cRPG

cRPG => Suggestions Corner => Topic started by: 1slander on January 23, 2011, 06:13:33 am

Title: IF changes needed?
Post by: 1slander on January 23, 2011, 06:13:33 am
I suggest IF be changed to a '+ armor modifier' vs a '+ health points modifier'.  It would allow the use of lower class armor at a more effective level, or just boost that suit of chains ability to stave off the damage.  Not sure what a good +armor stat increase would be if this happened.
Title: Re: IF changes needed?
Post by: RandomDude on January 23, 2011, 06:18:16 am
i think +2 armour would be enough

that would make if stronger without being op

ppl that then go high IF would be buffed
Title: Re: IF changes needed?
Post by: 1slander on January 23, 2011, 06:24:24 am
i think +2 armour would be enough

Ya I was thinking about the same.  I mean +3 seems too much perhaps.  No less than +1.5 though I guess.  At +2 I think people would definately put points into IF. 

But how would the +armor modifier work you figure?  Considering current armor spread across chest, legs, head - like add the bonus to each I assume?  It would allow people who run helmless to actually have a +armor to that region.  A real bonus to an archer keeping a high wpf, or a speed demon spam monster.

6 pts in IF would then give say +12 armor to each core region.  That's a substantial bonus and also given new maintenance costs allows chain to become plate in essence.  How that equates vs a hp bonus I dunno.
Title: Re: IF changes needed?
Post by: RandomDude on January 23, 2011, 06:35:40 am
someone in heirloomed black armour + best of everything might become really hard to kill is the only downside
Title: Re: IF changes needed?
Post by: 1slander on January 23, 2011, 07:10:49 am
someone in heirloomed black armour + best of everything might become really hard to kill is the only downside

Being that guy in heirloomed black armor with huge strength and max IF would really be the benefit.  Hello strength builds!  Imo someone who puts in the time to hit that point in the game deserves the success he reaps.  It would be short lived anyhow, can't wear that armor forever before you run out of money.  Consider it hero mode.
Title: Re: IF changes needed?
Post by: Torp on January 23, 2011, 10:28:11 am
i'd say maybe 5% of your current armor+1.

so if you wear a 20 def armor, you would get 5% of 20= 1 armor, +1 and that gives you 2.

a 60 defence black armor would then gain 3+1=4.
Title: Re: IF changes needed?
Post by: Heroin on January 23, 2011, 10:31:43 am
I think it would be better to do a combination of armor and hp, since the hp boost compliments those who currently wear medium-heavy armor.

Perhaps +1 armor and +1 or +2 hp would be good.
Title: Re: IF changes needed?
Post by: Cyclopsided on January 23, 2011, 10:45:03 am
I've seen 2 dev posts regarding this already, IF is hardcoded to +2 HP. There are other threads where you can find the quotes.
The only way they could change it is by making 1 IF on the website = 2 IF in game (ie; 1 point in IF would be 4 HP)

Which is on the verge of being too much. It would have to be tested. Sad that a sweet spot of +3 HP per IF is not possible.
Title: Re: IF changes needed?
Post by: Paul on January 23, 2011, 10:50:13 am
We are thinking about giving IF an 1.5 multiplicator with rounding down afterwards which  - on the downside - would lead to a asymmetrical progression of odd and even values.

1 IF => 1 IF_real
2 IF => 3 IF_real
3 IF => 4 IF_real
4 IF => 6 IF_real
.
.
.
Title: Re: IF changes needed?
Post by: Punisher on January 23, 2011, 10:55:09 am
It would still be a big improvement to the current state of IF.
Title: Re: IF changes needed?
Post by: BlameMeForTheNoise on January 24, 2011, 02:12:47 pm
We are thinking about giving IF an 1.5 multiplicator with rounding down afterwards which

3 IF => 5 IF_real


Wouldnt that be: 3 IF => 4 IF_real? (4.5 rounded down?)

But even so I would like the idea very much. In my humble opinion Ironflesh in relation with damage taken deserves to be a bit more useful... And with this small change i think it would be quite balanced.