cRPG

cRPG => Scene Editing => Topic started by: Airith on March 12, 2011, 11:46:04 pm

Title: NA_Battle_Community (100/80) Map Listing (With Screenshots)
Post by: Airith on March 12, 2011, 11:46:04 pm
UPDATE: Provided by Nasturnium, a public vote poll:
http://www.easypolls.net/poll.html?p=4dae908a47228ee0c49f4a82

Use this thread to nominate maps that need to be updated or removed.

EACH MAP NEEDS AT LEAST 5 NOMINATIONS TO BE CONSIDERED FOR REMOVAL/UPDATING.
Bugs or even disliking a map are reasons to nominate one.
DO NOT DISCUSS MAPS HERE, THIS IS A NOMINATION ONLY THREAD. I'm creating a separate thread to deal with discussion. Any posts without nominations will be deleted.

IMAGES PROVIDED BY FELAGUNDA and myself.
If the map creator wants to update a picture just send me a PM.
Maps are not in any particular order.

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Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Airith on March 13, 2011, 12:15:17 am
Reserved.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Airith on March 13, 2011, 12:16:21 am
Reserved just in case :p
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Kung Fu Jesus on March 13, 2011, 06:58:04 am
Ok, here goes.

I vote the following out:

Sakura Islands - two small islands with one tree for cover. No thanks.
Bariyye - one team always starts with the high ground, too unbalanced.
Sky Castle - just weird and unbalanced. One team can get to the top tower first and shoot other team as they exit the only door available
Caverns/Moria - Too buggy and few path options. I don't think this type of map can be made successfully with the limited tools provided.
Forest Bridge - One bridge. Worked with the old xp system but now its just no fun. I admit it is a personal preference that I do not like forced pathways(bridges, tunnels) with few options.

Edited my post with new stuff. These are minor problems solved in five minutes but I think need fixing:

Ice Age - I'm fine with the map but please change the blue snow.
Snowy Wastes - People get lost constantly. All I ask is for some rough paths to guide us.
Border Forts - There's a section along one side by the secondary fort no one uses where the ground and hill is jacked up. The mapper didn't bother to smooth or flatten that area. So we have jagged peaks and a hole you cannot get out of.
Entrenched Encampment - The spawn within the tents has one spot where you cannot get out.
Cathedral - Block the entire roof area. People have discovered you can ladder up there but no one can get to you.

Note for my map Misty Mountain Hop. I actually submitted a redesign the other day. So hopefully that will replace the current map, which I do not care for myself.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Z_E_N on March 13, 2011, 07:10:58 am
I would place a vote to oust:

Sakura Islands: Same reason as above.
Sky Castle: This map tends to kill the server population, drops 20+ every time it gets to it.
Misty Mountain Hop:  Too much hill, everybody but camping archers hates hills.

Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Tydeus on March 13, 2011, 02:43:52 pm
First of all, I should probably state that I realize this list is rather long. Second, I think it's worth stating that I strongly believe quality is more important than quantity, especially when the rotation for the 100 man takes nearly 24 hours to complete. Finally, this took me a considerably long amount of time to write up and I gave every map a good deal of thought before posting. That being said, I hope no one holds any grudges against me for my comments on their maps and just because I didn't post something nice about a map I criticized, doesn't necessarily mean I hate or dislike it in it's entirety.


Remove Requests:
River Village(Just kidding :x)
Cathedral: Don't like the concept, poorly optimized for what it is.
Darkness Caverns aka Moria: Buggy even after several failed attempts to fix things, terrible concept(except for the cages where I propose a map should be made of nothing but hanging cages).
Burning of the Ships: Serious balance issues and the keep at one of the team's spawn points was a horrible idea.
City Siege: Poor optimization, everyone I know gets frame dips on the bridge, can't say I care for the concept(Maybe if the sides had more cover, flanking tends to be quite a dangerous idea), duplicate of the better Forest Bridge map.
Tulbuk's Pass: I hate how this map plays. One team has a marginally more strategic position on their hill than the other. This always nets me a loss when I'm on said team as my teammates only want to camp.
Bariyye: Don't have a shield? Get Fucked. Too catered to ranged, horses are completely unusable, 2hers/poles become target dummies any time they pull out their weapons. Unbalanced, one team can reach the highest area before the other.
Sky Castle: Get this shit out of here, please, it's fucking terrible. Completely unbalanced, useless areas which are a waste of time, camping rooms which get used far too often because of the balance problems, etc...
Bay Keep: Don't like the fact that Horses can't be used here, every class should be usable on any given map. 2h/pole athletics builds are at a huge disadvantage, the only places that provide cover impede their movement speed for some reason(the keep).
Misty Mountain Hop: Horses are unusable, far too many hills, all infantry get boned.
Hillside:I hate how this map plays, concept is kinda cool on paper but it just doesn't work out when you play it.
Screaming Trees: Wost optimized map I have ever experienced, I'm lucky just getting above 70 fps. The length of the map is unnecessary and can be shortened to increase fps, much of the foliage can be removed to the same effect as there are enough trees to provide cover and foliage doesn't help quite so much.(Leaving this here rather than in the Update Request section as there are quite a lot of things that need removed)

Update Requests:
Forest Bridge: Fix the invisible trees.
Town Battle: Figure out a way to add cover from ranged or remove the map. 2h/poles are vulnerable from greater than 180degrees once they push past the first building on their side.
Yalen: Balance the map, if you're going to make a symmetrical map, actually make it symmetrical. Just make the map 3 bottlenecks instead of 2.
Two Forts: Terribly optimized, even though I stay above 70 fps 100% of the time, I get input lag any time I dip below 120.
Frontier:One team can reach the fort much earlier than the other, thus causing balance issues.
Blue Bells and Beech Trees: Balance issues.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Felagunda on March 13, 2011, 10:42:09 pm
I Nominate to REMOVE

Snowy Wastes - This map is way to large in general.  Also unbalanced as one team can get into that tower faster than the other can and it's the only real non tree cover on the map.  Generally speaking in this map the large size is not the problem by itself but any time you get a good fog rolling I have literally seen rounds draw on for 3-4 more mins because whole groups of people get lost.  It is a very real problem on this map due to the snow being white and the size of the map.

Cathedral - What I like to call the Satanic church of lava.  First of all seems like the hospitallers might worship the devil, having built a church on a volcano, and that offends me as I do like Satan worshipers.  Also again I feel this map is too large and it feels even larger when because it's not open.  You add a low server pop to it and watch people scatter and it's hard to find them.  I also think the upstairs archer point is silly.

Caverns/Moria - I think this bug has too many bugs to salvage.  It's easy to get stuck in places or ported outside of the map which will usually earn you a kick.  It's kinda sad b/c in a way I really like if it could get a serious and i mean serious overhaul maybe it could stay around but for now I think it should go.
Sky Castle - Either Remove it or delete the lower 1/2 of the map.  This map is unbalanced, weird, and I just don't like it.  Also and I know they are supposed to be illegal but to many people use construction sites in too many places to abuse this map.

Misty Mountain Hop - Map is way to hilly and caters to range.  Totally unbalanced as one side has two towers to hold and the other side has 1 tower which is just as close to the side spawn which has the two towers. 

Field 2 - This map can't be saved and must be removed.  First off this map breeds trolls.  People that aren't trolls play this map and become them because apparently the urge to use the small walkway by one spawn is just too irresistible to not abuse their team with.  I know admins are supposed to kick these abusers but they never do for whatever reasons.  Some guys do it so much they really need a ban ootl comes to mind a few of them.   Also people just fall of it b/c they get in hurray or miss step that is not fair.  I have seen up to 8 people fall from that and most die right at the start of the map. 

Also what I see happening more and more especially with a lower pop like 30 or under anyone with a horse stays out of most fights if they think their team will lose and just wait for the flag to pop.  Then they run to the flag and always win.  I know this a viable way to win a map but when I have 7 athletics and I'm only 1/2 from the bridge spawn to the other side and the flag pops I just make it up that hill by the time the horse guy has capped it.  The flag could be move I guess but that whole back area needs to be removed from it.  Also the super hill which is often camped makes the map very not fun for the bridge spawn team again as the other team always takes it first it is much nearer to them. 

Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Sphinxer on March 13, 2011, 10:48:11 pm
I vote the following out:

Sakura Islands - two small islands with one tree for cover. No thanks.
Bariyye - one team always starts with the high ground, too unbalanced.
Sky Castle - just weird and unbalanced. One team can get to the top tower first and shoot other team as they exit the only door available
Caverns/Moria - Too buggy and few path options. I don't think this type of map can be made successfully with the limited tools provided.

+1 to remove those 4 maps for mostly the same reasons.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Heroin on March 14, 2011, 12:37:44 am
Personally, I'd like to see a much smaller map rotation. Currently, the same maps play around the same time each day, and since I play at the same times, it seems like I'm always playing a bunch of maps I don't particularly like.

I think it'd be nice if we could trim this map list down from 64 maps to 40 maps, and split those 40 between the 80 and 100 man for a faster map rotation. I'd much prefer to have a significantly smaller list of maps that were GREAT maps, rather than a whole bunch of maps that are "meh, it's ok."

I'd also like to see a new system of implementing new maps. Under this "new" system, the map would be placed on the server, and at the same time, a post would be made here, with a screenshot of said map, and a poll to see how the community likes it. If more than 50% of the community dislikes the map, scrap it. If under 50% dislikes the map, but still more than 25-49% dislikes it, take note of comments in the post, and look into fixing what problems the map has.

Below are my nominations. I am of the opinion that ALL CLASSES should be able to be used on all maps. This doesn't mean it has to be easy for them, or that the map should be weighted in any particular classes favor. I feel that the best maps have something for everyone. Sporadic cover for melee classes to duck behind, open ranges for cav to maneuver, and perches/cover for ranged classes.

Nominations for removal:

The Docks - Don't like it. It's old, and with the new XP system, just doesn't flow well imo.
Darkness Caverns aka Moria - Too many problems to list. Cav impossible to use.
City Siege - Not enough cover on side routes. Only 2 side routes available. Entire map is 1 HUGE chokepoint.
Two Forts - Map concept encourages both teams to camp their own fort. Concepts with a fort in middle are best, imo.
Street Revolt - Not enough room to maneuver a horse on any portion of the map, only 1 alt route - should have at least 2.
Bariyye - Don't like the concept/Makes cav impossible to use.
Sky Castle - Too many problems to go into - was covered in a previous post.
Bay Keep - Can't play cav at all effectively, lots of clipping issues with people able to hide inside the ground.
Border Forts - Same as Two forts - promotes camping by both teams.
Snowy Wastes - Too large, fog is a problem.
Sandcastle - One side can use cav, the other cannot get a horse out of spawn area.
Horseshoe - I'm just not a fan of the map - No offense to the creator. Too cluttered, imo.
Hillside - Again, no screaming issues with the map, just not a fan.
Screaming Trees - Too many invisible obstacles, FPS issues.
Yalen - Too cluttered/tight, very little open ground.

These removals would get our map list down from 64 to 49, which is pretty good, I think.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Native_ATS on March 14, 2011, 05:40:22 am
Two Forts - Map concept encourages both teams to camp, just a bad idea, long dragged out matchs
Darkness Caverns aka Moria - Too many problems to list. Cav impossible to use
Hillside - i dont like runing up hill 90% of the time, it just a bad idea to only fight on a hill
Border Forts - Same as Two forts - promotes camping by both teams
City Siege - to closed in, choke point fight
SnowyWastes - takes to long to fide the other guys, 1 min walk WTF
The Docks - Don't like it. to many boats, side path is crap. just seems to old and dosnt flow right


Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: MrShovelFace on March 14, 2011, 05:57:01 am
sakura islands and all the meat grinder maps [the one with one giant bridge leading across a river and the small underpass beneath it]

snowy wastes - hey lets take this giant pointless map from native and put a tower on it so we can claim its our map



the general theme of maps should be divided on between servers. More open maps on the 80 and tight urban maps on 100 so archers/cav and inf can have separate derp fests
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Airith on March 14, 2011, 07:01:31 am
Guys discussion is great but it makes it hard for me to count up the nominations. I'd like to keep this thread more for listing what you nominate as opposed to chatter.

So far Sky Castle and Darkness Caverns have reached 5 (or above) votes. They'll be taken down and sent back to their owners. There are quite a few maps at 4 votes as well.
edit: overflow votes will count towards the next time a map is updated, to ensure that the update actually means something.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Dan lol on March 14, 2011, 11:26:33 am
I registered just to post in this thread thanks a lot felagunda you dick

Remove:
Cathedral - ridiculously out of proportion architecture, boring corridor combat, and a centerpiece that shits on framerate.
Blood Arena - fuck this map. Fuck water, fuck tower camping, fuck wide open, get cav or range spammed combat
Forest Bridge - antiquated and boring range fest with invisible trees? Yeah, get rid of it
Bay keep - spawns in direct line of site and within horse jump of each other, spend most of the time in cramped rooms/on cramped walkways as well as traveling up or down or on magic slowdown textures. Not fun.
Misty mountain hop - Again, senseless elevation changes and layout, not only does the map make no sense but its not fun to walk at min speed while the ranged sit more or less in their spawn plinking at each other.
Sandcastle - the main combat areas are completely uninteresting open spaces AND the map shits all over framerates in spite of being tiny.

Edit:
2fort - too much shit on the periphery for its own good, too many trees down river and too much useless space upriver
field2 - the team at the bottom of the hill is at an immense disadvantage, they get shit for cover and as such are at the mercy of the enemy cav and ranged the entire game
blue balls beach trees - the ewok bullshit is too easily camped and makes a fairly interesting map a lame corridor grind
screaming trees - love the concept, but the framerate dips and a lot of the trees have retarded invisible clipping meshes.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: BcBKC on March 16, 2011, 06:42:37 am
Sakura Islands - There is no cover other than 1 tree and one team has a larger island.

The Docks - Its just a really slow paced map and there's always 1-2 ranged players holding the round up.

Snowy Wastes - If this is the map i'm thinking it is, it takes 2 minutes just to get from the spawn to the middle.

Field 2 - Move the spawn or add a bigger bridge. Theres always 4-5 people every round falling off or being pushed off. Team with the high ground wins most of the time.

River valley - Another unbalanced map. One team has cover by the river and the other doesn't. Good map other wise and would be easy to fix.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Zisa on March 16, 2011, 04:05:12 pm
Only 5 votes to remove a map? meh, careful we do not end up with only 5 maps...
I would like to thank map makers even authors of the maps I am going to nominate for removal.

City Seige - bridge fight, too big.

Forest Bridge - sensing a theme - and now with bugs.

Sakura Islands

Tulbuk's Pass - YOU walk that FN mountainous terrain.

Bariyye

Ice age

Bay Keep

Border Forts

Misty Mountain Hop

Frontier
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Felagunda on March 16, 2011, 07:35:33 pm
I need to learn to read better I didn't realize we could vote maps only because we didn't like.  I would like to add a few to my first post.  By the way map makers please don't get offended.  I know it takes alot of time to do what you do but just b/c you spend time on something doesn't mean the community has to like it.  Thanks for your hard work.

So I nominate to remove.

The Docks - I hated this map from the first day I played it hate it even more now.  Maybe if there were more path ways and everything wan't so point to point linear path only but no even then remove it.

Blood Arena - I used to love this map till after I played it like 10 times.  Today I really hate it the tower with only one way up the lack of real cover.  The birdges and trolls that want to live in them, the side ruins, the circle ruins and all the other places 1-2 people camp I hate it.  The water I hate!  The spikes in the water, hate.  The map looks cool and is balanced but I still hate it.

Hillside -  I hate playing this map too.  Also let's be honest a hill that steep would be cool in a game where stamina exsited.  Everone would be worn out by the time they got to the top and most people would fight at the bottom.

Tulbuk's Pass - Once again this map is balanced and okay in many ways but I just don't like it.  Not enough cover you get like 30 people in each ruin area which just makes me mad. 
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Kung Fu Jesus on March 18, 2011, 09:55:24 pm
After playing Sandcastle, I need to add it to my remove list.

I have no idea why, but this map causes my framerate to drop under 30 in some spots. Unfortunately those spots are where the fighting takes place. Must be something about the trees. The other issue are all the roofs. By default, you cannot access them. But people regularly get ladders up there that then get destroyed.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Zisa on March 19, 2011, 10:16:23 pm
Border Forts:
The biggest problem is the spawn area, where one team can slide up the ridge to an 'innaccessible' location. Fix that and it should be ok.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Airith on March 20, 2011, 08:19:04 pm
Votes updated. List of removed:
Sakura Islands
Bariyye
Sky Castle
Darkness Caverns
Misty Mountain Hop
Hillside
Blood Arena
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Zisa on March 27, 2011, 01:32:49 am
River Village
The spawns give one team the high ground and the village with easy fire lanes, shooting down from easy to get to roofs.
Move spawns to furthest apart stone bridges.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Heroin on March 27, 2011, 04:54:03 am
Votes updated. List of removed:
Sakura Islands
Bariyye
Sky Castle
Darkness Caverns
Misty Mountain Hop
Hillside
Blood Arena

I just went through the entire thread to make sure I'm not crazy, but I only see 2 nominations for blood arena, and it is removed? It's one of the classically balanced maps that we have on the server. Good for cav, ranged, AND infantry. Sad to see it go with so few people disliking it.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: vocab on March 27, 2011, 11:33:52 pm
Screaming Trees - Aka I'm playing Crysis. This map is probably the worst map in the whole lineup. Too much foliage. Night time Screaming Trees is almost unplayable. You cannot see shit unless you crank the brightness and contrast to burn your monitor out to even see swings.

Cathedral - aka why do I have frame drops everywhere in this map. Unoptimized, too much running around, and just not very good. One side goes outside to the desert, while other team goes into cathedral. Becomes a turtle fest in way too many situations.

Bay keep - aka Why the fuck did I just die as soon as I spawned. Very one sided map. One team spawns next to stairs, while the other team just takes pot shots at the whole team thats walking up the stairs. A lot of ladder shenanigans also happen on this map. The top section to get to the other side becomes a camping grounds for all ranged.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Faroff on March 29, 2011, 10:32:36 pm
This is a lot of maps I know but there are good reasons for removing them all as I will list.  Thanks to all the map makers for making them and please don't take offense if one of these maps is yours.  Thanks.  And thanks Airith for making this thread!

1.   Snowy Waste -   Map too BIG.   It is so big people get lost in the woods even without the fog.  Add the fog boom everyone is lost.  Also 1 of the teams get to the only real cover on the map, the tower, faster.  Also the flag is really close to one side of the map I think flags should be  in the middle when possible of any map.

2.   Field 2 -  Flag is so far behind the team that spawn by the 1 man bridge.  The map is also too big as it goes way back there.  To hilly for me too I hate that part.   So unbalanced too one side gets to spawn on the top of a hill near a even steeper hill they can camp.  That same team also has ruins they can camp.  Where the other team spawns at the foot of the hills, has no ruins, and the real kicker they get this shit bridge that only one person can walk on at a time to cross.  People use that bridge to mega troll as well.  Maybe if the spawn were moved and the flag point it could stay come back but until at least those thing happen remove it ty.

3.  Blood Arena - This map has seen it's day.  We have been playing it for like 5-6 months now and it's old.   I just hate as I am usually a 2 H user and don't have a shield.  I just get owned by ranged.  If the camping ranged don't get me it's the CAV!  The water below with the spikes just sucks too. 

4.  Cathedral  -  Too big of map for it being so enclosed.   The top part of the map makes it worse too.  Have you ever played this map with 10-15 people on each team?  The team splits up in 3 different directions and in the end a few people are doing circles in halls trying to find each other.

5.  The Dock -  Would at least be okay if we had more planks leading to more boats.  This map has also been around a long time and has just gotten old and boring.  Hell I'd rather have a super buggy map like Moria come back than see this thing stay around anymore.

6.  Tulbuk's Pass -  To hilly.  To few ruins.  Not fun for anyone but ranged or shielders.

7.  Hillside -  Way to hilly.  Takes forever to get to the top.  Unless you have a Courser horse this map is just not fun.

Also my votes for Cathedral and Snowy Waste were the 6 votes on those map please go check am I did 3 times.  Also my vote for docks was the 5.  And sry that I voted for hills after it was removed I didn't realize.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Airith on March 30, 2011, 08:06:09 am
Maps removed:

cathedral, bay keep, snowy wastes, the docks.
blood arena was removed by me being contacted by other ats members, bringing it to 5.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: serpus on April 05, 2011, 07:13:07 pm
is the wallace siege map removed yet?
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Baron_Settmour on April 16, 2011, 01:53:01 am
is the wallace siege map removed yet?

Oh please Admin Gods, remove this map! Wallace Siege Map is the worst thing since AIDs and Cancer mixed with hepatitis.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Kung Fu Jesus on April 16, 2011, 08:20:29 pm
I would like to vote City Seige off the rotation. For those reading, this is the map with one long stone bridge. Thats about it. There are a line of boats but few ever go that way. It ends up being each team sitting on either side of the map until someone decides to finally go across. There is nothing else to do.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Baron_Settmour on April 18, 2011, 04:38:08 am
Remove the "updated city siege" map. I don't know its real name but it used to be that the offense almost always won and now the defense always wins because it takes 1:02 exactly to walk from the offense spawn to the flag with 3 athletics.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Devilize on April 18, 2011, 07:44:28 am
Forest Bridge - far overdue for an update, has several too many invisible trees - should have never made it through to being put in rotation.
Title: Re: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Whalen207 on April 19, 2011, 06:01:37 am
Uhm I updated Snowy Wastes. Less cross country, more awesome.
Also planning on adding a flanking route, later  :?
http://www.mbrepository.com/file.php?id=2527
Might setup the Arena I made so I could be used for Battle, if you guys want it.
:I
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Aspect on April 20, 2011, 04:13:11 am
Screaming Trees needs to GTFO. Worst map ever.

(This is Kolee. I also am surprised at how many screenshots I'm in. God, that's embarrassing.)
Title: Re: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Whalen207 on April 20, 2011, 06:46:09 am
It's nice to have a forest map.
You just hate it because both your throwing AND crossbows are fucked in this map.  :mrgreen:
Though he could tone the objects down a bit. Lags like a mother fucker.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Nasturtium on April 20, 2011, 09:30:42 am
I want blood arena to stay, its a truly balanced map.
Nominations:
Forest hideout
Ryiblet ruins
Burning of the ships
City siege
Ruined castle
Tulbuk pass
Two forts
Ice age
Field Two
Bridge over Trub water
Screaming trees


Many of these can be saved, I would encourage mappers to poll players and fix maps that they want to save. Thanks to all the mappers.

  I am in favor of a smaller rotation, perhaps instead of voting down maps, it would be better to create a poll page to vote up maps ,with the maps that are the most popular ending up as the new rotation.


  I was really glad to see my moria map voted down, after spending over 80 hours making, editing, re-editing and re-re-editing that cursed bag of bugs I never want to see it again. Conclusion: M&b is not meant to have indoor maps, all such maps are bound to be buggy.

I really am glad to see so many people posting thoughtful dissemination of maps, it is hard for mappers to get good feedback, thanks to all those who took time to voice thoughts.



Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Deadlysiins on April 20, 2011, 06:35:38 pm
First of all, the blood arena was one of the best maps. just my 2 cents
      - The map was pretty much balanced for all classes
      - Melee stayed in spawn
      - Archers went to the tower
      - And cav pretty much roamed around the map

Second of all, the map, "Screaming Trees", is too buggy with -
      - Invisible walls
      - Fps Slow down
      - Jittery trees
The map Screaming trees could be better if there were less trees and invisible walls but other than that it is awful.
So i favor for the removal of the map "Screaming Trees"
 
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Sagittarius on April 20, 2011, 07:04:44 pm
The map "Screaming Trees" has way too many invisible walls...drives me insane...needs to be removed ASAP
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Sphinxer on April 20, 2011, 09:21:14 pm
+1 for Screaming Trees removal
Title: Re: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Whalen207 on April 20, 2011, 11:54:41 pm
Aww you guys are mean.
He put a lot of effort into that map. The tree models extend outward from the trees,
 there are no invisible walls (except at the edges of the map).

-1 for Screaming Tree removal?  :?
Title: Re: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Sphinxer on April 21, 2011, 01:35:48 am
You can't -1 :P

It's pretty lame to use xbow, archery, or throwing in this maps. You shoot/throw next to the tree and your bolt/arrow/throwing weapon sticks in midair and your target is safe. Happens too often , and if you look at other maps with trees, this doesn't happen so you can't just blame it on the model :P
Title: Re: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Kung Fu Jesus on April 22, 2011, 12:03:18 am
I know we aren't supposed to discuss things in more detail but, whatever:/

As the maker of Screaming Trees, I  understand the issues people have with the map. I am working on a new version that gets rid of the forcefield thing around trees. That is caused by doubling the size of the object. The new map has only trees that are standard size so the forcefield is not noticeable. The second issue is the amount of objects in general. I am tring to lower this as much as possible while maintaining some level of lushness that makes the map what it is. Its damn hard to do because the game engine is just not the most dynamic one out there unfortunately.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Canary on April 22, 2011, 10:18:28 pm
Nominations for removal:

Ambushed
Tulbuk's Pass
Frontier
Blue Bells & Beech Trees
Bridge over Troubled Water
Field 2
Screaming trees
Forest Bridge

The last two mainly due to the vast amount of invisibile foliage, they'd be a fine if those issues got fixed, although I know several people whose computers disagree with the vast amount of trees on screaming trees, to the point where it's not playable at a large playercount. It is one of my favorite maps despite all the issues, but I'd prefer to see it go than to keep it broken as it is.
Title: Re: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Darkwulf on April 23, 2011, 12:38:54 am
I want blood arena to stay, its a truly balanced map.
Nominations:
Forest hideout
Ryiblet ruins
Burning of the ships
City siege
Ruined castle
Tulbuk pass
Two forts
Ice age
Field Two
Bridge over Trub water
Screaming trees
King Arthurs pass


Many of these can be saved, I would encourage mappers to poll players and fix maps that they want to save. Thanks to all the mappers.

  I am in favor of a smaller rotation, perhaps instead of voting down maps, it would be better to create a poll page to vote up maps ,with the maps that are the most popular ending up as the new rotation.


  I was really glad to see my moria map voted down, after spending over 80 hours making, editing, re-editing and re-re-editing that cursed bag of bugs I never want to see it again. Conclusion: M&b is not meant to have indoor maps, all such maps are bound to be buggy.

I really am glad to see so many people posting thoughtful dissemination of maps, it is hard for mappers to get good feedback, thanks to all those who took time to voice thoughts.

I made kings arthurs pass and messed up placing barriers.  The new version with working barriers is awaiting a server restart.  I dont know if that is why you nominated it or not, but I understand people climbing the mountain was very annoying.  They can not get out of the canyon now. 

By the way, even tho moria was buggy, I liked your eye for detail and thought you did a good job making it.  The map making tool just doesnt like some things and can really mess some creations up. 
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Bothersome_Aldryk on April 23, 2011, 05:10:43 am
I nominate Screaming Trees to be removed. The map gives me and several others terrible FPS and input lag, has invisible tree hitboxes all over, and I've encounted several spots where you can get stuck and be unable to move.
Title: Re: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Nasturtium on April 23, 2011, 12:47:02 pm
oop, mispost, delete pls?
Title: Re: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Kung Fu Jesus on April 23, 2011, 08:24:40 pm
NEvermind, please delete me.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Darkwulf on April 25, 2011, 05:47:11 am
These are my map removal nominations.  Note there is nothing wrong with these maps I just think we have too many in the rotation and CRPG is getting boring because we have played the same maps for far too long. 

STEPPE BRIDGE
WATERGATE
FOREST HIDEOUT
RUINED FORT
PORT ASSAULT
BURNING OF THE SHIPS
CITY SIEGE
WINTER LUMBER
RUINED CASTLE
NORD TOWN
MIJAYET
VILLAGE OASIS
ICE AGE
BOULEVARD
BLUE BELLS AND BEACH TREES

Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Damug on May 11, 2011, 12:28:10 am
I'd like to nominate sherwood forest to be removed from the rotation.  It's got tons of invisible barriers in really awkward spots.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: MrShovelFace on May 16, 2011, 11:02:46 pm
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/109/mb66.jpg/)

Remove
scene 30 i think


Two bridges in the middle of nowhere. How uncreative can one map get
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Damug on May 17, 2011, 06:48:23 am
I'll second this.
Remove
scene 30 i think


Two bridges in the middle of nowhere. How uncreative can one map get
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Airith on May 18, 2011, 02:34:39 am
Guys seriously there's a thread for discussion, only post if you have a nomination.

maps removed until updated: forest bridge, city siege, tulbuk's pass, screaming trees, two forts, field 2
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Damug on May 19, 2011, 06:52:11 pm
Bring back screaming trees, it doesn't need updating it's perfect~~
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Deadlysiins on June 17, 2011, 10:03:35 pm
Remove -
Riot In Swadian City

Reason: FPS drops and walking through walls
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Kung Fu Jesus on June 19, 2011, 05:10:52 am
I agree. Remove Riot in Swadian City. Its an impressive-looking map but completely unuseable for crpg. Too many glitch areas and very hard on the framerate.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Airith on June 24, 2011, 03:16:38 am
Removed riot in swadian city and blood and fire.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Kung Fu Jesus on June 25, 2011, 04:36:15 am
Why was my Blood and Fire removed? :sad: I've never heard any complaints and I don't see any in this thread.
Title: Re: NA/North America (100/80) Map Listing (With Screenshots)
Post by: Thranduil on July 11, 2011, 04:29:28 am
blank 121 I think?


Hopefully the map can be recognized by the first screenshot.

anyway, here's screens:

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)


Looks good and really the only beef I have with it are barriers.  There's a few barriers out of place.  At least one just sticking out into empty space and then buildings I can walk through.  Just needs a clean up job is all I think.
Title: Re: NA_Battle_Community (100/80) Map Listing (With Screenshots)
Post by: obitus on December 07, 2011, 07:50:57 am
Sorry wrong thread!  Be sure to ADD Tropical, not remove  8-)
Title: Re: NA_Battle_Community (100/80) Map Listing (With Screenshots)
Post by: Havoco on December 15, 2011, 07:30:15 pm
Dragon Castle on siege is bugged.