling everyones shields with half a dozen arrows. Everyone even have to wait for the MotF to come up instead of the guy just dehorsing and dying, for he doesn't want to hurt his kd.

Does that make the HA class unfair? It sure as fuck does to the shitload of people whose time is being wasted
Would being hybrid throwers have helped the shielders? If the HA stayed out of maximum range (which for a thrower isn't very long) it wouldn't
Is the insane amounts of minutes being wasted because of some shitbird on a horse beyond retarded? Yes

That's a problem with MOTF.
Title: Re: Horsemy old friendchery
Post by: owens on September 06, 2013, 07:57:53 am
Not the only one who picked up on it

Jenna haze should have the correct avatar
(click to show/hide)
.
Title: Re: Horsemy old friendchery
Post by: FRANK_THE_TANK on September 06, 2013, 12:24:40 pm
Doug Stanhope thinks you should all shut the fuck up.

Get some Hopenomics up ya

http://www.youtube.com/watch?v=walWYAIfJHI
Title: Re: Horsemy old friendchery
Post by: Fandrall on September 06, 2013, 03:36:08 pm
It's the end of a round, one guy is left on one team, ten people are left on the other. Team 1 has a ha, team 2 has ten shielders optimized to counter ranged as good as they can while not becoming ranged, the HA wastes 3-5 minutes of everyone's time running around without managing to get a single kill despite filling everyone's shields with half a dozen arrows. Everyone even have to wait for the MotF to come up instead of the guy just dehorsing and dying, for he doesn't want to hurt his kd.

That guy sounds like a douchebag. However the only thing your example has to do with classes and classbalance is that a horseranged has high survivability and for that reason attracts(?) more trolls/griefers.

Quote
Does that make the HA class unfair? It sure as fuck does to the shitload of people whose time is being wasted

No it doesnt it makes that player unfair. If he has no chance of killing them all or win in an other way he should not drag the fight out... To me this is a classic case of delaying.

Quote
Would being hybrid throwers have helped the shielders? If the HA stayed out of maximum range (which for a thrower isn't very long) it wouldn't

You have much more experience then me when it comes to throwing so im not gonna argue about throwing effectiveness but a combination of 10 guys with shields some of them with throwing skill seizing the flag would most likely be successful against one HA.

However If flags are 3-5 mins out, there's a 10 vs 1 situation (everyone else died the first two mins?) and the one guy (whatever class) has a very little chance to win the round even if he uses all the time that is left, he should be a nice guy and engage the enemy in close combat.

Quote
Is the insane amounts of minutes being wasted because of some shitbird on a horse beyond retarded? Yes

Agreed but that goes for everyone that are being selfish and make everyone else wait when there's no chance of winning not only Horseranged.
Title: Re: Horsemy old friendchery
Post by: Jarlek on September 06, 2013, 05:44:50 pm
Quote
  • No drawing/delaying the round on purpose (i.e. running away or camping unreachable places when you're one of the last people alive)
    • OK: running away and shooting enemies that are reachable by projectiles
    • NOT OK: running away or avoiding confrontation when there is nobody to shoot in range or everyone is behind cover.
    • NOT OK: running away or avoiding confrontation to search for ammo

Just want to point this out (especially bolded part). Last guy is HA/HX? Get in cover and poll him if he doesn't charge. As long as you run around as retards in the open, they are allowed to ride and shoot you.
Title: Re: Horsemy old friendchery
Post by: CrazyCracka420 on September 06, 2013, 06:01:48 pm
But Jarlek, I'm too retarded to use logic, I just want to w-key at the enemy...so even though they're doing nothing wrong, let's nerf them anyways, because c-rpg.
Title: Re: Horsemy old friendchery
Post by: NejStark on September 06, 2013, 06:09:32 pm
"Tactics" and "teamwork".

Is huddling up in a creek somewhere doing nothing for four minutes because there's literary nothing you can do against the bullshit that is horseranged as melee "tactics" to you?

Yes.
Title: Re: Horsemy old friendchery
Post by: Zlisch_The_Butcher on September 06, 2013, 09:09:37 pm
But Jarlek, I'm too retarded to use logic, I just want to w-key at the enemy...so even though they're doing nothing wrong, let's nerf them anyways, because c-rpg.
90% of the server don't know about that rule
Title: Re: Horsemy old friendchery
Post by: CrazyCracka420 on September 06, 2013, 09:16:52 pm
I didn't either, and those people chasing HA's are still retarded (and I believed that before knowing about the rule).  Sit your happy ass behind a tree and wait for MOTF.

Or you should have done a better job making sure your ground archers weren't getting raped by infantry.

If you choose to be extremely strong versus infantry melee classes, you're leaving yourself very weak to ranged and cavalry classes.  Dems da breaks.  Deal with it (whining on the forums is certainly one way to deal with it, some people choose to take their fate in their own hands however).

visitors can't see pics , please register or login
Title: Re: Horsemy old friendchery
Post by: Prpavi on September 06, 2013, 11:15:32 pm
"Tactics" and "teamwork".

Is huddling up in a creek somewhere doing nothing for four minutes because there's literary nothing you can do against the bullshit that is horseranged as melee "tactics" to you?



Yes.

Your logic is flawless. OK, we all will "adapt" by hiding behind a wall so YOU can play the way you want and roam freely. Deal!
Title: Re: Horsemy old friendchery
Post by: elvandin on September 07, 2013, 04:08:49 am
I believe the horse archer class is balanced, perhaps a bit underpowered. I am mostly satisfied with this mod in general. the only thing that bothers me is /light cavalry < archers/. against any decent archer who is aware of you, they can just dodge about and circle around your horse and put it down in a few shots. when playing as cavalry, my base instinct is to think I should go after archers, but really that is pointless and almost guarantees the death of my horse. when playing as light cavalry foot archers are the second most dangerous class to attempt to fight, right behind horse archers.
Title: Re: Horsemy old friendchery
Post by: Rumblood on September 07, 2013, 06:48:58 am
I believe the horse archer class is balanced, perhaps a bit underpowered. I am mostly satisfied with this mod in general. the only thing that bothers me is /light cavalry < archers/. against any decent archer who is aware of you, they can just dodge about and circle around your horse and put it down in a few shots. when playing as cavalry, my base instinct is to think I should go after archers, but really that is pointless and almost guarantees the death of my horse. when playing as light cavalry foot archers are the second most dangerous class to attempt to fight, right behind horse archers.

Wut? Archers are so easy to bumpslash it isn't even worth a joke about it.
Title: Re: Horsemy old friendchery
Post by: Adamar on September 07, 2013, 06:52:07 am
Well, foot archers do eat light melee cav on 1vs1 with range, as they should. The problem is if the rider has a shield.
Title: Re: Horsemy old friendchery
Post by: elvandin on September 07, 2013, 11:22:40 pm
a good archer who is aware of you is not easy to bump slash whatsoever. they will be working as hard as they can to circle around and prevent being bumped while taking a total of 4 seconds to kill your horse.
Title: Re: Horsemy old friendchery
Post by: Tears of Destiny on September 08, 2013, 12:16:03 am
a good archer who is aware of you is not easy to bump slash whatsoever. they will be working as hard as they can to circle around and prevent being bumped while taking a total of 4 seconds to kill your horse.


You're going to dodge cav while circling while drawing their bow? The very instant you start drawing your speed goes into the toilet.
Title: Re: Horsemy old friendchery
Post by: Kafein on September 08, 2013, 12:42:20 am

You're going to dodge cav while circling while drawing their bow? The very instant you start drawing your speed goes into the toilet.

By drawing you force the cav to go faster and avoid letting you shoot, which tremendously reduces his ability to turn. He also only has one go unless you are completely alone and crippingly slow.
Title: Re: Horsemy old friendchery
Post by: Gurnisson on September 08, 2013, 12:53:32 am
While they're not overpowered, they make the rounds more boring and tedious (depending on the map). It's not the class itself that's the problem, but more often than not they seem to end up in the same team. A class balance that focuses on horse ranged would be a nice thing, for sure.
Title: Re: Horsemy old friendchery
Post by: Gravoth_iii on September 08, 2013, 01:04:09 am
Make foot archers oneshot HA's 100%.
Title: Re: Horsemy old friendchery
Post by: Amatsuka on September 08, 2013, 01:38:20 am
HA is harder than HX, but has more potential.  Both HA and HX are very fragile and require a lot of creative mobility or ground range will eat them alive.  Anyone who complains about HA/HX is basically just sore they got killed without being able to hit the target.  Most throwers will tell you that cavalry is hilariously easy/fun to fight as a thrower because of how fast and easy throwing weapons take down cav.  Other range works the same way, but archers/crossbowmen have a harder time appreciating it because of how long it takes them to fire.

The only way to really combat the fragility of HA is to ride an armored horse, but that's a patently bad idea due to loss of mobility and expense.  The mobility of the horse is especially important because HA usually wear little to no armor.  You can kill me, for example, with 1-3 throwing daggers.

Also, I carry 96 arrows, not 60.
Title: Re: Horsemy old friendchery
Post by: Bronto on September 08, 2013, 03:58:25 am
A class balance that focuses on horse ranged would be a nice thing, for sure.

Just class balance in general needs to be done. On low pop servers 1 class always has all the cav or 2h strength crutching heroes and the other is all peasants!
Title: Re: Horsemy old friendchery
Post by: Amatsuka on September 08, 2013, 04:15:16 am
Just class balance in general needs to be done. On low pop servers 1 class always has all the cav or 2h strength crutching heroes and the other is all peasants!

Working as intended.
Title: Re: Horsemy old friendchery
Post by: NejStark on September 09, 2013, 11:38:50 am
Your logic is flawless. OK, we all will "adapt" by hiding behind a wall so YOU can play the way you want and roam freely. Deal!

Im glad its settled then! :D
Title: Re: Horsemy old friendchery
Post by: DrTaco on September 09, 2013, 10:14:22 pm
Your logic is flawless. OK, we all will "adapt" by hiding behind a wall so YOU can play the way you want and roam freely. Deal!

And that is the dev team's motto in a nutshell.
Title: Re: Horsemy old friendchery
Post by: Fartface on September 11, 2013, 02:00:07 pm
My main issue with HA is the amount of detication it takes in your build , I had 0 ath or 0 ps and 0 melee WPP. And unless lvl 34 you can't get them properly without being extremely weak with your bow. So ofcourse I'm not going anywhere near a melee fight .
Title: Re: Horsemy old friendchery
Post by: Sniger on September 13, 2013, 10:41:09 pm
i refer to the post done by tearsĀ® about mental issues like sadism. its really a good reading. several crpg players have issues and play the mod only to generate QQ and whine. they will do anything to get the reactions and feed on them.
for examble players have admittet playing HAs only to harrash and terrorize certain players they either dont like or just want to troll to QQ. these individuals have mental issues and shouldnt be allowed a computer. the other day it happend to me... basicly i couldnt play cus i was spammed down by 3 HA's who wanted to use me and my gametime to have their own private lol (i guess they are bored playing normal crpg as its suppose to be played... again... take away their computer cus they cannot control it) i had to eventually quit. my point is: if its not happening to me, its happening to someone else. new blood? never.
Title: Re: Horsemy old friendchery
Post by: XyNox on September 13, 2013, 10:53:15 pm
i refer to the post done by tearsĀ® about mental issues like sadism. its really a good reading. several crpg players have issues and play the mod only to generate QQ and whine. they will do anything to get the reactions and feed on them.
for examble players have admittet playing HAs only to harrash and terrorize certain players they either dont like or just want to troll to QQ. these individuals have mental issues and shouldnt be allowed a computer. the other day it happend to me... basicly i couldnt play cus i was spammed down by 3 HA's who wanted to use me and my gametime to have their own private lol (i guess they are bored playing normal crpg as its suppose to be played... again... take away their computer cus they cannot control it) i had to eventually quit. my point is: if its not happening to me, its happening to someone else. new blood? never.

You should hire some kind of ranged player to support you. Coincidentally, I happen to be an archer and for a mere 100 k per hour my bow shall be yours, protecting you against those horse-raping infidels to totally smite their gayness. Setting up kills for you by arrow-staggering the opponent cost extra though.
Title: Re: Horsemy old friendchery
Post by: Sniger on September 13, 2013, 11:01:59 pm
i rather play something else, ty lol

and i know only ONE archer id pay 100k per hour

you know who you are! :)