The main problem with the pole thrust, is that unlike the others, 100% of the part of the animation that has the character pulling back his arms, getting ready for the thrust, falls in the ready animation. Meaning right after you release your left mouse button, the character begins bringing his arms forward. Why's this matter? It adds ambiguity. It makes it hard for both the user and the opponent, to figure out where exactly the sweetspots are located. Unfortunately, fixing this is actually a fair bit of work, so my previous edit to the animation was simply slowing down when, and how fast, the character would push his arms forward.
I'll be adjusting the hoplite animation, as it really doesn't fit the sweetspots at all. When I do this, I'll probably try to readjust the polearm animation appropriately as well.