Author Topic: A suggestion to solve 2h lolstab?  (Read 2985 times)

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Offline Artyem

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A suggestion to solve 2h lolstab?
« on: June 20, 2012, 10:26:34 am »
+4
Currently the 2h lolstab is a bit of a problem and it seems as though we're running out of reasonable solutions to balance it without damaging polarms and/or one handed weapons.

Now, in my mind, a sword like a Danish Great Sword shouldn't be lifted with two hands over the shoulder for an over-extended poke, but would probably be half-sworded to get an effective stab done.  This goes for just about all two handed swords with the possible exception of the longsword and Bastard Sword(s).

The way to incorporate this would be to either remove the normal two-hand stab from longer swords or just make it slower and weaker compared to switching to the half-sword mode and stabbing with it like a polearm.  I tested this with a few friends and we discovered that the polearm stab did almost as much damage (if not more) as the normal stab animation, and the only downside was the lack of reach (I have no wpf in polearms) and yet I still managed to be fast enough to score a good hit that dealt a fair deal of damage a good majority of the time.

That's just my two cents, maybe I forgot something, I don't know.  If you don't like it then go on ahead and complain (just see how much I care :))


EDIT: to add more, increasing the speed and damage to the half-sword stab probably wouldn't be a bad addition to this solution.  And the reason I state that the stab should remain the same (possibly) for the hand-and-a-half swords is because they're lighter and shorter and could be imagined to be fairly easy to stab with in that manner (especially while fencing / dueling.)

Also, this would help solve the problem where a two handed sword stabs further out and faster than most polearms do, regardless of what the length is listed as.
« Last Edit: June 20, 2012, 10:31:36 am by Artyem »
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Offline Deltah

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Re: A suggestion to solve 2h lolstab?
« Reply #1 on: June 20, 2012, 10:59:29 am »
+2
Utilizing my own four foot long katana in real life, I attempted to perform the "lolstab." While it is a curved blade, it is lighter and shorter than these ridiculously dramatized great-swords I see breaking the sound barrier in Crpg, It did not perform well. The stance in itself is awkward, and I found a lack of actual thrusting power. It also left me in a position unfit for parrying, and if I were to have been using the meter and a half long two handed weapons I continuously get raped by in the mod, than I would have probably fallen over due to sheer body physics, regardless of tensile strength. I could possibly kill someone with it if they had an open flesh wound, and if I were jumping from a pool deck. With a shorter straight sword, like one of the bastards, it could be slightly feasible. Otherwise, your guard is open, and you have no control over the weapon, nor power behind the thrust itself. I advise any of you who own two handed swords that are half as ridiculous as the ones found in crpg, to attempt this animation. And to any who would like to argue that this is Crpg and that realism has no place because you don't want to see your injustice rectified, than I invite you to personally come to my house so that I can end your life in the most grotesque of manners and devolve you back down into the primordial scum you personify.
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Offline Leshma

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Re: A suggestion to solve 2h lolstab?
« Reply #2 on: June 20, 2012, 11:39:15 am »
0
There's a way how to fix twohanded stab but many won't like it.

Change it so it glances most of time.

Offline bruce

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Re: A suggestion to solve 2h lolstab?
« Reply #3 on: June 20, 2012, 11:55:43 am »
0
Make it so that only the tip is pierce. Same for spears. Since apparently cmp can do that, well.
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Re: A suggestion to solve 2h lolstab?
« Reply #4 on: June 20, 2012, 11:59:40 am »
+4
Give all greatswords polestab :D
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Offline Dezilagel

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Re: A suggestion to solve 2h lolstab?
« Reply #5 on: June 20, 2012, 12:01:08 pm »
+1
There's nothing to fix, except for maybe your right mouse button.

2h and pole are different, and should stay so.

If you had problems with 2h stabs before you were slow... If you have problems with them now my only advice to you is to try to stay at least partially awake while playing.

Realism turds go in here ---> http://forum.c-rpg.net/index.php/board,69.0.html

Un-nerf the stabs and speed up the game please.
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Offline Molly

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Re: A suggestion to solve 2h lolstab?
« Reply #6 on: June 20, 2012, 12:04:00 pm »
+2
That halfswording-stab idea doesn't sound too stupid to me.
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Offline Artyem

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Re: A suggestion to solve 2h lolstab?
« Reply #7 on: June 20, 2012, 12:10:34 pm »
+1
There's nothing to fix, except for maybe your right mouse button.

2h and pole are different, and should stay so.

If you had problems with 2h stabs before you were slow... If you have problems with them now my only advice to you is to try to stay at least partially awake while playing.

Realism turds go in here ---> http://forum.c-rpg.net/index.php/board,69.0.html

Un-nerf the stabs and speed up the game please.

It's not a "realism turd" :lol: it's an actual game balance idea that only brings up slight realism points to put the idea into perspective.

I'm sorry to say but only a true abuser of the strength attribute and a direct user of the "lolstab" would be willing to say that there's nothing wrong with the current 2h stab mechanic.
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Offline Dezilagel

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Re: A suggestion to solve 2h lolstab?
« Reply #8 on: June 20, 2012, 12:14:30 pm »
+1
I'm a polearmer/shielder with a balanced build.

And the proper "lolstab" is practically unusable thanks to the recent nerf.
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Offline Artyem

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Re: A suggestion to solve 2h lolstab?
« Reply #9 on: June 20, 2012, 12:16:57 pm »
0
I'm a polearmer/shielder with a balanced build.

And the proper "lolstab" is practically unusable thanks to the recent nerf.

Currently the 2h lolstab is a bit of a problem and it seems as though we're running out of reasonable solutions to balance it without damaging polarms and/or one handed weapons.

Re-quote because I already stated that there's other solutions outside of maiming every other melee class.
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Offline Leshma

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Re: A suggestion to solve 2h lolstab?
« Reply #10 on: June 20, 2012, 12:17:45 pm »
+5
Don't listen to Dezilagel. He's some dumb swedish teenager who stopped playing because game is "too slow" for him.

Offline Artyem

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Re: A suggestion to solve 2h lolstab?
« Reply #11 on: June 20, 2012, 12:20:23 pm »
+1
I'm from the other side of the ocean, so I'm only familiar with our shit heads, so thanks for letting me know.
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Offline Dezilagel

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Re: A suggestion to solve 2h lolstab?
« Reply #12 on: June 20, 2012, 12:28:53 pm »
+1
But I don't think there's anything wrong with the 2h stab, which you seem to assume.

It gives (gave*) the 2h a nice form of range control and is a much needed boon for them in the versatility department where pole and 1h otherwise rule with stuff such as being able to carry a shield and balanced shieldbreaking. The stab gives (gave*) the 2h swords some much-needed support ability and it is (was*) a fun mechanic for dueling and is (was*) also essential for fighting groups as a 2h.

Some people made great use of it, most people sucked with it, but it kept 2h and pole different. (the pole and the 1h stab had their own advantages, mainly speed)


Oh, I see you've found some support from Leshma :lol:, good job!
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Offline Molly

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Re: A suggestion to solve 2h lolstab?
« Reply #13 on: June 20, 2012, 12:39:44 pm »
0
I'm from the other side of the ocean, so I'm only familiar with our shit heads, so thanks for letting me know.
Maybe we can swap our shit heads some day... spice it up a little for everyone. Could be fun.
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Offline Artyem

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Re: A suggestion to solve 2h lolstab?
« Reply #14 on: June 20, 2012, 12:45:06 pm »
0
Our NA shitheads just start drama, I guess it'd be nice for a change.


Fortunately I don't have to deal with the patches yet but I figure there's hope to find a fix (as I've stated before) to balance out the classes to minimalize QQ and rage for at least awhile. It would also give 2h a new learning curve as you'd need to learn how to fight properly without relying on your twirly 360 2h lolstab from across the map.
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