Author Topic: Hello my dearest siege mappers, important news for you!  (Read 1780 times)

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Offline Fips

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Hello my dearest siege mappers, important news for you!
« on: July 31, 2013, 09:19:05 pm »
+11
You can add ballistas now!
If you want your map to have them here are some tips:

-ONLY use the scene prop "crpg_ballista_full"
-maximum of ballistas per team: 3 (I suggest to keep it at 2, but there might be some maps where 3 make sense)
-place them wisely: Attackers need access to them as well as defenders. Especially attacker ballistae can be tricky on some maps. Defender ballistae should not have any gain for conquering as attacker, if needed add rotation limits.

That's all i had to say, i just wanted to get the info out there. =D

EDIT: rotation limit:
11:09 PM <Ozin> if you set it to 50, you can rotate 50° to each side from the starting position
11:10 PM <Ozin> so max rotation is 127*2 atm (254°)
11:10 PM <Ozin> at least in theory

Max is like 300 or 320 or so, though, if you set it to 0. If you turn it like 160° to one side and if you want to do it further, it jumps to the other side.
« Last Edit: August 13, 2013, 11:21:22 pm by Fips »

Offline Elindor

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Re: Hello my dearest siege mappers, important news for you!
« Reply #1 on: July 31, 2013, 09:31:58 pm »
0
...if needed add rotation limits.

How do we do that?


Also, can we add them to our current maps? :)
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Offline Fips

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Re: Hello my dearest siege mappers, important news for you!
« Reply #2 on: July 31, 2013, 09:34:43 pm »
0
How do we do that?


Also, can we add them to our current maps? :)

Var id 1: 1-127. If the value is 0 you can turn it 360°, the higher this value gets, the more restricted it is.

Yes, that's why i made this thread, i want to see ballistae all over the place =D

Offline Panos_

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Re: Hello my dearest siege mappers, important news for you!
« Reply #3 on: July 31, 2013, 09:51:43 pm »
0
Fips, I`m really glad that the devs recruited you!
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Offline Elindor

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Re: Hello my dearest siege mappers, important news for you!
« Reply #4 on: July 31, 2013, 09:57:53 pm »
0
Can you explain the balista as it applies to crpg some?  Never actually seen one used in game.

Someone gets on it the same way they mount a horse, and then they fire a bolt that can go through shields and/or multiple people?
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Offline Fips

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Re: Hello my dearest siege mappers, important news for you!
« Reply #5 on: July 31, 2013, 10:09:43 pm »
+1
Can you explain the balista as it applies to crpg some?  Never actually seen one used in game.

Someone gets on it the same way they mount a horse, and then they fire a bolt that can go through shields and/or multiple people?

You never got to play conquest? Sucks, man =/

Well, ballista consists of 2 steps you have to do. First you need to place the ammunition and then you have to draw the winch, as far as i remember, and once you done that you can use it and aim with it. Takes about 30 seconds before you can actually shoot something (Again, not sure, never measured the time).
I think you can shoot 3 medium geared if you hit the heads, though you can only kill 2, the last one gets dmg. You can kill 4 peasants with it if i remember correctly.

It definitely 1 shots 1 player, that is for sure. Well, i think butan (high str, high IF) survived 1 hit, but i'm not so sure, has been some time since they have been used.


@Panos: awww, thanks :3

Offline Elindor

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Re: Hello my dearest siege mappers, important news for you!
« Reply #6 on: July 31, 2013, 10:33:42 pm »
0
You never got to play conquest? Sucks, man =/

Well, ballista consists of 2 steps you have to do. First you need to place the ammunition and then you have to draw the winch, as far as i remember, and once you done that you can use it and aim with it. Takes about 30 seconds before you can actually shoot something

Yeah, I played a bit of conquest but it happened while I was taking a hiatus from crpg. 

But the model you told us to use, the crpg_balista_full has everything in it that is needed to be used by the players?
Your description makes it sound not entirely OP...like it has its limitations...which is good.  I was concerned about placing them in areas that would make defense TOO easy.
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Offline Fips

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Re: Hello my dearest siege mappers, important news for you!
« Reply #7 on: July 31, 2013, 10:45:46 pm »
0
Yeah, I played a bit of conquest but it happened while I was taking a hiatus from crpg. 

But the model you told us to use, the crpg_balista_full has everything in it that is needed to be used by the players?
Your description makes it sound not entirely OP...like it has its limitations...which is good.  I was concerned about placing them in areas that would make defense TOO easy.

Yeah, place the model and you are done =D
Well, i'm not setting many limitations right now, the 360° are never used anyway. On conquest there were some angles which were important and those you used.


Like, for example: Native Mahdaar castle. It has ballistae only in the castle, so within the first minute only defense will be able to use them. 2 of them are mainly accessible by defenders and once attackers are in the castle, they can use the other 2 ones at the walls to shoot back. This should balance things out quite nicely imo. But we'll only know for sure once they are on the server, as usual.

Offline Elindor

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Re: Hello my dearest siege mappers, important news for you!
« Reply #8 on: August 13, 2013, 05:58:00 pm »
0
Just thought I'd update this ....

Quote
Var id 1: 1-127. If the value is 0 you can turn it 360°, the higher this value gets, the more restricted it is.

0 = 270 degrees per Fips
Not sure if 127 = 0 degrees turning radius, doubt it...I imagine its like 45 degrees or something?  Anyone have info on that?
« Last Edit: August 13, 2013, 06:01:11 pm by Elindor »
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Offline Jarold

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Re: Hello my dearest siege mappers, important news for you!
« Reply #9 on: August 13, 2013, 09:23:47 pm »
0
I wanted to add ballistae to my maps but I can't tell what the correct number is for a certain angle. Especially since I can't turn it in scene editor or host game. But I guess I can figure it out with a bit of math.

Offline Fips

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Re: Hello my dearest siege mappers, important news for you!
« Reply #10 on: August 13, 2013, 09:28:12 pm »
0
I wanted to add ballistae to my maps but I can't tell what the correct number is for a certain angle. Especially since I can't turn it in scene editor or host game. But I guess I can figure it out with a bit of math.

I don't know tbh =P

@Elindor: I'm hoping Ozin will change it to actual 360°. I don't like those 270°, makes some attacking ballistae almost impossible to place without looking horribly misplaced.

Offline Elindor

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Re: Hello my dearest siege mappers, important news for you!
« Reply #11 on: August 13, 2013, 10:05:14 pm »
0
Yeah, we need to know from Jacko what the 127 setting does to the angle...is it 0 degrees?  Doubt it.

Once we know that ID #0 = X angle and ID#127 = Y angle we can do the math like you said Jarold.
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Offline Jarold

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Re: Hello my dearest siege mappers, important news for you!
« Reply #12 on: August 13, 2013, 10:06:53 pm »
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Oh I thought we knew that 0 was 0 degrees, well I guess we can wait.  :mrgreen:

Offline Elindor

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Re: Hello my dearest siege mappers, important news for you!
« Reply #13 on: August 13, 2013, 10:11:24 pm »
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Oh I thought we knew that 0 was 0 degrees, well I guess we can wait.  :mrgreen:

Well, setting it to ID 127 *COULD* be 0 degrees.

Setting it to ID 0 = 270 degrees
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Offline Fips

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Re: Hello my dearest siege mappers, important news for you!
« Reply #14 on: August 13, 2013, 11:23:40 pm »
0
Had a little talk with ozin, updated the OP.  :D