Author Topic: What needs to be changed with version 0.220  (Read 56037 times)

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Offline Tydeus

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Re: What needs to be changed with version 0.220
« Reply #60 on: April 29, 2011, 12:59:15 pm »
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Interesting... Initially I lost my Masterwork Langes Messer but with the first DB Rollback, I got it back(according to the equipment screen at c-rpg.net) and now just a few hours later it's missing again.

After the first DB rollback it's now apparent that xp capping at 1450 is intended. This makes me rather sad considering how much time I put into the game. It's not even the masterworks that concern me, I was talking to multiple people about this who agree. It's simply the loss of the ability to be a 2her one day, then three/four days later I could be polearm or cav specced. I'd give away 90% of my looms to keep my ability to do this. The current level speed is just atrocious, especially after having played as much as I have to reach gen 25 where I was able to essentially be a completely different character every week, but still use "Tydeus" the entire time. Sure you can say "Just retire early" but essentially I've just wasted all of my time playing if I do that. From what I can tell, balance appears to be working better, meaning everyone's average multipliers are going to be lower, this just adds to the problem of leveling slow.
« Last Edit: April 29, 2011, 01:23:59 pm by Tydeus »
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Offline BlameMeForTheNoise

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Re: What needs to be changed with version 0.220
« Reply #61 on: April 29, 2011, 01:02:44 pm »
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Several Weapons like Pike and Flamberge are making Blunt-hit-sounds...

Offline Lars

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Re: What needs to be changed with version 0.220
« Reply #62 on: April 29, 2011, 01:03:35 pm »
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Lost my masterwork long espada eslavona   :cry: 
Hope i'll get it back :D .
Except that patch seems cool

Offline Belmont

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Re: What needs to be changed with version 0.220
« Reply #63 on: April 29, 2011, 01:04:59 pm »
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Due to the new slot system and heavily modified heirloom modifiers I would really like to have the opportunity to reassign my heirlooms. Many item combinations are now impossible, i.e war/long bow + two handed sword/polearm , heavy/sniper crossbow + two handed sword/polearm.

Offline Kafein

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Re: What needs to be changed with version 0.220
« Reply #64 on: April 29, 2011, 01:06:50 pm »
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Due to the new slot system and heavily modified heirloom modifiers I would really like to have the opportunity to reassign my heirlooms. Many item combinations are now impossible, i.e war/long bow + two handed sword/polearm , heavy/sniper crossbow + two handed sword/polearm.

I suppose you just had to make a realistic crossbowman from the beginning (last resort melee weapon being 1h).


Ho, sorry. Iirc you were roleplaying a crossbow samurai. So sad.

Offline Senni__Ti

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Re: What needs to be changed with version 0.220
« Reply #65 on: April 29, 2011, 01:07:28 pm »
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I appear to have lost 2 levels, 25-->23, I did achieve these last night probably when the patch was being implemented. On my main acc risen_sir_senni_ti
« Last Edit: April 29, 2011, 04:46:29 pm by Senni__Ti »

Offline Radix

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Re: What needs to be changed with version 0.220
« Reply #66 on: April 29, 2011, 01:10:21 pm »
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I think that u need to do something to xbows. Now when the high tier xbows lost their hybrid purpose they are the most useless ranged form of attack u can have, there isn't any advantage of high tier xbows over bows and there is no reason to carry an xbow when u can carry a bow.

Offline Tydeus

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Re: What needs to be changed with version 0.220
« Reply #67 on: April 29, 2011, 01:24:26 pm »
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Polearm thrusts are now exactly the same range on thrusts as Two-handers. This gives poles a huge advantage, considering they lost nothing for this ability. Not only the range though, Two-Handers also have their damage lowered quite a bit on their thrusts, so much that even one handers have better thrust damage than every Two-Handed weapon.

German Greatsword
difficulty: 15
speed rating: 92
shield width: 123
thrust damage: 25 pierce
swing damage: 38 cut
weapon length: 123

Danish Greatsword
difficulty: 15
speed rating: 92
shield width: 124
thrust damage: 24 pierce
swing damage: 40 cut
weapon length: 124

------------------------

German Poleaxe
difficulty: 16
speed rating: 90
shield width: 131
thrust damage: 29 pierce
swing damage: 42 cut
weapon length: 131

Elegant Poleaxe
difficulty: 16
speed rating: 92
shield width: 132
thrust damage: 26 pierce
swing damage: 39 cut
weapon length: 132

Poleaxe
difficulty: 17
speed rating: 89
shield width: 141
thrust damage: 31 pierce
swing damage: 40 cut
weapon length: 141


I shouldn't really have to post more than this to make it blatantly obvious. All of these polearms have a bonus against shields as well as being nearly exactly the same or better.

Being a primarily 2h spec person and a duelist, this is a pretty big concern.
« Last Edit: April 29, 2011, 01:28:02 pm by Tydeus »
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Offline Torben

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Re: What needs to be changed with version 0.220
« Reply #68 on: April 29, 2011, 01:26:39 pm »
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thx for the hard work.
 an heirloom respec would be highly appreciated,  also more info on the weapons in the menu (needed slots,  weight)

and my klappvisier is couchable.  "headbutt" ^^
« Last Edit: April 29, 2011, 01:37:44 pm by Torben »
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Offline cutsomecheesewithmybow

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Re: What needs to be changed with version 0.220
« Reply #69 on: April 29, 2011, 01:29:55 pm »
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-New mails with surcoat are missing their textures in the game (at least black one does).
-The website needs a finishing touch:
 *leg armor is listed as accuracy (both in body armor and boots)
 *lenght of weapons and projectiles is listed as shield widith
 *also there is shield height listen on ranged weapon, I don't know what that stands for


by the way, could we get a free possibly non heirloom consuming respec?
« Last Edit: April 29, 2011, 01:49:07 pm by cutsomecheesewithmybow »

Offline Galgorth

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Re: What needs to be changed with version 0.220
« Reply #70 on: April 29, 2011, 01:49:52 pm »
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I lost a bunch of items with the rollback.

The side sword nerf was overdone. The sword is now next to useless.

Experience gain was overnerfed. Why nerf it at all? If anything I think it should be INCREASED. Nerfing it widens the gap between the 'haves' and 'have nots'; the players who were unemployed/poopsocker enough to heirloom most of their inventory will coast freely now that it is much much harder to reach retirement. I'm not going to mention any names, but there are a number of players who have relatively modest personal skill yet are able to dominate the server because of their large bank accounts and uber powerful heirloomed gear. Catching up to them will be that much harder now.

I don't know what fundamental changes were made to the combat system but fighting now feels choppy, clunky and awkward. Pre-patch it felt much smoother and more natural.

It remains to be seen but it looks like archery is now overpowered. It was in a good place before this patch. Also, throwers only got a slight ammo nerf. More needs to be done to address them IMO. With this patch's heavy nerf to most melee weapons and buff to ranged combat, CRPG could devolve into an archer/thrower clusterfuck. If that's what most people want and like, that's fine (I doubt it is however). I prefer a game which is more melee oriented.
« Last Edit: April 29, 2011, 01:51:34 pm by Galgorth »

Offline Magikarp

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Re: What needs to be changed with version 0.220
« Reply #71 on: April 29, 2011, 01:51:45 pm »
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I understand the realism in cavalry only being able to lance in the forward direction, but it was part of this game (for balance reasons) that cav were able to actually SKILL kills by maneuvering. Now, cav will run into each other with jousting, the ghost reach 2hers will be even MORE of a problem, the costs are still insane, low armor so we'll still be killed by 1 arrow, this new insane weapon called the "long pike"? Wtf is that? 280 reach..?


The point is that the nerf for cav was ABSOLUTELY unnecessary. There was nothing wrong with cav to start. Horse archers weren't nerfed AFAIK, so that's just another problem cav has to worry about.


Please, don't give me an argument about realism or how cav was OP, because with the costs (Forcing us to wear low armor), it was just fine against enemies. I just want to be able to take down my enemies, not be litterally FORCED to charge them head on...(when they have a fucking long pike).


Please help all cavalry here.

Thank you,
Reinhardt
This, just found this out on top of the item nerfs.

Ridiculous.

Cav didn't need nerfing of any kind, not being able to turn your lance is just retarded. Our damage is mediocre know, a double heirloomed lance doing 28 pierce and 68 speed, you gotta be fucking kidding me.

I heard something about a revert, I better hope everything is getting back the way it was!
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Offline NuberT

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Re: What needs to be changed with version 0.220
« Reply #72 on: April 29, 2011, 01:52:57 pm »
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xp nerf on gens is too much.. make it 50xp/gen and no limit on gens

dropped from 4000/min to 1450/min that sucks  :cry:

Offline Wulzzz

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Re: What needs to be changed with version 0.220
« Reply #73 on: April 29, 2011, 01:54:59 pm »
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xp nerf on gens is too much.. make it 50xp/gen and no limit on gens

dropped from 4000/min to 1450/min that sucks  :cry:

That's why it needed a nerf.
Capping it at 50% would had been enough imo tho.

Offline BlameMeForTheNoise

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Re: What needs to be changed with version 0.220
« Reply #74 on: April 29, 2011, 01:57:41 pm »
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The new armors dont act according to the body-proportions.

Example: Pre-patch-Elite Druzhina-armor is tight on a womens-body, a little bigger on a mens body. The same for the helmets.
With the new Armors and Helemts they are wide like they are on a mans body, even when worn by a woman. The same applies for helmets.

This makes really funny proportions when a new Body armor is worn with an old helmet on a women.
You get a very tiny Head (in proportion to the body)...

Is this fixable?