Author Topic: Patch 4.1 Bugs Thread  (Read 5239 times)

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Offline Zergmar

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Re: Patch 4.1 Bugs Thread
« Reply #30 on: February 23, 2015, 10:17:30 pm »
+1
[Siege]
This is what Siege Team Balancer did right after the last round (there were no rage-quits anywhere near the balancing stage).
(click to show/hide)

What I've also noticed is that the New players (with score 0) are now easily able to stack into the winning team during the rounds. Unlike Battle however, where Team Balancer gets you sorted before you get to play, this happening in siege is actually a big deal because you keep respawning. I think that this might be partially intentional, although while it works in Battle, it absolutely destroys Siege balance, especially Conquest.

Offline Hirlok

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Re: Patch 4.1 Bugs Thread
« Reply #31 on: February 23, 2015, 10:27:19 pm »
+1
Just two quick things:

- effing annoying "too off balance for dagger quickdraw..." spam in chat, e.g. when you move with your bow drawn

- noble dagger no blade or sheath when on hip - just the handle with a hole... :)
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Offline Dolphin

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Re: Patch 4.1 Bugs Thread
« Reply #32 on: February 23, 2015, 10:56:13 pm »
0
I honestly think most of the bugs have been adressed from 4.1

OP updated, please share if you stumble upon any bugs in 4.1.1

Offline Bl0rk

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Re: Patch 4.1 Bugs Thread
« Reply #33 on: February 23, 2015, 11:03:32 pm »
0
Still encountering some bugs with helmets, but all the other bugs seem to be fixed  :D

Texture issues with helmets.
(click to show/hide)

Some helmets seem to appear one meter in front of the player.
(click to show/hide)

Offline Moncho

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Re: Patch 4.1 Bugs Thread
« Reply #34 on: February 23, 2015, 11:12:09 pm »
0
(+3) Guard helmet still not appearing for me

Offline Tovi

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Re: Patch 4.1 Bugs Thread
« Reply #35 on: February 23, 2015, 11:28:31 pm »
0
Not sure if it has been mentioned :

my weapon switch to another shield. And I can't use it properly, or do anything else except moving around.


Maybe not linked to the patch : a lot of RGL freeze.
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Offline Senni__Ti

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Re: Patch 4.1 Bugs Thread
« Reply #36 on: February 24, 2015, 12:15:06 am »
0
Yeah I didn't realise the hotfix was out, hadn't finished the helmet stuff :o (also heraldics that were broken)

Offline Tiger

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Re: Patch 4.1 Bugs Thread
« Reply #37 on: February 24, 2015, 10:43:52 pm »
0
Transparency with Heraldic Mail with Surcoat; Heraldic Surcoat over Mail and Plate
The banner on armor is also displayed on the back right side.

(click to show/hide)
(click to show/hide)
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Offline Eldred

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Re: Patch 4.1 Bugs Thread
« Reply #38 on: February 25, 2015, 12:56:18 pm »
+1
Verified by several crossbow users when playing DTV and siege: Crossbow bolts do not hit straight in the center of the crosshair, but instead seem to deviate a bit to the right, forcing to compensate by aiming to the left of the target. Something misaligned the aim, somehow.

Edit: It also feels like the bolt deviates upwards, a bit like a thrown weapon, rather than in a straight line and then down.
« Last Edit: February 25, 2015, 01:01:12 pm by Eldred »

Offline andreakarasho

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Re: Patch 4.1 Bugs Thread
« Reply #39 on: February 26, 2015, 10:00:08 pm »
0
edit.
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Offline San

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Re: Patch 4.1 Bugs Thread
« Reply #40 on: February 26, 2015, 10:20:22 pm »
+2
I didn't know about the siege autobalance problem. I set it so autobalance heavily punishes dying. I need to make an exception for how siege treats kills and deaths.
« Last Edit: February 26, 2015, 10:31:50 pm by San »

Offline Molly

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Re: Patch 4.1 Bugs Thread
« Reply #41 on: February 27, 2015, 08:47:53 am »
-2
Can we have all throwing projectiles showing up on the player's body after a successful hit, please.
Daggers, Lances and Stars do but it'd be great to get that back for all the axes too.

Pretty please!
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Re: Patch 4.1 Bugs Thread
« Reply #42 on: February 27, 2015, 11:30:03 am »
+1
Not sure if mentioned but some heraldics appear completely invisible frontally. From the rear there is a distorted view of the player's banner, which is transparent. One example is the Heraldic Surcoat over Mail and Plate.

Secondly, the chat bug is still going on. I mean ingame chat randomly disappearing and coming back. This happens with a lot of error messages popping up beforehand. The message says OP Invalid Script or something like that. Not really sure what the exact wording was.

Offline Dolphin

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Re: Patch 4.1 Bugs Thread
« Reply #43 on: February 27, 2015, 05:38:11 pm »
0
Updated op.

Offline Jona

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Re: Patch 4.1 Bugs Thread
« Reply #44 on: February 27, 2015, 05:45:16 pm »
0
Secondly, the chat bug is still going on. I mean ingame chat randomly disappearing and coming back. This happens with a lot of error messages popping up beforehand. The message says OP Invalid Script or something like that. Not really sure what the exact wording was.

From what I can tell that only happens on some siege maps because of some conquest glitch. You will notice that it only happens on a regular siege map that displays the overhead "select a spawn" view as if it were conquest for just a second or two. Then the game realizes there are no spawns to select, spams you with that error code, and then chat breaks. I've brought it up before but according to san the map team is pretty much dead.
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