Author Topic: Rain broken?  (Read 1482 times)

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Offline Angantyr

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Rain broken?
« on: March 07, 2014, 11:43:40 am »
+4
What is up with rain? Feels like a lot more than the already ridiculous 15% chance (that only someone who doesn't play the mod regularly or at all would think is a good balance between rain and calm weather).

If we must content with the enervating athletics decrease please tell us how to remove the incessant visuals and especially audio of constant downpour when using WSE2? The sound alone can drive you insane map after map day after day, for years on end.

It is beyond me how anyone would think the way rain is currently implemented is anywhere near optimal, I can take one map with rain but more than that in a row (which happens constantly) I just log out.

Offline Dolphin

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Re: Rain broken?
« Reply #1 on: March 07, 2014, 12:20:05 pm »
+7
agree that rain should not have a ingame effect in a game like this only, a visual effect for the feels.

Offline Sparvico

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Re: Rain broken?
« Reply #2 on: March 07, 2014, 12:24:56 pm »
+3
I honestly feel like it hardly ever rains. In fact with the amount of ranged on lately I wish it rained a bit more.
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Offline Kafein

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Re: Rain broken?
« Reply #3 on: March 07, 2014, 02:20:56 pm »
+7
I honestly feel like it hardly ever rains. In fact with the amount of ranged on lately I wish it rained a bit more.

If you care about ranged damage more than movement speed that is.

For someone like me, rain makes ranged much more dangerous.

Offline SirCymro_Crusader

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Re: Rain broken?
« Reply #4 on: March 07, 2014, 03:29:40 pm »
+10
.
« Last Edit: March 09, 2023, 09:21:34 pm by SirCymro_Crusader »

Offline Fredom

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Re: Rain broken?
« Reply #5 on: March 07, 2014, 03:36:22 pm »
+3
I also think that there's definetely too much rain at the moment. It feels like every second till 3rd map is rainy or foggy as fuck...
Please change it and cRPG would be more fun again :mrgreen:
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Offline Leesin

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Re: Rain broken?
« Reply #6 on: March 07, 2014, 04:10:33 pm »
+5
Rain.. Cloud.. Fog.. Darkness.. I have enough of that living in England and it's depressing enough as it is without having to experience it on C-RPG on most maps. There should be a far larger % of maps where it's day time and clear, it makes weather and night time a variety rather than just an annoyance, even though they're still annoying. ( Especially knowing that when it's thick fog, there are plenty of archers out there who don't even see the fog, gg my old friendets ).

Offline Thranduil

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Re: Rain broken?
« Reply #7 on: March 07, 2014, 04:43:16 pm »
+3
What is up with rain? Feels like a lot more than the already ridiculous 15% chance (that only someone who doesn't play the mod regularly or at all would think is a good balance between rain and calm weather).

Is it 15% per map, or 15% per in-game day? Cause if it's 15% per map, .... eh..... y'know, 15% per day might actually be worse. It'd rain on ALL the maps for a 12 cRPG hour period!  :lol: Nevermind!

How about this? The % chance of precipitation be a varying number based on what the outer terrain of the map is.

outer_terrain_plain
outer_terrain_plain_2
outer_terrain_snow
outer_terrain_snow_2
outer_terrain_steppe
outer_terrain_steppe_2
outer_terrain_desert
outer_terrain_desert_b
outer_terrain_beach - Ocean on one side, grassy hills on the other three.
outer_terrain_town_thir_1
outer_terrain_castle_9
sea_outer_terrain_1 - Ocean on one side, grassy mountains on the other three.
sea_outer_terrain_2 - Ocean on all sides.

As you can see, that presents the possibility of 13 unique precipitation chances.
If outer terrain is desert or desert_b, you have a VERY low chance of rain like 2% (I always hate rain when playing on a desert map). Outer terrain is snow or snow_2 you have a chance of snow (which I imagine snow is already determined by a boolean on whether the outer terrain is snow or not.) Some outer terrain backgrounds have hills, whereas others have mountains which would effectively put the area of play on the map in a valley, so you could have a bit higher chance of precipitation on those maps as compared to the ones with hills.

You can base chances for fog in the same way. Think of it. It's 4am in cRPG time. You're at the town docks (beach or sea terrain) and a light fog is rolling in from the sea. We can have this stuff make sense!

You think we should post this in the suggestions forum? I really do think this is a good idea, and would not be too terrible to implement.
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Offline Sparvico

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Re: Rain broken?
« Reply #8 on: March 07, 2014, 04:53:13 pm »
+1
If you care about ranged damage more than movement speed that is.

For someone like me, rain makes ranged much more dangerous.

Get a shield noob.

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Offline Tydeus

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Re: Rain broken?
« Reply #9 on: March 07, 2014, 05:44:43 pm »
+4
I think I might have accidentally convinced cmp to increase the frequency.  :(
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Offline Sparvico

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Re: Rain broken?
« Reply #10 on: March 07, 2014, 06:37:44 pm »
+3
I think I might have accidentally convinced cmp to increase the frequency.  :(
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Offline Johammeth

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Re: Rain broken?
« Reply #11 on: March 07, 2014, 07:28:29 pm »
+1
I'm 90% sure that the devs are members of a secret cabal of optometrists who added dark and rainy weather as a "feature" to cause eye strain and drive up business.
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Offline the real god emperor

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Re: Rain broken?
« Reply #12 on: March 07, 2014, 08:27:31 pm »
+2
Rain is OK when compared with foggy desert maps (mars)

Offline Sniger

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Re: Rain broken?
« Reply #13 on: March 07, 2014, 09:13:09 pm »
+1
i dont mind rain either, IRL its annoying as well but i think that several maps in row with rain is not very realistic

Offline Elindor

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Re: Rain broken?
« Reply #14 on: March 07, 2014, 09:21:19 pm »
+6
I think I might have accidentally convinced cmp to increase the frequency.  :(

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