"So short answer while we began developing our game before DayZ, we've been encouraged by fact that DayZ has become so popular. And yes, of course some of our latest design decisions were influenced by the DayZ community forums."They were making an open map multiplayer zombie survival game and DayZ explodes out of nowhere, frankly they'd be dumb not to take "inspiration" from it. And they have a rather sizeable headstart on whatever Rocket is working on.
They're not coy about it They were making an open map multiplayer zombie survival game and DayZ explodes out of nowhere, frankly they'd be dumb not to take "inspiration" from it. And they have a rather sizeable headstart on whatever Rocket is working on.
Did they switch to CryEngine or they just shamelessly copied the weapon customization screen from Crysis?
All that worries me is 'in game currency'. I hope it's not one of those 'pay to win' things.
They said it won't be, mostly cosmetic stuff in the shop.
Anyone actually playing yet?
Yep! Think it will take me at least 2 hours at this point.
Found an assault cuirass. Went to test if it helped against zombies, since the description said "Protection gear level 2" or something. I died because it didnt help at all :mrgreen:
Animations look a bit stiff sometimes, and the invisible zombie has eaten me atleast once. It has it quirks, but it is still awesome.
I hope and assume the engine is way better than Arma's poorly optimized one?
That it supposedly is. I'm still turned off by all the negative posts of the map being too small. I mean this is supposed to be an MMO, up to 250 player and the full map size is about 1/15 of Chernarus, they say... and map size is not something they can easily improve from alpha-beta/release.
I think I'm going to hold my money on this one for now. Not to mention DayZ standalone is out soon-ish.
But that standalone will be using horriblé Arma engine won't it? I'll pass.
They are using chernarus as a map again?
Yes, but they are making all the buildings enterable and completely reworking loot spawns.
All depends on the engine atleast imo. If the engine is shitty fuck that the map could be an exact copy of the world map.
If the engine is good and properly optimized i could live with a slightly smaller map.
There's also one major thing, they repeatedly stated "ammo will be very hard to find", and people are saying it really is hard to find. And then there's the cash shop that sells unlimited ammo. :?
Prices are realllly high there. I believe it was 75000 $ for a Stanag C-Mag and so on. Isn't really valuable.
$ = Ingame Money, not sure if you can change the Gold Coins for $. I didnt find a single $ in the gameworld yet, while others found 100 or 200 in a single place.
Well, lets hope then its like: 1€/$ = 10 GoldCoins = 100$ for each GC.
(THough, it wont. I bought the Pioneer version and got 2139 GC with it already)
If you check this video (before it gets taken down): https://www.youtube.com/watch?v=mVZUB92nVVU
You can see he opens the world map at 3:06. There you can also see the town that he comes by at 9:00 (with a logout in between). That means that distance took him about 6 minutes. That distance is about 1/5th of the distance from south border to north border (measured using my fingers), meaning it takes about 30 minutes of walking to get from south to north of the whole map.
This is really really little compared to how much it takes to trek/run from south to north on Chernarus map (never did the full distance myself but I believe it's about 3-4 hours of running).
Private video so can't watch it. But a straight run across the flatter parts of chernarus doesn't actually take that long. It's just mind numbingly boring so it feels like it does. Most people in dayz don't do a straight run either, they zig zag through terrain and towns so it takes a long time. But I've run a straight run from NW Airfield along some of the flatter terrain to Cherno, even stopping to kill some stuff and it only took me about 40 mins if I remember. I was rushing back to meet people who just spawned so I had to be fast. Now NW Airfield isn't as north as you can go...but it's still pretty big distance. I know for a fact as well it only takes about 10 minutes to run the flat distance from Cherno to Elektro if you don't stop. If that forum quote I posted is right the WarZ map is 3/4 of the size of Chernarus. Also have to take into account running speeds ect. If running speed is higher in WarZ then naturally it takes less time. And if GreasySausage is right then the only reason people are complaining is because only 30% is open.
Thread after thread on the fact that weapons are very common, but ammo is incredibly rare.
This is really really little compared to how much it takes to trek/run from south to north on Chernarus map (never did the full distance myself but I believe it's about 3-4 hours of running).No, no, no, nothing like that. To Stary Sobor it's about 25 minutes from the coast. Doing that twice brings you at the height of krasnostav, from there on out there is little to the map then trees. Probably about an hour and 15 minutes to the complete edge and an hour to the last point of interest. You run about 18 km/h though, which is something to keep in mind when comparing, might be a bit slower in WarZ, cause that is pretty fast.
But that standalone will be using horriblé Arma engine won't it? I'll pass.Well, being able to support a 225 km without loading times, with 600 zombies, 50 players, loot spawns, zombie spawns, day/night cycle, excellent light effects, weather, physics and yet looking quite beautiful at times, I would not call that a horrible engine. Actually because it was based on Arma was the reason it was so interesting, it had this realistic feel to it and the enormous size of the map made it even more awesome.
No, no, no, nothing like that. To Stary Sobor it's about 25 minutes from the coast. Doing that twice brings you at the height of krasnostav, from there on out there is little to the map then trees. Probably about an hour and 15 minutes to the complete edge and an hour to the last point of interest. You run about 18 km/h though, which is something to keep in mind when comparing, might be a bit slower in WarZ, cause that is pretty fast.
Well, being able to support a 225 km without loading times, with 600 zombies, 50 players, loot spawns, zombie spawns, day/night cycle, excellent light effects, weather, physics and yet looking quite beautiful at times, I would not call that a horrible engine. Actually because it was based on Arma was the reason it was so interesting, it had this realistic feel to it and the enormous size of the map made it even more awesome.
It has its quirks, but I'm eager to see what they can do with an updated version of it that is actually aimed at making a zombie game.
Everything EXCEPT the big map without loading times exists in other games. And to be quite frank if it's a fun game i could live with some loading times here and there.:?
:?
How'd you imagine that would even work?
Just went to play a bit, spawned near the biggest city, got in there and went on some of these little houses where I found 3 Medium Backpacks, 2 Mauser-Snipers without Ammo and a Saiga with 10 ammo.
And other stuff, Medic, 30 Water and so on.
Seems like a sniper was bored and just killed for fun.
Btw what really stupid is in that game, if you get shot at, you cant really know until you get hit. The weapon/bullet sounds are always the same, you don't even hear them flying near you like in ArmA/DayZ, I hope they change that or its just a bug.
I found a sweet little raiding spot that always has hats/water/SHIT LOADS OF FLASHLIGHTS the only real issue is that no food. I've starved to death many times.
It's basically DayZ with rare weapons/ammo and easier zombies at this point.
If you take out the fact that they're both zombie survival games, they're actually very different games.
Explain how?
Well the major difference that I see is the fact that one is more of a tactical shooter and the other is more actiony/CoD-y. This combined with smaller map makes WarZ a faster paced game. Then there's minor stuff like DayZ has vehicles, temperature, diseases, etc.
PAAAATCH!
I would really like a group feature, or at least a friends list. Either or.
wait till day z stand alone comes out and then compare.
war Z is looking way better than I expected. But I really wish I joined the beta when it was free, because im not going to give them money for a beta of a pay to win game.
I would really like a group feature, or at least a friends list. Either or.
find me on ts i can help u out with that gun problem.
ill be on around midnight
Having the global chest thingy makes playing the game so much easier and less stressful than Dayz. They just need to make that map big!
wait till day z stand alone comes out and then compare.
war Z is looking way better than I expected. But I really wish I joined the beta when it was free, because im not going to give them money for a beta of a pay to win game.
Will be added in a week or so.
It's not pay to win. You can't buy guns or backpacks or anything like that.
dude. you buy ammo.
You can find it in game.
dude. you buy ammo.
But you don't HAVE to. You can find it in game. Look man if you like dayz more that's cool but stop putting out misinformation.
You can't buy guns or backpacks or anything like that.
seems you fanboys are the ones putting out misinformation here, what I said is true; you can buy ammo, food, medicine, scopes. not just comestic items.
maybe you would like to explain why am I wrong. i'd admit to misunderstanding something since I haven't actually played the game.
https://www.youtube.com/watch?v=_Us9YcjUWCg
as I understand you have 2 currency types; gold coins and dollars, both found ingame. gold coins you can buy, in the above video you can buy AK ammo for 1 gold coin. ergo the assumtion that if you are willing to spend some RL money you have infinite ammo. infinite ammo with AK in dayz would mean you would never die to a zombie. ever.
and then theres medicine/food etc.
basically this stuff might be acceptable in a f2p game.
Btw. when you go to the market there is that green sign next to the Dollar and GC, what's that?
Btw. when you go to the market there is that green sign next to the Dollar and GC, what's that?
Always remember to peek around corner in 3rd person and use your 'nocs around corners in 3rd person.
Also, do you guys always spawn/respawn in the exact same location on every character you have?
seems you fanboys are the ones putting out misinformation here, what I said is true; you can buy ammo, food, medicine, scopes. not just comestic items.
maybe you would like to explain why am I wrong. i'd admit to misunderstanding something since I haven't actually played the game.
https://www.youtube.com/watch?v=_Us9YcjUWCg
as I understand you have 2 currency types; gold coins and dollars, both found ingame. gold coins you can buy, in the above video you can buy AK ammo for 1 gold coin. ergo the assumtion that if you are willing to spend some RL money you have infinite ammo. infinite ammo with AK in dayz would mean you would never die to a zombie. ever.
and then theres medicine/food etc.
basically this stuff might be acceptable in a f2p game.
thanks for correcting me guys. I didn't intentionally post old information thats just the only stuff I could find when I tried to figure out how the shop works. So looks like im wrong and I'm happy to admit that.
and i'd love to try it if anyone has a spare key.
trololol
https://www.youtube.com/watch?v=4fLu80Lke4k
Have read several posts of people also reporting everyone on the map getting instantly killed. Looks like this is taking a dayz hacker turn. Client based logic < hacker paradise.
So I have one of those 2 day passes a friend gave me, but I have noooo clue where I would put it.... help!
So I have one of those 2 day passes a friend gave me, but I have noooo clue where I would put it.... help!
zombies eazy.. pvp meh, kinda fun, still just point and aim. overall decent fun, but dayz is a way richer experience and way better overall imo.
u really need to be in a group of 2 or else even fighting a zombie is a pain
I can't get over the fact how shitty Day-Z zombies were that I could never experience it properly. The teleporting, glitchy, fast running zombies were such a immersion killer.The only zombie I had problem killing was the first one I aggroed.
Zombies are really really easy to kill, not sure how you're having problems. If you simply scout out the area you can always find a path where you kill zombies 1 by 1.
I can't get over the fact how shitty Day-Z zombies were that I could never experience it properly. The teleporting, glitchy, fast running zombies were such a immersion killer.
Zombies are really really easy to kill, not sure how you're having problems. If you simply scout out the area you can always find a path where you kill zombies 1 by 1.
The only zombie I had problem killing was the first one I aggroed.
I hit that thing 20+ times with my flashlight and it just wouldn't die!
Then I found a shotgun and all was cool.
Aim for the head, melee them in the HEAD!Hehe, I realized that afterwards. It was my first zombie and all, it had snuck up on me (was in a building) so I kinda panicked. Wasn't that hard to kill, though. I was just circling around and spamming, thus stunlocking it. Was tense, though, since it didn't go down for a long time (since I was hitting all over it and not in the head).
war z has a long way to go, still i think this will be a great game when it's released! no building and stuff atm only shooting and surviving
You can set up barricades of various types, not sure how though. I've seen player made barbwire and wooden barricades on various servers.
I couldnt see all of the wire though,
Placed a barbwire yesterday, you get some kind of silhouette, when its white its placeable, when red not.
I couldnt see all of the wire though, so it was hard to place it.
Decent run today, got myself a new nice items like a Mauser Sniper Rifle, M107 Sniper Rifle, Kobra Scope, MTV Forest Body Armor, and some ammo/guns.play with meeeeeeeeeeeeeeeee
Decent run today, got myself a new nice items like a Mauser Sniper Rifle, M107 Sniper Rifle, Kobra Scope, MTV Forest Body Armor, and some ammo/guns.
play with meeeeeeeeeeeeeeeee
I play all the time. Sequel and I both play together. Hence the WarZ channel in our TS, you nooblet.
Did you buy it maeday?
Let's play tonight?
Goddamn where do you guys find this good shit?
She only wants to play with me Noodles, no one LIKES YOU. Just kidding....I like you..
I'm a Bandit - I'm in a Bandit clan also so I roll with them occasionally.
Anyone got any good loot spots they want to share?
... 523729th carbon copy MMORPG...
Being a bandit is the most fun. Sequel. Tonight? (what time) I get off at 3, I have pretty much all night.
Do you play in their TS or just type?
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fuck you demon lord.
and all gear spawns randomly although higher rate of spawns in... the Military Camp, Echo's Compound, various Diners, Sheriffs stations and...(click to show/hide)
Seems to be serious scam... with admins cheating while playing on a public server (last video) :mrgreen:
Just take a look... (http://www.rhinocrunch.com/forum/general-discussion-of-things-and-such/82-hey-rhino-you-were-right-about-warz?start=18#588)
This guy is so freaking annoying to listen to. I hardly could resist stopping the second video at the end.
Btw I don't get all the fuzz about developpers cheating. In the context of a serious company doing it to test and improve the game, that's not wrong.
I can assure you that based on what we're seeing and number of people who post bad comments are small percentage...
Sergey Titov: I'm sure there'll be people who will look into small details and will say "no I was mislead," where in fact they imagined something to themselves without checking details first. I'm sure that Steam have it's refund policies that should handle those situations.
Sergey Titov: And we've corrected text on Steam. As I've said -- it was done less than 18 hours after we've started selling game. After that -- after text was changed -- over 7 hours passed.
GameSpy: Steam still says -- I'm looking at it right now -- "Up to 100 players per game server." That is a false claim.
Sergey Titov: Let me ask you -- what YOU think we should put there, since we do not know what number of slots will be on official servers tomorrow -- 20,30, 50, 70 or 100?
There's no such thing as "Release" for an online game.
Meh, ppl lie to make money, nothing to see here move along.I keep wondering the same: Why would anyone actually buy this pile of crap?
Although, while I try to keep an open mind and not be a bigot, this continues to paint eastern europe in a bad light.
But tbh: Did you SEE War Inc? I laughed when it went on sale, a game worse than f2p games of same genre but they want money?
Also from Eastern europe: The biggest joke in gaming, World of Tanks....I'm now seeing commercials for this on the TV in western europe and the US....WHY are ppl still throwing money at 3rd and 4th rate developers? Buy presents for your kids/loved ones, dont throw it at ex soviet block con artists ffs, wake up.
Also from Eastern europe: The biggest joke in gaming, World of Tanks....I'm now seeing commercials for this on the TV in western europe and the US....WHY are ppl still throwing money at 3rd and 4th rate developers? Buy presents for your kids/loved ones, dont throw it at ex soviet block con artists ffs, wake up.
I play world of tanks for a laugh and casual gaming. It's not bad and it's free. There's absolutely 0 reason to spend money on it as it doesn't take long to grind the upgrades. Not compared with games like Tribes.
Update: In response to Kotaku's request for comment, Valve issued the following statement:
From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam. We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build. Those who purchase the game and wish to continue playing it via Steam may do so. Those who purchased the title via Steam and are unhappy with what they received may seek a refund by creating a ticket at our support site here.
Update 2: In response to Kotaku's request for comment, War Z boss Sergey Titov also sent over a statement:
We're making sure that our Store page is 100% correct this is why.
Bottom line – our end goal is to have satisfied and not angry customers, so this is more important for us than everything else.
What feels like utter betrayal might honestly be that Titov is really just that god damn stupid.
Seems to be serious scam... with admins cheating while playing on a public server (last video) :mrgreen:
Just take a look... (http://www.rhinocrunch.com/forum/general-discussion-of-things-and-such/82-hey-rhino-you-were-right-about-warz?start=18#588)
Poor guy. :(
I am completely serious. I feel sorry for people that are such failures in life.He's everything but a failure.
You have to be strongly retarded to buy this game right now.Agree.
“First of all - overall we’re 99.9% sure that we’re banning right people."
I feel sorry for people that are such failures in life.
(...)They randomly ban accounts that have a certain amount of time spent playing in-game, knowing they are hooked on the game so they re-buy the game. source (http://www.rhinocrunch.com/forum/general-discussion-of-things-and-such/82-hey-rhino-you-were-right-about-warz)
Regarding Devin - our ex moderator
I'm not sure if you saw that he just posted this new video http://www.youtube.com/watch?v=Svd-p3-CURk
I have a few comments on all this :
Normally I wouldn't even comment on this whole deal, but in this case our lawyers were prepared to send him pretty nasty letter and before they did that, I've reached to Devin and basically asked - why you spread all those lies. And he replied to me which was unexpected and explained that he felt really bad that he was banned from being voluntary moderator after spending dozens of hours and being passionate about game for what he thinks was a small mistake.
So we've talked and I didn't even mentioned that we may go do anything legal against him - there wasn't any point in doing this - he offered to apologise and asked to be back helping community. Some of his ideas are actually quite good, so I decided that he deserve second chance.
You may see him on forums, and it'll be up to community to decide if you want him managing community or not. We're making this game for players, so it's up to players to tell us HOW game and community should grow.
Bottom line - we're all humans, we're doing stupid things, and sometimes those things are bad enough so we should pay price, and sometimes they're not that important and people should be given second chance.
Additionally - there is a thread on reddit http://www.reddit.com/r/gaming/ that needs upvotes! The thread "WarZ forum mod that stirred up all that controversy last week admits he was lying." is on the front page. Please upvote this so people can see the truth about us and our game. (I would link directly to the thread but reddit automatically downvotes the thread when you do that.)
Thanks everyone!
Sergey Titov
Executive Producer
The War Z
For the time it was available, The War Z was at the top of Steam’s top sellers list. How many copies did you sell?
Titov: We can’t really comment on this yet, however the game performance on Steam exceeded our expectations. Overall this is a very good thing for us—even with all the bumps, The War Z proved to be a very attractive game for players. Good thing is that our daily performance indicators—number of concurrent users, number of daily players are growing—despite all the negative press recently. I can tell you that as of today we have close to 700,000 registred players, with close to 180,000 players playing the game daily.
He's everything but a failure.Called it first :D
He made a shitload of money, sold his studio to some investment group - I'd call that profit.
700000 * 15$ = 10.5 million U.S. dollars, so let's say just 400k of those actually paid for the lowest package, that's 6 million, and there's tons of people who bought the highest rated packages.
Even if just going solely by the daily active players reported:
180000 * 15$ = 2.7 million U.S. dollars
This is supposedly a lie.
...
Here's Sergey Titov's response:
I'm not saying the game doesn't have other issues of course -- which it seemingly have A LOT of, but parts of the accusations originate from lies.
Looks like somebody got bought.
700000 * 15$ = 10.5 million U.S. dollars, so let's say just 400k of those actually paid for the lowest package, that's 6 million, and there's tons of people who bought the highest rated packages.
Even if just going solely by the daily active players reported:
180000 * 15$ = 2.7 million U.S. dollars
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Not too shabby for simply modding a shitty engine (War Inc). If someone were to actually make a proper game, less hardcore than DayZ but same genre, no doubt it would be very succesful.
l4d has its own porn. l4d is superior.
They have to change the name of the game :D and they knew about it since mid November :P (http://pc.gamespy.com/pc/the-war-z/1227023p1.html)
If he earned the millions he wanted he wouldn't be posting in his forum trying to convince people it's not a scam.
Man, the shitty thing is that the game does look good- even if they did just port their War Inc. engine (or whatever the correct jargon is). The game looked less buggier than DayZ in terms of zombie mechanics and the player mechanics. In the videos of War Z, when you shot a player it instantly affected them and likewise with zombies, which is what DayZ lacked.
Sometimes you could shoot a player 5 times with a Lee Enfield and he would live, and other times shoot him once and he would die. Sometimes players would pass out for 10 seconds, sometimes 2 minutes and you had no way of telling. Sometimes you could empty a magazine into a player, and he could still get one shot off that would kill you before he died. In addition zombies took a delay upon death, so you would waste extra ammunition thinking they were still alive and not to mention they ran identically to the form light takes travelling down a fibre optic cable- zig zagging at 3 x 10 to the power of 8 meters per second.
I'm not saying the game /IS/ more playable (cause I haven't played it), but it certainly /LOOKS/ more playable than DayZ in the current stages they are in. I mean even with all the negative reception with this 'scam', those that have played War Z and DayZ, can you honestly say DayZ is more functional/less-buggy?
Please excuse the grammar i'm drunk! :D
Sucked it up and played WarZ with a couple guys tonight.Now that's a colourful description right there... 8-)
Its fuckin' awful. Undeniably rushed so hard out of the ass that its covered in rectal blood.
Dear fellow Survivors,
It has now been more than two months since we launched public access to The War Z. We’ve definitely had our ups and downs, and I thought that this Holiday break was the right time for me to try to step back a little and think about our journey since it started. This may be a little long, but I would appreciate if you could stay with me for a few minutes as I try to go over the highlights of the game as well as some of the hurdles and controversies, how we have addressed that and what our plans are.
First of all a very big and sincere “Thank You!” to all of you. We are really proud of the community we have formed with you guys. Every day we have hundreds of thousands of players on our servers, and this is a life-changing event for the team and me. We are blessed to have you as members of the community and we are well aware that without you the game would be nothing. Along with that thanks, though, I need to admit that we failed to effectively communicate some of our plans and actions to both our existing players and to our new prospective players. This failure to communicate resulted in some very negative feedback from some members of our community, but while it might be easy to label them as “haters” or some other dismissive term, in all honesty this is my fault. I became arrogant and blinded by the early success and quick growth of The War Z, our increasing number of players, numbers we were getting from surveys, etc., and I chose not to notice the concerns and questions raised by these members of the game community as well as others. This failure is entirely on my shoulders and if anything I owe thanks to that vocal minority and admit that I should have paid attention sooner. I chose instead to concentrate on the bigger picture – my dream of turning The War Z from being a game developed by a small indie team into a large online venture, instead of addressing small things first and staying focused on the game issues. At the end my arrogance led us to the moment, when all those small things finally caught up and created a “perfect storm” that affected all of our community members. For that I’m truly sorry and apologize to all of our community as well as the larger PC gaming community that is not yet playing The War Z.
I do not take this situation lightly, and last week events were especially humbling for me. I’ve experienced a range of emotions, most of which centered on regret for not having addressed some of the issues differently than we did, but we can’t change the past. The only thing we can do is to be sure that we won’t repeat the same mistakes in the future. I have realized that as the leader of this ship, I missed all early warnings that were saying, “Your community is not as happy as you think they are, you need to alter course.” I was too focused on how great we are and how a small independent team got their first game to over 700,000 users in a two-month period. Though that is something to be very proud of, allowing that to overshadow the existing community and their satisfaction was poor judgment.
I want to give you some insight into what our plans are for the future, but before we get to that, I’d like to clear the air with you on several important topics.
Community management and moderation – the problem
Even since the early Alpha launch, this game has always cultivated a large and loyal player base that is very active in the game. Again, thank you for this. Unfortunately, we weren’t prepared for this large success and the way we managed the community was not the way it should’ve been. We relied too much on forum moderators, whose primary role was to punish those who break rules, not to engage the community and guide conversations into productive discussions about problems. There wasn’t enough presence of the development team on forums, there wasn’t enough updates on development of UPCOMING features. We failed to communicate our position and messaging on the outside platforms such as Facebook, twitter and various online websites, and when we did this we chose to rely more on arrogance rather than being humble and trying to understand why people were saying negative things. We chose to tune out negative reactions to the game, not paying enough attention to them – and this, again, is my fault. We chose to rely too much on numbers – percentage of refund requests, number and dynamic of our daily and monthly active users, etc. Well, in hindsight – those things probably work well for more casual games, but the hardcore PC gaming community is much different and can be very vocal about what they feel. Even when the percentage of players with negative comments is small, as the community grows, even a small percentage can add up to be a very significant absolute number. And it’s not just a number – those are real people with real issues they are having with the game. OP Productions (publisher for War Z) and me personally have failed to address those issues effectively.
Community management and moderation – the solution!
We’re changing our community management procedures and rules right now. We’re going to reevaluate publishing and marketing team performance, and I will make sure that Hammerpoint Interactive developers will have a much stronger voice when it comes to community management and we won’t rely 100% on OP Productions to single handedly handle this. Lots of changes will be happening very fast in the weeks to come. One of the ideas that I proposed was to select 10 players from around the world who can represent the player community and invite them to our offices in Los Angeles, to meet the team, check out what we’re doing, and share with actual developers their concerns, wishes and thoughts on the game. We also will involve community, to a much higher degree, in the process of making our next map for the War Z (called “California”). We’ll be discussing many of the aspects of the map with you and asking for feedback.
We’re revisiting our forum policies; we’re going to bring on an additional community management team, additional moderators and we’ll train them how to respond to things properly. There will still be restrictions on harassment, trash talk, etc. But we’ll make sure that every opinion is heard. At the same time, I must also be cautious: we cannot address all issues and there cannot be only one voice. Please accept that. With hundreds of thousands of players playing, talking, chatting, voicing their strong opinions, there will always be diverging opinions. And some issues that are minor ones are sometimes brought to light by very vocal channels. I would even say there is sometimes a beginning of controversy because the game is now so popular. So there is sometimes a distortion between the severity of the issue and the attention it gets. But we will clearly implement steps to better listen to the community.
What is Foundation Release?
The most asked question of the last week was “is this the final release?” My answer has always been that for an online game a “final” release means that the game is dead – so there’s really no such thing, you never stop developing, making changes to and adding new features to the game. This is how we came to call the current version of The War Z “Foundation Release.” We launched the Foundation Release on December 17, 2012 as our first-stage release that we use as a foundation to build upon. It does include the core features and a fully playable environment. This is our version 1.0, and of course we will continue to improve that version as time goes on. Did we rush to get it done? That is a tough question, but to answer honestly I think that we all pushed very hard to be first to market and in time for the holidays. Our entire team was working late, long hours to iron out issues and include as many features as possible. This is part of the reality of being a smaller, independent game developer. If we had a larger team and more funding we may have done things differently, but I’m not sure. I don’t think it was a mistake because our numbers have been strong since day one and, even with the recent negativity, our metrics are really solid and we’ve been continuing to grow. The negative opinions are always the most vocal, but most players are really enjoying the game and we’ve been attracting more and more daily active players every week. A lot of the gaming journalists that have been playing the game have also given us some great feedback. I realize that we will take a few hits from some of the traditional gaming press in terms of review scores, but I’m hoping that even they will consider that this game is a living project that will continue to evolve as time goes on. We are very proud of our Foundation Release, and we do stand behind it like we have stood behind any previous version.
What’s on the Horizon?
As for what will happen next with The War Z? We’re currently evaluating the relationship between Hammerpoint and OP Productions. I firmly believe that Hammerpoint should be playing a more prominent role in publishing/game operating process. We’re in a process of adding new key members to our team, bringing on guys who have much more experience operating and growing successful online games and I know this is going to make a huge difference in terms of development. We’ll be making some big decisions in terms of leadership for both companies and I will personally change how I handle many things. Above all we will continue to develop and make this game the best that it can be.
I know that to some people my words won’t matter much. I understand that. I hope that will change as we move forward and deliver the features that our players have been waiting for. I can promise you that from now on things will be much more transparent, and we’ll provide better communication and engage our community to discuss upcoming features way before they appear in the game.
I do believe that we aren’t even close to uncovering the true potential for The War Z, and I hope that in the coming year, we’ll be able to regain trust from people who were alienated by our actions and we’ll be able to move forward and grow the game together.
Thank you for reading all this, thank you for supporting the game and thank you for helping us to change and realize what’s important as well as what is not.
I hope you are all having a happy holiday and I wish you the best for the New Year!
Sincerely,
Sergey Titov
Executive Producer, The War Z
Email sent out minutes ago:
Damage control protocols in effect!
Reading it with Marcus voice, although it's quite clear Titov did not write that himself.
For anyone even slightly interested in this http://forum.ragezone.com/f111/warz-serverfiles-29-03-2013-a-920346/#post7530443 .
The whole data base has been copied/backdoored all player accounts/info is there waiting to be sold.
Please if you ever bought this read the link, if you know someone that has this let them know.
from the Op:
Since we got access to different accounts of "Sergey" a Developer of WarZ (hes not really a Developer) we just leaked everything we could.
We had access for about 8 Days to ALL WarZ Accounts, ALL WarZ eMails and ALL "Hidden" Forum Areas also hidden Website Links and FTP/Server Access ... FULL ACCESS to everything!
Our Group is working on the Serverfiles at the moment including a "HowTo install a WarZ Server" Tutorial, we downloaded the Files @ 28th March so its UP2DATE.
Dude that guy was a straight up lying scamming cunt. Here's a legit release:
http://forum.ragezone.com/f790/warz-source-code-923017/
Next patch will add corn to the feces I hope.
Does someone really play this shit? :mrgreen: :mrgreen: :mrgreen:i can sell you War Z for 2 loompoint and 50k