Author Topic: Slezkh Castle  (Read 706 times)

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Offline Bjarky

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Slezkh Castle
« on: April 19, 2014, 10:59:43 pm »
-1
Is this castle map ever going to be fixed?
Invisible walls all over the walls of it.

EDIT: no invisible walls as Fips can show.
Something is making ladders get stuck mid air near the keep and some places at the gateway, not sure what it is, but its not making the siege impossible.
« Last Edit: April 20, 2014, 03:11:19 pm by Bjarky »

Offline Kalitorian

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Re: Slezkh Castle
« Reply #1 on: April 20, 2014, 03:12:48 am »
0
Nice try blaming the map.
You didnt lose the battle because of invisible walls... you lost the battle because the enemy had good equip (your fault), the enemy had a full roster (partially your fault) and your timing was shit (next time build the catapult at the beginning of a siege, not the end).

Offline Bjarky

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Re: Slezkh Castle
« Reply #2 on: April 20, 2014, 01:56:44 pm »
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this is a bug report, not anything else mate.
this map has been bugged for many strats and it was about time to get it fixed, win or no win.

Offline Fips

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Re: Slezkh Castle
« Reply #3 on: April 20, 2014, 02:34:45 pm »
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Ehm no. There are exactly 0 invisible walls in there. I actually edited the gate in, adjusted spawn flags and smoothened out the terrain as well as making it higher, thus much easier to capture than the native version. Not my fault if you cannot afford a ST (Which would have gotten you easy access at the gate btw) or were too stupid to make decent ladder assaults or whatever.

https://www.dropbox.com/s/ggidkjsf9lu3nw7/slezkhcastle.jpg

Invisible walls for players are named "Prop - spr_barrier_XYZm" and as you can see on the screenshots: Blaming invisible walls for your loss is the ridiculous part about this "bug report" =P

(I hope the Dropbox link works)

Offline Bjarky

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Re: Slezkh Castle
« Reply #4 on: April 20, 2014, 03:03:56 pm »
0
kk, didnt know all this and ladders where stuck in air the non the less.
the loss it self can't be blamed on that, i know that.

Offline Teeth

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Re: Slezkh Castle
« Reply #5 on: April 20, 2014, 06:32:24 pm »
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Well, seeing as Wolves have attacked and defended this castle a billion times already, they could have just abused the other map bug from the get go and have won this thing first try. Namely the breach that gets created when that one wall gets catapulted down to its first damaged state, hell even I know what existed.

Offline Butan

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Re: Slezkh Castle
« Reply #6 on: April 20, 2014, 07:19:01 pm »
+1
You did a very good job on that map Fips, but I've noticed what Bjarky and Teeth said too.

Namely, there is still a few glitches left, that I summed up in that image :

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Except for that, nothing to report.
May have missed more. But I think the other glitches are ladders getting stuck on "ghost ladders" (if you throw a ladder that will collide with another ladder, and that ladder get destroyed, the second ladder will still get stuck where the first one was).
« Last Edit: April 20, 2014, 07:25:22 pm by Butan »