Author Topic: Dark Souls II  (Read 70689 times)

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Offline Vibe

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Re: Dark Souls II
« Reply #945 on: May 23, 2014, 09:50:39 pm »
0
I'd suggest this, it's only SL135 and has the ability to go higher and get even better, you can watch some of his other videos where he's using it in PvE and PvP, definitely wrecks, rolling this on my next toon.  :D

EDIT: Anyone know why it's just showing the URL when I post YouTube videos? Won't let me embed it directly.  :|

under youtube video click on share and copypaste that link
« Last Edit: May 23, 2014, 10:21:26 pm by Vibe »

Offline SixThumbs

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Re: Dark Souls II
« Reply #946 on: May 23, 2014, 09:51:30 pm »
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Beat Vendrick on my second try today (a bit late :D)

He hits like a truck but very easy to dodge, my hands were sweating thinking about the fact that two hits and I'm dead :D

I didn't kill him when I beat the game, was actually kind of depressing when I got down there and saw him.

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Offline TheAppleSauceMan

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Re: Dark Souls II
« Reply #947 on: May 23, 2014, 09:52:17 pm »
0
Thanks guys!
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Offline Radament

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Re: Dark Souls II
« Reply #948 on: May 23, 2014, 10:18:08 pm »
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it's only me or this thread is fucked up a bit?

it's all Vibe's fault ahahaha
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Offline Vibe

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Re: Dark Souls II
« Reply #949 on: May 23, 2014, 10:19:31 pm »
+1
Casually sharing my AHK script, took a bit from Tot and modified for myself:

Code: [Select]
#IfWinActive ahk_class DarkSouls2   
F1::Suspend    ;<- suspends the script if for some reason you have to (shouldnt happen though)
^LButton::MouseClick, left     ;<--  this allows using normal mouse clicks when you hold ctrl
^RButton::MouseClick, right

;Right Weapon Attacks
~LButton::H
~RButton::G

;Left Weapon Attacks
XButton1::U
XButton2::Z

;Shield Bash
r::
SetKeyDelay -1
Send {Blind}{w down}
Send {Blind}{H down}
Sleep 100
Send {Blind}{w up}
Send {Blind}{H up}
return

;Jump attack
c::
SetKeyDelay -1
Send {Blind}{w down}
Send {Blind}{G down}
Sleep 100
Send {Blind}{w up}
Send {Blind}{G up}
return

It is meant to be used with a 4 button mouse:
mouse1 is normal right attack
mouse2 power right attack
mouse3 block/normal left attack
mouse4 parry/power left attack
R is shield bash
C is jump attack

(i have E and F binded in game for use/action)

I noticed that shield bash and jump attacks failed 70% of the time with only 20 Sleep in between, when I upped that to 100 it now executes without fail.

it's only me or this thread is fucked up a bit?

yeah its fugged, apple needs to fix that youtube link/tag

nvm it was actually me quoting him :D

Offline Gravoth_iii

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Re: Dark Souls II
« Reply #950 on: May 23, 2014, 10:22:30 pm »
+1
wtf have you done vibe? WTF IS GOING ON VIBE?!

edit: everythings cool now

seriously though, you should go fuck up other threads like that.
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Offline Radament

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Re: Dark Souls II
« Reply #951 on: May 23, 2014, 10:26:04 pm »
0
Casually sharing my AHK script, took a bit from Tot and modified for myself:

Code: [Select]
#IfWinActive ahk_class DarkSouls2   
F1::Suspend    ;<- suspends the script if for some reason you have to (shouldnt happen though)
^LButton::MouseClick, left     ;<--  this allows using normal mouse clicks when you hold ctrl
^RButton::MouseClick, right

;Right Weapon Attacks
~LButton::H
~RButton::G

;Left Weapon Attacks
XButton1::U
XButton2::Z

;Shield Bash
r::
SetKeyDelay -1
Send {Blind}{w down}
Send {Blind}{H down}
Sleep 100
Send {Blind}{w up}
Send {Blind}{H up}
return

;Jump attack
c::
SetKeyDelay -1
Send {Blind}{w down}
Send {Blind}{G down}
Sleep 100
Send {Blind}{w up}
Send {Blind}{G up}
return

It is meant to be used with a 4 button mouse:
mouse1 is normal right attack
mouse2 power right attack
mouse3 block/normal left attack
mouse4 parry/power left attack
R is shield bash
C is jump attack

(i have E and F binded in game for use/action)

I noticed that shield bash and jump attacks failed 70% of the time with only 20 Sleep in between, when I upped that to 100 it now executes without fail.

yeah its fugged, apple needs to fix that youtube link/tag

nvm it was actually me quoting him :D


i'm a bit confused with keyboard keybindings but i found a fix on the internet for the jump attack and shield guard break rebinding right attack on q and right strong attack on e...now i decided to fuk jump attack cus i'm not pvping and using "e" as interact cause it's simpler than "t" or "enter" eheh.

shield bash on shift ,  R strong attack (double click) , R attack (left click) , L attack on tab

omg i'm so confuzed
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Offline Vibe

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Re: Dark Souls II
« Reply #952 on: May 23, 2014, 10:47:02 pm »
0
oh man dual poison daggers for pvp, so annoying for enemy, so fun for me

Offline Banok

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Re: Dark Souls II
« Reply #953 on: May 23, 2014, 10:58:46 pm »
+2
WHAT THE FUCK, with this games difficulty.

I was doing a no shield playthrough of darksouls 1 recently and struggled with parts but overall found it way too easy since I had the know how.

So I came into ds2 way overconfident, I picked a class with no shield. I am being anally raped.

part of it seems to be I die 20 times, then realise this surely cant be the right way, so try and different path and same thing happens. but its way more confusing where to go than I remember ds1 being.

Its coming back to my main gripe with DS1, I want to play the game WITHOUT looking things up, but the game designers force you to. I mean seriously there was no way I was ever going to figure out how to level up without looking that up, and what a shitty new system.

well I rage quit from deing 100 times with half health and no clue where to go, but I'm determined to not look things up or look at a guide. I'll come back and figure it out eventually.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #954 on: May 23, 2014, 11:46:16 pm »
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Fight club on Sunday NG sm 3 - 5 anyone up for it ? :D
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Offline Tot.

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Re: Dark Souls II
« Reply #955 on: May 23, 2014, 11:49:29 pm »
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Unlike DS1, in DS2 there are no 'wrong ways' to go in the beginning, out of available areas one is slightly harder than the other but nothing buttraping like New Londo.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline SixThumbs

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Re: Dark Souls II
« Reply #956 on: May 24, 2014, 01:01:01 am »
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Its coming back to my main gripe with DS1, I want to play the game WITHOUT looking things up, but the game designers force you to. I mean seriously there was no way I was ever going to figure out how to level up without looking that up, and what a shitty new system.

well I rage quit from deing 100 times with half health and no clue where to go, but I'm determined to not look things up or look at a guide. I'll come back and figure it out eventually.

The only thing I recall looking up in DS1 was how to traverse the abyss for the Four Kings, but that's more because I wasn't paying attention when I picked up the ring from Syf early on and forgot about it when I played again a couple weeks later; and I didn't generally read many of the item descriptions.

If you've played Super Metroid, La Mulana, Castlevania: Symphony of the Night, etc. they're all similar in the fact that a lot of the design is thoroughly exploring and remembering where you've been with places that are inaccessible at the time and what you've acquired along the way.

Although this time around they made the enemies not have stamina, hyper-aggressive and almost always in groups on top of subtly changing mechanics that threw me off really bad for the first few hours.

I have to agree on the leveling up and even burning things in the bonfire. It's incredibly tedious to have to teleport backwards and forwards and listen to that woman spout off the same dialogue every time.
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Offline Radament

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Re: Dark Souls II
« Reply #957 on: May 24, 2014, 02:05:46 am »
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It's incredibly tedious to have to teleport backwards and forwards and listen to that woman spout off the same dialogue every time.
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Offline Vibe

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Re: Dark Souls II
« Reply #958 on: May 24, 2014, 02:08:59 am »
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BEARER OF THE CURSE

Offline SixThumbs

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Re: Dark Souls II
« Reply #959 on: May 24, 2014, 02:34:24 am »
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She sounds downright manic.

SEEK LARGER MORE POWERFUL SOULS

Except all I hear is: "B... Ssss... L...."
And how!