cRPG

Strategus => Strategus General Discussion => Topic started by: Aderyn on December 13, 2012, 11:50:20 am

Title: Suggestion: Bandit hideouts
Post by: Aderyn on December 13, 2012, 11:50:20 am
At the moment it's hard to be a bandit since you don't really have anywhere to hold your stash. I'm thinking of the bandit hideouts from singleplayer =D Maybe there could be a system where you can create a hideout on the stratmap?

*has to be a certain amount of meter away from a fief
*costs reknown to make?
*costs alot to have soldiers stationed there.
*Dropoff point for your looted stuff, so you don't have to carry all of it on you at all times
*1 per faction

Might be interesting for some bandits. =)
Title: Re: Suggestion: Bandit hideouts
Post by: IR_Kuoin on December 13, 2012, 12:47:26 pm
Why not, add it :P
Title: Re: Suggestion: Bandit hideouts
Post by: Butan on December 13, 2012, 01:55:52 pm
It is true that actually in strat, if you want a place to hide your cash, you have to have a fief (and a lord bandit is kinda funny :mrgreen:)
Then your cash isnt even hidden, you can see it in the city overview :P


So atm a bandit clan need to try and capture a fief and to hold it, then when you have it pretty well defended, you pillage around this area or far away and come back to your fief. Its not so impossible if you manage to accumulate a good army with a free passage in one or two great factions that could even support your endeavor.



But yes your idea would be better than what we have actually.

I would even add that anything that is in the warband SP should be (in most cases) instantly transposed to strategus.
Title: Re: Suggestion: Bandit hideouts
Post by: kinngrimm on December 14, 2012, 06:08:50 am
At the moment it's hard to be a bandit since you don't really have anywhere to hold your stash. I'm thinking of the bandit hideouts from singleplayer =D Maybe there could be a system where you can create a hideout on the stratmap?

*has to be a certain amount of meter away from a fief or another bandit hideout
*costs reknown and/or strategus tickets to make?
*costs less to have soldiers stationed there.
*Dropoff point for your looted stuff, so you don't have to carry all of it on you at all times
*1 per faction
*uses Vagas Bandit Hideout or Wolves Camp(?) Map if attacked
*maximum loom level I. for gear
*1 PP per day as in villages(villages should be increased to 3 anyway)
*fixed prosperity/S&D only for selling goods
*the dude who does initiates the Hideout can't move away till the Hidout is closed again
*cooldown 3 days for opening/closing hideout
Title: Re: Suggestion: Bandit hideouts
Post by: KaMiKaZe_JoE on December 15, 2012, 09:05:31 pm
I love this idea. Fuck yes!

And I agree with kinngrimm that these hideouts should have S/D and stuff like that (I dont even strat). Now, this is just me making shit up, but hypothetically a bandit camp would have the potential to be more than just a place to store loots and troops. Over time, it would only be natural to see such a camp grow to include some sort of trade, whether it be a lone merchant or two, or a small market.

I'm fine with this camp thingy just being a loot/troop dump, tho.
Title: Re: Suggestion: Bandit hideouts
Post by: Tanken on December 15, 2012, 10:44:19 pm
I've been wanting to go Bandit for a long while ever since KUTT disbanded (and somewhat before it) but the biggest downfall would be having no home shelter.
Title: Re: Suggestion: Bandit hideouts
Post by: Butan on December 15, 2012, 11:14:21 pm
The only real (quite big) - I see with hideouts is they could be exploited to form some sort of stronghold if you could spawn them exactly where you want to.

Then devs could create "hardpoint" where they could be created but, would it still be a hideout if the location is known to all?

Dilemma!
Title: Re: Suggestion: Bandit hideouts
Post by: Pejlaen on December 16, 2012, 12:30:38 am
Nice, I will be the guy robbing from you and giving to the less fortunate.

Also, add Sherwood Forest, I feel kinda homeless :(

(click to show/hide)
Title: Re: Suggestion: Bandit hideouts
Post by: Aderyn on December 17, 2012, 09:45:30 pm
I hope this will be on the "to do" list =) any form of confimation from devs would be nice =)
Title: Re: Suggestion: Bandit hideouts
Post by: Chagan_Arslan on December 18, 2012, 03:59:35 pm
This has been suggested multiple times for a long time now and never once was considered

http://forum.meleegaming.com/suggestions-corner/bandit-lair-%28strategus%29/

Dont get your hopes high, if anything stop posting in suggestion forum and try to talk with devs on irc.
Existence of suggestion forum is only for players to vent what they have on their mind and feel a little bit better, i doubt any suggestion of these forums was ever taken seriously
Title: Re: Suggestion: Bandit hideouts
Post by: Lordark on December 23, 2012, 02:19:43 am
plz gimmre some free rep  bumps ty
Title: Re: Suggestion: Bandit hideouts
Post by: kinngrimm on December 23, 2012, 09:48:23 am
i am not with the hardpoint option, but that they are hidden till they are spotted, then they are for those who spotted them visible. If the hideout are moved somewhere else it first needs to be spotted again.