Author Topic: Speed everything up.  (Read 1580 times)

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Offline TurmoilTom

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Speed everything up.
« on: July 20, 2012, 04:29:44 am »
+5
Make it all faster.

Weapon speeds.
Movement speeds.
Siege respawn times.
Leveling.
STF timers.

All of it.

Offline Rhekimos

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Re: Speed everything up.
« Reply #1 on: July 20, 2012, 04:32:27 am »
0
Gotta go fast.

Actually, why make leveling faster?

Offline Taser

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Re: Speed everything up.
« Reply #2 on: July 20, 2012, 12:00:24 pm »
0
+1 to everything but leveling. Its fine where it is.
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Offline Mlekce

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Re: Speed everything up.
« Reply #3 on: July 20, 2012, 12:01:44 pm »
0
i would say speed up

Weapon speeds.
horses
combat

Offline Haboe

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Re: Speed everything up.
« Reply #4 on: July 20, 2012, 03:33:33 pm »
+1
Whats the reason behind siege respawn times?


Btw for the rest, wouldnt you prefer just playing native?
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Offline Ragni_Bross

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Re: Speed everything up.
« Reply #5 on: July 20, 2012, 03:46:36 pm »
0
speed up all the weapons except for the lol-swords and the higher end polearms. That way they can't complain that we're nerfing seeing as we're just boosting everything else :D

Offline sF_Guardian

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Re: Speed everything up.
« Reply #6 on: July 20, 2012, 03:47:59 pm »
0
Speed up inf combat, nothing more.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Leshma

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Re: Speed everything up.
« Reply #7 on: July 20, 2012, 04:17:48 pm »
+1
Actually, why make leveling faster?

Faster leveling means:

+ getting loompoints will be easier
+ loompoints and looms will cost less
+ casuals will profit
+ cheaper looms means less money for those who avoid upkeep by selling looms

I'm talking about faster leveling to level 31. After that leveling speed should stay the same.

Looms will become something common (they already are), even for casual players. More loomed items means faster gameplay (faster horses, stronger weapons means that people won't need high PS to be effective etc.)

Offline Leshma

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Re: Speed everything up.
« Reply #8 on: July 20, 2012, 04:24:37 pm »
+1
Btw for the rest, wouldnt you prefer just playing native?

No.

Reasons:

- native isn't developing anymore
- ranged vs melee classes aren't balanced (ranged in native is just like any other FPS game)
- it's full of bugs (many of them were fixed by chadz/cmp)
- item database is poor
- it's hard to find good server
- having to change gear every round is pain in the ass (if you get enough gold for it)
- community sucks even more than crpg community

For me, cRPG isn't just native+stats (World of Warcraft style). It's much more than that. Stats and differences based on play time are probably the aspects of crpg I dislike the most.


Offline Haboe

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Re: Speed everything up.
« Reply #9 on: July 20, 2012, 04:28:34 pm »
0
Faster leveling means:

+ getting loompoints will be easier
+ loompoints and looms will cost less
+ casuals will profit
+ cheaper looms means less money for those who avoid upkeep by selling looms

I'm talking about faster leveling to level 31. After that leveling speed should stay the same.

Looms will become something common (they already are), even for casual players. More loomed items means faster gameplay (faster horses, stronger weapons means that people won't need high PS to be effective etc.)


I dont see how killing the economy of the game will make it more fun...

I would say that after level 31 it shouldnt be as hard anymore to level up ( level cap is kinda at level 36 atm because of the huge amount of xp needed for it), if you want faster gameplay you could raise that...
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Offline Leshma

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Re: Speed everything up.
« Reply #10 on: July 20, 2012, 04:32:10 pm »
0

I dont see how killing the economy of the game will make it more fun...

Killing economy? Only economy I see is economy in strategus.

If you talking about players who are earning gold just by re-selling loomed items and asking gold on top, yes I want to kill that. I'm doing it myself but that doesn't mean I like it.

If you want to earn something in cRPG/Strat you have to play the game. That's why they are making all these recents changes where players need to play cRPG in order to be succesful in strat and that's why they implemented trade tax.

Offline Miwiw

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Re: Speed everything up.
« Reply #11 on: July 20, 2012, 04:52:44 pm »
0
-1'ed because you said leveling. Leveling up is far too easy.
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Offline Leshma

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Re: Speed everything up.
« Reply #12 on: July 20, 2012, 04:59:47 pm »
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Compared to asian MMORPGs it is fast and easy. But I don't see why not make it even easier to get to level 31.

Offline Lactating Vegetables

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Re: Speed everything up.
« Reply #13 on: July 20, 2012, 05:01:48 pm »
0
Well, tbh its prettty easy to lev up, the only lev that requires any serious grinding is 30-31

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Offline Haboe

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Re: Speed everything up.
« Reply #14 on: July 20, 2012, 05:19:10 pm »
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Id say leveling is balanced as it is.

Just because the veteran players have a lot of looms doesnt mean that you should make them available to all nuubies... Players played a lot for those items, and though the goal of the game is to have fun, many see it as a pain in the ass to retire but did so anyway for the looms. Making them way less valuable wont be appreciated by a lot of players.

And the native suggestion wasnt aimed at you, but at the guy starting the topic. Was more sarcastic then serious, just saying he wants to play fast kill fast die fast spawn fast level fast and start over again. Sounds like native.
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