Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Cheap_Shot

Pages: [1]
1
General Discussion / C-RPG Comics.
« on: July 21, 2011, 04:18:18 pm »
Someone in IRC suggested I make an actual thread for the comics I've been drawing, so I figured I might as well. Most of em are throwing related.
Any more I draw I'll post here. Most of them are topical so I'll give a short explanation.

edit: Images spoilered for people who have trouble loading.

(click to show/hide)
(Throwers are gay. I used to use a shield!)

(click to show/hide)
(Drawn during all the complaining about throwing pre big nerf)

(click to show/hide)
(Drawn in response to the "Great Overnerfing" of 2011.)

(click to show/hide)
(Drawn in response to the changes to cut weapons damage vs armor, and a devs reply to complaint.)

(CONTINUED IN SECOND POST)


2
cRPG Technical problems / Picked up weapons deleting ammo.
« on: May 29, 2011, 12:31:07 pm »
Problem: Picking up weapons deletes stackable items.

I'm surprised this hasn't been reported yet because I believe it is effecting all items in stacks. Since the second to last patch that increased the number of slots many weapons take up, there has been a rather severe bug. Picking up weapons off the ground, deletes a number of stacked ammo or weapons from your person. It is hard to reproduce it under the same exact circumstances during a battle, but it happens almost every time. I will cite examples to try and help.

For instance I will usually enter play carrying two stacks of throwing spears. They take up two slots each and give me 4 per stack, so I have 8 in total. I will for instance throw maybe 4-5 of these, having 3-4 left. I should have two slots free. Sadly picking anything up deletes either all but one throwing spear, or deletes them all leaving me just with what I've picked up. I am not picking up multiple items, or three slot items. This also happens when picking up other throwing weapons. Usually if I pick up a single war dart, it will remove ALL of my remaining throwing spears leaving me only with the single dart while tincans rush at me. Not the best situation. The deleted weapons do not appear on the ground, and there is no way to get them back until a new round starts (provided I die and don't start holding what I picked up.)

I have also been able to reproduce this problem with a crossbow and bolts. Holding a 1 slot crossbow and 1 sack of bolts, I have found that picking up a weapon from the ground will destroy the bolts leaving me with just a crossbow, or sometimes dropping the crossbow and leaving no trace of the bolts. I have not tried it with arrow quivers. Sometimes having exactly a full stack when picking up an item leaves that stack alone, but I can't reliably say for sure.

I can't express how crippling this, especially coinciding with throwing taking such severe overall hits. I need all the ammo I can get since I cant retrieve shots from bodies. When this happens, the round is game over for me, especially when I pick up a throwing weapon and it deletes the rest leaving me with just that one shot and my fists.

3
Game Balance Discussion / Suggestions to re-balance throwing.
« on: May 13, 2011, 04:03:47 am »
Update: In light of new information, the suggestions have been altered.

Quote from: Cheap_Shot
Reduce throwing base damage but have powerthrow increase damage by a larger amount per point. Remove the terrible wpf per PT and PD restriction for ranged, instead having accuracy, distance, speed, etc, start off much poorer and increase more drastically in relation to amount invested. Increase stacks, or reduce slots back to 1.

Again, if someone from the balance team could open a dialogue, either in here, or with me personally through PM's, it would be greatly appreciated.

visitors can't see pics , please register or login


I am a thrower.

Throwing takes a lot of skill to do properly. Throwing weapons have very little accuracy, and the aim reticule is wide enough to climb through. As anyone who has tried range knows, people in plate can soak up a crazy amount of ammo and come at you for more. They also can move and swing unrealistically fast for people wearing a ton of metal and holding a huge weapon. Most of the time all they have to do is quickly step to the side to dodge arrows, spears, bolts, etc. When you only have 8 or so tries, it gets pretty risky to even engage anyone, especially since you have to get in close because throwing range is so poor. Reducing the stack means you use up everything you have on one person, and increasing the slot amount means you cant carry a backup weapon.

I was fine with this because at least it thinned out the number of throwers. It was annoying when everyone had a stack and it was a chuck-a-thon. A good thrower could still play and even do well and get a few kills. Increasing the number of slots required was a fair balance in my mind. Decreasing all the throwing weapons ammo seemed a little overkill, but I coped. I had enough practice throwing being a pure thrower that I managed to keep up. I put points into the two hander skill so I could pick up a weapon and defend myself once my throwing weapons, very quickly, ran out.

The problem came when I started receiving an angry red text warning at the start of every round.
YOUR THROWING SKILL IS NOT HIGH ENOUGH

Or something to that effect. I was confused, since there is very little information released after patches, and being level 30, I couldn't understand what had happened. The annoying message would assault me every time I spawned, no matter what weapons or armour I equipped. I was told that the amount of points I had in throwing was no longer high enough. With 10 powerthrow, I now needed an insane amount of wpf to make use of it. Since I was level 30 and had put points into two hander for the above reasons, I could never correct this issue. I had to struggle to level 31 and retire. Now I am faced with a problem.

I am told that I will need 140 wpf to make use of 10 powerthrow. This is unconfirmed and it could be higher, but I can't find any solid info anywhere. The problem here is that getting 140 wpf with ANY weapon requires 12 agilitiy and 4 Weapon Master. Getting 10 powerthrow requires 30 strength. To get a 30/12 split, you need to give up most of your skill points, and then say goodbye to being able to function after using up your reduced stacks of whatever.

This poster breaks down the amount of investment required vs the amount of gain: http://forum.c-rpg.net/index.php/topic,5399.msg92908.html#msg92908

The only way to play the way I enjoy now would be to give up having any other skills besides powerthrow and weaponmaster, and also to have no points in any other weapons besides throwing weapons, which I run out of very quickly. I can't scavenge them from others because no one else uses them now. I can't retrieve the ones I hit people with, they are gone for the round. Since the second to latest patch, a bug causes picking up a weapon off the ground to randomly remove most of your throwing weapons as well, even if you should have room for them.

Please remove the ridiculous requirements to take advantage of powerthrow. Making them multiple slots and reducing the stacks was enough to cut down on the number of people using throwing weapons. The amount that they've been nerfed now is unreasonable and they are completely useless.

My suggested balance would be to keep the reduced stacks and increased slots, but to remove the increased wpf requirement as it's unreasonable and overkill, then make heir looming throwing weapons increase the stack size by 1. Also make more wpf or more powerthrow increase accuracy a little. If you haven't tried using throwing weapons, you dont know how difficult they are to aim. They have become throw and pray weapons after all the accuracy, speed, and distance nerfs. That would make it so that most people wouldn't use throwing weapons since they would take up a lot of room and run out quickly, but dedicated throwers could get the benefits from them over time by retiring at 31 multiple times, as well as being able to pick up a weapon to defend themselves with once they run out.

Pure throwing is a playstyle I really enjoy, that really evens the battlefield. It is an effective anti-cav playstyle, and when working in teams, can often counter people charging around slaughtering entire teams in full plate. Shield builds are already a natural counter to throwers, and throwing itself is very difficult to master. I don't think this playstyle needs to be removed from the game entirely as it has. Please consider making the changes I have suggested. I would like to play the game again.

Pages: [1]