Author Topic: Melee: Battlegrounds is dead! Long Live....  (Read 52634 times)

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Offline Switchtense

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #90 on: May 02, 2016, 11:36:45 pm »
+4
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Offline Prox

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #91 on: May 03, 2016, 02:27:59 am »
+3
So what is this game now? Real time mount and blade? That's what your trailer shows off. I have yet to witness any base building game be over a 64 man server and I will remain skeptical until it exists.

Offline Gaz.Spencer

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #92 on: May 03, 2016, 06:11:32 am »
0
Why can't it be done? Engines are getting pretty fancy these days
So what is this game now? Real time mount and blade? That's what your trailer shows off. I have yet to witness any base building game be over a 64 man server and I will remain skeptical until it exists.

And no it's not real time mount and blade. Its Life is Feudal with good graphics, good combat, and NPCs doing the work  :D (lol jk)

Offline Gaz.Spencer

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #93 on: May 03, 2016, 06:24:02 am »
0
I really love the mud light reflection <3 (from the first video). Could someone care to explain the combat system, just watching it, it feels like m&b base combat + mid angles.

same... i was rather disapointed to be honest... although i dont know how it actually works, but it doesnt look unique like the other stances thing... that seemed way better.

Offline MacX85

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #94 on: May 03, 2016, 09:14:42 am »
+2
same... i was rather disapointed to be honest... although i dont know how it actually works, but it doesnt look unique like the other stances thing... that seemed way better.

It's not that different from the one before, I would say. Only now all you need for stance changing and attack is lmb.

Offline Golem

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #95 on: May 03, 2016, 08:24:31 pm »
0
So what is this game now? Real time mount and blade? That's what your trailer shows off. I have yet to witness any base building game be over a 64 man server and I will remain skeptical until it exists.

Squad has base-building and the biggest server I saw was 74 players.
I think I don't need to mention Minecraft, but just incase.

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Offline Kalam

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #96 on: May 03, 2016, 08:30:42 pm »
+6
OKaM's razor suggests it.

Offline Gaz.Spencer

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #97 on: May 03, 2016, 09:07:38 pm »
+1
It's not that different from the one before, I would say. Only now all you need for stance changing and attack is lmb.

It just looked quite clunky compared to the previous combat Devblog, but I suppose the animations aren't done yet. I however was glad to see some alternative attacks like kicking and using the sword to push people away. I will need to play it myself to see if I like it.

Offline Jarold

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #98 on: May 03, 2016, 09:28:22 pm »
+1
First time I watched what the Donkey Crew has been doing in like two years! Looks great guys, gave me goosebumps when night time came about.

Can't wait for Bannerlord and Of Kings and Men!

Offline Micah

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #99 on: May 03, 2016, 10:12:25 pm »
+1
Looks epic guys! :)

Topped my expectations there a bit - if Teaser is true ;)
Kinda looks, like youre really on the right track this time :)
Sad i didnt make it to the test :s Next time for sure! :3

So, good job guys! Im definately  in for more ;p
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Offline Xesta

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #100 on: May 03, 2016, 10:59:21 pm »
+2
I like the new name of the game, widens the game and doesn't make it sound like it's just internally about melee and battlegrounds. I always wanted to play a heavily medieval sandbox mmo'ish kinda game and you guys didn't disappoint, and with the combination of other game modes like duel arena and stuff this game will be huge. So yeah, can't wait for the news of the publisher about the release and maybe early access or something like that.
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Offline Bryggan

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #101 on: May 04, 2016, 01:14:44 am »
0
I love the passage of time.  I hope in the game the night time is a lot darker, as it could be then used to run away and regroup... or just run away.  A little bit of pitch black could be handy once in awhile.

Offline MacX85

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #102 on: May 04, 2016, 07:07:38 am »
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I love the passage of time.  I hope in the game the night time is a lot darker, as it could be then used to run away and regroup... or just run away.  A little bit of pitch black could be handy once in awhile.

I kinda agree... some games overdo it so you're practically blind for a longer period of time which sucks. I remember that from Rust, also Life is Feudal went pretty dark which resulted in everybody turning up the gamma so the game looked like shit at all times :D

If you're going for very dark, it should only be for a brief amount of time. No longer than half a minute maybe...

Offline Digglez

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #103 on: May 04, 2016, 09:27:22 am »
0
what again is the point of this video? A game about medieval/melee combat that shows no combat at all.  Was it even done with in-game engine or just CG?

Offline MacX85

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Re: Melee: Battlegrounds is dead! Long Live....
« Reply #104 on: May 04, 2016, 09:46:14 am »
0
what again is the point of this video? A game about medieval/melee combat that shows no combat at all.  Was it even done with in-game engine or just CG?

It's a teaser... the point is to tease. Obviously there will be more trailers at some point.

It's done in the game engine like everything you have ever seen of the game before.