cRPG

cRPG => Announcements => Topic started by: cmp on July 11, 2011, 06:17:24 pm

Title: Version 0.231
Post by: cmp on July 11, 2011, 06:17:24 pm
If you have already downloaded version 0.230 you only need to download the update.

Update
cRPG Website (http://c-rpg.net/cRPG_update.zip)

Full download
M&B Repository (http://www.mbrepository.com/file.php?id=2247l)

Changelog (0.231)
Quote
- fixed a bug that caused ranged to have additional armor penetration
- reduced upkeep again; it is now only 5% to 10% higher than the original one
- reduced arrow breaking chance
- reduced horse archery nerf
- restored old flying arrow/bolt models
- fixed Heavy Lance model
- fixed admin login for Server Groups enabled servers
- fixed leecher nomination
- changed shields with weight 8 and above to use 2 slots
- several minor bug fixes and balance changes
Title: Re: Version 0.231
Post by: chadz on July 11, 2011, 06:18:17 pm
reserved
Title: Re: Version 0.231
Post by: Spawny on July 11, 2011, 06:19:01 pm
Second!
Title: Re: Version 0.231
Post by: bosco on July 11, 2011, 06:19:24 pm
Now that sounds good.  :twisted:
Title: Re: Version 0.231
Post by: NuberT on July 11, 2011, 06:19:33 pm
Ahhh remove the rotation limit already  :shock:

but thanks for the patch :D
Title: Re: Version 0.231
Post by: Wookimonsta on July 11, 2011, 06:20:26 pm
aw... lances still only get 40 degrees :(
Title: Re: Version 0.231
Post by: Earthdforce on July 11, 2011, 06:21:23 pm
By "- fixed admin login for Server Groups enabled servers" do you mean admins can actually globally mute people and the other problems we were having have been fixed?
Title: Re: Version 0.231
Post by: Bulzur on July 11, 2011, 06:22:09 pm
Thanks for the patch.
Title: Re: Version 0.231
Post by: Overdriven on July 11, 2011, 06:23:17 pm
Can already say thank you on the HA fix! Not as accurate as last patch, but still much better than this patch!
Title: Re: Version 0.231
Post by: KILLFACE on July 11, 2011, 06:24:24 pm
Its great to see such a speedy fix but no DTV fix adding in a move wench order or something so we can get up a defensive position? You ever tried melee with 500 ping? Team stuff no sweat. but melee with 500 ping? HAH.
Title: Re: Version 0.231
Post by: B3RS3RK on July 11, 2011, 06:25:08 pm
I still think Old Upkeep was fine and new is too much, but it´s bearable now :P
Title: Re: Version 0.231
Post by: H4rdn3ssKill3r on July 11, 2011, 06:25:36 pm
Look, it isnt going to be changed...

Kthxbai, NEXT!
Title: Re: Version 0.231
Post by: HentziTheHun on July 11, 2011, 06:25:44 pm
Thank You for the Horse Archer fix, it seems our resistance won x)
visitors can't see pics , please register or login
Title: Re: Version 0.231
Post by: SkyrayFox on July 11, 2011, 06:26:33 pm
That was a fast hotfix, you sire are a gentleman and a scholar.
Title: Re: Version 0.231
Post by: Overdriven on July 11, 2011, 06:27:01 pm
Can actually hit things at speed on a horse now. HA is proper again, but still a reasonable nerf. Thanks for the speedy fix, great job.
Title: Re: Version 0.231
Post by: Glyph on July 11, 2011, 06:27:01 pm
how to download this?
Title: Re: Version 0.231
Post by: Tears of Destiny on July 11, 2011, 06:27:14 pm
reserved

I see you prepared a contingency to avoid deleting my ninja post...

Gotta be the first reply, right?  :lol:
Title: Re: Version 0.231
Post by: a_bear_irl on July 11, 2011, 06:27:37 pm
haven't played yet but are you guys really going to keep cut damage as shitty as it is? that's dumb as hell.
Title: Re: Version 0.231
Post by: Glyph on July 11, 2011, 06:29:37 pm
how to download this?
.
Title: Re: Version 0.231
Post by: Christo on July 11, 2011, 06:29:52 pm
Downloading, then testing ASAP.

Hmm.
Title: Re: Version 0.231
Post by: Punisher on July 11, 2011, 06:30:11 pm
Extract the zip into your cRPG folder and overwrite.
Title: Re: Version 0.231
Post by: Fluffy_Muffin on July 11, 2011, 06:30:14 pm
Any ETA on the Skip the fun fix?

Still getting Fatal error: Call to undefined method player::getAllCharacters() in /var/www/crpg/webcrpg/class/class_player.php on line 1160
Title: Re: Version 0.231
Post by: Splash on July 11, 2011, 06:30:37 pm
"reduced upkeep again" thanks alot. now i can continue playing.  :wink:
Title: Re: Version 0.231
Post by: Xol! on July 11, 2011, 06:31:32 pm
- fixed a bug that caused ranged to have additional armor penetration
- reduced upkeep again; it is now only 5% to 10% higher than the original one

Thank god
Title: Re: Version 0.231
Post by: H4rdn3ssKill3r on July 11, 2011, 06:32:08 pm
Bahh update the servers allready :/
Title: Re: Version 0.231
Post by: Punisher on July 11, 2011, 06:32:24 pm
Any ETA on the Skip the fun fix?

Still getting Fatal error: Call to undefined method player::getAllCharacters() in /var/www/crpg/webcrpg/class/class_player.php on line 1160

You have Warband 1.1142?
Title: Re: Version 0.231
Post by: Tears of Destiny on July 11, 2011, 06:32:32 pm
- fixed a bug that caused ranged to have additional armor penetration
- reduced upkeep again; it is now only 5% to 10% higher than the original one

Thank god

This alone makes the hotfix priceless.
Now you can wear armour again, and not have to dodge nuclear warheads.
Title: Re: Version 0.231
Post by: Kenji on July 11, 2011, 06:33:06 pm
- changed shields above weight 8 to use 2 slots

 :shock:
My Steel Shield and Long Sword!.. Oh, I can still use them along with my 0 slot dagger, which doesn't effect me at all.

Sad that I can't use steel shield, great lance, and a 1 slot 1H weapon anymore.
Title: Re: Version 0.231
Post by: Remy on July 11, 2011, 06:35:37 pm
Amazing, I can hit the side of a barn again as HA. :)
Title: Re: Version 0.231
Post by: Fluffy_Muffin on July 11, 2011, 06:38:06 pm
You have Warband 1.1142?

Yes
Title: Re: Version 0.231
Post by: Were_M_Eye on July 11, 2011, 06:40:45 pm
Amazing, I can hit the side of a barn again as HA. :)

I was about to post that they needed to introduce elefants in the next patch so HA:s had something they could hit, but that isnt necessary now.
Title: Re: Version 0.231
Post by: Arn_Magnusson on July 11, 2011, 06:41:30 pm
Shields above weight over 8 will take now 2 sltos ^.o
Title: Re: Version 0.231
Post by: KILLFACE on July 11, 2011, 06:41:59 pm
I do like the look of most of these fixes. But what about the people who'se fav gamemode is DTV and have got 500 ping so melee is pointless?
Title: Re: Version 0.231
Post by: Bulzur on July 11, 2011, 06:54:32 pm
I do like the look of most of these fixes. But what about the people who'se fav gamemode is DTV and have got 500 ping so melee is pointless?

New DTV is fun, and playing with 52 ping is fine. Too bad rewards are... well... non-registered.
KILLFACE, a patch is for a all community, not for one person. We know you're disapointed, already saw that in a dozen of posts saying the same thing, but previous DTV wasn't fun at all, just waiting, glitching, camping. This one is better : need some attack commandoes to clear one way, then come back asap to defend another, etc... It's way better. We can even keep an eye on the virgin's life.
Title: Re: Version 0.231
Post by: Kenji on July 11, 2011, 06:57:33 pm
New DTV is fun, and playing with 52 ping is fine. Too bad rewards are... well... non-registered.
KILLFACE, a patch is for a all community, not for one person. We know you're disapointed, already saw that in a dozen of posts saying the same thing, but previous DTV wasn't fun at all, just waiting, glitching, camping. This one is better : need some attack commandoes to clear one way, then come back asap to defend another, etc... It's way better. We can even keep an eye on the virgin's life.
Listen to the great wisdom that the community (Or this particular player in this post) has.

And I think it's rather the virgin's clothes we're protecting from getting stripped off by those brutes instead of her own life, lol.
Title: Re: Version 0.231
Post by: Tears of Destiny on July 11, 2011, 06:59:11 pm
Listen to the great wisdom that the community (Or this particular player in this post) has.

And I think it's rather the virgin's clothes we're protecting from getting stripped off by those brutes instead of her own life, lol.

The Virgin is but a transport, we are actually trying to protect the clothes so that they reach the Royal Family intact.
Title: Re: Version 0.231
Post by: KILLFACE on July 11, 2011, 07:02:57 pm
Dude people who tried to defend in a open field while outnumbered like that where historically called dead. They dident stop people from glitching. People just glitch in a different way.

this'll be quicker than retyping.

http://forum.c-rpg.net/index.php/topic,10150.0.html
Title: Re: Version 0.231
Post by: Fluffy_Muffin on July 11, 2011, 07:06:54 pm
Dude people who tried to defend in a open field while outnumbered like that where historically called dead. They dident stop people from glitching. People just glitch in a different way.

this'll be quicker than retyping.

http://forum.c-rpg.net/index.php/topic,10150.0.html

Umad? You cant glitch anymore to get free gold and xp?
Title: Re: Version 0.231
Post by: BD_Baby_Wolf on July 11, 2011, 07:08:32 pm
Bug report ;)
Fatal error: Call to undefined method player::getAllCharacters() in /var/www/crpg/webcrpg/class/class_player.php on line 1160
Title: Re: Version 0.231
Post by: Vibe on July 11, 2011, 07:09:19 pm
My char is still dead!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Version 0.231
Post by: KILLFACE on July 11, 2011, 07:09:49 pm
Youve already said that and Ive already rebutted that. As I said I prefered to do it normally and only ever glitched for 10 minutes on a non populated srvr after a few hours of shit teams on defend who skirmished alone and wondered why they never made it past x3. Those shit teams who skirmish alone are very frustrating. I only ever did that to make back my repair costs after other people in the team where liabilities.
Title: Re: Version 0.231
Post by: Bulzur on July 11, 2011, 07:10:58 pm
The Virgin is but a transport, we are actually trying to protect the clothes so that they reach the Royal Family intact.

Oh ! So that's why she has such magnificent clothes in the beginning.  :mrgreen:
Title: Re: Version 0.231
Post by: Dumertone on July 11, 2011, 07:19:24 pm
I  pissed in my pants.... Will ye marry me, chadz?

EPIC patchfix. I was about to necro my cRPG-curse thread, lol
Title: Re: Version 0.231
Post by: MrShovelFace on July 11, 2011, 07:26:39 pm
woah

A WILD CHANGE LOG APPEARS
Title: Re: Version 0.231
Post by: KingLeopold on July 11, 2011, 07:27:05 pm
How do i  apply this update once i download it?
Title: Re: Version 0.231
Post by: Overdriven on July 11, 2011, 07:27:44 pm
How do i  apply this update once i download it?

Copy and paste the files into the module/crpg folder. Done.
Title: Re: Version 0.231
Post by: cmp on July 11, 2011, 07:33:56 pm
DTV fixes (money, an hero, map rotation) coming later.
Title: Re: Version 0.231
Post by: Osiris on July 11, 2011, 07:34:21 pm
i did that now it crashes every time YAY
Title: Re: Version 0.231
Post by: Overdriven on July 11, 2011, 07:35:14 pm
i did that now it crashes every time YAY

Try the full download?
Title: Re: Version 0.231
Post by: cmp on July 11, 2011, 07:37:09 pm
Frequent CTD's are caused by the latest Warband patch, and can't be fixed by us. The devs said a fix will be released in the next days.
If you have Edit Mode enabled you might wanna try disabling that, it greatly reduced crashes for me.
Title: Re: Version 0.231
Post by: Fluffy_Muffin on July 11, 2011, 07:40:51 pm
DTV fixes (money, an hero, map rotation) coming later.

What about "skip the fun" fix?  :cry: :cry:
Title: Re: Version 0.231
Post by: Huey Newton on July 11, 2011, 07:42:53 pm
why does it say shields above 8 weight are 2 slots?
When my heavy kite shield weighs 8 exactly and is 2 slots?
failure in communication or bug?
Title: Re: Version 0.231
Post by: PhantomZero on July 11, 2011, 07:46:45 pm
I wish the steel shield wasn't included, or it's size should be increased to be on par with the huscarl. Just because it is heavy doesn't mean it is bulky enough for 2 slots.
Title: Re: Version 0.231
Post by: Different on July 11, 2011, 07:54:30 pm
I still hate those repaircosts... QQ much  :lol:
Title: Re: Version 0.231
Post by: Tears of Destiny on July 11, 2011, 08:18:43 pm
why does it say shields above 8 weight are 2 slots?
When my heavy kite shield weighs 8 exactly and is 2 slots?
failure in communication or bug?

Yeah... this. What is going on? :/
Title: Re: Version 0.231
Post by: cmp on July 11, 2011, 08:28:32 pm
Fixed changelog.
Title: Re: Version 0.231
Post by: Jambi on July 11, 2011, 08:31:44 pm
I still realy dont understand why they buffed/nerfed/changed archery again. I thought it was just fine 2 patches ago. Still think they should nerf the Hornbow hardcore.

Would be nice if the devs actually told us, why they changed all these things on the patch notes.

I quess the patch is nice, they got some things right. But overall i still think most of the devs have herpy derpy moments...

And where the beta testers high or something? or most beta testers just there to suck chadz **** ? lmao :D
Title: Re: Version 0.231
Post by: kinngrimm on July 11, 2011, 08:32:08 pm
Huscarl in three patches every time it got nerfed,
- xbow and some longbows just shoot straight through it on close range
- it lost over 1/5 of hp as well as armor
- the cover was reduced with about 4 points
- i got shot in feet and head from straight ahead
- i cant use it with a crapy awlpike , so anticav is non existant as a 1h user
- couched lances = instant shield breaker in 4/5 encounters
- due to reduced coverage there is no multi ennemy defence possible anymore, you have to turn too much into their direction so you open your back for the second or third guy
- 4-5 Hits from a shield breaker and the shield is dust, so why would i care to take a shield?

Steel Shield
just not an option anymore and i just bought it for a lot of dimes and can forget about getting nearly the same amount back on the marketpalce

awlpike against cav is like 3/4 instant death due to range, even if i get to stop the freakin horse i still die because i hit the horse but the cav player hits me.
Playability comes before realism!!! give us please(with lots of sugar on it) a longer 2slot sheatable anticav
and give us 1 slot sheatable "SPEAR" which is longer then a fork or a Quaterstaff, so we can at least have some style even when it isnt very effectiv.

1h reduction in speed overall as well in some cases in damage

but you needed to buff damage of xbows and still no requirements to use those f... weapons

so basicly 1h/shield got nerfed the 3rd time in a row, not that so many of the shielders were toping the board. But as they are now mostly just slow, to counter 2h spam you need even more agi which in my case isnt anymore to encrease because i am at an reasonable agi limit already.

I was offline for a couple of weeks and when i came back i already noticed a reduction in shielders, this will increase now, only the really dedicated or in my case those who cant block without a shield very well will keep using it. => one less tactical option like the shield wall which was one of the simpler yet not very often used tactic.

I tried some other weapons then my main weapon as i was told the glancing had been reduced, couldn't see a difference yet or it was just they don't do enough damage, i'll keep testing other weapons.
Title: Re: Version 0.231
Post by: Paul on July 11, 2011, 08:35:52 pm
New armor parameters for melee are a decent buff for 1handers, especially cutting type.
Title: Re: Version 0.231
Post by: Jambi on July 11, 2011, 08:39:25 pm
Huscarl in three patches every time it got nerfed,
- xbow and some longbows just shoot straight through it on close range
- it lost over 1/5 of hp as well as armor
- the cover was reduced with about 4 points
- i got shot in feet and head from straight ahead
- i cant use it with a crapy awlpike , so anticav is non existant as a 1h user
- couched lances = instant shield breaker in 4/5 encounters
- due to reduced coverage there is no multi ennemy defence possible anymore, you have to turn too much into their direction so you open your back for the second or third guy
- 4-5 Hits from a shield breaker and the shield is dust, so why would i care to take a shield?

Steel Shield
just not an option anymore and i just bought it for a lot of dimes and can forget about getting nearly the same amount back on the marketpalce

awlpike against cav is like 3/4 instant death due to range, even if i get to stop the freakin horse i still die because i hit the horse but the cav player hits me.
Playability comes before realism!!! give us please(with lots of sugar on it) a longer 2slot sheatable anticav
and give us 1 slot sheatable "SPEAR" which is longer then a fork or a Quaterstaff, so we can at least have some style even when it isnt very effectiv.

1h reduction in speed overall as well in some cases in damage

but you needed to buff damage of xbows and still no requirements to use those f... weapons

so basicly 1h/shield got nerfed the 3rd time in a row, not that so many of the shielders were toping the board. But as they are now mostly just slow, to counter 2h spam you need even more agi which in my case isnt anymore to encrease because i am at an reasonable agi limit already.

I was offline for a couple of weeks and when i came back i already noticed a reduction in shielders, this will increase now, only the really dedicated or in my case those who cant block without a shield very well will keep using it. => one less tactical option like the shield wall which was one of the simpler yet not very often used tactic.

I tried some other weapons then my main weapon as i was told the glancing had been reduced, couldn't see a difference yet or it was just they don't do enough damage, i'll keep testing other weapons.

You are beta tester. What were you doing. Did you not see this coming Kinngrimmy  ? :D

P.S. Still love you  :wink:
Title: Re: Version 0.231
Post by: Punisher on July 11, 2011, 08:41:51 pm
New armor calculation values are a significant buff to 1handers, and a nerf for their 2h/polearm counters.
Title: Re: Version 0.231
Post by: Lichen on July 11, 2011, 08:42:41 pm
Huscarl in three patches every time it got nerfed,
- xbow and some longbows just shoot straight through it on close range
- it lost over 1/5 of hp as well as armor
- the cover was reduced with about 4 points
- i got shot in feet and head from straight ahead
- i cant use it with a crapy awlpike , so anticav is non existant as a 1h user
- couched lances = instant shield breaker in 4/5 encounters
- due to reduced coverage there is no multi ennemy defence possible anymore, you have to turn too much into their direction so you open your back for the second or third guy
- 4-5 Hits from a shield breaker and the shield is dust, so why would i care to take a shield?

Steel Shield
just not an option anymore and i just bought it for a lot of dimes and can forget about getting nearly the same amount back on the marketpalce
I think the idea is to not let people have the best of both worlds (very good and durable shield protection + fast enough to counter in time). If you have enough athletics use footwork and manual blocking once your shield breaks. Or use 2 lighter and faster shields and when one breaks switch to the other.
Title: Re: Version 0.231
Post by: Leshma on July 11, 2011, 08:47:30 pm
This patch is crap just like the .230 and the one before. Did nothing to help 2h players, it seems that mod makers still think that because of few really skilled players 2h is always op.

Any patch that buff cavs, 1h+shield and archery/throwing is pure ****.
Title: Re: Version 0.231
Post by: Swaggart on July 11, 2011, 08:48:40 pm
New armor calculation values are a significant buff to 1handers, and a nerf for their 2h/polearm counters.

Could you elaborate on that or at least point me in the right direction?
Title: Re: Version 0.231
Post by: Paul on July 11, 2011, 08:50:40 pm
less bouncey bouncey haz
Title: Re: Version 0.231
Post by: Thucydides on July 11, 2011, 09:00:36 pm
less bouncey bouncey haz

does that mean i can't crutch on my armor anymore?
Title: Re: Version 0.231
Post by: Punisher on July 11, 2011, 09:00:51 pm
Could you elaborate on that or at least point me in the right direction?

Soak was decreased, reduction was increased. Reduced soak means almost no bounces for lower damage weapons like 1h. Don't take it wrong, bounces caused by bad positioning are not affected by this, only bounces caused by high armor. Increased reduction means high damaging weapons like 2h and polearms deal less damage on armor, while 1h deal the same damage as before.
Title: Re: Version 0.231
Post by: Remy on July 11, 2011, 09:09:27 pm
I was about to post that they needed to introduce elefants in the next patch so HA:s had something they could hit, but that isnt necessary now.

Fear not, one day we will probably have Elephant archers.
Title: Re: Version 0.231
Post by: Tennenoth on July 11, 2011, 09:13:42 pm
Soak was decreased, reduction was increased. Reduced soak means almost no bounces for lower damage weapons like 1h. Don't take it wrong, bounces caused by bad positioning are not affected by this, only bounces caused by high armor. Increased reduction means high damaging weapons like 2h and polearms deal less damage on armor, while 1h deal the same damage as before.

Georges beware!

Still upset that i'm a mortar without mortar rounds.  :?
Title: Re: Version 0.231
Post by: Jambi on July 11, 2011, 09:14:48 pm
Fear not, one day we will probably have Elephant archers.

visitors can't see pics , please register or login


Some mods already have them.
Title: Re: Version 0.231
Post by: Heroin on July 11, 2011, 09:18:30 pm
Did you fix the problem where new players could not create characters and log in to the web site with them?
Title: Re: Version 0.231
Post by: Spawny on July 11, 2011, 09:21:51 pm
Damn it...

Took me half an hour to redo all my enhancement mods...
Title: Re: Version 0.231
Post by: Ozan on July 11, 2011, 09:24:20 pm
Skip the fun option is not working !!!!
Title: Re: Version 0.231
Post by: Digglez on July 11, 2011, 09:26:54 pm
That was a fast hotfix, you sire are a gentleman and a scholar.

i agree.  however, was this fix because you didnt catch bugs, or because of community outrage?  do you need help testing patches before they're released or do you not have the infrastructure to do private releases to test?
Title: Re: Version 0.231
Post by: Mala on July 11, 2011, 09:28:22 pm
Soak was decreased, reduction was increased. Reduced soak means almost no bounces for lower damage weapons like 1h. Don't take it wrong, bounces caused by bad positioning are not affected by this, only bounces caused by high armor. Increased reduction means high damaging weapons like 2h and polearms deal less damage on armor, while 1h deal the same damage as before.

Sounds fishy to me.
Or is that more a medial allegation?
Title: Re: Version 0.231
Post by: chadz on July 11, 2011, 09:30:21 pm
i agree.  however, was this fix because you didnt catch bugs, or because of community outrage?  do you need help testing patches before they're released or do you not have the infrastructure to do private releases to test?

Everything working as intended. The hotfix was scheduled for today, even before releasing the patch.

That's why cRPG is a beta. You people are testers. We have a small group of testers for bugs, but you can't balance a game based on 10 testers.

Title: Re: Version 0.231
Post by: KingKessler on July 11, 2011, 09:32:23 pm
My Side Sword... no Power anymore.
Title: Re: Version 0.231
Post by: Sir_Mateusz on July 11, 2011, 09:41:16 pm
Heavy Lance from 0.230 looks awesome! Why its changed to orginal model now?
Title: Re: Version 0.231
Post by: marco1391 on July 11, 2011, 09:42:17 pm
Everything working as intended. The hotfix was scheduled for today, even before releasing the patch.

That's why cRPG is a beta. You people are testers. We have a small group of testers for bugs, but you can't balance a game based on 10 testers.
and about the new dtv?when will it be connected with the database?
Title: Re: Version 0.231
Post by: Lady_Diesalot on July 11, 2011, 09:46:09 pm
Just finished playing some DtV.

Not sure what the outrage is, was a fairly fun game (but most I was playing with were competent). I enjoyed it a lot, because I could use all my equipment and there was no upkeep. I say, keep DtV as no upkeep. The "rewards" as they currently are, won't cover upkeep for anyone. Plus, it would take a long time to grind on it now for gold and exp, compared to how it was. So.. let players use all their equipment without going broke, to enjoy a game against NPCs while gaining a little exp and gold.

Seems like a fair solution, than going to the opposite extreme of how it had been.

Edit: Also it didn't really seem like exp/gold reward was going up much for each new round? Those will definitely have to be increased by a lot, if you plan to have upkeep in DtV or else it will be unplayable.
Title: Re: Version 0.231
Post by: Jambi on July 11, 2011, 09:47:37 pm
Everything working as intended. The hotfix was scheduled for today, even before releasing the patch.

That's why cRPG is a beta. You people are testers. We have a small group of testers for bugs, but you can't balance a game based on 10 testers.

What you mean by beta? and what will you do with CRPG when it gets out of beta state? Gonna release it for retail ? lol ... and Strategus? meh i guess its just an addon, like Burning Crusade IE lol

I see the whole beta thing, as buffer. Beta Excuse.  less responsibility etc.

You have thousands of players beta testing your mod atm, giving you feedback on bugs nerfs buffs daily. But you still deny most of them. Or make the canges.. but overdo them

EZ mode  :wink:
Title: Re: Version 0.231
Post by: Ranewolf on July 11, 2011, 09:50:52 pm
Once it gets out of beta it's a finished product. It can still be free. Do you know what a beta is?

And also:
censored by chadz for too much truth  :lol:.
Title: Re: Version 0.231
Post by: Overdriven on July 11, 2011, 09:53:10 pm
What you mean by beta? and what will you do with CRPG when it gets out of beta state? Gonna release it for retail ? lol ... and Strategus? meh i guess its just an addon, like Burning Crusade IE lol

I see the whole beta thing, as buffer. Beta Excuse.  less responsibility etc.

EZ mode  :wink:

Beta for strategus I'm guessing. Plus when/if crpg is finished it can be advertised as a finished and complete mod.

However, it seems like one of those mods that will constantly balance things over and over.
Title: Re: Version 0.231
Post by: Jambi on July 11, 2011, 09:54:03 pm
Once it gets out of beta it's a finished product. It can still be free. Do you know what a beta is?

Took your hepy derp pills today ? think not
Title: Re: Version 0.231
Post by: Jambi on July 11, 2011, 10:01:51 pm
We been testing this shit with thousands of players for 1.5 year now. giving chadz and the mods feedback on the forums daily on tons of shit. Wtf is going on? DTV wtf?
Title: Re: Version 0.231
Post by: Teeth on July 11, 2011, 10:03:08 pm
Do these patches mean I should revert the Garrus's fix, you now that line in the module.ini that I changed for cRPG to work?
Title: Re: Version 0.231
Post by: Vibe on July 11, 2011, 10:04:39 pm
Do these patches mean I should revert the Garrus's fix, you now that line in the module.ini that I changed for cRPG to work?

No need to revert anything, just install the new patch.
Title: Re: Version 0.231
Post by: eommer on July 11, 2011, 10:13:54 pm
Increase the repair costs is stupid, even 5%.
Repair costs should be reduce not increase.
Title: Re: Version 0.231
Post by: chadz on July 11, 2011, 10:16:55 pm
Repair cost was increased by 2%, break chance was decreased by 1%. I really can't spot the drama.

Repair costs should be reduce not increase.
why?
Title: Re: Version 0.231
Post by: Jambi on July 11, 2011, 10:22:45 pm
Arbalest

missile speed: 60
weight: 3.8
accuracy: 96
difficulty: 15
speed rating: 18
missile speed: 60
max ammo: 1
thrust damage: 81 pierce
slots: 2


Seriously? 60 missle speed 81 PIERCE damage ?

Who was it Fasader?  :wink:
Title: Re: Version 0.231
Post by: Dach on July 11, 2011, 10:31:50 pm
I don't remember for the old missile speed, but damage wasn't changed for the arbalest.

Arbalest damage went up, bolt damage went down. So it's still the same

Other crossbow damage didn't change. So with the bolt change, they do less damage.

Old crossbow heirloom had speed bonus, now masterwork crossbow are the same speed as a normal one.
Title: Re: Version 0.231
Post by: kinngrimm on July 11, 2011, 10:43:33 pm
Soak was decreased, reduction was increased. Reduced soak means almost no bounces for lower damage weapons like 1h. Don't take it wrong, bounces caused by bad positioning are not affected by this, only bounces caused by high armor. Increased reduction means high damaging weapons like 2h and polearms deal less damage on armor, while 1h deal the same damage as before.

what effect do these changes on cut,blunt and piercing have? still a difference?
Title: Re: Version 0.231
Post by: Leithlen on July 11, 2011, 10:48:19 pm
Great work on the quick hotfix developers.

Some of you complain and freak out FAR too much...  This is a free-to-play mod for a niche game developed by a few people in their spare time and yet the game is more balanced and the developer group has responded faster with a hotfix than just about any large MMORPG that I've ever played.  The patch was released yesterday and they've already tweaked half of it today.  What the hell more do you want?  Seriously - chill out, get a beer, get a life, get a girl (or boy, whichever) and take a night off if you're so upset about a few changes.  If a night (or hell, even a week/month) away from C-RPG is that terrible for you to even consider, then you really need to take a good look at your life and your priorities...  No one wants to see C-RPG suffer a loss of players, least of all the guys working thanklessly for hours on the code.  It's not like they're getting paid for this.

So, feel free to state what you do or don't like about changes, but for the sake of sanity, make sure that you state WHY (see Keshian's post on Bow Changes - http://forum.c-rpg.net/index.php/topic,10122.0.html) and, also, realize that changes aren't always going to be instantanious.  Give the guys a few weeks.  Not everything that gets changed is going to make sense to everyone and there are probably many bugs and unintended consequences with every patch, but seriously, there has been far too much outcry on these forums for 1 day after a patch.  I fully expected to see a lot of "don't like this" or "this went too far" posts today, as I personally feel that a lot of the changes went a bit too far, but I'm really suprised to see so many people having emotional fits over a change to a free mod...

Here's hoping that the hotfix changes cool down a few hot heads and that the remaining things can be tweaked into intended ranges.
Title: Re: Version 0.231
Post by: Akincibegi on July 11, 2011, 10:52:07 pm
i wish they ll sent another hotfix for bug at loginin site.im praying the gods of crpg
Title: Re: Version 0.231
Post by: DefMars on July 11, 2011, 10:54:51 pm
servers are still running 0.230 when will they be updated so i can play with the new version?
Title: Re: Version 0.231
Post by: Teeth on July 11, 2011, 10:57:44 pm
Repair cost was increased by 2%, break chance was decreased by 1%. I really can't spot the drama.
460 or something to 586 for my miaodao. Thats not 2 percent.
Title: Re: Version 0.231
Post by: Keshian on July 11, 2011, 10:59:28 pm
Great work on the quick hotfix developers.

Some of you complain and freak out FAR too much...  This is a free-to-play mod for a niche game developed by a few people in their spare time and yet the game is more balanced and the developer group has responded faster with a hotfix than just about any large MMORPG that I've ever played.  The patch was released yesterday and they've already tweaked half of it today.  What the hell more do you want?  Seriously - chill out, get a beer, get a life, get a girl (or boy, whichever) and take a night off if you're so upset about a few changes.  If a night (or hell, even a week/month) away from C-RPG is that terrible for you to even consider, then you really need to take a good look at your life and your priorities...  No one wants to see C-RPG suffer a loss of players, least of all the guys working thanklessly for hours on the code.  It's not like they're getting paid for this.

So, feel free to state what you do or don't like about changes, but for the sake of sanity, make sure that you state WHY (see Keshian's post on Bow Changes - http://forum.c-rpg.net/index.php/topic,10122.0.html) and, also, realize that changes aren't always going to be instantanious.  Give the guys a few weeks.  Not everything that gets changed is going to make sense to everyone and there are probably many bugs and unintended consequences with every patch, but seriously, there has been far too much outcry on these forums for 1 day after a patch.  I fully expected to see a lot of "don't like this" or "this went too far" posts today, as I personally feel that a lot of the changes went a bit too far, but I'm really suprised to see so many people having emotional fits over a change to a free mod...

Here's hoping that the hotfix changes cool down a few hot heads and that the remaining things can be tweaked into intended ranges.

By the way that got fixed in the hotfix, there was an unexpected bug where bows were ignoring armor in calculating damage.  There is still aslight speed bonus boost to damage more than before, but its not ridiculous the way it was when it was bugged.  Nice job, guys, thanks for the hard work within a day of it coming out.

Sgt. Teeth, have you tested it on a server where the hotfix has been implemented (EU1)?
Title: Re: Version 0.231
Post by: Punisher on July 11, 2011, 11:03:51 pm
what effect do these changes on cut,blunt and piercing have? still a difference?

Yes, blunt and pierce are obviously more effective against armor then cut. I think pierce is better then blunt now; not sure though, better ask Urist for confirmation.
Title: Re: Version 0.231
Post by: Jeade on July 11, 2011, 11:06:26 pm
I'm going to post the same thing I did in the other thread right here again:

As an archer, arrow damage is absolutely absurd, and with the current projectile speed, I might as well be throwing the arrows with my hand, and that's what a thrown weapon is supposed to be for. This is different criticism than what a number of archers were saying about "QQ arrow speed is slow and it's harder to hit people." I have no problem with hitting people right now...in fact, I think it's a bit easier since there's much more room for lead. The projectile speed is just stupid slow right now. I'd really suggest some consideration for it, but maybe not back to what it was before.

Lancing seems pretty broken with the 40 degree nerf. Poking and coaching are effectively no different because of it...poking does less damage, though, and can't be blocked. Might as well just coach. The 90 degrees or whatever it was before was pretty extreme, and I would never suggest going back to that, but perhaps try 65 or something for the poke. Coaching seems fine where it is right now. Making coaching and poking locked in at 40 degrees completely obliterates the aspect of reach. I remember getting into a tight situation and would use a poke in someone's direction to try and discourage them from attacking. Right now it's looking like I should save up for the plated charger and get used to mindlessly charging into groups of people, lance coached....that is if I can afford it with the repair costs.

Just a suggestion, of course. No QQing here. :)
Title: Re: Version 0.231
Post by: Punisher on July 11, 2011, 11:08:27 pm
460 or something to 586 for my miaodao. Thats not 2 percent.

Miaodao - base price 8376

Old upkeep 8376*0.05=418
New upkeep 8376*0.07=586

Guess what it's exactly 2%.
Title: Re: Version 0.231
Post by: Felix on July 11, 2011, 11:10:51 pm
Repair cost was increased by 2%, break chance was decreased by 1%. I really can't spot the drama.
why?

I paid for courser 990 and that was already much. By 0.230 i had to pay 1580, which is 600 (round it up) more. Courser breaks approximately once per map (5-7 rounds). If i play, say, 10 maps, it means that i lose additional 6k.
Not to mention other equipment.
Honestly, the old upkeep was FINE. I could afford heavy cav gear for a while and then i had to play as footman pikeman - to make money. I don't really understand the neccesity of raising upkeep. It hits only poor and mid-tier players and have absolutely no effect on rich players with 500k+ gold. Well, they might sooometimes get off their plated chargers but we still see them mostly playing in plate.
Title: Re: Version 0.231
Post by: Panoply on July 11, 2011, 11:21:59 pm
Repair cost was increased by 2%, break chance was decreased by 1%.

If I'm interpreting this correctly, this means that repairs cost 7% now and there's a 3% chance of breaking. Looking at the average repair cost per tick, this comes out to 0.07*0.03=0.0021 of your equipment loadout's total cost per tick. This can be compared previously to 0.05*0.04=0.0020, meaning that upkeep has been raised by 5%.

Assuming an average multiplier of 1.9375 (50% win rate), you should be able to sustain 46130 gold worth of equipment, compared to the previous sustainable level of 48438 gold, again a difference of 5%. If you win more than 50% of the time, you can sustain more, and conversely, if you lose more than 50%, you'll only be able to sustain less costly gear.

I'm assuming they gave a range of 5%-10% to account for arrows and low wpf weapons breaking more frequently.

Personally, I think the sustainable level of equipment should be even lower. I feel that strength builds on the whole outclass agility builds and any upkeep increases indirectly buff agility builds at the expense of strength builds. Anyway, if I wanted to increase upkeep, I would release a patch in which it was absurdly increased and then release a hotfix right after reducing it to the levels originally intended so that the bitter pill of increased upkeep goes down easier. Just sayin'. ;)
Title: Re: Version 0.231
Post by: dreadnok on July 11, 2011, 11:34:29 pm
New armor parameters for melee are a decent buff for 1handers, especially cutting type.


which is the lames type of damge anyway. also  the buff to light armor is lame as well. there already dex monkeys ruunning around like maniacs 1 shotting people with 2h even in heavy armor. and the steel shield thing makes 0 sense it should be lowered drastically in the marketplace now. your allready slow as fuck as a sword and boarder anyway. i had a guy do a feint and then another attack while in mid swing.  they always do this with mmo type of guys push people to one side. the throwing is ridicolous now. i dont know people think its plausible to throw shit so hard and far.
Title: Re: Version 0.231
Post by: Loar Avel on July 11, 2011, 11:39:44 pm
Quote from: cmpxchg8b
- reverted back to old face models

Lie! Were is the green hair for my Lady Marlyse?

Title: Re: Version 0.231
Post by: Teeth on July 11, 2011, 11:41:54 pm
Miaodao - base price 8376

Old upkeep 8376*0.05=418
New upkeep 8376*0.07=586

Guess what it's exactly 2%.
Hehe, I understood that the repair price is 2% higher than it was previously, I already found it a very insignifant change. ^that makes a lot more sense.
Title: Re: Version 0.231
Post by: Everkistus on July 11, 2011, 11:48:38 pm
I'm moderately satisfied since I could get a half-decent trollface to my character.
Title: Re: Version 0.231
Post by: Vibe on July 11, 2011, 11:49:48 pm
Bring back the ridiculous female hair colors!
Title: Re: Version 0.231
Post by: The_Bloody_Nine on July 11, 2011, 11:52:31 pm
patch feels allright. but what about that ugly sword sheathing sound? its terrible!
Title: Re: Version 0.231
Post by: MacLeod_ on July 12, 2011, 01:21:17 am
Downloaded it installed it and it says I have 232 now.  :idea:
Title: Re: Version 0.231
Post by: Voester on July 12, 2011, 01:26:17 am
Downloaded it installed it and it says I have 232 now.  :idea:

Same problem. Just downloaded the hotfix and now it says i have 232.. Can't play on NA servers :(
Title: Re: Version 0.231
Post by: cmp on July 12, 2011, 01:26:39 am
New patch: http://forum.c-rpg.net/index.php/topic,10269.0.html