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Ozin: Siege updatei have qlue what are stakes for but ballista items ?
Ozin: Updated ballista items, added wooden stakes item (should also be added to the shop)
This game is such a joke. Spend 90+ hours to get a +3 item then they nerf it and your left with a useless piece of shit. Then they ask you for money to create a new shitty game so that they can do the same thing. This is probably the most retarded game I have ever played. Sure most games have there flaws but at least for the most part they are fair and consistent. I feel sorry for all you fools who gave your hard earned money to this rabble, you would have been better off burning it and heating your home. Wave goodbye to your "investment" and enjoy having chadz shit all over you in years to come.
So is this just another way to nerf cav, and everything else, to have 2h be the superior master race?
No, a heraldic version will be added next time.Also you guys promised me, LIARS!
_______________________________________________________________________________________________________________________
|
- Heavy Throwing Axe (Primary) | old | new |
|----------------------------------------------------|--------------------------------|-------------------------------|
| max ammo | 3 | 2 |
| thrust damage | 44 cut | 47 cut |
|____________________________________________________|________________________________|_______________________________|
Nerf.... lol...Something about too many nerfs, now time for buffs, idk. I hear that if you have an op weapon, and then you buff everything else, that weapon isn't as good anymore. So, nerfbuffinglynerfbuffs?
oh well not really some polearm got a buff... especially the staff, quarterstaff, ironstaff which didn't need one :lol:
and how strange... 2H slipped the nerf bat again! :rolleyes:
So yea, curious the decision to buff Red Tassel, make it faster and blunt equivalent to War Spear, but War spear stays the same, more expensive and less speed??? Come on now.War Spear was supposed to receive +2b on swings. Should be fixed with the next patch.
War Spear was supposed to receive +2b on swings. Should be fixed with the next patch.
Cataphract change is a mistake, it should be 40 speed instead of 36. Gonna be fixed in next patch.
Not sure if this is a mistake or not, but Eastern Horse is 8 difficulty o.oIntended, it is the best horse, outside of survivability.
Intended, it is the best horse, outside of survivability.
@Joker: Well sorry, If I pay an upkeep of 4592 gold I expect the damn thing to get me kill... :P
You missed the point of that horse entirely, Anders. It's a horse mainly for lancers, and I mean the particularly skilled ones. If you don't get hit you don't need as much survivability. So now there's a fast and mobile horse that fills a niche that crpg was lacking. Also, your post seems likely QQ because you aren't able to have everything you want and ride an amazing horse at the same time.
In addition, Balancing based on the "Best Players" is by far the most screwed up thing I have EVER heard. Crpg isn't balanced by the top teir, it's balanced by the normal, average player.Now you're just being utterly ridiculous, Anders. I'ts a single horse, not the entire class or the entire mod for that matter. It's one horse that you don't have access to because you're not willing to make sacrifices in your build. Fortunately, other people are and I already know of one person who is in the process of looming this horse, and I plan to do the same as well. It may need a slight buff to properly fill the desired niche, but for the most part I think it's in a pretty good spot, with the 8 requirement being a very important balancing factor.
Now you're just being utterly ridiculous, Anders. I'ts a single horse, not the entire class or the entire mod for that matter. It's one horse that you don't have access to because you're not willing to make sacrifices in your build. Fortunately, other people are and I already know of one person who is in the process of looming this horse, and I plan to do the same as well. It may need a slight buff to properly fill the desired niche, but for the most part I think it's in a pretty good spot, with the 8 requirement being a very important balancing factor.
(Oh, and since you obviously aren't aware, all of the best dedicated lancers than NA has ever had, have been extremely high agility builds. Rohypnol for example, in his prime, would do 11 str, high skill point conversion builds and get 7:1+ K:D ratios for the gen.)
This game is such a joke. Spend 90+ hours to get a +3 item then they nerf it and your left with a useless piece of shit. Then they ask you for money to create a new shitty game so that they can do the same thing. This is probably the most retarded game I have ever played. Sure most games have there flaws but at least for the most part they are fair and consistent. I feel sorry for all you fools who gave your hard earned money to this rabble, you would have been better off burning it and heating your home. Wave goodbye to your "investment" and enjoy having chadz shit all over you in years to come.All I can an say is I am glad I didnt buy into that new game crap.If they are going to bait you with a weapon that you think you can keep your build alive with then nerf it to be pretty much the same as knightly arming sword but 2000 more in cost and not refund looms spent in it after said nerf well I guess I am the idiot but hey will be an idiot with my money(my real life money) still in my pocket.
Now you're just being utterly ridiculous, Anders. I'ts a single horse, not the entire class or the entire mod for that matter. It's one horse that you don't have access to because you're not willing to make sacrifices in your build. Fortunately, other people are and I already know of one person who is in the process of looming this horse, and I plan to do the same as well. It may need a slight buff to properly fill the desired niche, but for the most part I think it's in a pretty good spot, with the 8 requirement being a very important balancing factor.
(Oh, and since you obviously aren't aware, all of the best dedicated lancers than NA has ever had, have been extremely high agility builds. Rohypnol for example, in his prime, would do 11 str, high skill point conversion builds and get 7:1+ K:D ratios for the gen.)
You missed the point of that horse entirely, Anders. It's a horse mainly for lancers, and I mean the particularly skilled ones. If you don't get hit you don't need as much survivability. So now there's a fast and mobile horse that fills a niche that crpg was lacking. Also, your post seems likely QQ because you aren't able to have everything you want and ride an amazing horse at the same time.
My Long War Axe lost 2 damage.... and gained 2 speed :cry:
This made me very very sad, people were already raging about my spam :lol:
guys can anybody tell me what are those new Balista Items ???
The ballistae (items) are used on some Siege maps only. It's a stationary weapon placed by the scene creator and can't be carried, equipped, build or even bought.what a pitty i tought it can be builded in strat also. maybe in future
1 stack of Franciscas :arrow: max ammo= 4 , weight= 2 (0,5 "Kilos" per ammo)Hmmm... It was supposed to have been scaled down to represent the reduced ammo count, while keeping the same weight per axe.
My Long War Axe lost 2 damage.... and gained 2 speed :cry:
This made me very very sad, people were already raging about my spam :lol:
Destrier charge 18 from 33. What kind of a horse is it now?
Nevermind, that is to buff heavy horses I think. Every horse does less charge now.
Good thing I added a ballista to the siege castle I'm making already :Padd 10
Wait, nerf the fransisca and buff the heavy throwing axes ?
Hotfix
Francisca is .66 kg per axe, and you get 4. HTA is 1.33 kg per axe and you get 2. They just forgot to update the weights for the new quantities last patch. The weights per axe didn't change for either.
I haven't been able to find a recent 2h balance thread, so I'll use the opportunity to write my suggestion regarding 2h balance: since the replacement of stab for polearms' has never been generally accepted, how about replacing the other attacks with polearms'? (shorter reach for left swing and overhead)
Since the most common complaint are the animations, I think that would be a proper change. As a pure 2h for most of my playtime, I agree that 2h animations are extremely easy and "exploitable".
Whoever complains about his loomed horse now being worthless should please grab hs own cock, pull it between the legs, stick it in his butt, and fuck himself. Horses are not meant to make your kills, you are.
The hand pavise is till too strong or fast. Why would anyone use the elite cav shield or the heavy round shield anymore?
Edit: can someone explain me what a ballista is? I know, it's a giant crossbow siege machine, smartasses. I mean where can I see what it does? Is it one of those strategus thingies I never saw due to my animosity towards strat?
the game is laggy and increasingly unplayble.that
The new shields are still very op. The hand pavise is till too strong or fast. Why would anyone use the elite cav shield or the heavy round shield anymore? You can't even use the heavy round shield on horseback!
http://youtu.be/A62J4Ls3Mgs (http://youtu.be/A62J4Ls3Mgs)
Thanks, but is this the cRPG-Ballista, and how it is used? Part of the map or deployable or what?
All I can an say is I am glad I didnt buy into that new game crap.If they are going to bait you with a weapon that you think you can keep your build alive with then nerf it to be pretty much the same as knightly arming sword but 2000 more in cost and not refund looms spent in it after said nerf well I guess I am the idiot but hey will be an idiot with my money(my real life money) still in my pocket.
They need to make some better 0 slot shields if they arent going to readjust for 1h/shield xbow use.
Palfrey
hit points: 85 (+5)
body armor: 12 (+6)
difficulty: 3 (-5)
speed: 44 (+0)
maneuver: 41 (-3)
charge: 14 (+3)
prix : (-10 000)
Ash, just trade your loomed Spathion for a Nordic Short War Sword or Broad Short Sword, both ungodly good 0-slot weapons. Rule of thumb for future new items; if it's obviously OP, don't loom it unless you are OK with the impending nerfs.The swords you mentioned are worthless on horseback,that why I went with the spathion because it was the only viable option for the hybrid build I have after they made light xbow 2slots.So at this point I think I am going to just drop all melee and add to the dedicated 5point hx build instead of the gimped 3 hx and 15/18 1h/shield I have been for pretty much 20 gens and I am sure you can tell by my k/d ratio wasnt very op.Or just learn to be a cav lancer as 1h/shield cav isnt that good- I hybrided that way to be viable after getting dehorsed as well as using on a horse when I could or ran out of bolts,and when getting bored with ranged as I see alts as a waste of time but then again maybe now they're not if the game is just going to kill builds.
So you just went straight ahead and loomed it? You couldn't see that it obviously wasn't going to stay 0 slot?!So how could I see that it wasnt going to remain 0 slot when it is pretty much the same exact sword as the knightly arming sword but cost more by 2k- which raises the upkeep-by making it 1 slot now there are essentially 2 exact swords but 1 more costly.If anything they should just have removed it not this bs move.And I didnt just run out right away and loom it I waited abit.
You could see all the other 0 slot swords were short swords. how couldn't you see it coming?
And no, no 0 slot shields. Cos then xbow shields will be able to take maces or sickles which means they get pierce at long range and at close range. The point of making SWORDS 0 slot, is that it's to limit the amount of damage they can do
I would like to say the following things:
Thank you devs for patches, and for doing groovy things, even if not everyone agrees with them, even myself. You are still appreciated!
Thank you devs for patch notes. They make the world go round and so do you, you shine on you crazy diamonds!
:)
Why did you add lags?
Because we feel lag improves the overall experience of the mod.
If longsword were nerfed, 75% of the 2h would immediately qqGTX; so you see, mod will die.
I use a longsword.
There's not really that big amount of players who use the longsword as their main weapon, I see a lot of players using stuff like claymore, danish, german (a lot less lately though), sword of war among others..
And just like that, stakes become another useless siege item in anything outside of strat battles.
And just like that, stakes become another useless siege item in anything outside of strat battles.those stakes were horrible on siege, often even placed by noobs so the defenders actually couldnt defend their important zones
Dunno... But did you guys think about aditional ammo for Throwing weapons when loomed?
Dunno... But did you guys think about aditional ammo for Throwing weapons when loomed? All the other Ranged weapons do have this feature.
Like +1 and +2 --> 2 max ammo, +3 --> 3 max ammo ... This way you dont piss off the "old and dedicated".
And by rewarding a loomed axe you might as well decrease the ammount of Throwerspam ... tho i think no one is playing that class (effectively) anymore.
Edit: Talking about the HTA ofc.
It used to be like that, and it was dumb. Picture people with 12 thowing lances.
Wooden Stackles spam on siege server, please either get rid of them in siege or increase the slots they use to 2+
put your stakes on the market, I want to buy some at reduced cost.
Bring Ladders back and it probably will be balanced. And it would be more fun!
HRE suggesting ladders back, instant -1 :P
Still need too much "defenders awareness" of back walls to be able to give ladders back, and im not even sure the latest siege maps could be compatible with the idea of being able to ladder up.
The maps dont have to be ready, if you cant use ladders there, you cant. BUt still the defenders on conquest are spawning directly in your back like 1meter .... ^^
Map making needs to be done in accordance with ladders enabled or not, else it can be very unbalanced for attackers or defenders.
Also didnt play much conquest but I think looking at all the flags, its already much safer to have ladders on in conquest mode, since its much harder to use ninja flag squadron effectively, winning the day in one surprise attack.
I think the defenders should spawn maybe 5seconds later. But its obvious for me that the main problem is that the defenders spawn like one meter away from your position or behind you .... so its even worse than TDM(click to show/hide)
And with the HRE-Blitzkrieg-Team wie managed to get the tavern before the walls, so we skipped the lower wall (bug/feature?)
Was no chance to get the keep. There is also still a bug for the next rounds when you capture them, you cant get them in the next round.
Ballista is still kinda bugged, you have to get it in the old/standard position to pull the crank/reload
HRE suggesting ladders back, instant -1 :P
Still need too much "defenders awareness" of back walls to be able to give ladders back, and im not even sure the latest siege maps could be compatible with the idea of being able to ladder up.
Hey everyone. As the first thing, that i want to say - is to bring sorries for my "brocken english". I want to ask how can all of you imagine this:
One-handed Warhammer (or almost ANY other blunt one-handed weapon) have damage 31 blunt (weight 2.5), in the same time, as Polearm (look: two-handed, for example Long hafted knobbed mace) have damage 29 blunt and weight 2.8.
Dear developers, take into one hand 2.5 kg hammer and knock use it on the wall. Then take 2.8 kg club into two hands and make a same. Are you still sure, that your one-handed hammer made more destrucive (and with the greater speed (97) vs. two-handed polearm with less weight (in calculating for a each hand (1,4 kg), and total weight 2.8, speed 93)? And the damage of polearm less as well as speed, than one-handed hammer. So your one-handed attack is faster, than two-handed-optimized weapon? Or, may be damage of your one-handed attack is greater? What the hell is going on ?
May be your one-handed character have right hand more, that twice stronger, than left hand? In this way, may be have to make additional skills for left hand and right hand, that improve current hand strenght, to explain current balance?
Items was taken as examples. All one-handed blunt weapons vs. two-handed blunt, as good as polearms clear ultimate-weapons, IMHO
One-handed Warhammer (or almost ANY other blunt one-handed weapon) have damage 31 blunt (weight 2.5), in the same time, as Polearm (look: two-handed, for example Long hafted knobbed mace) have damage 29 blunt and weight 2.8.
Dear developers, take into one hand 2.5 kg hammer and knock use it on the wall. Then take 2.8 kg club into two hands and make a same. Are you still sure, that your one-handed hammer made more destrucive (and with the greater speed (97) vs. two-handed polearm with less weight (in calculating for a each hand (1,4 kg), and total weight 2.8, speed 93)? And the damage of polearm less as well as speed, than one-handed hammer. So your one-handed attack is faster, than two-handed-optimized weapon? Or, may be damage of your one-handed attack is greater? What the hell is going on ?
So if I understand correctly, Catapaults don't work/are floating walls, Large Siege Towers don't have wheels, and Small Siege Towers have a broken ramp and also may be lacking wheels. I hope these are fixed "soon", otherwise the only way to take a castle or town is a parade of ladders.Not only that. They are also a wall magnet. Construct something and just run away from there as fast as possible, or you will be ketchup.