Author Topic: What if wpf increased chamberdamage?  (Read 953 times)

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Offline Tindel

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What if wpf increased chamberdamage?
« on: April 08, 2013, 04:53:04 pm »
+9
Would that be a good way to promote higher skill in WM? I think most people dont chamber or rarely chamber due to poor risk versus reward.
What if having wpf over a certain point gave you a noticable bonus to chamber damage?

I think it sounds kinda cool, it would certainly make me try to chamber more often.
Say having 150+ wpf would give ya 150-200% dmg on that hit.

But would it make combat more skillfull or just make higharmor spammage even more viable?
Most higharmor players have relatively low wpf, so it might not make any difference to them.
While light/medium/ armored players would get a bigger benefit.


Offline NuberT

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Re: What if wpf increased chamberdamage?
« Reply #1 on: April 08, 2013, 08:20:20 pm »
0
I like.

Offline Miwiw

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Re: What if wpf increased chamberdamage?
« Reply #2 on: April 08, 2013, 09:03:52 pm »
+6
Double damage? Too op for agi builds then. Maybe 10%...
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Offline Kato

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Re: What if wpf increased chamberdamage?
« Reply #3 on: April 08, 2013, 09:13:50 pm »
+1
Say having 150+ wpf would give ya 150-200% dmg on that hit.

+1
but thats too much.

Maybe for every 2wpf points above 100 active wpf 1% more damage, capped on 20%.

Offline Tindel

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Re: What if wpf increased chamberdamage?
« Reply #4 on: April 08, 2013, 09:23:30 pm »
-1
I dont want it to be from above 100, because that would give too many acess too it. Id rather see you get a big benefit from crossing a higher bar.

Say from 150-160 you get 25% or something extra,  170 gets 50%.

If you have 170 effective wpf and score a chamber, i think you are worth a 150% hit.

Offline Gmnotutoo

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Re: What if wpf increased chamberdamage?
« Reply #5 on: April 08, 2013, 09:24:32 pm »
-1
Double damage? Too op for agi builds then. Maybe 10%...

Yeah, but I'd like to see it a little higher. Like 30, because as it stands agility is the most underpowered infantry class.
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Offline Miwiw

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Re: What if wpf increased chamberdamage?
« Reply #6 on: April 08, 2013, 09:28:57 pm »
0
That usually depends on the player. I don't want to be chambered by kinngrimm with double dmg hits. :D
But it looks interesting. My builds always have at least 15 agi so I'd be fine with it obviously.
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Offline Tindel

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Re: What if wpf increased chamberdamage?
« Reply #7 on: April 08, 2013, 09:53:42 pm »
0
ya but kinngrim doesnt have high wpf does he? These days people only max athletics, and leave WM really low due to poor returns.

Offline Kafein

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Re: What if wpf increased chamberdamage?
« Reply #8 on: April 08, 2013, 10:37:06 pm »
+1
I don't know... I would be more than happy to buff chamberblocks if punishment for failing was harsher. Specifically, the kind of failure that just transforms your chamberblock in spam. Chamberblocking on purpose makes feints nearly obsolete, so they are not really enriching the gameplay that much, giving something while taking away something else.

The core problem is that chamberblocking anything but slow overheads is much too risky for brittle agi characters, so they won't do it anyway. The time windows are so short, you are bound to fail at some point. Even if a chamberblock can help you kill your opponent faster, you won't do it if failing means dying. That's not the case for high armor high str characters.

Offline Riddaren

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Re: What if wpf increased chamberdamage?
« Reply #9 on: April 08, 2013, 11:39:54 pm »
0
I support the concept of dealing more damage on a hit directly after a chamber block (even though it logically should be lower).
But it should not be based on wpf. It should be the same for everyone, let's say 20%.

Remember that agility builds already get extra damage thanks to higher movement speed and wpf.

ps
WM is fine as it is. High WM is great for hybrid builds.
You don't need more than 5 points in WM if you are just going to invest in one proficiency.

Offline Tindel

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Re: What if wpf increased chamberdamage?
« Reply #10 on: April 09, 2013, 12:01:57 pm »
0
I just it would be nice with a reason to pick WM over IF for a straight infantry guy. Right now you get a few points and then stack IF. I think we need a proper counter spec for high IF, and that would be the fast hard hitting weaponmaster spec.

Offline FRANK_THE_TANK

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Re: What if wpf increased chamberdamage?
« Reply #11 on: April 10, 2013, 08:45:09 am »
0
Chamberblocking on purpose makes feints nearly obsolete

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Although nothing is greater than chanber blocking people like a boss aka chambering then blocking out of the counter attack and chanbering their spam yet again! Rinse and repeat until your opponent throws their weapon to the ground in disgust and then walk away like a bad ass.

It's also possible to to chamber a chamber with an over head.

Truth be told when people master or at least get very good at chambering and feinting plus chamber/block or chamber|chamber|block then the melee becomes far more engrosing and painful!
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Offline Ronin

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Re: What if wpf increased chamberdamage?
« Reply #12 on: April 10, 2013, 08:54:58 am »
+1
I liked the idea, but wpf does help with chamberblocks already. Face a katana user with 180 wpf and try holding your sword for more than 1 sec.
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Offline Kafein

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Re: What if wpf increased chamberdamage?
« Reply #13 on: April 10, 2013, 04:05:15 pm »
+1
Truth be told when people master or at least get very good at chambering and feinting plus chamber/block or chamber|chamber|block then the melee becomes far more engrosing and painful!

And ping/lag dependant.

Offline oprah_winfrey

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Re: What if wpf increased chamberdamage?
« Reply #14 on: April 10, 2013, 06:04:47 pm »
0
It's also possible to to chamber a chamber with an over head.

You can chamber a chamber in any direction, doesn't have to be an overhead. (maybe not stabs as they stun up)