cRPG
cRPG => Announcements => Topic started by: cmp on July 11, 2011, 06:17:24 pm
-
If you have already downloaded version 0.230 you only need to download the update.
Update
cRPG Website (http://c-rpg.net/cRPG_update.zip)
Full download
M&B Repository (http://www.mbrepository.com/file.php?id=2247l)
Changelog (0.231)
- fixed a bug that caused ranged to have additional armor penetration
- reduced upkeep again; it is now only 5% to 10% higher than the original one
- reduced arrow breaking chance
- reduced horse archery nerf
- restored old flying arrow/bolt models
- fixed Heavy Lance model
- fixed admin login for Server Groups enabled servers
- fixed leecher nomination
- changed shields with weight 8 and above to use 2 slots
- several minor bug fixes and balance changes
-
reserved
-
Second!
-
Now that sounds good. :twisted:
-
Ahhh remove the rotation limit already :shock:
but thanks for the patch :D
-
aw... lances still only get 40 degrees :(
-
By "- fixed admin login for Server Groups enabled servers" do you mean admins can actually globally mute people and the other problems we were having have been fixed?
-
Thanks for the patch.
-
Can already say thank you on the HA fix! Not as accurate as last patch, but still much better than this patch!
-
Its great to see such a speedy fix but no DTV fix adding in a move wench order or something so we can get up a defensive position? You ever tried melee with 500 ping? Team stuff no sweat. but melee with 500 ping? HAH.
-
I still think Old Upkeep was fine and new is too much, but it´s bearable now :P
-
Look, it isnt going to be changed...
Kthxbai, NEXT!
-
Thank You for the Horse Archer fix, it seems our resistance won x)
visitors can't see pics , please register or login
-
That was a fast hotfix, you sire are a gentleman and a scholar.
-
Can actually hit things at speed on a horse now. HA is proper again, but still a reasonable nerf. Thanks for the speedy fix, great job.
-
how to download this?
-
reserved
I see you prepared a contingency to avoid deleting my ninja post...
Gotta be the first reply, right? :lol:
-
haven't played yet but are you guys really going to keep cut damage as shitty as it is? that's dumb as hell.
-
how to download this?
.
-
Downloading, then testing ASAP.
Hmm.
-
Extract the zip into your cRPG folder and overwrite.
-
Any ETA on the Skip the fun fix?
Still getting Fatal error: Call to undefined method player::getAllCharacters() in /var/www/crpg/webcrpg/class/class_player.php on line 1160
-
"reduced upkeep again" thanks alot. now i can continue playing. :wink:
-
- fixed a bug that caused ranged to have additional armor penetration
- reduced upkeep again; it is now only 5% to 10% higher than the original one
Thank god
-
Bahh update the servers allready :/
-
Any ETA on the Skip the fun fix?
Still getting Fatal error: Call to undefined method player::getAllCharacters() in /var/www/crpg/webcrpg/class/class_player.php on line 1160
You have Warband 1.1142?
-
- fixed a bug that caused ranged to have additional armor penetration
- reduced upkeep again; it is now only 5% to 10% higher than the original one
Thank god
This alone makes the hotfix priceless.
Now you can wear armour again, and not have to dodge nuclear warheads.
-
- changed shields above weight 8 to use 2 slots
:shock:
My Steel Shield and Long Sword!.. Oh, I can still use them along with my 0 slot dagger, which doesn't effect me at all.
Sad that I can't use steel shield, great lance, and a 1 slot 1H weapon anymore.
-
Amazing, I can hit the side of a barn again as HA. :)
-
You have Warband 1.1142?
Yes
-
Amazing, I can hit the side of a barn again as HA. :)
I was about to post that they needed to introduce elefants in the next patch so HA:s had something they could hit, but that isnt necessary now.
-
Shields above weight over 8 will take now 2 sltos ^.o
-
I do like the look of most of these fixes. But what about the people who'se fav gamemode is DTV and have got 500 ping so melee is pointless?
-
I do like the look of most of these fixes. But what about the people who'se fav gamemode is DTV and have got 500 ping so melee is pointless?
New DTV is fun, and playing with 52 ping is fine. Too bad rewards are... well... non-registered.
KILLFACE, a patch is for a all community, not for one person. We know you're disapointed, already saw that in a dozen of posts saying the same thing, but previous DTV wasn't fun at all, just waiting, glitching, camping. This one is better : need some attack commandoes to clear one way, then come back asap to defend another, etc... It's way better. We can even keep an eye on the virgin's life.
-
New DTV is fun, and playing with 52 ping is fine. Too bad rewards are... well... non-registered.
KILLFACE, a patch is for a all community, not for one person. We know you're disapointed, already saw that in a dozen of posts saying the same thing, but previous DTV wasn't fun at all, just waiting, glitching, camping. This one is better : need some attack commandoes to clear one way, then come back asap to defend another, etc... It's way better. We can even keep an eye on the virgin's life.
Listen to the great wisdom that the community (Or this particular player in this post) has.
And I think it's rather the virgin's clothes we're protecting from getting stripped off by those brutes instead of her own life, lol.
-
Listen to the great wisdom that the community (Or this particular player in this post) has.
And I think it's rather the virgin's clothes we're protecting from getting stripped off by those brutes instead of her own life, lol.
The Virgin is but a transport, we are actually trying to protect the clothes so that they reach the Royal Family intact.
-
Dude people who tried to defend in a open field while outnumbered like that where historically called dead. They dident stop people from glitching. People just glitch in a different way.
this'll be quicker than retyping.
http://forum.c-rpg.net/index.php/topic,10150.0.html
-
Dude people who tried to defend in a open field while outnumbered like that where historically called dead. They dident stop people from glitching. People just glitch in a different way.
this'll be quicker than retyping.
http://forum.c-rpg.net/index.php/topic,10150.0.html
Umad? You cant glitch anymore to get free gold and xp?
-
Bug report ;)
Fatal error: Call to undefined method player::getAllCharacters() in /var/www/crpg/webcrpg/class/class_player.php on line 1160
-
My char is still dead!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
Youve already said that and Ive already rebutted that. As I said I prefered to do it normally and only ever glitched for 10 minutes on a non populated srvr after a few hours of shit teams on defend who skirmished alone and wondered why they never made it past x3. Those shit teams who skirmish alone are very frustrating. I only ever did that to make back my repair costs after other people in the team where liabilities.
-
The Virgin is but a transport, we are actually trying to protect the clothes so that they reach the Royal Family intact.
Oh ! So that's why she has such magnificent clothes in the beginning. :mrgreen:
-
I pissed in my pants.... Will ye marry me, chadz?
EPIC patchfix. I was about to necro my cRPG-curse thread, lol
-
woah
A WILD CHANGE LOG APPEARS
-
How do i apply this update once i download it?
-
How do i apply this update once i download it?
Copy and paste the files into the module/crpg folder. Done.
-
DTV fixes (money, an hero, map rotation) coming later.
-
i did that now it crashes every time YAY
-
i did that now it crashes every time YAY
Try the full download?
-
Frequent CTD's are caused by the latest Warband patch, and can't be fixed by us. The devs said a fix will be released in the next days.
If you have Edit Mode enabled you might wanna try disabling that, it greatly reduced crashes for me.
-
DTV fixes (money, an hero, map rotation) coming later.
What about "skip the fun" fix? :cry: :cry:
-
why does it say shields above 8 weight are 2 slots?
When my heavy kite shield weighs 8 exactly and is 2 slots?
failure in communication or bug?
-
I wish the steel shield wasn't included, or it's size should be increased to be on par with the huscarl. Just because it is heavy doesn't mean it is bulky enough for 2 slots.
-
I still hate those repaircosts... QQ much :lol:
-
why does it say shields above 8 weight are 2 slots?
When my heavy kite shield weighs 8 exactly and is 2 slots?
failure in communication or bug?
Yeah... this. What is going on? :/
-
Fixed changelog.
-
I still realy dont understand why they buffed/nerfed/changed archery again. I thought it was just fine 2 patches ago. Still think they should nerf the Hornbow hardcore.
Would be nice if the devs actually told us, why they changed all these things on the patch notes.
I quess the patch is nice, they got some things right. But overall i still think most of the devs have herpy derpy moments...
And where the beta testers high or something? or most beta testers just there to suck chadz **** ? lmao :D
-
Huscarl in three patches every time it got nerfed,
- xbow and some longbows just shoot straight through it on close range
- it lost over 1/5 of hp as well as armor
- the cover was reduced with about 4 points
- i got shot in feet and head from straight ahead
- i cant use it with a crapy awlpike , so anticav is non existant as a 1h user
- couched lances = instant shield breaker in 4/5 encounters
- due to reduced coverage there is no multi ennemy defence possible anymore, you have to turn too much into their direction so you open your back for the second or third guy
- 4-5 Hits from a shield breaker and the shield is dust, so why would i care to take a shield?
Steel Shield
just not an option anymore and i just bought it for a lot of dimes and can forget about getting nearly the same amount back on the marketpalce
awlpike against cav is like 3/4 instant death due to range, even if i get to stop the freakin horse i still die because i hit the horse but the cav player hits me.
Playability comes before realism!!! give us please(with lots of sugar on it) a longer 2slot sheatable anticav
and give us 1 slot sheatable "SPEAR" which is longer then a fork or a Quaterstaff, so we can at least have some style even when it isnt very effectiv.
1h reduction in speed overall as well in some cases in damage
but you needed to buff damage of xbows and still no requirements to use those f... weapons
so basicly 1h/shield got nerfed the 3rd time in a row, not that so many of the shielders were toping the board. But as they are now mostly just slow, to counter 2h spam you need even more agi which in my case isnt anymore to encrease because i am at an reasonable agi limit already.
I was offline for a couple of weeks and when i came back i already noticed a reduction in shielders, this will increase now, only the really dedicated or in my case those who cant block without a shield very well will keep using it. => one less tactical option like the shield wall which was one of the simpler yet not very often used tactic.
I tried some other weapons then my main weapon as i was told the glancing had been reduced, couldn't see a difference yet or it was just they don't do enough damage, i'll keep testing other weapons.
-
New armor parameters for melee are a decent buff for 1handers, especially cutting type.
-
Huscarl in three patches every time it got nerfed,
- xbow and some longbows just shoot straight through it on close range
- it lost over 1/5 of hp as well as armor
- the cover was reduced with about 4 points
- i got shot in feet and head from straight ahead
- i cant use it with a crapy awlpike , so anticav is non existant as a 1h user
- couched lances = instant shield breaker in 4/5 encounters
- due to reduced coverage there is no multi ennemy defence possible anymore, you have to turn too much into their direction so you open your back for the second or third guy
- 4-5 Hits from a shield breaker and the shield is dust, so why would i care to take a shield?
Steel Shield
just not an option anymore and i just bought it for a lot of dimes and can forget about getting nearly the same amount back on the marketpalce
awlpike against cav is like 3/4 instant death due to range, even if i get to stop the freakin horse i still die because i hit the horse but the cav player hits me.
Playability comes before realism!!! give us please(with lots of sugar on it) a longer 2slot sheatable anticav
and give us 1 slot sheatable "SPEAR" which is longer then a fork or a Quaterstaff, so we can at least have some style even when it isnt very effectiv.
1h reduction in speed overall as well in some cases in damage
but you needed to buff damage of xbows and still no requirements to use those f... weapons
so basicly 1h/shield got nerfed the 3rd time in a row, not that so many of the shielders were toping the board. But as they are now mostly just slow, to counter 2h spam you need even more agi which in my case isnt anymore to encrease because i am at an reasonable agi limit already.
I was offline for a couple of weeks and when i came back i already noticed a reduction in shielders, this will increase now, only the really dedicated or in my case those who cant block without a shield very well will keep using it. => one less tactical option like the shield wall which was one of the simpler yet not very often used tactic.
I tried some other weapons then my main weapon as i was told the glancing had been reduced, couldn't see a difference yet or it was just they don't do enough damage, i'll keep testing other weapons.
You are beta tester. What were you doing. Did you not see this coming Kinngrimmy ? :D
P.S. Still love you :wink:
-
New armor calculation values are a significant buff to 1handers, and a nerf for their 2h/polearm counters.
-
Huscarl in three patches every time it got nerfed,
- xbow and some longbows just shoot straight through it on close range
- it lost over 1/5 of hp as well as armor
- the cover was reduced with about 4 points
- i got shot in feet and head from straight ahead
- i cant use it with a crapy awlpike , so anticav is non existant as a 1h user
- couched lances = instant shield breaker in 4/5 encounters
- due to reduced coverage there is no multi ennemy defence possible anymore, you have to turn too much into their direction so you open your back for the second or third guy
- 4-5 Hits from a shield breaker and the shield is dust, so why would i care to take a shield?
Steel Shield
just not an option anymore and i just bought it for a lot of dimes and can forget about getting nearly the same amount back on the marketpalce
I think the idea is to not let people have the best of both worlds (very good and durable shield protection + fast enough to counter in time). If you have enough athletics use footwork and manual blocking once your shield breaks. Or use 2 lighter and faster shields and when one breaks switch to the other.
-
This patch is crap just like the .230 and the one before. Did nothing to help 2h players, it seems that mod makers still think that because of few really skilled players 2h is always op.
Any patch that buff cavs, 1h+shield and archery/throwing is pure ****.
-
New armor calculation values are a significant buff to 1handers, and a nerf for their 2h/polearm counters.
Could you elaborate on that or at least point me in the right direction?
-
less bouncey bouncey haz
-
less bouncey bouncey haz
does that mean i can't crutch on my armor anymore?
-
Could you elaborate on that or at least point me in the right direction?
Soak was decreased, reduction was increased. Reduced soak means almost no bounces for lower damage weapons like 1h. Don't take it wrong, bounces caused by bad positioning are not affected by this, only bounces caused by high armor. Increased reduction means high damaging weapons like 2h and polearms deal less damage on armor, while 1h deal the same damage as before.
-
I was about to post that they needed to introduce elefants in the next patch so HA:s had something they could hit, but that isnt necessary now.
Fear not, one day we will probably have Elephant archers.
-
Soak was decreased, reduction was increased. Reduced soak means almost no bounces for lower damage weapons like 1h. Don't take it wrong, bounces caused by bad positioning are not affected by this, only bounces caused by high armor. Increased reduction means high damaging weapons like 2h and polearms deal less damage on armor, while 1h deal the same damage as before.
Georges beware!
Still upset that i'm a mortar without mortar rounds. :?
-
Fear not, one day we will probably have Elephant archers.
visitors can't see pics , please register or login
Some mods already have them.
-
Did you fix the problem where new players could not create characters and log in to the web site with them?
-
Damn it...
Took me half an hour to redo all my enhancement mods...
-
Skip the fun option is not working !!!!
-
That was a fast hotfix, you sire are a gentleman and a scholar.
i agree. however, was this fix because you didnt catch bugs, or because of community outrage? do you need help testing patches before they're released or do you not have the infrastructure to do private releases to test?
-
Soak was decreased, reduction was increased. Reduced soak means almost no bounces for lower damage weapons like 1h. Don't take it wrong, bounces caused by bad positioning are not affected by this, only bounces caused by high armor. Increased reduction means high damaging weapons like 2h and polearms deal less damage on armor, while 1h deal the same damage as before.
Sounds fishy to me.
Or is that more a medial allegation?
-
i agree. however, was this fix because you didnt catch bugs, or because of community outrage? do you need help testing patches before they're released or do you not have the infrastructure to do private releases to test?
Everything working as intended. The hotfix was scheduled for today, even before releasing the patch.
That's why cRPG is a beta. You people are testers. We have a small group of testers for bugs, but you can't balance a game based on 10 testers.
-
My Side Sword... no Power anymore.
-
Heavy Lance from 0.230 looks awesome! Why its changed to orginal model now?
-
Everything working as intended. The hotfix was scheduled for today, even before releasing the patch.
That's why cRPG is a beta. You people are testers. We have a small group of testers for bugs, but you can't balance a game based on 10 testers.
and about the new dtv?when will it be connected with the database?
-
Just finished playing some DtV.
Not sure what the outrage is, was a fairly fun game (but most I was playing with were competent). I enjoyed it a lot, because I could use all my equipment and there was no upkeep. I say, keep DtV as no upkeep. The "rewards" as they currently are, won't cover upkeep for anyone. Plus, it would take a long time to grind on it now for gold and exp, compared to how it was. So.. let players use all their equipment without going broke, to enjoy a game against NPCs while gaining a little exp and gold.
Seems like a fair solution, than going to the opposite extreme of how it had been.
Edit: Also it didn't really seem like exp/gold reward was going up much for each new round? Those will definitely have to be increased by a lot, if you plan to have upkeep in DtV or else it will be unplayable.
-
Everything working as intended. The hotfix was scheduled for today, even before releasing the patch.
That's why cRPG is a beta. You people are testers. We have a small group of testers for bugs, but you can't balance a game based on 10 testers.
What you mean by beta? and what will you do with CRPG when it gets out of beta state? Gonna release it for retail ? lol ... and Strategus? meh i guess its just an addon, like Burning Crusade IE lol
I see the whole beta thing, as buffer. Beta Excuse. less responsibility etc.
You have thousands of players beta testing your mod atm, giving you feedback on bugs nerfs buffs daily. But you still deny most of them. Or make the canges.. but overdo them
EZ mode :wink:
-
Once it gets out of beta it's a finished product. It can still be free. Do you know what a beta is?
And also:
censored by chadz for too much truth :lol:.
-
What you mean by beta? and what will you do with CRPG when it gets out of beta state? Gonna release it for retail ? lol ... and Strategus? meh i guess its just an addon, like Burning Crusade IE lol
I see the whole beta thing, as buffer. Beta Excuse. less responsibility etc.
EZ mode :wink:
Beta for strategus I'm guessing. Plus when/if crpg is finished it can be advertised as a finished and complete mod.
However, it seems like one of those mods that will constantly balance things over and over.
-
Once it gets out of beta it's a finished product. It can still be free. Do you know what a beta is?
Took your hepy derp pills today ? think not
-
We been testing this shit with thousands of players for 1.5 year now. giving chadz and the mods feedback on the forums daily on tons of shit. Wtf is going on? DTV wtf?
-
Do these patches mean I should revert the Garrus's fix, you now that line in the module.ini that I changed for cRPG to work?
-
Do these patches mean I should revert the Garrus's fix, you now that line in the module.ini that I changed for cRPG to work?
No need to revert anything, just install the new patch.
-
Increase the repair costs is stupid, even 5%.
Repair costs should be reduce not increase.
-
Repair cost was increased by 2%, break chance was decreased by 1%. I really can't spot the drama.
Repair costs should be reduce not increase.
why?
-
Arbalest
missile speed: 60
weight: 3.8
accuracy: 96
difficulty: 15
speed rating: 18
missile speed: 60
max ammo: 1
thrust damage: 81 pierce
slots: 2
Seriously? 60 missle speed 81 PIERCE damage ?
Who was it Fasader? :wink:
-
I don't remember for the old missile speed, but damage wasn't changed for the arbalest.
Arbalest damage went up, bolt damage went down. So it's still the same
Other crossbow damage didn't change. So with the bolt change, they do less damage.
Old crossbow heirloom had speed bonus, now masterwork crossbow are the same speed as a normal one.
-
Soak was decreased, reduction was increased. Reduced soak means almost no bounces for lower damage weapons like 1h. Don't take it wrong, bounces caused by bad positioning are not affected by this, only bounces caused by high armor. Increased reduction means high damaging weapons like 2h and polearms deal less damage on armor, while 1h deal the same damage as before.
what effect do these changes on cut,blunt and piercing have? still a difference?
-
Great work on the quick hotfix developers.
Some of you complain and freak out FAR too much... This is a free-to-play mod for a niche game developed by a few people in their spare time and yet the game is more balanced and the developer group has responded faster with a hotfix than just about any large MMORPG that I've ever played. The patch was released yesterday and they've already tweaked half of it today. What the hell more do you want? Seriously - chill out, get a beer, get a life, get a girl (or boy, whichever) and take a night off if you're so upset about a few changes. If a night (or hell, even a week/month) away from C-RPG is that terrible for you to even consider, then you really need to take a good look at your life and your priorities... No one wants to see C-RPG suffer a loss of players, least of all the guys working thanklessly for hours on the code. It's not like they're getting paid for this.
So, feel free to state what you do or don't like about changes, but for the sake of sanity, make sure that you state WHY (see Keshian's post on Bow Changes - http://forum.c-rpg.net/index.php/topic,10122.0.html) and, also, realize that changes aren't always going to be instantanious. Give the guys a few weeks. Not everything that gets changed is going to make sense to everyone and there are probably many bugs and unintended consequences with every patch, but seriously, there has been far too much outcry on these forums for 1 day after a patch. I fully expected to see a lot of "don't like this" or "this went too far" posts today, as I personally feel that a lot of the changes went a bit too far, but I'm really suprised to see so many people having emotional fits over a change to a free mod...
Here's hoping that the hotfix changes cool down a few hot heads and that the remaining things can be tweaked into intended ranges.
-
i wish they ll sent another hotfix for bug at loginin site.im praying the gods of crpg
-
servers are still running 0.230 when will they be updated so i can play with the new version?
-
Repair cost was increased by 2%, break chance was decreased by 1%. I really can't spot the drama.
460 or something to 586 for my miaodao. Thats not 2 percent.
-
Great work on the quick hotfix developers.
Some of you complain and freak out FAR too much... This is a free-to-play mod for a niche game developed by a few people in their spare time and yet the game is more balanced and the developer group has responded faster with a hotfix than just about any large MMORPG that I've ever played. The patch was released yesterday and they've already tweaked half of it today. What the hell more do you want? Seriously - chill out, get a beer, get a life, get a girl (or boy, whichever) and take a night off if you're so upset about a few changes. If a night (or hell, even a week/month) away from C-RPG is that terrible for you to even consider, then you really need to take a good look at your life and your priorities... No one wants to see C-RPG suffer a loss of players, least of all the guys working thanklessly for hours on the code. It's not like they're getting paid for this.
So, feel free to state what you do or don't like about changes, but for the sake of sanity, make sure that you state WHY (see Keshian's post on Bow Changes - http://forum.c-rpg.net/index.php/topic,10122.0.html) and, also, realize that changes aren't always going to be instantanious. Give the guys a few weeks. Not everything that gets changed is going to make sense to everyone and there are probably many bugs and unintended consequences with every patch, but seriously, there has been far too much outcry on these forums for 1 day after a patch. I fully expected to see a lot of "don't like this" or "this went too far" posts today, as I personally feel that a lot of the changes went a bit too far, but I'm really suprised to see so many people having emotional fits over a change to a free mod...
Here's hoping that the hotfix changes cool down a few hot heads and that the remaining things can be tweaked into intended ranges.
By the way that got fixed in the hotfix, there was an unexpected bug where bows were ignoring armor in calculating damage. There is still aslight speed bonus boost to damage more than before, but its not ridiculous the way it was when it was bugged. Nice job, guys, thanks for the hard work within a day of it coming out.
Sgt. Teeth, have you tested it on a server where the hotfix has been implemented (EU1)?
-
what effect do these changes on cut,blunt and piercing have? still a difference?
Yes, blunt and pierce are obviously more effective against armor then cut. I think pierce is better then blunt now; not sure though, better ask Urist for confirmation.
-
I'm going to post the same thing I did in the other thread right here again:
As an archer, arrow damage is absolutely absurd, and with the current projectile speed, I might as well be throwing the arrows with my hand, and that's what a thrown weapon is supposed to be for. This is different criticism than what a number of archers were saying about "QQ arrow speed is slow and it's harder to hit people." I have no problem with hitting people right now...in fact, I think it's a bit easier since there's much more room for lead. The projectile speed is just stupid slow right now. I'd really suggest some consideration for it, but maybe not back to what it was before.
Lancing seems pretty broken with the 40 degree nerf. Poking and coaching are effectively no different because of it...poking does less damage, though, and can't be blocked. Might as well just coach. The 90 degrees or whatever it was before was pretty extreme, and I would never suggest going back to that, but perhaps try 65 or something for the poke. Coaching seems fine where it is right now. Making coaching and poking locked in at 40 degrees completely obliterates the aspect of reach. I remember getting into a tight situation and would use a poke in someone's direction to try and discourage them from attacking. Right now it's looking like I should save up for the plated charger and get used to mindlessly charging into groups of people, lance coached....that is if I can afford it with the repair costs.
Just a suggestion, of course. No QQing here. :)
-
460 or something to 586 for my miaodao. Thats not 2 percent.
Miaodao - base price 8376
Old upkeep 8376*0.05=418
New upkeep 8376*0.07=586
Guess what it's exactly 2%.
-
Repair cost was increased by 2%, break chance was decreased by 1%. I really can't spot the drama.
why?
I paid for courser 990 and that was already much. By 0.230 i had to pay 1580, which is 600 (round it up) more. Courser breaks approximately once per map (5-7 rounds). If i play, say, 10 maps, it means that i lose additional 6k.
Not to mention other equipment.
Honestly, the old upkeep was FINE. I could afford heavy cav gear for a while and then i had to play as footman pikeman - to make money. I don't really understand the neccesity of raising upkeep. It hits only poor and mid-tier players and have absolutely no effect on rich players with 500k+ gold. Well, they might sooometimes get off their plated chargers but we still see them mostly playing in plate.
-
Repair cost was increased by 2%, break chance was decreased by 1%.
If I'm interpreting this correctly, this means that repairs cost 7% now and there's a 3% chance of breaking. Looking at the average repair cost per tick, this comes out to 0.07*0.03=0.0021 of your equipment loadout's total cost per tick. This can be compared previously to 0.05*0.04=0.0020, meaning that upkeep has been raised by 5%.
Assuming an average multiplier of 1.9375 (50% win rate), you should be able to sustain 46130 gold worth of equipment, compared to the previous sustainable level of 48438 gold, again a difference of 5%. If you win more than 50% of the time, you can sustain more, and conversely, if you lose more than 50%, you'll only be able to sustain less costly gear.
I'm assuming they gave a range of 5%-10% to account for arrows and low wpf weapons breaking more frequently.
Personally, I think the sustainable level of equipment should be even lower. I feel that strength builds on the whole outclass agility builds and any upkeep increases indirectly buff agility builds at the expense of strength builds. Anyway, if I wanted to increase upkeep, I would release a patch in which it was absurdly increased and then release a hotfix right after reducing it to the levels originally intended so that the bitter pill of increased upkeep goes down easier. Just sayin'. ;)
-
New armor parameters for melee are a decent buff for 1handers, especially cutting type.
which is the lames type of damge anyway. also the buff to light armor is lame as well. there already dex monkeys ruunning around like maniacs 1 shotting people with 2h even in heavy armor. and the steel shield thing makes 0 sense it should be lowered drastically in the marketplace now. your allready slow as fuck as a sword and boarder anyway. i had a guy do a feint and then another attack while in mid swing. they always do this with mmo type of guys push people to one side. the throwing is ridicolous now. i dont know people think its plausible to throw shit so hard and far.
-
- reverted back to old face models
Lie! Were is the green hair for my Lady Marlyse?
-
Miaodao - base price 8376
Old upkeep 8376*0.05=418
New upkeep 8376*0.07=586
Guess what it's exactly 2%.
Hehe, I understood that the repair price is 2% higher than it was previously, I already found it a very insignifant change. ^that makes a lot more sense.
-
I'm moderately satisfied since I could get a half-decent trollface to my character.
-
Bring back the ridiculous female hair colors!
-
patch feels allright. but what about that ugly sword sheathing sound? its terrible!
-
Downloaded it installed it and it says I have 232 now. :idea:
-
Downloaded it installed it and it says I have 232 now. :idea:
Same problem. Just downloaded the hotfix and now it says i have 232.. Can't play on NA servers :(
-
New patch: http://forum.c-rpg.net/index.php/topic,10269.0.html