Author Topic: Hit locations and speed bonuses  (Read 875 times)

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Offline Havoco

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Hit locations and speed bonuses
« on: June 19, 2012, 11:25:15 pm »
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 I know many ppl have been wandering why ranged damage varies so much,(myself included) so I thought this would be a culprit that should be considered. My question: are speed bonuses based on the whole character's movements, or would a hit location (such as a shot in the leg while running forward) make a significant difference in speed bonus compared to a shot, say, in the chest while moving forward?
(Assuming the leg and body armor is the same)
« Last Edit: June 19, 2012, 11:36:08 pm by Havoco »
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Offline Froto_the_Loc

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Re: Hit locations and speed bonuses
« Reply #1 on: June 20, 2012, 04:27:14 am »
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I don't know the numbers, but hits to the leg are less than hits to the body, even if the armor and speed is the same.
And I'm sure it's based on the whole character's speed, not just his individual body parts.
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Offline agweber

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Re: Hit locations and speed bonuses
« Reply #2 on: June 20, 2012, 08:08:05 pm »
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Can't say I've heard of body part momentum causing varying speed bonuses, but if it did that'd be interesting for those people who spin like crazy while fighting.

Offline Havoco

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Re: Hit locations and speed bonuses
« Reply #3 on: June 22, 2012, 09:02:11 am »
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I think I want to test his soon. Its probably true that speed bonus goes with the whole body and not body parts, but I want to give it a try anyways since Im bored.
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Offline Vibe

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Re: Hit locations and speed bonuses
« Reply #4 on: June 22, 2012, 09:04:14 am »
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i think it's more simple than that

body location damage multiplier + speed bonus

So if you headshot someone with 10% speed bonus its 20%+10% damage bonus (iirc 20 is for head)

Speed bonus is just how fast your whole body is moving compared to the other guy.

Offline Cyclopsided

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Re: Hit locations and speed bonuses
« Reply #5 on: June 22, 2012, 11:46:52 am »
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It should be the entire character, and not individual body parts due to coding simplicity. I'd be surprised if that was wrong.
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